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Sulley (Disney Sorcerer's Arena)

From The Codex
Revision as of 18:58, 23 September 2024 by GiverOfThePeace (talk | contribs) (→‎Battle Records: clean up and re-categorisation per CFD)
Articles About Sulley
Main Series Monster inc.
Games GBA - Scream Arena
Non-canon Kingdom Hearts - Disney Heroes: Battle Mode - Mirrorverse - Disney Infinity - Disney Sorcerer's Arena

Background

Sulley is a hero that can be summoned by The Sorcerer in order to assit them in challenging the arena as they wish to become a master sorcerer. He is a defense unit and belongs to Downtown and Downtown hero grouping, Sulely is one of the three heroes given to The Sorcerer at the beginning of the game alongside Ariel and Sorcerer's Apprentice Mickey.

Codex Statistics

Tier: 9-A

Name: James P. Sullivan

Origin: Disney Sorcerer's Arena (Originally from Monster Inc.)

Sex: Male

Age: at least 28 years old

Classification: Monster

Status: Alive

Alignment: Unknown (While Sulley is noted as a hero by the game, he is still a summon of The Sorcerer and is merely used by them in order to challenge the arena as they wish to become a master sorcerer)

Dimensionality: 3-D

Attack Potency: Room level (Sulley can fight summoned characters such as Maui who should be comparable to his Moana counterpart, who Tanked a large explosion of this size))

Durability: Room level

Striking Strength: Room Class

Lifting Strength: Unknown

Travel Speed: Unknown

Attack Speed: At most Relativistic+ (Can dodge attacks such as Jack-Jack's Jack-Jack Attack which shoots a laser)

Reaction Speed: At most Relativistic+

Stamina: High (Capable of fighting through waves of enemies along his teammates)

Range: Standard Melee, Several Meters with Top Scarer, Multi-Universal with Not Boo's door (Summons a door from Monster inc. which allows monsters to travel to the human world which is directly stated to be a different world)

Intelligence: Unknown (Sulley is assisted in combat by The Sorcerer thus making his intelligence hard to determine)


Powers and Techniques

Superhuman Physical Characteristics, Natural Weaponry (With claws, fangs and spikes), Damage Boost (Sulley can hit a critical hit along with Powerhouse punch which deal 50% bonus damage per 'Hero' and 'Monsters, Inc.' teammate and Not Boo’s Door which deal 150% bonus damage if opponent has the status effect Fear), Divine Protection (Sulley is helped by The Sorcerer, who can cast spell in order to assist him in combat), Non-Standard Interaction and Metaphysics Manipulation (Soul Manipulation; Sulley can harm ghosts), Power Scream, Fear Manipulation, Statistics Amplification and Statistics Reduction (With Top Scarer, Sulley lets out a powerful roar which can inflict Fear along with Offense Down if they are already affacted by Fear, If one of Sulley's teammate is a 'Hero' he gains Defense Up), Summoning, Dimensional Travel and Undodgeable Attacks (With Not Boo's door, Sulley summons a door next to him and his opponent, punching them using the door's dimensional travel), Forcefield Creation (With Perk of the job, Sulley gains Shield equal to 15% of max Health for each opponent inflicted with Fear. If Sulley already has a shield, He'll gain 100% defense), Stun Inducement (With Scary Feet, Sulley can induce stun).


Resistance to Status Effect Inducement (The Tenacity stat is the chance that a character resist harmful effects), Metaphysics Manipulation (Soul Manipulation; Sulley can survive his soul being ripped out from his body)
Summoning (The Sorcerer can summon Trigger's Tower, Bucket O' Soldiers, Conjuring Cauldron, Peter's Shadow and a Magical Meteor), Status Effect Inducement (With Sugar Rush, which grants haste, Snowgies which can induce stun and Slow, Duke Caboom which can induce Vulnerable, Fairy Slumber which induce Slow, Hunny Pot which induce Sweetened and Slow, Peanut Pummel which induce Blind, Wild Imagination which induce heal block and Infinity sided dice which grant 3.0 to 4.0 random Helpful effects for 2.0 turns to random teammatesand Inflict 3.0 to 4.0 random Harmful effects for 1.0 turn to random opponents), Statistics Amplification (With Spirit Mufasa), Sleep Manipulation (With Fairy Slumber which induce Sleep), Fear Manipulation (With The Headless Horseman and Wild Imagination which induce Fear), Power Nullification (With The Headless Horseman and Dad Moves which induce silence along with Fowl Play, which purges an helpful effect and copies it to give to a random teammate), Transmutation (With Clock Tower), Electricity Manipulation (With Zap), Explosion Manipulation (With Thunder Mountain Boom), Resurrection (With Golden Hammer if the teammate that was revived is a downtown hero, grant them Undefeatable for one turn), Healing (With Gramma Tala), Water Manipulation (With Splash Mountain Soak), Purification (With Blue Fairy Magic), Power Modification (Blue Fairy Magic and Mortal Poison), Damage Boost (With The Claw which deals more damage to summoned enemies)

Equipment

Nothing Notable


Notable Techniques

Name Icon Description
Powerhouse Punch Deal up to 3502 damage to target opponent. Deal 50% bonus damage per 'Hero' and 'Monsters, Inc.' teammate.
Top Scarer Deal up to 3210 damage to all opponents. 75% chance to inflict [FEAR] for 2 turns. If opponent already had [FEAR], inflict or extend [OFFENSE DOWN] for 1 turn. Gain Taunt for 1 turn. If a 'Hero' is a teammate, gain [DEFENSE UP] for 1 turn.
Not Boo’s Door Deal up to 7879 unavoidable damage to target opponent. Deal 150% bonus damage if opponent has [FEAR]. If Mike Wazowski is a teammate, gain [CRIT POWER UP] for 1 turn.
Perks of the Job The first time an opponent is inflicted with [FEAR] each turn, gain Shield equal to 15% of max Health.

For each additional opponent inflicted with [FEAR] each turn, 30% chance to gain bonus Shield equal to 7% of max Health. If this character has Shield, gain 100% Defense.

Scary Feet When an opponent receives [FEAR], 30% chance to perform the following on that opponent:

Deal up to 5253 damage. Inflict [STUN] for 1 turn. Gain 1 [EVASION].


Other

Standard Tactics: Wildcard, as Sulley is never seen acting on his own

Weaknesses: His special skills need to be recharged after being used

Battle Records

None.

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