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Watt (Paper Mario)
“ | You just saved me like a hero! You're a hero, aren't ya? You're the coolest!!! | „ |
~ Watt |
Background
Statistics
Tier: 2-C
Name: Watt
Origin: Paper Mario
Sex: Female
Age: Unknown, young
Classification: Li'l Sparky
Dimensionality: 3-D
Attack Potency: Complex Universe level (Can fight and defeat Bowser alongside Mario. Can harm Mario)
Durability: Complex Universe level (Survived hits from Bowser using the Star Rod)
Striking Strength: Complex Universe Class
Lifting Strength: Unknown
Travel Speed: Massively FTL (Comparable to Mario)
Combat Speed: Massively FTL (Comparable to Mario)
Reaction Speed: Massively FTL (Comparable to Mario)
Stamina: Very High (Can fight hoards of enemies and bosses without showing fatigue while traveling all over various locations)
Range: Standard Melee Range, Several Meters with Mega Shock
Intelligence: At least Above Average (Capable of defeating The Master, a dojo master, alongside his pupils)
Powers and Abilities
Superhuman Physical Characteristics, Flight (Watt naturally floats in the air), Electricity Manipulation & Durability Negation (With Electric Dash, which shocks and ignores durability), Paralysis Inducement (With Power Shock and Mega Shock, which paralyzes enemies), Statistics Amplification & Power Bestowal (With Turbo Charge, which increases someone's attack power), Light Manipulation (Watt naturally emits powerful light that can harm others), Extrasensory Perception (Watt's light can reveal invisible objects), Acausality (Type 3; Bowser used the Star Rod to change the story itself. This caused the final battle between Mario and Bowser to actually not even have a plot, as the final pages to their entire story were ripped, meaning Bowser literally tore off the plot, which Parakarry battled on), Self-Sustenance (Type 1; Can breathe in space), Non-Physical Interaction (Can harm ghosts and interact with Lady Bow), Wish Granting & Truth Manipulation (The Star Spirits grant wishes to those who are deemed as good and towards people all over the world), Martial Arts (Defeated The Master and his pupils within their dojo), Paint Manipulation which includes: Life Manipulation & Death Manipulation (Paint is all of life, and removal of it can cause a person or object to have no life within, having their concept of life be removed), Blood Manipulation (Paint makes up all of blood within someone, removing it is the same as removing their blood), Mind Manipulation & Memory Manipulation (Paint makes up the mind, as paint beings can directly speak to your mind by coloring your thoughts. Loss of paint can also remove your mind and memories), Spatial Manipulation (Paint makes up all of space. Removing it makes space as if it was solid), Soul Manipulation (Paint makes up souls and ghosts. Removing it is the equivalent of destroying your soul), Empathic Manipulation (Paint makes up all emotions. Removing it would mean the removal of emotion), Power Nullification (Paint makes up the ability to use powers. Removing it would mean the removal of using powers). Resistance to Conceptual Manipulation, Heat (Can traverse inside of Bowser's castle and the inside of a volcano), Cold (Can traverse in snowy areas), Plot Manipulation
Standard Equipment
None.
Notable Techniques
Other
Standard Tactics: Watt will electrify you with her Electric Dash.
Weaknesses: None.
Battle Records
None.
None.
Discussions (Link For Mobile Users):
Discussion threads involving Watt (Paper Mario) |