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Mot

From The Codex

Background

The Mot are Earth-type monsters in Vulpin Adventure. They can be encountered in Woods. They are small, insectoid creature. They lack visible legs and have a long torso that tapers into a sharp, barbed hook. they have two small dark red tufts of fur that extend from either side of their triangular head, which is also adorned with a pair of long ear-like antennae. they hover in midair using a pair of red-and-pink wings, which are patterned with a design resembling eyes. These wings are shaped like the wings of a moth, but with tapered and pointed top parts and lower parts with a frill-like shape that extends away from the body.

Codex Statistics

Tier: 9-C

Name: Mot

Origin: Vulpin Adventure

Sex: likely varies

Age: Unknown

Classification: Earth Type Monster

Status: Active

Alignment: Unaligned (Animals have no real moral compass asides from very primitive ones, thus they fall under no true alignment as they're not inherently evil, good, or neutral)

Dimensionality: 3-D

Attack Potency: Bone level (Mot can fight Vulpin)

Durability: Bone level

Striking Strength: Bone Class

Lifting Strength: Unknown

Travel Speed: Superhuman (Should be comparable to Hedgewolf who should be comparable to normal wolves who can run 25 to 35 miles per hour)

Attack Speed: Superhuman

Reaction Speed: Superhuman

Stamina: Unknown

Range: Standard Melee

Intelligence: Animalistic


Powers and Techniques

Superhuman Physical Characteristics, Flight, Natural Weaponry and Penetration Damage (Via stinger).
Resistance to Water Manipulation and Ice Manipulation (Mots take less damage from Water-type moves)


Equipment

Nothing Notable


Other

Standard Tactics: Mot goes for physical combat

Weaknesses: They are weak to Air Manipulation and Electricity Manipulation

Battle Records

None.

None.

None.