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From The Codex

Background

The Sheriff is Hank's primary target and the main antagonist during the episodes Madness Combat 2: Redeemer and Madness Combat 3: Avenger. A bounty was placed on Hank presumably by the Sheriff for the events of Madness Combat 1. Due to the Sheriff activating the Improbability Drive in an attempt to stop Hank, the Sheriff can be considered the overall overarching antagonist for the rest of the Madness Combat series.

Powers and Stats

Tier: 10-A | 9-A

Name: The Sheriff

Origin: Madness Combat

Gender: Male

Age: Unknown

Classification: Human, Sheriff, Former Leader of the A.A.H.W.

Attack Potency: Athlete level (Inferior to Hank, but should be comparable to Grunts, who are trained soldiers) | Small Building level (Could contend with Sanford and Deimos)

Dimensionality: 3-D

Travel Speed: Athletic Human | Subsonic (Can outrun Sanford and Deimos, both can keep up with Hank)

Combat Speed: Supersonic+ (Comparable to grunts, who are capable of deflecting bullets) | Supersonic+ (Can keep up with Sanford and Deimos)

Reaction Speed: Supersonic+ | Supersonic+

Lifting Strength: Unknown | Unknown

Striking Strength: Athlete Class | Small Building Class

Durability: Athlete level (Was easily killed with a shotgun blow) | Small Building level

Stamina:

Range: Tens of Meters with Walther PPK

Powers and Abilities: Weapon Usage (Wields a Walther PPK),

Standard Equipment: Walther PPK

Intelligence: Average | Average, Genius in combat (Could fight on par with and strategize against Sanford and Deimos, who are on par with Hank)

Standard Tactics: The Sheriff in the main series would flee from his opponent and will send out his subordinates to kill them. His Project Nexus 2 counterpart, on the other hand,

Weaknesses: Is a coward and prefers to have others fight for him, though this doesn't apply to his Project Nexus 2 counterpart.

Notable Attacks/Techniques:

Key: Main Series | Project Nexus 2

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

{{Discussions}}