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Mor'du (Video game)

From The Codex
Articles About Mor'du
Main Series Brave
Games Brave the video game
Non-Canon Disney Sorcerer's Arena

Background

Mor'du is the main antagonist of Disney/Pixar's 2012 Video game tie in, Brave, He was once a prince who desired to crush his brothers in order to become the sole ruler of their kingdom, to do so, he cursed his fate and stalked the woods until he came to an ancient circle of stones. The Will-o-the-wisps appeared and led him to a dark loch where, not far from the shore, was the cottage of a witch. He demanded from her a spell that could change his fate. The strength of ten men he desired, and to persuade her he offered his signet ring. The bargain was struck though the Witch could see his wounded soul. She completed the spell in the form of a potion but offered him a choice: To fulfill his dark wish or heal the bonds of the family he had broken. The prince baited his brothers with a false truce, but when they met in their father's throne room he once again declared himself the sole ruler and demanded their obedience. When his brothers defied him again, he drank the spell, which immediately took effect. It gave him strength tenfold, but, to his surprise, it also transformed him into a great black bear. instead of trying to heal the bonds he had broken, he accepted the form of the monster and slew his brothers in cold blood. Mor'du is now lost all his humanity and sentience, leaving him merely a vicious, malevolent monster with uncontrollable violence.

General Information

Name: Mor'du

Origin: Brave

Sex: Male

Age: Unknown

Classification: Cursed bear, former prince

Status: Dead (Was killed by Merida)

Alignment: Chaotic Evil (Should be no different from his Canon counterpart)

Codex Statistics

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Stronger than Merida who can destroy barrels which would require this kinda strength and could fight and defeated a golem this large)

Durability: Wall level

Striking Strength: Wall Class

Lifting Strength: Class 1 (Bears can take down bull moose, which can weigh up to 700 kg)

Travel Speed: Superhuman (Black bears can run over 30mph)

Attack Speed: Superhuman

Reaction Speed: Superhuman

Stamina: Above Average (Endured many battles proven by the weapon in his back)

Range: Standard Melee

Intelligence: Animalistic (Mor'du lost all his humanity and sentience)


Powers and Techniques

Superhuman Physical Characteristics, Enhanced Senses, Natural Weaponry and Penetration Damage (with his Claws and teeth), Immortality (Reliance [On Curse and Emotions]; Mor'du is only kept alive by his curse, anger and darkness which even the old witch confirms), Corruption (Mor'du corrupted the acient stones), Forcefield Creation (Mor'du can seemingly create a forcefield), Non-Standard Interaction (Metaphysical Interaction; Mor'du should be comparable to Merida who can harm and kill enemies directely called spirits)

Equipment

  • Earth Elemental stone: The Elemental Stone of Earth, Mor'du can use it to summon a large rock golem
  • Fire Elemental stone: The Elemental Stone of Fire, Mor'du can use it to summon a large volcanic boar
  • Ice Elemental Stone: The Elemental Stone of Ice, Mor'du can use it to summon a large ice wolf
  • Wind Elemental Stone: The Elemental Stone of Wind, Mor'du can use it to summon a large Harpie

Optional Equipment

  • Corrupted Acient Stones: Acient Stones corrupted by Mor'du's cursed spirit, they have various effects such as killing plants, resurrect ing terrible creatures and twisting magic.

Other

Standard Tactics: Mor'du creates a forcefield to stop his opponent's attacks and uses the Elemental Stones to summon various creatures to overwhelm his opponent.

Weaknesses: Mor'du gets harmed if the Elemental Stones are harmed, if one were to break and uncorrupt all the stones, Mor'du's soul would be set free.

Battle Records

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None.