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Soulsborne

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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Prepare to die.
~ Series' slogan

Background

Soulsborne is an umbrella term used to describe a collection of action role-playing games developed by FromSoftware, primarily directed or overseen by Hidetaka Miyazaki. The series began with the release of Demon's Souls in 2009, laying the groundwork for the studio's distinct gameplay and worldbuilding approach. It was followed by the critically acclaimed Dark Souls trilogy, which expanded upon its predecessor’s mechanics and themes with a focus on interconnected worlds, cryptic lore, and punishing difficulty.

Following the success of Dark Souls, FromSoftware released Bloodborne in 2015, a spiritual successor that shifted the tone toward Gothic and cosmic horror. In 2019, Sekiro: Shadows Die Twice introduced a more focused, fast-paced combat system and a feudal Japanese setting. Elden Ring, released in 2022, marked the latest evolution of the formula—offering a massive open-world experience that retained the series’ trademark challenge and obscure storytelling, with worldbuilding contributions from author George R. R. Martin. With the most recent announced game being The Duskbloods, which appears to be a spiritual successor to Bloodborne.

Though each game is set in its own narrative universe, they share similar gameplay elements, such as third-person action, intricate level design, ambiguous lore, and thematic motifs centered around death, decay, and cycles of rebirth. Collectively, these titles are often grouped as the "Soulsborne" or "Soulsbornekiro" games due to their philosophical and mechanical lineage.

General Information

Official Date:

  • Demon's Souls: February 5, 2009
  • Dark Souls: September 22, 2011
  • Dark Souls II: March 11, 2014
  • Bloodborne: March 24, 2015
  • Dark Souls III: March 24, 2016
  • Sekiro: Shadows Die Twice: March 22, 2019
  • Elden Ring: February 25, 2022
  • The Duskbloods: 2026

Company: FromSoftware (with publishers including Sony Computer Entertainment, Bandai Namco Entertainment, Activision)

Creator: Hidetaka Miyazaki, FromSoftware

Genre

  • Demon's Souls: Action role-playing
  • Dark Souls: Action role-playing
  • Bloodborne: Action role-playing, Cosmic Horror, Lovecraftian Horror
  • Sekiro: Shadows Die Twice: Action-Adventure, Stealth
  • Elden Ring: Action role-playing

Cosmology: Multiverse (Each game features its own setting with loosely comparable metaphysical frameworks. Dark Souls and Elden Ring depict cyclical universes governed by metaphysical forces (Fire, Elden Ring, etc.). Bloodborne explores layered dream realms and eldritch dimensions. Sekiro focuses more on divine resurrection and immortality within a grounded mythical setting. The series as a whole leans toward low-to-mid multiverse scaling depending on interpretation)

Number of Series: 6 (Demon's Souls, Dark Souls, Bloodborne, Sekiro: Shadows Die Twice, Elden Ring, The Duskbloods)

Number of Games

  • Demon's Souls: 1 game
  • Dark Souls: 3 games
  • Bloodborne: 1 game
  • Sekiro: Shadows Die Twice: 1 game
  • Elden Ring: 1 game (with DLC)
  • The Duskbloods: 1 game

Status: Ongoing (Their latest game is The Duskbloods)

Sales:

Reception: Universally praised for challenging gameplay, worldbuilding, and innovation. Dark Souls and Elden Ring are particularly acclaimed as genre-defining. Bloodborne is noted for its visual design and cosmic horror, while Sekiro was awarded Game of the Year in 2019.

Power of the Verse

The Soulsborne verse is home to a wide range of supernatural powers, as well as entities of immense strength and influence. Each game within the franchise, while often set in its own self-contained universe, presents superhuman levels of strength and have large monsters, dragons, and lovecraftian eldritch beings.

Key characters such as the Chosen Undead (Dark Souls), the Ashen One (Dark Souls III), the Hunter (Bloodborne), and the Tarnished (Elden Ring) possess immense physical and metaphysical abilities, including the power to come back from death, absorb souls, and challenge higher beings. These characters often engage with entities that transcend mortal understanding, such as gods, Great Ones, and eldritch beings, whose powers extend beyond the natural laws of time, space, and existence itself.

There are also beings like Wolf (Sekiro: Shadows Die Twice) an immortal that cannot be truly killed, with a blade capable of killing immortals along with fighting dragons of Eastern myth.

In addition, the power levels of adversaries in the series range from highly skilled warriors to colossal beasts and deities. The series' power scaling often emphasizes both physical prowess and mystical abilities.

Some example abilities are: Soul Manipulation, Blood Manipulation, Absorption, Immortality, Resurrection, Magic, Life Manipulation, Power Absorption, etcetera.

Characters

Hunters
Helpers
Hunters

Protagonists

Great Lords

Undead

Tomb of the Giants

Kilin of the First Flame

References

  1. "Fact Book 2024" (PDF). Bandai Namco Group. 2024. p. 3
  2. Webarchive link if twitter link dies