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Sulley (Scream Arena)
Articles About Sulley
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Main Series | Monster inc. |
Games | GBA - Scream Arena |
Non-canon | Kingdom Hearts - Disney Heroes: Battle Mode - Mirrorverse - Disney Infinity - Disney Sorcerer's Arena |
Background
James P. Sullivan (better known as Sulley) is one of the playable characters of Monsters, Inc. Scream Arena which takes place after the orginal monster inc. in which The monsters of Monstropolis have learned the power of laughter, but now they need to practice making kids laugh and thus they came up with the idea to start an all out war of dodge ball to keep the power running throughout their world
Codex Statistics
Tier: 9-B
Name: James P. Sullivan
Origin: Monsters Inc. Scream Arena
Sex: Male
Age: 28 years old
Classification: Monster, Scarer (Formely) CEO of Monster Inc. (Currently)
Status: Alive
Alignment: Chaotic Good (Should be no different from his canon counterpart)
Dimensionality: 3-D
Attack Potency: Wall level (Sulley can harm those that can harm him)
Durability: Wall level (Tanked this door explosion completely unharmed, which should at the very least put it this high)
Striking Strength: Wall Class
Lifting Strength: Superhuman (Forcefully turned Randall's scream extractor)
Travel Speed: Superhuman (Caught up to a bus)
Attack Speed: Superhuman
Reaction Speed: Superhuman
Stamina: Peak human (Should be comparable to Mike who can work 18 Hours straight altough he was exhausted by that point)
Range: Standard Melee, Several Meters with dodgeballs
Intelligence: Above Average Intelligence (Sulley was chosen to be CEO of Monster Inc. despite him never having finished university, he also quickly made up a sled with random junk in Adorable's cave), Genius Intelligence for scaring (Sulley is the top scarer of Monster Inc. he was rookie of the year with a record breaking debut and it was stated that he will "revolutionize scaring" and he was approaching the scare record at lighting speed all this should make him comparable if not superior to Betty Stevenson)
Powers and Techniques
Equipment
Big Red: A big, red ball, that can be used to block other balls.
Basher: A small, violet ball, that can knock back an opponent.
Bubble Ball: A small, clear ball, that can trap your opponents in a bubble for a short time.
Slime Ball: A small, bright green ball, that stuns your opponents
Yo-Yo Ball: A small ball orange with 2 divided sections, that when you throw it and hit someone it comes back!
Crazy Ball: A small, silver ball, that can knock back an opponent with a cool contact sound effect.
Hamspter Ball: A small, white ball, that when picked up let's you roll around in a hampster ball.
Beach Ball: A small ball with various colors, that when thrown makes a bird sound and goes flying everywhere.
Ghost Ball: A small, white ball with 2 ghost fins and a menacing smile, that can't be blocked.
Morp Ball: A small, bright orange ball, that when you hit an opponent with this ball, turns them into one themself!
Backward Ball: A small, dark green ball, that when you hit an opponent with it reverses their control.
Chiken Ball: A white ball with orange legs and a chicken face, that can't be blocked.
Disco Ball: A small yellow ball, that when you hit an opponent they will start dancing.
Pepper Ball: a small black ball with red dots, that when you hit an opponent they will start sneezing.
Slow-Mo Ball: A small white ball with black stripes, that when you hit an opponent, slows them down.
Scatter Ball: A small black and yellow ball, that when thrown will explode into multiple smaller balls.
Pet Ball: A small white ball with a doggy face and pink ribbon, that when you pick up, it will follow you around biting your opponents.
Tickle Ball: A red-orange ball with a smily face and 2 masive tickle hands, that when you hit an opponent will start to tickle them.
Other
Standard Tactics: Sulley will use his dodgeballs and likely keep his ways of stealthing around his opponent
Weaknesses: Nothing Notable
Note: scream arena takes place after Monster Inc. due to monster now using laughter energy