“ | Thanks Steve, I feel handsome. Oh my, I'm getting a major hardon. That must mean the enemy's near, there's no time to waste. Let's get the tank loaded up. | „ |
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Tankman
“ | Ugh! | „ |
Background
Sergeant John Captain, referred to simply as Captain or Cap, is the main protagonist of the Tankmen series created by JohnnyUtah. Captain comes from a post apocalyptic desert-like hellscape where only militias of Tankmen survive. He is the driver of the tank from the Newgrounds logo.
Powers and Stats
Tier: 10-A physically. 9-C via Gun. 9-B via Tank.
Name: Sergeant John Captain, Tankman
Origin: Newgrounds, Friday Night Funkin'
Gender: Male
Age: 30-35
Classification: Leader of Tankmen
Attack Potency: Athlete level physically (As a trained soldier surviving on his own from a post-apocalyptic world, he should be on this level. Should be stronger than Captain Skiddles, who can punch and kick off a small wooden support beam). 9-C via Gun (Wields a gun). 9-B via Tank (His tank can blow off a chunk of someone's skull and part of a wooden tower)
Dimensionality: 3-D
Travel Speed: Athletic Human (Outran other survivors like him), Superhuman via Tank (Reaches 88 kilometers per hour)
'Combat Speed: Athletic Human, Transonic via gun and tank
Reaction Speed: Athletic Human
Lifting Strength: Athletic Human
Striking Strength: Athlete Class
Durability: Athlete level (Comparable to Sniper who woke up from a backstab), likely Street level via armor (Standard armors should be on this level). Wall level inside his tank
Stamina: Above Average
Range: Standard Melee Range, Hundreds of meters with this gun and tank
Powers and Abilities: Peak Human, Weapon Usage (Has been using guns and tanks for years), Social Influencing (Convinced a depressed man to join his army, is a natural leader), Enhanced Senses (His crotch can detect nearby enemies)
Standard Equipment: Gun, Parachute, Tank, Armor
Intelligence: Above Average (Is the leader of the Tankmen for years during a post-apocalyptic world. Is stated to be cunning and a fearless leader. Has knowledge on weapons. Comparable to other Tankmen who trained Captain Skiddles to be an expert sniper)
Standard Tactics: John will automatically pull out his gun and start firing. If in his tank, he'd fire away with that.
Weaknesses: None.
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: