
Join the Discord →
Learn More →
See Project →
See About page
Articles About Top Man
| |
|---|---|
| Games | Classic Series - Battle Network Series |
| Cartoons | 1994 Cartoon - MegaMan NT Warrior |
| Comics | Mega Man Megamix - Archie Comics |
|
“ | You spin me right round, baby!! | „ |
| ~ Top Man |
Top Man (タップマン Tappuman) is a Robot Master created by Dr. Light and Dr. Wily to work on other planets in search for the Energy Elements needed to build Gamma, but he was reprogrammed and used for combat by Dr. Wily in Mega Man 3. Top Man is equipped with an auto balance system within his body, allowing him to spin rapidly much like a top, which he uses as an attack called the Top Spin to injure enemies, and as a defensive mechanism because the high rotational speeds make projectiles deflect off of him. However, he can't spin for too long because he gets dizzy, and maintaining such high speeds could damage his internal components. Top Man also attacks by tossing rapidly spinning tops from his head or shooting tops from his arm cannon.
Name: Top Man, DWN-021
Origin: Mega Man 3
First Appearance: Mega Man 3
Company: Capcom
Creator: Masayoshi Kurokawa, Tokuro Fujiwara
Gender: Male
Assigned Gender: None (Top Man is a robot and is not biological)
Pronouns: He/Him
Age: Unknown
Classification: Robot Master
Species: Robot
Occupation: None
Status: Alive, Unknown in the X Series (Takes place many years in the future where the fate of prior classic series characters are unknown, with it being implied their data still exists as Cut Man's data exists still)
Alignment: Lawful Evil (A robot reprogramed by Dr. Wily for his revenge against Mega Man)
Grade: A
Tier: At most High 6-A, Higher with Rage Power
Cardinality: Finite
Dimensionality: 3-D
Power Source: Solar Energy (Robot Masters[1][2][3] are built in with[4] usages of solar energy to charge their bodies and use their weapons essentially limitlessly[5])
Attack Potency: At most Multi-Continent level (Potency) (Can harm Mega Man who was able to fight on par with beings such as Duo, whose fight with Evil Robot caused a cloud explosion on Jupiter which was at this level), Higher with Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks)
Durability: At most Multi-Continent level (Can take hits from Mega Man)
Striking Strength: At most Multi-Continent Class (Potency), Higher with Rage Power
Lifting Strength: Class G (The Robot Masters are normally made to be on par or superior to Mega Man, who was able to hold up Dr. Wily's fortress at end of Mega Man 5, with Robot Masters such as Guts Man being superior in strength and Robot Masters such as Splash Woman having comparable feats such as lifting entire ships from the ocean)
Travel Speed: Massively Hypersonic (Is comparable to Mega Man, who can keep up with Duo, who can travel around the earth destroying evil energy around this timeframe), Faster Than Light with Teleporters (Robot Masters teleporters should scale to Mega Man and Proto Man’s teleportation, where they are able to travel planets and solar systems in a short time frame[6], reaching this levels of speed)
Attack Speed: Massively Hypersonic (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed)
Reaction Speed: Massively Hypersonic Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed)
Stamina: Mimics Limitless Stamina (As long as they are powered by solar energy. All Robot Masters bodies are powered by solar energy, effectively giving them limitless stamina and ammo[7][8][9][10])
Range: Standard Melee, Hundreds of Meters with attacks, Interplanetary with Teleporters (All robot masters naturally display teleportation through teleporters interplanetary distances[11])
Intelligence: Average Intelligence
Knowledge: Expert level (Can keep up with Mega Man in combat)
Creation and Homing Attack (Top Man can create small tops to attack with and they also homing attack), Attack Reflection and Invulnerability (Top Man can reflect projectiles while spinning and is even immune to his weaknesses such as Hard Knuckle while spinning).
Resistance to Electricity Manipulation (Takes virtually no damage from the spark shot)
None Notable
Standard Tactics: Top Man creates tops to attack his opponents with homing attacks and rams into opponents while spinning
Weaknesses: Hard Knuckle. Spinning too much can make him dizzy. If his data is corrupted, he will be incapable of coming back.
Explanation of data in the Mega Man series.
None.
None.
None.