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Tankman

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Thanks Steve, I feel handsome. Oh my, I'm getting a major hardon. That must mean the enemy's near, there's no time to waste. Let's get the tank loaded up.
{{Quote|
Ugh!

Background

Sergeant John Captain, referred to simply as Captain or Cap, is the main protagonist of the Tankmen series created by JohnnyUtah. Captain comes from a post apocalyptic desert-like hellscape where only militias of Tankmen survive. He is the driver of the tank from the Newgrounds logo.

Powers and Stats

Tier: 10-A physically. 9-C via Gun. 9-B via Tank.

Name: Sergeant John Captain, Tankman

Origin: Newgrounds, Friday Night Funkin'

Gender: Male

Age: 30-35

Classification: Leader of Tankmen

Attack Potency: Athlete level physically (As a trained soldier surviving on his own from a post-apocalyptic world, he should be on this level. Should be stronger than Captain Skiddles, who can punch and kick off a small wooden support beam). 9-C via Gun (Wields a gun). 9-B via Tank (His tank can blow off a chunk of someone's skull and part of a wooden tower)

Dimensionality: 3-D

Travel Speed: Athletic Human (Outran other survivors like him), Superhuman via Tank (Reaches 88 kilometers per hour)

'Combat Speed: Athletic Human, Transonic via gun and tank

Reaction Speed: Athletic Human

Lifting Strength: Athletic Human

Striking Strength: Athlete Class

Durability: Athlete level (Comparable to Sniper who woke up from a backstab), likely Street level via armor (Standard armors should be on this level). Wall level inside his tank

Stamina: Above Average

Range: Standard Melee Range, Hundreds of meters with this gun and tank

Powers and Abilities: Peak Human, Weapon Usage (Has been using guns and tanks for years), Social Influencing (Convinced a depressed man to join his army, is a natural leader), Enhanced Senses (His crotch can detect nearby enemies)

Standard Equipment: Gun, Parachute, Tank, Armor

Intelligence: Above Average (Is the leader of the Tankmen for years during a post-apocalyptic world. Is stated to be cunning and a fearless leader. Has knowledge on weapons. Comparable to other Tankmen who trained Captain Skiddles to be an expert sniper)

Standard Tactics: John will automatically pull out his gun and start firing. If in his tank, he'd fire away with that.

Weaknesses: None.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: