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Sulley (Scream Arena)

From The Codex
Articles About Sulley
Main Series Monster inc.
Games GBA - Scream Arena
Non-canon Kingdom Hearts - Disney Heroes: Battle Mode - Mirrorverse - Disney Infinity - Disney Sorcerer's Arena

Background

James P. Sullivan (better known as Sulley) is one of the playable characters of Monsters, Inc. Scream Arena which takes place after the orginal monster inc. in which The monsters of Monstropolis have learned the power of laughter, but now they need to practice making kids laugh and thus they came up with the idea to start an all out war of dodge ball to keep the power running throughout their world

Codex Statistics

Tier: 9-B

Name: James P. Sullivan

Origin: Monsters Inc. Scream Arena

Sex: Male

Age: 28 years old

Classification: Monster, Scarer (Formely) CEO of Monster Inc. (Currently)

Status: Alive

Alignment: Chaotic Good (Should be no different from his canon counterpart)

Dimensionality: 3-D

Attack Potency: Wall level (Sulley can harm those that can harm him)

Durability: Wall level (Tanked this door explosion completely unharmed, which should at the very least put it this high)

Striking Strength: Wall Class

Lifting Strength: Superhuman (Forcefully turned Randall's scream extractor)

Travel Speed: Superhuman (Caught up to a bus)

Attack Speed: Superhuman

Reaction Speed: Superhuman

Stamina: Peak human (Should be comparable to Mike who can work 18 Hours straight altough he was exhausted by that point)

Range: Standard Melee, Several Meters with dodgeballs

Intelligence: Above Average Intelligence (Sulley was chosen to be CEO of Monster Inc. despite him never having finished university, he also quickly made up a sled with random junk in Adorable's cave), Genius Intelligence for scaring (Sulley is the top scarer of Monster Inc. he was rookie of the year with a record breaking debut and it was stated that he will "revolutionize scaring" and he was approaching the scare record at lighting speed all this should make him comparable if not superior to Betty Stevenson)


Powers and Techniques

Superhuman Physical Characteristics, Scaring Knowledge, Natural Weaponry and Penetration Damage (With claws, fangs and back spike), Intimidation and Human Achievements (Sulley is a monster trained in the art of scaring, he scared a bunch of police officers and he was Monster Inc.'s top scarer), Stealth Mastery (Sneaked around multiple police officer never being seen once, he should be comparable to his teammate Scott Squibbles who was hiding in a room with 1 kid and 2 parents in the room for over half an hour), Vibration Manipulation (His roar was so powerful it made Randall's simulation chamber shake), Consumption (Physical Consumption; Monsters can eat mold, rancid raw meat along with foods made with Sulfuric acid and depleted uranium), Pain Tolerance (Glowing urchins are shown to cause pain yet Sulley powered through getting hit by lots of them) Limited Resistance to Fragrance Manipulation (Monsters naturally odorize themselves with smells such as old dumpster and wet dog), Resistance to Disease Manipulation, Poison Manipulation, Acid Manipulation and Radiation Manipulation (Monsters can eat mold, rancid raw meat along with foods made with Sulfuric acid and depleted uranium), Cold Temperatures (Seemingly unaffected by the cold of the Himalayas), Transmutation (Can turn back into himself after being hit by a Morph ball)
Status Effect Inducement (Via Stikcy ball which stuns his opponent), Sealing (Via Bubble Ball which seals his opponent in a bubble), Creation (Via Hamster Ball which creates a hamster ball around himself), selective Intangibility (Via Ghost Ball which can be blocked), Mind Manipulation (Via Backward Ball which reverses his opponent's control), Transmutation (Via Morph Ball which turns his opponent into a ball), Broadway Force (Via Disco Ball which makes his opponent dance), Statistics Reduction (Via Slow-Mo Ball which slows down his opponent), Curtain Fire (Via Scatter Ball which explodes into many little balls)

Equipment

Big Red: A big, red ball, that can be used to block other balls.

Basher: A small, violet ball, that can knock back an opponent.

Bubble Ball: A small, clear ball, that can trap your opponents in a bubble for a short time.

Slime Ball: A small, bright green ball, that stuns your opponents

Yo-Yo Ball: A small ball orange with 2 divided sections, that when you throw it and hit someone it comes back!

Crazy Ball: A small, silver ball, that can knock back an opponent with a cool contact sound effect.

Hamspter Ball: A small, white ball, that when picked up let's you roll around in a hampster ball.

Beach Ball: A small ball with various colors, that when thrown makes a bird sound and goes flying everywhere.

Ghost Ball: A small, white ball with 2 ghost fins and a menacing smile, that can't be blocked.

Morp Ball: A small, bright orange ball, that when you hit an opponent with this ball, turns them into one themself!

Backward Ball: A small, dark green ball, that when you hit an opponent with it reverses their control.

Chiken Ball: A white ball with orange legs and a chicken face, that can't be blocked.

Disco Ball: A small yellow ball, that when you hit an opponent they will start dancing.

Pepper Ball: a small black ball with red dots, that when you hit an opponent they will start sneezing.

Slow-Mo Ball: A small white ball with black stripes, that when you hit an opponent, slows them down.

Scatter Ball: A small black and yellow ball, that when thrown will explode into multiple smaller balls.

Pet Ball: A small white ball with a doggy face and pink ribbon, that when you pick up, it will follow you around biting your opponents.

Tickle Ball: A red-orange ball with a smily face and 2 masive tickle hands, that when you hit an opponent will start to tickle them.

Other

Standard Tactics: Sulley will use his dodgeballs and likely keep his ways of stealthing around his opponent

Weaknesses: Nothing Notable

Note: scream arena takes place after Monster Inc. due to monster now using laughter energy

Battle Records