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From The Codex
Articles About Remy
Main Series Ratatouille
Game GBA - PSP - Xbox
Non-canon Kingdom Hearts - Disney Heroes: Battle Mode - Disney Sorcerer's Arena

Background

Linguini & Remy are heros that can be summoned by The Sorcerer in order to assit them in challenging the arena as they wish to become a master sorcerer. They are a support unit and belongs to the Downtown, Ratatouille and Downtown Hero grouping.

Statistics

Tier: 6-C

Name:

Origin: Disney Sorcerer's Arena (Originally from Monster Inc.)

Sex: Linguini & Remy

Age: Unknown

Classification: Human (Linguni) Rat (Remy)

Status: Alive

Alignment: Unknown (While Linguini & Remy are noted as a hero by the game, they are still a summon of The Sorcerer and are merely used by them in order to challenge the arena as they wish to become a master sorcerer)

Dimensionality: 3-D

Attack Potency: Island level (Linguini & Remy can fight summoned characters such as Maui who like his canon counterpart has tatoos that represents an accomplishment of his, inculding lifting the sky)

Durability: Island level

Striking Strength: Island Class

Lifting Strength: Unknown

Travel Speed: Unknown

Combat Speed: FTL (Can dodge attacks such as Jack-Jack's Jack-Jack Attack which shoots a laser)

Reaction Speed: FTL

Stamina: High (Capable of fighting trought waves of enemies along their teammates)

Range: Standard Melee

Intelligence: Unknown (Linguini & Remy are assisted in combat by The Sorcerer thus making his intelligence hard to determine)


Powers and Abilities

Summoning (The Sorcerer can summon Trigger's Tower, Bucket O' Soldiers, Conjuring Cauldron, Peter's Shadow and a Magical Meteor), Status Effect Inducement (With Sugar Rush, which grants haste, Snowgies which can induce stun and Slow, Duke Caboom which can induce Vulnerable, Fairy Slumber which induce Slow, Hunny Pot which induce Sweetened and Slow, Peanut Pummel which induce Blind, Wild Imagination which induce heal block and Infinity sided dice which grant 3.0 to 4.0 random Helpful effects for 2.0 turns to random teammatesand Inflict 3.0 to 4.0 random Harmful effects for 1.0 turn to random opponents), Statistics Amplification (With Spirit Mufasa), Sleep Manipulation (With Fairy Slumber which induce Sleep), Fear Manipulation (With The Headless Horseman and Wild Imagination which induce Fear), Power Nullification (With The Headless Horseman and Dad Moves which induce silence along with Fowl Play, which purges an helpful effect and copies it to give to a random teammate), Transmutation (With Clock Tower), Electricity Manipulation (With Zap), Explosion Manipulation (With Thunder Mountain Boom), Resurrection (With Golden Hammer if the teammate that was revived is a downtown hero, grant them Undefeatable for one turn), Healing (With Gramma Tala), Water Manipulation (With Splash Mountain Soak), Purification (With Blue Fairy Magic), Power Modification (Blue Fairy Magic and Mortal Poison), Damage Boost (With The Claw which deals more damage to summoned enemies)

Standard Equipment

Mop, Pan


Notable Techniques

Name Icon Description
Powerhouse Punch Deal up to 3502 damage to target opponent. Deal 50% bonus damage per 'Hero' and 'Monsters, Inc.' teammate.
Top Scarer Deal up to 3210 damage to all opponents. 75% chance to inflict [FEAR] for 2 turns. If opponent already had [FEAR], inflict or extend [OFFENSE DOWN] for 1 turn. Gain Taunt for 1 turn. If a 'Hero' is a teammate, gain [DEFENSE UP] for 1 turn.
Not Boo’s Door Deal up to 7879 unavoidable damage to target opponent. Deal 150% bonus damage if opponent has [FEAR]. If Mike Wazowski is a teammate, gain [CRIT POWER UP] for 1 turn.
Perks of the Job The first time an opponent is inflicted with [FEAR] each turn, gain Shield equal to 15% of max Health.

For each additional opponent inflicted with [FEAR] each turn, 30% chance to gain bonus Shield equal to 7% of max Health. If this character has Shield, gain 100% Defense.

Scary Feet When an opponent receives [FEAR], 30% chance to perform the following on that opponent:

Deal up to 5253 damage. Inflict [STUN] for 1 turn. Gain 1 [EVASION].


Other

Standard Tactics: Wildcard, as Sulley is never seen acting on his own

Weaknesses: His special skills need to be recharged after being used

Battle Records

None.

None.

None.

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