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Mot

Background
The Mot are Earth-type monsters in Vulpin Adventure. They can be encountered in Woods. They are small, insectoid creature. They lack visible legs and have a long torso that tapers into a sharp, barbed hook. they have two small dark red tufts of fur that extend from either side of their triangular head, which is also adorned with a pair of long ear-like antennae. they hover in midair using a pair of red-and-pink wings, which are patterned with a design resembling eyes. These wings are shaped like the wings of a moth, but with tapered and pointed top parts and lower parts with a frill-like shape that extends away from the body.
Codex Statistics
Tier: 9-C
Name: Mot
Origin: Vulpin Adventure
Assigned Gender: likely varies
Age: Unknown
Classification: Earth Type Monster
Status: Active
Alignment: Unaligned (Animals have no real moral compass asides from very primitive ones, thus they fall under no true alignment as they're not inherently evil, good, or neutral)
Dimensionality: 3-D
Attack Potency: Bone level (Mot can fight Vulpin)
Durability: Bone level
Striking Strength: Bone Class
Lifting Strength: Unknown
Travel Speed: Superhuman (Should be comparable to Hedgewolf who should be comparable to normal wolves who can run 25 to 35 miles per hour)
Attack Speed: Superhuman
Reaction Speed: Superhuman
Stamina: Unknown
Range: Standard Melee
Intelligence: Animalistic
Powers and Techniques
Superhuman Physical Characteristics, Flight, Natural Weaponry and Penetration Damage (Via stinger).
Resistance to Water Manipulation and Ice Manipulation (Mots take less damage from Water-type moves)
Equipment
Nothing Notable
Other
Standard Tactics: Mot goes for physical combat
Weaknesses: They are weak to Air Manipulation and Electricity Manipulation
Battle Records
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Versus Threads
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