Sulley is a hero that can be summoned by The Sorcerer in order to assit them in challenging the arena as they wish to become a master sorcerer. He is a defense unit and belongs to Downtown and Downtown hero grouping, Sulely is one of the three heroes given to The Sorcerer at the beginning of the game alongside Ariel and Sorcerer's Apprentice Mickey.
Alignment: Unknown (While Sulley is noted as a hero by the game, he is still a summon of The Sorcerer and is merely used by them in order to challenge the arena as they wish to become a master sorcerer)
Stamina:High (Capable of fighting through waves of enemies along his teammates)
Range:Standard Melee, Several Meters with Top Scarer, Multiversal Cell with Not Boo's door (Summons a door from Monster inc. which allows monsters to travel to the human world which is directly stated to be a diffrent world)
Deal up to 3502 damage to target opponent. Deal 50% bonus damage per 'Hero' and 'Monsters, Inc.' teammate.
Top Scarer
Deal up to 3210 damage to all opponents. 75% chance to inflict [FEAR] for 2 turns. If opponent already had [FEAR], inflict or extend [OFFENSE DOWN] for 1 turn. Gain Taunt for 1 turn. If a 'Hero' is a teammate, gain [DEFENSE UP] for 1 turn.
Not Boo’s Door
Deal up to 7879 unavoidable damage to target opponent. Deal 150% bonus damage if opponent has [FEAR]. If Mike Wazowski is a teammate, gain [CRIT POWER UP] for 1 turn.
Perks of the Job
The first time an opponent is inflicted with [FEAR] each turn, gain Shield equal to 15% of max Health.
For each additional opponent inflicted with [FEAR] each turn, 30% chance to gain bonus Shield equal to 7% of max Health. If this character has Shield, gain 100% Defense.
Scary Feet
When an opponent receives [FEAR], 30% chance to perform the following on that opponent:
Deal up to 5253 damage. Inflict [STUN] for 1 turn. Gain 1 [EVASION].
Other
Standard Tactics: Wildcard, as Sulley is never seen acting on his own
Weaknesses: His special skills need to be recharged after being used