Oh yes, I have quite a happy story for you. I calculated the scale of the explosion of from that toy, Requiem... The explosive energy should be 10 to the power of 31 joules. Centered here, it will atomize everything in a 400,000 kilometer radius. Even I would have difficulty creating such energy
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~ Izanami letting us know that she's Small Planet level
Name: Izanami (イザナミ), Hades: Izanami (Alternatively "Hades Izanami." Japanese name is 冥王イザナミ, or Meiou Izanami), "Princess/Goddess of the Underworld", Saya
Sand Shine <Exodus Arc>: Izanami's Drive Ability. Deploys the Yasakani no Magatama. While it is deployed, Izanami cannot execute C follow-ups to her C normals, but can shoot Magatama projectiles with 6D, 4D and 2D. While it is deployed, Izanami cannot block.
Suppressing Realm <Arc Force>: Izanami's Overdrive ability. All types of “D” attacks will become usable during her normal state.
Suppressing Death <Arc Drive>: After a kick, Izanami quickly ensnares her opponent with ghosts. Quickly stopping time around her and her opponent, she uses her bare hand to impale her opponent through the chest and withdraws. After she unpauses time, her opponent takes heavy damage and faint.
Strike of Corpse Peak: Summons a massive ghost to attack the opponent.
Pike of Light Thunder: Disappears for split second, then lunges towards the opponent. B-version hits low, knocking down the enemy. B-version performed while floating will teleport Izanami to the ground before she attacks.
Shield of Many Dreams: Izanami surrounds herself with a rib cage shield that blocks physical attacks. While the shield is active, Izanami’s barrier gauge depletes, and every attack blocked by it depletes it even more. Cannot defend against unblockable attacks, for example: Jin and Hakumen’s Snow Wind, Makoto’s Sirius Jolt, and Naoto’s Phantom Pain.
Strength of Many Dreams: It launches opponent slightly upward on hit in range leading to combo advantage.
Flaming Dome: Izanami forms a sphere of dark blue fire, and launches it forward and down. The sphere explodes upon touching the ground. Can be charged up to four levels, with each levels the sphere grows bigger. Can detonate the sphere sooner by pressing the backwards direction after launch. This attack can be used for a stall during “Time of Nothingness”. Due to its consecutive hits up close upon opponent during charge.
Arms of Sympathizing Flower: Falls from air attacking with a ghostly face.
Distant Affection: zanami seductively latches onto her opponent. A throwing attack that drains the opponent’s life force. When successful, Izanami’s health and barrier gauge will increase a certain amount.
Droplet: Summons the Yasakani no Magatama nearby her opponent to attack them. Electrocutes on hit. Charging the attack will delay when it is deployed. Once deployed, it can be used without further input.
Orchid: Spins the Yasakani no Magatama to attack the opponent several times. If charged, the combination of lever inputs will alter its course. Once deployed, it can be used without further input.
Stake of Supreme Zen: Kicks upwards directly in front of her, and if it connects will transition into a powerful barrage of attacks. On her third hit, she dives down on her opponent dragging the victim on the ground, then dismounts and damages them with a massive dual black claw mark on screen. Has DP frames on startup.
Time of Nothingness: A command throw Distortion. Izanami grabs the opponent, she then gathers energy and motions her hand with it around the opponent causing the time to freeze. This allows Izanami to deal extra damage for a certain amount of time. She can repeat a second Time of Nothingness from her first one when the Heat Gauge is at 100%. Taunting ends the freeze of time.
Time of Benevolence Gathering: 100% Heat version of “Time of Nothingness”. Izanami absorbs energy forming a dark sphere around her, she then releases it all causing the time to freeze. She can setup Orchid to hold off opponent while in activation. Takes longer to activate the time-stop than Time of Nothingness. Taunting ends the freeze of time.
Eternal Darkness: Launches the opponent with an ominous dark aura, then sends them into a swirling pool of the dead. Leaves Izanami powerless afterwards for a slight moment.
Her name, "Hades: Izanami", references both Hades, the god of the underworld in Greek Mythology, and Izanami no Mikoto, the goddess of Death and Creation in Japanese Mythology.
Similarly, her theme, YOMOTSUHIRASAKA, is obviously Yomotsuhirasaka in all caps, the place where Izanami no Mikoto resided.
Her move naming theme is mainly nothingness, destruction, and meditation.
In her character select artwork for Central Fiction, Izanami's poses seems to reference the Nataraja, a sacred dance by the Hindu God Shiva that would bring about the destruction and restoration of the universe.
Izanami's electrocution sprite shows that she has no bones, referencing her doll-like anatomy.
Gallery
Gallery
Izanami as she appears in the character select screen