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The Doll (Bloodborne)

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Soulsborne/The Doll
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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Ahh, you've found yourself a hunter...
Hello, good hunter. I am a doll, here in this dream to look after you. Honourable hunter, pursue the echoes of blood, and I will channel them into your strength. You will hunt beasts... and I will be here for you, to embolden your sickly spirit.
~ The Doll upon first meeting The Hunter
O Flora, of the moon, of the dream. O little ones, O fleeting will of the ancients... Let the hunter be safe, let him/her find comfort. And let this dream, him/her captor... ...foretell a pleasant awakening... ...be, one day, a fond, distant memory...

Background

The Doll is a character in Bloodborne who initially appears as a lifeless porcelain figure outside the Workshop in the Hunter's Dream. She comes to life later on and becomes the Hunter's guide for leveling up. The Doll plays a significant role in the game's story.

To interact with her for the first time, the player needs one Insight. If the player's Insight drops to zero, she will return to her inanimate state, though the Hunter can still interact with her to level up.

Gehrman created the Doll with care to keep him company and to assist the many hunters who would visit the Hunter's Dream.

The Doll is modeled after Lady Maria, a student Gehrman was fond of. After Maria's disappearance, Gehrman obsessively recreated her as the Doll. The Doll shares Maria's appearance, size, and voice, but lacks her personality, which led Gehrman to lose interest in her.

The Doll is soft-spoken and polite. She holds the Hunter in high regard, treating them with great respect. Having been created by humans, she is unsure whether her love for the Hunter is genuine or simply artificial, a question she constantly contemplates.

The Doll is loyal to the Hunter, accepting her role and believing that serving them is her purpose. This is evident in all endings, as she either continues to serve the Hunter or wishes them well.

Appearance

General Description: The Doll is a lifelike porcelain figure standing at the same height and size as Lady Maria. She has delicate features, with smooth, pale skin and an elegant, serene presence.

Facial Features: The Doll's face is soft and serene, with a calm expression. Her eyes are large and expressive, often conveying kindness and respect. Her lips are subtly shaped, giving her a gentle appearance.

Clothing/Outfit: The Doll wears an intricate, elegant dress, resembling Victorian-era clothing. The dress is predominantly white, adorned with lace and ribbons. She also wears a small bonnet, adding to her delicate appearance. Her attire complements her role as a graceful, nurturing figure.

Special Features: As a porcelain doll brought to life, her skin has a smooth, unblemished texture resembling fine porcelain. She does not have the warmth or vitality of a living being but moves with grace and poise, giving the impression of a living statue.

Alternate Forms/Disguises: The Doll does not have alternate forms, but her appearance changes when her status as a living entity is influenced by the Hunter's Insight, returning to her inanimate porcelain state when there is no Insight.

Personality

  • Gentle and Caring: The Doll is a tender and nurturing presence in the Hunter's Dream, always speaking with soft, polite tones. She views the Hunter with deep respect, calling them "honourable hunter" and offering encouragement and strength throughout their journey. Despite her artificial origins, she seems to hold genuine affection for the Hunter, pondering if her feelings are real or merely a product of her creation.
  • Devoted and Loyal: She serves the Hunter with unwavering dedication, believing it to be her purpose to aid them in their quest. Her role in the Dream is to support and bolster the Hunter, always ready to help them channel the echoes of blood into strength. This devotion is evident in her interactions, where she reassures the Hunter and constantly offers words of comfort.
  • Philosophical and Reflective: The Doll often contemplates the nature of her existence, pondering her relationship with the Hunter and her own origins. She reflects on the idea of love, questioning whether her affection for the Hunter is genuine, given that she is a creation of human hands. Her musings on these topics add depth to her character, showing a longing for something beyond her prescribed role.
  • Inquisitive and Nostalgic: As the Doll observes the events unfolding around her, she occasionally reflects on the past, remembering the many hunters who have come before the current Hunter. She speaks of the graves in the Hunter’s Dream and the passing of time with a quiet melancholy. She also hints at memories of Gehrman, her creator, and expresses a sense of uncertainty about his true feelings towards her.
  • Supportive and Sympathetic: Throughout the game, the Doll expresses empathy for the Hunter, offering words of comfort during difficult times. Whether it's helping the Hunter deal with their burdens or offering a moment of solace after a significant battle, she is a constant, soothing presence. Her willingness to accept her role, even if it means her own existential questions remain unanswered, showcases her compassion.
  • Subtle Emotional Growth: The Doll's personality subtly evolves over the course of the game. After certain events, such as the Hunter defeating major enemies like Rom or Lady Maria, the Doll expresses a new sense of awareness and emotional depth. Her subtle changes imply that she is experiencing a form of personal growth, challenging her understanding of her own nature and purpose. Her interactions with the Hunter convey a deep emotional connection, reflecting her longing for affection, purpose, and understanding in a world full of uncertainty and pain.

Relationships

Gehrman

Gehrman is her creator, and she seems to be fond of him.

The description of her Doll Set notes how Gehrman had a deep love for the doll due to the fine craftsmanship of her outfit[1].

The Doll

The Doll exists within the dream to look after the Hunter. She asks the Hunter to pursue the echoes of blood and she shall channel them into their strength.

She tells the Hunter as he hunts beasts she will be there for them within the Hunter's Dream to embolden their sickly spirit.

The Doll will feel joy if The Hunter gives her a small hair ornament[2].

In rare moments the Hunter can find the doll praying for their safety[3].

The Doll makes mention to how the Hunters have told her about the church[4], which makes her question if gods love their creations[5], asking if the Hunter would ever think to love her as she is merely a creation by humans, while stating that she loves the Hunter as that's how she's been made[6].

General Information

Name: The Doll[7]

Other Names: Doll

Origin: Bloodborne

First Appearance: Bloodborne

Company: Fromsoft

Creator: Hidetaka Miyazaki (The director of the game)

Actor: Evetta Muradasilova, Lara Trautmann

Gender: Female

Assigned Gender: None (As it is a doll, it was never truly "birthed")

Sexuality: Bisexual (The Doll has stated that she loves the Hunter as that's how she's been made[8], with the Hunter's gender varying on how the player makes them)

Pronouns: She/Her

Handedness: Ambidextrous (She is a doll based off of Lady Maria of the Astral Clocktower)

Age: Unknown

Birthday: Unknown

Time Period: 19th Century

Timeline: Bloodborne Timeline

Homeworld: Hunter's Dream

Residence: Workshop

Story Role: NPC, Level Up

Legacy: Local Legacy (The Doll is known and well-liked by hunters, with the Hunters having told her about the churches and gods[9])

Influence: Personal Influence (The Doll uses the echoes of blood hunters obtains and[10] channels them into their strength[11], being the reason for them growing stronger as they journey)

Language: English

Ethnicity: Cainhurst (As she's modeled after Lady Maria)

Religion: N/A

Classification: An abandoned doll[12], A Doll[13]

Species: Doll[14]

State of Being: Inorganic

Physiology: Doll Physiology

In-Universe Creator: Gehrman (Describes herself as a doll created by "you humans"[15])

Occupation: None

Affiliations: The Hunter, Gerhman, Hunters

Enemies: Nothing notable

Height: Unknown (Though she should be the same height as Lady Maria)

Weight: Unknown (Though she should be the same weight as Lady Maria)

Status: Alive

Alignment: Lawful Good (The doll has been made to love the Hunter's and do whatever for them[16], going as far as praying for their safety[17])

Potential

  • Type(s) of Potential: Unknown Potential
  • Level of Potential: Unknown Potential
  • Description: The Doll seems to draw potential out of others rather then showing potential of her own.
  • Limitations: Nothing notable.

Codex Statistics

Grade: B

Tier: At least 9-C

Cardinality: Finite

Dimensionality: 3-D

Power Source: Hunter's Dream (The Doll exists within the Hunter's Dream to look after the Hunter[18], her body within the real world cannot move or interact[19])

Attack Potency: At least Bone level (Should be comparable to her durability)

Durability: At least Bone level (Can take hits from The Hunter[20], who can fight and kill werewolves with their bare hands[21], being able to pierce their fists right through its body[22])

Striking Strength: At least Bone Class

Lifting Strength: Unknown: True Class

Travel Speed: Regular Human

Attack Speed: Transonic+ (Should be comparable to hunters, such as The Hunter, who can avoid musket fire[23] where firearm muzzle velocities range from 120 m/s to 370 m/s)

Reaction Speed: Transonic+

Stamina: Likely Limitless (As she is a doll, she has no biological functions, despite this, she can still fall asleep)

Range: Standard Melee

Intelligence: Unknown Intelligence

Knowledge: At least Master level in regards to the Hunter's Dream (The Doll shows great knowledge of the beings and areas of the Hunter's Dream, being able to explain it all to The Hunter[24]), Novice level to the world outside the dream (The Doll is quite naive and her knowledge of the world outside the dream comes only from the stories shared by past hunters[25])


Powers and Techniques




Equipment

Nothing notable.


Notable Techniques

Channel Blood Echoes

The Doll uses the blood echoes the Hunter grabbed, and channels them into the Hunter, greatly improving statistics such as: Vitality, Endurance, Strength, Skill, Bloodtinge, and Arcane.


Other

Standard Tactics: The Doll will channel blood echoes for any Hunter that approaches her, being kind and supportive to them. Even if the Hunter attacks her, she will not fight back.

Weaknesses: She can only be seen by those who have gained Insight[42], and only within the dream[43]. Her body within the real world cannot move or interact[44], asides from slightly twitching her finger[45].

Trivia

Gallery

Battle Records

None.

None.

None.

References

  1. Bloodborne Doll Armor Set
  2. Bloodborne: Give the Small Hair Ornament to Doll
  3. Blodoborne Doll Rare Dialogue
  4. Bloodborne The Doll
  5. Bloodborne The Doll
  6. Bloodborne The Doll
  7. Bloodborne Hunter's Dream
  8. Bloodborne The Doll
  9. Bloodborne The Doll
  10. Bloodborne Doll
  11. Bloodborne Channel Blood Echoes
  12. Bloodborne Hunter's Dream
  13. Bloodborne Doll
  14. Bloodborne Hunter's Dream
  15. Bloodborne The Doll
  16. Bloodborne The Doll
  17. Blodoborne Doll Rare Dialogue
  18. Bloodborne Doll
  19. Bloodborne Abandoned Old Workshop
  20. Bloodborne Killing the Doll
  21. Bloodborne
  22. Bloodborne
  23. Bloodborne
  24. Bloodborne Doll
  25. Bloodborne Doll Description
  26. Bloodborne The Doll
  27. Bloodborne Doll
  28. Bloodborne Channel Blood Echoes
  29. Bloodborne Doll
  30. Bloodborne "Drained of Blood" Interview: "Interviewer: So the world of Bloodborne has the Hunter's Dream, and then several areas referred to as nightmares. There's a world that serves as the game's “reality” as well, right?
    Miyazaki: Ah, so you're asking if areas like Yharnam are meant to be reality? Well, that has some implications within the story. Yharnam at night, with the Hunters and all, truly is a nightmare-like world, but is it actually a nightmare? Or was it? That kind of thing. I think different gamers will have different interpretations of that, especially depending on which ending they reach. That's something deliberate on our part. This might be going off-topic a bit, but I like reading about how gamers interpret or think about the story and world of my games. So I don't want to rob them of that space for open interpretation. That, after all, is part of the fun I get to have after development (laughs). Still, this can often be a delicate thing, and I'm not exactly an expert at it either, so I can't be confident yet about whether it'll go well or not. Apologies in advance if it doesn't, then.
  31. Bloodborne Killing the Doll
  32. Bloodborne Killing the Doll
  33. Bloodborne Doll Description
  34. Bloodborne Doll Armor Set
  35. Bloodborne Doll Armor Set
  36. Bloodborne Arcane
  37. Bloodborne Doll Armor Set
  38. Bloodborne Doll Armor Set
  39. Bloodborne Doll Armor Set
  40. Bloodborne Doll Armor Set
  41. Bloodborne Frenzy
  42. Bloodborne How to Awaken The Doll
  43. Bloodborne How to Awaken The Doll
  44. Bloodborne Abandoned Old Workshop
  45. Bloodborne The Doll's Animations
  46. Bloodborne The Doll's Animations
  47. Bayu Bayushki Bayu - Russian Lullaby