Superhuman Physical Characteristics, Body Control (Animatronics are able to be dismantled, such as Mangle and move around despite that), Enhanced Senses (Can see and move around in the dark. Has a sensor that detects changes in lighting), Stealth Mastery (All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them. Can quickly leave out of sight once a room goes dark), Inorganic Physiology (Non-living Object), Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance), Invisibility (Can turn invisible via cloaking), Sound Manipulation, Perception Manipulation, Illusion Manipulation, & Mind Manipulation (Type 1; The animatronics at times can make the building change. Afton created a chip and disc that produces a sound wave. This makes the person's mind overwhelmed, making them think of what they should be, causing people and their surroundings to change shape and distorts your mind[1]. This applies to the games as similar chips can be seen within the Funtimes, and the plot of Afton's animatronics engulfing people is also seen within Sister Location. Can mimic voices from other people and replay phrases), Passive Technological Manipulation (An animatronic's mere appearance causes the technology to flicker and turn off, all animatronics upon entering a room causes the camera to go static), Body Control (Can open up his face like every other Funtime), Fragrance Manipulation (Can release a scent that lures people).
