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Pokémon Types

Types are properties assigned in the Pokémon franchise to Pokémon and their moves that determine how effective moves are during battles. As of Generation IX, there are nineteen types: eighteen standard types and the special Stellar type. Most types were introduced in Generation I, while Dark and Steel were added in Generation II, Fairy in Generation VI, and Stellar in Generation IX. A unique ??? type also existed from Generations II through IV. The type system draws heavily from the concept of classical elements found in popular culture.
However, just because something is normal under a type doesn't mean it can't apply to other types. For example, the burn status is normally under the fire type attacks and moves, however water type has moves that can inflict burn like Scald.
Due to this, types need to be shown what they can do as resisting a type can mean at times that even a grass type can resist attacks that are innately heat based because they are not under the fire type monochrome.
Type Matchup
Type Chart
A type chart, also called a type matchup chart, shows which modifiers apply to move types when attacking Pokémon of each type. If the defending Pokémon has two types, the two modifiers are multiplied together. For example, a Flying-type move would deal 4x damage to a Bug/Grass Pokémon, while a Ground-type move against the same Pokémon would deal only one quarter of the normal damage. Complete ineffectiveness against either type causes the move to deal no damage, since 0 multiplied by any number is 0.
The type chart varies depending on the generation of the games. In Inverse Battles, a different chart is used that essentially inverts the standard one, turning immunities and resistances into weaknesses and weaknesses into resistances.
The Stellar type is super effective against Terastallized Pokémon but is otherwise treated as neutral against all types. It has no defensive properties, as a Stellar-type Pokémon is treated as having its regular typing for defensive purposes.
Type Effectiveness
Damaging moves generally vary in effectiveness depending on the move's type and the type or types of the target.
Type effectiveness has a major impact on how much damage a move deals:
If a move's type is super effective against the target's type, damage is doubled.
If a move's type is not very effective against the target's type, damage is halved.
If a move's type has no effect against the target's type, the target is completely immune and takes no damage.
For targets with multiple types, type effectiveness is calculated by multiplying the effectiveness against each type:
If a move is super effective against both of the opponent's types, such as a Fairy-type move against a Dark/Dragon Pokémon, it deals four times the normal damage. In Pokémon Champions, this is called extremely effective.
If a move is not very effective against both of the opponent's types, such as a Fighting-type move against a Psychic/Flying Pokémon, it deals only one quarter of the normal damage. In Pokémon Champions, this is called mostly ineffective.
If a move is super effective against one of the opponent's types but not very effective against the other, such as a Grass-type move against a Water/Flying Pokémon, it deals regular damage.
If a move is completely ineffective against one of the opponent's types, it deals no damage regardless of how the other type would be affected, as with an Electric-type move against a Water/Ground Pokémon.
Pokémon Legends: Arceus uses a different calculation for type effectiveness against multiple types:
If a move is super effective against both of the opponent's types, it deals 2.5 times the damage.
If a move is not very effective against both of the opponent's types, it deals 0.4 times the damage.
In all other cases, effectiveness is the same as in other games.
The moves Flying Press, Freeze-Dry, Thousand Arrows, and Nihil Light have custom interactions with defending types and do not strictly follow the type chart. Foresight, Odor Sleuth, and Miracle Eye remove certain type immunities from their targets. Fire-type moves double in effectiveness against Pokémon affected by Tar Shot. Moves that deal direct damage, including one-hit knockout moves, do not use effectiveness, though starting in Generation II, Pokémon can be immune to them based on type interactions. Certain Abilities, held items, or weather conditions, such as Levitate, the Ring Target, or strong winds, may modify the effectiveness of specific move types.
Status moves typically do not use type effectiveness. There are exceptions: Ground-type Pokémon are immune to Thunder Wave, and Ghost-type Pokémon are immune to Glare in Generations II and III only. Additionally, status moves may fail to affect Pokémon due to type-related interactions other than effectiveness; for example, Poison-type Pokémon cannot be poisoned and are therefore unaffected by Poison Gas.
Different sounds play depending on a move's effectiveness. Super effective attacks have a distinct sound from normal hits, and not very effective attacks also have their own sound. Moves with no effect do not play a sound at all.
Type Abilities
Normal Types
- Normal Type Moves
- Counter (With Bide, the user endures attacks for two turns, then strikes back to cause double the damage taken)
- Spirit Manipulation (With Blood Moon, the user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row)
- Sound Manipulation
- With Boomburst, the user attacks everything around it with the destructive power of a terrible explosive sound.
- With Echoed Voice, the user attacks the target with an echoing voice.
- Statistics Amplification (If this move is used consecutively by any Pokémon, its power is boosted)
- With Hyper Voice, the user attacks by letting loose a horribly loud, resounding cry.
- With Relic Song, the user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon.
- Sleep Manipulation (This may also induce sleep)
- With Round, the user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
- With Snore, this attack can be used only if the user is asleep.
- Status Effect Inducement (The harsh noise may also make the target flinch)
- With Uproar, the user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
- Penetration Damage
- With Crush Claw, the user slashes the target with hard and sharp claws.
- Statistics Reduction (This may also lower the target's defense stat)
- With Cut, the target is cut with a scythe, a claw, or the like to inflict damage.
- With Fury Attack, the user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row.
- With Fury Swipes, the user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row.
- With Horn Attack, the target is jabbed with a sharply pointed horn to inflict damage.
- With Hyper Drill, the user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect.
- With Hyper Fang, the user bites hard on the target with its sharp front fangs.
- Status Effect Inducement (This may also make the target flinch)
- With Retaliate, the user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
- With Scratch, hard, pointed, sharp claws rake the target to inflict damage.
- With Slash, the target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.
- With Spike Cannon, sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
- With Crush Claw, the user slashes the target with hard and sharp claws.
- Explosion Manipulation
- With Egg Bomb, a large egg is hurled at the target with maximum force to inflict damage.
- With Explosion, the user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
- With Present, the user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
- With Self-Destruct, the user attacks everything around it by causing an explosion. The user faints upon using this move.
- With Veevee Volley, the more Eevee loves its Trainer, the greater the move's power. It never misses.
- Energy Projection
- With Hyper Beam, the target is attacked with a powerful beam. The user can't move on the next turn.
- With Last Resort, this move can be used only after the user has used all the other moves it knows in the battle.
- With Max Strike, this is a Normal-type attack Dynamax Pokémon use.
- Statistics Reduction (This lowers the target's Speed stat)
- With Spit Up, the power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
- With Swift, star-shaped rays are shot at opposing Pokémon. This attack never misses.
- With Techno Blast, the user attacks by firing a beam of light at the target. This move's type changes depending on the kind of drive held by the user.
- With Tera Blast, if the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat, whichever is higher for the user.
- With Tera Starstorm, with the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon.
- With Terrain Pulse, the user utilizes the energy of the terrain to attack. This move's type and power change depending on the terrain at the time the move is used.
- With Tri Attack, the user strikes with a simultaneous three-beam attack.
- Status Effect Inducement (This may also burn, freeze, or paralyze the target)
- Light Manipulation (With Judgment, the user releases countless shots of light at the target. This move's type changes depending on the kind of plate held by the user)
- Energy Manipulation (With Multi-Attack, cloaking itself in powerful energy, the user slams into the target to inflict damage. This move's type changes depending on the kind of memory disc held by the user)
- Awakening (With Pulverizing Pancake, Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force)
- Air Manipulation (With Razor Wind, in this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily)
Fairy Types
- Fairy Type Moves
- Sound Manipulation
- With Alluring Voice, the user attacks the target using its angelic voice.
- Status Effect Inducement
- Mind Manipulation (This also confuses the target if its stats have been boosted during the turn)
- Status Effect Inducement
- With Disarming Voice, letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
- With Alluring Voice, the user attacks the target using its angelic voice.
- Light Manipulation
- Absorption (With Draining Kiss, the user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target)
- Air Manipulation
- Energy Projection
- Explosion Manipulation (With Misty Explosion, the user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain)
- Fragrance Manipulation (With Sparkly Swirl, the user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user's party)
- Spirit Manipulation (With Spirit Break, the user attacks the target with so much force that it could break the target's spirit)
- Statistics Reduction (This also lowers the target's Sp. Atk stat)
- Smoke Manipulation
- With Strange Steam, the user attacks the target by emitting steam.
- Status Effect Inducement
- Mind Manipulation (This may also confuse the target)
- Status Effect Inducement
- With Strange Steam, the user attacks the target by emitting steam.
- Sound Manipulation
Dark Types
- Dark Type Moves
- Darkness Manipulation (Darkness: duh)
- Penetration Damage
- With Bite, the target is bitten with viciously sharp fangs.
- Status Effect Inducement (This may also make the target flinch)
- With Ceaseless Edge, the user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack remain scattered under the target as spikes.
- With Crunch, the user crunches up the target with sharp fangs.
- Statistics Reduction (This may also lower the target's Defense stat)
- With False Surrender, the user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
- With Kowtow Cleave, the user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.
- With Night Slash, the user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
- With Jaw Lock, this move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
- With Bite, the target is bitten with viciously sharp fangs.
- Counter (With Comeuppance, the user retaliates with much greater force against the opponent that last inflicted damage on it)
- Aura
- With Dark Pulse, the user releases a horrible aura imbued with ill intent.
- Status Effect Inducement (This may also make the target flinch)
- With Fiery Wrath, the user transforms its wrath into a fire-like aura to attack.
- Status Effect Inducement (This may also make opposing Pokémon flinch)
- With Dark Pulse, the user releases a horrible aura imbued with ill intent.
- Vibration Manipulation
- With Night Daze, the user looses a pitch-black shock wave at the target to inflict damage.
- Statistics Reduction (This may also lower the target's accuracy)
- With Night Daze, the user looses a pitch-black shock wave at the target to inflict damage.
- Sound Manipulation (With Snarl, the user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon)
Psychic Types
- Psychic Type Moves
- Telekinesis
- With Confusion, the target is hit with a weak telekinetic force to inflict damage.
- Status Effect Inducement
- Mind Manipulation (This may also confuse the target)
- Status Effect Inducement
- With Glitzy Glow, the user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon's special moves.
- With Psychic, the target is hit with a strong telekinetic force to inflict damage.
- Statistics Reduction (This may also lower the target's Sp. Def stat)
- With Confusion, the target is hit with a weak telekinetic force to inflict damage.
- Absorption & Dream Manipulation (With Dream Eater, the user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target)
- Psionics (With Eerie Spell, the user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target)
- Penetration Damage
- With Esper Wing, the user slashes the target with aura-enriched wings. This also boosts the user's Speed stat. This move has a heightened chance of landing a critical hit.
- With Psyblade, the user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain.
- With Psychic Fangs, the user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
- With Psycho Cut, the user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
- Light Manipulation
- With Lumina Crash, the user attacks by unleashing a peculiar light that even affects the mind.
- Statistics Reduction (This also harshly lowers the target's Sp. Def stat)
- With Luster Purge, the user lets loose a damaging burst of light.
- Statistics Reduction (This may also lower the target's Sp. Def stat)
- With Photon Geyser, the user attacks the target with a pillar of light. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
- With Lumina Crash, the user attacks by unleashing a peculiar light that even affects the mind.
- Counter (With Mirror Coat, a retaliatory attack that counters any special move, inflicting double the damage taken)
- Smoke Manipulation
- With Mist Ball, a mist-like flurry of down envelops and damages the target.
- Statistics Reduction (This may also lower the target's Sp. Atk stat)
- With Mist Ball, a mist-like flurry of down envelops and damages the target.
- Energy Projection
- With Prismatic Laser, the user shoots powerful lasers using the power of a prism. The user can't move on the next turn.
- With Psybeam, the target is attacked with a peculiar ray.
- Status Effect Inducement
- Mind Manipulation (This may also confuse the target)
- Status Effect Inducement
- With Twin Beam, the user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.
- Sound Manipulation (With Psychic Noise, the user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items)
- Telekinesis
Bug Types
- Bug Type Moves
- Animal Manipulation
- Penetration Damage
- With Bug Bite, the user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
- With Fury Cutter, the user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.
- With Megahorn, using its tough and impressive horn, the user rams into the target with no letup.
- With Pin Missile, the user attacks by shooting sharp spikes at the target. This move hits two to five times in a row.
- With Twineedle, the user damages the target twice in succession by jabbing it with two spikes.
- Poison Manipulation (This may also poison the target)
- With X-Scissor, the user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.
- Sound Manipulation
- With Bug Buzz, the user vibrates to generate a damaging sound wave.
- Statistics Reduction (This may also lower the target's Sp. Def stat)
- With Bug Buzz, the user vibrates to generate a damaging sound wave.
- Absorption (With Leech Life, the user drains the target's blood. The user's HP is restored by up to half the damage taken by the target)
- Light Manipulation
- With Signal Beam, the user attacks with a sinister beam of light.
- Status Effect Inducement
- Mind Manipulation (This may also confuse the target)
- Status Effect Inducement
- With Signal Beam, the user attacks with a sinister beam of light.
- Air Manipulation
- With Silver Wind, the target is attacked with powdery scales blown by the wind.
- Statistics Amplification (This may also raise all the user's stats)
- With Silver Wind, the target is attacked with powdery scales blown by the wind.
- Body Control
- With Steamroller, the user crushes its target by rolling over the target with its rolled-up body.
- Status Effect Inducement (This may also make the target flinch)
- With Steamroller, the user crushes its target by rolling over the target with its rolled-up body.
Fire Types
- Fire Type Moves
- Fire Manipulation & Temperature Manipulation (Fire Manipulation & Heat Manipulation)
- Absorption & Penetration Damage (With Bitter Blade, the user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target)
- Explosion Manipulation
- With Blast Burn, the target is razed by a fiery explosion. The user can't move on the next turn.
- With Mind Blown, the user attacks everything around it by causing its own head to explode. This also damages the user.
- With Shell Trap, the user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon.
- Penetration Damage
- With Fire Fang, the user bites with flame-cloaked fangs.
- Status Effect Inducement (This may also make the target flinch or leave it with a burn)
- With Fire Fang, the user bites with flame-cloaked fangs.
- Breath Attack
- With Heat Wave, the user attacks by exhaling hot breath on opposing Pokémon.
- Status Effect Inducement (This may also leave them with a burn)
- With Heat Wave, the user attacks by exhaling hot breath on opposing Pokémon.
- Sound Manipulation (With Torch Song, the user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat)
Fighting Types
- Fighting Type Moves
- Martial Arts (Martial Arts)
- Aura (With Aura Sphere, the user lets loose a pulse of aura power from deep within its body at the target. This attack never misses)
- Explosion Manipulation (With Collision Course, the user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it's a supereffective hit)
- Counter (With Counter, a retaliatory attack that counters any physical move, inflicting double the damage taken)
- Absorption (With Drain Punch, the user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target)
- Energy Projection
- With Focus Blast, the user heightens its mental focus and unleashes its power.
- Statistics Reduction (This may also lower the target's Sp. Def stat)
- With Focus Blast, the user heightens its mental focus and unleashes its power.
- Penetration Damage
- With Sacred Sword, the user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move.
- With Secret Sword, the user cuts with its long horn. The odd power contained in the horn deals physical damage to the target.
- With Triple Arrows, the user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target's Defense stat or make it flinch.
- Vacuum Manipulation (With Vacuum Wave, the user whirls its fists to send a wave of pure vacuum at the target. This move always goes first)
Water Types
- Water Type Moves
- Water Manipulation (Water Manipulation)
- Penetration Damage
- With Aqua Cutter, the user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.
- With Fishious Rend, the user rends the target with its hard gills. This move's power is doubled if the user moves before the target.
- With Razor Shell, the user cuts the target with sharp shells to inflict damage.
- Statistics Reduction (This may also lower the target's Defense stat)
- With Water Shuriken, the user hits the target with throwing stars two to five times in a row. This move always goes first.
- Absorption (With Bouncy Bubble, the user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target)
- Temperature Manipulation
- With Hydro Steam, the user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent.
- With Scald, the user attacks by shooting boiling hot water at the target.
- Status Effect Inducement (This may also leave the target with a burn)
- With Steam Eruption, the user immerses the target in superheated steam.
- Status Effect Inducement (This may also leave the target with a burn)
- Organic Manipulation
- With Octazooka, the user attacks by spraying ink in the target's face.
- Statistics Reduction (This may also lower the target's accuracy)
- With Octazooka, the user attacks by spraying ink in the target's face.
- Light Manipulation (With Origin Pulse, the user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue)
- Sound Manipulation (With Sparkling Aria, the user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be cured by the touch of these bubbles)
- Electricity Manipulation
- With Splishy Splash, the user charges a huge wave with electricity and hits the opposing Pokémon with the wave.
- Paralysis Inducement (This may also leave the opposing Pokémon with paralysis)
- With Splishy Splash, the user charges a huge wave with electricity and hits the opposing Pokémon with the wave.
Flying Types
- Flying Type Moves
- Air Manipulation & Flight (Air Manipulation & Flying)
- Penetration Damage
- With Aerial Ace, the user confounds the target with speed, then slashes. This attack never misses.
- With Air Cutter, the user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.
- With Air Slash, the user attacks with a blade of air that slices even the sky.
- Status Effect Inducement (This may also make the target flinch)
- With Peck, the target is jabbed with a sharply pointed beak or horn to inflict damage.
- With Pluck, the user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect.
- Temperature Manipulation (With Beak Blast, the user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn)
- Air Manipulation & Temperature Manipulation
- With Bleakwind Storm, the user attacks with savagely cold winds that cause both body and spirit to tremble.
- Statistics Reduction (This may also lower the Speed stats of opposing Pokémon)
- With Bleakwind Storm, the user attacks with savagely cold winds that cause both body and spirit to tremble.
- Sound Manipulation
- With Chatter, the user attacks the target with sound waves of deafening chatter.
- Status Effect Inducement
- Mind Manipulation (This also confuses the target)
- Status Effect Inducement
- With Chatter, the user attacks the target with sound waves of deafening chatter.
- Absorption (With Oblivion Wing, the user absorbs the target's HP. The user's HP is restored by over half the damage taken by the target)
Grass Types
- Grass Type Moves
- Nature Manipulation
- Plant Manipulation (Plant Manipulation)
- Absorption
- With Absorb, a nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
- With Horn Leech, the user drains the target's energy with its horns. The user's HP is restored by up to half the damage taken by the target.
- With Matcha Gotcha, the user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target.
- Status Effect Inducement (This may also leave the target with a burn)
- With Mega Drain, a nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
- Acid Manipulation
- With Apple Acid, the user attacks the target with an acidic liquid created from tart apples.
- Statistics Reduction (This also lowers the target's Sp. Def stat)
- With Apple Acid, the user attacks the target with an acidic liquid created from tart apples.
- Penetration Damage
- With Branch Poke, the user attacks the target by poking it with a sharply pointed branch.
- With Leaf Blade, the user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit.
- With Leaf Tornado, the user attacks its target by encircling it in sharp leaves.
- Air Manipulation
- Statistics Reduction (This attack may also lower the target's accuracy)
- Air Manipulation
- With Needle Arm, the user attacks by wildly swinging its thorny arms.
- Status Effect Inducement (This may also make the target flinch)
- With Razor Leaf, sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit.
- Energy Projection
- With Chloroblast, the user launches its amassed chlorophyll to inflict damage on the target. This also damages the user.
- With Energy Ball, the user draws power from nature and fires it at the target.
- Statistics Reduction (This may also lower the target's Sp. Def stat)
- With Solar Beam, the user gathers light on the first turn, then blasts a bundled beam on the next turn.
- Explosion Manipulation
- Vibration Manipulation
- With Seed Flare, the user emits a shock wave from its body to attack its target.
- Statistics Reduction (This may also harshly lower the target's Sp. Def stat)
- With Seed Flare, the user emits a shock wave from its body to attack its target.
- Light Manipulation (With Solar Blade, the user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn)
- Nature Manipulation
Poison Types
- Poison Type Moves
- Poison Manipulation (Poison Manipulation)
- Acid Manipulation
- With Acid, opposing Pokémon are attacked with a spray of harsh acid.
- Statistics Reduction (This may also lower their Sp. Def stats)
- With Acid Spray, the user attacks by spitting fluid that works to melt the target.
- Statistics Reduction (This also harshly lowers the target's Sp. Def stat)
- With Acid, opposing Pokémon are attacked with a spray of harsh acid.
- Penetration Damage
- With Barb Barrage, the user launches countless toxic barbs to inflict damage.
- Poison Manipulation (This may also poison the target. This move's power is doubled if the target is already poisoned)
- With Cross Poison, a slashing attack with a poisonous blade that may also poison the target. This move has a heightened chance of landing a critical hit.
- With Dire Claw, the user lashes out at the target with ruinous claws, aiming to land a critical hit. This may also leave the target poisoned, paralyzed, or asleep.
- With Poison Fang, the user bites the target with toxic fangs.
- Poison Manipulation (This may also leave the target badly poisoned)
- With Poison Jab, the target is stabbed with a tentacle, an arm, or the like steeped in poison.
- Poison Manipulation (This may also poison the target)
- With Poison Sting, the user stabs the target with a poisonous stinger to inflict damage.
- Poison Manipulation (This may also poison the target)
- With Barb Barrage, the user launches countless toxic barbs to inflict damage.
- Fragrance Manipulation (With Belch, the user lets out a damaging belch at the target. The user must eat a held Berry to use this move)
- Earth Manipulation (With Clear Smog, the user attacks the target by throwing a clump of special mud. All stat changes are eliminated)
- Smoke Manipulation
- With Smog, the target is attacked with a discharge of filthy gases.
- Fragrance Manipulation
- Poison Manipulation (This may also poison the target)
- Fragrance Manipulation
- With Smog, the target is attacked with a discharge of filthy gases.
Electric Types
- Electric Type Moves
- Electricity Manipulation (Electricity Manipulation)
- Penetration Damage
- With Electro Drift, the user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit.
- With Thunder Fang, the user bites with electrified fangs.
- Status Effect Inducement (This may also make the target flinch or leave it with paralysis)
- Sound Manipulation (With Overdrive, the user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration)
- Absorption (With Parabolic Charge, the user attacks everything around it. The user's HP is restored by half the damage taken by those hit)
- Air Manipulation
- With Wildbolt Storm, the user summons a thunderous tempest and savagely attacks with lightning and wind.
- Paralysis Inducement (This may also leave opposing Pokémon with paralysis)
- With Wildbolt Storm, the user summons a thunderous tempest and savagely attacks with lightning and wind.
Ground Types
- Ground Type Moves
- Earth Manipulation (Earth Manipulation)
- Vibration Manipulation
- With Bulldoze, the user strikes everything around it by stomping down on the ground.
- Statistics Reduction (This lowers the Speed stats of those hit)
- With Earthquake, the user sets off an earthquake that strikes every Pokémon around it.
- With Magnitude, the user attacks everything around it with a ground-shaking quake. Its power varies.
- With Thousand Waves, the user attacks with a wave that crawls along the ground. Those it hits can't flee from battle.
- With Bulldoze, the user strikes everything around it by stomping down on the ground.
- Burrowing (With Dig, the user burrows into the ground on the first turn, then attacks on the next turn)
- Penetration Damage (With Drill Run, the user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit)
- Fire Manipulation
- With Earth Power, the user makes the ground under the target erupt with power.
- Statistics Reduction (This may also lower the target's Sp. Def stat)
- With Earth Power, the user makes the ground under the target erupt with power.
- Energy Projection (With Land's Wrath, the user gathers the energy of the land and focuses that power on opposing Pokémon to inflict damage)
- Temperature Manipulation
- With Sandsear Storm, the user attacks by wrapping opposing Pokémon in fierce winds and searingly hot sand.
- Air Manipulation
- Status Effect Inducement (This may also leave them with a burn)
- Air Manipulation
- With Scorching Sands, the user throws scorching sand at the target to attack.
- Status Effect Inducement (This may also leave the target with a burn)
- With Sandsear Storm, the user attacks by wrapping opposing Pokémon in fierce winds and searingly hot sand.
Rock Types
- Rock Type Moves
- Earth Manipulation (Earth Manipulation)
- Energy Projection (With Meteor Beam, the user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn)
- Penetration Damage
- With Mighty Cleave, the user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself.
- With Stone Axe, the user swings its stone axes at the target, aiming to land a critical hit. Stone splinters left behind by this attack float around the target.
- With Stone Edge, the user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
- Body Control (With Rollout, the user continually rolls into the target over five turns. This attack becomes more powerful each time it hits)
- Purification (With Salt Cure, the user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move)
Ice Types
- Ice Type Moves
- Ice Manipulation & Temperature Manipulation (Ice Manipulation & Cold Manipulation)
- Energy Projection
- With Aurora Beam, the target is hit with a rainbow-colored beam.
- Statistics Reduction (This may also lower the target's Attack stat)
- With Ice Beam, the target is struck with an icy-cold beam of energy.
- Status Effect Inducement (This may also leave the target frozen)
- With Aurora Beam, the target is hit with a rainbow-colored beam.
- Electricity Manipulation
- With Freeze Shock, the turn after using this move, the user hits the target with electrically charged ice to inflict damage.
- Paralysis Inducement (This may also leave the target with paralysis)
- With Freeze Shock, the turn after using this move, the user hits the target with electrically charged ice to inflict damage.
- Penetration Damage
- With Ice Fang, the user bites with cold-infused fangs.
- Status Effect Inducement (This may also make the target flinch or leave it frozen)
- With Icicle Crash, the user attacks by crashing large icicles onto the target.
- Status Effect Inducement (This may also make the target flinch)
- With Icicle Spear, the user attacks by launching sharp icicles at the target. This move hits two to five times in a row.
- With Ice Fang, the user bites with cold-infused fangs.
- Air Manipulation
- With Icy Wind, the user attacks with a gust of chilled air.
- Statistics Reduction (This also lowers the opposing Pokémon's Speed stats)
- With Icy Wind, the user attacks with a gust of chilled air.
Dragon Types
- Dragon Type Moves
- Sound Manipulation (With Clanging Scales, the user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user's Defense stat is lowered after the attack)
- Energy Projection
- With Core Enforcer, if the Pokémon damaged by this move have already used their moves that turn, this move eliminates the effects of those Pokémon's Abilities.
- With Dragon Energy, converting its life-force into power, the user attacks opposing Pokémon. The lower the user's HP, the lower the move's power.
- With Dragon Pulse, the target is attacked with a shock wave generated by the user's gaping mouth.
- With Dynamax Cannon, the user condenses energy within its body and unleashes that energy from its core to inflict damage. This move deals twice the damage if the target is Dynamaxed.
- With Eternabeam, this is Eternatus's most powerful attack in its original form. The user can't move on the next turn.
- Aura (With Devastating Drake, the user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move)
- Air Manipulation
- With Dragon Breath, the user exhales a mighty gust that inflicts damage.
- Paralysis Inducement (This may also leave the target with paralysis)
- With Twister, the user whips up a vicious tornado to tear at opposing Pokémon.
- Status Effect Inducement (This may also make them flinch)
- With Dragon Breath, the user exhales a mighty gust that inflicts damage.
- Penetration Damage (With Dragon Claw, the user slashes the target with huge, sharp claws to inflict damage)
- Light Manipulation
- With Fickle Beam, the user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power.
- With Nihil Light, the user attacks by unleashing a powerful light that defies all laws of nature, striking even Fairy types and ignoring any stat changes affecting its targets.
- Time Manipulation (With Roar of Time, the user blasts the target with power that distorts even time. The user can't move on the next turn)
- Spatial Manipulation (With Spacial Rend, the user tears the target along with the space around it. This move has a heightened chance of landing a critical hit)
Ghost Types
- Ghost Type Moves
- Spirit Manipulation (Spirit Manipulation)
- Sound Manipulation
- With Astonish, the user attacks the target by crying out in a startling fashion.
- Status Effect Inducement (This may also make the target flinch)
- With Astonish, the user attacks the target by crying out in a startling fashion.
- Emotion Manipulation
- With Bitter Malice, the user attacks the target with spine-chilling resentment.
- Statistics Reduction (This also lowers the target's Attack stat)
- With Bitter Malice, the user attacks the target with spine-chilling resentment.
- Fire Manipulation
- With Infernal Parade, the user attacks with myriad fireballs.
- Status Effect Inducement (This may also leave the target with a burn. This move's power is doubled if the target has a status condition)
- With Infernal Parade, the user attacks with myriad fireballs.
- Energy Projection (With Moongeist Beam, the user emits a sinister ray to attack the target. This move can be used on the target regardless of its Ability)
- Air Manipulation
- With Ominous Wind, the user blasts the target with a gust of repulsive wind.
- Statistics Amplification (This may also raise all the user's stats at once)
- With Ominous Wind, the user blasts the target with a gust of repulsive wind.
- Darkness Manipulation
- With Shadow Ball, the user attacks by hurling a shadowy blob at the target.
- Statistics Reduction (This may also lower the target's Sp. Def stat)
- With Shadow Claw, the user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
- With Shadow Sneak, the user extends its shadow and attacks the target from behind. This move always goes first.
- With Shadow Ball, the user attacks by hurling a shadowy blob at the target.
Steel Types
- Steel Type Moves
- Metal Manipulation (Steel Type)
- Penetration Damage
- With Behemoth Blade, the user wields a large, powerful sword using its whole body and cuts the target in a vigorous attack. This move deals twice the damage if the target is Dynamaxed.
- With Metal Claw, the target is raked with steel claws.
- Statistics Amplification (This may also boost the user's Attack stat)
- With Smart Strike, the user stabs the target with a sharp horn. This attack never misses.
- With Snap Trap, the user snares the target in a snap trap that inflicts damage for four to five turns.
- With Tachyon Cutter, the user attacks by launching particle blades at the target twice in a row. This attack never misses.
- Light Manipulation
- With Doom Desire, two turns after this move is used, a concentrated bundle of light blasts the target.
- With Flash Cannon, the user gathers all its light energy and releases it at once.
- Statistics Reduction (This may also lower the target's Sp. Def stat)
- Explosion Manipulation (With Magnet Bomb, the user launches steel bombs that stick to the target. This attack never misses)
- Counter (With Metal Burst, the user retaliates with much greater force against the opponent that last inflicted damage on it)
- Energy Projection
Resistances
Fire: Fire types are naturally resistant to fire type moves, grass type moves, ice type moves, bug type moves, steel type moves, and fairy type moves
- Water: Water Types are naturally resistant to fire type moves, water type moves, ice type moves, and steel type moves
- Electric: Electric Types are naturally resistant to electric type moves, flying type moves, and steel type moves
- Grass: Grass Types are naturally resistant to water type moves, electric type moves, grass type moves, and ground type moves
- Ice: Ice Types are naturally resistant to ice type moves
- Fighting: Fighting Types are naturally resistant to bug type moves, rock type moves, and dark type moves
- Poison: Poison Types are naturally resistant to grass type moves, fighting type moves, poison type moves, bug type moves, and fairy type moves
- Ground: Ground Types are naturallly resistant to posion type attacks and rock type attacks
- Flying: Flying Types are naturally resistant to grass type moves, fighting type moves, and bug type moves
- Psychic: Psychic Types are naturally resistant to fighting type moves and psychic type moves
- Bug: Bug Types are naturally resistant to grass type moves, fighting type moves and ground type moves
- Rock: Rock Types are naturally resistant to normal type moves, fire type moves, poison type moves, and flying type moves
- Ghost: Ghost Types are naturally resistant to poison type moves and bug type moves
- Dragon: Dragon Types are naturally resistant to fire type moves, water type moves, electric type moves, and grass type moves
- Dark: Dark Types are naturally resistant to ghost type moves and dark type moves
- Steel: Steel Types are naturally resistant to normal type moves, grass type moves, ice type moves, flying type moves, psychic type moves, bug type moves, rock type moves, dragon type moves, steel type moves, and fairy type moves
- Fairy: Fairy Types are naturally resistant to fighting type moves, bug type moves, and dark type moves
Weaknesses
- Type Weaknesses
- Normal Type Weaknesses: Normal Type attacks aren't very effective on rock types and steel types and have no effect on ghost types. As a normal type, it is weak to fighting type attacks.
- Fire Type Weaknesses: Fire Type attacks aren't very effective on other fire types, water types, rock types, and dragon types. As a fire type it is weak to water type attacks, ground type attacks, and rock type attacks.
- Water Type Weaknesses: Water Type moves are not very effective against other water types, grass types, and dragon types. As a water type, Crocit is weak to electric type attacks and grass type attacks.
- Electric Type Weaknesses: Electric Type moves are not very effective against other electric types, grass types, and dragon types and have no effect on ground types. As an electric type, it is weak to ground type attacks.
- Plant Type Weaknesses: Grass Type attacks aren't very effective on other grass types, fire types, poison types, dragon types, bug types, steel types, and flying types. As a grass type, it is weak to fire type attacks, ice type attacks, poison type attacks, flying type attacks and bug type attacks.
- Ice Type Weaknesses: Ice Type moves are not very effective against other ice types, fire types, water types, and steel types. As a ice type, it is weak to fire type attacks, fighting type attacks, rock type attacks, and steel type attacks.
- Fighting Type Weaknesses: Fighting Type moves are not very effect against poison types, flying types, psychic types, bug types, and fairy types. As a fighting type, it is weak to flying type attacks, psychic type attacks, and fairy type attacks.
- Poison Type Weaknesses: Poison Type moves are not very effective against other poison types, ground types, rock types, and ghost types and have no effect on steel types. As a poison type, it is weak to ground type attacks, and psychic type attacks.
- Ground Type Weaknesses: Ground Type moves are not very effective against grass types and bug types and cannot effect those flying in the air. As a ground type, it is weak to water type attacks, grass type attacks, and ice type attacks.
- Flying Type Weaknesses: Flying Type moves are not very effective against electric types, rock types, and steel types. As a flying type, it is weak to eletric type attacks, ice type attacks, and rock type attacks.
- Psychic Type Weaknesses Weaknesses: As a Psychic type, it is weak to bug type attacks, ghost type attacks, and dark type attacks. Psychic Type attacks have no real effect against other psychic types and steel types. Psychic Type moves cannot affect dark types.
- Bug Type Weaknesses: Bug Type moves are not very effective against fire types, fighting types, poison types, flying types, ghost types, steel types, and fairy types. As a bug type, it is weak to fire type attacks, flying type attacks, and rock type attacks.
- Rock Type Weaknesses: Rock Type moves are not very effective against fighting types, ground types, and steel types. As a rock type, it is weak to water type attacks, grass type attacks, fighting type attacks, ground type attacks, and steel type attacks.
- Ghost Type Weaknesses: Ghost Type moves are not very effective against dark types and have no effect on normal types. As a ghost type, it is weak to ghost type attacks and dark type attacks.
- Dragon Type Weaknesses: Dragon Type moves are not very effective against steel types and have no effect on fairy types. As a dragon type, it is weak to ice type attacks, dragon type attacks, and fairy type attacks.
- Dark Type Weaknesses: Dark Type moves are not very effective against other dark types, fighting types, and fairy types. As a dark type, it is weak to fighting type moves, bug type moves, and fairy type moves.
- Steel Type Weaknesses: Steel Type moves are not very effective against other steel types, fire types, water types, and electric types. As a steel type, it is weak to fire type attacks, fighting type attacks, and ground type attacks.
- Fairy Type Weaknesses: Fairy Type moves are not very effective against other fire types, poison types, and steel types. As a Fairy Type, it is weak to poison type attacks and steel type attacks.
Explanations
Status Effects
The following is an explanation of the various status effects of Pokémon
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