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User:Tealboi01/Sandbox

From The Codex
Very well. Come! I'll carve upon your flesh just how hopeless the very thought of defeating me really is.
~ Seelkadoom threatning Shadow, Knuckles, and NIGHTs

Background

Seelkadoom the Hedgehog is a fusion clone of both Sonic and Shadow the Hedgehog. He is the main antagonist of Sonic RPG. He was created by Dr. Ivo Robotnik in his laboratory with the Chaos Emeralds, combining their negative chaos energy with the DNA of Sonic and Shadow. He is the completed work of Dr. Eggman's Grandfather, Gerald Robotnik.

Statistics

Key: Base | Apex Seelkadoom

Tier: 7-B | 3-C

Name: Seelkadoom

Origin: Sonic RPG

Sex: Male

Age: Over a week chronologically, unknown physically

Classification: Artificial Hedgehog/Chaos Energy/Black Arms Hybrid

Dimensionality: 3-D

Attack Potency: City level+ (Shook the Death Egg upon his creation. Could overpower Super Sonic and Super Shadow, the latter of whom is empowered by the Sapphire Emerald, which can harness energy stored in the moon) | Galaxy level (Absorbed 10.2% of the energy of the universe using Monochrome)

Durability: City level+ (Could tank a kick that made him circle the Earth), higher with forcefields (Super Sonic and Super Shadow were unable to penetrate them) | Galaxy level, higher with forcefields

Striking Strength: City Class+ | Galaxy

Lifting Strength: At least Class 50 (Stronger than Shadow, who could push a large pillar) | At least Class 50 (Stronger than before)

Travel Speed: FTL (He not only outsped Sonic's Lightspeed Dash, but claimed lightspeed isn't enough for him) | At least FTL (Faster than before)

Combat Speed: FTL | At least FTL

Reaction Speed: FTL | At least FTL

Stamina:

Range:

Intelligence: Genius (Carries the combined intellect and battle data of both Sonic and Shadow)


Powers and Abilities


Standard Equipment

The Chaos Emeralds


Notable Techniques

* Osmose: Seelkadoom absorbs power from his enemy.

  • Magical Apokaliz: Seelkadoom’s strongest attack. Using chaos control, Seelkadoom freezes time and constantly attacks his enemy. Afterwards, sending a powerful energy blast at them before creating two after images that attack his enemies before they’re absorbed into the enemy and deal even more damage.
  • Dark Energy Beam: Seelkadoom can blast his enemy with a charged dark energy beam.
  • Aura Shield: Seelkadoom charges his power, increasing the range and size of his aura to act as a shield to block attacks with his dark chaos energy.
  • Telekinesis/Psychokinesis: Seelkadoom can move items and objects around him with his mind.
  • Chaos Control: Seelkadoom can teleport and control the flow of time.
  • Chaos Spear: Seelkadoom can generate golden bolts of chaos energy.
  • Dark Spear: Seelkadoom can generate black and blue chaos spears.
  • Dark Rush: Seelkadoom tackles his enemy, then blasts them with dark energy.
  • Dark Spear Rain: Seelkadoom releases dark spears and sends it raining down on his enemy.
  • Wave of Oblivion/Arrogance: Seelkadoom taunts his enemy into attacking him with his shield activated and sends a wave of dark spears out.
  • Dark Blast: Seelkadoom blasts the arena with highly compressed dark energy, heavily damaging anything within a 25 mile radius.
  • Execution Blast: Fires downwards lethal orb of dark chaos energy. This attack is normally used to finish off an opponent.
  • Speed Strike: Seelkadoom teleports to a nearby foe and then attacks them at blistering speeds and finishes off with a small but strong blast of chaos energy from his hand.
  • Chaos Hazard: Seelkadoom charges his power and summons a magical drop of chaos energy which when it hits the ground, it forms a large purple terrain buzz saw-like object that damages anyone within its range.

Gleaming Cosmic Veil - Seelkadoom charges his power and summons a shining eclipse eventually emerging into a Aqua-Blue planet-like sphere that damages anything it comes into contact with.

Dark Gust – Seelkadoom performs a powerful blast of dark energy around himself when he’s overwhelmed blowing the opponent away.

Pillars of Pain - Seelkadoom charges his power and does three tall beams of energy hitting multiple targets.

Ultimate Devastation – (direct reference to Magical Apokaliz). Seelkadoom charges at his targets and then continuously attacks them at blinding speeds, then charges some chaos energy in himself then leaps upwards  and then charges again some dark energy into his hand for a small but powerful shot at his targets. (Dark Shot).

Episode 10 Act 1:

My Turn! - Seelkadoom dashes at the opponent and does basic combo and then does a powerful side-kick sending his opponent flying away.

Skyward Splicer - Seelkadoom kicks his foe to the sky, does a barrage of kicks at them, delivers an eagle kick, and finishes with a backhand to knock them away.

Chaos Cannon - Seelkadoom unleashes an energy beam at his target.

Episode 10 Act 2:

Meet Your Maker - Seelkadoom charges at the opponent and does a strong back kick, then follows up with a Double Updraft Kick (similar to Sonic Updraft) to the ceiling and finishes it off with an Eagle Kick to the ground.

Bon Appétit - Seelkadoom unleashes a barrage of blows at his target, then fires a blast of purple Chaos Energy that detonates on impact.

Vanity - Seelkadoom unleashes a blue sphere of Chaos Energy that he fires at his target, that he is then prepared to deflect back at them if they try to redirect it at Seelkadoom.

Penumbra Moonsault - Seelkadoom sends his target to the air with a kick, and spindashes towards them at great speed from above, dealing immense damage.

Lance of Time - Seelkadoom strikes the opponent with a purple Chaos Spear-like projectile that stops time when hit, then performing several attacks afterwards.

Osmosian Onslaught - Seelkadoom does a barrage of combos, and unleashes his own variant of Sonic's Humming Top attack, then finishes it off with a spindash.


Other

Standard Tactics:

Weaknesses:

Trivia

Gallery

Battle Records

None.

None.

None.

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