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Alice
Alice is the main protagonist of TRianThology. She is a witch who suffers from boredom. Seeking entertainment, she asks her servant Usagi for something to occupy her time, and he provides her with three Fragments to explore.
This character has very important lore or story elements, with the profile having spoilers for the story and the fate of said character, avoid reading if one would like to pursue the verse without any spoilers for themself. | |
This character has mature themes and concepts, thus those of young age are ill-advised to look through these. | |
| Alice | |
|---|---|
| Origin | |
| Origin | TRianThology ~Sanmenkyou no Kuni no Alice~ |
| Creator | Ryukishi07 |
| First Appearance | TRianThology ~Sanmenkyou no Kuni no Alice~ |
| Actor | N/A |
| Characteristics | |
| Species | Human (originally), Witch |
| Gender | Female |
| Pronouns | She/Her |
| Sexuality | Heterosexual |
| Age | Unknown |
| Birthday | Unknown |
| Height | Unknown |
| Weight | Unknown |
| Ethnicity | Japanese |
| Status | Likely Deceased in the human world |
| Alignment | True Neutral |
| Archetype | False God |
| Occupation | N/A |
| Time Period | Varies on Fragment World |
| Language | Common Language |
| Combat Style | Magical Combat |
| Homeworld | Earth (As a human), Meta-World (As a witch) |
| Relationships | |
| Affiliations | Usagi |
| Enemies | Usagi |
Background
| This dropdown contains the synopsis of Alice’s story. Read at your own risk as you may be spoiled otherwise! |
|---|
|
Alice is an exceptionally powerful witch, known as the "Witch of Gutting" because of her habit of experiencing only the most interesting parts of a Fragment and discarding the rest. Vespio 2438 Final Arc |
Name Meaning
Her name is a play on the name of the main character from Alice in Wonderland. Her story also coincides with it, though it results in a potentially darker ending.
Appearance
General Description: Alice has long blonde hair styled into twintails and purple eyes. Her outfit's design is inspired by Alice in Wonderland.
Clothing/Outfit: A light blue dress decorated with playing card suits. Mismatched socks: one white, the other checkered white and black like a chessboard. Red slippers paired with both socks. A small crown on her head.
General Description: As Alice Ryuzaki, she appears as a young girl with considerably shorter brown hair and brown eyes.
Clothing/Outfit: A white t-shirt adorned with playing card suits under a sleeveless black jacket. Jean shorts. White socks. Blue shoes.
Special Features: A bandage on her left knee.
Personality
- Curious: Though easily bored, Alice displays a curious personality, motivated to uncover the numerous links between the three Fragments she is given.
- Interested in Mysteries: During intermission periods between stories, Alice shows an interest in attempting to figure out the mysteries presented to her by Usagi.
- Violent Streak: Alice has a violent streak, often threatening to maim Usagi and replace their limbs.
Goals
- Satiate her boredom (Ongoing).
Relationships
Usagi
Usagi is Alice's personal servant that she commonly calls to help her with her boredom. Implying she has remodeled and played with her before[1].
While Usagi isn't too keen on the remodeling, some of them she doesn't mind. Such as when Alice suggested taking out the upper body of hers and sticking it with a Panzer IV instead.
She gives Usagi praise when she finds a way to stave her boredom with the three kakera worlds.
General Information
Name: Alice Ryuzaki
Other Names: Alice[1], Major Alice (In Vespio 2438)
Title: The Tore Gut of Alice[1]
Origin: TRianThology ~Sanmenkyou no Kuni no Alice~
Overall Series: TRianThology
Greater Franchise: 07th Expansion
First Appearance: TRianThology ~Sanmenkyou no Kuni no Alice~
Company: 07th Expansion
Creator: Ryukishi07
Actor: N/A
Gender: Female
Sexuality: Heterosexual
Pronouns: She/Her
Handedness: Right-Handed
Age: Unknown
Birthday: Unknown
Time Period: Varies on Fragment World
Timeline: TRianThology Timeline
Homeworld: Earth (As a human), Meta-World (As a witch)
Residence: Unknown
Story Role: Main Protagonist, Observer
Legacy: Local Legacy (Witches are only known by those that believe in magic due to the mass amount of anti-magic toxins in the human world)
Influence: Event Influence
Language: Common Language
Ethnicity: Japanese
Religion: Abrahamic Origins (Aware of Heaven and Hell and of God)
Classification: Witch of Gutting
Species: Human (originally), Witch
State of Being: Regular in the human domain, Transcendent in the Witch's Domain (Witches naturally exist in higher planes where they can view the "game world" from[2]. Witches are cast adrift from the physical human plane and walk between fragments[3]. The accepted theory of a witch is that one becomes one the moment they gain possession of a power surpassing the boundaries of Humans that they can use as will[4])
Physiology: Humanoid Physiology
In-Universe Creator: Unknown
Occupation: N/A
Ranking: Voyager Witch (As she can view and travel into other fragments)
Combat Style: Magical Combat
Affiliations: Usagi
Enemies: Usagi
Height: Unknown
Weight: Unknown
Status: Likely Deceased in the human world (Implied to have hung herself in the ending[5])
Date of Death: Unknown
Alignment: True Neutral (Witches only do things to satisfy their boredom, whether it they wish to be the villain or the hero)
Threat Level: Street Threat (Alice does not care about anything beyond staving her own boredom being a threat to those she thinks may stave her boredom)
Potential
- Type(s) of Potential: Transcendent Potential
- Level of Potential: Transcendent
- Description: The accepted theory of a witch is that one becomes one the moment they gain possession of a power surpassing the boundaries of Humans that they can use as will[4].
- Limitations: It is up to them how much they wish to transcend into higher layers.
Archetype: False God
Codex Statistics
Grade: S
Tier: 10-B. At least 2-C in the Meta World
Cardinality: Finite
Dimensionality: 3-D in her humanoid form, Devoid in truth
Power Source: Magic
Attack Potency: Average Human level (She is a human child in the human domain). At least Universe level (Buster) in the Meta World (Alice is a voyager witch as she is able to freely travel through different worlds[1], which should make her comparable to levels to Lambdadelta and Frederica Bernkastel where it was directly noted in Lambdadelta and Bernkastel's fight that they were destroying the universe itself[6]. Lambdadetla can cause her candy to self-destruct[7], which results in the birth of a small universe directly hitting from the inside of one's stomach[8]). Can ignore conventional durability in the Meta-World (The Meta World is largely a conceptual plane where attacks are done[9] through the usage of truths[10]. Where witch hunters normally need to consider conceptual areas that witches escape too[11], with conceptual denials used as a primary weapon[12])
Durability: Average Human level. At least Universe level in the Meta World. Existence in the Meta-World makes them very difficult to kill (Death in the Meta World is ultimately meaningless[13] a pawn being removed from the game board, a "death" only in the game and once the game resets the pawn can be returned to life over and over[13], the other being the death of being outside of the game[13] where one loses interest in playing the game anymore[13] effectively being a death as they refuse to come back[13], otherwise standard "death" does not exist. Even if a witch is killed in the human domain they still exist within the Meta World)
Striking Strength: Average Human Class. At least Universe Class (Buster) in the Meta World
Lifting Strength: Average Human Class, Higher in the Meta World
Travel Speed: Average Human Speed, Far Higher in the Meta World (Magic Augmentation can amplify one to reach the speed of sound and even surpass it including if they are being augmentated by their jealously[14])
Attack Speed: Average Human Speed, Far Higher in the Meta World
Reaction Speed: Average Human Reactions, Far Higher in the Meta World
Stamina: Average. Superhuman in the Meta-World
Range: Standard Melee, Far Higher with Magic. Multiversal+ as a Voyager Witch (Voyager Witches are capable of freely traveling through worlds of different fates and circumstances[15], with it also being noted that there are infinite fragment worlds[16])
Intelligence: Metagenius Intelligence (The accepted theory of a witch is that one becomes one the moment they gain possession of a power surpassing the boundaries of Humans that they can use as will[4])
Knowledge: Grandmaster level
Powers and Techniques
- Superhuman Physical Characteristics
- Superhuman Strength (The murders committed by Beatrice were noted to only be feasible if there were four armed people[17] and can easily mutilate a persons body after killing them[18])
- Superhuman Durability
- Superhuman Speed
- Superhuman Reaction
- Superhuman Energy Efficiency
- Intimidation (A witch's portrait and stories can unnerve one enough to send a chill down their spine[19])
- Longevity (Witch's can live for over a thousand years[20], and this is considered young for a witch[21]. In the world of wtiches, six years can be a thousand and a thousand years can pass in a single sweep[22])
- Contract Bestowal (Witch's can forge contracts in return for one's soul[23])
- Immortality
- Dimensionless Existence (Witches are real and exists[26] however they has no form[26] lacking a body therefore ordinary people cannot see them unless they wish it[26])
- Abstract Existence
- Mathematical
- Primordial Source: Witches exists as illogical integers, having a case where there can be more then 18 people but less then 19[27]. Battler likens a witch's existence to an imaginary number[28]. Witches can exist as mere illusions that should not exist[29], even after being noted to be a hallucination by a red truth[30][31].
- Personal Nonexistence
- Mathematical Nonexistence:
- Logic Manipulation
- Mathematical
- Transformation
- Extra-Planar Existence (Witches naturally exist in higher planes where they can view the "game world" from[2]. Witches are cast adrift from the physical human plane and walk between fragments[3]. The accepted theory of a witch is that one becomes one the moment they gain possession of a power surpassing the boundaries of Humans that they can use as will[4]. In the world of Umineko it is noted that there's the Chessboard, the Meta Room, and the witches world which each of the different worlds being hierarchically piled up and the witches critiquing the lower world[32])
- Personal Domain (Witches create a world or Fragment in which they can use their powers freely known as a "territory"[4])
- Pocket Reality Manipulation
- Avatar Creation (Witches can make themselves pieces in the game world as they view themself from the higher-plane[2]. The pieces can also still operate even if their higher plane self is effectively loses all will[2]. It's noted that choosing a piece is the equivalent of a character select screen of a video game and one's consciousness from the higher plane can be sucked away when throwing their piece in[33])
- Incorporeality (Witches initially manifest as shadowy figures that cannot be seen or felt asides from the occasional odd sixth sense[19])
- Invisibility (It's noted that witches like Beatrice have mysterious happenings happen around the mansion with no one ever seeing anyone[23], down to claims of seeing floating lights and shining butterflies along with eerie footsteps echoing through the halls[23]. Witches are completely invisible to those who either do not believe or they do not wish to show themselves too[34])
- Intangibility
- Abstract Existence
- Empowerment (October is the most active time for the powers of witches and demons[37])
- Supernatural Resilience (Supernaturals are perfectly fine with small holes in their chest even being able to play with it with no real injury[38])
- Precognition (Witches can have premonitions of the future[29])
- Extra-Planar Existence (Witches naturally exist in a higher realm from the human world[39])
- Magic (It's noted by Maria that witches can do anything with magic[23])
- Emersion (It's noted that witches like Beatrice can step out of their own portrait and prowl the halls[23])
- Flight (Witches can fly[23])
- Creation (Witches can make gold appear out of thin air[23])
- Absolute Access (Witches can attempt passage by physical, conceptual, or other means[11]. Witches can travel outside of the story to the realm where Featherine resides[22])
- Erasure
- Physical Erasure: Noted how Kanon's corpse was erased for fun[40].
- Transferal (Witches can transfer their power to other witches[41])
- Regeneration
- Type: Immortality-Based
- Source: Magical
- Capabilities: Witches possess the power to endlessly regenerate to where any concept of destruction or decay no longer applies[42].
- Non-Standard Defenses (Witch's can take being pierced by Red Truths[43])
- Duplication (For witches it is easy to make a hundred from one[21])
- Subjective Reality (Witches can bring objects back into existence with magic through belief[44]. Witches have the power to make whatever they think reality"Umineko When They Cry - Episode 3 - Banquet of the Golden Witch (Visual Novel)">Umineko When They Cry - Episode 3 - Banquet of the Golden Witch (Visual Novel)</ref>)
- Emotion Manipulation (Witch's can give love and steal it away[23])
- Light Manipulation (Witches can make floating lights and shining butterflies[23])
- Weather Manipulation (The summoning of a witch causes massive storms and winds, cutting an island off from the rest of the world[23])
- Lock Manipulation (A witches magic can not only forcibly lock doors but it can also make it where doors cannot be locked[35])
- Miracle Manipulation (The ability to win despite the astronomical odds is a "miracle" while the astronomical rewards received from such a bet is "magic"[18])
- Paradox Manipulation (The usage of magic causes[24] layered world compression causing an effect similar to paradoxes like Schrodinger's Cat[24].
- Forcefield Manipulation (Witches can make anti-bullet barriers though it requires significant practice and ritual preparation[45])
- Illusion Manipulation (Lambdadelta notes that she can use her witch's illusion to crush one's spirit[46], the witch's illusion exists to prove they exist[30][31])
- Fate Manipulation (Witches can bestow one with the Golden Butterfly Brooch, an object that arranges all fate variables in a favorable manner to form relationships between the sexes[47])
- Resistance Manipulation (It is revealed in reality that witches set their own weaknesses as they believe being an all-powerful witch with no weaknesses would lead them to boredom[48])
- Plot Manipulation (Witches like Bernkastel and Lambdadelta showcase that they can interfere in a game master's gameboard and tamper with the story[49]. This is even shown in Bernkastel and Lambdadelta's story mode in Umineko: Golden Fantasia where they tamper with Beatrice's game board just by entering it[50]. The witches domain is a world of narrative[13], where a witches true form resides while their human self resides in the human domain[51]).
- Resistance to
- Disease Manipulation (Noted by Maria that witches don't get sick[52])
- Mortality Manipulation & Plot Manipulation (Witches are incapable of being killed through the execute command which changes a character's bio to explain how their story ended[53])
- Conceptual Manipulation (Witches need to fight against the trials where[54] disproving their existence[55] puts their life on the line[55] though denial of their existence is translated as pain which they can take until there's no possible way to prove their existence[55])
- Piece notes that unlike normal Humans, those versed in magic are not easily swallowed in their entirety[56] which will have her hair spit out the "existence" of the swallowed victims[56], giving magic users a natural resistance to:
- Plot Manipulation (After she completely swallows one others forget about the person's existence and[56] impersonate their existence without needing to change form[56], with Battler noting that even the fact that Kyrie has existed has been swallowed whole[56]. She effectively erased Kyrie's existence to pure white and then inserted herself into her story[56]. Through rewriting herself as Kyrie Ushiromiya she could easily pass into the barrier surrounding the manor along with having her entire history change to having been married to Rudolf for many years[56]. Pieces of Battler and co. could not see through this magic[56]. It was noted that her power was similar to Featherine Augustus Aurora[56]. Beatrice notes her power is to devour an opponent's existence and all fragment of their story[56]. Directly confirmed by Bernkastel and Lambdadelta that Piece's ability is to remove somebody's existence from the script[56]. This power is noted to be Featherine's power of erasure[56])
- Truth Manipulation (Red Truths are a concept[57] where everything said in red is the truth[57], the user of the red truth is under no obligation to provide further proof as what is said is objective[57])
- Reality Warping (Red truths change facts[57])
- Logic Manipulation & Mind Manipulation (Red Truths can change logic and everyone's perception of logic to where everyone suddenly believed Kinzou could survive a jump out of a third-story window and be unhurt despite beforehand trying to claim Natsuhi is hiding Kinzou[58])
- Law Manipulation (Red Truths can be shared across all game boards and can operate into the human world[59])
- Truth Manipulation (Purple Truths hold the same power as red truths[64])
- Biological Manipulation (Alice is known as the tore gut Witch where, she can freely remodel one's body[1], such as taking one's arm and equipping it with a drill instead[1], taking one's head and replacing it with a Gundam's head instead[1], take out one's upper body and stick it with a Panzer IV instead[1], etcetera)
- Dimensional Travel (Voyager Witches are capable of freely traveling through worlds of different fates and circumstances[15]. Can freely travel through different Kakeras[1])
- Space-Time Manipulation (Alice has kakera's in her toybox that she plays with and views[1], which are separate fragment worlds[1]. Fragmented worlds are alternate possibilities and realities[65]. Kakeras are also crystallization of different concepts such as alternate worlds, possibilities and fates and so on effectively being "what-if" universes[1])
Equipment
Nothing notable.
Notable Techniques
Body Remodeling
Alice is known as the "tore gut Witch" for her ability to freely remodel a person's body. She can replace an arm with a drill, swap a head for a Gundam's head, or remove someone's upper body and attach it to a Panzer IV tank.
Other
Standard Tactics: Alice has shown when bored to use her ability to remodel one's body, otherwise she'll freely observe different worlds to stave her growing boredom.
Weaknesses
- Witch Weaknesses: One can make special chants or charms to protect themself and others from witches[23]. These charms protected Natsuhi from the witches attacking her[26]. Maria initially thought Battler was safe from Beatrice due to the charm she gave him[34] with Battler admitting later he actually did have it[66]. It's further explained that these charms are the fifth pentacle of mars, acting as a powerful ward against evil making it difficult for magical beings to get past[67]. A witch cannot fully complete their miracle if one person born with a high resistance to magic doesn't believe in magic fully[20], making their magic slowly stop working overtime[20]. Witches cannot appear before everyone as long as someone with a high resistance to magic denies their existence[68]. If too many gazes turn a witches way with their anti-magic toxins they will cause the witches body to vanish[69]. Spiders and their cobwebs are able to ward off evil[68]. Witches are in constant need of entertainment or else they will literally die of boredom[70]. Beatrice notes most witches grow tired of life after a millennium[52]. Boredom is considered a direct toxin to witches[50]. Eternal boredom is the worst poison of all: that which kills all witches[42]. Holy based magic even if it's not targeted towards a witch can seal and weaken their powers[71]. Items such as the Spirit Mirror showcase their ability to suppress the evil spirits of Akujikishima and by proxy can effect witches and holds evil spirits at bay[72]. Witches cannot completely debunk the argument of the human realm as scientific and magical theories co-exist making it where to fully prove their existence they would need to show it[24], allowing things like Battler to ever deny a magical battle happening because there are no leftover traces or proof of it[24]. Beatrice explains to EVA-Beatrice that contemporary humans like Battler have a fundamental denial of all magic, being made of anti-magic toxins, which can be spread and weaken a witch's magic[45]. Witches when using summoning or resurrection spells require a vessel, without it, a difficult spell becomes virtually impossible[73]. A denial of a witch's existence is translated as pain for them[55]. Most witch items lose their power if they are not given directly by the witch[74]. Magic is limited by what the user believes they can achieve, it being the reason the seven sisters of purgatory couldn't kill Ange's classmates at St. Lucia's[75]. Witch's cannot commit logic errors within the rules of the game as it would go against red truths causing them to not make magic that's still feasibly a trick under human methods[76]. If they are caught within a logic error their soul is trapped in the sealed room for eternity with them trying to figure out how to get out of it through the logic error[77]. Unless a witch becomes a Voyager Witch, most witches cannot leave their territory at will[4].
- Truth Weaknesses
- Red Truth: Red Truths[57] cannot be used[57] for cases where the explanation cannot be given an explanation with a red truth[57]. They are a double-edge sword that can be used against the user if they use it incorrectly[78]. One cannot use[62] red truths[62] to speak in red for something they do not believe[62]. Red Truths do not exist in the human world as[52] they possess powerful anti-magic toxins. Witches cannot use red truths to lie and can only be said about the actual truth[76].
- Blue Truth: Blue Truths can only be used to deny the opponent's position[60], it cannot be used to make an assertion unless it specifically is worded in a way that denies the opponent's position[60].
- Golden Truth: Golden Truths can only be used by the Game Master[63].
- Purple Statement: Purple Truths hold the same power as red truths, however the culprit can lie in purple statements, making it harder to be able to tell when it is the truth or not[64].
- Magic Weaknesses: Magic requires risk, every kind of magic carries its own risk and weaknesses[35].
- Unique Weaknesses: Alice cannot remember the truth of her self in the human world or it may lead to her hanging herself due to the loneliness she has.
Note
- While it is revealed that these scenarios and worlds were created as a means for Alice to escape from her reality, it has already been shown in the 07th series that this is always literal. Maria Ushiromiya called herself the Origin Witch and the birth daughter of the Holy Spirit as a means to cope with the fact that she never had a dad and her mom would beat her whenever she asked about it, but her powers became real. The same can be applied to Alice as the metaworld grants the most depressed individuals powers, the issue with the human world is that anti-magic toxins prevents them from utilizing it in the human domain.
- Despite TRianThology being its own work, it is apart of the overall 07th cosmology, meaning the mechanics and rules from Umineko apply to it. This can be seen as Alice follows many of the motifs of witches from Umineko. She is bored and trying to find entertainment so she enters kakera worlds for such enterinament.
Explanations
Spirit Attunement
It's explained by the family servant Chiyo Kumasawa that every human being has the ability to sense the presence of ghost, but this affinity gradually fades with age, characters like Maria Ushiromiya being the youngest of the family is able to sense oncoming calamities and disasters[79].
Debates
There is a plane that watches the regular plane where one can deal with debating, effectively the same as a chess game[81], effectively being the same as viewing them from a different plane[81] where witches can simply restart over and over the game, the number of times they can play being entirely up to them[81].
Gameboards can have witches effectively get everything they want, making it harder to prove them wrong during a debate[82]. One can tweak facts previously established on the game board to effectively create new rules and truths[57].
Gameboards can have turns stalled if one of the members refuse to continue[24], one can even fall into the reality of the game board[24].
Death is also handled differently in the gameboard where the lost of a piece means they simply bide their time on the side of the chessboard[24]. One's voice cannot reach into the Game Board[83].
Along with this it has no effect on anything in the main world[84].
It is established further in Battler's game board against Eva Beatrice that witches are allowed to[85][86] resurrect the dead for testimony[85] the human side cannot use this move even if there's witches on their side[85]. Along with this, witches can[86] bind one in solid undeniable red truths that they cannot break out of unless they can deny the truth[86]. Though red can also be used to fully deny a witch[86] exposing the answers and destroying all the magic[86].
Witches can also add new pieces into the Gameboard that function as detectives[87].
Each gameboard is its own world with each one's conclusion having an effect on reality[87]. For example, Eva Ushiromiya being the only survivor in one of the gameboards allowed her to live in the real world and escape the island, even when Ange found other bottles that listed the other game worlds endings.
Each gameboard exists as one small game in the endless sea of Fragments[50].
Pawns
Pawns are pieces on the game board set by the people in the Metaworld.
Some pieces have awareness that they're pieces on the game board[52].
The rights a pawn are given within a game allow them to enforce their rights within the gameboard making them able to push others off of them if it gets in the way of their role in the game[88].
The injuries pawns receive in a game board[61] or events they experience within a game board[61] have no effect on those in the metaworld[89]. Battler even makes note that the versions of him and Beatrice on the game board aren't actually them but just pawns under the Game Master's control[69].
Pawns cannot do what it deems impossible, and will execute actions best suited to the original personality[69], Dlanor notes that due to this, if Battler and Beatrice of the game board were in the same position as the pawn they would have done the same thing[69]. Battler makes note that the people within the chessboard aren't a meter metaphor, they really are chessboard pieces[49].
Game Masters
Game Masters are the controllers of the game board. Erika getting the title and power of Game Master was able to construct a new truth on the game board and give it a new title[90].
In these games, they are telling entire stories and controlling it how they see fit with their pawns[29] with these gameboard stories being compared to films such as mysteries and splatter films[29].
The Game Master can establish an illusory court when one believes they have found the culprit[49].
Game Masters can make entire court trials based off the games they made[54].
Game Masters have full control over what is or isn't truth[55]. Through this control, they decide the story of the world and how it will play out[91].
Battler as Game Master was able to full reconstruct an entirely new Beatrice without her old memories[51].
Battler as Game Master learns how difficult in reality game board stories are to construct[13] with Beatrice constantly agonizing over contradictions in her story and a constant battle with logical fallacies[13] as inconsistencies within the story that cause paradoxes can prove fatal to the game and instantly cause it to fall flat on its face and disintegrate[13].
Noted during Ange and Featherine's discussion that the Game Master is allowed to smoothly alter their plot at will[76].
Game Masters can grant the power to one to pull the truth from someone[92], known as "the right to spectate"[92].
Death in the Gameboard
Death in the Game Board occurs in two ways[13] a pawn being removed from the game board, a "death" only in the game and once the game resets the pawn can be returned to life over and over[13], the other being the death of being outside of the game[13] where one loses interest in playing the game anymore, Beatrice gave up her victory during the previous game causing her to die and disappear[13] thus she will never come back to life[13].
It is later revealed that Beatrice as the game master made all of these stories as an attempt to hide the true story in Rokkenjima of the Ushiromiya's all being killed by Rudolf and Kyrie before Eva killed both of them[93].
Truths
Red Truths
| “ | In that case... From now on, when I speak the truth, I will use red. | „ |
| ~ Beatrice introducing the Red Truth |
During the gameboard between Battler and Beatrice, she introduced the concept of red truths, where when she speaks the truth, she will use red[57]. Everything said in red is the truth[57], when speaking the truth one is under no obligation to provide further proof that will confirm the truth of what they say[57]. They cannot[57] be used[57] for things where they cannot give an explanation with a red truth[57]. Red truths can tweak facts if an explanation can be provided[57]. It is normally advisable to not use red truths when one already has the advantage[94]. They can be used even to insult one as if it was the truth[95] along with being used to fix quick mistakes[95]. In Episode 3 when explaining red truths again Beatrice notes everything she speaks in red is absolute and unwavering truth with no room for dispute[42]. Battler finds out the loophole to red truths as they're a double-edge sword that can cut one down if they're not too careful with it, where the red is actually information that exposes the truth and allows one to formulate a counterattack if used incorrectly[78].
The red truth is defined as an absolute truth, a tool available to witches[60]. It is later shown that witches can permit humans to use Red Truths[62].
Red Truths[62] cannot be used[62] to force oneself to speak in red when they cannot which will cause them to suffocate[62].
It is noted by Ronove that there are no red truths in the Human World[52].
The usage of a red truth effectively changes everyone's perception of logic, such as making everyone believe Kinzou could jump out of a third-story window and be perfectly unhurt upon landing[58].
Red Truths can only be said about actual truth[76], if a witch's trick contradicts the red truth then it is a lie which breaks the rules.
Battler later reveals there are two types of red truths, one for red that applies to a specific game board and a red truth that is shared across all game boards and can operate in the world outside of the cat box too[59].
Blue Truths
Beatrice: As of now, Battler, I will allow you to use the blue.Battler: Blue...? Meaning that I can demand that you repeat my words if I say them in "blue"? Beatrice: Not quite. Your requests could be concerning any minute detail. But the blue truth must deny the witch's position, or it is not valid. Battler: ?
Beatrice: For example: "There are five master keys." This is merely a confirmation of the number of keys and does not deny the witch. In order to use the blue, you must change your phrasing. In actuality, there are more than five master keys, and the killer used an extra key to access the locked room! ...And by doing so, you have now forced the witch to respond.
Blue Truths are something Beatrice allowed Battler to use in Episode 4. They function similarly to red truths, however, the catch is that the blue truth must deny the witch's position or it is not valid[60].
For example, a blue truth cannot be used to claim "There are five master keys." as that does not deny the witch, instead the phrasing must be "In actuality, there are more than five master keys, and the killer used an extra key to access the locked room!"[60].
Blue truths alleges that humanity and clever trickery are the truth of the matter[60].
However, witches can use blue truths too as they exist purely to denote a theory that denies the opponent where the opponent must disporve the blue with a red truth[62].
Blue Truths not only refute Red Truths but make them unable to be used if their theory is too solid for a red truth to counter[61].
Golden Truths
| “ | The Golden Truth... It is the divine truth, derived through different means than the red truth. Its power is equal to the red truth- sometimes inferior, but other times superior!! | „ |
| ~ Dlanor on the Gold Truth |
Golden Truths were first introduced when Battler raised to the level of a game master and used it to prove the corpse could be identified as Kinzou Ushiromiya after a red truth countered it[63]. However, golden truths can only be used by the Game Master[63] along with the strength of the truth varying, its power is equal to a red truth; sometimes inferior but other times superior[63].
Purple Truths
| “ | Purple statements have equivalent power to red truth. However, the culprit alone is capable of lying in purple statements. | „ |
During the final game made by Bernkastel, she introduced a new statement known as "Purple Statements" (otherwise Purple Truths)[64], Battler directly asks what they are with Bernkastel responding that it's a rule devised to make the story easier to understand, purple statements have the same power as red truth, however, only the culprit can lie in purple statements[64].
Souls
One's soul can linger even after they are killed[94].
Kinzou nearly resisted through his soul being erased until a red truth was placed on him[43].
Fate
When something is fated to happen it is hard to change such, if a vase is broken even if a witch uses magic to remember its original state the ultimate fate "the vase was smashed" has not been changed thus it will remember the true state and break[42].
The Endless Witch
The infinite realm that all witches ought to aspire to, the endless witch is free of all worldy suffering, certain to eternal bliss[42]. Life and Death are empty concepts to the Endless Witch[42].
The Endless Witch succession has them pass their most secret arts to a single pupil, once they pass down their arts they retire to further stem their propagation[96].
Normal custom includes that a witch from another sect makes a recommendation before a succession may occur[96].
Lambdadelta recommended EVA and Bernkastel recommended Ange[96].
Initially the name Beatrice was not passed down but it later became customary for the name to be inherited as well with EVA following suit giving ANGE the name of Beatrice[96].
Knox's DecalogueThe ten commandments created by Dlanor A. Knox's father and used in heresy trials.
Knox's 1st: It is forbidden for the culprit to be anyone not mentioned in the early part of the story.
Knox's 2nd: It is forbidden for supernatural agencies to be employed as a detective technique.
Knox's 3rd: It is forbidden for hidden passages to exist.
Knox's 4th: It is forbidden for unknown drugs or hard-to-understand scientific devices to be used.
Knox's 5th: (not included)
Knox's 6th: It is forbidden for accident or intuition to be employed as a detective technique.
Knox's 7th: It is forbidden for the detective to be the culprit.
Knox's 8th: It is forbidden for the case to be resolved with clues that are not presented.
Knox's 9th: It is permitted for observers to let their own conclusions and interpretations be heard.
Knox's 10th: It is forbidden for a character to disguise themselves as another without any clues.
The debate over the interpretation of these laws continues to this very day, and it has become the source of countless unfair controversies. While fundamentalists call any infringement upon these commandments heresy, revisionists point out that many canonized geniuses have violated these rules.
—Umineko: When They Cry - Answers Arc Episode 5 Tips Knox's Decalogue
Knox's Decalogue were first mentioned by Bernkastel as a way to refute arguments used against Lambdadelta in their game.
Duel Pistol SetA set of demon duel pistols prepared by Zepar and Furfur. The number of shots loaded depends on the format of the duel. In most cases, it holds just a single round.
The emotions of the duelers are loaded into them, and if one of their bullets grazes any part of the body, the concept of the target will be denied without exception.
In the past, duels were performed in the classic style with swords, but this took a great deal of time before an outcome was reached, which displeased certain impatient theatergoing witches.
For this reason, a duel weapon that would always kill with a single shot was asked for and created.
Of course, this weapon is not particularly popular among theatergoing witches who are fans of good-old drawn out, dramatic duels.
—Umineko: When They Cry - Answers Arc Episode 6 Duel Pistol Set
A pistol set created by Zepar and Furfur for duels that were made in order to reconcile impatient theatergoing witches.
Even if one grazes the other with a bullet, the concept of the target wil be denied without exception.
City of Books
"The Honored City of Books Curated By Her Majesty The Witch Of Theater, Drama, and observation", a massive "library" that contains all stories, including[99] where the entire stories in Umineko are merely a single book[99].
Virgilia describes it as a place where the witches who traverse the sea of fragments collect those fragments in text form and store them[100].
The City of Books is sacred territory under the administration of the Senate and there are holy barriers erected around it[100].
Only Witches of the Senate are allowed in the City of Books, though non-members can be given a special invitation that temporarily grants them entrance tot he sacred territory, but the invitations specify arriving on the dot, a second late tot he party's starting time and they automatically lose the effect[100].
Creators
Creators are mentioned multiple times throughout the series, however Lambdadelta defines them more properly, noting they are omniscient all-powerful beings beyond even witches[3].
Trivia
- Alice's red slippers may be a reference to Dorothy Gale, the protagonist of The Wonderful Wizard of Oz, who is famously known for wearing ruby-red slippers.
- The hair accessories worn by Alice Ryuzaki are similar to those worn by Ange Ushiromiya from Umineko When They Cry.
- A character named Major Alice appears in Vespio 2438. This version of Alice appears to possess none of Alice's memories as a witch, and is not even aware that witches exist.
Profiles
Gallery
Witches lose their powers as soon as one does not believe in them/One can simply debate a witches existence away
Throughout most of Umineko, Battler and Beatrice are debating over her existence, and Beatrice's strength slowly comes back with each game[44] due in part to the hesitation within Battler's heart[44]. Battler even establishes that simply refusing to believe in Beatrice is not enough to beat her and instead will turn him more and more into the defensive until he's simply overpowered and loses[44].
It should be noted too during majority of the first episode, none of the characters left alive believe in Beatrice asides from Maria Ushiromiya, yet she was still able to manifest in the end as she killed everyone[20].
On top of this, simply not believing would not be enough to work; Beatrice makes direct note that Battler has a strong resistance to magic thus her magic cannot reach him[20].
Of extra note, Battler directly has Bernkastel helping him[70], Lambdadelta slightly raising the chances of Battler winning[101], and Beatrice's own teacher explaining to Battler how to counter Beatrice's arguments[24]. Beatrice's teacher mainly being the reason for why Battler was able to argue against Beatrice's points[102]. It was even further noted by Lambdadelta and Bernkastel that Battler couldn't win Beatrice's game even with all of the sloppy loose ends it had and the amount of help he received[103]. Battler himself realizes while Beatrice faces against Bernkastel that she was going easy on him in all their games so that it would be a fair fight between them, constantly giving Battler hints until he got used to the game[55].
Beatrice explains to EVA-Beatrice that contemporary humans like Battler have a fundamental denial of all magic, being made of anti-magic toxins, which can be spread and weaken a witch[45].
It's further noted too that people who've lost their sight also lose all anti-magic power and magical resistance[104].
Even while Battler was battling against Eva-Beatrice, he couldn't truly deny her witch form for good and required Beatrice to use a red truth to kill off all magic there[85][86].
Kinzou further reaffirms that Battler was born with more of his anti-magical blood than anyone else[105].
It's noted by Maria during her status as the Witch of Origins that all humans are born with toxins that block magic[41].
It's noted by Greed that humans are walking blobs of anti-magic though she can manifest as long as a witch like Ange concentrates[41].
Despite all the anti-magic toxins, due to Ange fully believing in magic and her determination being strong she was able to have her familiars interact with the human world to kill all the guards that were after her[106][107].
Eva even tries to argue that there's no way for Ange to call the seven sisters of purgatory due to her anti-magic toxins, yet she still does[107].
Thus simply denying the existence of a witch is not enough to defeat them, as Battler himself with a narrative strong resistance to magic needs a lot of help to truly even counter Beatrice. On top of this, it's specifically noted in-universe that humans built up a strong anti-magic toxin overtime that became strong enough to deny a witch's existence[108], thus this is not a weakness that applies out of universe unless a series has a similar mechanic.
Magic Isn't Real
This comes from the arguments of debates over whether or not it's truly just characters having mental issues as a way to cope with scenarios.
For example, Maria believes she is the daughter of the Holy Ghost as a way to cope with the fact that her mom abused her whenever she asked about her dad.
However, it is proven that the Meta-World is an actual place[80] that witches reside in and there are many scenes throughout the series that can't truly be explained through characters hallucinations.
Such as Ange having her familiars directly interact with the human world and kill all of its people[106][107].
The truth of "magic isn't real"/"magic is real" debate is also answered multiple times in the Umineko franchise.
Using the final talk between Beatrice and Ange, Beatrice does a magic trick and asks Ange if it is magic of a sleight of hand[109] with Ange noting it's a cheap trick but it is also magic as Beatrice has taught her this magic to spread to others to give them happiness. No matter the magic one cannot use it properly and cannot see it without love[109].
It is also repeated multiple times throughout the series how there is no one true truth, it is everyone's point of view as to what their truth is.
Effectively magic is real but also isn't, it is in the situation of a catbox.
It should also be noted that the manga adaptation is directly noted to be an official answer from Ryukishi07 and is essentially the primary canon as it deals with extra info and more concise answers he did not add in the original Visual Novel[110], giving all the answers for the reader to conclude.
Even in the case of Alice where her twist reveals her to be in the real world, it was a truth she had to come to and accept.
Witches can easily die to guns
This statement is noted by Ronove noting that witches are weak to weapons such as guns and require anti-bullet barriers in order to be made[45].
The issue is within the scan itself, within the context of Umineko, bullets specifically contain anti-magical power that cuts right through witches and demons.
Battle Records
None.
None.
None.
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 TRianThology (Trial Version)
- ↑ 2.0 2.1 2.2 2.3 Umineko: When They Cry - Answers Arc Episode 5 Beatrice Profile
- ↑ 3.0 3.1 3.2 Umineko When They Cry -Episode 8- Twilight of the Golden Confession of a Golden Witch Part 3 (Manga)
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Tips Regarding Witches (Visual Novel)
- ↑ TRianThology Ending
- ↑ Umineko When They Cry -Episode 8- Twilight of the Golden Confession of a Golden Witch Chapter 28 (Manga)
- ↑ Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 31 (Manga)
- ↑ Umineko When They Cry -Episode 8- Twilight of the Golden Witch (Visual Novel)
- ↑ Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 14 (Manga)
- ↑ Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 18 (Manga)
- ↑ 11.0 11.1 Umineko: When They Cry - Answers Arc Episode 5 Tips The Red Key (Visual Novel)
- ↑ Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 24 (Manga)
- ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 13.13 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 2 (Manga)
- ↑ Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 11 (Manga)
- ↑ 15.0 15.1 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Tips Regarding Voyagers (Visual Novel)
- ↑ Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 10
- ↑ Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 9
- ↑ 18.0 18.1 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 8
- ↑ 19.0 19.1 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 2
- ↑ 20.0 20.1 20.2 20.3 20.4 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 22
- ↑ 21.0 21.1 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 6
- ↑ 22.0 22.1 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 3 (Manga)
- ↑ 23.00 23.01 23.02 23.03 23.04 23.05 23.06 23.07 23.08 23.09 23.10 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 4
- ↑ 24.0 24.1 24.2 24.3 24.4 24.5 24.6 24.7 24.8 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 8
- ↑ Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 15
- ↑ 26.0 26.1 26.2 26.3 26.4 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 10
- ↑ Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 13
- ↑ The Banquet of the Golden Witch Episode 3
- ↑ 29.0 29.1 29.2 29.3 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 13
- ↑ 30.0 30.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 3
- ↑ 31.0 31.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 4
- ↑ "6/ There’s some instances where a certain character seems to be criticizing not only the characters, but the readers themselves.
He answered that in the world of Umineko, there’s the Chessboard, then the Meta Room, then the Witches World and it goes up like that. Different worlds are hierarchically piled up. Sometime the critic may be aimed at the characters in the world below, sometimes at the readers, but he’ll leave it at our imagination to guess when." - ↑ [When They Cry] The First and Last Gift "The letter ended there.
After reading that, there was nothing left but to take her up on the challenge. It had been awhile since Lambdadelta had played around with a game board of substance. Since Bernkastel had gone out of her way to pass it along, it was sure to be an entertaining one.
Lambdadelta touched the Fragment.
The moment she did, an array of constellations was suspended in the air, pivoting around the Fragment and forming a miniature galaxy.
"…Oh, now this is nostalgic. So the stage is set in the Japanese countryside. Reminds me of Hinamizawa. …Though, it looks like this place is more desolate than Hinamizawa ever was. …Right then, time to pick my piece. Which one should I choose?"
Lambdadelta held out a hand, and white, black, blue, and red pieces in various shapes and sizes, reminiscent of chess, appeared in the air.
"Which one would be best? …Hmm…"
To participate in a game within a Fragment, you first must send in a piece. In other words, this was much like the character select screen of a video game.
After folding her arms and giving it some deep thought, she eventually settled on a black piece.
She wasn't sure of the situation, but if the point of the game was to survive, she figured her best option would be a sturdy, clever all-rounder with a strong desire to live.
"…In which case, it's gotta be this piece. Let's go, my other self."
She plucked the piece out of midair, then tossed it into the galaxy.
As soon as she did, an infinite number of dazzling lights scattered about, and within a moment, the world was completely buried in a sea of stars.
Within those bright lights, Lambdadelta's consciousness was sucked away…" - ↑ 34.0 34.1 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 11
- ↑ 35.0 35.1 35.2 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 23
- ↑ Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 14 (Manga)
- ↑ Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 11 (Manga)
- ↑ Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 20
- ↑ Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 22 (Manga)
- ↑ Umineko: When They Cry - Questions Arc Episode 2 Characters Servant Kanon Executed "Servant Kanon
The witch erased his corpse for fun.
That alone caused an incredible uneasiness among the survivors.
If that which exists resides in the human world,
then that which does not exist is truly fantasy.
Fantasy takes the form of what they fear." - ↑ 41.0 41.1 41.2 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 7
- ↑ 42.0 42.1 42.2 42.3 42.4 42.5 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 1
- ↑ 43.0 43.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 23 (Manga)
- ↑ 44.0 44.1 44.2 44.3 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 3
- ↑ 45.0 45.1 45.2 45.3 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 13
- ↑ Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 10
- ↑ Umineko: When They Cry - Questions Arc Episode 2 Tips Golden Butterfly Brooch
- ↑ Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 25 (Manga)
- ↑ 49.0 49.1 49.2 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 20 (Manga)
- ↑ 50.0 50.1 50.2 Umineko: Golden Fantasia Bernkastel & Lambdadelta Story
- ↑ 51.0 51.1 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 1 (Manga)
- ↑ 52.0 52.1 52.2 52.3 52.4 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 12
- ↑ Umineko When They Cry - Questions Arc
- ↑ 54.0 54.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 21-24 (Manga)
- ↑ 55.0 55.1 55.2 55.3 55.4 55.5 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 21 (Manga)
- ↑ 56.00 56.01 56.02 56.03 56.04 56.05 56.06 56.07 56.08 56.09 56.10 56.11 56.12 56.13 56.14 Last Note of the Golden Witch
- ↑ 57.00 57.01 57.02 57.03 57.04 57.05 57.06 57.07 57.08 57.09 57.10 57.11 57.12 57.13 57.14 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 18
- ↑ 58.0 58.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 15-16 (Manga)
- ↑ 59.0 59.1 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 5 (Manga)
- ↑ 60.0 60.1 60.2 60.3 60.4 60.5 60.6 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 10
- ↑ 61.0 61.1 61.2 61.3 Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 16-17 (Manga)
- ↑ 62.0 62.1 62.2 62.3 62.4 62.5 62.6 62.7 62.8 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 22
- ↑ 63.0 63.1 63.2 63.3 63.4 63.5 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 27 (Manga)
- ↑ 64.0 64.1 64.2 64.3 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 11 (Manga)
- ↑ Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Secret Tea Party -????-
- ↑ Episode 1 - Legend of the Golden Witch Chapter 19
- ↑ Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 17
- ↑ 68.0 68.1 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 22
- ↑ 69.0 69.1 69.2 69.3 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 18 (Manga)
- ↑ 70.0 70.1 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Secret Tea Part -????- (Manga)
- ↑ Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 1
- ↑ Umineko: When They Cry - Answers Arc Episode 6 Spirit Mirror
- ↑ Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 8
- ↑ Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 7
- ↑ Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 13
- ↑ 76.0 76.1 76.2 76.3 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 16
- ↑ Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 19
- ↑ 78.0 78.1 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 5
- ↑ Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 1 (Manga)
- ↑ 80.0 80.1 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 36 (Manga)
- ↑ 81.0 81.1 81.2 "Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 10
- ↑ Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 13
- ↑ Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 12
- ↑ Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 14
- ↑ 85.0 85.1 85.2 85.3 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 18
- ↑ 86.0 86.1 86.2 86.3 86.4 86.5 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 19
- ↑ 87.0 87.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 6
- ↑ Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 12
- ↑ Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 17-18 (Manga)
- ↑ Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 25 (Manga)
- ↑ Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 22 (Manga)
- ↑ 92.0 92.1 Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 3
- ↑ Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 46 (Manga)
- ↑ 94.0 94.1 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 19
- ↑ 95.0 95.1 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 21
- ↑ 96.0 96.1 96.2 96.3 Umineko: When They Cry - Questions Arc Episode 3 Tips Regarding the Succession of Witches
- ↑ Umineko: When They Cry - Answers Arc Episode 5 Tips Knox's Decalogue
- ↑ Umineko: When They Cry - Answers Arc Episode 6 Duel Pistol Set
- ↑ 99.0 99.1 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 22 (Manga)
- ↑ 100.0 100.1 100.2 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 23 (Manga)
- ↑ Umineko When They Cry - Episode 2 - Turn of the Golden Witch Secret Tea Party -????- (Manga)
- ↑ Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 9
- ↑ Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 11
- ↑ Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 16
- ↑ Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 20
- ↑ 106.0 106.1 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 24 (Manga)
- ↑ 107.0 107.1 107.2 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 25 (Manga)
- ↑ Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 4 (Manga)
- ↑ 109.0 109.1 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 34 (Manga)
- ↑ Say It In Red! An Interview with Ryukishi07 Manga Canon
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