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Shantae
Background
Shantae is the eponymous protagonist of the Shantae series. A half-genie and the guardian of Scuttle Town. Shantae works tirelessly to thwart the plans of the nefarious lady-pirate, Risky Boots, or other forces threatening the town.
| This dropdown contains the synopsis of Shantae’s story. Read at your own risk as you may be spoiled otherwise! |
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In 1994, while Matt Bozon was still engaged to his future wife Erin, she had a sudden burst of inspiration after returning from her time as a camp counselor. She created the character Shantae, naming her after one of the campers. Later, Matt asked her what she would come up with if she were to design a video game character. She left the room, and when he followed after some time, he found her working on sketches of a character in dancing poses—Shantae. Matt was drawn to the idea and developed the lore and mythology surrounding her. Matt Bozon has given two different accounts regarding the origin of Shantae's signature Hair Whip. In one version, he mentioned that Erin had long hair at the time, and he would often get hit in the face whenever she turned around, which inspired the attack. In a later account, however, he stated that Erin's earliest sketches of Shantae already included the Hair Whip. An archived version of WayForward's website shows an earlier design for Shantae with a very different look—she was depicted as a brunette with a less manga-inspired style. The description from that era refers to her as a troubled genie born without magic, though she was still capable of using the Hair Whip. Her catchphrase, "Ret-2-Go," came from a friend of the Bozons who worked on the animation clean-up team for the Warner Bros. film The Iron Giant and would use the phrase to signal lunch breaks. It eventually made its way to the Shantae team and became her signature line. According to Matt Bozon, Shantae uses the phrase because she thinks it sounds cool, even though her friends actually find it irritating—though other characters in the series have also been known to use it. |
Appearance
General Description: Shantae is a professional belly dancer with a relatively thin yet curvy figure. She is rather short compared to some other characters in the game. She has olive or tan skin, blue eyes, and long purple hair tied back in a ponytail stem stalk.
Default Outfit: Sheer harem pants, a bra, and gold jewelry. This look is also known as the red bedlah attire and is the default look in every game, though it changes slightly between appearances.
Special Features: She has the ability to transform into many different things using her magical powers. She has also worn many different outfits depending on the adventure and circumstance.
Alternate Forms/Disguises: Shantae has multiple alternate forms and outfits throughout the series.
Personality
- Strong Sense of Justice: Shantae has a strong sense of justice that drives her to help people in need. She chases Risky Boots across the map to stop her plans and holds a strong enmity for her.
- Insecure and Self-Doubting Initially: Shantae is initially shy and afraid of citizens discovering she is a half-genie. She believes being only half-genie is not good enough. After being tricked by Risky and thwarting her plans, she overcomes her insecurity and comes to terms with these anxieties.
- Cares Deeply for Friends and Family: Shantae deeply cares for her adoptive uncle Mimic and friends Sky and Bolo. She gives up eternal peace in the Genie Realm to be with them. She considers Rottytops a friend despite Rotty's ambivalent attitude and claims about eating her brains.
- Grew More Confident in Risky's Revenge: Shantae becomes more confident, believing she is the only person able to stop Risky Boots. After losing her genie powers, she becomes much less self-assured. She is comforted by her friends, who promise to help protect Scuttle Town.
- Attachment to Risky in Pirate's Curse: Shantae forms a temporary alliance with Risky Boots to stop the Pirate Master. She asks if Risky could "join the good guys for once" and saves her life. She has low self-esteem tied to the loss of her magic. If she collects all dark magic and gets the true ending, she regains her magic and self-esteem.
- More Confident in Half-Genie Hero: Shantae is more confident after regaining her magic and becoming Guardian Genie again. She maintains enmity for Risky despite their alliance. She has a short fuse with time wasters like Hypno Baron and Squid Baron.
- Caught Up in Being a Hero: In Friends to the End DLC, Nega-Shantae appears as a chaotic evil version. After being restored, Shantae reveals she got caught up trying to be a hero to make up for her human half and forgot she could rely on others.
- Determined in Seven Sirens: Shantae is determined to help those in need, even if it means putting herself in harm's way. She ventures into the island's underground terrain to free the other Half-Genies despite her allies forbidding her to protect her.
Relationships
Shantae's Parents
Throughout the series, it is mentioned multiple times that Shantae has no knowledge of her parents' identities, aside from the fact that her mother was a genie. She shows a willingness to embrace her genie heritage, hoping it will bring her closer to her mother, but she ultimately turns down the offer to remain in the Genie Realm at the end of the first game. By the conclusion of Risky's Revenge, she is shown feeling sorrowful over becoming even more distant from her half-genie nature—and from her mother—after losing her magical abilities.
In Pirate's Curse, it is strongly suggested that the mysterious Warrior she encounters in the Village of Lost Souls is actually the spirit of her father. According to the implications, he ventured into the land of the dead in search of his daughter and never returned. Neither Shantae nor the Warrior himself appear to recognize the possible connection.
General Information
Name: Shantae, Nega-Shantae
Origin: Shantae
Gender: Female
Age: At least 18
Classification: Daughter of the Genies
Species: Half-Genie/Half-Human
Occupation: Guardian Genie of Scuttle Town, Belly Dancer, Ninja, Officer
Status: Alive
Alignment: Lawful Good (Shantae typically follows the rules of Sequin Land, and always attempts to do the right thing. She's even a police officer to capture criminals. That being said, she has gone against the mayor and her uncle every now and then, albeit it was done with good intent). Neutral Evil as Nega-Shantae (Feels no remorse after being corrupted and laughs at seeing the people she generally cared for before get hurt)
Codex Statistics
Key: Shantae - Risky's Revenge | Pirate's Curse | Half-Genie Hero - Seven Sirens | Nega-Shantae (Half-Genie Hero)
Tier: High 8-C | At least High 8-C | 7-A, likely Far Higher | 7-A likely Far Higher
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Large Building level (Should be considerably higher than non-fighters such as Techno Baron, who survived a missile that was meant to destroy Scuttle Town's palace) | At least Large Building level (Vastly superior to The Pirate Master, who was stated by Risky Boots to be able to destroy all of Sequin Land. Defeated Risky Boots, Cacklebats, and Nega-Shantae, whom all use dark magic as a power source) | Metropolis level (Can use quake dance to shift the very earth and deal significant damage to enemies with it being noted that its a power that can move mountains with the fiery fury of the earth's core[1], which would get these results), likely Far Higher (It was later stated that the only way for Shantae to stop it was to destroy the Genie Realm, which she actually does so in the bad ending if the Magic Polarizer is never gained. The Genie Realm is another realm that's displayed to have its own space and stars. Additionally, it's also regarded as another world in comparison to the Mortal World. Though the exact method she did this is heavily unknown and left vague) | Metropolis level, likely Far Higher (Stated to be growing stronger as time passes. With her incomplete power, she's stronger than Sky, Bolo, and Rottytops, who all can defeat the same bosses Shantae has fought. It was stated that with her full power, she can easily defeat the mentioned three with just a thought)
Durability: At least Large Building level (Superior to Techno Baron) | At least Large Building level (Can survive attacks from the Pirate Master) | Metropolis level, likely Far Higher. Higher with Crab Shell, Bikini Armor, HP Saver, and Monster Cards | Metropolis level, likely Far Higher. Higher with Crab Shell and Bikini Armor
Striking Strength: At least Large Building Class | At least Large Building Class | Metropolis Class, likely Far Higher | Metropolis Class, likely Far Higher
Lifting Strength: Class 5 (Shantae can carry a cannon with three cannonballs inside in a weakened state) | Class 5 | Class 5 | Class 5
Travel Speed: Supersonic (Can create afterimages. Outran cannons and gunfire) | Supersonic Higher with Risky's Boots | Supersonic | Supersonic
Attack Speed: At least Supersonic | At least Supersonic | At least Supersonic | At least Supersonic
Reaction Speed: At least Supersonic | At least Supersonic | At least Supersonic | At least Supersonic
Stamina: Superhuman (Shantae can fight and travel from town to town on foot, spanning multiple days with no signs of exhaustion. Capable of traveling through various locations on foot while fighting various enemies such as the Tinkerslug, Giga Mermaid, Wilbur, Ammo Baron, Squid Baron, Hypno Baron, Risky Boots, and the Dynamo within a single day multiple times. Defeated all of Seven Sirens in a single day, which have given full genies a hard time back then) | Superhuman | Superhuman | Superhuman
Range: Standard Melee to Extended Melee with standard attacks. Hundreds of Meters with magic. Universal with the Magic Polarizer
Intelligence: Gifted Intelligence (Shantae is a skilled hand to hand fighter, able to fight against threats whom took an entire genie army to stop. Shantae was also able to fight against other genies, who are considered to be one of the more powerful beings in Shantae. She's also able to learn how to use a variety of weapons with no practice, such as pistols, cannons, scimitars, katanas, and ninja stars. She's also a skilled police officer, ninja, and belly dancer. Shantae's skill was enough to impress the entire Genie Realm, offering her to be a full genie. Even when Shantae lost her magic, she's still capable of going through adventures on her own and adapting without them. Shantae also studies the Sequin Land laws. Fixed a broken windmill easily)
Superhuman Physical Characteristics, Human Achievements (Shantae is a skilled belly dancer, officer, and ninja), Acrobatics (Can preform multiple flips and spins mid-air), Multilingualism (Understood what the Lobster Siren was saying), Martial Arts (Shantae can fight hand to hand with Fighters Gear. Stated to train with Bolo), Afterimage Creation (Shantae can create afterimages by movement alone), Save and Load & Regeneration (Low-Godly; Shantae can save her previous events and load back from them in the case she ends up getting a game over. She can also use 1-Ups to come back from complete destruction), Weapon Usage (Skilled in using pistols, scimitars, cannons, katanas, and ninja stars), Accelerated Development (Initially got easily defeated by the Steam Powered Oceanic Tinker Tub, only to defeat it later at full power. Implied to have gotten better since the events of the first game. Trained with Bolo after Risky's Revenge), Multiple Jumps (She can double jump mid-air), Petrification & Soul Manipulation ( Shantae can petrify others with the petrification spell she learnt, which can remove the victim's soul), Attack Reflection (Shantae can send back projectiles with her hair), Non-Standard Interaction (Can kill ghosts and interact with souls), Stealth Mastery (Can sneak around the Tan Line Temple without getting caught), Resurrection (If Shantae were to die, she can always leave the Village of Lost Souls to come back, a place people go to when they die. She can also use 1-Ups to come back), Power Modification, Purification, Power Absorption (Shantae can turn her dark magic back into light magic and absorb it back. Initially fell victim to getting her magic turning evil, but was able to overcome it later and reverse it back), Dream Manipulation & Limited Precognition (Shantae has the ability to dream whenever she will soon be in danger), Cloth Manipulation (Can swap her clothing out of nowhere), Breaking the Fourth Wall (Can have 4th wall interactions with Squid Baron), Enhanced Senses (Shantae was able to sense the Tinkerslug heading her way), Surface Scaling (Can stick onto walls), Magnetism Manipulation (Her dancing pulls in any nearby item towards her), Limited Instinctive Reaction & Supernatural Resilience (With the Auto-Potion, Shantae can use a potion immediately after having no health left), Explosion Manipulation (Whenever Shantae defeats a boss, they explode. Death animations have been acknowledged to happen within the past), Dimensional Travel (Shantae can get hit by her blocks out of the screen and come back from it. Due to death animations being canon, this would be included)
Curse Manipulation, Corruption, Petrification, Metaphysics Manipulation (Soul Manipulation) and Mind Manipulation (Unaffected by the pirate curse, which can use dark magic to corrupt, turn people into stone while removing their souls, or control the minds of others when using his weapons. After reversing her magic back to good, she was unaffected by the Dynamo turning everyone's magic evil within the Genie Realm), Disease Manipulation (Can take attacks from zombies and stay human), Heat (Shantae can be around lava just fine), Cold Temperature (Can navigate through snowy areas with little wear to keep warm), Memory Manipulation (Unaffected by Wilbur eating the memories of everyone in Scuttle Town)
Same as before, Transformation (Can transform into various animals, creatures, and other things), Size Manipulation (Her transformations can vary in size), Teleportation (With the Warp Dance. She can also teleport without dances or with Ninja Vanish), Healing (With Heal Dance, Revive Dance, and Super Revive Dance), Fire Manipulation (With Fireball, Spitfire, Triple Fireball, and Flamethrower), Weapon Creation (Shantae can create Pike Balls, Super Pike Balls, Mega Pike Balls, Scimitars, Ninja Stars, Beach Balls, Boomerangs, Homing Rockets, and Super Balls to attack with), Homing Attack (With Homing Rockets) Creation (Can create sheep), Electricity Manipulation (With Storm Puff, Mega Puff, and Super Mega Puff), Explosion Manipulation (With Crush Puff, Mega Puff, Explosion Dance, and Homing Rockets), Magnetism Manipulation (Shantae can attract nearby items with Attract Magic), Wish Granting (Shantae's magic can grant wishes), Statistics Amplification (Shantae can make her power and speed twice as powerful), Forcefield Creation, Absorption, Attack Reflection, & Invulnerability (Shantae can create bubbles that can absorb/reflect projectiles, or make her invulnerable), Flight (With her bubble and cloud)
Surface Scaling (With the Monkey, Spider, Tinkerbat, and Newt Fusion forms ), Energy Manipulation & Invulnerability (With Monkey Bullet and Newt Fusion), Thread Manipulation (Shoots webs as a spider), Poison Manipulation (Spits out venom as a spider), Flight (With the Harpy and Tinkerbat forms. The Octo Fusion provides two extra ink jumps), Aquatic Breathing (With the Mermaid, Crab, and Frog Fusion forms), Water Manipulation (Can create waterfalls with her Crab form), Explosion Manipulation (With Mermaid Bubble), Enhanced Senses (With the Bat form's sonar), Darkness Manipulation (With the Bat form, she can make a room full of lava become dark), Burrowing (With the Gastro Fusion)
Extrasensory Perception & Intangibility Negation (The Seer Dance reveals invisible objects and enemies, allowing those objects to be interacted with), Healing (The Refresh Dance restores Shantae's health), Holy Manipulation (The Refresh Dance defeats undead enemies), Plant Manipulation (The Refresh Dance can bring plants to life), Purification (The Refresh Dance can purify poisoned water), Resurrection (The Refresh Dance can restore undead beings), Mortality Manipulation (The Refresh Dance can bring objects to life), Electricity Manipulation (The Spark Dance shocks everyone with electricity), Earth Manipulation & Vibration Manipulation (The Quake Dance creates a powerful earthquake to harm all enemies with)
Same as before, Portal Creation & Battlefield Removal (Created a portal with her dark magic that can take people inside), Accelerated Development (Stated to be growing stronger as time passes). Within the Nightmare Realm, she gets the following: Teleportation & Battlefield Removal (Can freely teleport anywhere she wants to and teleport people away to various places she created), Reality Warping, Creation, & Memory Manipulation (Nega-Shantae has free control over her Nightmare Realm, being able to recreate any of her memories to trap people in and fight her memories)
Healing (With Vials, Potions, and various foods. The Auto-Potion passively heals Shantae to full health once at zero hearts), Invisibility & Intangibility (With Vanish Cream), Electricity Manipulation (With Storm Puffs), Glyph Creation (With Float Muffins), Teleportation (With Exit Candy), Fire Manipulation (With Flash Bolts and Fireballs), Duplication (With Twin Mints and Greedy Jars), Elemental Manipulation (With the Elemental Stones), Water Manipulation (With the Dribble Stone), Heat Manipulation (With the Sizzle Stone), Ice Manipulation (With the Twinkle Stone), Earth Manipulation (With the Golem Stone), Explosion Manipulation (With Plastic Explosives), Power Nullification, Absorption, Vacuum Manipulation, & Fragrance Manipulation (The Lamp drains magic from others, as well as suck in items and other air), Limited Flight (With Risky's Hat), Invulnerability & Damage Boost (With Risky's Boots, Shantae can become invulnerable while dealing more damage the more things she hits), Statistics Amplification (With Monster Milk, Super Monster Milk, and Shampoo to increase damage. Silky Cream increases attack speed. Her Magic Bracelet reduces magic usage in half. Her Magic Tiara never lets her run out of magic. Bikini Armor reduces damage taken in half. Metronome increases Shantae's dancing speed. HP Saver decreases damage taken by 25%. MP Saver reduces cost of magic usage), Forcefield Creation (With the Bubble Shield, which absorbs projectiles), Enhanced Senses (Can see through objects with the X-Ray Glasses), Summoning (Can summon Wrench and Sky with the Bird Whistle), Transmutation (With the Red and Green Stones, Shantae can turn red gems into hearts, and green gems into magic), Purification & Power Modification (With the Magic Polarizer, Shantae can reverse any dark magic into light magic), Battlefield Removal & Technological Manipulation (With her Siren Helmet, she can use blocks to hit people out of the screen), Fusionism (With Fusion Stones, which lets Shantae combine her magic with others)
Statistics Amplification (The Bat card decreases the cost of Boomerang magic by 33%. The Crab card double's Shantae's crawling speed. The Tree Troll card makes the Super Ball deal more damage. The Slime Wiz card doubles the Super Ball projectile speed. The Siren Man card doubles the swim speed of Sea Frog. Archer reduces the cost of Homing Rocket magic by 33%. The Dragon Head card doubles the damage of the Tortoise Stomp. The Snake card allows Shantae to climb vines twice as fast. The Eagle Man Bomber card doubles the magic of the boomerang. The Froglips card doubles the damage of Fireball magic. The Naga card reduces Fireball magic by 33%. The Scorpgal card reduces the cost of Pike Ball magic by up to 40%. The Scorpman card increases the damage dealt with Quake Dance. The Bone Fish card doubles the attack speed of the Boomerang magic. The Mermaid card doubles Shantae's swim speed. The Jumping Frog card reduces the cost of Shield magic up to 50%. The Jellyfish card allows Shantae to harm Pincher enemies; enemies she couldn't harm previously. The Lobster Jogger increases the range of the attract magic. The Ceiling Bug card doubles the attack speed of the Homing Rocket. The Wall Dasger card increases the damage dealt with Newt Dash. The Circus Squid card reduces the cost of Spark Dance by 40%. The Rag and Bones card doubles the hearts healed with Refresh Dance. The Siren Soldier reduces of the cost of Quake Dance by 40%. The Rocket Archer card doubles the damage dealt by the Homing Rocket. The Metal Slag card reduces the cost of Super Ball magic by 33%. The Muckman card makes food heal 50% more hearts. The Phase Wall Dasher card increases the distance of Newt Dash by 66%. The Spider card doubles the climbing speed for Newt Dash. The Dirt Crawler card increases the drill speed of Gastro Drill by 150%. The Ghost Eye card lowers the cost of Seer Dance by 40%. The Spectre card allows Refresh Dance to deal 4x more damage to undead enemies. The Skeleton Knight card doubles the charge speed of the Tortoise Bash. The Sickly Silverfish card lowers the cost of Refresh Dance by 40%. The Batgirl card increases the damage dealt with the Spark Dance. The Water Lily Siren increases the damage dealt with Shantae's hair. The Tubeworm Siren card doubles the damage dealt by the Tortoise Bash. The Angler Fish Siren card doubles the speed of Newt Dash. The Octo Siren card doubles the damage dealt by Pike Ball magic. The Empress card reduces damage taken), Transmutation (The Slime card allows Shantae to convert green gems into magic when hitting them. The Orc card converts red gems into heart pickups when hitting them), Healing (The Coral Siren card slowly regenerates Shantae's magic).
Resistance to Piercing Damage (The Cactus card allows for Shantae to be immune to damage taken by spikes)
Pike Ball, Auto-Potion, Bubble
Notable Techniques/Items
Shantae's Half-genie nature gives her several magic abilities.
- Hair Whip (aka Ponytail Whip) - Shantae's trademark and default move. Shantae can use her long purple ponytail hair as a weapon, cracking it like a whip by shaking her head. It was revealed in Shantae: Risky's Revenge that this skill is not a by-product of her genie half, as she is able to use this ability after her powers are removed. It's possible that this skill is a product of her own magic not tied to her genie side, or may have come from her father.
- Magical Belly Dances - Shantae can use her ability to belly dance to cause various kinds of magical effects, most notably teleportation and transformation. Although her dancing style is certainly mostly fanciful, similarities have been noted with the Turkish Oryantal Dans style of belly dance.
- Transformation - Shantae can transform into many forms such as a monkey, elephant, spider, harpy, mermaid, and Tinkerbat once she's learned the correct dance from a Guardian Genie, Magic Fountain or in the case of the Tinkerbat dance by buying the sequence from a man in Bandit Town.
- Magic spells and magic items - Shantae can use various kinds of magic spells and items that are bought at shops. The magic properties of these items are apparently not tied to Shantae's genie powers, as she retains the ability to use them even after her powers are taken away in Risky's Revenge.
- Fighter Moves - Having received training from Bolo and through upgrades in the shop, Shantae can perform various martial arts techniques such as Back-dashes, Recoveries and several types of kick attacks (Power Kick, Drill Kick, Uppercut Kick)
- Costumes - Shantae has different outfits she can wear that change her stats and abilities.
- Fusion Dances - During the events of Shantae and the Seven Sirens, Shantae is able to use "Fusion Stones" to borrow the power of the other half-genies after rescuing them. By doing so, Shantae gains four new dances: Seer Dance (From Plink), Refresh Dance (From Vera), Spark Dance (From Zapple) and Quake Dance (From Harmony).
Monkey

The monkey is the first form Shantae learns in Shantae (Dribble Fountain), Shantae: Risky's Revenge (Squid Baron's Labyrinth) and Shantae: Half-Genie Hero (Main Street). It is a small, fast form that allows her to climb walls and perform wall jumps, and move quickly through narrow passages. When the monkey touches a wall while in mid-air, she can be made to climb it by pressing up or down, or wall jump off of it.
The Monkey Claw allows the monkey to attack. The Monkey Bullet allows the monkey to spring off of a wall horizontally like a bullet, which functions as both an attack and a way to reach new areas. The dance sequence in Shantae is down} & right, and in Risky's Revenge it's dance pose #1.
In the WarioWare: D.I.Y. microgame Shantae NAB!, Shantae is for some reason stuck in her monkey form and can only return to her normal form by catching a gem bouncing on the ground.
Elephant

The Elephant form is the second form she receives in both Shantae (Golem Mine) and Shantae: Risky's Revenge (Tangle Forest Cave). The elephant is large, slow moving, and can barely jump, but her charge can instantly destroy certain rocks, walls, and creatures (such as Stone Golems). It is the only normal form to come with an attack.
The Elephant Tote/Elephant Stomp allows her to perform the stomp move, a downward attack while in mid-air Down + B. The dance sequence in Shantae is down & left, and in Risky's Revenge it's dance pose #2.
In Half-Genie Hero, it is gained for clearing Tassel Town. This form's large size allows it to withstand sand storms.
Spider

The Spider is the third form she acquires in Shantae (Cackle Mound). It allows for wall-crawling like the Monkey, but on background walls rather than walls in the foreground.
Spider Venom allows her to attack. The dance sequence is down A.
In Half-Genie Hero, the Spider Form returns with a new look that resembles the mythical "Arachne", rather than an actual spider. It is an optional form found in Tassel Town, and is changed to having the ability to crawl on the ceiling after doing a double jump or jumping in mid-air. She is also able to spit spider venom like in Shantae. However, the form was originally planned to also climb up webs, fire webbing to wrap up her foes and drain health from the wrapped enemies. This transformation is the only one that can duck. It is also the only returning form to go from being a required form to being optional.
Harpy

The Harpy is the fourth and final form found in Shantae (Twinkle Palace). She can fly through the air, allowing access to all remaining areas, but cannot crouch or crawl.
The Harpy Talon allows her to attack with claws. The dance sequence is down & B.
In Half-Genie Hero, it is gained for clearing Hypno Baron's Castle. Repeatedly tapping the jump button allows Shantae to fly, and collecting the Harpy Talon allows Shantae to attack with feather projectiles. As a compensating drawback for the freedom of movement, this form has high horizontal inertia and is unable to glide, making it hard to navigate obstacles with precision.
Tinkerbat

The Tinkerbat is an optional secret form in Shantae (Advanced Genies! (500 gems)) in Bandit Town, available only if the game is played on a Game Boy Advance (or through Debug Mode). She can climb on walls and background surfaces, wall jump, and charge with a battering ram (by pressing Down + B), combining the functionality of the Monkey, Spider, and Elephant. She also has a cutlass which swings in a wide arc, attacking enemies above and below. She also has an amusing run animation that suggests insane panic. Because of her variety of abilities, the Tinkerbat is the best general-purpose form and is highly recommended as it reduces the amount of transformation during exploration. The main drawback is that despite her small size, the Tinkerbat cannot crawl through narrow spaces, requiring the player to revert back to Shantae form every so often. The dance sequence is down, up, up.
In Half-Genie Hero the Tinkerbat returns as exclusive DLC for backers who contributed $55 or more to the Kickstarter campaign (but was later made available to all players in the game's Ultimate Edition). This form attacks with a sword and can hover for a short time using the jump button. To obtain it, Shantae needs to purchase the Dryad Dance from Tuki, then trade it for the Tinkerbat dance.
Introduced in Risky's Revenge
Mermaid

The Mermaid is the third and final form she acquires in Shantae: Risky's Revenge (Hypno Tower). She can swim (Up, Down, Left, Right) in this form and submerge below the surface, allowing her to discover new areas that she can't even begin to reach in her normal form.
With the Mermaid Bubble she can fire bubble projectiles that can destroy rocks that block her path. The dance pose is #3. Not surprisingly, the Mermaid form is useless on land, as Shantae can barely move and jump on her fins and hands.
In Half-Genie Hero, it is found in Mermaid Falls. Certain enemies won't attack this form, and will help attack other enemies when Shantae uses Mermaid Bubble.
Introduced in Half-Genie Hero
Crab

The Crab is a new form rewarded to Shantae for clearing Mermaid Falls in Half-Genie Hero. In this form, Shantae gains the ability to freely move along surfaces under water and descend slowly like a parachute in open water. Shantae also gains the ability to tuck into her shell when on a surface and is invulnerable in this state. Because this form is small, it can go through gaps the Mermaid form cannot pass. Gaining the Crab Claw lets this form attack and snip certain obstacles.
It was originally planned to appear in Risky Revolution. Back then, it was supposed to be able to run and drop in the water like a parachute (much like in Half-Genie Hero), allowing Shantae to reach more underwater places. This ability was supposed to become useless further in the game, as it would be outclassed when Shantae gained the Mermaid Form.
Bat

An optional new form introduced in Half-Genie Hero that is found in Mermaid Falls. This form only allows Shantae to fly horizontally, but it does not need the repeated pressing of the jump button to fly like the Harpy form, and is more stable to control. It can also fit into small gaps. Gaining the Bat Sonar lets you see in the dark within a short radius.
Mouse

A new form introduced in Half-Genie Hero that Shantae receives for clearing Cape Crustacean. This form allows Shantae to enter very small, maze-like passageways. Gaining the Mouse Bite lets this form attack.
Dryad

An optional new form introduced in Half-Genie Hero which is bought from Tuki for 100 gems. This form allows Shantae to produce up to three Oranges at a time in exchange for magic. This form can't move or attack, but is completely invulnerable.
Blobfish

An optional new form introduced in Half-Genie Hero, it is gained from trading the Obliterate Dance with Tuki, which costs 300 gems. This form has Shantae continuously bounce around as a blobfish. The bouncing damages enemies but one wrong move and Shantae takes damage instead. It is not considered a water-based form for the purpose of the Waterfall Relic, despite being a sea creature.
Gemjug

An optional new form introduced in Half-Genie Hero, it is gained from trading the Warp Dance with Tuki, which is bought from her for 200 gems. This form lets Shantae produce Gems in exchange for magic. Like the Dryad form, it cannot move or attack but is invulnerable.
Sophia III

An optional new form introduced in Half-Genie Hero, it is gained from trading the Super Revive Dance with Tuki. It is a reference to the Sophia 3rd vehicle from the Blaster Master series. This form moves at double speed (like the Monkey) and can fire blasts of energy either forward or upwards at a high rate.
| Image | Name | Animal | Description |
|---|---|---|---|
| Newt Fusion | Dash Newt | The Newt Fusion coin is given to Shantae by Plink after rescuing her from Water Lily's Den. As a Dash Newt, Shantae can zip through the air, stick to and climb up or down walls. It's basically a re-skinned Monkey Form. | |
| Gastro Fusion | Gastro Drill | The Gastro Fusion coin is received from Vera after she is rescued from Coral Mine, and it allows Shantae to transform into a Gastro Drill. Using the Gastro Fusion, Shantae can dig through soft dirt to reach new areas. | |
| Tortoise Fusion | Bonker Tortoise | The Tortoise Fusion coin is given to Shantae by Zapple after rescuing her from Sea Vent Lab, and gives her the power to transform into a Bonker Tortoise. With this form Shantae gains a spin attack and a stomp attack, both of which can break through rocks. It has similar powers to the Elephant Form in other games, although it moves much faster. | |
| Frog Fusion | Sea Frog |
The Frog Fusion coin is given to Shantae by Harmony after rescuing her from the Boiler, and it allows her to become a Sea Frog. As a Sea Frog, Shantae can swim through water at low or high speeds. It sits in a middle ground between her Mermaid and Crab Forms, allowing for a full range of underwater movement while still being able to fit into small gaps. | |
| Octo Fusion | Jet Octo | The Octo Fusion coin is given to Shantae after Fillin reveals her true self as Rotty once she is saved from the Squid Pit. The Jet Octo form allows Shantae to boost through the air on jets of ink vapor, effectively giving her a double and triple jump. Essentially, it's an organic version of the Cannon from Shantae and the Pirate's Curse. |
Seer Dance

The Seer Dance is the first dance obtained by Shantae when her magic is combined with Plink's through the use of a Fusion Stone, which she receives as a reward from the head scientist of the Metal Fish crew. This dance allows Shantae to seek out hidden pathways and items, and it reveals invisible enemies.
Refresh Dance

The Refresh Dance is the second dance obtained by Shantae when combining her magic with Vera's upon returning her Lucky Amulet, which contains a Fusion Stone. This dance revitalizes plants, people, and undead enemies. It also allows Shantae to heal at any time.
Spark Dance

When Shantae collects the Ghost Elder's Fusion Stone and combines her magic with Zapple, she gains the Spark Dance. This dance powers machines and attacks enemies with a barrage of electricity. She resembles an electric eel in this form.
Quake Dance

When Shantae collects the Ghost Genie's Fusion Stone and combines her magic with Harmony, she gains the Quake Dance. This dance creates an earthquake around Shantae, which can open blocked pathways, reveal hidden statues, unearth treasure, and deal massive damage to enemies.
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Magic LampFirst seen in Risky's Revenge, used by Risky Boots to steal Shantae's Genie Half. Used in this game to capture the Dark Magic. Dark MagicCan be found by defeating cursed CackleBats. There are 20 of them in the game. Heart SquidsThere are 32 of them in the game. Four of them can be forged into a new Heart Holder. Island MapsFound at the end of each Den of Evil, given by a Tinkerbat. They are mandatory to progress in the game as they reveal the next island. Court SummonsRecieved after defeating the Ammo Baron at the start of the game. Library CardBelongs to Sky. Required to get past the Town Guard since Shantae is currently placed on house arrest. Can be returned to Sky for 100 gems afterwards. Palace KeyRecieved from Bolo. Needed to get into the Sequin Land Palace. RingRecieved from the old man on Saliva Island. Required to activate statues on the island. Ham StinkAccquired from Twitch and Vinegar's lunch. Required to wake the Giga Lummox. Petrify SpellRequired to reach the Spittle Maze. Travel BrochureDropped in the Royal Sewers underneath Sequin Land Palace. Risky's Pistol is required to reach it. Squid OilRecieved from Squid Baron after Shantae gives him the Travel Brochure. Required to fix Poe's wagon on Spiderweb Island. Shrunken HeadRecieved from Poe after Shantae fixes the wagon. It's required to get into the Cackle Mound. X-Ray GlassesRecieved from Squid Baron after Shantae cheers him up on Tan Line Island. Mummy SketchesThere are 3 of them, hidden in sarchophogi. The X-Ray glasses are needed to see the sketches, as Shantae refuses to open them. One is in Scuttle Town, one on Saliva Island and one on Tan Line Island. Once all three are found, they reveal the code to enter Tan Line Temple. Golden PickaxeRecieved for enduring the Tan Line Temple. Grants access to the Lost Catacombs. Death MaskFound on Spiderweb Island after Shantae gets the Scimitar upgrade. Allows entrance into the Village of Lost Souls, and can be traded to Abner for a Pirate Flare afterwards. Gamer CoinsThree coins (red, green, and blue) found in the Village of Lost Souls. All three must be found and given to the Gamers in order to get the Locket. LocketBelongs to the mysterious girl in the Village of Lost Souls. Shantae must give it to her in order to get the Hopeful Flame. Hopeful FlameSummons the Warrior when used in the fire pit at the top of the Village of Lost Souls. Manly MuskUsed to get into the Oubliette of Suffering. Joe's SoulThe lost soul of Barracuda Joe, found in the Village of the Lost Souls. Giving this soul back to him will undo the petrify spell. Enchanted BladeThe lost blade of Bran-Son, found on Tan Line Island. Risky's Boots are needed to get it. Targeting ModuleReceived from Bolo up in Propeller Town. Required to get into the Abandoned Factory. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Other
Standard Tactics: Shantae will generally use her hair whip and magic to her advantage. Additionally, if she's equipped with an item, she won't hesitate to use them.
Weaknesses: It's arguable that Shantae might have limited amounts of magic, however it is stated that her magic is a restless source of energy, which likely means the magic meter are just purely ludonarrative dissonance. Her defense is reduced by half in her Dancer suit. Shantae's movement is limited with the Space Patrol suit as she cannot crouch in it, and it doesn't allow her to swim.
Battle Records
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References
- ↑ The Art of Shantae, Page 212
Versus Threads
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