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“ | Don't get technical! | „ |
| ~ Astro Man |
Astro Man is a Robot Master who debuted in Mega Man 8. His original job was to work in a planetarium, but Dr. Wily stole him and modified him for combat. Astro Man uses his abilities to confuse his opponents and then attack them with either his two orbs levitating around him or his Special Weapon, the devastating Astro Crush. His weakness is Search Man's Homing Sniper, as it can home in towards his location quite easily.
Astro Man has a modest personality and is very shy. He's easily startled and is something of a coward, thus not being very reliable in battle. He is known to be the world champion at hide-and-seek and likes wishing upon stars in his spare time. He dislikes cheap humor and old gags.
| This dropdown contains the synopsis of Astro Man’s story. Read at your own risk as you may be spoiled otherwise! |
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Mega Man 8
Mega Man & Bass
Rockman Strategy
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Name: Astro Man, DWN-058
Origin: Mega Man 8
First Appearance: Mega Man 8
Latest Appearance: Mega Man & Bass
Company: Capcom
Creator: Keiji Inafune, Hayato Tsuru, Manabu Takemura, Hayato Kaji
Gender: Male
Assigned Gender: None (Astro Man is a robot and is not biological)
Pronouns: He/Him
Age: Unknown
Classification: Robot Master
Species: Robot
Occupation: Planetarium Worker
Status: Alive, Unknown in the X Series (Takes place many years in the future where the fate of prior classic series characters are unknown, with it being implied their data still exists as Cut Man's data exists still)
Alignment: Lawful Good (His original job was to work in a planetarium helping humans and obeying the laws of robotics), Lawful Evil when reprogrammed by Dr. Wily (Reprogrammed by Dr. Wily to help him take over the world and kill Mega Man)
Grade: A
Tier: At most High 6-A, Higher with Rage Power
Cardinality: Finite
Dimensionality: 3-D
Power Source: Solar Energy (Robot Masters[1][2][3] are built in with[4] usages of solar energy to charge their bodies and use their weapons essentially limitlessly[5])
Attack Potency: At most Multi-Continent level (Potency) (Fought against and harmed Mega Man, who was able to fight on par with beings such as Duo, whose fight with Evil Robot caused a cloud explosion on Jupiter which was at this level), Higher with Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks)
Durability: At most Multi-Continent level (Can take hits from Mega Man)
Striking Strength: At most Multi-Continent Class (Potency), Higher with Rage Power
Lifting Strength: Class G (The Robot Masters are normally made to be on par or superior to Mega Man, who was able to hold up Dr. Wily's fortress at end of Mega Man 5, with Robot Masters such as Guts Man being superior in strength and Robot Masters such as Splash Woman having comparable feats such as lifting entire ships from the ocean)
Travel Speed: Massively Hypersonic (Can move this fast compared to Mega Man, who can keep up with Duo, who can travel around the earth destroying evil energy around this timeframe), Faster Than Light with Teleporters (Robot Masters teleporters should scale to Mega Man and Proto Man’s teleportation, where they are able to travel planets and solar systems in a short time frame[6], reaching this levels of speed)
Attack Speed: Massively Hypersonic (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed)
Reaction Speed: Massively Hypersonic Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed)
Stamina: Mimics Limitless Stamina (As long as they are powered by solar energy. All Robot Masters bodies are powered by solar energy, effectively giving them limitless stamina and ammo[7][8][9][10])
Range: Standard Melee, Hundreds of Meters with Attacks, Interplanetary with Teleporters (All robot masters naturally display teleportation through teleporters interplanetary distances[11])
Intelligence: Gifted Intelligence (Worked as apart of a planetarium, showing humans the other planets. Can keep up with Mega Man in combat)
Standard Tactics: Astro Man will fly around using his two orbs to attack, he will also teleport around and use his strong attack astro crush, due to his enhancements from King he will also create illusionary duplicates to attack the opponent along with him.
Weaknesses: Astro Man is weak to Search Man's homing sniper and Magic Man's magic card. If his data is corrupted, he will be incapable of coming back.


Explanation of data in the Mega Man series.
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None.
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