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Springtrap

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Springtrap (FNaFB)
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Springtrap serves as the main protagonist of Act 1 and a secondary antagonist in Act 2 of Five Nights at F***boy's 3. His primary goal is to defecate on all the Phantom animatronics.

Springtrap stands out for his ability to attack multiple times in a single round, a trait not shared by any other character. He can also extract items from arcade machine data, as seen when he retrieves the Sex Toy from the game's code to give to Phantom Mangle during Mangle's Esoteric Quest.

At the end of Act 2, he sets Fazbear's Fright on fire, leading to the presumed deaths of both Springtrap and Golden Freddy. Like Freddy and Toy Freddy, Springtrap says "oh shit" when encountering an enemy.

"Mature Content"
This character has mature themes and concepts, thus those of young age are ill-advised to look through these.
Springtrap

are you ready for not freddy
~ Springtrap

i have obtained the tapes
the mysteries of life can now be unlocked
they are calling for me
i am ready
to ascend
to become a rap god
it is my final destiny
and only one person stands in my way
~ Springtrap before fighting Phantom Tupac

Articles About Springtrap
FNaFB - Canon
Origin
Origin Five Nights at Fuckboy's 3
Creator RainCC (Complete Collection), Sable Lynn & Joshua Shaw (Original)
First Appearance Five Nights at Fuckboy's 3
Actor Text-to-Speech
Characteristics
Species Robot/Human Hybrid
Gender Male
Pronouns He/Him
Sexuality Heterosexual
Age Unknown
Height Unknown
Weight Unknown
Ethnicity British
Status Presumably Destroyed
Alignment Neutral Evil
Archetype Everyman, Chaos Agent
Occupation N/A
Time Period 2030s
Language British English
Combat Style Scream Fighting & Whip Combat
Homeworld Earth
Relationships
Affiliations Balloon Boy, Golden Freddy (Formerly)
Enemies Phantom Animatronics, Golden Freddy, Lefty, Trash & The Gang, Rockstar Freddy

Appearance

General Description: Springtrap is a decrepit form of "Spring Bonnie" or "Golden Bonnie," one of two animatronics present at Fredbear's Family Diner. He is old and withered due to being trapped inside the Five Nights at Freddy's location saferoom for approximately 30 years. The suit has bits torn off, revealing bleeding and scarred flesh. Springtrap is tinted a yellowish-green from years of deterioration. He has a ripped ear, grey robotic eyes, and a single button on his chest.

Personality

  • Descriptive: Springtrap is very descriptive with his thoughts and has a semi-similar personality to Freddy. Unlike Freddy, he cares about his fragile heterosexuality instead of his masculinity.
  • Works with B.B: Unlike Freddy, Springtrap works with B.B instead of actively fighting him, though he still refers to him as Enragement Child.
  • Impatient: Springtrap appears impatient or easily bored, describing the show stage as "A tad bit boring. And by that I mean it fucking sucks."
  • Fear of Open Spaces: Springtrap has a debilitating fear of open spaces. Attempting to exit the building causes the screen to fade to black with audio of car crashes, followed by Springtrap saying "ouch," indicating he was hit by a car and resulting in a game over.

Goals

  • Have a night of debauchery (Succeded).

Relationships

Golden Freddy

Springtrap was bored staying all day on the showstage, wanting a night of debauchery[1]. Golden Freddy asks if he can come and Springtrap stays silent before saying "i'll think about it" and saying no afterwards[1].

Golden Freddy has been bitter ever since[2], but lost to him. Both of them were fired afterwards for not being cool enough, Springtrap for destroying all of their things and Golden Freddy for receiving a complaint for the manager.

Golden Freddy hates Springtrap for ruining the pizzeria due to his debauchery.

General Information

Name: Springtrap[3]

Origin: Five Nights at Fuckboy's 3

Overall Series: Five Nights at Fuckboy's

First Appearance: Five Nights at Fuckboy's 3

Latest Appearance: Five Nights at Fuckboy's 3

Company: N/A

Creator: RainCC (For Complete Collection), Sable Lynn & Joshua Shaw (Now called Team q.e.d.) (For original)

Actor: Text-to-Speech

Gender: Male

Sexuality: Heterosexual (Though it is fragile[3])

Pronouns: He/Him

Handedness: Right-Handed

Age: Unknown

Birthday: Unknown

Time Period: 2030s

Timeline: Standard Timeline & Proud Timeline

Homeworld: Earth

Residence: Fazbear's Frights

Story Role: Initial Protagonist, Twist Villain, Final Boss

Legacy: Local Legacy

Influence: Event Influence

Language: British English

Ethnicity: British

Religion: N/A

Classification: Robot, Animatronic, Rabbit, Former Human

Species: Robot/Human Hybrid

State of Being: Regular

Physiology: Animatronic Rabbit Physiology/Humanoid Physiology

In-Universe Creator: Unknown

Occupation: N/A

Combat Style: Scream Fighting & Whip Combat (Along with Pistol Combat as Rap God)

Affiliations: Balloon Boy, Golden Freddy (Formerly)

Enemies: Phantom Animatronics (Freddy, Bonnie, Chica, & Foxy), Golden Freddy, Lefty, Trash & The Gang, Rockstar Freddy,

Height: Unknown

Weight: Unknown

Status: Presumably Destroyed (Presumably died with Golden Freddy when Fazbear Fright's burned down[4])

Date of Death: 2030s

Alignment: Neutral Evil (Took over the Fazbear Entertainment and became "a huge piece of shit that fucked up everything"[5]. Beat up children in a parking lot[6]. Stole Lefty's eye just because he was hungry[7])

Threat Level: Street Threat

Potential

Archetype: Everyman / Chaos Agent

Codex Statistics


Key: Early Game | Mid-Game | Late Game

Key Information Key Information

  • Early Game: This key covers when Freddy is only able to fight within the low power areas, usually 1-3.
  • Middle Game: This key covers when Freddy is only able to fight within the mid power areas, usually 4-5.
  • Late Game: This key covers when Freddy is only able to fight within the high power areas, usually 5 or higher.

Grade: B | A | A

Tier: 9-C to 9-B | 9-B | 9-B

Cardinality: Finite

Dimensionality: 3-D

Power Source: Unknown

Attack Potency: Bone level (Initially can't even damage posters[7] but as an animatronic should be this strong) to Wall level (Potency) (Can fully destroy cameras[7] and cause them to explode[7]) | Wall level (Potency) (Strong enough to where he could easily defeat the previous area cameras) | Wall level (Potency) (Can fight and defeat the Past Puppet who is far more powerful then the cameras[7], and is a threat to the 90s animatronics and toy animatronics who can defeat their own cameras in their early game[8])

Durability: Bone level to Wall level | Wall level | Wall level

Striking Strength: Bone Class to Wall Class (Potency) | Wall Class (Potency) | Wall Class (Potency)

Lifting Strength: Unknown: True Class | Unknown: True Class | Unknown: True Class

Travel Speed: Average Human Speed | Average Human Speed | Average Human Speed

Attack Speed: Average Human Speed. Transonic through attack (FNaFB characters default attack is screaming at the enemy[7]) | Average Human Speed. Transonic through attack | Average Human Speed. Transonic through attack. Supersonic attack speed with Phantom Gun (A gun given to him by Phantom Tupac[9])

Reaction Speed: Average Human Reactions | Average Human Reactions | Average Human Reactions


Grade: S

Tier: At least 9-B

Cardinality: Finite

Dimensionality: 3-D

Power Source: Unknown

Attack Potency: At least Wall level (Potency) (Fought against Golden Freddy, who has fought and destroyed all of the modern cameras[7] causing them to explode[7])

Durability: At least Wall level

Striking Strength: At least Wall Class (Potency)

Lifting Strength: Unknown: True Class

Travel Speed: Average Human Speed

Attack Speed: Average Human Speed. Transonic through attack

Reaction Speed: Average Human Reactions

Stamina: Superhuman (Fought through hoards of enemies to get to the main office and have his night of debauchery without tiring)

Range: Standard Melee, Extended Melee with Whip, Tens of Meters with Spread Bomb (His spread bomb should be the same as Withered Freddy's, where it hits all opponents in the area[10]), Hundreds of Meters through Screaming

Intelligence: Genius Intelligence (Instantly learned several gun skills just from grabbing a gun from Phantom Tupac[9])

Knowledge: At least Master level


Powers and Techniques






Equipment


Classification Item
Hand Wire Whip Lv. 1
Shield None
Head None
Body None
Fuel None


Classification Item
Hand Copper Wire Whip
Body Copper Coil
Body Copper Coil
Trinket None
Trinket None

Notable Techniques


Name Description Cost Obtained
Demolition Springtrap's weak combo. 50 TP Level 1
Destruction Springtrap's medium combo. 75 TP Defeat the first Protection hat
Devastation Springtrap's strong combo. 100 TP Defeat the second Protection hat
Fortification Springtrap takes a defensive stance. Increases defense, and lasts five turns. 40 SP Level 3
Aggression Springtrap takes an offensive stance. Increases attack, and lasts five turns. 40 SP Level 9
Quick Step Springtrap speeds up. Increases speed, and lasts five turns. 40 SP Level 6
Exact Sight Springtrap hones in on the enemy. Increases accuracy, and lasts 5 turns. 40 SP Level 12
Stunning Swing Springtrap strikes with his whip. Might paralyze. 40 SP Level 4
Somnous Strike Springtrap hits with a mesmerizing strike. Might put the foe to sleep. 50 SP Level 10
Backup Bash Springtrap hits the enemy with an incredible blow... but it has a high chance of missing. 50 SP Level 7
Spread Bomb Springtrap throws a bomb that does damage to all enemies present. Useful in group fights. 120 SP Level 13
Connection Springtrap hits the foe with an active wire. 150 SP Level 15
Silent Snap Springtrap cracks his whip. Can potentially disable the enemy's skills. 70 SP Level 16
Phantom Stinger Has a chance of poisoning the enemy. 45 TP Defeat P. Freddy
Phantom Healing Springtrap heals himself for 25/50% of his HP. Differs depending on at what level you were when the phantom animatronic was defeated. 50 TP Defeat P. Chica
Phantom Volt Springtrap zaps all his foes with a surge of phantom electricity. Has a slight chance of missing. 50 TP Defeat P. Mangle
Phantom Lunge Has an incredibly slight chance of immediately dropping the target's HP to 1. 25/50 TP* Defeat P. Foxy
Anti-Aegis Lowers the enemy's Defense. Lasts five turns. 40 SP Level 2
Anti-Anima Lowers the enemy's speed. Lasts five turns. 40 SP Level 5
Anti-Auda Lowers the enemy's attack. Lasts five turns. 40 SP Level 8
Anti-Vera Lowers the enemy's accuracy. Lasts five turns. 60 SP Level 11
Regeneration Springtrap creates a healing force field. Regenerates 5% HP per turn for five turns. 80 SP Level 14
Conversion Springtrap converts his TP to SP. Regenerates 5% SP per turn for five turns. 50 TP Level 20
Second Wind Springtrap braces himself for a deadly attack... Allows you to revive upon death if its state is in effect. 200 SP Level 17
Lying Luna Increases attack by 200%, but you lose control of Springtrap for a few turns. 200 SP Level 18
Dispel Dance Springtrap removes all negative status effects. 80 SP Level 19
Pistol Whip Springtrap strikes the enemy with the end of his gun. Might stun. 50 SP Obtaining Phantom Gun
Selfshot Springtrap shoots himself in the head, gaining TP in the process. 150 SP Obtaining Phantom Gun
Bullet Barrage Type-A Springtrap lets off a stream of bullets. 60 TP Obtaining Phantom Gun
Bullet Barrage Type-B Springtrap lets off a stream of even more bullets. 100 TP Obtaining Phantom Gun


Name Description Cost Obtained
Double Attack
Springtrap attacks twice. 9% HP Already available at level 1.
Reversal
Springtrap attacks and stuns the foe. Moves before the enemy if used twice in one turn. 80 TP Already available at level 1.
Fortification
Springtrap takes a defensive stance. Increases defense (5 turns). Out of Fortification, Aggression and Quick Step, only one can be active at the same time. 40 SP When Springtrap reaches level 2.
Quick Step
Springtrap speeds up. Increases speed and evasion (5 turns). Out of Fortification, Aggression and Quick Step, only one can be active at the same time. 40 SP When Springtrap reaches level 6.
Aggression
Springtrap takes an offensive stance. Increases attack (5 turns). Out of Fortification, Aggression and Quick Step, only one can be active at the same time. 40 SP When Springtrap reaches level 8.
Fandango
Springtrap strikes with his whip. May inflict poison, blindness, sleep, and/or silence. ~12% HP When Springtrap reaches level 4. Can only be used if Springtrap has a Whip equipped. Replaces Lead Poisoning.
Triad
Springtrap strikes the enemy with his whip. Removes all buffs from the enemy. Deal additional damage if the target has buffs on. ~36% SP When Springtrap reaches level 9. Can only be used if Springtrap has a Whip equipped. Replaces Pistol Whip.
Spread Bomb
An all-hitting attack that does more damage the more enemies are on screen. 70 SP When Springtrap reaches level 12.
Connection
Springtrap hits the foe with an active wire. 11% HP When Springtrap reaches level 15. Can only be used if Springtrap has a Whip equipped. Replaces Bullet Barrage.
Conversion
Springtrap restores all of his SP and increases his max SP for 5 turns. 40 TP When Springtrap reaches level 20.
Lying Luna
Springtrap temporarily increases his critical rate, but loses HP each turn. 100 SP When Springtrap reaches level 25.
Dispel Dance
Springtrap removes most negative status effects and all debuffs. 80 SP When Springtrap reaches level 30.
Backup Bash
An incredible attack that comes at a great cost. Medium chance to spook the enemy. 25% HP When Springtrap reaches level 35.
Lead Poisoning
Springtrap coughs on a bullet and shoots the enemy. May inflict various status effects. 14% HP Immediately when fighting Phantom Tupac & only when the Phantom Gun is equipped. Replaces Fandango.
Pistol Whip
Springtrap strikes the enemy with the end of his gun. Removes all buffs from the target. Deal additional damage if the target has buffs on. ~36% SP Immediately when fighting Phantom Tupac & only when the Phantom Gun is equipped. Replaces Triad.
Bullet Barrage
Springtrap lets off a stream of bullets. 12% HP Immediately when fighting Phantom Tupac & only when the Phantom Gun is equipped. Replaces Connection.
Second Wind
Springtrap braces himself, allowing him to automatically revive after dying for 5 turns. ~75% SP After defeating Trash & the Gang.
Exact Sight
Springtrap homes in on the enemy, and triples his critical rate for 5 turns. 65 TP After defeating Rockstar Freddy.
Circus Rift
Springtrap plays a peculiar tune. Makes all enemies spooked. 35 TP After defeating Music Man.
Death Inhale
The ultimate attack. Deals massive damage to all enemies on screen. 500 SP & 90 TP After defeating Lefty & Helpy.
Phantom Healing
Springtrap heals himself for 50% of HP. Always goes first if picked twice in one turn. Can only be activated once per turn, regardless of how much TP the user has. 45 TP After defeating Phantom Chica.
Phantom Volt
Springtrap zaps all of his foes with a surge of phantom electricity. Deals high damage. 40 TP After defeating Phantom Mangle.
Phantom Lunge
Springtrap lunges forward, dealing high damage. 50 TP After defeating Phantom Foxy.
Phantom Wind
Springtrap greatly buffs his power, dealing massive damage with the next attack skill. 70 TP After battling with the Phantom Puppet (It doesn't matter if you win or lose against it).
Phantom Stinger
Springtrap screeches into a microphone, causing noise. Poisons the target. 60 TP After defeating Phantom Freddy.

Other

Standard Tactics: Springtrap utilizes various skills and screaming at the opponent.

Weaknesses

Trivia

  • On April 1st, Sable Lynn and Joshua Shaw released a troll version of Five Nights at F***boy's 3 in which every fighter was replaced with Springtrap. This was done in response to fans pestering them about an early release, and the idea was originally suggested by someone on their Tumblr page.
  • Springtrap's gun-based abilities can only be used while he has the Phantom Gun equipped, which is obtained during his fight against Phantom Tupac and retained afterward. However, equipping the Phantom Gun causes him to lose his whip-based abilities.
  • Springtrap's Selfshot does not kill him outright; instead, it reduces his HP to 1 and grants 100 TP. It is recommended to follow up with an XL-Pizza after using Selfshot.
  • There was once a glitch in Act 2 during the final boss fight against Springtrap and Phantom B.B. If the player defeated Springtrap first, he would die like a normal enemy. The player could then attack Phantom B.B., who would leave once his HP dropped below 50%, resulting in the normal victory screen and the credits rolling without Golden Freddy's kill scream. Many players believed this to be the "good ending," but the glitch was later patched.
  • Springtrap has the most voice lines of any character in the Five Nights at F***boy's series.
  • In Act 3, while walking along one of the generator paths, the player can find a secret room containing Springtrap and three arcade machines. Attempting to use the arcade machines prompts Springtrap to say they need quarters, making them unplayable. Interacting with Springtrap yields one of three responses: "what," "yes," or "punch." If he says "punch," the screen flashes red and Freddy takes 1 point of damage. In the Complete Collection, this interaction is how the player obtains the Lucky Pizza for the Finale.
  • Springtrap has agoraphobia, or a fear of open spaces.
  • The game inadvertently predicted that Springtrap would have a British accent, a detail later confirmed in Five Nights at Freddy's: Sister Location, where William Afton is shown speaking with a British accent.
  • Springtrap has the highest number of skills of any character in the series.
  • In the Complete Collection, Springtrap is the only character whose certain skills become usable or unusable depending on which weapon he has equipped.
  • Springtrap is the only character whose Death Inhale can be used multiple times in a single battle.
  • Springtrap's Death Inhale is also the only version capable of landing critical hits. The closest comparable skill belongs to 80s BB, but it is not a traditional Death Inhale for two reasons: it lacks "Death" in its name, and it deals a single large burst of damage rather than rapid repeated hits like other Death Inhale moves. Additionally, despite being called Death Inhale, it functions like B.B.'s Death Enrage by hitting multiple enemies at once instead of a single target.
  • Unlike the Freddies' Death Inhales and B.B.'s Death Enrage, Springtrap speaks random lines while using the move, always ending with "ouch." These lines include: "weak," "you can't," "then die," "it sucked," "awkward," "okay," "sex," "punch," and "get good." These can be found in the game's Animations.json folder.
  • Springtrap has by far the most skills and combos of any animatronic across all games in the series.
  • Springtrap is the only character in the Complete Collection to have skills become unusable depending on whether he has a specific weapon equipped.
  • If Springtrap has the Golder Wire Whip equipped, nearly every instance of "twice" in his skill descriptions is replaced with "thrice" (including Reversal and Phantom Healing). This change reverts if Springtrap sells the Golder Wire Whip, returning the descriptions to using "twice."
  • While Springtrap has the Phantom Gun equipped, the animation for Double Attack changes. This is the only instance in the Complete Collection where such a visual change occurs.
  • In version 1.2 of the Complete Collection, Second Wind was indirectly changed due to how the Autolife status effect now functions. In version 1.2, dying causes the player to lose their turn and all buffs. In older versions, players retained their buffs and could still take their turn after dying while Autolife was active, which is no longer the case.
  • In version 1.2 of the Complete Collection, Agility buffs were updated to increase evasion rates, affecting Springtrap and the Phantom Puppet's Quick Step.

Explanation

The Universe

It is my belief that in this universe, there exists an infinite number of theoretical timelines.

All timelines run in parallel to each other, but they never intersect or cross paths.

At least, that's how it should be.

A long time ago, someone began to experiment with the subject of temporal manipulation.

I haven't discovered their exact reasons for doing so, but I believe as with most wishing to accomplish this feat, fate was not kind to this person.

When that person moved backwards to prevent their fate, they accidentally passed into another timeline.

- The Professor

Five Nights at Fuckboy's 3 Secret Report 1

In Secret Report one it's noted that there exists an infinite number of theoretical timelines[16]. All timelines run in parallel to each other, but never intersect or cross paths[16].

Timelines

I'm devoting this section of my thesis to explaining the various incarnations of the aforementioned traveller in these many alternate timelines.

Following on from my research in my first report, I have concluded that this is the path the traveller followed:

The first instance of the traveller passed into a new timeline and caused a great interference.

They aimed to take the place of their past self, but they didn't realize they had slipped into said new timeline.

Upon killing their alternate past self, they attempted to enact their plan. However, a rift passed over the timeline and rewrote the events of the future.

It was as if he had never existed at all.

Their counterpart from this timeline would never have the chance to live through the events that ultimately would decide the traveller's view of the world, and the poor choices they made because of it.

The original instance of the traveller seemed to have mysteriously disappeared after the killing had occurred.

However, I believe that they crossed into a different timeline, perhaps. I'm not positive.

This timeline was free of corruption, free of the mistakes made by their past selves many times over.

This is where I have lost track of them. I do not think they are dead, however.

The second incarnation of the traveller followed the same path as the first... up until they crossed into the new timeline.

Thanks to the meddling that the initial incarnation had caused, this traveller was able to freely execute their master plans.

Unlike the prior version, however, they didn't enigmatically vanish.

My theory is that they were instead destroyed by a devastating blow to the very core of their mortal soul.

As for the last incarnation... This is the one who the initial incarnation disposed of. He is not relevant to my research, and as the kids these days would say...

"fucking sucks."

This is the extent of my knowledge on the subject, but I am continuing my research every day.

Until next time.

- The Professor

Five Nights at Fuckboy's 3 Secret Report #2

Going back into the past has one slip into a new timeline and killing their past self causes a rift to pass over the timeline and rewrite the events of the future[17]. It effectively makes it as if one has never existed at all, however they do not die but potentially cross into a different timeline[17].

Timeline of Events


Secret Report 1[16]

It is my belief that in this universe, there exists an infinite number of theoretical timelines.

All timelines run in parallel to each other, but they never intersect or cross paths.

At least, that's how it should be.

A long time ago, someone began to experiment with the subject of temporal manipulation.

I haven't discovered their exact reasons for doing so, but I believe as with most wishing to accomplish this feat, fate was not kind to this person.

When that person moved backwards to prevent their fate, they accidentally passed into another timeline.

- The Professor

Five Nights at Fuckboy's 3 Secret Report 1


Secret Report #2[17]

I'm devoting this section of my thesis to explaining the various incarnations of the aforementioned traveller in these many alternate timelines.

Following on from my research in my first report, I have concluded that this is the path the traveller followed:

The first instance of the traveller passed into a new timeline and caused a great interference.

They aimed to take the place of their past self, but they didn't realize they had slipped into said new timeline.

Upon killing their alternate past self, they attempted to enact their plan. However, a rift passed over the timeline and rewrote the events of the future.

It was as if he had never existed at all.

Their counterpart from this timeline would never have the chance to live through the events that ultimately would decide the traveller's view of the world, and the poor choices they made because of it.

The original instance of the traveller seemed to have mysteriously disappeared after the killing had occurred.

However, I believe that they crossed into a different timeline, perhaps. I'm not positive.

This timeline was free of corruption, free of the mistakes made by their past selves many times over.

This is where I have lost track of them. I do not think they are dead, however.

The second incarnation of the traveller followed the same path as the first... up until they crossed into the new timeline.

Thanks to the meddling that the initial incarnation had caused, this traveller was able to freely execute their master plans.

Unlike the prior version, however, they didn't enigmatically vanish.

My theory is that they were instead destroyed by a devastating blow to the very core of their mortal soul.

As for the last incarnation... This is the one who the initial incarnation disposed of. He is not relevant to my research, and as the kids these days would say...

"fucking sucks."

This is the extent of my knowledge on the subject, but I am continuing my research every day.

Until next time.

- The Professor

Five Nights at Fuckboy's 3 Secret Report #2


I don't have much time to write today.

After further investigation, I have unearthed more knowledge about the first incarnation of the elusive traveller.

The temporal manipulation machine that they possessed was used by their mortal foes, strangely...

However, there is a glaring hole that confuses the entire discovery.

This party originated from the future of the third timeline... yet they were no different to the first or second. This contrasts with their incarnation of the traveller being... dead.

The third timeline progressed much like the first and second, including some of the traveller's initial plans. What could this mean?

I'm going to continue my research and see what I find next...

I have a hunch about this, but I'm not positive...

- The Professor

Five Nights at Fuckboy's 3 Secret Report #3


It all makes sense now.

The "uncorrupted timeline" that the traveller went to was none other than the future of the third timeline!

After putting some of their plans into action, they returned to the past... knowing that if their replacement idea failed, they could still have a chance at succeeding.

However, they got lost in time compression when their foes took control of the temporal machine.

And, swift like the wind, they were defeated, left to wander the time stream as nothing more than a phantom.

In conclusion, I believe the traveller's case to be an interesting one, a life lesson to those who seek counsel by living in the past... literally.

Additionally, I can't say if all three incarnations of the traveller are gone for good. As mentioned before, the first is still conscious as a phantom. Might the others possess lingering sentiments?

This is the final page of my thesis.

Git gud, my friends.

- The Professor

Five Nights at Fuckboy's 3 Secret Report #4

The Secret Reports detail Balloon Boy's involvement with temporal manipulation, specifically his use of time travel throughout Five Nights at F***boy's 2 and the Save Import Scenario. The timelines correspond to the game's three main modes: Night X (first timeline), Night XX (second timeline), and Night XXX (third timeline).

Secret Report #2 discusses the first Balloon Boy from Night X. After losing to Freddy and his group in the Puppetmaster B.B. fight, he flees and travels back in time. However, he unknowingly arrives in the Night XXX timeline, setting up the events of the Save Import Scenario. After killing Night XXX's 80s counterpart following the Mecha-Jackson fight, he creates a rift that rewrites future events, effectively erasing Night XXX Balloon Boy from existence. With that version dead, the 90s Balloon Boy of Night XXX never experiences the events that shaped his worldview, though he still appears in Act 3 of Five Nights at F***boy's 3 and continues to help Freddy in the 90s. Night X Balloon Boy then takes the Puppet with him and escapes into another timeline, freeing Night XXX from the corruption Balloon Boy would have caused. It is unknown what became of Balloon Boy and the Puppet after they left.

The second Balloon Boy discussed in Secret Report #2 is from Night XX. He goes through the same experience as his Night X counterpart, losing to Freddy and his group in the Puppetmaster B.B. fight and traveling back in time to carry out his plans. Thanks to the rift created by Night X Balloon Boy, Night XX Balloon Boy is able to execute his plans more fully, leading to the events of Five Nights at F***boy's 2. This culminates in his death during the Giygas B.B. fight, where he is killed by Mangle's Bite of '87.

Secret Report #3 elaborates on the Save Import Scenario, focusing on the DeLorean as the time-travel device used by Balloon Boy. The mortal foes mentioned are Freddy, Bonnie, Chica, and Foxy. While these versions of Freddy and his group originate from the Night XXX timeline, their experiences and timeline progression mirror those of their Night X and Night XX counterparts, aside from the absence of Night XXX Balloon Boy.

Secret Report #4 reveals more about Balloon Boy's fate. After leaving the Night XXX timeline with the Puppet, Night X Balloon Boy returns, hoping that if his replacement plan fails, he still has a chance to succeed. At that point, Freddy and his group have returned from Vapor Land and defeated Withered Golden Freddy during the Save Import Scenario. They then tamper with the DeLorean's coordinates, sending everyone, including Balloon Boy, to the Time Compression Zone. Bonnie further disrupts the coordinates after Balloon Boy fixes the DeLorean, redirecting everyone to the Night XX timeline, where Freddy and his group become trapped in the credits of Five Nights at F***boy's 2. Balloon Boy escapes and hides in his Palace, which is also when the Refurbs and Reverse Refurbs appear.

After Night X Balloon Boy is defeated as Bizarro B.B., Freddy and his group take control of the DeLorean and use it to return to their own timeline. Balloon Boy's remains become lost in time compression, leading to the creation of Phantom B.B. At some point, Phantom Balloon Boy ends up at Fazbear's Fright in the Night XXX timeline, where he finds the items needed for a resurrection ritual, calls Springtrap for assistance, and sets the events of Five Nights at F***boy's 3 in motion.

Gallery

Battle Records

26 - 1 - 0


  • The Beast - Fight[3]
    • Conditions: None.
    • Location: Cam 07
  • Phantom Chica - Fight[3]
    • Conditions: None.
    • Location: Atari Land
  • Protection Hat Alpha - Fight[3]
    • Conditions: None.
    • Location: Cam 06
  • Phantom Endo. Head - Fight[3]
    • Conditions: None.
    • Location: Cam 07
  • Phantom Mangle - Fight[3]
    • Conditions: None.
    • Location: Atari Land
  • Protection Hat Beta - Fight[3]
    • Conditions: None.
    • Location: Cam 02
  • Filth - Fight[3]
    • Conditions: None.
    • Location: Cam 03
  • Phantom Foxy - Fight[3]
    • Conditions: None.
    • Location: Atari Land - Pirate Cove
  • The Puppet - Fight[3]
    • Conditions: None.
    • Location: Fazbear Frights (Appears wherever Springtrap is if he runs out of time)
  • Protection Hat Gamma - Fight[3]
    • Conditions: None.
    • Location: Cam 01
  • Show Stage Camera - Fight[3]
    • Conditions: None.
    • Location: Atari Land - Show Stage
  • Backroom Camera - Fight[3]
    • Conditions: None.
    • Location: Atari Land - Backroom
  • Pirate Cove Camera - Fight[3]
    • Conditions: None.
    • Location: Atari Land - Pirate Cove
  • East Hall Corner Camera - Fight[3]
    • Conditions: None.
    • Location: Atari Land - East Hall Corner
  • Office Camera - Fight[3]
    • Conditions: None.
    • Location: Atari Land - Office
  • The Tophat - Fight[3]
    • Conditions: None.
    • Location: Cam 01
  • Phantom Freddy - Fight[3]
    • Conditions: None.
    • Location: Atari Land - Office
  • Past Puppet - Fight[3]
    • Conditions: None.
    • Location: Cam 08
  • The Trash Gang - Fight[3]
    • Conditions: None.
    • Location: Cam 08
  • Rockstar Freddy - Fight[3]
    • Conditions: None.
    • Location: Cam 05
  • Music Man - Fight[3]
    • Conditions: None.
    • Location: Cam 02
  • Lefty - Fight[3]
    • Conditions: Lefty ecieved help from Helpy and used him to turn into El Izquierdista.
    • Location: Cam 01
  • 90s Endoskeleton - Fight[3]
    • Conditions: None.
    • Location: Atari Land - Backroom
  • Phantom Tupac - Fight[3]
    • Conditions: None.
    • Location: Fazbear Frights (Wherever Springtrap got his last phantom tape)
  • Ennard - Fight[3]
    • Conditions: None.
    • Location: Vents
  • Scraptrap - Fight[3]
    • Conditions: None.
    • Location: Cam 01


  • Golden Freddy - Fight[3]
    • Conditions: Springtrap had the help of Balloon Boy.
    • Location: Office

None.

References

  1. 1.0 1.1 Five Night's at Fuckboy's 3 Complete Collection Flashback Scene #2
  2. Five Night's at Fuckboy's 3 Complete Collection Flashback Scene #3
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 3.29 3.30 3.31 3.32 3.33 3.34 3.35 3.36 3.37 3.38 3.39 3.40 3.41 3.42 3.43 3.44 3.45 3.46 3.47 3.48 3.49 3.50 3.51 3.52 3.53 3.54 3.55 3.56 3.57 3.58 3.59 3.60 3.61 3.62 3.63 Five Night's at Fuckboy's 3 Complete Collection
  4. 4.0 4.1 4.2 4.3 Five Night's at Fuckboy's 3 Complete Collection Act 2 Final Boss
  5. Five Nights at Fuckboy's 3 Complete Collection Act 1 Ending
  6. Five Nights at Fuckboy's 3 Complete Collection The Tophat Boss Fight
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 Five Nights at Fuckboy's 3 Complete Collection
  8. Five Nights at Fuckboy's 2 Complete Collection
  9. 9.0 9.1 9.2 Five Night's at Fuckboy's 3 Complete Collection Phantom Tupac Boss
  10. Five Nights at Fuckboy's 2 Complete Collection Withered Freddy Boss Fight
  11. Five Night's at Fuckboy's 3 Complete Collection Phantom Chica Boss Fight
  12. Five Night's at Fuckboy's 3 Complete Collection Phantom Mangle Boss Fight
  13. Five Night's at Fuckboy's 3 Complete Collection Springtrap Status Screen
  14. 14.0 14.1 14.2 Five Night's at Fuckboy's 3 Complete Collection Proud Mode
  15. Five Nights at Fuckboy's 1 Complete Collection
  16. 16.0 16.1 16.2 Five Night's at Fuckboy's 3 Complete Collection Secret Report 1
  17. 17.0 17.1 17.2 Five Night's at Fuckboy's 3 Complete Collection Secret Report 2

Versus Threads


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