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Immortality
Background
Immortality is a state of being where the user is unable to die. A usual misconception in vs debating is that since this is the case they cannot die whatsoever and will automatically win the battle. This is untrue as there's different kinds of immortality that exist and all of them are not created equally. Some merely stop aging and can still cause one to die from mortal wounds, sever injuries, diseases, etcetera. The following below are different levels of immortality, please note that some of them do occasionally merge with each other in definitions so we've given what the slight differences are for each time.
Levels of Immortality
Type 1 - Ageless
Perfect form of longevity. The user cannot age, thus preventing death via senescence. They are essentially resistant to standard age manipulation. However, they are still vulnerable to mortal wounds, severe injuries, diseases/viruses, and foreign substances. Meaning they can be taken down in physical combat.
Type 2 - Amortality
The user exists as an unborn, rendering them unable to die due to not being alive to begin with. The user may not have been alive in the very beginning of time or even before creation. The user essentially lives in a state of unbirth, neither living nor dead. Granting them resistance to abilities such as life and death manipulation. However, they are still susceptible to abilities such as being erased from existence.
Type 3 - Regenerative Immortality
The user can simply regenerate from wounds that would normally be lethal. However, the effectiveness depends on the degree of their regeneration.
- Users: Cell (Dragon Ball)
Type 4 - Protection from a Source
The user is protected by another being, source, concept, or object, making them completely unable to die by normal means. The only way to truly kill them would require the user to negate the protection or remove the being, source, concept, or object in question, removing the protection the user has. It should be noted that this isn't the same as reliance as the user in question is receiving protection from said being and isn't reliant on them existing.
- Users: Hat Kid (A Hat in Time)
Type 5 - Life and Death Immunity
The user is immune to physical and mental damage, toxins and pathogens. They are also unbound conventional life or death, or do not exist at all, and thus cannot be traditionally killed, granting them resistance to death manipulation. However, if they are somehow harmed, they will not be able to regenerate from that harm and will not come back if killed. Attacks such as magical based ones, soul based ones, or erasing their very being can harm them. It should also be noted that simply having invulnerability will not grant one this type as one must be shown to be a deathless being.
- Users: Demons (Megami Tensei)
Type 6 - Supernatural Survivability
The user is capable of surviving lethal injuries without any need to heal from it, as their physical body means nothing to them as their metaphysical state (soul, essence, etcetera) can live on to either possess others or create a new form, or exist purely in a metaphysical state and interact with reality. The level varies depending on the user. This can at times link together with the reliance immortality type
- Users: Ganondorf (The Legend of Zelda)
Type 7 - Undead
The user is already dead but somehow capable of moving and breathing thus making them by technicalities immortal. They are incapable of dying by standard methods unless a specific weakness is exploited. However, they fall under possible problems such as decay, soul manipulation, and existence erasure.
- Users: Jack Skellington (Nightmare Before Christmas)
Type 8 - Reliance
This one falls into several categories:
- Reliance on an object: The user cannot die as they are reliant to an object. This can at times give them abilities such as regeneration. Until the source is destroyed, the user themself cannot truly be killed.
- Users: Hanako (Toilet-Bound Hanako Kun)
- Reliance on a Person: The user cannot die as they are reliant to a person. This can at times give them abilities such as regeneration. Until the source is destroyed, the user themself cannot truly be killed.
- Users:
- Reliance on a Concept: The user cannot die as they are reliant to a concept. This can at times give them abilities such as regeneration. Until the source is destroyed, the user themself cannot truly be killed.
- Reincarnation Cycle: The user is reliant on a reincarnation cycle, a cycle of life and rebirth that will essentially allow them to never die. Until their soul, or the part of them that allows them to reincarnate is destroyed, the user themself cannot truly be killed.
- Users: Link (The Legend of Zelda)
- Higher Being: The user is reliant of their true self existing in a higher plane. Until their true self from a higher plane is destroyed, the user themself cannot truly be killed.
- Users: Dragon God (Chrono Cross)
Type 9 - Extra Replacements
The user has other versions and variations of them from other timelines, other points in said timeline or alternate Universes, who will continue to exist separate from the original version, meaning even destruction in the Present won't be enough to kill them permanently. Alternatively the user can always keep coming back to life with a new body each time no matter what's done to them without the need of alternate timelines.
- Users: Crisbell (Cris Tales)
Type 10- Quantum Immortality
The user is in a state where their consciousness will be preserved at all costs, causing any action that could kill them to become another timeline or cause it to not happen through different means, such as quantum tunneling, unlikely possibilities become possible, etcetera. Take for instance this example: "A man sits down before a gun, which is pointed at his head. This is no ordinary gun; it's rigged to a machine that measures the spin of a quantum particle. Each time the trigger is pulled, the spin of the quantum particle -- or quark -- is measured. Depending on the measurement, the gun will either fire, or it won't. If the quantum particle is measured as spinning in a clockwise motion, the gun will fire. If the quark is spinning counterclockwise, the gun won't go off. There'll only be a click. Nervously, the man takes a breath and pulls the trigger. The gun clicks. He pulls the trigger again. Click. And again: click. The man will continue to pull the trigger again and again with the same result: The gun won't fire. Although it's functioning properly and loaded with bullets, no matter how many times he pulls the trigger, the gun will never fire. He'll continue this process for eternity, becoming immortal."
- Users:
Type 11 - Transcendent
The user is not alive or dead in a conventional sense, standing outside the ordinary laws of reality, temporality, and dimensionality (of any number). If it is possible to destroy such a character, it can only be accomplished by a being or attack of a similar or higher existence. Given to characters with Dimensionless Existence
- Users: Lavos (Chrono Cross)
Type 12 - Limbo
The user is stuck in a "limbo" or moreso a state between "life and death". Unlike type 5 where the user is unbound by it, the user is still bound by the concept but exists between them. This makes them hard to kill as in most cases they're technically already dead but alive thus normal means cannot kill them.
- Users:
Discussions (Link For Mobile Users):
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