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| "Mature Content" | |
| This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
| “ | Ahh, you've found yourself a hunter... | „ |
| “ | Hello, good hunter. I am a doll, here in this dream to look after you. Honourable hunter, pursue the echoes of blood, and I will channel them into your strength. You will hunt beasts... and I will be here for you, to embolden your sickly spirit. | „ |
| ~ The Doll upon first meeting The Hunter |
| “ | O Flora, of the moon, of the dream. O little ones, O fleeting will of the ancients... Let the hunter be safe, let him/her find comfort. And let this dream, him/her captor... ...foretell a pleasant awakening... ...be, one day, a fond, distant memory... | „ |
The Doll is a character in Bloodborne who initially appears as a lifeless porcelain figure outside the Workshop in the Hunter's Dream. She comes to life later on and becomes the Hunter's guide for leveling up. The Doll plays a significant role in the game's story.
To interact with her for the first time, the player needs one Insight. If the player's Insight drops to zero, she will return to her inanimate state, though the Hunter can still interact with her to level up.
Gehrman created the Doll with care to keep him company and to assist the many hunters who would visit the Hunter's Dream.
The Doll is modeled after Lady Maria, a student Gehrman was fond of. After Maria's disappearance, Gehrman obsessively recreated her as the Doll. The Doll shares Maria's appearance, size, and voice, but lacks her personality, which led Gehrman to lose interest in her.
The Doll is soft-spoken and polite. She holds the Hunter in high regard, treating them with great respect. Having been created by humans, she is unsure whether her love for the Hunter is genuine or simply artificial, a question she constantly contemplates.
The Doll is loyal to the Hunter, accepting her role and believing that serving them is her purpose. This is evident in all endings, as she either continues to serve the Hunter or wishes them well.
General Description: The Doll is a lifelike porcelain figure standing at the same height and size as Lady Maria. She has delicate features, with smooth, pale skin and an elegant, serene presence.
Facial Features: The Doll's face is soft and serene, with a calm expression. Her eyes are large and expressive, often conveying kindness and respect. Her lips are subtly shaped, giving her a gentle appearance.
Clothing/Outfit: The Doll wears an intricate, elegant dress, resembling Victorian-era clothing. The dress is predominantly white, adorned with lace and ribbons. She also wears a small bonnet, adding to her delicate appearance. Her attire complements her role as a graceful, nurturing figure.
Special Features: As a porcelain doll brought to life, her skin has a smooth, unblemished texture resembling fine porcelain. She does not have the warmth or vitality of a living being but moves with grace and poise, giving the impression of a living statue.
Alternate Forms/Disguises: The Doll does not have alternate forms, but her appearance changes when her status as a living entity is influenced by the Hunter's Insight, returning to her inanimate porcelain state when there is no Insight.
Gehrman is her creator, and she seems to be fond of him.
The description of her Doll Set notes how Gehrman had a deep love for the doll due to the fine craftsmanship of her outfit[1].
The Doll exists within the dream to look after the Hunter. She asks the Hunter to pursue the echoes of blood and she shall channel them into their strength.
She tells the Hunter as he hunts beasts she will be there for them within the Hunter's Dream to embolden their sickly spirit.
The Doll will feel joy if The Hunter gives her a small hair ornament[2].
In rare moments the Hunter can find the doll praying for their safety[3].
The Doll makes mention to how the Hunters have told her about the church[4], which makes her question if gods love their creations[5], asking if the Hunter would ever think to love her as she is merely a creation by humans, while stating that she loves the Hunter as that's how she's been made[6].
Other Names: Doll
Origin: Bloodborne
First Appearance: Bloodborne
Company: Fromsoft
Creator: Hidetaka Miyazaki (The director of the game)
Actor: Evetta Muradasilova, Lara Trautmann
Gender: Female
Assigned Gender: None (As it is a doll, it was never truly "birthed")
Sexuality: Bisexual (The Doll has stated that she loves the Hunter as that's how she's been made[8], with the Hunter's gender varying on how the player makes them)
Pronouns: She/Her
Handedness: Ambidextrous (She is a doll based off of Lady Maria of the Astral Clocktower)
Age: Unknown
Birthday: Unknown
Time Period: 19th Century
Timeline: Bloodborne Timeline
Homeworld: Hunter's Dream
Residence: Workshop
Story Role: NPC, Level Up
Legacy: Local Legacy (The Doll is known and well-liked by hunters, with the Hunters having told her about the churches and gods[9])
Influence: Personal Influence (The Doll uses the echoes of blood hunters obtains and[10] channels them into their strength[11], being the reason for them growing stronger as they journey)
Language: English
Ethnicity: Cainhurst (As she's modeled after Lady Maria)
Religion: N/A
Classification: An abandoned doll[12], A Doll[13]
Physiology: Doll Physiology
In-Universe Creator: Gehrman (Describes herself as a doll created by "you humans"[15])
Occupation: None
Affiliations: The Hunter, Gerhman, Hunters
Enemies: Nothing notable
Height: Unknown (Though she should be the same height as Lady Maria)
Weight: Unknown (Though she should be the same weight as Lady Maria)
Status: Alive
Alignment: Lawful Good (The doll has been made to love the Hunter's and do whatever for them[16], going as far as praying for their safety[17])
Grade: B
Tier: At least 9-C
Cardinality: Finite
Dimensionality: 3-D
Power Source: Hunter's Dream (The Doll exists within the Hunter's Dream to look after the Hunter[18], her body within the real world cannot move or interact[19])
Attack Potency: At least Bone level (Should be comparable to her durability)
Durability: At least Bone level (Can take hits from The Hunter[20], who can fight and kill werewolves with their bare hands[21], being able to pierce their fists right through its body[22])
Striking Strength: At least Bone Class
Lifting Strength: Unknown: True Class
Travel Speed: Regular Human
Attack Speed: Transonic+ (Should be comparable to hunters, such as The Hunter, who can avoid musket fire[23] where firearm muzzle velocities range from 120 m/s to 370 m/s)
Reaction Speed: Transonic+
Stamina: Likely Limitless (As she is a doll, she has no biological functions, despite this, she can still fall asleep)
Range: Standard Melee
Intelligence: Unknown Intelligence
Knowledge: At least Master level in regards to the Hunter's Dream (The Doll shows great knowledge of the beings and areas of the Hunter's Dream, being able to explain it all to The Hunter[24]), Novice level to the world outside the dream (The Doll is quite naive and her knowledge of the world outside the dream comes only from the stories shared by past hunters[25])
Nothing notable.
The Doll uses the blood echoes the Hunter grabbed, and channels them into the Hunter, greatly improving statistics such as: Vitality, Endurance, Strength, Skill, Bloodtinge, and Arcane.
Standard Tactics: The Doll will channel blood echoes for any Hunter that approaches her, being kind and supportive to them. Even if the Hunter attacks her, she will not fight back.
Weaknesses: She can only be seen by those who have gained Insight[42], and only within the dream[43]. Her body within the real world cannot move or interact[44], asides from slightly twitching her finger[45].
After giving her the Small Hair Ornament
The Doll with the Hunter.
The Doll is very polite
The Doll's wooden fingers.
The Doll holding a Great One who was The Hunter
The Doll in the Story trailer.
A photograph of the Doll.
The Doll with Gehrman in the Gamescom trailer.
Concept art.
The Doll as it appears in Bloodborne: The Death of Sleep.
None.
None.
None.