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Garou

From The Codex

Okay, sure, fine! The great prophecy is spot-on! The great seer sure does rock! She foresaw an unprecedented catastrophe of threat level god!!! Like the old dude said, it's a waste. All of you here couldn't kill me! I'm Garo! I admire baddies, so I've trained hard and destroyed many a dojo! And I see a lot of prey here... ...For drawing out my strength!
Ooh yeah, I'm stoked! Bring it on! We're all here, so let's see who's toughest! That's why I came! Nonsense? I don't like your inhospitable attitude... ...Today for justice. So let's have a party... ...Where I punish cowards... ...Commit evil... ...And kill everyone!
The popular will win, the hated will lose. It's such a tragedy. Then I won't lose to anyone. I will become the strongest monster ever and change this scenario.

Sure, you're strong... ...But when human beings wield violence without qualms, they can win any fight. However, you've abandoned kindness. Your hypocrisy... ...Is making me nauseous. Are you trying to tell me... ...That goodness will make me stronger? You said I'm playing monster... ...But the real fakes are you heroes. You heroes are worthless. And yet the people insist on loving you. That's why I do this. So I can kick justice's butt! And you can't stop me!
~ Garou to Superalloy Darkshine

Yes... I just realized... ...The kind of evil I want to commit. But what's happening to me? The more I get beaten down, the stronger I get! Maybe it's just due to the human meatball's punches, but my head feels clearer! Now I'm confident... ...That I can reach Threat Level God!
I'll take on anyone who wants a fight. Absolute Evil is unbiased, you know. Heroes, monsters, I will slaughter every last one of them and rise to become the ultimate symbol of fear... Disaster level "God". Come get some.
~ Garou to Flashy Flash and Platinum Sperm

Is that what you're doing too...? There's no way a person with that kind of power can keep in their right mind.
~ Garou in response to Saitama

Background

Garou is a martial arts prodigy, the self-proclaimed "Hero Hunter," and a major adversary of the Hero Association and Monster Association. He is a disciple of Bang and was once expelled from his dojo because he went on a rampage. Because of his fascination with monsters, he is commonly called the "Human Monster." Sitch of the Hero Association views him as a grave threat to the organization despite being only a human. After the Monster Association incident, Garou is currently being rehabilitated under Bang, who has retired from being a hero and plans for Garou to take over his role.

This dropdown contains the synopsis of Garou’s story. Read at your own risk as you may be spoiled otherwise!

Early History
As a child, Garou was a loner and faced widespread rejection from his peers. At school, while he quietly read a book, a popular boy named Tacchan and another student were engrossed in a game of playing heroes. Observing their play, Garou tried to point out the danger of Tacchan kicking another student from a high vantage point. Rather than heeding Garou's warning, Tacchan mockingly declared Garou the new villain and named himself Justice Man. Tacchan attempted to kick Garou but missed and injured himself. Despite Garou apologizing, Tacchan responded with disdain, accusing Garou of being a monster. This declaration escalated into Tacchan kicking Garou in the face, inciting other children to pin him down.

Later, Garou attempted to confront Tacchan, challenging him to a fight to put an end to the bullying. However, the other children rallied to defend Tacchan, dismissing Garou's protests as spoiling their game. Tacchan, proving his cowardice, called for the other children to hold Garou down while he fetched the teacher. This experience left a deep mark on Garou, as he watched Tacchan bask in admiration, being liked by everyone despite his cruelty. In contrast, Garou was alienated, labeled as gloomy and friendless.

When Garou brought his concerns to the teacher, he received no sympathy. The teacher ignored Garou's perspective, instead scolding him for fighting and accusing him of blurring the lines between reality and play. Adding insult to injury, the teacher forced Garou to apologize in tears and notified his parents about the incident. This culmination of injustice pushed Garou over the edge, shaping his belief that so-called heroes were little more than bullies disguised as paragons of virtue. To him, they upheld a social order that celebrated the powerful while trampling the weak, like himself, underfoot.

In another instance, Garou became frustrated while watching the Justice Man television series. He found himself rooting for the villains, only to grow annoyed when Justice Man predictably foiled their plans. When he asked his father if there would ever be a villain capable of defeating Justice Man, he was met with disappointment. This planted the seeds of rebellion in Garou’s mind. He reasoned that monsters, who fought valiantly against overwhelming odds, were treated unfairly. No matter their effort, they were always defeated simply because they were monsters. Refusing to accept this narrative, Garou vowed to become the strongest monster, one that would never lose, and to overturn the unjust status quo.

Tired of being weak and powerless during his formative years, Garou set his sights on becoming stronger. During his adolescence, he traveled great distances to seek out the renowned martial artist, Bang. Upon reaching Bang's dojo, Garou, fatigued from his journey, rudely demanded to know if Bang was truly strong. Before he could receive an answer, Garou collapsed from exhaustion. Sour Face, another student at the dojo, suggested throwing the boy out, but Bang, impressed by Garou's determination, instead instructed Sour Face to feed him when he awoke.

Once revived, Garou was taken under Bang’s wing and quickly rose to the rank of top student at the dojo. During a training session, Garou witnessed Sour Face struggling to smash a stack of ceramic tiles. Confident in his abilities, Garou not only matched the challenge but added more tiles to the stack and successfully shattered all but the last tile at the bottom. While Bang praised his performance, he used the lone unbroken tile as a lesson, reminding Garou that his technique was still far from perfect.

Six months before the Super Fight martial arts tournament attended by Saitama, Garou concluded that he had learned all he could from Bang. Believing he had surpassed his teacher, he went on a rampage through the dojo, defeating many of Bang's students, including Sour Face. However, his rebellion ended with Bang himself delivering a thorough beating, leading to Garou's expulsion from the dojo.

Before leaving, Garou stole secret technique scrolls from the dojo's safe, gaining knowledge of the Exploding Heart Release Fist. In the aftermath, Garou sought to test his strength at the Super Fight tournament, disguising himself as Wolfman after incapacitating the real competitor and taking his mask. His unmatched skill led him to victory, though his true identity remained a mystery.

Alien Conquerors Arc
Bang mentions Garou when Genos questions him about the apparent lack of skilled fighters in his dojo, particularly after defeating Charanko, who claimed to be Bang’s “best disciple.” Bang explains that his dojo was once home to numerous talented martial artists until his true best disciple, Garou, went on a rampage. During the incident, Garou defeated and permanently disabled many of the dojo’s fighters, instilling fear in the remaining students and causing them to abandon their training. As a result, Bang took it upon himself to punish Garou personally, delivering a decisive beating before expelling him from the dojo.

Garou Introduction Arc
During a Hero Association meeting convened amidst a coalition with a large group of villains, Garou makes a dramatic appearance. Introducing himself as an exceptionally powerful individual, he confidently declares that he could defeat everyone present, even if they were to team up against him. Garou reveals that his sole purpose for being there is to seek out strong opponents and punish those he deems cowards.

Three heroes step forward to challenge him, but during the confrontation, Garou's disdain for heroes becomes apparent. He expresses his long-standing preference for monsters, empathizing with their ambitions and struggles. This sentiment ties back to his earlier flashback, where he resolved to become the strongest monster and overturn the current order.

Garou then attacks three powerful A-Class heroes, all bordering on S-Class in strength, and soundly defeats them alongside everyone else present, sparing only Sitch and Speed-o'-Sound Sonic, the latter having left the meeting before the chaos began. As Garou departs, he declares this moment as the "epic intro of Garou the Human Monster" and vows to return in six months after completing his training journey. He also muses about the prospect of one day battling King, whom he considers the Hero Association's strongest member, as he embarks on his self-imposed path of evolution.

The Blizzard Group Arc
Following his rampage at the Hero Association meeting, Garou earns a reputation and the moniker "Human Monster" within the organization. Despite this, most members of the Association do not perceive him as a significant threat, with the exception of Sitch, who takes his potential seriously.

Later, Garou encounters Tanktop Vegetarian, an upper A-Class hero, in a deserted alleyway. Their confrontation ends swiftly, with Garou effortlessly defeating the hero. However, he finds himself dissatisfied with the lackluster challenge. When Tanktop Vegetarian attempts to intimidate him by warning him against targeting heroes, Garou nonchalantly knocks him unconscious. Before leaving, he expresses his eagerness to take on a monster-class hero, showcasing his relentless drive for worthy opponents.

Hero Hunt Arc
Garou later encounters Mumen Rider, a C-Class hero, and threatens to attack him. Before any action can take place, Tanktop Vegetarian—whom Garou had defeated and spared the previous afternoon—summons his Tank Topper Army to take revenge. The situation escalates when S-Class hero Tanktop Master arrives and strikes Garou after witnessing Tanktop Vegetarian get knocked out by him.

Mumen Rider attempts to defend Garou from Tanktop Master's assault, but Tanktop Master, aware of Garou's malevolent intentions and growing threat, prepares to land a finishing blow. Garou counters with the Water Stream Rock Smashing Fist, a formidable martial arts technique, and effortlessly defeats Tanktop Master. Realizing Garou had been holding back the entire time, Tanktop Master is left stunned. Garou then proceeds to defeat all the other heroes present, including Mumen Rider and Charanko, whose unconscious bodies are later discovered by Bang and Bomb.

Continuing his rampage, Garou interrupts a conversation between three C-Class heroes and swiftly defeats them. Shortly afterward, he encounters Tareo, a young boy carrying a catalog with detailed information about heroes and monsters. Although Garou initially demands the catalog, Tareo refuses to hand it over. Intrigued, Garou becomes interested when he learns the catalog includes data on monsters as well. He reads through it, using the information to locate Golden Ball.

Garou finds Golden Ball at a bar and challenges him to a fight. Golden Ball accepts, and the two head toward a parking lot for the battle. Attempting to gain the upper hand, Golden Ball attacks preemptively in an alley leading to the lot. Garou evades the first two attacks, prompting Golden Ball to attempt a ricochet shot that successfully pierces Garou’s leg. Believing he has the advantage, Golden Ball uses his Golden Breakout technique, unleashing a barrage of shots. However, Garou skillfully dodges every bullet, disproving Golden Ball's assumption that his movements were predictable. In a final effort, Golden Ball fires one last shot directly at Garou, who not only deflects it but redirects the remaining bullets, neutralizing them.

Before Garou can finish off Golden Ball, Spring Mustachio intervenes, launching a counterattack. Spring Mustachio forces Garou on the defensive with his swift movements and sword techniques, eventually attempting his secret move, Tomboy. Although Garou dodges the attack, his left hand is stabbed in the process. Undeterred, Garou retaliates, landing a powerful punch that sends Spring Mustachio flying into nearby trash cans. He then reveals that he had anticipated Spring Mustachio’s techniques and is now accustomed to fighting armed opponents.

Afterward, Garou sets his sights on targeting Sweet Mask. By chance, he overhears a corrupt Hero Association official abusing his power to impress women and beats him up out of frustration. Dissatisfied with the encounter, Garou’s annoyance grows—until he spots Saitama emerging from a wig shop nearby. Mistaking Saitama for an insignificant wannabe hero seeking fame by capturing him, Garou attacks. However, Saitama casually counters with a single chop to the back of Garou’s neck, knocking him out instantly. Unfazed, Saitama continues his errand, leaving Garou unconscious atop a pile of garbage bags. When Garou eventually regains consciousness, he finds himself disoriented and with a hazy recollection of the events.

Monster Raid Arc
Garou retreats to his hideout, tending to his injuries while examining a wall of photographs featuring heroes he plans to challenge. Later, he reconnects with Tareo, the child carrying the hero and monster catalog. Garou inquires about the S-Class hero Watchdog Man, expressing his desire to fight him. Their conversation is interrupted by an alert from S-City reporting a Demon-level threat and the involvement of Metal Bat. Garou tells Tareo to flee while he eagerly anticipates a showdown with Metal Bat.

Garou arrives at the scene just as Metal Bat is sent hurtling hundreds of meters across the city. Initially, Garou assumes Metal Bat was defeated by Elder Centipede and begins heading toward Watchdog Man. However, when Metal Bat rises and moves to confront Elder Centipede again, Garou takes the opportunity to engage him instead.

The two clash in an empty section of the city. Garou expresses disappointment that Metal Bat isn’t at full strength due to his previous battle with Elder Centipede. Metal Bat counters by launching a furious attack, but Garou skillfully evades. Impressed by Metal Bat’s resilience despite his injuries, Garou notes that Metal Bat appears to have reached his limit. Suddenly, Metal Bat charges at Garou with incredible speed, his strength and intensity noticeably heightened. Garou, surprised by this surge in power, inquires about the cause. Metal Bat attributes it to his "Fighting Spirit" and challenges Garou to finish the fight quickly. Garou agrees to continue, curious to see how long Metal Bat can sustain this momentum.

Garou hurls a manhole cover at Metal Bat, who bats it back with ease. However, by the time Metal Bat follows through, Garou has closed the distance. Metal Bat goes on the offensive, but his strikes fail to land. Garou mocks Metal Bat, questioning how long he can keep fighting. Metal Bat counters by declaring he’ll fight until victory, continuing his relentless assault. When Garou attempts a kick, Metal Bat deflects it and attempts a finishing move. Garou manages to repel the technique and lands a decisive blow to Metal Bat’s chest, knocking him down. Reflecting on the fight, Garou acknowledges that while he successfully countered Metal Bat’s techniques, his own bones are rattled. He admits that even one clean hit from Metal Bat could have spelled disaster.

As Metal Bat prepares to deliver a powerful strike, he is interrupted by his sister Zenko, who shouts for him to stop. Garou seizes the moment to strike Metal Bat, commenting that the fight might have ended if Metal Bat hadn’t hesitated. Before the battle can continue, Zenko steps between them, declaring the fight over, as Metal Bat promised not to fight in her presence. Though reluctant, Garou respects her demand and departs, resuming his search for Watchdog Man.

While leaving, Garou is observed by Phoenix Man and Sludge Jellyfish, members of the Monster Association. They discuss Garou’s potential usefulness and approach him. Sludge Jellyfish attempts to capture Zenko but is immediately attacked by Garou, who warns them against interfering. Phoenix Man intervenes, claiming they mean no harm and inviting Garou to join the Monster Association. Garou declines, insisting they leave. The monsters depart, hinting that they will meet Garou again if he continues his hero hunt. Watching them leave, Garou mutters in disgust, “Disgusting,” before continuing on his way.

Super Fight Arc
Garou arrives at Watchdog Plaza, where he encounters Watchdog Man, who sits atop the remains of a defeated Monster Association invasion force. Spotting his target, Garou attempts to launch an attack while the hero remains seated. However, his underestimation of Watchdog Man leads to a shocking turn of events.

Watchdog Man's incredible speed, power, and unpredictable movements overwhelm Garou entirely. The hero’s wild, beast-like combat style proves unreadable, rendering Garou unable to counter or defend effectively. Despite his extensive training under Bang, Garou finds that his techniques are ill-suited for battling a fighter with monster-like instincts and movements. Watchdog Man effortlessly counters Garou's every move, leaving him severely injured. Unable to match the hero's ferocity, Garou retreats. Watchdog Man ceases his pursuit once Garou exits his territory.

Although defeated, Garou finds himself exhilarated by the experience. The battle gives him newfound insights into fighting monster-like opponents, fueling his determination to grow stronger.

Soon after, while wandering injured, Garou encounters King and Saitama. Fixating on King, Garou decides to attack despite his weakened state. Confidently analyzing King’s movements, Garou prepares to strike. However, he fails to notice Saitama, who intervenes with a single kick that sends Garou flying through a wall. Once again, Garou is left battered and unconscious, further highlighting the gap between himself and Saitama.

Monster Association Arc
Garou, recovering from being knocked into a wall, unintentionally encounters Death Gatling. Recognizing his dire state after the battles with Watchdog Man and King (Saitama), he attempts to retreat to recover. However, Death Gatling notices him as he stumbles away.

Later, in his hideout, Garou is seen nursing his injuries when he re-encounters Tareo. The child explains that he must leave, though Garou suspects Tareo was bullied into this decision. Garou advises Tareo to become strong if he wants to stand up to his peers, which Tareo acknowledges. At that moment, Garou senses that heroes have surrounded his hideout and asks Tareo for his hero catalog to identify his attackers.

After identifying the group of heroes led by Death Gatling, Garou exits the shack to confront them. Death Gatling declares their intention to capture Garou, but the Hero Hunter confidently retorts that this fight will push his count of defeated heroes past 100. Gun Gun initiates the assault by firing at Garou, who dodges with ease. Despite managing to evade coordinated attacks from heroes like Stinger, Shooter, and Chain'n'toad, Garou starts sustaining injuries as the heroes’ relentless teamwork begins to wear him down.

As the battle intensifies, flashbacks of his childhood resurface, fueling Garou’s frustration with the injustice of villains being overpowered by superior numbers. Drawing on his martial skill, Garou starts countering with devastating precision. He intercepts Chain'n'toad’s attack, redirects Smile Man’s kendama against his allies, and systematically neutralizes Wild Horn, Shooter, and Smile Man. Death Gatling, refusing to relent, uses his ultimate attack, Death Shower, but Garou intercepts the bullets, ensuring the safety of the building behind him, which houses Tareo.

Following an emergency call from the injured heroes, Genos arrives to confront the heavily weakened Garou. The two engage in an intense battle, with Garou adapting his techniques to mimic Watchdog Man’s style, catching Genos off guard. Despite ripping off Genos’ arm, Garou is trapped by the hero's mechanical appendage. Genos taunts Garou, calling him a mere thug unworthy of attention compared to the Monster Association. Garou frees himself but remains at a disadvantage until a horde of monsters emerges from underground to protect him.

The monsters attempt to recruit Garou on behalf of the Monster Association, but he rejects their offer, preferring to remain independent. Genos swiftly defeats the monsters and prepares another attack, declaring his resolve to grow stronger under Saitama’s teachings. When Garou questions Genos about Saitama, Genos proudly declares his master as the mightiest hero.

Before Genos can finish Garou, Bang and Bomb arrive, surprising everyone. While Genos and Bomb deal with the remaining monsters, Bang confronts his former disciple. Disappointed by Garou’s current state, Bang challenges him to a one-on-one fight. Despite Garou’s best efforts, Bang’s mastery of martial arts proves overwhelming, and Garou is brutally beaten by his former teacher.

Garou, battered and outmatched, attempts to retaliate against Bang but finds himself continuously overwhelmed due to the stark difference in their mastery of the Water Stream Rock Smashing Fist and Garou's weakened state. Realizing that victory is unattainable, he tries to escape using Watchdog Man’s agile fighting style, using Death Gatling's unconscious body as a shield. However, Bomb intercepts him mid-flight, delivering a sharp kick to his face that sends him hurtling toward a group of nearby monsters. The collision results in the monsters being obliterated by Bomb's razor-sharp Whirlwind Iron Cutting Fist.

Bomb and Bang then combine their martial arts techniques, launching a relentless assault on Garou. Wracked with pain, Garou is suddenly flooded with memories of his traumatic childhood, recalling the bullying and misunderstandings he endured. Fueled by his anguish, he musters a desperate counterattack, utilizing Tanktop Master's Tanktop Blow and ripping a massive tree from the ground. Swinging the tree with immense force, he momentarily forces Bang and Bomb to retreat.

As the battle intensifies, Phoenix Man arrives, creating a powerful air current that sends Garou, Bang, and Bomb flying. Phoenix Man seizes the opportunity to grab Garou midair, calling upon Elder Centipede to facilitate their escape. Despite Garou’s protests, Phoenix Man's grip holds firm. Genos tries to intercept them, but Phoenix Man’s speed and Elder Centipede's interference allow him to escape with Garou.

Now within the Monster Association’s headquarters, Garou observes the group's brutal operations, including the trial of Narinki's Private Squad and the introduction of the enigmatic G5. A voice, presumably Psykos', advises Garou to remain low-profile until the trial concludes. Afterward, Do-S brainwashes the captured squad for the association’s purposes. Meanwhile, Royal Ripper detects Garou's presence and calls him out, prompting Garou to reluctantly engage with the association’s leadership. Gyoro Gyoro, along with the other members and their leader, Orochi, offers Garou the role of an executive member under the condition that he kills a hero within a day to prove his allegiance. However, Gyoro Gyoro covertly assigns Royal Ripper and Bug God to monitor Garou, doubting his commitment to the monster cause.

Later, Garou encounters a group attempting to capture a civilian who disagrees with their ideology. Garou easily dispatches them, mocking their underestimation of true monsters. As chaos spreads across society due to the Monster Association’s actions, Garou reflects on humanity's decline while eating at a nearby restaurant. His ruminations are interrupted when he frightens off a delinquent threatening an elderly patron, highlighting his disdain for both human frailty and heroism. After leaving the restaurant, Garou encounters Tareo again and scares off the boy’s bullies. However, when Tareo thanks him, Garou dismisses the gratitude, disgusted by the notion of being seen as heroic.

Garou soon crosses paths with Saitama, who unknowingly lets him off with a warning, further frustrating Garou. He interprets the act as pity and resolves to take Saitama's head as proof of his strength. Before he can act, Saitama inadvertently knocks him out with a casual punch. Upon waking, Garou inquires about the hero, only to be confronted by Royal Ripper and Bug God, who accuse him of not fully embracing his monstrous identity.

Royal Ripper demands that Garou kill Tareo to prove his loyalty. When Garou questions the order, Bug God explains that abandoning humanity is essential to becoming a true monster. Refusing to harm the boy, Garou instead berates Tareo and orders him to leave. Royal Ripper takes advantage of Tareo’s hesitation and attacks the child, but Garou intervenes, hurling Royal Ripper into the air with a powerful kick. Though Royal Ripper quickly recovers, Garou urges Tareo to flee.

Royal Ripper and Bug God declare Garou an enemy, launching a coordinated assault. Garou manages to injure Bug God slightly but hurts his hand in the process. He deftly evades Royal Ripper’s frenzied slashes while redirecting some toward Bug God. Despite his skill, Garou is soon overwhelmed when Bug God pounds him into the ground and hurls him into electrical cables, briefly incapacitating him. Regaining his footing, Garou holds his ground against the two monsters, confidently stating that they are no match for Bang.

The battle reaches a stalemate until Sludge Jellyfish appears, capturing Tareo. Distracted by the boy's predicament, Garou is brutally slashed in the back by Royal Ripper and struck in the torso by Bug God. Bloodied and barely conscious, Garou collapses as Bug God halts Royal Ripper’s attack, citing Gyoro Gyoro's orders to keep Garou alive. As Garou lies motionless, Royal Ripper menacingly invites Tareo to join him, promising to be his “friend” with a sinister grin.

Garou’s transformation continues to take a significant toll on him both physically and mentally. With each passing moment, the effects of his monsterization grow more intense, and he becomes a grotesque reflection of the very things he sought to fight against. As his body mutates, his once-human features become distorted, and his monstrous form begins to embody the very fear and aggression he once aimed to master. The more he succumbs to his transformation, the more detached he becomes from his original self. This internal war intensifies, with Garou struggling to balance his desires for vengeance with his lingering human emotions.

During this time, Garou is confronted with the realization that his previous ideals were misguided. His quest to become the ultimate monster, to embody power without fear, was built on a foundation of pain and rage. This realization forces him to grapple with the question of whether his journey for strength was truly worth the sacrifices. His childhood trauma of being an outcast and bullied is no longer the sole driving force behind his actions. Instead, he begins to see the futility in his pursuit of an ideal that is ultimately hollow.

As Garou’s monstrous form continues to take shape, his inner conflict becomes more pronounced. Despite his newfound power, Garou starts to question the very nature of his transformation. At the height of his monsterization, Garou recognizes that his desire for revenge has turned him into the very thing he despised—an embodiment of fear and terror. He starts to understand that his pursuit of strength has isolated him even further from humanity. The monsters around him, such as Gyoro Gyoro and Orochi, have become symbols of this descent into darkness. They represent the monster he thought he wanted to become, but their callousness and manipulation only reinforce his doubts.

Even as his body becomes more monstrous and his abilities grow, Garou begins to acknowledge the cost of his transformation. His emotional and psychological turmoil reaches a breaking point. The more monstrous he becomes, the more he feels alienated from his original self—the compassionate, albeit flawed, individual who once sought to change society. His battle with Darkshine, and later with Orochi, highlights this internal divide, as Garou struggles to maintain control over his emotions and actions. The physical pain he endures throughout these fights is a constant reminder of the toll that his transformation is taking on his body.

Despite these challenges, Garou remains resilient. He fights through his doubts and pain, still determined to carve out a path for himself in a world that has cast him aside. This determination fuels his actions in the Monster Association's underground lair. After being imprisoned by the association, Garou experiences a moment of clarity when he breaks free from his chains and attacks Puri-Puri Prisoner. His violent outburst serves as a reminder of the monster he’s becoming, but it also reflects his desire to break free from the constraints placed on him by both the heroes and the monsters around him.

As Garou continues to fight, his growing power becomes undeniable. He easily overpowers Superalloy Darkshine, a feat that shocks both himself and his opponent. This marks a turning point in Garou’s journey, as he realizes that his growth as a fighter is not just a result of his physical strength, but of his internal battle to reconcile his humanity with his monstrous transformation. The fear he instills in Darkshine is a reflection of the fear that Garou himself once felt as an outcast. This fear, however, no longer controls him—it drives him to fight harder and push past his limitations.

Throughout these battles, Garou’s power continues to surge. His fighting style evolves, with Garou subconsciously adopting new techniques, such as the Cross Fang Dragon Slayer Fist. This new technique allows him to move faster, hit harder, and fight with an intensity that overwhelms his opponents. However, this newfound power comes at a cost: Garou’s emotional stability begins to deteriorate. As he continues to face more formidable opponents, the line between man and monster becomes increasingly blurred. His transformation into a monster is not just physical; it is mental and emotional as well. Garou’s inner turmoil reaches its peak when he begins to reflect on his own desires and what kind of monster he truly wants to become.

In a moment of reflection, Garou’s thoughts shift toward a larger question: what kind of legacy does he want to leave behind? The fear and destruction he spreads may have given him power, but it has also isolated him from the very thing he once desired—connection with others. His growing awareness of this inner conflict forces Garou to pause and reconsider his path. His desire to be the ultimate monster, to embody absolute strength, begins to clash with his longing for redemption and meaning.

Garou’s epiphany comes in the form of a flashback to his younger self—a time when he called himself a monster out of desperation. This moment serves as a catalyst for Garou's final transformation. He realizes that to truly become the ultimate monster, he must unite people through fear, chaos, and destruction. His transformation into the ultimate evil is not just about power—it is about creating a force that can bring people together under a single banner of terror. This realization marks the culmination of Garou’s journey, as he becomes a creature of immense power and influence, capable of shaping the future of the world with his newfound abilities.

As the battle between Garou and the heroes continues, Garou’s transformation reaches its final stage. He now fully embodies the monster he once feared, and the world will feel the weight of his choices. His internal conflict may never fully resolve, but Garou’s journey has led him to a place where he can no longer turn back. The question remains: will Garou find redemption in his monstrous form, or will he remain trapped in the cycle of fear and rage that has defined his existence?

After Garou regains consciousness, he emerges above ground in front of Bomb and Fubuki. With remarkable speed, he charges at them, engaging Bomb in a fierce battle. They trade blows, seemingly on equal ground, but Garou tries to strike Fubuki as well. Bomb intercepts his punch, pushing Garou away with a body slam. The fight continues a short distance apart, with Bomb noting Garou's increasing skill. When Garou lunges forward, Bomb shatters the ground beneath him and unleashes his signature Whirlwind Iron Cutting Fist, but Garou counters with the same attack, following up with a devastating elbow that knocks Bomb down. Soon, Bang arrives, and the two face off once again.

The two warriors clash, with Garou showing his improvement by landing a blow that causes Bang to bleed, prompting Bang to acknowledge that Garou is now more worthy of being trained than ever before. Their fight intensifies, and Garou surprises Bang by adopting the Exploding Heart Release Fist style, one of Bang's former techniques before developing Water Stream Rock Smashing Fist. Garou’s adaptation of this style overwhelms Bang, injuring him severely. Nevertheless, Bang refuses to surrender, expressing his desire to teach Garou once more after his retirement from heroism.

The battle rages on, with Garou gaining the upper hand but momentarily being thrown back by Bang’s powerful counterattack. Garou then demonstrates his Roaring Aura Sky Ripping Fist, shocking Bang, and the two engage in a rapid exchange of blows, each attempting to land a decisive strike. Bang manages to land a punch to Garou's face, drawing blood and damaging his face, while Garou’s strike only grazes Bang’s chest, but its shockwave causes significant damage. The impact of their attacks leaves Bang incapacitated after a grueling exchange.

Though Garou is left in pain from Bang's final blow, his resolve strengthens. His face begins to crack, revealing his left eye. As Bang’s voice echoes in his mind, urging Garou to follow his heart, Garou regains his senses. At that moment, Fuhrer Ugly approaches Bang, ready to deliver the final blow with his Full Body Melting Punch. Garou roars furiously, stopping Fuhrer Ugly with a powerful kick that creates a hole through his body before the monster can strike Bang. Garou then turns his attention to Platinum Sperm, who is attacking King, and knocks him away with a single punch before quickly dispatching Evil Natural Water with a series of swift strikes.

As Garou stands there, reflecting on his fight with Bang, a black wormhole opens, and Saitama, Flashy Flash, and Manako are teleported to the surface by Blast. Garou prepares to face Saitama, but the hero bypasses him and heads straight for Genos. Left confused, Garou recalls his time underground and his dream of one of Bang’s lessons. Flashy Flash attempts a surprise attack, but Garou easily dodges it, recognizing him as the 13th rank S-Class hero and criticizing his underhanded approach. Flashy Flash asks if Garou is the Monster King, but Garou declares his intention to ascend to a higher rank—disaster level God—and reshape the world.

Platinum Sperm interrupts, attacking Garou and expressing disappointment that Garou refuses to join the monster side. Garou and Flashy Flash stand firm, preparing to face Platinum Sperm together. As the three move at unimaginable speeds, a dazzling geometric light structure forms above the battleground. Garou, after pretending to agree with Platinum Sperm’s suggestion to team up, punches him in disdain and mocks the idea of following orders from a monster. The battle intensifies, with Garou perfecting his fighting style, briefly overpowering Platinum Sperm and Flashy Flash.

The battle continues until Flashy Flash is knocked out by Platinum Sperm, leaving Garou to face the fusion monster alone. The two push their speeds to the limit, colliding in a flurry of strikes so fast that the light structure above them densifies. After a rapid exchange of blows, Garou delivers a decisive strike that sends Platinum Sperm flying before finishing him off with a powerful double spear hand that causes the fusion monster to explode.

With Platinum Sperm defeated, Garou now faces the monstrous Sage Centipede and Evil Ocean Water, who declare their intention to destroy the "Abominable Fist That Has Turned Against God." Garou wastes no time, charging at Sage Centipede and landing powerful blows. He briefly pauses to watch a helicopter carrying Tareo, breathing a sigh of relief upon seeing the boy escape the Monster Association’s headquarters. Sage Centipede orders Garou to stop moving, threatening to destroy the helicopter, but Garou hesitates for a moment. The delay allows Evil Natural Water to strike, sending Garou flying back, though he quickly recovers.

Metal Bat then appears, coming to Garou's aid despite their past animosity. Together, they battle the two monsters, but Garou is frustrated by Metal Bat’s ineffective attacks. He proposes a coordinated strike, but Metal Bat suggests that they would need help from S-Class heroes. Garou reluctantly agrees, and the two continue their battle, eventually catching up with the helicopter. Garou is caught by Sage Centipede but escapes when One Shotter causes a distraction. With Metal Bat's assistance, Garou delivers powerful blows to the centipede, eventually freeing the captives.

The two unlikely allies work in tandem, their combined efforts amplifying their strength, but Metal Bat is soon defeated. Garou lands a blow on the monster, ripping out its regenerative core and sending it into the air. As Sage Centipede reaches for its core, Garou jumps off it and uses the opportunity to destroy the core before delivering a final, decisive blow to the creature, splitting it in half.

After defeating Sage Centipede, Garou observes that all the heroes around him have been defeated. He reflects on how it's finally time to pursue his goal of becoming "Absolute Evil." As he wonders about the whereabouts of Evil Natural Water, Saitama unexpectedly appears and asks him who he is. Garou responds by claiming he is a monster, one who will plunge humanity into despair and achieve the status of "Absolute Evil." Saitama, confused, questions whether Garou is truly evil, given that he previously saved a helicopter from Sage Centipede. Garou explains that he needs witnesses to spread fear and to prove he is stronger than both heroes and monsters alike, stating that true "Absolute Evil" is tied to absolute strength. He then tells Saitama to leave his hero work, claiming that he will soon destroy both the Monster Association and Hero Association.

Saitama, uninterested, begins walking away without acknowledging Garou as a monster, which causes Garou to doubt if the hero is really listening. Saitama, with an annoyed expression, remarks that he had complained about the noise earlier and his house got destroyed as a result. He says he's so frustrated that he'd rather destroy the entire planet, a comment that causes Garou to shiver. As Saitama walks away, Garou warns him that he will pay if he underestimates "Absolute Evil" and charges at him with a punch. However, Saitama easily knocks him back with a single, swift punch before Garou can land his blow. Afterward, Garou remembers Saitama, recognizing him as the bald hero he's encountered several times before.

The battle begins, but Garou quickly finds himself outmatched by Saitama's overwhelming strength. The situation becomes even more complicated when Tareo, a boy who admires Garou, interrupts the fight. Garou, infuriated by Tareo's mistaken belief that he's a hero, becomes even more agitated. Saitama, understanding the boy’s concern for Garou, reassures him that he will stop Garou without killing him. Despite Garou's continuous power-ups, Saitama remains unbeatable. In their intense exchange, Garou unintentionally causes heroic incidents, which only adds to his frustration. He realizes that Saitama is the one true obstacle standing in the way of his ambitions. Eventually, Garou is defeated and, in his frustration, laments how unfair it is to be beaten by someone with such overwhelming power.

At this point, "God" appears in the form of Bang and approaches Garou, offering him divine power to help him defeat Saitama. Although Garou recognizes that this is not the real Bang, he unknowingly receives power from "God" when he slaps its hand away, causing a surge of energy that nearly knocks him unconscious. Empowered by this newfound strength, Garou confronts Saitama once again, adopting a new appearance: Awakened Garou: Cosmic Fear Mode.

Now equipped with cosmic power and an understanding of universal forces, Garou unleashes a barrage of nuclear explosions toward Saitama, who withstands the attacks. Garou also demonstrates the ability to replicate Saitama's strength and techniques, even using Consecutive Normal Punches against him. The two collide, resulting in a massive shockwave that sends them both flying backward. Garou reveals that not only can he copy others' fighting styles, but he can also improve them to surpass their original proficiency. To demonstrate his superiority, Garou prepares to unleash his Gamma Ray Burst, a devastating energy blast aimed at Saitama. Saitama jumps into the air, avoiding the blast’s impact on Earth, and Garou lands a direct hit on him, sending the hero flying far away.

With Saitama temporarily absent, Garou confronts numerous heroes in the devastated remains of Z-City, including Bang. Garou recounts his encounter with "God" and the power he gained, declaring that it's time for him to begin his evil mission, slowly approaching the heroes. His body emits dangerous radiation, putting the nearby heroes at risk. Bang suspects that Garou may be under external control, which is confirmed when Blast, the top-ranking hero, arrives and reveals that Garou is being subconsciously manipulated by "God." Blast urges Garou to stop, pointing out the unconscious heroes around them due to the radiation. Garou, however, laughs and boasts that he now embodies true fear, as his presence causes death. As Bang prepares to confront Garou, Genos, using his remaining energy, rushes to Garou and headbutts him, though it's ineffective. Garou picks up Genos, ready to kill him, but Blast intervenes and attacks Garou, leading to a fierce battle.

At first, Garou struggles against Blast's unique abilities but soon adapts by copying the hero’s fighting techniques. With access to Blast’s powers, including the ability to open hyperspace portals and manipulate gravity, Garou goes on the offensive, forcing Blast to defend himself. After a brief exchange, Garou acknowledges Blast’s strength but shows little interest in him, shifting his focus to Genos. To provoke Saitama into fighting at his full potential, Garou picks up Genos and impales his chest, tearing out his power core and killing the cyborg.

Saitama, upon realizing that Garou has killed Genos and many other heroes, is overcome with grief. Blast, still unharmed, warns Saitama to stay back as Garou prepares for another battle. Fueled by rage, Saitama charges at Garou, launching a Serious Punch. Garou attempts to counter with his own copied Serious Punch, and realizing the immense power behind their fists, Blast quickly teleports them into space to prevent the Earth from being destroyed. In space, Saitama and Garou’s punches collide, creating devastating waves of energy that threaten to destroy the planet. Blast, along with three other heroes, helps redirect the energy, and Saitama and Garou are sent flying to Io, one of Jupiter’s moons.

On the moon, Garou questions how he can return to Earth. Saitama, uninterested, dismisses Garou’s concern and suggests they finish their fight first. The battle continues on the moon, with Garou utilizing his abilities to hold his own against Saitama. Despite his powers, Garou ultimately succumbs to Saitama's overwhelming strength. At the mercy of the Caped Baldy, Garou is reminded of the death of Tareo, who perished from the radiation he unleashed. Filled with remorse, Garou decides to teach Saitama his most powerful technique: the ability to manipulate time, hoping that Saitama can use it to travel back in time. Just after performing the technique, Garou is killed by "God," but Saitama successfully acquires the technique and begins his journey through time.

Saitama returns to the past, carrying Genos’s core from the future. He arrives at the moment Garou is confronting the heroes after his Gamma Ray Burst. Saitama punches Garou in the face, defeating him instantly and preventing the ominous future from unfolding. After altering the timeline, Saitama is sent back to his past self, merging with his previous identity, erasing all memories of the altered future. In a final, confusing moment, Garou cries out in agony as the divine power of "God" leaves his body, shocking the watching heroes.

The heroes, watching Garou, prepare to attack him, but Garou allows them to strike, urging them to finish him off. Just as Amai Mask is about to deliver the final blow, Tareo intervenes, stopping him and insisting that the heroes leave Garou alone. Once the heroes begin to calm down, Saitama expresses his gratitude to Garou. However, Garou quickly flees from the scene. Later, Bang finds Garou and takes him to a restaurant, insisting that he apologize for his dine-and-dash behavior. Additionally, Bang demands that Garou apologize to all the heroes he hunted down.

Garou explains to Bang that he only rejoined him to relearn his own fighting style, as he had forgotten it due to the impact of Saitama's punch. Garou then inquires about Tareo's condition and is relieved to hear that he is doing well. This news brings Garou some comfort. He also asks Bang if he could have some sparring partners to help him relearn his style, this time without resorting to his monstrous behavior. In a final revelation, it is disclosed that Bang has resigned from his position as a hero and has introduced Garou to the Hero Association.

Personality

General Information

Name: Garou[9], Garo[10]

Origin: One-Punch Man

First Appearance: One-Punch Man Alien Conquerors Arc (Mentioned by name), One-Punch Man Garou Introduction Arc (Officially introduced here[11])

Company: Shueisha, Tonari no Young Jump, Madhouse (Season 1 anime studio), J.C. Staff (Season 2 anime studio)

Creator: One, Yusuke Murata (The illustrator), Shingo Natsume (Season 1 anime director), Chikara Sakurai (Season 2 Anime Director)

Actor

  • Japanese Voice Actor
    • Adult: Hikaru Midorikawa
    • Child: Ayumi Mano
  • English Voice Actor
    • Adult: Greg Chun
    • Child: Kimlinh Tran

Sex: Male

Sexuality: Heteorsexual (Had a discussion with Bang on what girls he likes[12])

Pronouns: He/Him

Age: 18[13]

Homeworld: Earth

Residence: Bang's Dojo, City Z

Story Role: Tragic Villain, Monster, Supervillain, Redeemed Character

Classification: Martial Artist

Species: Human, Mysterious Being (During his monsterization), Unknown (When influenced by God)

State of Being: Regular, Transcendent as Awakened Garou (Received the power of God and due to his ability to absorb and copy all manners of martial arts and also use that flow he awakened to the flow of cosmic forces and their dispensation of power[14])

Physiology: Human Physiology, Monster Physiology during Monsterization, Transcendent Physiology as Awakened Garou

In-Universe Creator: Potentially God

Occupation: Professional Hero, Bang's pupil

Disaster level: Dragon[15]

Ranking: Unknown Ranking (After Bang resigned he introduced Garou to the hero association, though his official ranking has not been given yet[16])

Affiliations: Bang, Bomb, Hero Association, Tareo, Saitama

Enemies: Bang (formerly), Bomb (formerly), Hero Association (formerly), Saitama (formerly), Monster Association, Monsters

Height: 177 cm[17]

Weight: Unknown[18]

Status: Deceased before time travel (God took his powers back from Garou making him fade into salt[19]), Alive after time travel (Saitama traveling through time stopped Garou before he went to attack everyone in his Awakened Garou state, preventing the deaths of everyone from his cosmic radiation[20])

Date of Death: End of Monster Association Arc

Alignment

Threat Level: Initially Street Threat (Garou wants to destroy heroes to become more monstorous in the process[36]), Global Threat after his fight with Bang (Garou realizes later the kind of evil he wants to commit, being one where he will cast the human race into an abyss of fear, being the very incarnation of despair, existing as impartial evil[37]. Absorbed every style he's ever fought and created his own martial arts style, the "Killing God Fist of Monster Destruction", noting he shall reign absolute evil and throw humanity into an abyss of despair, destroying the unreliable crutch known as god[38]), Cosmic Threat as Awakened Garou (Received the power of God and due to his ability to absorb and copy all manners of martial arts and also use that flow he awakened to the flow of cosmic forces and their dispensation of power allowing him to pull things like nuclear fission nuclear explosions and cause gamma ray bursts[39])

Codex Statistics

Grade: A (Garou is noted to possess a "super-learning ability", where he takes on the techniques of the strongest and can learn how to counteract them and also turn those techniques into his own[40]. Along with this, he has a self-styled martial arts that freely evolves through mortal combat and has Bang's water stream rock smashing fist martial arts drilled into him[41]. Noted by Mumen Rider & Tanktop Master that Garou's technique is massive, using advanced martial arts and that he has vicious skills[42])

Tier: 7-C, Higher with Adaptation

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Garou fought and defeated the entire Tank-Top group, including S Class Hero Tanktop Master, where he at first hid his true power to gauge the strength of Tanktop Master[43]. Compared to Deep Sea King in strength. Noted after losing his powers that he was still confident in fighting and defeating Bang[44]. Deep Sea King fought equally with[45] Post-Giant Meteor Arc Genos, where he caused a massive blast, resulting in a massive explosion[46] with him being able to fire these blast out of a 500-meter radius[47], which gets these results and Genos completely vaporized the house of evolution with a blast so powerful it destroyed a part of several mountains[48], getting these results), Higher with Adaptation (Garou's pure talent allows him to grow in power and become far faster and stronger at a staggering rate, where he will be able to surpass his opponent over the course of a fight[49]. It is noted that Gyoro Gyoro that Garou has immense potential, allowing him to survive attacks that should kill him and it instead pushes him to new heights[50])

Durability: Town level, Higher with Adaptation

Striking Strength: Town Class (Potency), Higher with Adaptation

Lifting Strength: Class 100 (Even while heavily weakened, he was able to break out of Post-Superfight Genos' grip[51], who is noted to be as powerful as Tanktop Master[52], who can lift and throw a large portion of a destroyed building[53]. Tore a tree in half to escape a blast from Genos[54]), Higher with Adaptation

Travel Speed: At least Superhuman (Moved so fast that none of the heroes or criminals could see him[55]), Higher with Adaptation (Garou during the course of a fight can get faster[56])

Attack Speed: Massively Hypersonic (Can fight against and tag[57] Post-G4 Fight Genos, where Genos was able to move and attack so fast that Fubuki couldn't see him, who can protect Bang and Bomb from an attack from Overgrown Pocchi[58], where BangFought together with Atomic Samurai, Metal Bat, and Puri-Puri Prisoner[59], where Atomic Samura can draw his sword and[60] do over a hundred slashes[61], to where a man who can draw his sword faster than the speed of sound couldn't perceive his movements[62], resulting in these speeds), Higher with Adaptation

Reaction Speed: Massively Hypersonic, Higher with Adaptation

Stamina: Superhuman+ (Fought against several heroes while weakened and poisoned in the middle of the fight[63] and then went on to fight against Genos, Bang, & Bomb right after defeating the heroes[64])

Range: Standard Melee

Intelligence: Genius Intelligence (Garou is noted to possess a "super-learning ability", where he takes on the techniques of the strongest and can learn how to counteract them and also turn those techniques into his own[65]. After fighting with Tanktop Master, Garou was on to Tanktop Master's fighting style and could easily counter him[66]. Copied Watch Dog Man's fighting style after having it used on him[67]. Garou's pure talent allowed him to learn the Fist of Biting Fangs, Killing Dragons, which usually requires more then one fighter, with it being noted that him overcoming fatal levels of martial arts challenges had him master much more than the two martial artist (Bang and Bomb)'s styles[68]. Noted by Bang that Garou raided the safe containing the secret scrolls and a single read was more then enough for him to acquire and be able to mimic the fobidden art[69])

Knowledge: Grandmaster level (Garou is noted to possess a "super-learning ability", where he takes on the techniques of the strongest and can learn how to counteract them and also turn those techniques into his own[70]. Along with this, he has a self-styled martial arts that freely evolves through mortal combat and has Bang's water stream rock smashing fist martial arts drilled into him[71]. Noted by Mumen Rider & Tanktop Master that Garou's technique is massive, using advanced martial arts and that he has vicious skills[72]. Even in a dim alleyway, he is able to watch Golden Ball's hand to see where he's going to shoot his attack and figure out the trajectory to dodge[73]. When hit with Golden Ball's Killer Move Golden Breakout he used minimal movement to avoid all of the balls richochetting, and then was able to easily parry the rest of the shots after his eyes adjusted to the dark[74]. Took on 8 heroes at once, utilizing their various weaknesses and bluffs in order to defeat all of them while greatly injured and poisoned[75])

Grade: A | A | A

Key: Pre-Darkshine Fight | Post-Darkshine Fight | Post-Sage Centipede Fight

Key Information

  • Pre-Darkshine Fight: This covers when Garou started the monsterization process during his fight with Bang. All before his fight with Darkshine. The name of this comes from Gyoro Gyoro's description of Garou where they note he's still only half a monster[76].
  • Post-Darkshine Fight: This covers after his fight with Darkshine, where he eveolved even further into a full monster.
  • Post-Sage Centipede Fight: This covers after his fight with Sage Centipede. Where Saitama hitting him again gave him his full monsterization.

Tier: At least 7-C, 7-B with Adaptation | 7-B, High 6-A with Adaptation | At least High 6-A, Higher with Adaptation

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Grew so much in strength that he noted he could easily beat Royal Ripper and Bug God[77]), City level (Potency) with Adaptation (Capable of using the Fist of Biting Fangs, Killing Dragons due to his pure talent, a move that normally requires more then one fighter, where Bang and Bomb used it as a against Elder Centipede where it demolished Elder Centipede's hard exoskeleton, where Elder Centipede's body can reach across an entire forest[78]. Killed King the Ripper in one blow[79]. Easily defeated Puri-Puri Prisoner[80]. Noted to have grown much stronger in such a brief time[81]. Noted that Garou's monsterization is steadily progressing and that he is growing incredibly strong[82]) | City level (Potency) (Fought and defeated Bomb[83] and right after fought and defeated[84] Bang using Awakening Breath), Multi-Continent level (Potency) with Adaptation (Fought against and was confident in defeating Sage Centipede and Evil Ocean Water, the latter of who is the very incarnation of the oceans itself which takes up 70% of the Earth, and the former of who possesses continental length[85]) | Multi-Continent level (Potency) (Caused the Earth's gravitational field and magnetism to go "out of whack" along with dislodging the oceanic crust from the Earth's crust[86]), Higher with Adaptation

Durability: At least Town level (Potency), City level (Potency) with Adaptation (Took several hits from Overgrown Pochi, who is a superior threat to Elder Centipede as it took Bang and Bomb's Fists of Biting Fangs, Killing Dragons![87], which is noted by Murata that this technique is stronger then Whirling Wind! Flowing Water! Fist of Roaring Qi, Rending Air, which demolished Elder Centipede's hard exoskeleton, where Elder Centipede's body can reach across an entire forest[88]) | City level (Potency), Multi-Continent level (Potency) with Adaptation | Multi-Continent level (Potency), Higher with Adaptation

Striking Strength: At least Town Class (Potency), City Class (Potency) with Adaptation | City Class (Potency), Multi-Continent Class (Potency) with Adaptation | Multi-Continent Class (Potency), Higher with Adaptation

Lifting Strength: At least Class 100, Higher with Adaptation | At least Class 100. At least Class P with Adaptation (Garou is able to split Sage Centipede's entire body in half, where his body is continental in length[89]) | Class E (Caused the Earth's gravitational field and magnetism to go "out of whack" along with dislodging the oceanic crust from the Earth's crust[90]), Higher with Adaptation

Travel Speed: Superhuman, Higher with Adaptation | Superhuman, Faster Than Light with Adaptation (Traveled around so fast that he, Flashy Flash, and Platinum Sperm left behind geometric formations of light, with Garou and Platinum Sperm in 13 milliseconds making denser clusters of light[91]) | Faster Than Light, Higher with Adaptation

Attack Speed: Massively Hypersonic, Higher with Adaptation | Massively Hypersonic, Faster Than Light with Adaptation (Was able to attack all of the enemies within 50 milliseconds, making it look like to everyone else that King attacked them[92]) | Faster Than Light, Higher with Adaptation

Reaction Speed: Massively Hypersonic, Higher with Adaptation | Massively Hypersonic, Faster Than Light with Adaptation (Reacted to Flashy Flash | Faster Than Light, Higher with Adaptation

Stamina: Superhuman+

Range

Intelligence: Genius Intelligence (Mastered Bang's awakening breath at a glance[96]. Garou has absorbed every style that he's ever fought and turned it into his own martial art[97])

Knowledge: Grandmaster level

Grade: S (Received the power of God and due to his ability to absorb and copy all manners of martial arts and also use that flow he awakened to the flow of cosmic forces and their dispensation of power. Garou can shift to different types of people such as when he went into "Mode: Saitama" and perfectly copied Saitama's strengths and abilities[98])

Tier: Varies on Cosmic Forces, Varies on Mode Changes. 2-C through going outside of the causality of the universe

Cardinality: Varies on Mode Changes, up to ℵ0

Dimensionality: 3-D

Attack Potency: Varies on Cosmic Forces (Received the power of God and due to his ability to absorb and copy all manners of martial arts and also use that flow he awakened to the flow of cosmic forces and their dispensation of power allowing him to pull things like nuclear fission nuclear explosions and cause gamma ray bursts which are this powerful[99]), Varies on Mode Changes (Garou can shift to different types of people such as when he went into "Mode: Saitama" and perfectly copied Saitama's strengths and abilities[100]). Universe level (Size) through going outside the causality of the universe (Empty Void through absorbing Awakened Garou's powers far before they grew during his fight with Saitama, was able to go outside of the causality of the universe and fold entire dimensions like bubbles to cut the universe from outside, essentially being far larger then the universe itself[101])

Durability: Varies on Mode Changes. Universe level through going outside the causality of the universe

Striking Strength: Varies on Mode Changes. Universe Class (Size) through going outside the causality of the universe

Lifting Strength: Varies on Mode Changes. Cosmic through going outside the causality of the universe (Empty Void through absorbing Awakened Garou's powers far before they grew during his fight with Saitama, was able to go outside of the causality of the universe and fold entire dimensions like bubbles to cut the universe from outside, essentially being far larger then the universe itself[102])

Travel Speed: Varies on Mode Changes. Faster Than Light normally

Attack Speed: Varies on Mode Changes. Faster Than Light normally

Reaction Speed: Varies on Mode Changes. Faster Than Light normally

Stamina: Varies on Mode Changes. Likely Limitless

Range: Standard Melee, Varies on Cosmic Forces, Varies on Mode Changes. Universal (Empty Void through absorbing Awakened Garou's powers far before they grew during his fight with Saitama, was able to go outside of the causality of the universe and fold entire dimensions like bubbles to cut the universe from outside, essentially being far larger then the universe itself[103]), Multiversal+ while outside of causality (Empty Void through absorbing Awakened Garou's powers far before they grew during his fight with Saitama, can go outside of causality and view parallel worlds branch out and infinite different possibilities[104])

Intelligence: Cosmic Intelligence (Received the power of God and due to his ability to absorb and copy all manners of martial arts and also use that flow he awakened to the flow of cosmic forces and their dispensation of power allowing him to pull things like nuclear fission nuclear explosions and cause gamma ray bursts[105])

Knowledge: Cosmic level (Has knowledge of the flow of all cosmic forces and their dispensation of power[106])

Powers and Techniques

Superhuman Physical Characteristics, Martial Arts (Garou not only possesses Bang's water stream rock smashing fist, but he also has a self-styled martial arts that evolves freely through mortal combat[107]. Easily dodged, parried and blocked all of Tanktop Master's attacks[108]), Acrobatics (After being hit by Tanktop Master's "Tanktop Tackle", he was able to spin and manuever himself in the air to land back on his feet[109]. Dodged a barrage of bullets by twisting in midair[110]), Pain Tolerance (Garou was able to have his entire hand be stabbed through Spring Mustachio's sword and still keep fighting without making any real reaction to the pain[111]. Took on 8 heroes at once despite expierencing a great amount of injuries along with poison and blood loss[112]), Intimidation (Garou has an intimdiating aura around him that Tanktop Master felt, that made him feel he should get rid of Garou immedieatly[113]), Accelerated Development (Battle, Physical Stats & Abilities; Garou's pure talent allows him to grow in power and become far faster and stronger at a staggering rate, where he will be able to surpass his opponent over the course of a fight[114]. When the challenge is greater, Garou will draw upon new potential and grow even further[115]), Enhanced Senses (Garou could sense being watched by the monsters[116]), Auto-Pilot (Noted that Garou's body moves on its own whenever he's in a pinch[117], such as when he instinctively used Water Stream Rock Smashing Fist when in danger[118]. Initially fought against Superalloy Darkshine while unconscious[119]), 'Pressure Points (Noted by Tanktop Master that Garou incapciatates physical functions with thrusts targetting joints and vital spots[120]), Counter (Noted by Tanktop Master that Garou's counterattacks and throws anticipated his moves and his techniques returned his own strength two-fold[121]. With his back to the wall and Metal Bat doing a large spin attack Garou was able to deflect every single one of his strikes and hit him out of it[122]. Deflected dozens of Death Gatling's bullets), Adaptation (It is noted that Gyoro Gyoro that Garou has immense potential, allowing him to survive attacks that should kill him and it instead pushes him to new heights, along with this Garou can adapt to abilities to outright resist them[123]. Noted by Superalloy Darkshine that no matter what he'd do, Garou would get back up stronger and fiercer then ever with Garou himself noting the more he gets beaten down, the stronger he gets[124]), Precognition (Analytical Prediction; Noted by Tanktop Master that Garou's counterattacks and throws anticipated his moves[125]. Garou can read one's line of sight, posture and center of gravity to predict their movements[126]), Mimicry (Technique Mimicry; Garou is noted to possess a "super-learning ability", where he takes on the techniques of the strongest and can learn how to counteract them and also turn those techniques into his own[127]. Copied Watch Dog Man's fighting style after having it used on him[128]. Replicated Whirling Wind! Flowing Water! Fist of Roaring Qi, Rending Air without needing another person to do it with[129]).



Resistance to Poison Manipulation (Could keep fighting despite being poisoned[130]), Mind Manipulation (Garou's factor enables him to fight off God's brainwashing and have it wear off[131])

All previous powers and abilities to a greater extent, Extrasensory Perception (Garou's heart will race and skin will tingle, being a "warning sign" to how strong an opponent may be[132]), Regeneration (Low-Mid overtime; Recovered from the gashes and slashes King the Ripper did to him, with his clothes sticking to his wounds after having rest[133]. Had a hole in his stomach, that his body eventually regenerated back[134]), Consumption (Physical Consumption; Able to consume and eat any kind of raw flesh[135]), Supernatural Resilience (Garou can keep fighting even with a hole in his body[136]. Can keep fighting even after his rib cage cracks).



Resistance to Extreme Heats (Noted by Gyoro Gyoro that Garou can easily withstand high temperatures[137]. Took boiling water without any real injuries[138]), Telekinesis (Adapted to Gyoro Gyoro's telekinesis that was keeping him from moving[139]), Mind Manipulation (Noted by Monster Princess Super S that Garou would not submit to her even after a full course of domination[140], where her whip can turn one into a slave[141])

All previous powers and abilities to a greater extent, Martial Arts (Absorbed every style he's ever fought and created his own martial arts style, the "Killing God Fist of Monster Destruction"[142]), Greater Accelerated Development (Battle, Physical Stats & Abilities; Garou's accelerated growth ramps further where he was able to become far faster then Plantinum Sperm over the course of them fighting for 13 milliseconds[143]), Statistics Boost (With Fist of Exploding Heart, Liberation, Garou's heart beats with an explosive force that surpasses physical limitations in a single instant[144]).



Resistance to Corrosion Manipulation & Acid Manipulation (Could punch throguh Fuhrer Ugly, where he has Gums acidic digestion across his body[145])

All previous powers and abilities, Transformation (Body Morphing; Garou's anger was causing him to transform further into a monster, having him grow larger, and even grow wings[146]), Flight (Grew wings during his fight[147]), Counter & Precognition (Analytical Prediction; Garou is able to redirect all of Saitama's attacks being able to calculate in advance and predict Saitama's every move[148]), Shockwave Generation & Durability Negation (Garou's massive fajin causes a shockwave that passes through a target and ruptures their organs[149])

All previous powers and abilities, Freedom of Manifestation (Though Garou received the power of God, he is not fully taken by it and retains part of himself being able to have some control over himself[150]), Mimicry (Phsyiology Mimicry; Garou can shift to different types of people such as when he went into "Mode: Saitama" and perfectly copied Saitama's strengths and abilities[151]. Power Mimicry; Perfectly copied Blast's abilities after seeing him use them[152]), Radiation Manipulation (Passive; Garou's body leaks out cosmic radiations that are slowly killing everyone on earth[153]), Portal Manipulation & Battlefield Removal (Application Based; Garou copied Blasts' abilities to make dimensional portals that send one to another dimension[154]. He later utilizes this to create portals all around Saitama to deploy attacks in three dimensions one after another, making the attacks inescapable), Gravity Manipulation (Garou copied Blast's gravity knuckles which has him use gravity to augment the force of his punches[155]).



Resistance to Blast's Powers of Darkness (Awakened Garou's powers are unaffected by Blast's powers of darkness[156])

Empty Void through absorbing Awakened Garou's powers far before they grew during his fight with Saitama received the following abilities: Cosmic Awareness (Can go outside of causality and view parallel worlds branch out and infinite different possibilities[157]), Intangibility (Spatial; Attacks can go right through Empty Void as he hides within a higher dimension[158]), Reality Separation (True Reality Separation) & Acausality (Causality Immunity; Empty Void can go outside the causality of the universe and attack enemies from outside[159]), Transformation (Shapeshifting; Can take the forms of others to trick people, such as when he hid himself as Flashy Flash to trick Speed-o'-Sound Sonic[160]), Dimension Manipulation (Noted by Blast that Empty Void can use an attack known as a dimension slash, which is an attack that comes from a higher dimension where God is located that ignores distance, energy, and size[161]. Can fold entire dimensions like bubbles and intervene from the outside[162]).



Resistance to Blast's Powers of Darkness (Due to absorbing Garou's powers, he is able to be unaffected by Blast's powers of darkness[163])

All beings in One-Punch Man have a Limiter which through trying to break it[164], starts granting them the following abilities:

Indomitable Will (One that breaks their limiter need to have extreme will to continue[165]), Pain Tolerance (As they constantly need to put constant pressure on both their body and mind[166]), Accelerated Development (Passive, Physical Stats & Abilities; Limiter Removal, allows for endless growth as there is no intrinsic limit placed on people[167]), Adaptation (Garou has shown to increase himself to blitzing and overpowering Darkshine, who previously managed to break his entire ribcage, by breaking his limiter[168]), Supernatural Resilience (Characters like Garou were able to survive being ripped apart and a hole in his chest[169]), Resurrection (To experience explosive growth, one must be on the brink of death and die than resurrect[170]).

Resistance to Battlefield Removal (Forced Teleportation; Child Emperor due to his strong will, can break out of Pheonix Space[171]), Mind Manipulation & Absorption (Psykos resisted Orochi absorbing them into them and taking over their mind through sheer will[172]), Telekinesis (Garou with his sheer will couldn't have his movements negated by Gyro Gyro[173]), Sleep Manipulation (Through sheer will and getting pumped up Metal Bat can resist the tranquilizing odor that made him nearly lose consciousness[174]), Empathic Manipulation (Fubuki is able to resist Monster Princess' whip due to having a strong will where her whip can turn one into a slave[175]), Power Nullification (Limits are meant to be intrinsic limits placed on people[176])


Equipment

Nothing notable.


Notable Techniques

  • Self-Styled Martial Arts: A hand-to-hand fighting style that evolves freely through mortal combat, founded on the Water Stream Rock Smashing Fist.
  • Water Stream Rock Smashing Fist: A martial art that was drilled into him by his master Bang. Whenever he's in a pinch, his body will move on its own.
  • Super-Learning Ability: By taking on the techniques of the strongest, he can learn how to counteract them and also turn those techniques into his own.

Other

Standard Tactics

  • Human: Garou will test his opponent to see what martial arts skills they have, if they have none he will immedieatly defeat them, though if they do he will attempt to copy and adapt to it.
  • Half-Monster: Garou employs similar strategies, though his adaptation has ramped up, reaching to the point during his Saitama fight where he repeatedly kept transforming and gaining new things such as wings to fly.
  • Awakened Garou: Garou during this keeps using the moves he copied from Blast of subspace portals and gravity abilities, along with nuclear fissions and gamma ray burst attacks. He will also copy his opponent if they are stronger then him so he can surpass them with his adaptation.

Weaknesses

Note

Trivia

  • Garou is ranked 14th in the character popularity poll.
  • Garou (餓狼, Garō) means "Hungry Wolf." While participating in the Super Fight Tournament, he disguised himself with a wolf mask.
    • In French, loup-garou means "Werewolf."
    • Garou is also a pun on the Japanese pronunciation of "Growth".
  • In one of his tweets, Murata revealed that working on Garou "felt like destiny", after working as a reed for a manga called "Garou".
  • In the One-Punch Man: Hero Encyclopedia, Garou's threat level was ?.
  • One-Punch Man manga illustrator Yusuke Murata references Bruce Lee's back when drawing Garou's back muscles.
  • Murata stated Garou bathes in a public bathroom.
  • Garou has mentioned that he likes an actress named Kiiro, who participates in a sentai series[179].
  • Garou and Saitama shared similar unpleasant childhoods. Both were bullied as children and were outcasts in the classroom. However, unlike Garou, Saitama overcame all of this and became a hero, while Garou descended into the role of the villain (in name only).
  • In an interview where ONE was questioned about who would win in a fight between Garou and Boros, he replied that it would be a "good match," and he is uncertain about the victor, although he does believe that Garou is stronger in close combat[180]. However, this statement was made long before the introduction of Awakened Garou: Cosmic Fear Mode, along with this there have beena numerous amount of monsters in One-Punch Man that have become stronger then Boros himself, making this statement incredibly outdated and only really applies to the Webcomic.
  • ONE originally made a mistake on the webcomic version of Chapter 85 that is 「善悪の立場を否定してやるたい!」 where やるたい normally would be やりたい. The mistake led to a Hakata dialect (Hakata-ben/Fukuoka/Kyushu dialect), a dialect of speakers from the Kyushu region that seems to give off a rural or rough impression. Some stereotypes about Kyushu guys include “macho, stubborn, and warm-hearted.” (Japanese people know these are only stereotypes, so this is just for fun.) ONE noted that the stereotype coincidentally fits Garou quite well.
  • Sketch of Garou's design as his limiter begins to break, finally fully revealed in the manga almost two years later in Chapter 126.
  • In the 2017 One-Punch Man Halloween cover, Garou was depicted with blonde hair and disguised as a werewolf, a reference to Garou pretending to be a monster.
  • Despite not being directly stated to be a God-level threat, Garou has met the requirements to be classified as one, a threat that endangers humanity's existence on Earth, as per the standard of the Hero Association. Specifically, Garou, in his Cosmic Fear Mode would threaten all life forms on the planet, as stated by Blast[181].
  • Garou is by far the opponent who has taken the most hits from Saitama so far. During their fight, especially after becoming influenced by "God", Garou was able to withstand Saitama's Serious Punch numerous times and keep fighting for a short period before ultimately being defeated.
    • In the original webcomic, he survived at least 7 of Saitama's normal punches[182] a direct hit from Saitama's Consecutive Normal Punches[183], an exchange with Saitama's Two-Handed Consecutive Normal Punches[184], a fall from Saitama's Serious Table Flip[185], a counter from Saitama's Serious Headbutt[186], and a smash from Saitama's fist[187]. The battle against Saitama in his final form is not shown, so the actual amount of attacks he survived is unknown.
  • Awakened Garou is considered to be a "near-perfect monster" by ONE.

Battle Records

15 - 9 - 6


  • Bad Roads School - Fight[188]
    • Conditions: None.
    • Location: Unknown area
  • A Class Heroes (Heavy Tank Loincloth, Magic Trick Man, & Blue Fire) and Thugs - Fight[189]
    • Conditions: None.
    • Location: Hero Association Underground
  • Tank-Top Group, Mumen Rider, & Charanko - Fight[192]
    • Conditions: Most of the tank-top group fought him, including Tanktop Master, along with Mumen Rider and Charanko.
    • Location: Unknown City
  • Red Nose, Studless, & Hyottoko - Fight[193]
    • Conditions: None.
    • Location: Unknown City
  • Golden Ball & Spring Mustachio - Fight[194]
    • Conditions: Spring Mustachio came in a bit later into the fight while Garou was injured.
    • Location: Unknown City
  • Death Gatling, Stinger, Smileman, Wildhorn, Chain Toad, Megane, Shooter & Blam-Blam - Fight[195]
    • Conditions: Garou was still heavily injured and all of the heroes were teaming on him.
    • Location: Unknown Forest
  • King the Ripper - Fight[196]
    • Conditions: The match was a rematch.
    • Location: Monster Association Headquarters
  • Showerhead, Super Mouse & Unihorn - Fight[197]
    • Conditions: Overgrown Pochi intervened at the end.
    • Location: Monster Association Headquarters
    • Note: Overgrown Pochi intervened at the end of the fight and killed all of the 3 monsters, though Garou would have easily won without the intervention.
  • Puri-Puri Prisoner - Fight[198]
    • Conditions: None.
    • Location: Monster Association Headquarters
  • Bomb - Fight[199]
    • Conditions: None.
    • Location: City Z
  • Bang - Fight[200]
    • Conditions: This match was their rematch.
    • Location: City Z
  • Fuhrer Ugly - Fight[201]
    • Conditions: None.
    • Location: City Z
  • Platinum Sperm & Flashy Flash - Fight[202]
    • Conditions: None.
    • Location: City Z
  • Sage Centipede - Fight[203]
    • Conditions: Sage Centipede intially had help from Evil Ocean Water and tried to use hostages to stop Garou from defeating him. Garou and Metal Bat teamed up along with several heroes on the plane helping in the fight.
    • Location: City Z
    • Note: Garou realistically would have defeated Sage Centipede and Evil Ocean Water by himself, which is why Sage Centipede attempted to use hostages.

  • Watch Dog Man - Fight[205]
    • Conditions: None.
    • Location: Unknown City
  • Saitama - Fight[206]
    • Conditions: Garou was going to attack King and Saitama kicked him away. Match was essentially an unnoticed rematch for the two.
    • Location: City M
  • Saitama - Fight[207]
    • Conditions: This was their third unnocited rematch.
    • Location: Unknown City
  • Overgrown Pochi - Fight[210]
    • Conditions: Garou was still recovering from injuries.
    • Location: Monster Association Headquarters
  • Orochi - Fight[211]
    • Conditions: Garou was still recovering from injuries.
    • Location: Monster Association Headquarters
  • Saitama - Fight[212]
    • Conditions: This was their fourth rematch.
    • Location: Around Japan
  • Saitama - Fight[213]
    • Conditions: This was their final rematch.
    • Location: Initially on Earth, then on Jupiter's moon and then throughout space.

  • Bang & Bomb - Fight[219]
    • Conditions: Garou was heavily injured, suffering from blood loss, and poisoned, though midway through the fight he was getting stronger.
    • Location: Unknown Forest
    • Note: Garou was being overwhelemed by Bang and Bomb, being saved by Monster Association members, if the monster association members didn't come, Garou's second wind may have allowed him to continue fighting though it is unknown.
  • Gyoro Gyoro - Fight[220]
    • Conditions: Garou was recovering from his injuries.
    • Location: Monster Association Headquarters
    • Note: Gyoro Gyoro brought Orochi to Garou to cease their fight, if Orochi didn't interefere, Garou could've potentially beaten Gyoro Gyoro.
  • Superalloy Darkshine - Fight[221]
    • Conditions: Garou was still recovering from injuries.
    • Location: Monster Association Headquarters
    • Note: Garou was growing stronger and faster during the fight and eventually was overpowering Darkshine, however the fight was cut short as Tatsumaki used her powers to pull all of the S Class Heroes out of the Monster Association Base. Without interference, Garou would have one.
  • Blast - Fight[222]
    • Conditions: Saitama eventually interfered.
    • Location: City Z
    • Note: Blast was eventually being overpowered as Garou was able to perfectly copy his abilities, though due to Garou killing Genos, Saitama came in and Blast sent them both far away in space.

References

  1. One-Punch Man Garou Introduction Arc
  2. One-Punch Man Garou Introduction Arc
  3. One-Punch Man Hero Hunt Arc
  4. One-Punch Man Hero Hunt Arc
  5. One-Punch Man Monster Association Arc
  6. One-Punch Man Monster Raid Arc
  7. One-Punch Man Monster Association Arc
  8. One-Punch Man Monster Association Arc
  9. One-Punch Man Hero Encyclopedia Pages 178-179
  10. One-Punch Man Alien Conquerors Arc
  11. One-Punch Man Garou Introduction Arc
  12. One-Punch Man Monster Association Arc
  13. One-Punch Man Monster Association Arc
  14. One-Punch Man Monster Association Arc
  15. One-Punch Man Monster Association Arc
  16. One-Punch Man Monster Association Arc
  17. One-Punch Man Hero Encyclopedia Pages 178-179
  18. One-Punch Man Hero Encyclopedia Pages 178-179
  19. One-Punch Man Monster Association Arc
  20. One-Punch Man Monster Association Arc
  21. One-Punch Man Garou Introduction Arc
  22. One-Punch Man Garou Introduction Arc
  23. One-Punch Man Hero Hunt Arc
  24. One-Punch Man Monster Association Arc
  25. One-Punch Man Monster Association Arc
  26. One-Punch Man Monster Association Arc
  27. One-Punch Man Monster Raid Arc
  28. One-Punch Man Monster Association Arc
  29. One-Punch Man Monster Association Arc
  30. One-Punch Man Monster Association Arc
  31. One-Punch Man Monster Association Arc
  32. One-Punch Man Monster Association Arc
  33. One-Punch Man Monster Association Arc
  34. One-Punch Man Monster Association Arc
  35. One-Punch Man Monster Association Arc
  36. One-Punch Man Hero Hunt Arc
  37. One-Punch Man Monster Association Arc
  38. One-Punch Man Monster Association Arc
  39. One-Punch Man Monster Association Arc
  40. One-Punch Man Hero Encyclopedia Pages 178-179
  41. One-Punch Man Hero Encyclopedia Pages 178-179
  42. One-Punch Man Hero Hunt Arc
  43. One-Punch Man Hero Hunt Arc
  44. One-Punch Man Monster Association Arc
  45. One-Punch Man Sea Monster Arc
  46. One-Punch Man Episode 2
  47. One-Punch Man House of Evolution Arc
  48. One-Punch Man House of Evolution Arc
  49. One-Punch Man Monster Association Arc
  50. One-Punch Man Monster Association Arc
  51. One-Punch Man Monster Association Arc
  52. One-Punch Man Monster Association Arc
  53. One-Punch Man Alien Conquerors Arc
  54. One-Punch Man Monster Association Arc
  55. One-Punch Man Garou Introduction Arc
  56. One-Punch Man Monster Association Arc
  57. One-Punch Man Monster Association Arc
  58. One-Punch Man Monster Association Arc
  59. One-Punch Man Alien Conquerors Arc
  60. One-Punch Man Super Fight Arc
  61. One-Punch Man Hero Encylopedia Pages 26-27
  62. One-Punch Man Super Fight Arc
  63. One-Punch Man Monster Association Arc
  64. One-Punch Man Monster Association Arc
  65. One-Punch Man Hero Encyclopedia Pages 178-179
  66. One-Punch Man Hero Hunt Arc
  67. One-Punch Man Monster Association Arc
  68. One-Punch Man Monster Association Arc
  69. One-Punch Man Monster Association Arc
  70. One-Punch Man Hero Encyclopedia Pages 178-179
  71. One-Punch Man Hero Encyclopedia Pages 178-179
  72. One-Punch Man Hero Hunt Arc
  73. One-Punch Man Hero Hunt Arc
  74. One-Punch Man Hero Hunt Arc
  75. One-Punch Man Monster Association Arc
  76. One-Punch Man Monster Association Arc
  77. One-Punch Man Monster Association Arc
  78. One-Punch Man Monster Association Arc
  79. One-Punch Man Monster Association Arc
  80. One-Punch Man Monster Association Arc
  81. One-Punch Man Monster Association Arc
  82. One-Punch Man Monster Association Arc
  83. One-Punch Man Monster Association Arc
  84. One-Punch Man Monster Association Arc
  85. One-Punch Man Monster Association Arc
  86. One-Punch Man Monster Association Arc
  87. One-Punch Man Monster Association Arc
  88. One-Punch Man Monster Association Arc
  89. One-Punch Man Monster Association Arc
  90. One-Punch Man Monster Association Arc
  91. One-Punch Man Monster Association Arc
  92. One-Punch Man Monster Association Arc
  93. One-Punch Man Monster Association Arc
  94. One-Punch Man Monster Association Arc
  95. One-Punch Man Monster Association Arc
  96. One-Punch Man Monster Association Arc
  97. One-Punch Man Monster Association Arc
  98. One-Punch Man Monster Association Arc
  99. One-Punch Man Monster Association Arc
  100. One-Punch Man Monster Association Arc
  101. One-Punch Man Ninjas Arc
  102. One-Punch Man Ninjas Arc
  103. One-Punch Man Ninjas Arc
  104. One-Punch Man Ninjas Arc
  105. One-Punch Man Monster Association Arc
  106. One-Punch Man Monster Association Arc
  107. One-Punch Man Hero Encyclopedia Pages 178-179
  108. One-Punch Man Hero Hunt Arc
  109. One-Punch Man Hero Hunt Arc
  110. One-Punch Man Monster Association Arc
  111. One-Punch Man Hero Hunt Arc
  112. One-Punch Man Monster Association Arc
  113. One-Punch Man Hero Hunt Arc
  114. One-Punch Man Monster Association Arc
  115. One-Punch Man Monster Association Arc
  116. One-Punch Man Monster Raid Arc
  117. One-Punch Man Hero Encyclopedia Pages 178-179
  118. One-Punch Man Hero Hunt Arc
  119. One-Punch Man Monster Association Arc
  120. One-Punch Man Hero Hunt Arc
  121. One-Punch Man Hero Hunt Arc
  122. One-Punch Man Monster Raid Arc
  123. One-Punch Man Monster Association Arc
  124. One-Punch Man Monster Association Arc
  125. One-Punch Man Hero Hunt Arc
  126. One-Punch Man Monster Association Arc
  127. One-Punch Man Hero Encyclopedia Pages 178-179
  128. One-Punch Man Monster Association Arc
  129. One-Punch Man Monster Association Arc
  130. One-Punch Man Monster Association Arc
  131. One-Punch Man Ninjas Arc
  132. One-Punch Man Monster Association Arc
  133. One-Punch Man Monster Association Arc
  134. One-Punch Man Monster Association Arc
  135. One-Punch Man Monster Association Arc
  136. One-Punch Man Monster Association Arc
  137. One-Punch Man Monster Association Arc
  138. One-Punch Man Monster Association Arc
  139. One-Punch Man Monster Association Arc
  140. One-Punch Man Monster Association Arc
  141. One-Punch Man Monster Raid Arc
  142. One-Punch Man Monster Association Arc
  143. One-Punch Man Monster Association Arc
  144. One-Punch Man Monster Association Arc
  145. One-Punch Man Monster Association Arc
  146. One-Punch Man Monster Association Arc
  147. One-Punch Man Monster Association Arc
  148. One-Punch Man Monster Association Arc
  149. One-Punch Man Monster Association Arc
  150. One-Punch Man Monster Association Arc
  151. One-Punch Man Monster Association Arc
  152. One-Punch Man Monster Association Arc
  153. One-Punch Man Monster Association Arc
  154. One-Punch Man Monster Association Arc
  155. One-Punch Man Monster Association Arc
  156. One-Punch Man Ninjas Arc
  157. One-Punch Man Ninjas Arc
  158. One-Punch Man Ninjas Arc
  159. One-Punch Man Ninjas Arc
  160. One-Punch Man Ninjas Arc
  161. One-Punch Man Ninjas Arc
  162. One-Punch Man Ninjas Arc
  163. One-Punch Man Ninjas Arc
  164. One-Punch Man Monster Association Arc
  165. One-Punch Man Monster Association Arc
  166. One-Punch Man Monster Association Arc
  167. One-Punch man Monster Association Arc
  168. One-Punch Man Monster Association Arc
  169. One-Punch Man Monster Association Arc
  170. One-Punch Man Monster Association Arc
  171. One-Punch Man Monster Association Arc
  172. One-Punch Man Monster Association Arc
  173. One-Punch Man Monster Association Arc
  174. One-Punch Man Monster Raid Arc
  175. One-Punch Man Monster Raid Arc
  176. One-Punch man Monster Association Arc
  177. One-Punch Man Monster Associtation Arc
  178. One-Punch Man Super Fight Arc
  179. One-Punch Man Monster Association Arc
  180. One-Punch Man Stream; 4/1/2016
  181. One-Punch Man Monster Association Arc
  182. One-Punch Man Webcomic Chapters 88 to 92
  183. One-Punch Man Webcomic Chapter 90, pages 8-9
  184. One-Punch Man Webcomic Chapter 90, pages 12-13
  185. One-Punch Man Webcomic Chapter 90, page 13
  186. One-Punch Man Webcomic Chapter 92, page 13
  187. One-Punch Man Webcomic Chapter 93, page 12
  188. One-Punch Man Bonus Chapter: Lobster
  189. One-Punch Man Garou Introduction Arc
  190. One-Punch Man Blizzard Group Arc
  191. One-Punch Man Blizzard Group Arc
  192. One-Punch Man Hero Hunt Arc
  193. One-Punch Man Hero Hunt Arc
  194. One-Punch Man Hero Hunt Arc
  195. One-Punch Man Monster Association Arc
  196. One-Punch Man Monster Association Arc
  197. One-Punch Man Monster Association Arc
  198. One-Punch Man Monster Association Arc
  199. One-Punch Man Monster Association Arc
  200. One-Punch Man Monster Association Arc
  201. One-Punch Man Monster Association Arc
  202. One-Punch Man Monster Association Arc
  203. One-Punch Man
  204. One-Punch Man Hero Hunt Arc
  205. One-Punch Man Monster Raid Arc
  206. One-Punch Man Super Fight Arc
  207. One-Punch Man Monster Association Arc
  208. One-Punch Man Monster Association Arc
  209. One-Punch Man Monster Association Arc
  210. One-Punch Man Monster Association Arc
  211. One-Punch Man Monster Association Arc
  212. One-Punch Man Monster Association Arc
  213. One-Punch Man Monster Association Arc
  214. One-Punch Man Monster Raid Arc
  215. One-Punch Man Monster Raid Arc
  216. One-Punch Man Monster Raid Arc
  217. One-Punch Man Monster Association Arc
  218. One-Punch Man Monster Association Arc
  219. One-Punch Man Monster Association Arc
  220. One-Punch Man Monster Association Arc
  221. One-Punch Man Monster Association Arc
  222. One-Punch Man Monster Association Arc