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Background
Dizzy is one of the main characters of the Guilty Gear series. An innocent and pacifist command-type half-Gear, Dizzy is the daughter of Justice, who once waged war on all of humanity, but grew up unaware of her origins. The names of Dizzy's shapeshifting wings, also called her guardians, are Necro and Undine.
Powers and Stats
Tier: 4-A
Name: Dizzy
Origin: Guilty Gear
Sex: Female
Age: 8 (physically), Late Teens-Adult (Mentally)
Classification: Gear-Human Hybrid (Commander-Type)
Attack Potency: Multi-Solar System level (Was able to fight Justice and push her back[1], who's Information Density is equivalent to a galaxy cluster. Has fought on par Sol, who destroyed Justice, and Slayer, who is a serious to Sol and could severely crippled him. Defeated Ky, I-No, Baiken, A.B.A,
Dimensionality: 3-D
Travel Speed: FTL+ (Comparable to Jack-O', who can jump into outer space and back to Earth this fast. Should be faster than Justice, who can move into outer space in the span of a few seconds)
Combat Speed: Extra-Temporal (Has kept up with Sol on multiple occasion, who could move in and fight those who inhabit Underworld Hill, a place that surpasses time itself)
Reaction Speed: Extra-Temporal
Range: Standard Melee Range physically, Kilometers with attacks
Standard Equipment: Necro and Undine
Intelligence: Above Average (While she initially lacked control over her powers, Dizzy has gradually grown in combat experience and now exerts improved mastery over them)
Standard Tactics:
Weaknesses:
Feats:
Notable Attacks/Techniques:
Note:
Explanations
Gallery
Battle Records
{{Discussions}}
- ↑ Guilty Gear XX