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Binding

From The Codex

Introduction

Binding is the ability to physically, mentally, or spiritually restrain a target. This ability can prevent the target from moving, accessing their powers, or escaping from a designated area. Binding is commonly associated with various forms of magic, psionics, or physical constructs such as chains, ropes, or barriers. In many depictions, bindings can also extend to sealing an entity's essence, memories, or capabilities, rendering them unable to act or function until the binding is removed. The strength and complexity of bindings vary depending on the user's skill and power. Advanced users may bind cosmic entities or entire regions, while less experienced individuals may only restrain weaker targets or for shorter durations.

Example Applications

  • Sealing: Trap a target within an object, location, or alternate dimension to prevent their escape or influence.
  • Power Binding: Suppress the abilities or powers of a target, rendering them temporarily or permanently unusable.
  • Physical Restraint: Immobilize a target's body using mystical forces, chains, or barriers, preventing physical movement.
  • Area Confinement: Restrict a target to a specific location or prevent them from entering or leaving a designated space.
  • Energy Binding: Use energy constructs such as chains, ropes, or barriers to immobilize or restrict a target.
  • Soul Binding: Bind a target’s soul to an object, location, or another being, preventing spiritual freedom or reincarnation.
  • Memory Sealing: Restrict access to a target's memories, preventing them from recalling specific events or information.
  • Fate Binding: Tie a target's actions or outcomes to specific events or conditions, forcing them to follow a predetermined path.
  • Cursed Binding: Enforce the binding through curses, ensuring that any attempt to break free results in severe consequences.

Possible Limitations

  • Some bindings require specific rituals, conditions, or items to implement or maintain.
  • Targets with strong willpower, energy, or resistances may break free from weaker bindings.
  • Certain abilities or entities may be immune to specific types of binding, such as incorporeal beings or those with immunity to magic.
  • Overly complex or unstable bindings may fail or deteriorate over time.
  • The user may need to remain focused or present to maintain the binding, depending on its nature.