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TRianThology
TRianThology ~Alice Through The Tri-Fold Looking-Glass~ (トライアンソロジー ~三面鏡の国のアリス~ Toraiansorojī ~Sanmenkyou no Kuni no Alice~), often shortened to TRT or Tonsoro (トンソロ), is a visual novel written by Ryukishi07, Tanaka Romeo, and Yuuto Tonokawa and published by 07th Expansion. It was released on August 31, 2016, the same day as Rose Guns Days The Best.
This collaboration between the three writers had already happened with Rewrite, where each of them contributed by writing different character routes.
Background
| “ | When three worlds become one, Alice will awaken.
Once you have cycled through the three completely different worlds until the very end, you will find out "Alice's Truth." 07th Expansion presents you with an all-fresh visual novel. |
„ |
Alice sits bored in her domain trying to find something new to interest her. Her bunny Usagi suggests going through some of her kakera worlds and observing the stories there which she proceeds to do.
Country Girl is the first fragment visited by Alice.
Mikihiko, Keiko, Iyo, and Miya were a close group of childhood friends. Mikihiko stood out in both academics and athletics, but his sense of self crumbled when he failed his high school entrance exams. After that failure, the four friends gradually drifted apart.
Keiko managed to get into the high school she wanted, even though she spent that period constantly battling an illness. Because of the illness, she missed the first month of classes. When she finally recovered, she heard a "certain story" about Mikihiko and Miya.
And Iyo, the only one of the group she was able to meet again, threw a pointed question at her: "So you want to get back the relationship we all had as children? Keiko."
High School Love Adventure is the second Fragment world that Alice visits.
In this school, there is a legend, you see. Did you know about it? Everyone dreams of it, and they enter the school eagerly expecting it. Searching for a bright and lively youth. Here is how the story goes.
When the leaves fall, if you make a wish in front of the Taiko drum behind the school building and confess your love for the first time on a special day... the one who shall have become a "hero" by bringing disaster upon the Earth will become eternally happy...
"...Was there a legend like that?" "Okay. I have a netgame to finish, so I'm going home."
Our ever so slightly lazy protagonist could become "the hero of the legend" at the end of summer, in his bumpy youth overflowing with love. Do you want to witness it with your own eyes?
Vespio 2438 is the third and final fragment world that Alice visits.
The story is set in a distant future. Humanity and an alien race of anthropoid apes known as the Garrothe had their first civilizational exchange by waging war on each other in space.
As both sides launched their first space armadas, the opening 90 seconds of the war caused no less than 200 quadrillion UE$ in destruction. That was how the great war began. After the shock of that opening, both sides agreed to a ceasefire and put any kind of space battle on hold. However, no peace agreement could be reached, and the truce was soon broken. Both sides decided to wage war not in space but directly on the enemy's planet. On the Japanese archipelago, the area around the capital, Tokyo, was locked in a long tug-of-war battle. Falco's 101st infantry unit was once again launching an attack.
After all three previous fragments are completed, the ??? arc is unlocked, where the truth is revealed.
After going through the three fragments Usagi offered her, Alice comes to understand that every character and every story originated from the imagination of one person. In reality, Alice is a young girl named Alice Ryuzaki who created each scenario as a way to escape from her own life. Usagi appears before her and taunts her about this, prompting Alice to strangle them with a computer cable.
Alice then realizes the full truth: Keiko Futatsumori and Iyo Hikawa were older girls she used to play with. When they moved on to high school, however, Alice lost contact with them. After that, she only caught a brief glimpse of them alongside Mikihiko Inaba on television during their school festival. The events of High School Love Adventure and Vespio 2438 were based on games Alice had played: a school social simulator and an FPS.
Alice sees the various characters from each arc encouraging her to make active choices instead of passively sitting by. Following this, it is implied that Alice hangs herself using the computer cable.
General Information
Official Date: August 31, 2016
Company: 07th Expansion
Creator: Ryukishi07
Genre: Slice of Life, Action, Romance, Surreal
Cosmology: Multiverse (There are different fragment worlds that consist of their own space-times[1], with it also being noted that there are infinite fragment worlds[2])
Number of Series: 1
Number of Episodes: 3 episodes with a prologue chapter and final chapter between all three
Status: Finished
Sales: Unknown
Reception: Unknown (This series is very obscure out of the 07th Expansion works, though it seems at least with online discourse the VN was liked enough)
List of Misconceptions
The misconceptions carry over from many of the misconceptions from Umineko When They Cry.
Witches lose their powers as soon as one does not believe in them/One can simply debate a witches existence away
Throughout most of Umineko, Battler and Beatrice are debating over her existence, and Beatrice's strength slowly comes back with each game[3] due in part to the hesitation within Battler's heart[3]. Battler even establishes that simply refusing to believe in Beatrice is not enough to beat her and instead will turn him more and more into the defensive until he's simply overpowered and loses[3].
It should be noted too during majority of the first episode, none of the characters left alive believe in Beatrice asides from Maria Ushiromiya, yet she was still able to manifest in the end as she killed everyone[4].
On top of this, simply not believing would not be enough to work; Beatrice makes direct note that Battler has a strong resistance to magic thus her magic cannot reach him[4].
Of extra note, Battler directly has Bernkastel helping him[5], Lambdadelta slightly raising the chances of Battler winning[6], and Beatrice's own teacher explaining to Battler how to counter Beatrice's arguments[7]. Beatrice's teacher mainly being the reason for why Battler was able to argue against Beatrice's points[8]. It was even further noted by Lambdadelta and Bernkastel that Battler couldn't win Beatrice's game even with all of the sloppy loose ends it had and the amount of help he received[9]. Battler himself realizes while Beatrice faces against Bernkastel that she was going easy on him in all their games so that it would be a fair fight between them, constantly giving Battler hints until he got used to the game[10].
Beatrice explains to EVA-Beatrice that contemporary humans like Battler have a fundamental denial of all magic, being made of anti-magic toxins, which can be spread and weaken a witch[11].
It's further noted too that people who've lost their sight also lose all anti-magic power and magical resistance[12].
Even while Battler was battling against Eva-Beatrice, he couldn't truly deny her witch form for good and required Beatrice to use a red truth to kill off all magic there[13][14].
Kinzou further reaffirms that Battler was born with more of his anti-magical blood than anyone else[15].
It's noted by Maria during her status as the Witch of Origins that all humans are born with toxins that block magic[16].
It's noted by Greed that humans are walking blobs of anti-magic though she can manifest as long as a witch like Ange concentrates[16].
Despite all the anti-magic toxins, due to Ange fully believing in magic and her determination being strong she was able to have her familiars interact with the human world to kill all the guards that were after her[17][18].
Eva even tries to argue that there's no way for Ange to call the seven sisters of purgatory due to her anti-magic toxins, yet she still does[18].
Thus simply denying the existence of a witch is not enough to defeat them, as Battler himself with a narrative strong resistance to magic needs a lot of help to truly even counter Beatrice. On top of this, it's specifically noted in-universe that humans built up a strong anti-magic toxin overtime that became strong enough to deny a witch's existence[19], thus this is not a weakness that applies out of universe unless a series has a similar mechanic.
Magic Isn't Real
This comes from the arguments of debates over whether or not it's truly just characters having mental issues as a way to cope with scenarios.
For example, Maria believes she is the daughter of the Holy Ghost as a way to cope with the fact that her mom abused her whenever she asked about her dad.
However, it is proven that the Meta-World is an actual place[20] that witches reside in and there are many scenes throughout the series that can't truly be explained through characters hallucinations.
Such as Ange having her familiars directly interact with the human world and kill all of its people[17][18].
The truth of "magic isn't real"/"magic is real" debate is also answered multiple times in the Umineko franchise.
Using the final talk between Beatrice and Ange, Beatrice does a magic trick and asks Ange if it is magic of a sleight of hand[21] with Ange noting it's a cheap trick but it is also magic as Beatrice has taught her this magic to spread to others to give them happiness. No matter the magic one cannot use it properly and cannot see it without love[21].
It is also repeated multiple times throughout the series how there is no one true truth, it is everyone's point of view as to what their truth is.
Effectively magic is real but also isn't, it is in the situation of a catbox.
It should also be noted that the manga adaptation is directly noted to be an official answer from Ryukishi07 and is essentially the primary canon as it deals with extra info and more concise answers he did not add in the original Visual Novel[22], giving all the answers for the reader to conclude.
Witches can easily die to guns
This statement is noted by Ronove noting that witches are weak to weapons such as guns and require anti-bullet barriers in order to be made[11].
The issue is within the scan itself, within the context of Umineko, bullets specifically contain anti-magical power that cuts right through witches and demons.
Power of the Verse
The verses varies depending on the kakera, one has regular humans living a slice of life school life, the other is a constant science fiction war zone, with an all-powerful witch looking over it. Due to its connection to Umineko When They Cry, the verse has the witches receive the common abilities granted from it and some of their own unique ones, including: Immortality, Biological Manipulation, Space-Time Manipulation, Dimensional Travel, etcetera.
Explanations
The explanations carry over from many of the explanations from Umineko When They Cry.
Spirit Attunement
It's explained by the family servant Chiyo Kumasawa that every human being has the ability to sense the presence of ghost, but this affinity gradually fades with age, characters like Maria Ushiromiya being the youngest of the family is able to sense oncoming calamities and disasters[23].
Debates
There is a plane that watches the regular plane where one can deal with debating, effectively the same as a chess game[24], effectively being the same as viewing them from a different plane[24] where witches can simply restart over and over the game, the number of times they can play being entirely up to them[24].
Gameboards can have witches effectively get everything they want, making it harder to prove them wrong during a debate[25]. One can tweak facts previously established on the game board to effectively create new rules and truths[26].
Gameboards can have turns stalled if one of the members refuse to continue[7], one can even fall into the reality of the game board[7].
Death is also handled differently in the gameboard where the lost of a piece means they simply bide their time on the side of the chessboard[7]. One's voice cannot reach into the Game Board[27].
Along with this it has no effect on anything in the main world[28].
It is established further in Battler's game board against Eva Beatrice that witches are allowed to[13][14] resurrect the dead for testimony[13] the human side cannot use this move even if there's witches on their side[13]. Along with this, witches can[14] bind one in solid undeniable red truths that they cannot break out of unless they can deny the truth[14]. Though red can also be used to fully deny a witch[14] exposing the answers and destroying all the magic[14].
Witches can also add new pieces into the Gameboard that function as detectives[29].
Each gameboard is its own world with each one's conclusion having an effect on reality[29]. For example, Eva Ushiromiya being the only survivor in one of the gameboards allowed her to live in the real world and escape the island, even when Ange found other bottles that listed the other game worlds endings.
Each gameboard exists as one small game in the endless sea of Fragments[30].
Pawns
Pawns are pieces on the game board set by the people in the Metaworld.
Some pieces have awareness that they're pieces on the game board[31].
The rights a pawn are given within a game allow them to enforce their rights within the gameboard making them able to push others off of them if it gets in the way of their role in the game[32].
The injuries pawns receive in a game board[33] or events they experience within a game board[33] have no effect on those in the metaworld[34]. Battler even makes note that the versions of him and Beatrice on the game board aren't actually them but just pawns under the Game Master's control[35].
Pawns cannot do what it deems impossible, and will execute actions best suited to the original personality[35], Dlanor notes that due to this, if Battler and Beatrice of the game board were in the same position as the pawn they would have done the same thing[35]. Battler makes note that the people within the chessboard aren't a meter metaphor, they really are chessboard pieces[36].
Game Masters
Game Masters are the controllers of the game board. Erika getting the title and power of Game Master was able to construct a new truth on the game board and give it a new title[37].
In these games, they are telling entire stories and controlling it how they see fit with their pawns[38] with these gameboard stories being compared to films such as mysteries and splatter films[38].
The Game Master can establish an illusory court when one believes they have found the culprit[36].
Game Masters can make entire court trials based off the games they made[39].
Game Masters have full control over what is or isn't truth[10]. Through this control, they decide the story of the world and how it will play out[40].
Battler as Game Master was able to full reconstruct an entirely new Beatrice without her old memories[41].
Battler as Game Master learns how difficult in reality game board stories are to construct[42] with Beatrice constantly agonizing over contradictions in her story and a constant battle with logical fallacies[42] as inconsistencies within the story that cause paradoxes can prove fatal to the game and instantly cause it to fall flat on its face and disintegrate[42].
Noted during Ange and Featherine's discussion that the Game Master is allowed to smoothly alter their plot at will[43].
Game Masters can grant the power to one to pull the truth from someone[44], known as "the right to spectate"[44].
Death in the Gameboard
Death in the Game Board occurs in two ways[42] a pawn being removed from the game board, a "death" only in the game and once the game resets the pawn can be returned to life over and over[42], the other being the death of being outside of the game[42] where one loses interest in playing the game anymore, Beatrice gave up her victory during the previous game causing her to die and disappear[42] thus she will never come back to life[42].
It is later revealed that Beatrice as the game master made all of these stories as an attempt to hide the true story in Rokkenjima of the Ushiromiya's all being killed by Rudolf and Kyrie before Eva killed both of them[45].
Truths
Red Truths
| “ | In that case... From now on, when I speak the truth, I will use red. | „ |
| ~ Beatrice introducing the Red Truth |
During the gameboard between Battler and Beatrice, she introduced the concept of red truths, where when she speaks the truth, she will use red[26]. Everything said in red is the truth[26], when speaking the truth one is under no obligation to provide further proof that will confirm the truth of what they say[26]. They cannot[26] be used[26] for things where they cannot give an explanation with a red truth[26]. Red truths can tweak facts if an explanation can be provided[26]. It is normally advisable to not use red truths when one already has the advantage[46]. They can be used even to insult one as if it was the truth[47] along with being used to fix quick mistakes[47]. In Episode 3 when explaining red truths again Beatrice notes everything she speaks in red is absolute and unwavering truth with no room for dispute[48]. Battler finds out the loophole to red truths as they're a double-edge sword that can cut one down if they're not too careful with it, where the red is actually information that exposes the truth and allows one to formulate a counterattack if used incorrectly[49].
The red truth is defined as an absolute truth, a tool available to witches[50]. It is later shown that witches can permit humans to use Red Truths[51].
Red Truths[51] cannot be used[51] to force oneself to speak in red when they cannot which will cause them to suffocate[51].
It is noted by Ronove that there are no red truths in the Human World[31].
The usage of a red truth effectively changes everyone's perception of logic, such as making everyone believe Kinzou could jump out of a third-story window and be perfectly unhurt upon landing[52].
Red Truths can only be said about actual truth[43], if a witch's trick contradicts the red truth then it is a lie which breaks the rules.
Battler later reveals there are two types of red truths, one for red that applies to a specific game board and a red truth that is shared across all game boards and can operate in the world outside of the cat box too[53].
Blue Truths
Beatrice: As of now, Battler, I will allow you to use the blue.Battler: Blue...? Meaning that I can demand that you repeat my words if I say them in "blue"? Beatrice: Not quite. Your requests could be concerning any minute detail. But the blue truth must deny the witch's position, or it is not valid. Battler: ?
Beatrice: For example: "There are five master keys." This is merely a confirmation of the number of keys and does not deny the witch. In order to use the blue, you must change your phrasing. In actuality, there are more than five master keys, and the killer used an extra key to access the locked room! ...And by doing so, you have now forced the witch to respond.
Blue Truths are something Beatrice allowed Battler to use in Episode 4. They function similarly to red truths, however, the catch is that the blue truth must deny the witch's position or it is not valid[50].
For example, a blue truth cannot be used to claim "There are five master keys." as that does not deny the witch, instead the phrasing must be "In actuality, there are more than five master keys, and the killer used an extra key to access the locked room!"[50].
Blue truths alleges that humanity and clever trickery are the truth of the matter[50].
However, witches can use blue truths too as they exist purely to denote a theory that denies the opponent where the opponent must disporve the blue with a red truth[51].
Blue Truths not only refute Red Truths but make them unable to be used if their theory is too solid for a red truth to counter[33].
Golden Truths
| “ | The Golden Truth... It is the divine truth, derived through different means than the red truth. Its power is equal to the red truth- sometimes inferior, but other times superior!! | „ |
| ~ Dlanor on the Gold Truth |
Golden Truths were first introduced when Battler raised to the level of a game master and used it to prove the corpse could be identified as Kinzou Ushiromiya after a red truth countered it[54]. However, golden truths can only be used by the Game Master[54] along with the strength of the truth varying, its power is equal to a red truth; sometimes inferior but other times superior[54].
Purple Truths
| “ | Purple statements have equivalent power to red truth. However, the culprit alone is capable of lying in purple statements. | „ |
During the final game made by Bernkastel, she introduced a new statement known as "Purple Statements" (otherwise Purple Truths)[55], Battler directly asks what they are with Bernkastel responding that it's a rule devised to make the story easier to understand, purple statements have the same power as red truth, however, only the culprit can lie in purple statements[55].
Souls
One's soul can linger even after they are killed[46].
Kinzou nearly resisted through his soul being erased until a red truth was placed on him[56].
Fate
When something is fated to happen it is hard to change such, if a vase is broken even if a witch uses magic to remember its original state the ultimate fate "the vase was smashed" has not been changed thus it will remember the true state and break[48].
The Endless Witch
The infinite realm that all witches ought to aspire to, the endless witch is free of all worldy suffering, certain to eternal bliss[48]. Life and Death are empty concepts to the Endless Witch[48].
The Endless Witch succession has them pass their most secret arts to a single pupil, once they pass down their arts they retire to further stem their propagation[57].
Normal custom includes that a witch from another sect makes a recommendation before a succession may occur[57].
Lambdadelta recommended EVA and Bernkastel recommended Ange[57].
Initially the name Beatrice was not passed down but it later became customary for the name to be inherited as well with EVA following suit giving ANGE the name of Beatrice[57].
Knox's DecalogueThe ten commandments created by Dlanor A. Knox's father and used in heresy trials.
Knox's 1st: It is forbidden for the culprit to be anyone not mentioned in the early part of the story.
Knox's 2nd: It is forbidden for supernatural agencies to be employed as a detective technique.
Knox's 3rd: It is forbidden for hidden passages to exist.
Knox's 4th: It is forbidden for unknown drugs or hard-to-understand scientific devices to be used.
Knox's 5th: (not included)
Knox's 6th: It is forbidden for accident or intuition to be employed as a detective technique.
Knox's 7th: It is forbidden for the detective to be the culprit.
Knox's 8th: It is forbidden for the case to be resolved with clues that are not presented.
Knox's 9th: It is permitted for observers to let their own conclusions and interpretations be heard.
Knox's 10th: It is forbidden for a character to disguise themselves as another without any clues.
The debate over the interpretation of these laws continues to this very day, and it has become the source of countless unfair controversies. While fundamentalists call any infringement upon these commandments heresy, revisionists point out that many canonized geniuses have violated these rules.
—Umineko: When They Cry - Answers Arc Episode 5 Tips Knox's Decalogue
Knox's Decalogue were first mentioned by Bernkastel as a way to refute arguments used against Lambdadelta in their game.
Duel Pistol SetA set of demon duel pistols prepared by Zepar and Furfur. The number of shots loaded depends on the format of the duel. In most cases, it holds just a single round.
The emotions of the duelers are loaded into them, and if one of their bullets grazes any part of the body, the concept of the target will be denied without exception.
In the past, duels were performed in the classic style with swords, but this took a great deal of time before an outcome was reached, which displeased certain impatient theatergoing witches.
For this reason, a duel weapon that would always kill with a single shot was asked for and created.
Of course, this weapon is not particularly popular among theatergoing witches who are fans of good-old drawn out, dramatic duels.
—Umineko: When They Cry - Answers Arc Episode 6 Duel Pistol Set
A pistol set created by Zepar and Furfur for duels that were made in order to reconcile impatient theatergoing witches.
Even if one grazes the other with a bullet, the concept of the target wil be denied without exception.
City of Books
"The Honored City of Books Curated By Her Majesty The Witch Of Theater, Drama, and observation", a massive "library" that contains all stories, including[60] where the entire stories in Umineko are merely a single book[60].
Virgilia describes it as a place where the witches who traverse the sea of fragments collect those fragments in text form and store them[61].
The City of Books is sacred territory under the administration of the Senate and there are holy barriers erected around it[61].
Only Witches of the Senate are allowed in the City of Books, though non-members can be given a special invitation that temporarily grants them entrance tot he sacred territory, but the invitations specify arriving on the dot, a second late tot he party's starting time and they automatically lose the effect[61].
Creators
Creators are mentioned multiple times throughout the series, however Lambdadelta defines them more properly, noting they are omniscient all-powerful beings beyond even witches[62].
Knowledgeable Members
- User:GiverOfThePeace (Fully watched the trial translation and watched the Japanese raw game).
Characters
| Witches | ||
|---|---|---|
Voyager Witches
| ||
References
- ↑ Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 1
- ↑ Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 10
- ↑ 3.0 3.1 3.2 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 3 (Manga)
- ↑ 4.0 4.1 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 22
- ↑ Umineko When They Cry - Episode 1 - Legend of the Golden Witch Secret Tea Part -????- (Manga)
- ↑ Umineko When They Cry - Episode 2 - Turn of the Golden Witch Secret Tea Party -????- (Manga)
- ↑ 7.0 7.1 7.2 7.3 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 8
- ↑ Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 9
- ↑ Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 11
- ↑ 10.0 10.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 21 (Manga)
- ↑ 11.0 11.1 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 13
- ↑ Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 16
- ↑ 13.0 13.1 13.2 13.3 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 18
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 19
- ↑ Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 20
- ↑ 16.0 16.1 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 7
- ↑ 17.0 17.1 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 24 (Manga)
- ↑ 18.0 18.1 18.2 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 25 (Manga)
- ↑ Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 4 (Manga)
- ↑ 20.0 20.1 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 36 (Manga)
- ↑ 21.0 21.1 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 34 (Manga)
- ↑ Say It In Red! An Interview with Ryukishi07 Manga Canon
- ↑ Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 1 (Manga)
- ↑ 24.0 24.1 24.2 "Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 10
- ↑ Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 13
- ↑ 26.0 26.1 26.2 26.3 26.4 26.5 26.6 26.7 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 18
- ↑ Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 12
- ↑ Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 14
- ↑ 29.0 29.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 6
- ↑ Umineko: Golden Fantasia Bernkastel & Lambdadelta Story
- ↑ 31.0 31.1 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 12
- ↑ Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 12
- ↑ 33.0 33.1 33.2 Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 16-17 (Manga)
- ↑ Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 17-18 (Manga)
- ↑ 35.0 35.1 35.2 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 18 (Manga)
- ↑ 36.0 36.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 20 (Manga)
- ↑ Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 25 (Manga)
- ↑ 38.0 38.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 13
- ↑ Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 21-24 (Manga)
- ↑ Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 22 (Manga)
- ↑ Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 1 (Manga)
- ↑ 42.0 42.1 42.2 42.3 42.4 42.5 42.6 42.7 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 2 (Manga)
- ↑ 43.0 43.1 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 16
- ↑ 44.0 44.1 Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 3
- ↑ Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 46 (Manga)
- ↑ 46.0 46.1 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 19
- ↑ 47.0 47.1 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 21
- ↑ 48.0 48.1 48.2 48.3 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 1
- ↑ Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 5
- ↑ 50.0 50.1 50.2 50.3 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 10
- ↑ 51.0 51.1 51.2 51.3 51.4 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 22
- ↑ Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 15-16 (Manga)
- ↑ Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 5 (Manga)
- ↑ 54.0 54.1 54.2 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 27 (Manga)
- ↑ 55.0 55.1 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 11 (Manga)
- ↑ Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 23 (Manga)
- ↑ 57.0 57.1 57.2 57.3 Umineko: When They Cry - Questions Arc Episode 3 Tips Regarding the Succession of Witches
- ↑ Umineko: When They Cry - Answers Arc Episode 5 Tips Knox's Decalogue
- ↑ Umineko: When They Cry - Answers Arc Episode 6 Duel Pistol Set
- ↑ 60.0 60.1 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 22 (Manga)
- ↑ 61.0 61.1 61.2 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 23 (Manga)
- ↑ Umineko When They Cry -Episode 8- Twilight of the Golden Confession of a Golden Witch Part 3 (Manga)



