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Springtrap serves as the main protagonist of Act 1 and a secondary antagonist in Act 2 of Five Nights at F***boy's 3. His primary goal is to defecate on all the Phantom animatronics.
Springtrap stands out for his ability to attack multiple times in a single round, a trait not shared by any other character. He can also extract items from arcade machine data, as seen when he retrieves the Sex Toy from the game's code to give to Phantom Mangle during Mangle's Esoteric Quest.
At the end of Act 2, he sets Fazbear's Fright on fire, leading to the presumed deaths of both Springtrap and Golden Freddy. Like Freddy and Toy Freddy, Springtrap says "oh shit" when encountering an enemy.
This character has mature themes and concepts, thus those of young age are ill-advised to look through these. | |
| Springtrap | |
|---|---|
| Articles About Springtrap | |
| FNaFB - Canon | |
| Origin | |
| Origin | Five Nights at Fuckboy's 3 |
| Creator | RainCC (Complete Collection), Sable Lynn & Joshua Shaw (Original) |
| First Appearance | Five Nights at Fuckboy's 3 |
| Actor | Text-to-Speech |
| Characteristics | |
| Species | Robot/Human Hybrid |
| Gender | Male |
| Pronouns | He/Him |
| Sexuality | Heterosexual |
| Age | Unknown |
| Height | Unknown |
| Weight | Unknown |
| Ethnicity | British |
| Status | Presumably Destroyed |
| Alignment | Neutral Evil |
| Archetype | Everyman, Chaos Agent |
| Occupation | N/A |
| Time Period | 2030s |
| Language | British English |
| Combat Style | Scream Fighting & Whip Combat |
| Homeworld | Earth |
| Relationships | |
| Affiliations | Balloon Boy, Golden Freddy (Formerly) |
| Enemies | Phantom Animatronics, Golden Freddy, Lefty, Trash & The Gang, Rockstar Freddy |
General Description: Springtrap is a decrepit form of "Spring Bonnie" or "Golden Bonnie," one of two animatronics present at Fredbear's Family Diner. He is old and withered due to being trapped inside the Five Nights at Freddy's location saferoom for approximately 30 years. The suit has bits torn off, revealing bleeding and scarred flesh. Springtrap is tinted a yellowish-green from years of deterioration. He has a ripped ear, grey robotic eyes, and a single button on his chest.
Springtrap was bored staying all day on the showstage, wanting a night of debauchery[1]. Golden Freddy asks if he can come and Springtrap stays silent before saying "i'll think about it" and saying no afterwards[1].
Golden Freddy has been bitter ever since[2], but lost to him. Both of them were fired afterwards for not being cool enough, Springtrap for destroying all of their things and Golden Freddy for receiving a complaint for the manager.
Golden Freddy hates Springtrap for ruining the pizzeria due to his debauchery.
Name: Springtrap[3]
Origin: Five Nights at Fuckboy's 3
Overall Series: Five Nights at Fuckboy's
First Appearance: Five Nights at Fuckboy's 3
Latest Appearance: Five Nights at Fuckboy's 3
Company: N/A
Creator: RainCC (For Complete Collection), Sable Lynn & Joshua Shaw (Now called Team q.e.d.) (For original)
Actor: Text-to-Speech
Gender: Male
Sexuality: Heterosexual (Though it is fragile[3])
Pronouns: He/Him
Handedness: Right-Handed
Age: Unknown
Birthday: Unknown
Time Period: 2030s
Timeline: Standard Timeline & Proud Timeline
Homeworld: Earth
Residence: Fazbear's Frights
Story Role: Initial Protagonist, Twist Villain, Final Boss
Legacy: Local Legacy
Influence: Event Influence
Language: British English
Ethnicity: British
Religion: N/A
Classification: Robot, Animatronic, Rabbit, Former Human
Species: Robot/Human Hybrid
State of Being: Regular
Physiology: Animatronic Rabbit Physiology/Humanoid Physiology
In-Universe Creator: Unknown
Occupation: N/A
Combat Style: Scream Fighting & Whip Combat (Along with Pistol Combat as Rap God)
Affiliations: Balloon Boy, Golden Freddy (Formerly)
Enemies: Phantom Animatronics (Freddy, Bonnie, Chica, & Foxy), Golden Freddy, Lefty, Trash & The Gang, Rockstar Freddy,
Height: Unknown
Weight: Unknown
Status: Presumably Destroyed (Presumably died with Golden Freddy when Fazbear Fright's burned down[4])
Date of Death: 2030s
Alignment: Neutral Evil (Took over the Fazbear Entertainment and became "a huge piece of shit that fucked up everything"[5]. Beat up children in a parking lot[6]. Stole Lefty's eye just because he was hungry[7])
Threat Level: Street Threat
Archetype: Everyman / Chaos Agent
Key: Early Game | Mid-Game | Late Game
Key Information Key Information
Grade: B | A | A
Tier: 9-C to 9-B | 9-B | 9-B
Cardinality: Finite
Dimensionality: 3-D
Power Source: Unknown
Attack Potency: Bone level (Initially can't even damage posters[7] but as an animatronic should be this strong) to Wall level (Potency) (Can fully destroy cameras[7] and cause them to explode[7]) | Wall level (Potency) (Strong enough to where he could easily defeat the previous area cameras) | Wall level (Potency) (Can fight and defeat the Past Puppet who is far more powerful then the cameras[7], and is a threat to the 90s animatronics and toy animatronics who can defeat their own cameras in their early game[8])
Durability: Bone level to Wall level | Wall level | Wall level
Striking Strength: Bone Class to Wall Class (Potency) | Wall Class (Potency) | Wall Class (Potency)
Lifting Strength: Unknown: True Class | Unknown: True Class | Unknown: True Class
Travel Speed: Average Human Speed | Average Human Speed | Average Human Speed
Attack Speed: Average Human Speed. Transonic through attack (FNaFB characters default attack is screaming at the enemy[7]) | Average Human Speed. Transonic through attack | Average Human Speed. Transonic through attack. Supersonic attack speed with Phantom Gun (A gun given to him by Phantom Tupac[9])
Reaction Speed: Average Human Reactions | Average Human Reactions | Average Human Reactions
Grade: S
Tier: At least 9-B
Cardinality: Finite
Dimensionality: 3-D
Power Source: Unknown
Attack Potency: At least Wall level (Potency) (Fought against Golden Freddy, who has fought and destroyed all of the modern cameras[7] causing them to explode[7])
Durability: At least Wall level
Striking Strength: At least Wall Class (Potency)
Lifting Strength: Unknown: True Class
Travel Speed: Average Human Speed
Attack Speed: Average Human Speed. Transonic through attack
Reaction Speed: Average Human Reactions
Stamina: Superhuman (Fought through hoards of enemies to get to the main office and have his night of debauchery without tiring)
Range: Standard Melee, Extended Melee with Whip, Tens of Meters with Spread Bomb (His spread bomb should be the same as Withered Freddy's, where it hits all opponents in the area[10]), Hundreds of Meters through Screaming
Intelligence: Genius Intelligence (Instantly learned several gun skills just from grabbing a gun from Phantom Tupac[9])
Knowledge: At least Master level
| Classification | Item |
|---|---|
| Hand | Wire Whip Lv. 1 |
| Shield | None |
| Head | None |
| Body | None |
| Fuel | None |
| Classification | Item |
|---|---|
| Hand | Copper Wire Whip |
| Body | Copper Coil |
| Body | Copper Coil |
| Trinket | None |
| Trinket | None |
| Name | Description | Cost | Obtained |
|---|---|---|---|
| Demolition | Springtrap's weak combo. | 50 TP | Level 1 |
| Destruction | Springtrap's medium combo. | 75 TP | Defeat the first Protection hat |
| Devastation | Springtrap's strong combo. | 100 TP | Defeat the second Protection hat |
| Fortification | Springtrap takes a defensive stance. Increases defense, and lasts five turns. | 40 SP | Level 3 |
| Aggression | Springtrap takes an offensive stance. Increases attack, and lasts five turns. | 40 SP | Level 9 |
| Quick Step | Springtrap speeds up. Increases speed, and lasts five turns. | 40 SP | Level 6 |
| Exact Sight | Springtrap hones in on the enemy. Increases accuracy, and lasts 5 turns. | 40 SP | Level 12 |
| Stunning Swing | Springtrap strikes with his whip. Might paralyze. | 40 SP | Level 4 |
| Somnous Strike | Springtrap hits with a mesmerizing strike. Might put the foe to sleep. | 50 SP | Level 10 |
| Backup Bash | Springtrap hits the enemy with an incredible blow... but it has a high chance of missing. | 50 SP | Level 7 |
| Spread Bomb | Springtrap throws a bomb that does damage to all enemies present. Useful in group fights. | 120 SP | Level 13 |
| Connection | Springtrap hits the foe with an active wire. | 150 SP | Level 15 |
| Silent Snap | Springtrap cracks his whip. Can potentially disable the enemy's skills. | 70 SP | Level 16 |
| Phantom Stinger | Has a chance of poisoning the enemy. | 45 TP | Defeat P. Freddy |
| Phantom Healing | Springtrap heals himself for 25/50% of his HP. Differs depending on at what level you were when the phantom animatronic was defeated. | 50 TP | Defeat P. Chica |
| Phantom Volt | Springtrap zaps all his foes with a surge of phantom electricity. Has a slight chance of missing. | 50 TP | Defeat P. Mangle |
| Phantom Lunge | Has an incredibly slight chance of immediately dropping the target's HP to 1. | 25/50 TP* | Defeat P. Foxy |
| Anti-Aegis | Lowers the enemy's Defense. Lasts five turns. | 40 SP | Level 2 |
| Anti-Anima | Lowers the enemy's speed. Lasts five turns. | 40 SP | Level 5 |
| Anti-Auda | Lowers the enemy's attack. Lasts five turns. | 40 SP | Level 8 |
| Anti-Vera | Lowers the enemy's accuracy. Lasts five turns. | 60 SP | Level 11 |
| Regeneration | Springtrap creates a healing force field. Regenerates 5% HP per turn for five turns. | 80 SP | Level 14 |
| Conversion | Springtrap converts his TP to SP. Regenerates 5% SP per turn for five turns. | 50 TP | Level 20 |
| Second Wind | Springtrap braces himself for a deadly attack... Allows you to revive upon death if its state is in effect. | 200 SP | Level 17 |
| Lying Luna | Increases attack by 200%, but you lose control of Springtrap for a few turns. | 200 SP | Level 18 |
| Dispel Dance | Springtrap removes all negative status effects. | 80 SP | Level 19 |
| Pistol Whip | Springtrap strikes the enemy with the end of his gun. Might stun. | 50 SP | Obtaining Phantom Gun |
| Selfshot | Springtrap shoots himself in the head, gaining TP in the process. | 150 SP | Obtaining Phantom Gun |
| Bullet Barrage Type-A | Springtrap lets off a stream of bullets. | 60 TP | Obtaining Phantom Gun |
| Bullet Barrage Type-B | Springtrap lets off a stream of even more bullets. | 100 TP | Obtaining Phantom Gun |
Standard Tactics: Springtrap utilizes various skills and screaming at the opponent.
Weaknesses
It is my belief that in this universe, there exists an infinite number of theoretical timelines.
All timelines run in parallel to each other, but they never intersect or cross paths.
At least, that's how it should be.
A long time ago, someone began to experiment with the subject of temporal manipulation.
I haven't discovered their exact reasons for doing so, but I believe as with most wishing to accomplish this feat, fate was not kind to this person.
When that person moved backwards to prevent their fate, they accidentally passed into another timeline.
- The Professor
— Five Nights at Fuckboy's 3 Secret Report 1
In Secret Report one it's noted that there exists an infinite number of theoretical timelines[16]. All timelines run in parallel to each other, but never intersect or cross paths[16].
I'm devoting this section of my thesis to explaining the various incarnations of the aforementioned traveller in these many alternate timelines.
Following on from my research in my first report, I have concluded that this is the path the traveller followed:
The first instance of the traveller passed into a new timeline and caused a great interference.
They aimed to take the place of their past self, but they didn't realize they had slipped into said new timeline.
Upon killing their alternate past self, they attempted to enact their plan. However, a rift passed over the timeline and rewrote the events of the future.
It was as if he had never existed at all.
Their counterpart from this timeline would never have the chance to live through the events that ultimately would decide the traveller's view of the world, and the poor choices they made because of it.
The original instance of the traveller seemed to have mysteriously disappeared after the killing had occurred.
However, I believe that they crossed into a different timeline, perhaps. I'm not positive.
This timeline was free of corruption, free of the mistakes made by their past selves many times over.
This is where I have lost track of them. I do not think they are dead, however.
The second incarnation of the traveller followed the same path as the first... up until they crossed into the new timeline.
Thanks to the meddling that the initial incarnation had caused, this traveller was able to freely execute their master plans.
Unlike the prior version, however, they didn't enigmatically vanish.
My theory is that they were instead destroyed by a devastating blow to the very core of their mortal soul.
As for the last incarnation... This is the one who the initial incarnation disposed of. He is not relevant to my research, and as the kids these days would say...
"fucking sucks."
This is the extent of my knowledge on the subject, but I am continuing my research every day.
Until next time.
- The Professor
—Five Nights at Fuckboy's 3 Secret Report #2
Going back into the past has one slip into a new timeline and killing their past self causes a rift to pass over the timeline and rewrite the events of the future[17]. It effectively makes it as if one has never existed at all, however they do not die but potentially cross into a different timeline[17].
It is my belief that in this universe, there exists an infinite number of theoretical timelines.
All timelines run in parallel to each other, but they never intersect or cross paths.
At least, that's how it should be.
A long time ago, someone began to experiment with the subject of temporal manipulation.
I haven't discovered their exact reasons for doing so, but I believe as with most wishing to accomplish this feat, fate was not kind to this person.
When that person moved backwards to prevent their fate, they accidentally passed into another timeline.
- The Professor
—Five Nights at Fuckboy's 3 Secret Report 1
I'm devoting this section of my thesis to explaining the various incarnations of the aforementioned traveller in these many alternate timelines.
Following on from my research in my first report, I have concluded that this is the path the traveller followed:
The first instance of the traveller passed into a new timeline and caused a great interference.
They aimed to take the place of their past self, but they didn't realize they had slipped into said new timeline.
Upon killing their alternate past self, they attempted to enact their plan. However, a rift passed over the timeline and rewrote the events of the future.
It was as if he had never existed at all.
Their counterpart from this timeline would never have the chance to live through the events that ultimately would decide the traveller's view of the world, and the poor choices they made because of it.
The original instance of the traveller seemed to have mysteriously disappeared after the killing had occurred.
However, I believe that they crossed into a different timeline, perhaps. I'm not positive.
This timeline was free of corruption, free of the mistakes made by their past selves many times over.
This is where I have lost track of them. I do not think they are dead, however.
The second incarnation of the traveller followed the same path as the first... up until they crossed into the new timeline.
Thanks to the meddling that the initial incarnation had caused, this traveller was able to freely execute their master plans.
Unlike the prior version, however, they didn't enigmatically vanish.
My theory is that they were instead destroyed by a devastating blow to the very core of their mortal soul.
As for the last incarnation... This is the one who the initial incarnation disposed of. He is not relevant to my research, and as the kids these days would say...
"fucking sucks."
This is the extent of my knowledge on the subject, but I am continuing my research every day.
Until next time.
- The Professor
—Five Nights at Fuckboy's 3 Secret Report #2
I don't have much time to write today.
After further investigation, I have unearthed more knowledge about the first incarnation of the elusive traveller.
The temporal manipulation machine that they possessed was used by their mortal foes, strangely...
However, there is a glaring hole that confuses the entire discovery.
This party originated from the future of the third timeline... yet they were no different to the first or second. This contrasts with their incarnation of the traveller being... dead.
The third timeline progressed much like the first and second, including some of the traveller's initial plans. What could this mean?
I'm going to continue my research and see what I find next...
I have a hunch about this, but I'm not positive...
- The Professor
—Five Nights at Fuckboy's 3 Secret Report #3
It all makes sense now.
The "uncorrupted timeline" that the traveller went to was none other than the future of the third timeline!
After putting some of their plans into action, they returned to the past... knowing that if their replacement idea failed, they could still have a chance at succeeding.
However, they got lost in time compression when their foes took control of the temporal machine.
And, swift like the wind, they were defeated, left to wander the time stream as nothing more than a phantom.
In conclusion, I believe the traveller's case to be an interesting one, a life lesson to those who seek counsel by living in the past... literally.
Additionally, I can't say if all three incarnations of the traveller are gone for good. As mentioned before, the first is still conscious as a phantom. Might the others possess lingering sentiments?
This is the final page of my thesis.
Git gud, my friends.
- The Professor
—Five Nights at Fuckboy's 3 Secret Report #4
The Secret Reports detail Balloon Boy's involvement with temporal manipulation, specifically his use of time travel throughout Five Nights at F***boy's 2 and the Save Import Scenario. The timelines correspond to the game's three main modes: Night X (first timeline), Night XX (second timeline), and Night XXX (third timeline).
Secret Report #2 discusses the first Balloon Boy from Night X. After losing to Freddy and his group in the Puppetmaster B.B. fight, he flees and travels back in time. However, he unknowingly arrives in the Night XXX timeline, setting up the events of the Save Import Scenario. After killing Night XXX's 80s counterpart following the Mecha-Jackson fight, he creates a rift that rewrites future events, effectively erasing Night XXX Balloon Boy from existence. With that version dead, the 90s Balloon Boy of Night XXX never experiences the events that shaped his worldview, though he still appears in Act 3 of Five Nights at F***boy's 3 and continues to help Freddy in the 90s. Night X Balloon Boy then takes the Puppet with him and escapes into another timeline, freeing Night XXX from the corruption Balloon Boy would have caused. It is unknown what became of Balloon Boy and the Puppet after they left.
The second Balloon Boy discussed in Secret Report #2 is from Night XX. He goes through the same experience as his Night X counterpart, losing to Freddy and his group in the Puppetmaster B.B. fight and traveling back in time to carry out his plans. Thanks to the rift created by Night X Balloon Boy, Night XX Balloon Boy is able to execute his plans more fully, leading to the events of Five Nights at F***boy's 2. This culminates in his death during the Giygas B.B. fight, where he is killed by Mangle's Bite of '87.
Secret Report #3 elaborates on the Save Import Scenario, focusing on the DeLorean as the time-travel device used by Balloon Boy. The mortal foes mentioned are Freddy, Bonnie, Chica, and Foxy. While these versions of Freddy and his group originate from the Night XXX timeline, their experiences and timeline progression mirror those of their Night X and Night XX counterparts, aside from the absence of Night XXX Balloon Boy.
Secret Report #4 reveals more about Balloon Boy's fate. After leaving the Night XXX timeline with the Puppet, Night X Balloon Boy returns, hoping that if his replacement plan fails, he still has a chance to succeed. At that point, Freddy and his group have returned from Vapor Land and defeated Withered Golden Freddy during the Save Import Scenario. They then tamper with the DeLorean's coordinates, sending everyone, including Balloon Boy, to the Time Compression Zone. Bonnie further disrupts the coordinates after Balloon Boy fixes the DeLorean, redirecting everyone to the Night XX timeline, where Freddy and his group become trapped in the credits of Five Nights at F***boy's 2. Balloon Boy escapes and hides in his Palace, which is also when the Refurbs and Reverse Refurbs appear.
After Night X Balloon Boy is defeated as Bizarro B.B., Freddy and his group take control of the DeLorean and use it to return to their own timeline. Balloon Boy's remains become lost in time compression, leading to the creation of Phantom B.B. At some point, Phantom Balloon Boy ends up at Fazbear's Fright in the Night XXX timeline, where he finds the items needed for a resurrection ritual, calls Springtrap for assistance, and sets the events of Five Nights at F***boy's 3 in motion.
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