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Tokobots (Tokobot)
Background
The Tokobots are 8 prehistoric karakuri robots created to distinguish between good and Evil after a failed prototype was not designed too. They have the heart of Aria, the daughter of the creator and search for someone pure hearted to wield them. They were later found and are now used by Bolt.
General Information
Name: Tokobots
Origin: Tokobot
First Appearance: Tokobot
Latest Appearance: Tokobot plus; Mysteries of the Karakuri
Age: Unknown, however they are prehistoric.
Classification: Karakuri Robots
Ammo: Bullets for Super tank, Laser energy for Octo Pulse, unknown projectile for Mono Choo-Choo
Creator: Aria's mother
Wielders: Bolt
Status: Active
Codex Statistics
Tier: 9-B
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Wall level (Can harm robots such as Griffon and Chocorocs)
Durability: Wall level
Travel Speed: Average Human, Superhuman with OverDrive MONO CHOO-CHOO (The Tokobots can become a train with the MONO CHOO-CHOO OverDrive)
Combat Speed: Supersonic with Super tank (Is a gatling gun), likely Higher with Octo pulse (Claimed to kill enemies in a second by Dr.Viola)
Range: Extended Meelee Range (When linked together, they can be swung a good distance), Higher with OverDrives (Super tank, Mono Choo-Choo and Octo pulse can shoot enemies for a fair distance away)
Powers and Techniques
Notable Techniques
Also known as the Toko-attack, makes the Tokobots connect to each other in a straight line behind the User, allowing themselves to be slammed down onto an opponent or connect to magnetic surfaces
Also known as the Toko-stomp, makes the Tokobots circle around and lift up the User, allowing them and the Tokobots to slam onto heavy plates to push them down or slam against the top of enemies
Also known as the Toko-screw, the Tokobots split between the User and connect in a horizontal line, allowing Bolt to spin the Tokobots for gliding or to attack enemies
The CRANE-O-MATIC Overdrive allows the Tokobots to turn into a crane to pick up and move objects. Needs an energy floor panel with a CRANE-O-MATIC mark to work.
The LAUNCH-A-BOMB Overdrive allows the Tokobots to transform into a catapult that the User can use to launch bombs at targets or enemies. Needs an energy floor panel with a LAUNCH-A-BOMB mark to work.
The MONO CHOO-CHOO Overdrive transforms the Tokobots into a train Bolt can ride tracks on and can shoot projectiles from the front. The Tokobots needs tracks next to a special floor panel before transforming.
The MECHAN-O-WHEEL Overdrive allows the Tokobots to transform into a large gear wheel, allowing the User to turn large gears to open other areas. Needs an energy floor panel with a MECHAN-O-WHEEL mark to work.
Samurai Hover is a super chip installed into the Tokobots that allow them to transform into a floating humanoid machine with a sword to slice enemies. It can get be upgraded to level 2 to slash twice, then level 3 giga slayer to slash 3 times
The Mega hammer is a super chip installed into the Tokobots that allow them to transform into a floating large hammer to slam down against enemies. It can be upgraded to level 2, becoming the Iron Press and then level 3 as the Pulverizer
The Super Tank is a super ship installed into the Tokobots that allow them to transform into a gatling gun to shoot enemies around them. It can be upgraded to level 2, becoming the Fire Vulcan and then level 3 into Fire storm
The Octo pulse is a super chip installed into the Tokobots that allows them to become an energy canon that shoots balls of energy towards targeted opponents. It can be upgraded to level two, becoming laser storm, and then level 3, into Armageddon
Other
Weaknesses: stated by Taiji to not be at full power without all 8 Tokobots. Combat Transformations need energy from robots after use.