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Neku Sakuraba
Neku Sakuraba (桜庭 音操 Sakuraba Neku) serves as the central protagonist and playable character in The World Ends with You.
In The World Ends with You, Neku awakens in Shibuya with no recollection of his past aside from his own name. He soon realizes he has been drawn into the Reapers' Game, a mysterious contest where he must partner with Shiki Misaki to endure its seven-day trial. As he navigates the challenges set before him, he gradually gains a fresh perspective on the world around him.
In NEO: The World Ends with You, Neku, now a renowned Legendary Player, resurfaces three years later, once again taking part in the Reapers' Game.
This character has very important lore or story elements, with the profile having spoilers for the story and the fate of said character, avoid reading if one would like to pursue the verse without any spoilers for themself. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Neku Sakuraba | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Origin | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Origin | The World Ends With You | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Creator | Tetsuya Nomura | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| First Appearance | The World Ends With You | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Actor | Japanese Kōki Uchiyama English Jesse David Corti | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Characteristics | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Species | Human | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Gender | Male | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Pronouns | He/Him | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sexuality | Heterosexual | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Age | 15 (The World Ends With You), 18 (NEO: The World Ends With You) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Birthday | April 21 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Height | 163 cm | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Weight | Unknown | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Ethnicity | Asian (Japanese) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Status | Alive | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Alignment | Neutral Good | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Archetype | Reluctant Hero | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Occupation | None | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Time Period | 21st Century | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Language | Japanese | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Combat Style | Street Fighting | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Homeworld | Earth | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Relationships | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Affiliations | Shiki Misaki; Yoshiya "Joshua" Kiryu; Daisukenojo "Beat" Bito; Raimu "Rhyme" Bito; Sanae Hanekoma; Rindo Kanade; Shoka Sakurane | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Enemies | The Reapers; The Noise; Sho Minamimoto; Megumi Kitaniji; Shiba Miyakaze | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Background
| This dropdown contains the synopsis of Neku Sakuraba’s story. Read at your own risk as you may be spoiled otherwise! |
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Background In the This Day Ends with You! scenario, it is suggested that years before his death, Neku lost his best friend in a tragic accident. His friend was on the way to meet him at a mural when the incident occurred, leading Neku to blame himself. Overcome with grief and guilt, he resolved to avoid friendships, fearing they would only bring him down. While it remains unclear if this event took place in the main timeline, Neku's fragmented memories imply that the trauma lingered even after his amnesia, as he struggles to recall but still senses the emotional weight of the experience. In the main universe, Neku's interactions with others appear to have brought him pain, as hinted by Megumi Kitaniji. Kitaniji, who has the ability to manipulate memories, tells Neku, "What have your dealings with other people brought you? Only hurt," suggesting he may have seen Neku's past firsthand. As a result, Neku became increasingly isolated. Unbeknownst to him, Neku was chosen by Yoshiya "Joshua" Kiryu to act as his proxy in a test to determine whether Shibuya should continue to exist. Though not explicitly stated, it is implied that Joshua, who shares a distaste for humanity, sought to see if Neku—a human who also rejected others—could change and prove that humanity had potential. The Secret Reports describe Neku as possessing an exceptionally high level of Imagination, but also note that it is "discordant" and "unstable" due to "emotional confusion inhibiting the unity of his emotional self and physical body," likely a result of his past trauma. On the day of his death, Neku visited his favorite place in Shibuya, the CAT mural in Udagawa. This mural, created by Sanae Hanekoma as a mass imprinting site, was intended as a gathering point for those with high Imagination. However, Neku became caught in a gunfight between Joshua and Sho Minamimoto. After repelling Minamimoto, Joshua fatally shot Neku, marking the beginning of his entry into the Reapers' Game, where he was given an additional Player Pin. Week 1 On the second day, Neku and Shiki wake up at the Station Underpass, tasked with clearing Noise to escape. Experimenting with various pins, Neku discovers he can use multiple Psychs, an extremely rare trait. Outside, they meet Beat and Rhyme, who discuss the Reapers' Game with Shiki. Neku remains distant, claiming he doesn't need anyone, which angers Beat, prompting him to leave with Rhyme. After completing their mission by purging the Noise from the Statue of Hachiko, Neku and Shiki encounter Uzuki again. She offers Neku an escape from the Game if he erases his partner, omitting that "escape" means erasure. Neku is manipulated into attacking Shiki but is stopped by Sanae Hanekoma, who intervenes just in time. Hanekoma stays briefly to give them advice on the Game and the use of the Fusion Pin. On the third day, the mission requires Players to defeat the master of A-East. Beat and Rhyme complete the task before Neku and Shiki arrive. Shiki invites them to team up, and remembering Hanekoma’s words, Neku reluctantly agrees on the condition they "stay out of his way." On the fourth day, Neku learns more about Shiki’s dreams and ambitions. While at Molco, he expresses irritation at having to follow fashion trends, and at one point, she adjusts his clothing to fix a button. Later, they are too late to save Rhyme from being erased. This loss deepens Neku’s emotional withdrawal, reinforcing his belief that friendships lead to pain. When Shiki confronts him for his lack of visible grief, he insists he doesn’t need or want friends, angering her. She calls him inhuman and no better than a Reaper. On the fifth day, Shiki apologizes for their argument. Their mission requires them to clear Noise from Spain Hill, which they accomplish by using imprinting and Reaper Creeper to resolve an argument between Mina and Ai. As they discuss friendship and deception, Neku admits he is saddened by Rhyme’s erasure, and they agree that she deserved better. The Game Master, Yodai Higashizawa, appears to taunt Shiki and reveals to Neku that he is dead, sending him into a panic as he struggles to recall his death. On the sixth day, Neku takes on a leadership role in their mission. When Shiki spots her friend Eri in Scramble Crossing, she runs off. Neku follows and learns the truth about her Entry Fee—her appearance. He reassures her, telling her she is fine the way she is and that she is lucky to have a friend worth admiring. This encouragement helps Shiki overcome her insecurity, strengthening her resolve to win the Game. On the seventh and final day, Neku, Shiki, and Beat are the last remaining Players. Their mission is to defeat the Game Master, Yodai Higashizawa. After learning that Beat intends to take on the Reapers alone, Neku and Shiki rush to help him. The two confront Higashizawa and successfully defeat him, completing the Game. Shortly after, they meet the Conductor, Megumi Kitaniji, and discover that Beat is still alive. Shiki is selected to return to life, but she protests, believing that Neku changed more and contributed the most. Kitaniji dismisses her objections, stating that the Composer's decision is final. Neku assures her they will meet again after he completes his next Reapers' Game. His original Entry Fee—his memories—is returned, though he still cannot recall his death. As the new Game begins, he is horrified to learn that his new Entry Fee is Shiki. Week 2 On Day 2, Joshua suggests going to Cat Street, but Neku refuses, focused on finishing their mission. Neku participates in a Tin Pin Slammer tournament, losing, but they still manage to progress because another player, Sota Honjo, wins the tournament. By Day 3, Neku’s mission sends him to Cat Street, which he later realizes was a trick orchestrated by Joshua. He meets Hanekoma, who upgrades his phone. Later, Neku battles Beat, a Reaper. As the days go by, with no new missions from Minamimoto, Neku follows Joshua, who uses his upgraded phone to track down the Shibuya River. They also meet Sota and his partner Nao. During this time, Neku starts reading Joshua’s mind and uncovers some of his lost memories, leading him to believe that Joshua had killed him. On the fifth day, Neku confronts Joshua about this, and Joshua playfully asks what Neku would do if he were responsible for his death. On Day 6, Neku finally receives a mission and learns of an outbreak of Taboo Noise. He has the option to save some of the Reapers, including Uzuki and Kariya, from the Taboo Noise. Unfortunately, he fails to save Sota and Nao, who are erased by Noise. Their deaths provoke anger in Neku, and he begins to understand the importance of empathizing with others and their struggles. On the final day, Day 7, Neku and Joshua are tasked with defeating Minamimoto at Pork City. When they confront Minamimoto, Neku reads Joshua’s mind again and realizes that Joshua didn’t kill him but was instead trying to protect him from Minamimoto. After defeating Minamimoto, he launches a Level i Flare, and Joshua sacrifices himself by pushing Neku out of the way and taking the brunt of the blast. It’s later revealed that Joshua actually teleported to another world. Neku wins the game, but it is declared null and void by Kitaniji due to Joshua’s intervention. Neku is forced back into another game, with his entry fee carried over. This means Shiki’s life still hangs in the balance, along with a new entry fee for the next game. Week 3 Despite searching throughout the week, the two get sidetracked and can’t find Konishi. On Day 3, Uzuki takes over as Game Master for the day and challenges them to a game of tag. When she is tagged, Uzuki becomes enraged and fights them, but Kariya intervenes. On Day 4, Neku and Beat face Uzuki and Kariya together in battle and win a keypin as a reward. As the week progresses, they notice everyone in Shibuya is acting strangely, frozen and sharing the same thoughts. The two are attacked by brainwashed Reapers, including a corrupted Uzuki and Kariya. On the final day, Neku and Beat head to the Shibuya River, where Konishi appears from Beat’s shadow. After a battle, they defeat her, but the game is not over yet. Continuing through the river, Neku is stunned to find Shiki alive, as their entry fee was returned due to defeating the Game Master. The trio passes by Minamimoto’s body and enters the Dead God's Pad, where they meet Kitaniji, who brainwashes Shiki with an O-Pin and fights them. Neku and Beat fend off Shiki while battling Kitaniji, eventually defeating him. Neku saves Shiki by breaking her O-Pin, but both Shiki and Beat fall unconscious. Neku sets out to find the Composer, whom he believes to be Hanekoma. In a graffiti-filled area, Neku reflects on his newfound friendships. In the Room of Reckoning, Neku learns that Kitaniji has recovered and that the Composer has been absent. Kitaniji invites Neku to join him in his mission to “save” Shibuya, but Neku refuses, believing that people can grow and change through conflict. Shiki and Beat arrive to assist Neku in fighting Kitaniji, who transforms into his Noise form, Anguis Cantus. After their victory, Neku faces Joshua, who absorbs Neku’s three partners and prepares to fight him. Neku forms pacts with his partners and defeats Kitaniji in his final form, Draco Cantus. Following the battle, Neku learns the truth: Joshua did kill him, and the game between Joshua and Kitaniji was a twisted manipulation. Furious and betrayed, Neku confronts Joshua. Despite wanting to protect Shibuya, Neku can’t bring himself to shoot Joshua, ultimately letting himself be shot. However, Joshua spares Neku, admiring the trust Neku places in him. Neku wakes up in the Scramble Crossing, restored to life in the Realground, surrounded by a crowd. Confused, Neku realizes he was tricked into believing Shibuya would be erased, and Joshua had only said he would decide Shibuya’s fate, not destroy it. A week later, Neku walks through Shibuya, reflecting on how he has changed over the past weeks. He shares his thoughts on how difficult it was to learn to trust people and how that trust was broken. Neku is grateful for meeting everyone, which opened his mind to the world. He invites them to meet him at the Statue of Hachiko. Neku reunites with Beat and Rhyme, and later Shiki joins them, now free from Eri’s body. Though Joshua doesn’t appear in person, he watches from afar with Hanekoma on the rooftop of the 104 Building. Neku, now fully changed, takes off his headphones. A New Day Soon after meeting Joshua, Neku reaches out to Hanekoma, who urges him to visit WildKat. Upon arrival, Neku uncovers the truth: the Shibuya he is in is a pseudo-parallel world created by Coco, a vast Noise construct. Neku and Beat work together to defeat the Noise, escaping back to the Realground in Udagawa. Just as Neku reunites with Shiki, who calls to ask if he wants to go shopping for materials to fix Mr. Mew, Coco suddenly shoots and kills Neku in front of a shocked Beat. As Joshua arrives with a gun, Neku’s body begins to fade from existence, and Coco flees the scene. NEO: The World Ends With You (3 Years Later) Neku was unable to escape in this strange temporal space for about three years, and even Joshua's powers as an Angel could not rescue Neku. Neku described it as being stuck in a lonesome area with only the stray thoughts of people. In Shinjuku, Neku crossed paths with Coco and she explained she was only trying to recruit someone powerful to help save Tsugumi and Shinjuku from erasure. The two became friendlier and they investigated what was once Shinjuku. Coco made her way back to Shibuya a little earlier than Neku in order to check on Tsugumi and the rest of the city. Neku also heard that Shibuya was in trouble, prompting him to return. On the first day of Rindo's Reapers' Game, Hanekoma picked up vibes similar to those emitting from Shinjuku just before its purification, suggesting Neku was nearly finished on his journey back to Shibuya. Considering how Neku does not notice the Gatto Nero label on his jacket, this implies he obtained these clothes very recently, possibly from Coco. From the end of the first week up to the second day of Week 2, Beat is mistaken to be Neku due to his appearance being similar to Neku's own. Neku himself would make his true appearance on Week 3, Day 4, saving Beat and the rest of the Wicked Twisters from the Noise form of Sho Minamimoto (Leo Cantus Armo), to the shock of everyone there. Neku joins the Wicked Twisters thereafter. On Week 3, Day 5, it is revealed that Neku has now befriended Coco, as her goal was to save Shinjuku and Tsugumi Matsunae. Neku also reveals he’s been seeing the same visions as Rindo and it is discovered these visions were sent from Tsugumi using her psychic powers. On the Final Day, Rindo helps Neku meet up with Rhyme and Shiki, although neither can see or hear him as his existence is confined to the UG. In order to help save Shibuya, Neku has to sync with everyone in Shibuya. Neku helps the team defeat Phoenix Cantus. Neku has another talk with Joshua at Udagawa where they discuss Joshua's reasons for sending Neku to Shinjuku. Seeing how Neku wanted to return to the RG, Joshua used a sample from a parallel world where Neku never went to Shinjuku and instead lived peacefully in the RG for three years in order to modify the space and memories around Neku so that he may once again reside in the RG without issue. Afterwards, Neku proceeds to reunite with Shiki at the Statue of Hachiko after his three year absence. |
Personality
- Introverted and Misanthropic: Neku begins his journey as a deeply introverted and misanthropic individual, often expressing a disdain for humanity. He views people as burdens and finds society's expectations and constant noise to be overwhelming. Neku prefers solitude, and his desire for peace leads him to block out the world with his headphones, using them as a barrier to avoid unwanted interactions. He believes that friends are nothing more than self-interested people who will eventually cause hurt, stemming from a past trauma where he lost his only friend.
- Inner Monologue: Neku constantly speaks to himself in his head, when solving puzzles, figuring out situations and questioning things, rarely ever talking to anyone else, as he journeys he slowly starts talking more.
- Against Lying: Neku is against lying, even if lying helps him, telling Shiki when two schoolgirls named Ai and Mina are having a fight that Ai needs to know the truth about what Mina is doing viewing lying as not right[1].
- Clever and Insightful: Despite his negative outlook, Neku is highly intelligent and resourceful. His quick thinking and creativity allow him to adapt to the challenges of the Reapers' Game, often surprising others with his insight. He has a sharp memory and can recall details others would overlook, such as complex mathematical equations or scientific knowledge, which showcases his intellect. His perceptiveness also helps him encourage his partners to be their best, even if his approach is blunt and rough around the edges.
- Gradual Growth and Empathy: As Neku progresses through the Reapers' Game, he slowly sheds his abrasive, isolated personality. Forced to listen to and understand those around him, Neku begins to open up and trust others, forming bonds with characters like Shiki, Beat, and Joshua. His journey teaches him the value of empathy and compassion, and he starts to care for others in a way that he never did before. By the end of his time in the Underground, Neku is a more selfless, compassionate young man, though his relationship with humanity remains complex.
- Complex Relationship with Humanity: While Neku grows to understand and care for those close to him, his feelings toward humanity as a whole remain ambiguous. He is still distrustful of people in general and views society as a nuisance, yet he acknowledges the importance of listening to others and being there for those he cares about. Neku ultimately becomes more merciful and willing to defend Shibuya, even if his sentiments toward people are not entirely positive. His experiences shape him into someone capable of compassion, but he retains a sense of detachment from the world at large.
Relationships
Neku at first starts off as an overall jerk being a jerk to Shiki despite her trying to be nice to him[2], though he gets called out for how he's acting with her, ultimately admitting he needs to work together with her as a partner[3]. As he starts talking to her more about her future ambitions, he learns how he didn't give her enough credit[4]. After learning about the truth regarding her body, Shiki being scared to get a second chance fearing she'll come back to life just to be jealous of Eri all the time Neku confesses that he likes her the way she is[5]. Later he talks her out of her funk telling her that she's her own person and to live for herself[6]. Right before facing the Game Master they both have a small talk between each other where Shiki thanked him for the seven days claiming he was a pretty good partner asking to meet up with him in RG[7]. Neku even ends up using her real name for the first time after they defeat Yodai Higashizawa[8]. After re-awakening in the second week, Neku notes he has to now win this game for Shiki's sake and his[9]. Their bond became so strong that once Shiki was decided to be the one to come back to RG, she protested against it claiming that Neku deserves to be the one to be brought back to life, with Neku telling Shiki that he'll be fine, convincing her to go back to the realground, with Neku promising to still be her friend even when he sees the real her[10]. Neku's bond with Shiki is so strong that she becomes his new entry fee for the second week of the Reapers Game[11]. Shiki also acts as an influence on Neku, being willing to hear someone out with their problems from remembering what Shiki told him about how people sometimes need a good listener[12].
Yoshiya "Joshua" Kiryu
Neku and Joshua's relationship starts off mixed with Joshua being condescending towards him[13], having no real care when he hears that Neku is fighting this hard to save Shiki[14]. He also attempts to make Neku look stupid[15]. Though during a chat they have after helping a small ramen shop, Joshua and Neku start to realize their ideologies match[16]. During another conversation on how well Neku knows Udagawa, Joshua notes he and Neku seem to have a lot in common[17]. Though this starts to fall apart when Neku looks into Joshua's mind and believes he killed him[18], later upon learning that Joshua is actually alive and went out of his way to enter the Reapers game, Neku lost it and started accusing him of being his killer with Joshua playfully teasing back that even if he did kill him, what can Neku do about it[19]. However he learns on the final day of the second week that Joshua did not in fact kill him and instead shot at Sho Minamimoto who was trying to kill him[20], with Joshua even saving him from Sho Minamimoto's level i flare, taking the blast himself[21]. This caused Neku to blame himself for Joshua's death[22]. He goes on to make sure to win the games, noting that Joshua bought him this chance[23]. It isn't until the last day that Neku learns the truth, that Joshua is actually the Composer who was playing a game with the Conductor over the fate of Shibuya where he was using Neku for his team killing Neku in order to use him as his proxy. With Neku' full of anger at Joshua, he suggests one last game where they fight in a gun duel and the winner gets to be composer and do whatever they like with Shibuya but even despite Joshua betraying him, Neku could not bring himself to kill a friend with this act of selflessness having Joshua decide to let Shibuya live[24]. Neku later has an inner monologue where he notes he cannot forgive Joshua yet but he still views him as a friend and wants to meet up with him again[25]. Later in NEO: The World Ends With You Neku and Joshua have a brief chat where Joshua notes he saved Neku after he was shot in A New Day with Neku with Neku not being fully convinced he did it fully out of the kindness of his heart and likely for an ulterior motive[26]. It's also revealed in Secret Report No. 23 that Joshua appeared to Neku and the others to stabilize Neku's mind by reminding him he was there, showing Joshua does care about Neku[27].
Daisukenojo "Beat" Bito
Initially he was a jerk to them too due to his distrust of others[28], though after they saved him and Shiki he loosened up on them, confirming the Rhyme that they will make it through the game no matter what, and no longer viewing them as his enemies[29]. Though after Rhyme's death, Beat became a Reaper in order to revive her, becoming Neku's enemy which saddened him[30], even with this Neku still protests against them fighting[31]. Neku does figure out that Beat may have had a reason linked to Rhyme for joining the reapers[32]. Beat later helps Neku as the Reapers play dirty making him the only player in the Reapers Game, forging a pact with him to help him out[33]. Beat later reveals to Neku that he joined the Reapers in order to find a way to bring Rhyme back to normal with him begging Neku to help him save Rhyme with Neku telling him that she's his friend too so of course he's want to save her[34]. Beat later opens up about how he and Rhyme died, blaming himself for her death with Neku reaffirming he's with him to save Rhyme[35]. Beat on the final day affirms to Neku that he's no longer his partner, but his friend[36].
Initially he was a jerk to them too due to his distrust of others[37], though after they saved him and Shiki he loosened up on them, confirming the Rhyme that they will make it through the game no matter what, and no longer viewing them as his enemies[38].
Sanae Hanekoma
Hanekoma is aware from the beginning that Neku serves as the Composer's proxy and offers guidance to help him endure the Game. He calls out Neku for how bad of a partner he's being to Shiki, nearly killing her, telling him that he needs to trust his partner[39], being one of the key reasons for Neku's great change over the next three weeks. He supports Neku by providing a harmonizer pin and various upgrades for his phone. When Neku learns that Hanekoma is CAT, his admiration for him grows, though he becomes conflicted due to clues implying Hanekoma might be the Composer of the Reapers' Game.
In Another Day, Neku and Hanekoma share a strong friendship, with Neku expressing that Hanekoma is "the only man that I respect." During the main story, Hanekoma observes Neku and "tests his abilities" by summoning Panthera Cantus. After Neku prevails, Hanekoma hints that the time when Neku will aid him is approaching sooner than expected. In the Tin Pin world, Hanekoma is unfamiliar to most except for Neku. When encountered at WildKat, he warns Neku against reading any Secret Reports, a sign of trust that further underscores their connection.
Nao & Sota Honjo
He had a brief encounter with the two where they cheered him up and told him that it isn't his fault for Shiki being taken as his entry fee, it just shows how much he truly cares for her[40].
Coco Atarashi
Although at first it's revealed Coco was attempting to kill Neku[41], it is later revealed she did this in order to enlist his help with the problems in Shinjuku, becoming good friends with her[42]. Helping out with the Noise around the city as Neku and co. are getting ready to fight Shiba[43]. The group even notes that Neku must be one of the only few people Coco trusts, where even complaining to him she listened to his request[44].
General Information
Name: Neku Sakuraba[45]
Nicknames: Neku, Phones (By Sanae Hanekoma, by Beat, & by 777), Blue (by Shooter), Black 'n' Blue (by Tin Pin crew), Brown 'n' Blue (by Joshua), Bruise (by Joshua), Orangeylocks (by a Reaper), Nekky (by Nao), Hollow-skulled Hectopascal (by Sho), Tiger (by Sota), Ratty McRatterson (by Joshua), Amnesiac (by Uzuki), The Chosen One (Japanese Secret Reports), Partner (by Joshua), O Legendary One (by Nagi), Dream Eaters[46] (Non-canon; by Sora, thought it was a funny name)
Origin: The World Ends With You
First Appearance: The World Ends With You
Latest Appearance: NEO: The World Ends With You
Company: Square Enix, Jupiter
Creator: Tetsuya Nomura
Actor
- Japanese Voice Actor: Kōki Uchiyama
- English Voice Actor: Jesse David Corti
Gender: Male
Sexuality: Heterosexual
Pronouns: He/Him
Handedness: Right-Handed (Neku normally uses his right-hand as his dominant hand for holding things and actions[47])
Age: 15[48] in The World Ends With You, 18 in NEO: The World Ends With You (NEO: The World Ends With you takes place three years after the events of The World Ends With You[49], further confirmed by the first secret report[50])
Birthday: April 21[51]
Time Period: 21st Century
Timeline: Main Timeline
Homeworld: Earth
Residence: Shibuya, Japan
Story Role: Main Protagonist
Legacy: Local Legacy within the UG (Neku is referred to as a "living legend" in NEO: The World Ends With You in the UG plane of Shibuya, enough so that the Reapers want to recruit him[52]), Unknown Legacy within RG
Influence: Event Influence (It is revealed in Secret Report 22 that Neku's interference caused Joshua to change which by proxy caused Shibuya itself to metamorphose, shifting Shibuya into what the Angels believe to be the optimal parallel world[53])
Language: Japanese
Ethnicity: Asian (In the region of Japan)
Philisophical Belief: CAT (Neku is a heavy fan of CAT and his philosophy of "Do what you want, how you want when you want"[54], he originally uses this belief to say that all his world needs is himself, cutting himself off from people[55], though he later learns that the way he used this philosophy was wrong and instead he needs to expand his world and learn to look farther, not writing off other people's values as inferior, needing to open up to really enjoy life[56])
Classification: Player, Living Legend, Legendary Player, The Composer's Handpicked Proxy[57]
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
In-Universe Creator: Unknown
Occupation: None
Combat Style: Street Fighter
Affiliations: Shiki Misaki, Yoshiya "Joshua" Kiryu, Daisukenojo "Beat" Bito & Raimu "Rhyme" Bito , Sanae Hanekoma, Nao & Sota Honjo, Rindo Kanade, Shoka Sakurane, Tosai Furesawa, Nagi Usui, Coco Atarashi, Uzuki Yashiro, Koki Kariya
Enemies: Daisukenojo "Beat" Bito (Temporarily), Yoshiya "Joshua" Kiryu (Temporarily), The Reapers, The Noise, Shiba Miyakaze, Megumi Kitaniji, Yodai Higashizawa, Sho Minamimoto, Mitsuki Konishi
Height: 163 cm (In The World Ends With You anime gallery shop, Neku is listed as 163 cm[58])
Weight: Unknown
- Original Game: Other (Players are naturally those that are dead, trying to get a second chance at life through the reaper game[59]), Alive at the end of The World Ends With You (Joshua brings Neku and all of his friends back to the RG due to Neku showing compassion, reinvigorating Joshua's hope in Shibuya[60])
- A New Day: Other (Coco shoots and kills Neku[61], in order to enlist his help with Shinjuku[62])
- NEO: The World Ends With You: Other (Neku is still in Underground during the events of NEO: The World Ends With You[63], where he cannot be seen even by former Players in RealGround[64]), Alive at the end of the game (Neku asks Joshua after everything is over if he can go home to RG and Joshua complies[65], finally being able to meet with Shiki again[66])
Date of Death: Unknown
- Initially: Chaotic Neutral (Neku at first starts off as an overall jerk being a jerk to Shiki despite her trying to be nice to him[67]. He refuses to open up to others as he views the just hold him back[68]. However, he still refuses to do things like kill people for his own personal gain[69], only being coerced into doing it when he was tricked into thinking Shiki was a spy for the reapers and even then he still hesitated greatly[70])
- After Week One, Day Two: Chaotic Good (Understands more that he has to trust his partner and no longer views Beat or Rhyme as his enemies[71], though after Rhyme's death he blames himself and tries to cope by blaming it on trying at all to open up and have friends, calling friends something that makes you get hurt due to caring about them[72]. He later admits he himself is sad too about Rhyme's death[73]. Went out of his way to help out a Reaper being attacked by a taboo noise, being greatly saddened when he couldn't help the Reaper in time[74]. Went out of his way to help Sota after his partner Nao died, despite the rules being that Players will be erased shortly after their partners die[75])
- After Week Two, Day Six: Neutral Good (After saving Sota but him being erased due to his partner being gone, Neku got completely angry, stating how unfair it was for people to be in this game and realizing he does actually care about other people[76]. He even went out of his way to help out Uzuki Yashiro and Koki Kariya, two reapers tormenting him throughout his time during the Reaper games[77]. This extended even into the third week, where Neku's care for people had all of the Players become his entry fee as his resolve is to win this game for all the players[78]. Didn't kill 777 and told him he has a show to play after Neku and Beat defeated him[79])
Protection Level: Metropolitan Protector (In both The World Ends With You and NEO: The World Ends With You, Neku ultimately fights to protect all of Shibuya from erasure)
- Type of Potential: Growth Potential
- Level of Potential: Transcendent Potential
- Description: Noted by Shiki that the pins a player wears will get stronger from fighting[80]. Neku can take on an entire group of Reapers who have[81] their Outlet Pins equipped[82] where Outlet Pins enhance Reapers battle performance[83], making reapers dozens of times more powerful than usual[84]. Reapers are considered far stronger than players where they can erase them in a second[85], with the idea of a player trying to fight them being laughable[86], meaning Neku has grown beyond even regular players in strength.
- Limitations: Nothing notable.
Archetype: Jack of All Trades/Messiah/Antihero
Codex Statistics
Key: First Week | Second Week | Third Week | Last Day | A New Day
Key Information
- First Week: This key covers his first week in the Reaper's Game, where he is partnered with Shiki.
- Second Week: This key covers his second week in the Reaper's Game, where he is partnered with Joshua.
- Third Week: This key covers his third week in the Reaper's Game, where he is partnered with Beat.
- Last Day: This key covers Neku during the last day of the game.
- A New Day: This key covers the side story in The World Ends with You -Final Remix-, where he is partnered with Beat.
Grade: A | A | A | S | S
Tier: At least 9-B, Higher with Fusion. At least High 8-C with Level 3 Fusion | At least 9-B, Higher with Fusion. 5-C with Level 3 Fusion | At least 9-B, Higher with Fusion. Even Higher with Level 3 Fusion | 5-C, Higher with Fusion. Even Higher with Combined Fusion | 7-B, Higher with Fusion. Even Higher with Level 3 Fusion
Cardinality: Finite
Dimensionality: 3-D
Power Source: Soul (Soul is the energy source Players bear within them[87])
Attack Potency: At least Wall level (Potency) (Can fight and defeat powerful Noises[88], where the Noise can easily send cars flying[89]), Higher with Fusion (Through syncing with different fusion attacks[90], players and their partners fuse their energies together[91] unleashing a powerful fusion attack that deals damage to all enemies[92]). At least Large Building level (Size) with Level 3 Fusion (With level 3 Shiki Fusion, Neku and Shiki summon a gigantic Mr. Mew that is the size of many high rise buildings[93]) | At least Wall level (Potency), Higher with Fusion. Moon level (Buster) with Level 3 Fusion (With level 3 Joshua fusion attack, brings down the moon to crash into the planet where the moon itself is completely destroyed[94]) | At least Wall level (Potency) (Can take on an entire group of Reapers who have[95] their Outlet Pins equipped[96] where Outlet Pins enhance Reapers battle performance[97], making reapers dozens of times more powerful than usual[98]. Reapers are considered far stronger than players where they can erase them in a second[99], with the idea of a player trying to fight them being laughable[100]), Higher with Fusion. Even Higher with Level 3 Fusion (With Level 3 Beat Fusion, causes a massive tidal wave to attack all enemies[101]) | Moon level (Potency) (Can fight and harm Megumi Kitaniji after he's absorbed Shiki, Beat, and Joshua, where he can take the combined fusion attacks of the characters[102], where the level 3 Joshua fusion attack, brings down the moon to crash into the planet where the moon itself is completely destroyed[103]), Higher with Fusion. Even Higher with Combined Fusion (Through the use of the combined fusion, he completely defeated Megumi Kitaniji in one attack[104]) | City level (Potency) (Fought and defeated Dissonance Tapir, who made the entire city of Shibuya a noise[105]), Higher with Fusion. Even Higher with Level 3 Fusion
Durability: At least Wall level (Can tank cars falling on him[106]), Higher with Shiki (Neku's defense increases while he is partnered with Shiki, with the more Shiki stickers he collects, the tougher he becomes[107]) | At least Wall level, Higher with Joshua (Neku's defense increases while he's partnered with Joshua, with the more Joshua stickers he collects, the tougher he becomes[108]) | At least Wall level, Higher with Beat (Neku's defense increases while he's partnered with Beat, with the more Beat stickers he collects, the tougher he becomes[109]) | Moon level, Higher with Shiki, Joshua, & Beat | City level, Higher with Beat
Striking Strength: At least Wall Class (Potency) | At least Wall Class (Potency) | At least Wall Class (Potency) | Moon Class (Potency) | City Class (Potency)
Lifting Strength: Regular Human physically, Class 5 with Telekinesis (With Psychokinesis[110], slash across obstacles like cars and signs to fling them in that direction[111]) | Regular Human physically, Class 5 with Telekinesis. Class Z with Level 3 Fusion Telekinesis (With level 3 Joshua fusion attack, brings down the moon to crash into the planet[112]) | Regular Human physically, Class 5 with Telekinesis | Regular Human physically, Class 5 with Telekinesis | Regular Human physically, Class 5 with Telekinesis
Travel Speed: Regular Human Speed (Players have missions where they need to reach areas around the city, taking them the same amount of time as reaching these areas when they were alive in realground[113]), Superhuman with dashing (Neku leaves behind afterimages when he dashes[114]) | Regular Human Speed, Superhuman with dashing | Regular Human Speed, Superhuman with dashing | Regular Human Speed, Superhuman with dashing | Regular Human Speed, Superhuman with dashing
Attack Speed: Transonic | Transonic | Transonic (Can tag Grunge Wolves who are noted to charge at prey with a mach tackle[115]) | Transonic | Transonic
Reaction Speed: Transonic (Can avoid sonar attacks from Vespertilio Canor, which travel around 340 m/s) | Transonic | Transonic (Can react to Grunge Wolves who are noted to charge at prey with a mach tackle[116]) | Transonic | Transonic
Stamina: Superhuman (Can fight a repeated amount of Noise back to back without tiring)
Key Information
- NEO: The World Ends With You: This entire key covers Neku during the events of NEO: The World Ends With You.
Grade: S
Tier: 5-C, Far Higher with 999% Groove
Cardinality: Finite
Dimensionality: 3-D
Power Source: Soul (Soul is the energy source Players bear within them[117])
Attack Potency: Moon level (Potency) (Defeated Sho Minamoto in one hit when the rest of the party viewed him as impossible to beat and had to run instead[118]. Could fight and harm Phoenix Cantus an enemy that to defeat for good required the combined help of all the Wicked Twisters, and the Reapers all lending a hand, ending with a massive team Sync in order to destroy the enemy for good[119], which should put it above the level 3 Neku & Joshua fusion attack, which brings down the moon to crash into the planet where the moon itself is completely destroyed[120]), Far Higher with 999% Groove (Completely destroyed Phoenix Cantus in a massive blast, making it unable to regenerate back[121])
Durability: Moon level
Striking Strength: Moon Class (Potency)
Lifting Strength: Regular Human physically, Class 5 with Telekinesis
Travel Speed: Regular Human, Supersonic with Beat Sync (The cast of NEO: The World Ends With You are able to parkour and move freely when syncing with Beat and gaining "Supersonic Speed"[122])
Attack Speed: Supersonic
Reaction Speed: Supersonic (The cast of NEO: The World Ends With You are able to parkour and move freely when syncing with Beat and gaining "Supersonic Speed"[123])
Stamina: Superhuman (Can fight a repeated amount of Noise back to back without tiring[124])
Range: Standard Melee, Varies with Pins (Pins operate under different psychs and thus differ in effects, ability, and range[125]), Cross-Dimensional with Scanning (The scanning ability also allows one to find and detect the Noise[126], who reside in parallel worlds[127]. Players are able to scan the entire city of Shibuya being compared to having the radio on every channel at once[128])
Intelligence: Genius Intelligence (Could instantly answer what the square root of 3 is[129]. Noted by Shiki that Neku is able to use all of the pins, making him some kind of psych genius[130], along with calling him a genius[131])
Master level (Noted that Neku has talent, being a player that can use a much wider range of psychs than other players[132]. Survived the first week of the Reapers Game where Yodai Higashizawa was the session's Game Master[133], where Mitsuki noting that Higashizawa excels in tactics, intel, willpower, decisiveness, performance, and his player erasure rate, surpassing their expectations on every count[134]. Yodai even notes that no Players were meant to escape on day four yet Neku and Shiki survived with him admitting they're strong[135]. Able to fight in and clear curse missions, where they're inflicted with a curse that slowly depletes their health as the battle goes on[136]. Neku is noted to be a player that has exhibited great resilience[137])
- Social Influencing (Talented Players can use their superior Imagination to inspire other humans[139])
- Undead Physiology (Players are naturally those that are dead, trying to get a second chance at life through the reaper game[140])
- Extrasensory Perception (Players can detect and see the Noise[141] despite them residing in parallel worlds[142] through the use of scanning[143])
- Invisibility & Intangibility
- Spatial: Players exist in an alternate plane known as "Underground (UG)" with the main reality being known as "Realground (RG)", both exist in the same space but are different planes[144]. This makes players unnoticeable to all people in main reality[145], not being able to be seen or head[146] being able to polish a statue in the middle of a busy street without anyone noticing[147]. They only appear visible in areas marked with special Reaper decals[148].
- Contract Bestowal (Players can forge pacts with other players in order to take on the Noise, causing a light show when they forge allowing them to use pins to attack with their partner[149])
- Telepathy (Player's natural pins enable them to hear voices inside of their head hearing the voices of many due to the pins[150]. Players can also focus in on a target to fully read what they're thinking about[151])
- Information Analysis (The pins also give players a scanning ability allowing them to hear the voices of people around him[152]. The scanning ability also allows one to find and detect the Noise[153], who reside in parallel worlds[154])
- Limited Dimensional Travel (Through scanning and interacting with a Noise symbol, players will be warped to the combat zone[155])
- Imprinting (Players can use memes for imprinting, using it to send words directly into other people's minds, the meme imprinted into the person will affect their actions[156])
- Subjective Reality (The psych manifestations of pins are determined by one's Imagination[157]. Given sufficient Imagination, any form is possible, be it a pin or a Reaper[158]).
- Resistance to
- Telepathy & Information Analysis (Players are incapable of being scanned or having their minds read[159])
- Mind Manipulation & Domination (Player Pins neutralize the effects of the red skull pins, which mind control users into all thinking the same thing[160] and has one's mind dominated by the Conductor's mind[161])
- Abstract Manipulation, Space-Time Manipulation & Physics Manipulation (Players can fight and move around in imaginary number planes a parallel plane a fraction away from the world Noise inhabit[162], where the world is completely white and still[163], where imaginary numbers are imaginary units)
- Reality Warping, Information Manipulation, & Law Manipulation (Players can fight against the Noise who are able to destabilize the code of the entirety of the entire Shibuya region, with the code being a set of laws that binds together the Souls that make up all of existence[164])
- Boundary Manipulation (Players are able to fight even in cases with a large amount of the Noise, where the Noise rapidly multiplying deteriorates the boundary between the RG and the UG, causing the boundary to eventually be lost and the city to be torn apart and purified[165])
- Battlefield Removal
- Forced Teleportation: Natural interaction with the Noise[166] warps one into a combat zone[167]. Noted that coming into contact with the Noise invokes the feeling of being "spirited away" as they battle on a unique plane[168]. Where players can chain a total of five of them before being forcibly warped into the combat zone[169].
- Erasure
- Resistance to
- Noise Possession (Players can have Noise possess them[171], and can even have multiple Noise possess them without facing any adverse effects[172]). This includes:
- Possession (The Noise can possess objects and curse them[173])
- Absorption (If a player fails to defeat a Noise in the unique plane, the Noise will absorb them into itself, essentially being stuck in that Noise dimension forever[174])
- Curse Manipulation (The noise are responsible for curses where erasing them is required to lift curses[175])
- Noise Possession (Players can have Noise possess them[171], and can even have multiple Noise possess them without facing any adverse effects[172]). This includes:
- Superhuman Physical Characteristics (Pacts enable players to be able to fight and harm the Noise, where it's noted without a pact they would not be able to harm them[176])
- Accelerated Development
- Battling
- Pin Stats & Abilities: Noted by Shiki that the pins a player wears will get stronger from fighting[177]. Neku can take on an entire group of Reapers who have[178] their Outlet Pins equipped[179] where Outlet Pins enhance Reapers battle performance[180], making reapers dozens of times more powerful than usual[181]. Reapers are considered far stronger than players where they can erase them in a second[182], with the idea of a player trying to fight them being laughable[183], meaning Neku has grown beyond even regular players in strength.
- Battling
- Threat Avoidance (Players that have made a pact will no longer have the Noise come after them[184])
- Non-Standard Interaction
- Abstract Interaction & Nonexistent Interaction: Players can fight and interact with the Noise while they naturally exist in imaginary number planes a parallel plane a fraction away from the world Noise inhabit[185].
- Abstract Movement (Players can fight and move around in imaginary number planes a parallel plane a fraction away from the world Noise inhabit[186])
- Summoning (Players with pacts can summon their partner's into battle due to their partner's special pin[187])
- Erasure
- Metaphysical Erasure: When players forge a pact with another player and defeat Noise, they can erase them[188].
- Bypassing (Through syncing attacks, Players are able to harm Black Noise who cannot be harmed by standard attacks[189])
- Fusionism (Players can sync with their partners to fuse their energies together[190])
- Empathic Manipulation (Players through putting on brands and getting into combat makes those brands more popular[191]).
- Resistance to
- Noise Attacks (Pacts enable players to be able to fight and harm the Noise, where it's noted without a pact they would not be able to harm them[192], along with this they can also take hits from the Nose without facing any adverse effects). This includes:
- Human Achievements (Became an expert at Tin Pin in a short amount of time[197])
- Social Influencing (As Neku buys items from shops, he raises his friendship with store clerks, having them offer new items and unlock hidden item abilities for him[198]. Noted in the Secret Reports that Neku's intervention was indispensable in causing his partner's growth[199])
- Enhanced Senses (Neku is able to detect when a Noise is about to attack him and Shiki in a pitch black dark room[200])
- Afterimage Creation (Neku leaves behind afterimages when he dashes[201])
- Healing (Neku heals some of his health when performing Fusion[202])
- Invincibility Frames (With (S) Dash, Neku is untouchable at the very start of his dash, allowing him to slip past oncoming enemy attacks[203])
- Statistics Boost (Depending on the clothes one wears in an area in Shibuya if it matches with the popular brand chart, it will grant the player an attack bonus in combat[204])
- Accelerated Development
- Battle
- Leveling, Physical Stats & Abilities: As Neku defeats foes, he gains EXP and PP, leveling up both his own skills and the skills of the pins he's wearing[205].
- Battle
- Flight (When preparing attacks, Neku slightly levitates off of the ground[206])
- Dimensional Travel (Travel among countless parallel worlds that exist within the RG or UG is possible through the use of Imagination, theoretically anyone can jump to a parallel world, but the penetrating the membrane between worlds requires up-tuning one's vibe[207])
- Erasure
- Luck Manipulation (With Neku and Shiki's fusion[211], activates a card wizardry where if they tap the cards with the same symbols, increasing damage and boosting drop rate as they get correct cards[212]. With Neku and Joshua's fusion, activates mantic cards where if they tap the cards with the smallest number and quickly tap in numerical order, it increases damage and boosts drop rate[213]. With Neku and Beat's fusion, taps the cards to remove them and close the gap, increasing the damage and boosts the drop rate[214]).
- Evolution (As Pins grow and level up, some pins will evolve into entirely new pins[217])
- Psionics & Telekinesis (With Psychokinesis, slash across obstacles like cars and signs to fling them in that direction[218]. Can use his psychokinesis to choke opponents[219]. Used his psych to move a ten yen coin[220]. With Sexy D, drag obstacles like cars and signs around, inflicting damage on contact[221]. With Microcosmic Pull, draws a circle in empty space to strike that location with a meteor that shatters on impact inflicting damage before and after shattering[222])
- Intangibility & Invisibility (With Blink Step, drag Neku into a dash and he will vanish, rendering himself impervious to enemy attack[223])
- Teleportation (With First Gear, touch empty space and Neku will teleport to that location[224]. With Teleport Warning, drag Neku into a dash and he will vanish, rendering himself impervious to enemy attack[225]. With Ohabari, slash vertically down on an enemy and Neku will teleport above it and attack with a downward stab[226])
- Summoning (With Rhyme, touch empty space to summon Rhyme's squirrel Noise to that location, where she will attack any enemies present[227])
- Transmutation (With Egg Bomb, press an obstacle to turn it into a bomb that explodes on enemy contact[228])
- Healing
- Activated With Cure Drink[229], taps the pin to restore health[230]. With Konohana Sakuya, tap the pin to restore a small amount of health[231]. With Blown Kiss, automatically restores health when they are half depleted[232]. With Love Charge, increases the amount of health restored by health recovery pins[233].
- Passive: With Guardian Angel, automatically uses any health recovery pins Neku is wearing to heal whenever health is half depleted[234]. With Archangel, automatically restores health when it is low[235].
- Power Modification (With Energy Factor, reduces the rate at which pin gauges are depleted[236]. With Supply Factor, adds extra uses to pins with limited number of uses[237])
- Purification
- Activated: With Squirrel Leisure, tap to cure all negative statuses[238]. With Konohana Sakuya, tap the pin to cure Immobility[239]. With Monkey Leisure, tap to cure HP drain[240]. With Bear Leisure, tap to cure Attack or Defense Breaks[241].
- Passive: With Visionary Blend, automatically restores all health when low and cures negative statuses when necessary[242].
- Lifeforce Absorption
- Standard Activation: With Lil' Terror Bazooka, slash across Neku to fire a bullet that inflicts HP drain on contact[243].
- At the start of battle activation: With Chaos, usually inflicts health drain on enemies at the start of battle[244]. With Poison Scorpion, sometimes inflicts HP Drain on enemies at the start of battle[245].
- Petrification (With Long Live the Rock, touch an enemy to encase it in stones and stop it from moving[246])
- Statistics Boost (With D+B, increases the attack of any D+B pins Neku is wearing[247]. With Natural Puppy, increases the Attack of any Natural Puppy pins Neku is wearing[248]. With Pavo Real, increases the attack of any Pavo Real pins Neku is wearing[249]. With Mus Rattus, increases the attack of any Mus Rattus pins Neku is wearing[250]. With Jupiter of the Monkey, increases the attack of any Jupiter of the Monkey pins Neku is wearing[251]. With Hip Snake, increases the attack of any Hip Snake pins Neku is wearing[252]. With Sheep Heavenly, increases the attack of any Sheep Heavenly pins Neku is wearing[253]. With Tigre Punks, increases the attack of any Tigre Punks pins Neku is wearing[254]. With Dragon Couture, increases the attack of any Dragon Couture pins Neku is wearing[255]. With Lapin Angelique, increases the attack of any Lapin Angelique pins Neku is wearing[256]. With Pegaso, increases the Attack of any Pegaso pins Neku is wearing[257]. With Wild Boar, increases the attack of any WIld Boar pins Neku is wearing[258]. With Gatito, increases the attack of any gatito pins Neku is wearing[259]. With Speed Factor, makes pins reboot faster[260])
- Statistics Reduction
- Standard Activation: With Strong Body, extends the duration of Defense Break's negative effects on enemies[261]. With Strong 'n' Proud, extends the duration of Immobility's negative effects on enemies[262]. With Love Me Tether, slash empty space to stretch a chain along the line that impedes enemy progress and causes Defense Break on contact[263].
- At the start of battle activation: With Black Rose, always inflicts defense break on enemies at the start of battle[264]. With Rapier Glance, always inflicts Attack Break on enemies at the start of battle[265]. With Poison Skull, sometimes inflicts attack break on enemies at the start of battle[266]. With Poison Bones, sometimes inflicts Defense Break on enemies at the start of battle, which halves opponents defenses[267][268].
- Status Effect Inducement (With Strait Jacket, greatly extends the duration of Immobility's negative effects on enemies[269]. With Strong Heart, extends the duration of the HP Drain's negative effects on enemies[270]. With Strong Spirit, extends the duration of the Attack Break's negative effects on enemies[271]. With Strong Body, extends the duration of Defense Break's negative effects on enemies[272])
- Binding
- At the start of battle activation: With Stopper Spark, always immobilizes enemies at the start of battle[273]. With Poison Chains, sometimes immobilizes enemies at the start of battle[274].
- Weapon Control (With Sparkle Beam, slash across Neku to fire a slow-moving bullet in that direction, slash the bullet mid-flight to alter its course[275])
- Penetration Damage
- Bladed Penetration: With the Masamune, slashes an enemy from any distance away and Neku will move in for a horizontal swipe, keep slashing for a finisher that knocks the enemy back[276].
- Physical Penetration: With Casual Pendulum, tap empty space to fire a penetrating boomerang in a direction that inflicts damage on contact[277]. With Playmate Beam, tap empty space to fire a penetrating bullet in a direction inflicting damage on contact[278]), Light Manipulation (With Cornered Rat, keep the stylus trained on an enemy to focus light upon them, inflicts continuous damage and sometimes inflicts attack break[279])
- Earth Manipulation (With Earthshake, scratch the empty space to cause a[280] tremor that inflicts damage and sometimes immobilizes enemies[281])
- Explosion Manipulation (With Lazy Bomber, touch empty space to place a bomb in that location that explodes after a set amount of time[282])
- Fire Manipulation (With Pyrokinesis, drag empty space to create a path of flame which unleashes fire attacks that inflict damage on contact[283]. With Crackle Pop Barrier, press Neku and remain stationary to create a flame barrier that wards off enemy attacks and harms enemies on contact[284]. With Hot Gaze, keep scratching an enemy to set it on fire, inflicting continuous damage and sometimes health drain[285]. With Green Dragon, drag empty space to ignite a wall of fire that inflicts damage on any enemies it touches, afterward it generates a tornado that knocks enemies into the air[286]. With Burning Cherry, slash across Neku to launch a flame orb in that direction, inflicting damage on contact along with the orbs rebounding off walls and enemies[287])
- Water Manipulation (With Aqua Monster, touch empty space to create a stationary orb of water, orbs inflict damage on contact and then rebound[288])
- Electricity Manipulation (With Thunderbolt[289], Neku can utilize this pin to[290] strike an enemy with lightning[291]. With Lightning Moon, draws a circle in empty space to create an electric charge that revolves around Neku and inflicts damage on contact[292]. With Lightning Storm, draws a circle in empty space to create an electric charge that moves around the screen[293]. With Self Found, Others Lost, rapidly tap empty space to spray a wide radius with electric charges that inflict damage on contact[294]. With Lightning Rook, taps an empty space and Neku fires lightning, inflicting damage on contact[295])
- Ice Manipulation (With Ice Blow, slash vertically up on empty space to form an icicle, inflicts damage on contact[296]. With Long Live the Ice!, press an enemy to encase it in ice and stop it from moving[297]. With Cold Stare, rapidly tap an enemy to freeze it, inflicting continuous damage and sometimes immobilizing the enemy[298])
- Energy Manipulation (Force Rounds[299], Neku uses this to fire energy bullets that inflict damage upon contact[300]. With Piercing Pillar, slash vertically up on empty space to form three icicles that inflict damage on contact[301])
- Air Manipulation (With Shockwave[302], Neku slashes at the air creating a short ranged[303] force attack that knocks enemies back with his finisher[304]. With Green Dragon, drag empty space to ignite a wall of fire that inflicts damage on any enemies it touches, afterward it generates a tornado that knocks enemies into the air[305]. With Frantic, blow into the microphone to start a whirlwind that inflicts damage on all enemies and always immobilizes them[306])
- Vibration Manipulation (With LIVE!, scratch empty space to create a shockwave that inflicts continuous damage on all enemies and always immobilizes them[307]. With Shout, shout into the microphone to create a shock wave, inflicts continuous damage on all enemies and inflicts defense break[308])
- Chain Manipulation (With Love Me Tether, slashes empty space to stretch a chain along that line and impedes enemy progress, it inflicts damage and sometimes defense break on contact[309])
- Black Hole Manipulation (With Octo Squeeze, presses empty space to form a black hole that drags enemies towards it[310]. With Gimme Dat Sheep, draw a circle in empty space to form a black hole that sucks enemies in[311])
- Forcefield Manipulation (With Crackle Pop Barrier, press Neku and remain stationary to create a flame barrier that wards off enemy attacks and harms enemies on contact[312]. With Splish Splash Barrier, press Neku and remain stationary to create a water barrier that wards off enemy attacks and gradually restores health[313]. With Creepy Weepy Barrier, press Neku to create a dark barrier that wards off attacks and gradually restores health, and harms enemies on contact, Neku can move while this barrier is up[314])
- Aerial Recovery (With (S) Safe Landing, if an enemy attack sends Neku flying, he can recover in midair to avoid getting knocked down[315])
- Statistics Boost (With (S) Defense Boost Shiki Sticker, increases Neku's Defense while he's partnered with Shiki[316]. With (S) Defense Boost Joshua sticker, increases Neku's Defense while he's partnered with Joshua[317]. With (S) Brand Awareness Neku Sticker, Pins get stronger or weaker based on where their brands place on the area's brand chart, the last-place brand's attack is halved[318])
- Radar Sensing (His phone has been upgraded with a tracker that locates energy spikes[321])
- Clairvoyance (Neku's phone was upgraded with a special camera[322] where it was given a special functionality of taking photos of the past[323])
- Extrasensory Perception (The upgraded phone has an application that can detect the Conductor's Imagination[324])
The World Ends With You
Branded Pins
D+B
| # | Name | Value | Class | Psych | Spec | Eff. | Lasts | Boot | Reboot | Obtain from | Evolution | Info | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 001 | Ice Blow | 1,200 | A | N Piercing Pillar S | Attack: 27 | 100% | 1 use | 0 | 5.5 | Sold by Go-go gear, D+B 104: ¥3000, Go-go gear, D+B Molco: ¥3000 | Event W1D2 | Slash vertically up on empty space to form an icicle. Inflicts damage on contact. | |
| 002 | Ice Risers | 6,300 | A | N Piercing Pillar S | Attack: 43 | 100% | 1 use | 0 | 5.9 | Evolved from Ice Blow | Slash vertically up on empty space to form three icicles. Inflicts damage on contact. | ||
| 003 | Frozen Cool | 1,550 | Reaper | N Piercing Pillar R | Attack: 66 | 50% | 3 uses | 0 | 16.5 | Sold by Go-go gear, D+B 104: ¥6500, Go-go gear, D+B Molco: ¥6500 | Event W2D7 | Rapidly tap empty space to form an icicle. Inflicts damage on contact. | |
| 004 | Blizzard Cool | 6,500 | Reaper | N Piercing Pillar R | Attack: 72 | 50% | 3 uses | 0 | 16.5 | Evolved from Frozen Cool | Rapidly tap empty space to form three icicles. Inflicts damage on contact. | ||
| 005 | Earthshake | 1,000 | B | P Earthquake H | Attack: 49 | 65% | 2 uses | 0 | 8 | Event W1D7 | Scratch empty space to cause a tremor. Inflicts damage and sometimes Immobilizes enemies. | ||
| 006 | Sexy D | 800 | B | 0 Psychokinesis D | Attack: 30 | 110% | 3.5s | 0 | 5 | Event W1D5 | Drag obstacles like cars and signs around. Inflicts damage on contact. | ||
| 007 | Sexy + | 800 | B | 0 Psychokinesis D | Attack: 31 | 110% | 3.1s | 0 | 5.3 | Event W2D2 | Dropped by Easterraven E | Evolves into: Sexy B; BPP | Drag obstacles like cars and signs around. Inflicts damage on contact. |
| 008 | Sexy B | 3,450 | B | 0 Psychokinesis D | Attack: 35 | 110% | 4.5s | 0 | 5 | Evolved from Sexy + | Drag enemies or obstacles like cars and signs around. Inflicts damage on contact. (Some enemies cannot be dragged.) | ||
| 009 | Straitjacket | 5,000 | B | A Mobility Blight+ | --- | --- | --- | 0 | --- | Sold by Go-go gear, D+B 104: ¥10000, Go-go gear, D+B Molco: ¥10000 | Greatly extends the duration of Immobility's negative effects on enemies. | ||
| 010 | Blown Kiss | 1,500 | Angel | Subconscious A | Recovery: 70 | --- | 2 uses | 0 | --- | Dropped by Ambiefox N | Automatically restores HP when they are half depleted. | ||
| 011 | D+B (Pin) | 15,000 | A | A Resonance: DB | --- | --- | --- | 0 | --- | Sold by Go-go gear, D+B 104: x2 Orichalcum x3 Shadow Matter x1 Dark Matter, Go-go gear, D+B Molco: x2 Orichalcum x3 Shadow Matter x1 Dark Matter | Increases the Attack of any D+B pins Neku is wearing. |
Natural Puppy
| Pin ID | Pin Name | Cost | Type | Ability | Attack | Rate | Uses | Power | Speed | Evolves From | Evolves Into | Description |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 012 | Happy Beam | 1,100 | A | N Energy Rounds S | Attack: 35 | 20% | 15 uses | 0 | 4 | Sold by Darling designs, Natural Puppy: ¥3500, Accessory heaven, KuraKura: ¥3500 | Natural Magnum; BPP, Beauty Launcher; MPP | Slash across Neku to fire a penetrating bullet in that direction. Inflicts damage on contact. |
| 013 | Natural Magnum | 600 | A | N Energy Rounds S | Attack: 37 | 20% | 10 uses | 0 | 5 | Dropped by Thrash Mink N, Cornix Canor E | Evolved from Happy Beam | Slash across Neku to fire a three-way bullet in that direction. Inflicts damage on contact. |
| 014 | Wonder Magnum | 3,550 | A | N Energy Rounds S | Attack: 57 | 20% | 10 uses | 0 | 6 | Dropped by Wall of Grizzly E, Sho Minamimoto (Enemy) E | Evolved from Natural Magnum | Slash across Neku to fire a burst of three-way bullets in that direction. Inflicts damage on contact. |
| 015 | Beauty Launcher | 3,450 | A | N Energy Rounds S | Attack: 37 | 20% | 5 uses | 0 | 5 | Evolved from Happy Beam | Slash across Neku to fire a fragmenting bullet in that direction. Inflicts damage on contact. | |
| 016 | One Love Magnum | 3,000 | A | N Energy Rounds S | Attack: 70 | 20% | 10 uses | 0 | 6 | Sold by Darling designs, Natural Puppy: ¥7500, Accessory heaven, KuraKura: ¥7500 | Evolved from Happy Beam | Slash across Neku to fire a three-way penetrating bullet in that direction. Inflicts damage on contact. |
| 017 | Hounder Magnum | 5,800 | A | N Energy Rounds S | Attack: 73 | 20% | 9 uses | 0 | 6 | Dropped by Tenor Reaper N, Uzuki Yashiro (Enemy) N | Evolved from Natural Magnum, One Love Magnum | Slash across Neku to fire a burst of three-way penetrating bullets in that direction. Inflicts damage on contact. |
| 018 | Bear Hug Magnum | 6,500 | A | N Energy Rounds S | Attack: 87 | 20% | 8 uses | 0 | 6 | Dropped by Baritone Reaper N, Koki Kariya (Enemy) N | Evolved from Hounder Magnum | Slash across Neku to spray penetrating bullets in that direction. Inflicts damage on contact. |
| 019 | Sparkle Beam | 4,250 | A | N Energy Rounds S | Attack: 70 | 40% | 7 uses | 0 | 8 | Evolved from One Love Magnum | Slash across Neku to fire a slow-moving bullet in that direction. Slash the bullet mid-flight to alter its course. | |
| 020 | Lil' Terror Bazooka | 8,100 | A | N Energy Rounds S | Attack: 90 | 30% | 5 uses | 0 | 7 | Dropped by Tenor Reaper U | Evolved from Hounder Magnum | Slash across Neku to fire a bullet in that direction. Inflicts damage and sometimes HP Drain on contact. |
| 021 | Angel Magnum | 15,050 | A | N Energy Rounds S | Attack: 102 | 20% | 12 uses | 0 | 6 | Dropped by Baritone Reaper U | Evolved from Bear Hug Magnum | Slash across Neku to fire a cluster shot in that direction. Inflicts damage on contact. |
| 022 | Cutie Beam | 950 | A | N Force Rounds T | Attack: 29 | 25% | 12 uses | 0 | 6 | Sold by Darling designs, Natural Puppy: ¥3500, Accessory heaven, KuraKura: ¥3500 | Evolved from Cutie Beam | Touch empty space to fire a bullet in that direction. Inflicts damage on contact. Limited range. |
| 023 | Lovely Beam | 2,100 | A | N Force Rounds T | Attack: 40 | 25% | 12 uses | 0 | 6 | Dropped by J Popguin N, Thrash Mink E, Cornix Canor N | Evolved from Cutie Beam | Touch empty space to fire a bullet in that direction. Inflicts damage on contact. |
| 024 | Sexy Beam | 5,800 | A | N Force Rounds T | Attack: 63 | 25% | 12 uses | 0 | 6 | Dropped by Eurobeat Boomer E | Evolved from Lovely Beam | Touch empty space to fire a bullet in that direction. Inflicts damage on contact. |
| 025 | Superfine Beam | 6,500 | A | N Force Rounds T | Attack: 60 | 25% | 12 uses | 0 | 7 | Dropped by Electro Popguin NH | Evolved from Lovely Beam | Touch empty space to fire a penetrating bullet in that direction. Inflicts damage on contact. |
| 026 | Playmate Beam | 2,050 | A | N Force Rounds T | Attack: 86 | 25% | 14 uses | 0 | 10 | Event W3D4 | Touch empty space to fire a penetrating bullet in that direction. Inflicts damage on contact. | |
| 027 | Purity Launcher | 5,250 | A | N Force Rounds T | Attack: 57 | 20% | 8 uses | 0 | 6 | Evolved from Sexy Beam | Touch empty space to fire a fragmenting bullet in that direction. Inflicts damage on contact. | |
| 028 | Innocence Beam | 7,250 | A | N Force Rounds T | Attack: 72 | 20% | 10 uses | 0 | 6 | Evolved from Superfine Beam | Touch empty space to spray penetrating bullets in that direction. Inflicts damage on contact. | |
| 029 | Pop Pendulum | 1,750 | A | N Patrol Rounds T | Attack: 41 | 30% | 3 uses | 0 | 7.5 | Dropped by Carcinosamps N | Touch empty space to fire a penetrating boomerang in that direction. Inflicts damage on contact. | |
| 030 | Casual Pendulum | 2,000 | A | N Patrol Rounds T | Attack: 76 | 30% | 3 uses | 0 | 8.6 | Event Defeat Uzuki Yashiro W3D3 | Touch empty space to fire a penetrating boomerang in that direction. Inflicts damage on contact. | |
| 031 | Love Me Tether | 550 | A | N Entanglement S | Attack: 28 | 20% | 1 use | 3 | 8.5 | Event Erased (Week 1, Day 4), Shibu Dept. Store (district), Loose button (Remix only);, W1D6, Pig (Cadoi City) (DS only) | Dropped by Emo Corehog EU | Slash empty space to stretch a chain along that line and impede enemy progress. Inflicts damage and sometimes Defense Break on contact. |
| 032 | Pamper Me Tether | 4,300 | A | N Entanglement S | Attack: 52 | 20% | 2 uses | 3 | 6 | Dropped by Chaoti Corehog E | Evolved from Love Me Tether | Slash empty space to stretch a chain along that line and impede enemy progress. Inflicts damage and sometimes Defense Break on contact. |
| 033 | Sweet Talk Tether | 5,850 | A | N Entanglement S | Attack: 70 | 20% | 3 uses | 0 | 5 | Dropped by Melodi Corehog E | Evolved from Love Me Tether | Slash empty space to stretch a chain along that line and impede enemy progress. Inflicts damage and sometimes Defense Break on contact. |
| 034 | Natural Puppy | 15,000 | A | A Resonance: NP | --- | --- | --- | 0 | --- | Dropped by Bass Reaper H | Increases the Attack of any Natural Puppy pins Neku is wearing. |
Pavo Real
| Pin ID | Pin Name | Cost | Type | Ability | Attack | Rate | Uses | Power | Speed | Evolves From | Evolves Into | Description |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 035 | Frantic | 1,550 | C | N Twister M | Attack: 52 | 35% | 1 use | 7.6 | 6 | Grindcore Minks N | Blow into the microphone to start a whirlwind. Inflicts damage on all enemies and always Immobilizes them. (Some enemies may be immune.) | |
| 036 | Blink Step | 2,200 | C | Invisibility D | --- | --- | 1.0s | 0 | 1.3 | Fine jewelers, Pavo Real Stationside | First Gear; BPP, Top Gear; MPP | Drag Neku into a dash and he will vanish, rendering himself impervious to enemy attack. |
| 037 | First Gear | 5,100 | C | Teleport T | --- | --- | 15 uses | 0 | 3 | Event W2D4, Pig (Molco), Psychedelifox E | Touch empty space and Neku will teleport to that location. | |
| 038 | Top Gear | 5,000 | C | Teleport T | --- | --- | 10 uses | 0 | 3 | Happycore Bat N | Touch empty space and Neku will teleport to that location. | |
| 039 | Egg Bomb | 2,100 | B | 0 Pressure Mine P | Attack: 61 | 200% | 1 use | 0 | 2.5 | Shrew Wave N | Press an obstacle to turn it into a bomb that explodes on enemy contact. Inflicts damage. | |
| 040 | Meteor Magnet | 700 | B | N Apport T | Attack: 34 | 30% | 8 uses | 4 | 6 | Event W1D7 after N90, Emo Corehog N | Meteor Hook; MPP | Touch empty space to drop a boulder on that position. Inflicts damage on contact. Rapidly tap to rain more stones down. |
| 041 | Meteor Hook | 5,750 | B | N Apport T | Attack: 58 | 30% | 8 uses | 4 | 6 | Evolved from Meteor Magnet | Meteor Spike; MPP | Touch empty space to drop two boulders on that position. Inflicts damage on contact. Rapidly tap to rain more stones down. |
| 042 | Meteor Spike | 7,550 | B | N Apport T | Attack: 76 | 30% | 8 uses | 3.5 | 6 | Evolved from Meteor Hook | Touch empty space to drop five boulders on that position. Inflicts damage on contact. Rapidly tap to rain more stones down. | |
| 043 | Strong Heart | 5,000 | C | A Life Blight | --- | --- | --- | 0 | --- | Everyday selects, Ie Grand | Extends the duration of HP Drain's negative effects on enemies. | |
| 044 | Strong Spirit | 5,000 | C | A Attack Blight | --- | --- | --- | 0 | --- | Bebop Shark E | Extends the duration of Attack Break's negative effects on enemies. | |
| 045 | Strong Body | 5,000 | C | A Defense Blight | --- | --- | --- | 0 | --- | Event W2D5 | Extends the duration of Defense Break's negative effects on enemies. | |
| 046 | Strong 'n Proud | 5,000 | B | A Mobility Blight | --- | --- | --- | 0 | --- | Event W2D6, Carcinopunk E | Extends the duration of Immobility's negative effects on enemies. | |
| 047 | Poison Scorpion | 2,400 | A | A Doomed Life | --- | --- | --- | 0 | --- | Fine jewelers, Pavo Real Stationside: ¥15000 | Chaos; SDPP | Sometimes inflicts HP Drain on enemies at the start of battle. |
| 048 | Poison Skull | 2,400 | A | A Doomed Attack | --- | --- | --- | 0 | --- | Everyday selects, Ie Grand: ¥15000, Fine jewelers, Pavo Real Stationside: ¥15000 | Rapier Glance; MPP | Sometimes inflicts Attack Break on enemies at the start of battle. |
| 049 | Poison Bones | 4,500 | A | A Doomed Defense | --- | --- | --- | 0 | --- | Everyday selects, Ie Grand: ¥15000, Fine jewelers, Pavo Real Stationside: ¥15000 | Sometimes inflicts Defense Break on enemies at the start of battle. | |
| 050 | Poison Chains | 4,500 | A | A Doomed Mobility | --- | --- | --- | 0 | --- | Fine jewelers, Pavo Real Stationside: ¥15000 | Sometimes Immobilizes enemies at the start of battle. | |
| 051 | Rapier Glance | 6,000 | A | A Doomed Attack+ | --- | --- | --- | 0 | --- | Evolved from Poison Skull | Always inflicts Attack Break on enemies at the start of battle. (Some enemies may be immune.) | |
| 052 | Love Charge | 5,000 | Angel | A Cure Boost | --- | --- | --- | 0 | --- | Accessory heaven, KuraKura: ¥50000 (Remix only) | Increases the amount of HP restored by HP recovery pins. | |
| 053 | Guardian Angel | 5,100 | Angel | Subconscious A | --- | --- | 5 uses | 0 | 0.3 | Carcinoska E | Archangel; SDPP | Automatically uses any HP recovery pins Neku is wearing to heal whenever HP are half depleted. |
| 054 | Archangel | 6,000 | Angel | Subconscious A | Recovery: 70 | --- | 1 use | 0 | --- | Event W2D7, Pig (Shibukyu Main Store) | Automatically restores HP when they are low. | |
| 055 | Energy Factor | 7,500 | Angel | A Turbo Gauge | --- | --- | --- | 0 | --- | Jelly Germanic N | Reduces the rate at which pin gauges are depleted. | |
| 056 | Speed Factor | 7,500 | Angel | A Turbo Reboot | --- | --- | --- | 0 | --- | Everyday selects, Ie Grand: ¥75000 (Remix Only), Event W3D5 Pig (Towa Records) | Makes pins reboot faster. | |
| 057 | Supply Factor | 4,500 | A | A Supply Boost | --- | --- | --- | 0 | --- | Jelly Swechno E | Adds extra uses to pins with a limited number of uses (those with numbers displayed next to them in battle). | |
| 058 | Chaos | 6,000 | A | A Doomed Life+ | --- | --- | --- | 0 | --- | Evolved from Poison Scorpion | Usually inflicts HP Drain on enemies at the start of battle. | |
| 059 | Pavo Real (Pin) | 15,000 | A | A Resonance: PR | --- | --- | --- | 0 | --- | Death Metal Mink EH | Increases the Attack of any Pavo Real pins Neku is wearing. |
Mus Rattus
| Pin ID | Pin Name | Cost | Type | Ability | Attack | Rate | Uses | Power | Speed | Evolves From | Evolves Into | Description |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 060 | Lightning Moon | 950 | A | N Spark Core C | Attack: 32 | 45% | 3 uses | 0 | 8 | Event W1D4: Draw a circle in empty space to create an electric charge that revolves around Neku. Inflicts damage on contact. | ||
| 061 | Lightning Storm | 1,850 | A | N Spark Core C | Attack: 61 | 45% | 6 uses | 0 | 4.6 | Dropped by Funkfrog NH: Draw a circle in empty space to create an electric charge that moves around the screen. Inflicts damage on contact. | ||
| 062 | Burning Cherry | 1,100 | A | N Flame Core S | Attack: 40 | 45% | 5 uses | 0 | 7 | Sold by Basic & Casual, Mus Rattus IV: ¥5000, Basic & Casual, Mus Rattus I: ¥5000, Basic & Casual, Mus Rattus III: ¥5000, Basic & Casual, Mus Rattus II: ¥5000 | Evolves into: Burning Melon; SDPP, Burning Berry; MPP | Slash across Neku to launch a flame orb in that direction. Inflicts damage on contact. Orbs rebound off walls and enemies. |
| 063 | Burning Melon | 6,050 | A | N Flame Core S | Attack: 51 | 45% | 5 uses | 0 | 7 | Event W2D5, Pig (Cat Street) | Evolved from Burning Cherry | Slash across Neku to launch a large flame orb in that direction. Inflicts damage on contact. Orbs rebound off walls and enemies. |
| 064 | Burning Berry | 6,150 | A | N Flame Core S | Attack: 65 | 45% | 5 uses | 0 | 6.5 | Event W2D6, Pig (Shibu-Q Heads) | Evolved from Burning Cherry | Slash across Neku to launch a small flame orb in that direction. Inflicts damage on contact. Orbs rebound off walls and enemies. |
| 065 | Aqua Monster | 2,100 | B | N Splash Core T | Attack: 71 | 65% | 5 uses | 0 | 7 | Dropped by Orchefrog N | Touch empty space to create a stationary orb of water. Orbs inflict damage on contact and then rebound. | |
| 066 | Aqua Ghost | 3,250 | B | N Splash Core T | Attack: 98 | 65% | 5 uses | 0 | 7 | Dropped by Choirfrog N | Evolves into: Aqua Demon; BPP | Touch empty space to create a large, stationary orb of water. Orbs inflict damage on contact and then rebound a short distance. |
| 067 | Aqua Demon | 6,550 | B | N Splash Core T | Attack: 120 | 65% | 5 uses | 0 | 7 | Evolved from Aqua Ghost | Touch empty space to create a small, stationary orb of water. Orbs inflict damage on contact and then rebound a good distance. | |
| 068 | Cornered Rat | 1,800 | B | N Holy Light D | Attack: 51 | 20% | 6s | 0 | 4.3 | Sold by Basic & Casual, Mus Rattus I: ¥6000, Basic & Casual, Mus Rattus IV: ¥6000, Basic & Casual, Mus Rattus III: ¥6000, Basic & Casual, Mus Rattus II: ¥6000 | Keep the stylus trained on an enemy to focus light upon them. Inflicts continuous damage and sometimes Attack Break. | |
| 069 | Blast Warning | 2,550 | A | N Pyrokinesis D | Attack: 74 | 35% | 3s | 0 | 6 | Sold by Basic & Casual, Mus Rattus IV: ¥7500, Basic & Casual, Mus Rattus I: ¥7500, Basic & Casual, Mus Rattus III: ¥7500, Basic & Casual, Mus Rattus II: ¥7500 | Drag across empty space to create a path of flame. Inflicts damage on contact. | |
| 070 | Candle Service | 1,550 | A | N Explosion P | Attack: 62 | 55% | 3 uses | 0 | 7.5 | Sold by Basic & Casual, Mus Rattus I: ¥6500, Basic & Casual, Mus Rattus IV: ¥6500, Basic & Casual, Mus Rattus III: ¥6500, Basic & Casual, Mus Rattus II: ¥6500, Real life solutions, Shibu-Q Heads 1F: ¥6500 | Event W2D7 | Press empty space to spray a wide radius with sparks. Inflicts damage on contact. |
| 071 | Shock Warning | 1,700 | A | P Shockwave S | Attack: 36 | 35% | 10 uses | 0 | 5.6 | Sold by Shibu-Q Heads, Basic & Casual, Mus Rattus IV: ¥5000, Basic & Casual, Mus Rattus I: ¥5000, Basic & Casual, Mus Rattus III: ¥5000, Basic & Casual, Mus Rattus II: ¥5000 | Slash an enemy any distance away and Neku will move in for a horizontal swipe. Keep slashing for a finisher that knocks the enemy back. | |
| 072 | Kinetic Warning | 3,250 | C | 0 Psychokinesis S | Attack: 80 | 110% | 3 uses | 0 | 6 | Sold by Basic & Casual, Mus Rattus IV: ¥8500, Basic & Casual, Mus Rattus I: ¥8500, Basic & Casual, Mus Rattus III: ¥8500, Basic & Casual, Mus Rattus II: ¥8500, Real life solutions, Shibu-Q Heads 2F: ¥8500 | Slash across obstacles like cars and signs to fling them in that direction. Inflicts damage on contact. | |
| 073 | Impact Warning | 1,700 | B | N Apport T | Attack: 40 | 30% | 8 uses | 4 | 5 | Sold by Basic & Casual, Mus Rattus I: ¥5000, Basic & Casual, Mus Rattus IV: ¥5000, Basic & Casual, Mus Rattus III: ¥5000, Basic & Casual, Mus Rattus II: ¥5000 | Touch empty space to drop a boulder on that position. Inflicts damage on contact. Rapidly tap to rain more stones down. | |
| 074 | Storm Warning | 3,250 | C | N Thunderbolt T | Attack: 89 | 42% | 6 uses | 0 | 7.5 | Sold by Basic & Casual, Mus Rattus I: ¥8500, Basic & Casual, Mus Rattus IV: ¥8500, Basic & Casual, Mus Rattus III: ¥8500, Basic & Casual, Mus Rattus II: ¥8500, Real life solutions, Shibu-Q Heads 3F: ¥8500 | Touch an enemy to strike it with lightning. Touch additional enemies while the lightning flashes for a combo. | |
| 075 | Electric Warning | 1,250 | B | N Lightning Arrester T | Attack: 130 | 55% | 3 uses | 0 | 2.5 | Sold by Real life solutions, Shibu-Q Heads 2F: ¥12500 (Remix only) | Event Another Day Pig | Touch empty space and Neku will launch two bolts of lightning in that direction. Inflicts damage on contact. |
| 076 | Teleport Warning | 3,300 | C | Invisibility D | --- | --- | 1.3s | 0 | 1.3 | Dropped by Progfox N | Drag Neku into a dash and he will vanish, rendering himself impervious to enemy attack. | |
| 077 | Shout | 4,000 | A | N Street Jam M | Attack: 134 | 30% | 5s | 8.6 | --- | Sold by Basic & Casual, Mus Rattus IV: ¥10000, Basic & Casual, Mus Rattus III: ¥10000, Basic & Casual, Mus Rattus II: ¥10000, Soundscape, Cyco Records: ¥10000 | Shout into the microphone to create a shock wave. Inflicts continuous damage on all enemies as well as Defense Break. (Some enemies may be immune.) | |
| 078 | Psych Support | 4,500 | A | A Supply Boost+ | --- | --- | --- | 0 | --- | Event W2D5 | Adds extra uses to pins with a limited number of uses (those with numbers displayed next to them in battle). | |
| 079 | Stopper Spark | 7,500 | A | A Doomed Mobility+ | --- | --- | --- | 0 | --- | Event W3D4, Evolved from Crisis Spark | Stops enemies in their tracks with electric surges, preventing them from moving for a short time. | |
| 080 | Cleansing Spirit | 9,000 | A | N Purification S | Attack: 75 | 55% | 8s | 0 | 6.8 | Event W3D2, Dropped by Famine of Doom | Slash across Neku to create a purifying light, banishing all status ailments and restoring health to allies. |
Jupiter of the Monkey
| Pin ID | Pin Name | Cost | Type | Ability | Attack | Rate | Uses | Power | Speed | Evolves From | Evolves Into | Description |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 081 | Masamune | 1,250 | A | P Shockwave S | Attack: 30 | 35% | 8 uses | 0 | 5 | Onikiri, Nenekiri | Slash an enemy any distance away and Neku will move in for a horizontal swipe. Keep slashing for a finisher that knocks the enemy back. | |
| 082 | Onikiri | 5,750 | A | P Shockwave S | Attack: 60 | 35% | 8 uses | 0 | 5 | Masamune | Kanesada | Slash an enemy any distance away and Neku will move in for a horizontal swipe. Keep slashing for a finisher that knocks the enemy back. |
| 083 | Nenekiri | 5,750 | A | P Shockwave S | Attack: 60 | 35% | 10 uses | 0 | 5 | Masamune | Enju | Slash an enemy any distance away and Neku will move in for a horizontal swipe. Keep slashing for a finisher that knocks the enemy back. |
| 084 | Kanesada | 8,000 | A | P Shockwave S | Attack: 99 | 35% | 10 uses | 0 | 5 | Onikiri | Slash an enemy any distance away and Neku will move in for a horizontal swipe. Keep slashing for a finisher that knocks the enemy back. | |
| 085 | Enju | 6,950 | A | P Shockwave S | Attack: 81 | 35% | 12 uses | 0 | 5 | Nenekiri | Yoshimitsu | Slash an enemy any distance away and Neku will move in for a horizontal swipe. Keep slashing for a finisher that knocks the enemy back. |
| 086 | Yoshimitsu | 7,850 | A | P Shockwave S | Attack: 88 | 35% | 16 uses | 0 | 5 | Enju | Slash an enemy any distance away and Neku will move in for a horizontal swipe. Keep slashing for a finisher that knocks the enemy back. | |
| 087 | Ichimonji | 1,750 | B | P Lance Lunge T | Attack: 50 | 80% | 2 uses | 0 | 6.6 | Nikkari, Mikazuki | Touch an enemy any distance away and Neku will move in for a quick thrust. Knocks enemies back. | |
| 088 | Nikkari | 4,850 | B | P Lance Lunge T | Attack: 66 | 80% | 2 uses | 0 | 5 | Ichimonji | Touch an enemy any distance away and Neku will move in for a quick thrust. Knocks enemies back. | |
| 089 | Mikazuki | 4,350 | B | P Lance Lunge T | Attack: 70 | 80% | 1 use | 0 | 2 | Ichimonji | Touch an enemy any distance away and Neku will move in for a quick thrust. Knocks enemies back. | |
| 090 | Shiro | 9,450 | B | P Lance Lunge T | Attack: 109 | 80% | 3 uses | 0 | 8 | Zantetsu | Touch an enemy any distance away and Neku will move in for a quick thrust. Knocks enemies back. | |
| 091 | Unjo | 3,200 | B | P Stellar Flurry R | Attack: 70 | 30% | 6 uses | 0 | 5 | Izanagi | Rapidly tap an enemy any distance away and Neku will move in for a flurry of jabs. | |
| 092 | Izanagi | 10,200 | B | P Stellar Flurry R | Attack: 83 | 30% | 8 uses | 0 | 5 | Unjo | Rapidly tap an enemy any distance away and Neku will move in for a flurry of jabs. | |
| 093 | Murasame | 800 | A | P Vulcan Uppercut S | Attack: 31 | 45% | 2 uses | 4 | 6 | Rakuyo | Slash vertically up on an enemy any distance away and Neku will move in and attack in a rising arc. | |
| 094 | Rakuyo | 4,050 | A | P Vulcan Uppercut S | Attack: 56 | 45% | 2 uses | 3 | 5.5 | Murasame | Kusanagi | Slash vertically up on an enemy any distance away and Neku will move in and attack in a rising arc. |
| 095 | Kusanagi | 4,050 | A | P Vulcan Uppercut S | Attack: 69 | 45% | 2 uses | 3 | 6 | Rakuyo | Slash vertically up on an enemy any distance away and Neku will move in and attack in a rising arc. | |
| 096 | Ohabari | 3,350 | A | P Grave Marker S | Attack: 65 | 80% | 5 uses | 3 | 9 | Slash vertically down on an enemy and Neku will teleport above it and attack with a downward stab. | ||
| 097 | Zantetsu | 15,300 | B | P Spear Strike S | Attack: 99 | 40% | 2 uses | 0.5 | 1.5 | Shiro | Slash across Neku and he will rocket-charge in that direction, mowing down enemies in his path. Inflicts damage on contact. | |
| 098 | Mitama | 3,900 | B | P Vortex Saber C | Attack: 115 | 100% | 3 uses | 3.1 | 5.3 | Draw a circle in empty space and Neku will attack with a spinning slash. Inflicts damage on surrounding enemies. | ||
| 099 | Izanami | 1,250 | A | N Pyrokinesis D | Attack: 35 | 35% | 4s | 0 | 7 | Drag across empty space to create a path of tall flames. Inflicts damage on contact. | ||
| 100 | Onmyo | 650 | A | N Street Jam M | Attack: 54 | 30% | 5s | 3 | 25 | Shout into the microphone to create a shock wave. Inflicts continuous damage on all enemies and sometimes HP Drain. | ||
| 101 | Konohana | 2,500 | A | Cure Drink B | Recovery: 50 | --- | 3 uses | 0 | --- | Touch the pin to restore HP. | ||
| 102 | Konohana Sakuya | 4,200 | A | Healing B | Recovery: 30 | --- | 4 uses | 0 | --- | Touch the pin to restore a small amount of HP and cure Immobility. | ||
| 103 | Jupiter of the Monkey | 15,000 | A | A Resonance: JM | --- | --- | --- | 0 | --- | Increases the Attack of any Jupiter of the Monkey pins Neku is wearing. |
Hip Snake
| Pin ID | Pin Name | Cost | Type | Ability | Attack | Rate | Uses | Power | Speed | Evolves From | Evolves Into | Description | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 104 | Long Live the Rock | 2,600 | C | N Rock Bind T | --- | --- | 3 uses | 2.5 | 3 | Sold by Secondhand shop, Cosmic Corner: x5 Rare Metal x3 Tektite | Event Tin Pin Another Day (Udagawa Back Streets) | Touch an enemy to encase it in stones and stop it from moving. (Some enemies may not be affected.) | |
| 105 | Long Live the Ice | 1,700 | B | N Freeze P | --- | --- | 3 uses | 0 | 5 | Sold by Secondhand shop, Cosmic Corner: ¥5000 | Event W2D1 | Evolves into: Long Live the Floe; BPP | Press an enemy to encase it in ice and stop it from moving. (Some enemies may not be affected.) |
| 106 | Long Live the Floe | 3,450 | B | N Freeze P | --- | --- | 5 uses | 0 | 3 | Evolved from Long Live the Ice | Evolves into: Cold Stare; SDPP | Press an enemy to encase it in ice and stop it from moving. (Some enemies may not be affected.) | |
| 107 | Eyes Full of Hope | 1,750 | B | N Holy Light D | Attack: 42 | 20% | 7s | 0 | 3.3 | Event Pig Samba: Cadoi City W1D6Remix | Dropped by Jelly Madchester N | Evolves into: Eyes Full of Light; MPP | Keep the stylus trained on an enemy to focus light upon them. Inflicts continuous damage and sometimes Attack Break. |
| 108 | Eyes Full of Light | 4,150 | B | N Holy Light D | Attack: 75 | 20% | 8.3s | 0 | 3.3 | Dropped by Jelly Neocoustic N | Evolved from Eyes Full of Hope | Keep the stylus trained on an enemy to focus light upon them. Inflicts continuous damage and sometimes Attack Break. | |
| 109 | Hot Gaze | 2,100 | C | N Ignition H | Attack: 67 | 30% | 6s | 0 | 3 | Sold by Secondhand shop, Cosmic Corner: ¥7500 | Event W3D1 | Evolves into: Sizzling Gaze; BPP | Keep scratching an enemy to set it on fire. Inflicts continuous damage and sometimes HP Drain. |
| 110 | Sizzling Gaze | 4,700 | C | N Ignition H | Attack: 78 | 30% | 9.3s | 0 | 3 | Evolved from Hot Gaze | Keep scratching an enemy to set it on fire. Inflicts continuous damage and sometimes HP Drain. | ||
| 111 | Cold Stare | 11,100 | B | N Frostbite R | Attack: 80 | 20% | 8s | 0 | 3 | Sold by Secondhand shop, Cosmic Corner: ¥16500 | Evolved from Long Live the Floe | Evolves into: Icy Stare; SDPP | Rapidly tap an enemy to freeze it. Inflicts continuous damage and sometimes Immobilizes the enemy. |
| 112 | Icy Stare | 18,650 | B | N Frostbite R | Attack: 107 | 20% | 11.3s | 0 | 3 | Event Another Day Pig (Pork City 2F) | Evolved from Cold Stare | Rapidly tap an enemy to freeze it. Inflicts continuous damage and sometimes Immobilizes the enemy. | |
| 113 | Wassup Thunder! | 1,800 | B | N Thunderstorm D | Attack: 52 | 42% | 3s | 0 | 7 | Sold by Secondhand shop, Cosmic Corner: ¥6000 | Evolves into: Wassup Lightning!; BPP | Start on empty space and drag across one or more enemies to lock on, then lift the stylus to strike targets with lightning bolts. Inflicts damage. | |
| 114 | Wassup Lightning! | 4,800 | B | N Thunderstorm D | Attack: 67 | 42% | 3.1s | 0 | 7 | Evolved from Wassup Thunder! | Evolves into: Wassup Voltage!; MPP | Start on empty space and drag across one or more enemies to lock on, then lift the stylus to strike targets with lightning bolts. Inflicts damage. | |
| 115 | Wassup Voltage! | 8,550 | B | N Thunderstorm D | Attack: 85 | 42% | 3.8s | 0 | 7 | Evolved from Wassup Lightning! | Start on empty space and drag across one or more enemies to lock on, then lift the stylus to strike targets with lightning bolts. Inflicts damage. | ||
| 116 | Indestructo Man | 5,000 | A | A Life Blight+ | --- | --- | --- | 0 | --- | Sold by Secondhand shop, Cosmic Corner: ¥50000 (Remix Only) | Event W3D3 Pig (104) | Greatly extends the duration of HP Drain's negative effects on enemies. | |
| 117 | Hip Snake (Pin) | 15,000 | A | A Resonance: HS | --- | --- | --- | 0 | --- | Dropped by Anguis Cantus EN, Draco Cantus E | Increases the Attack of any Hip Snake pins Neku is wearing. |
Sheep Heavenly
| Pin ID | Pin Name | Cost | Type | Ability | Attack | Rate | Uses | Power | Speed | Evolves From | Evolves Into | Description |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 118 | Octo Squeeze | 2,050 | Reaper | Sweeper P | --- | --- | 1 use | 5 | 7.5 | Evolves into: Snail Squeeze; SDPP, Vacu Squeeze; MPP | Press empty space to form a black hole that draws enemies toward it. (Some enemies may not be affected.) | |
| 119 | Snail Squeeze | 6,500 | Reaper | Sweeper P | --- | --- | 1 use | 5 | 8 | Evolved from Octo Squeeze | Evolves into: Gimme Dat Sheep; MPP | Press empty space to form a black hole that draws enemies toward it. (Some enemies may not be affected.) |
| 120 | Vacu Squeeze | 6,500 | Reaper | Sweeper P | --- | --- | 1 use | 5 | 6 | Evolved from Octo Squeeze | Evolves into: Gimme Dat Sheep; SDPP | Press empty space to form a black hole that draws enemies toward it. (Some enemies may not be affected.) |
| 121 | Gimme Dat Sheep | 1,900 | Reaper | Black Hole C | --- | --- | 1 use | 10.5 | --- | Evolved from Snail Squeeze, Vacu Squeeze | Evolves into: Gimme Dat Elephant; SDPP, Gimme Dat Hippo; MPP | Draw a circle in empty space to form a black hole that sucks enemies in. No EXP received. (Some enemies may not be affected.) |
| 122 | Gimme Dat Elephant | 2,900 | Reaper | Black Hole C | --- | --- | 1 use | 10 | --- | Evolved from Gimme Dat Sheep | Draw a circle in empty space to form a black hole that sucks enemies in. No EXP received. (Some enemies may not be affected.) | |
| 123 | Gimme Dat Hippo | 2,900 | Reaper | Black Hole C | --- | --- | 1 use | 10 | --- | Evolved from Gimme Dat Sheep | Draw a circle in empty space to form a black hole that sucks enemies in. No EXP received. (Some enemies may not be affected.) | |
| 124 | Crackle Pop Barrier | 1,750 | A | P Fire Barrier P | Attack: 45 | 45% | 9s | 0 | 8 | Evolves into: Splish Splash Barrier; SDPP | Press Neku and remain stationary to create a flame barrier that wards off enemy attacks and harms enemies on contact. | |
| 125 | Splish Splash Barrier | 6,450 | A | Aqua Barrier P | --- | --- | 7.5s | 0 | 38 | Evolved from Crackle Pop Barrier | Press Neku and remain stationary to create a water barrier that wards off enemy attacks and gradually restores HP. | |
| 126 | Creepy Weepy Barrier | 2,400 | A | P Dark Barrier D | Attack: 102 | 35% | 6s | 0 | --- | Press Neku to create a dark barrier that wards off attacks, gradually restores HP, and harms enemies on contact. Neku can move while the barrier is up. | ||
| 127 | Whirlygig Juggle | 1,900 | C | Teleport T | --- | --- | 5 uses | 0 | 6 | Touch empty space and Neku will teleport to that location. | ||
| 128 | Healing Bunny | 2,000 | A | Cure Drink B | Recovery: 50 | --- | 4 uses | 0 | --- | Evolves into: Healing Whale; SDPP | Touch the pin to restore HP. | |
| 129 | Healing Flamingo | 4,200 | A | Cure Drink B | Recovery: 30 | --- | 4 uses | 0 | --- | Touch the pin to restore HP. Lower recovery, but also leaves Neku less open to attack. | ||
| 130 | Healing Whale | 3,850 | A | Cure Drink B | Recovery: 70 | --- | 4 uses | 0 | --- | Evolved from Healing Bunny | Touch the pin to restore HP. Higher recovery, but also leaves Neku more open to attack. | |
| 131 | Croc Leisure | 6,800 | A | Healing B | Recovery: 30 | --- | 5 uses | 0 | --- | Evolves into: Monkey Leisure; BPP, Bear Leisure; MPP | Touch the pin to restore a small amount of HP and cure Immobility. | |
| 132 | Monkey Leisure | 4,000 | A | Healing B | Recovery: 30 | --- | 6 uses | 0 | --- | Evolved from Croc Leisure | Touch the pin to restore a small amount of HP and cure HP Drain. | |
| 133 | Bear Leisure | 5,600 | A | Healing B | Recovery: 30 | --- | 4 uses | 0 | --- | Sold by Lifestyle selects, Edoga the Shop: ¥20000, Funky Fashion, Sheep Heavenly: ¥20000 | Evolves into: Squirrel Leisure; SDPP | Touch the pin to restore a small amount of HP and cure Attack or Defense Breaks. |
| 134 | Squirrel Leisure | 16,000 | A | Healing B | Recovery: 10 | --- | 5 uses | 0 | --- | Evolved from Bear Leisure | Touch the pin to restore a tiny amount of HP and cure all negative statuses. | |
| 135 | Sparkle Charge | 3,000 | Angel | Cure Boost+ | --- | --- | --- | 0 | --- | Greatly increases the amount of HP restored by HP recovery pins. | ||
| 136 | Handsfree Healing | 2,400 | Angel | Subconscious A | --- | --- | 4 uses | 0 | 0.3 | Sold by Lifestyle selects, Edoga the Shop: ¥24000 (Remix only) | Event W2D2 Pig (Spain Hill) | Automatically uses any HP recovery pins Neku is wearing to heal whenever HP are low. |
| 137 | Sheep Heavenly | 15,000 | A | A Resonance: SH | --- | --- | --- | 0 | --- | Sold by Funky Fashion, Sheep Heavenly: ¥150000 (Remix only) | Dropped by Pig Jig All | Increases the Attack of any Sheep Heavenly pins Neku is wearing. |
Tigre Punks
| Pin ID | Pin Name | Cost | Type | Ability | Attack | Rate | Uses | Power | Speed | Evolves From | Evolves Into | Description |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 138 | Distortion | 2,150 | B | N Discharge H | Attack: 78 | 40% | 4s | 0 | 6 | --- | --- | Scratch empty space to generate electricity. Inflicts damage on contact. Keep scratching to extend range. |
| 139 | Velocity Attack (Pin) | 2,450 | A | P Velocity Attack D | Attack: 58 | 38% | 4s | 1 | 8 | --- | Evolves into Velocity Tackle; MPP | Drag Neku into a dash and smash him into enemies. Inflicts damage. |
| 140 | Velocity Tackle | 12,750 | A | P Velocity Crash D | Attack: 82 | 45% | 4.5s | 2.2 | 3 | Evolved from Velocity Attack (Pin) | --- | Drag Neku into a dash and smash him into enemies. Inflicts damage and knocks enemies into other enemies for chain damage. |
| 141 | Demon's Hatred | 5,500 | A | N Explosion P | Attack: 145 | 55% | 1 use | 3.5 | 3 | --- | --- | Press empty space to spray a wide radius with sparks. Inflicts damage on contact. |
| 142 | Go 2 Hell | 1,800 | B | P Spear Strike S | Attack: 53 | 40% | 5 uses | 0 | 6.5 | --- | Evolves into Go 2 Heaven; MPP | Slash across Neku and he will charge in that direction, mowing down enemies in his path. Inflicts damage on contact. |
| 143 | Go 2 Heaven | 5,900 | B | P Spear Strike S | Attack: 52 | 40% | 7 uses | 0 | 6.5 | Evolved from Go 2 Hell | --- | Slash across Neku and he will quickly charge in that direction, mowing down enemies in his path. Inflicts damage on contact. |
| 144 | Lightning Anger | 6,400 | B | P Vortex Saber M | Attack: 139 | 100% | 2 uses | 2.5 | 3 | --- | Evolves into Lightning Rage; BPP | Blow into the microphone and Neku will attack with a spinning slash. Inflicts damage on surrounding enemies. |
| 145 | Lightning Rage | 8,050 | B | P Vortex Saber M | Attack: 135 | 100% | 5 uses | 3.3 | 3 | Evolved from Lightning Anger | --- | Blow into the microphone and Neku will attack with a spinning slash. Inflicts damage on surrounding enemies. |
| 146 | LIVE! | 1,850 | A | N Street Jam M | Attack: 55 | 30% | 5s | 8 | 18 | --- | Event W2D6 - Help the Reaper at AMX | Shout into the microphone to create a shock wave. Inflicts continuous damage on all enemies and always Immobilizes them. (Some enemies may be immune.) |
| 147 | Peace Full | 4,000 | A | Cure Drink B | Recovery: 50 | --- | 5 uses | 0 | --- | --- | Evolves into Thanx; BPP | Touch the pin to restore HP. |
| 148 | Thanx | 3,600 | A | Healing B | Recovery: 30 | --- | 3 uses | 0 | --- | Evolved from Peace Full | --- | Touch the pin to restore a small amount of HP and cure HP Drain. |
| 149 | D.I.Y. | 5,000 | A | A Attack Blight+ | --- | --- | --- | 0 | --- | --- | --- | Greatly extends the duration of Attack Break's negative effects on enemies. |
| 150 | Tigre Punks (Pin) | 15,000 | A | A Resonance: TP | --- | --- | --- | 0 | --- | --- | Increases the Attack of any Tigre Punks pins Neku is wearing. |
Dragon Couture
| Pin ID | Pin Name | Cost | Type | Ability | Attack | Rate | Uses | Power | Speed | Evolves From | Evolves Into | Description | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 151 | One Stone, Many Birds | 2,100 | B | N Burst Rounds P | Attack: 65 | 150% | 3 uses | 0 | 7 | Sold by Import stylings, Dragon Couture: ¥6000 | Evolves into: One Stroke, Vast Wealth; SDPP, One Grain, Infinite Promise; MPP | Press empty space to launch a bullet in that direction which fragments on enemy collision. The fragments also inflict damage on contact. | |
| 152 | One Stroke, Vast Wealth | 11,100 | B | N Burst Rounds P | Attack: 89 | 150% | 6 uses | 0 | 6 | Event Tin Pin Another Day (Central St. Entrance) | Evolved from One Stone, Many Birds | Press empty space to launch a bullet in that direction which fragments on enemy collision. The fragments also inflict damage on contact. | |
| 153 | One Grain, Infinite Promise | 13,250 | B | N Burst Rounds P | Attack: 101 | 150% | 1 use | 0 | 3 | Evolved from One Stone, Many Birds | Press empty space to launch a bullet in that direction which fragments on enemy collision. The fragments also inflict damage on contact. | ||
| 154 | Self Found, Others Lost | 2,600 | B | N Discharge R | Attack: 71 | 30% | 5.7s | 1.2 | 6 | Sold by Import stylings, Dragon Couture: x10 Rare Metal x2 Adamantite | Event W3D2 | Rapidly tap empty space to spray a wide radius with electric charges. Inflicts damage on contact. Keep tapping for more charges. | |
| 155 | Fiery Spirit, Spirited Fire | 2,400 | A | N Pyrokinesis D | Attack: 50 | 35% | 3s | 2 | 6 | Dropped by Alterna Wolf NU | Evolves into: Flames Afar, Foes Aflame; SDPP, Final Pyre, All Expired; MPP | Drag across empty space to create a path of flame. Inflicts damage on contact. | |
| 156 | Flames Afar, Foes Aflame | 7,250 | A | N Pyrokinesis D | Attack: 120 | 35% | 2s | 1 | 6.5 | Dropped by Doom Metal Drake E, Ragtime Drake E | Evolved from Fiery Spirit, Spirited Fire | Evolves into: Blue Blood Burns Blue; SDPP | Drag across empty space to create a path of tall flames. Inflicts damage on contact. |
| 157 | Final Pyre, All Expired | 6,550 | A | N Pyrokinesis D | Attack: 95 | 35% | 4.5s | 1 | 6.5 | Dropped by Grunge Wolf N | Evolved from Fiery Spirit, Spirited Fire | Drag across empty space to create a path of tall flames that scatter from their course. Inflicts damage on contact. | |
| 158 | Blue Blood Burns Blue | 7,250 | B | N Flame Blast P | Attack: 111 | 74% | 3.5s | 0 | 7 | Evolved from Flames Afar, Foes Aflame | Press empty space to create a pillar of fire. Inflicts damage and sometimes HP Drain on contact. | ||
| 159 | Live Slow, Die Fast | 2,100 | B | 0 Psychokinesis T | Attack: 50 | 220% | 10.5s | 0 | 6 | Event W2D4 | Evolves into: Local Fire, Distant Sea; SDPP, June Hearth, January Fan; MPP | Touch one or more obstacles like cars and signs, then touch empty space to hurl them. Inflicts damage on contact. | |
| 160 | Local Fire, Distant Sea | 6,550 | B | 0 Psychokinesis T | Attack: 87 | 220% | 9s | 0 | 5 | Dropped by Nefastraven E | Evolved from Live Slow, Die Fast | Touch one or more obstacles like cars and signs, then touch empty space to hurl them. Inflicts damage on contact. | |
| 161 | June Hearth, January Fan | 5,850 | B | 0 Psychokinesis T | Attack: 51 | 220% | 4.5s | 0 | 5 | Evolved from Live Slow, Die Fast | Touch one or more enemies or obstacles like cars and signs, then touch empty space to hurl them. (Some enemies cannot be thrown.) | ||
| 162 | Swift Storm, Swift End | 2,400 | B | N Thundercloud P | Attack: 54 | 42% | 1s | 2.3 | 2.3 | Sold by Import stylings, Dragon Couture: ¥6000 | Evolves into: Black Sky, White Bolt; MPP | Press empty space to create a ring and lock on to enemies that enter it, then lift the stylus to strike targets with lightning bolts. | |
| 163 | Black Sky, White Bolt | 6,400 | B | N Thundercloud P | Attack: 72 | 42% | 1.0s | 2.3 | 2.3 | Dropped by Jelly Germanic E | Evolved from Swift Storm, Swift End | Evolves into: Follow Suit, Fall in Turn; BPP | Press empty space to create a ring and lock on to enemies that enter it, then lift the stylus to strike targets with lightning bolts. |
| 164 | Follow Suit, Fall in Turn | 7,000 | B | N Thundercloud P | Attack: 82 | 42% | 1s | 2.3 | 2.3 | Evolved from Black Sky, White Bolt | Press empty space to create a ring and lock on to enemies that enter it, then lift the stylus to strike targets with lightning bolts. | ||
| 165 | Dragon Couture | 15,000 | A | A Resonance: DC | --- | --- | --- | 0 | --- | Event Another Day Pig (Pork City 8F) | Dropped by Doom Metal Drake H, Pig Rhumba All | Increases the Attack of any Dragon Couture pins Neku is wearing. |
Lapin Angelique
| Pin ID | Pin Name | Cost | Type | Ability | Attack | Rate | Uses | Power | Speed | Evolves From | Evolves Into | Description |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 166 | Lolita Bat | 2,650 | A | N Force Rounds T | 100 | 40% | 9 uses | 0 | 6.5 | --- | Skull Rabbit | Touch empty space to fire a slow-moving bullet in that direction. Touch empty space mid-flight to alter its course. |
| 167 | Skull Rabbit | 10,400 | A | N Force Rounds T | 121 | 30% | 5 uses | 0 | 6.5 | Lolita Bat | --- | Touch empty space to fire a bullet in that direction. Inflicts damage and sometimes Defense Break on contact. |
| 168 | Kaleidoscope | 4,950 | B | N Burst Rounds P | 106 | 150% | 3 uses | 0 | 4 | --- | --- | Press empty space to launch a bullet in that direction which fragments on enemy collision. The fragments also inflict damage on contact. |
| 169 | Lolita Emblem | 2,100 | B | P Stellar Flurry R | 93 | 30% | 6 uses | 0 | 7 | --- | Lolita Chopper | Rapidly tap an enemy any distance away and Neku will move in for a flurry of jabs. |
| 170 | Lolita Chopper | 8,550 | B | P Stellar Flurry R | 94 | 30% | 10 uses | 0 | 7 | Lolita Emblem | --- | Rapidly tap an enemy any distance away and Neku will move in for a flurry of jabs. |
| 171 | Link Spider | 2,650 | C | N Thunderbolt T | 92 | 42% | 6 uses | 0 | 7 | --- | Web Spider | Touch an enemy to strike it with lightning. Touch additional enemies while the lightning flashes for a combo. |
| 172 | Web Spider | 6,550 | C | N Thunderbolt T | 97 | 42% | 8 uses | 0 | 7 | Link Spider | Network Spider | Touch an enemy to strike it with lightning. Touch additional enemies while the lightning flashes for a combo. |
| 173 | Network Spider | 6,550 | C | N Thunderbolt T | 101 | 42% | 10 uses | 0 | 7 | Web Spider | --- | Touch an enemy to strike it with lightning. Touch additional enemies while the lightning flashes for a combo. |
| 174 | Lolita Mic | 2,000 | A | N Street Jam M | 88 | 30% | 5s | 9.6 | --- | --- | Shout into the microphone to create a shock wave. Inflicts continuous damage on all enemies as well as Defense Break. (Some enemies may be immune.) | |
| 175 | Spider's Silk | 9,650 | B | N Apport T | 96 | 30% | 8 uses | 5 | 3 | --- | --- | Touch empty space to drop three boulders on that position. Inflicts damage on contact. Rapidly tap to rain more stones down. |
| 176 | Leopard | 3,250 | A | Cure Drink B | --- | --- | 4 uses | 0 | --- | --- | Touch the pin to restore HP. | |
| 177 | Lolita Skull | 3,950 | A | Healing B | 30 | --- | 4 uses | 0 | --- | Leopard | --- | Touch the pin to restore a small amount of HP and cure Attack or Defense Breaks. |
| 178 | Black Rose | 9,000 | A | A Doomed Defense+ | --- | --- | --- | 0 | --- | --- | --- | Always inflicts Defense Break on enemies at the start of battle. (Some enemies may be immune.) |
| 179 | Lapin Angelique (Pin) | 15,000 | A | A Resonance: LA | --- | --- | --- | 0 | --- | --- | --- | Increases the Attack of any Lapin Angelique pins Neku is wearing. |
Pegaso
| Pin ID | Pin Name | Cost | Type | Ability | Attack | Rate | Uses | Power | Speed | Evolves From | Evolves Into | Description |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 180 | Thunder Pawn | 2,600 | A | N Spark Core C | Attack: 81 | 45% | 6 uses | 0 | 9 | --- | Lightning Pawn | Draw a circle in empty space to create an electric charge that zigzags around the screen. Inflicts damage on contact. |
| 181 | Lightning Pawn | 4,000 | A | N Spark Core C | Attack: 98 | 45% | 4 uses | 0 | 7.5 | Evolved from Thunder Pawn | --- | Draw a circle in empty space to create an electric charge that flies toward the nearest enemy. Inflicts damage on contact. |
| 182 | Aqua Pawn | 2,100 | B | N Splash Core T | Attack: 98 | 65% | 7 uses | 0 | 7.5 | --- | --- | Touch empty space to create a stationary orb of water. Orbs inflict damage on contact and then rebound. |
| 183 | Swing Bishop | 4,450 | A | N Patrol Rounds S | Attack: 91 | 30% | 3 uses | 2 | 6 | Sold by Glamour selects, Bel Airplane: ¥8500 | Pegaso Bishop | Slash across Neku to fire a penetrating boomerang in that direction. Inflicts damage on contact. |
| 184 | Pegaso Bishop | 9,750 | A | N Patrol Rounds S | Attack: 92 | 30% | 3 uses | 2 | 6 | Evolved from Swing Bishop | --- | Slash across Neku to fire a two-way penetrating boomerang in that direction. Inflicts damage on contact. |
| 185 | King Arthur | 3,350 | A | N Lightning Bolt S | Attack: 140 | 50% | 4 uses | 0 | 3 | Dropped by Panthera Cantus EN | Excalibur | Slash empty space to send a bolt of lightning along that line. Inflicts damage on contact. Keep slashing to create multiple bolts. |
| 186 | Excalibur | 10,900 | A | N Lightning Bolt S | Attack: 170 | 50% | 6 uses | 0 | 3 | Evolved from King Arthur | --- | Slash empty space to send a bolt of lightning along that line. Inflicts damage on contact. Keep slashing to create multiple bolts. |
| 187 | Thunder Rook | 2,400 | B | N Lightning Arrester T | Attack: 92 | 55% | 2 uses | 0 | 9 | Dropped by Neoclassical Drake E | Lightning Rook | Touch empty space and Neku will fire lightning in that direction. Inflicts damage on contact. |
| 188 | Lightning Rook | 9,500 | B | N Lightning Arrester T | Attack: 104 | 55% | 3 uses | 0 | 4.8 | Event W3D7 | --- | Touch empty space and Neku will fire lightning in that direction. Inflicts damage on contact. |
| 189 | Jack's Knight | 2,700 | C | 0 Psychokinesis S | Attack: 98 | 110% | 3 uses | 0 | 7 | Sold by Luxury fashions, Pegaso Atelier: ¥9000 | King's Knight, Queen's Knight | Slash across obstacles like cars and signs to fling them in that direction. Inflicts damage on contact. |
| 190 | King's Knight | 6,300 | C | 0 Psychokinesis S | Attack: 102 | 110% | 6 uses | 0 | 7 | Evolved from Jack's Knight | --- | Slash across obstacles like cars and signs to fling them in that direction. Inflicts damage on contact. |
| 191 | Queen's Knight | 9,450 | C | 0 Psychokinesis S | Attack: 99 | 110% | 3 uses | 0 | 7 | Evolved from Jack's Knight | --- | Slash across enemies or obstacles like cars and signs to fling them in that direction. (Some enemies cannot be thrown.) |
| 192 | Her Royal Highness | 6,000 | Angel | A Turbo Gauge+ | --- | --- | --- | 0 | --- | --- | --- | Greatly reduces the rate at which pin gauges are depleted. |
| 193 | Pegaso | 15,000 | A | A Resonance: PG | --- | --- | --- | 0 | --- | --- | --- | Increases the Attack of any Pegaso pins Neku is wearing. |
Wild Boar
| Pin ID | Pin Name | Cost | Type | Ability | Attack | Rate | Uses | Power | Speed | Evolves From | Evolves Into | Description |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 194 | Lazy Bomber | 5,500 | A | N Time Bomb T | Attack: 138 | 65% | 9 uses | 0 | 4 | --- | --- | Touch empty space to place a bomb in that location which explodes after a set amount of time. |
| 195 | Flower of Flame | 2,050 | A | N Explosion P | Attack: 82 | 55% | 3 uses | 0 | 6 | Event W3D5 | Evolved into Flower of Fire | Press empty space to spray a wide radius with sparks. Inflicts damage on contact. |
| 196 | Flower of Fire | 5,350 | A | N Explosion P | Attack: 102 | 55% | 3 uses | 0 | 6 | Evolved from Flower of Flame | --- | Press empty space to spray a wide radius with sparks. Inflicts damage on contact. |
| 197 | Kewl Line | 2,600 | B | P Massive Hit P | Attack: 105 | 200% | 2 uses | 3 | 7 | Event W3D2 | Evolved into Wild Line, Dope Line | Press Neku and release to unleash a vicious slicing attack. Neku will be unable to move mid-press, but longer presses yield more power. |
| 198 | Dope Line | 9,700 | B | P Massive Hit P | Attack: 225 | 200% | 1 use | 4 | 8 | Evolved from Kewl Line | --- | Press Neku and release to unleash a vicious slicing attack. Neku will be unable to move mid-press, but longer presses yield more power. |
| 199 | Wild Line | 5,300 | B | P Massive Hit P | Attack: 110 | 200% | 3 uses | 0 | 7 | Evolved from Kewl Line | --- | Press Neku and release to unleash a vicious slicing attack. Neku will be unable to move mid-press, but longer presses yield more power. |
| 200 | Fly Line | 3,250 | A | P Grave Marker S | Attack: 104 | 80% | 3 uses | 0 | 7 | Evolved into Fresh Line | Slash vertically down on an enemy and Neku will teleport above it and attack with a downward stab. | |
| 201 | Fresh Line | 7,100 | A | P Grave Marker S | Attack: 109 | 80% | 5 uses | 0 | 8 | Evolved from Fly Line | --- | Slash vertically down on an enemy and Neku will teleport above it and attack with a downward stab. |
| 202 | Microcosmic Pull | 2,600 | B | N Apport C | Attack: 80 | 80% | 3 uses | 3 | 7 | Evolved into Cosmic Pull | Draw a circle in empty space to strike that location with a meteor that shatters on impact. Inflicts damage before and after shattering. | |
| 203 | Cosmic Pull | 3,100 | B | N Apport C | Attack: 87 | 80% | 3 uses | 2 | 6.6 | Evolved from Microcosmic Pull | Evolved into Macrocosmic Pull | Draw a circle in empty space to strike that location with a meteor that shatters on impact. Inflicts damage before and after shattering. |
| 204 | Macrocosmic Pull | 2,950 | B | N Apport C | Attack: 95 | 80% | 5 uses | 1 | 6.6 | Evolved from Cosmic Pull | --- | Draw a circle in empty space to strike that location with a meteor that shatters on impact. Inflicts damage before and after shattering. |
| 205 | Diss | 5,000 | A | A Defense Blight+ | --- | --- | --- | 0 | --- | --- | --- | Greatly extends the duration of Defense Break's negative effects on enemies. |
| 206 | Wild Boar (Pin) | 15,000 | A | A Resonance: WB | --- | --- | --- | 0 | --- | --- | --- | Increases the Attack of any Wild Boar pins Neku is wearing. |
Gatito
| Pin ID | Pin Name | Cost | Type | Ability | Attack | Rate | Uses | Power | Speed | Evolves From | Evolves Into | Description |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 207 | Big Bang | 9,700 | B | N Nexus Ray P | Attack: 250 | 100% | 3 uses | 0 | 33.3 | --- | --- | Sold by Chinese noodle bar, Ramen Don: ¥25000 (File specific) Dropped by Uzuki Yashiro (Enemy) U By itself, this pin exhibits no power. It reads: "The joys of a universe made and unmade, friends across time, shall be your ray of light." |
| 208 | Big Crunch | 9,700 | B | N Nexus Ray P | Attack: 250 | 100% | 3 uses | 0 | 33.3 | --- | --- | Sold by Chinese noodle bar, Ramen Don: ¥25000 (File specific) Dropped by Koki Kariya (Enemy) U By itself, this pin exhibits no power. It reads: "The joys of a universe made and unmade, friends across time, shall be your ray of light." |
| 209 | Swift as the Wind | 9,700 | --- | 0 Irregular Note B | Attack: 109 | 50% | 17 uses | 0 | 3.3 | Sold by Music center, Towa Records: ¥25000 (File Specific) Dropped by Tigris Cantus U By itself, this pin exhibits no power. It reads: "Wind, wood, flame, and mount: so must you be if you would roam the fields of war." | ||
| 210 | Hushed as the Wood | 9,700 | --- | 0 Irregular Note B | Attack: 109 | 50% | 17 uses | 0 | 3.3 | Sold by Music center, Towa Records: ¥25000 (File Specific) Dropped by Anguis Cantus U By itself, this pin exhibits no power. It reads: "Wind, wood, flame, and mount: so must you be if you would roam the fields of war." | ||
| 211 | Fierce as the Flame | 9,700 | --- | 0 Irregular Note B | Attack: 109 | 50% | 17 uses | 0 | 3.3 | Sold by Music center, Towa Records: ¥25000 (File Specific) Dropped by Sho Minamimoto (Enemy) U, Leo Cantus U By itself, this pin exhibits no power. It reads: "Wind, wood, flame, and mount: so must you be if you would roam the fields of war." | ||
| 212 | Stalwart as the Mount | 9,700 | --- | 0 Irregular Note B | Attack: 109 | 50% | 17 uses | 0 | 3.3 | Sold by Music center, Towa Records: ¥25000 (File Specific) Dropped by Ovis Cantus U By itself, this pin exhibits no power. It reads: "Wind, wood, flame, and mount: so must you be if you would roam the fields of war." | ||
| 213 | Black Mars | 9,700 | A | N Pyrokinesis D | Attack: 60 | 35% | 5s | 0 | 6 | Sold by Cafe, WildKat: x1 Scarletite x1 Orichalcum x1 Dark Matter (File Specific) Dropped by Goth Metal Drake U Drag across empty space to create a path of tall flames. Inflicts damage on contact. The pin says: "When six darklit planets align..." | ||
| 214 | Black Jupiter | 9,700 | A | N Lightning Bolt S | Attack: 60 | 50% | 4 uses | 0 | 4 | Sold by Cafe, WildKat: x1 Scarletite x1 Orichalcum x1 Dark Matter (File Specific) Dropped by Panthera Cantus U Slash empty space to send a bolt of lightning along that line. Inflicts damage on contact. The pin says: "When six darklit planets align..." | ||
| 215 | Black Uranus | 9,700 | A | N Piercing Pillar S | Attack: 60 | 100% | 1 use | 0 | 3 | Sold by Cafe, WildKat: x1 Scarletite x1 Orichalcum x1 Dark Matter (File Specific) Dropped by Megumi Kitaniji (Enemy) U Slash vertically up on empty space to form an icicle. Inflicts damage on contact. The pin says: "When six darklit planets align..." | ||
| 216 | Black Venus | 9,700 | A | N Force Rounds T | Attack: 60 | 25% | 12 uses | 0 | 3 | Sold by Cafe, WildKat: x1 Scarletite x1 Orichalcum x1 Dark Matter (File Specific) Dropped by Draco Cantus U Touch empty space to fire a bullet in that direction. Inflicts damage on contact. The pin says: "When six darklit planets align..." | ||
| 217 | Black Saturn | 9,700 | A | P Dark Barrier D | Attack: 60 | 35% | 8s | 0 | 3 | Sold by Cafe, WildKat: x1 Scarletite x1 Orichalcum x1 Dark Matter (File Specific) Dropped by Sho Minamimoto (Taboo) U Press Neku to create a dark barrier that restores HP and harms enemies. Movement is permitted while this pin is active. The pin says: "When six darklit planets align..." | ||
| 218 | Black Mercury | 9,700 | B | N Splash Core T | Attack: 60 | 65% | 5 uses | 0 | 3 | Sold by Cafe, WildKat: x1 Scarletite x1 Orichalcum x1 Dark Matter (File Specific) Dropped by Fifenfrog U Touch empty space to create a stationary orb of water. Orbs rebound on contact. The pin says: "When six darklit planets align..." | ||
| 219 | Righty Cat | 3,000 | A | A Over the Top RH | --- | --- | --- | 0 | --- | Sold by Herbal remedies, Mind & Body Foods: ¥10000 (File Specific) Dropped by Pteropus Canor U By itself, this pin exhibits no power. It reads: "Merciless power, when wielded with wisdom and courage, shall surely break the gods' spell over all." | ||
| 220 | Brainy Cat | 3,000 | A | A Over the Top BR | --- | --- | --- | 0 | --- | Sold by Herbal remedies, Mind & Body Foods: ¥10000 (File Specific) Dropped by Cornix Canor U By itself, this pin exhibits no power. It reads: "Fierce courage, when joined by wisdom and power, shall surely break the gods' spell over all." | ||
| 221 | Lefty Cat | 3,000 | A | A Over the Top LH | --- | --- | --- | 0 | --- | Sold by Herbal remedies, Mind & Body Foods: ¥10000 (File Specific) Dropped by Uzuki Yashiro (Berserk) U, Koki Kariya (Berserk) U By itself, this pin exhibits no power. It reads: "Sinister wisdom, with power and courage in hand, shall surely break the gods' spell over all." | ||
| 222 | One Jump from Eden | 6,000 | --- | A Holy Field I | --- | --- | --- | 0 | --- | Sold by Cafe, WildKat: ¥20000 Evolved from Eden's Door Evolves into: One Skip from Eden; BPP The pin reads: "A lamenting goddess left this prophecy for the five warring kingdoms below: that their world would end in blackest sun-fire." | ||
| 223 | One Skip from Eden | 12,000 | --- | A Holy Field II | --- | --- | --- | 0 | --- | Evolved from One Jump from Eden Evolves into: One Hop from Eden; BPP The pin reads: "Yet her prophecy held hope. The goddess promised to all living things, great and small, a saving Light to ward off their doom." | ||
| 224 | One Hop from Eden | 24,000 | --- | A Holy Field III | --- | --- | --- | 0 | --- | Evolved from One Skip from Eden Evolves into: One Step from Eden; BPP The pin reads: "But the five kings would not believe her. So one sought strength and found futility; so another sank in mindless wisdom." | ||
| 225 | One Step from Eden | 48,000 | --- | A Holy Field IV | --- | --- | --- | 0 | --- | Evolved from One Hop from Eden Evolves into: Eden's Door; BPP The pin reads: "In the end, the kings' delusions led them to a chamber of reckoning, where their unspent chaos brought fear and woe to all." | ||
| 226 | Eden's Door | 96,000 | --- | A Holy Field V | --- | --- | --- | 0 | --- | Evolved from One Step from Eden | 1 Yen (JP), One Jump from Eden (NA/EU) | The pin reads: "Now, as the boy stands before Eden, the five kings in his wake, the goddess rewards his balanced judgment with her Light." |
| 227 | Visionary Blend | 0 | Angel | Subconscious A | Recovery: 100 | --- | 1 use | 0 | 90 | Sold by Cafe, WildKat: x99 1 Yen x99 5 Yen x99 10 Yen | --- | Automatically restores all HP when they are low, and cures negative statuses when necessary. |
| 228 | Red Skull | 0 | A | A Crawler | --- | --- | --- | 0 | --- | Sold by Avant-garde noodles, Shadow Ramen: x3 Rare Metal x1 10 Yen | Event W1D6 | Slows down Neku's movement. |
| 229 | Gatito (Pin) | 15,000 | A | A Resonance: GT | --- | --- | --- | 0 | --- | Evolved from Pig Butoh | --- | Increases the Attack of any Gatito pins Neku is wearing. |
Unbranded Pins
Tin Pin
| Pin ID | Pin Name | Cost | Type | Ability | Attack | Rate | Uses | Power | Speed | Evolves From | Evolves Into | Description |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 230 | Tin Pin Fire | 3,000 | C | N Ignition H | Attack: 40 | 30% | 4s | 0 | 3 | --- | --- | A special Tin Pin used in slam-offs. This one was designed for Tin Pin Slammer beginners. Keep scratching an enemy to activate its psych. |
| 231 | Tin Pin Custom | 1,500 | B | N Burst Rounds P | Attack: 40 | 150% | 3 uses | 0 | 4 | --- | --- | A special Tin Pin used in slam-offs. Modded pins like this one are banned from official play. Press empty space to activate the pin's psych. |
| 232 | Tin Pin Wind | 4,000 | A | N Patrol Rounds S | Attack: 60 | 30% | 3 uses | 0 | 3 | Tin Pin Custom | --- | A special Tin Pin used in slam-offs. Yammer made this by further modding the TP Custom. Slash across Neku to activate the pin's psych. |
| 233 | Tin Pin Blade | 4,000 | B | P Vortex Saber M | Attack: 105 | 100% | 5 uses | 4 | 3 | Tin Pin Wind | --- | A special Tin Pin used in slam-offs. Yammer considers this TP Wind mod his magnum opus. Blow into the microphone to activate its psych. (TWEWY) A special Tin Pin used in slam-offs. Yammer considers this TP Wind mod his magnum opus. Scratch empty space to activate its psych. (Final Remix) |
| 234 | Tin Pin Wheel | 2,500 | A | P Velocity Attack D | Attack: 47 | 38% | 2s | 0 | 3 | --- | --- | A special Tin Pin used in slam-offs. It takes its motif from wheeled warriors and slammin' rides. Drag Neku to activate the pin's psych. |
| 235 | Tin Pin Dash | 3,000 | A | P Velocity Crash D | Attack: 88 | 45% | 2s | 0 | 3 | --- | --- | A special Tin Pin used in slam-offs. The American champ uses the same kind of pin. Drag Neku to activate the pin's psych. |
| 236 | Tin Pin Thrift | 4,500 | A | A Sacrifice | --- | --- | --- | 0 | --- | --- | --- | A Tin Pin with a nature motif. Places the wearer in mortal peril at the start of battle, but boosts Attack and EXP earned while in that state. |
| 237 | Tin Pin Hellfire | 4,500 | A | N Flame Core S | Attack: 56 | 45% | 3 uses | 0 | 3 | --- | --- | A special Tin Pin used in slam-offs. This one was designed by the inventor of the Solid Slammer. Slash across Neku to activate the pin's psych. |
| 238 | Tin Pin Sunscorch | 2,500 | B | N Flame Blast P | Attack: 57 | 74% | 4s | 0 | 3 | --- | --- | A special Tin Pin used in slam-offs. This one was designed by the inventor of the Solid Slammer. Press empty space to activate the pin's psych. |
| 239 | Tin Pin Rocker | 2,000 | A | N Street Jam M | Attack: 100 | 30% | 5s | 10 | 20 | --- | --- | A special Tin Pin used in slam-offs. Def Märch devotees were the first to own this tie-in swag. Shout into the microphone to activate its psych. (TWEWY) A special Tin Pin used in slam-offs. Def Märch devotees were the first to own this tie-in swag. Scratch empty space to activate its psych. (Final Remix) |
| 240 | Tin Pin Artist | 3,000 | A | N Lightning Bolt S | Attack: 53 | 50% | 4 uses | 5 | 5 | --- | --- | A special Tin Pin used in slam-offs. This rare design was never meant to hit store shelves. Slash empty space to activate the pin's psych. |
| 241 | Tin Pin Devil | 5,000 | B | N Thunderstorm D | Attack: 84 | 42% | 4.3s | 0 | 3 | --- | --- | A special Tin Pin used in slam-offs. The original store packaging read: "Manufactured by Evil." Drag across empty space to activate its psych. |
| 242 | Tin Pin Ifrit | 6,600 | A | N Time Bomb T | Attack: 92 | 65% | 2 uses | 5 | 6 | --- | --- | A powerful, top-class Tin Pin bearing the image of a divine beast with dominion over flame. Touch empty space to activate his psych. |
| 243 | Tin Pin Shiva | 9,950 | Reaper | N Piercing Pillar R | Attack: 98 | 50% | 2 uses | 5 | 20 | --- | --- | A powerful, top-class Tin Pin with a cool design worthy of its namesake, the Ice Queen. Rapidly tap empty space to activate her psych. |
| 244 | Tin Pin Golem | 5,000 | B | P Earthquake H | Attack: 66 | 65% | 1 use | 6 | 6.3 | --- | --- | Also known as the "Hero Pin." Too bad people can't see past the toy; this baby is made of real gold. Scratch empty space to activate the pin's psych. |
| 245 | Tin Pin Bahamut | 26,500 | Reaper | N Nexus Ray P | Attack: 150 | 100% | 1 use | 0 | 16.6 | --- | --- | The ultimate Tin Pin, that of the Wyrmking. Press empty space to activate his psych, which Reapers fearfully call "Mega Flare." |
Currency & Metals
| Pin ID | Pin Name | Cost | Type | Ability | Attack | Rate | Uses | Power | Speed | Evolves From | Evolves Into | Description |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 246 | 1 Yen | 1 | --- | --- | --- | --- | 0 | --- | --- | Sold by Burger shop, Sunshine Stationside: x2 Rare Metal; Dropped by Bigbansprog E; Evolved from Eden's Door, 1,000 Yen | 5 Yen; SDPP | Cash this in for ¥1. Drag pins to the trash can to exchange them for money. |
| 247 | 5 Yen | 5 | --- | --- | --- | --- | 0 | --- | --- | Sold by Basic & casual, Mus Rattus III: x2 Tektite; Event Tin Pin Another Day (Miyashita Park); Dropped by Orchesprog E; Evolved from 1 Yen | 50 Yen; BPP | Cash this in for ¥5. Drag pins to the trash can to exchange them for money. |
| 248 | 10 Yen | 10 | --- | --- | --- | --- | 0 | --- | --- | Sold by Basic & casual, Mus Rattus I: x4 Rare Metal; Dropped by Bigbansprog N; Evolved from 1 Yen | 100 Yen; BPP | Cash this in for ¥10. Drag pins to the trash can to exchange them for money. |
| 249 | 50 Yen | 50 | --- | --- | --- | --- | 0 | --- | --- | Sold by Accessory heaven, KuraKura: x4 Tektite; Dropped by Bigbansprog H, Orchesprog N, J Popguin E, Hard Corehog E; Evolved from 5 Yen | 500 Yen; BPP | Cash this in for ¥50. Drag pins to the trash can to exchange them for money. |
| 250 | 100 Yen | 100 | --- | --- | --- | --- | 0 | --- | --- | Dropped by Dixiefrog EN, Bigbansprog U, Orchesprog H, Garage Wolf E, Mosh Grizzly E, Jungle Boomer E, Dissonance Bat E, Gabba Bat EN; Evolved from 10 Yen | 1,000 Yen; BPP | Cash this in for ¥100. Drag pins to the trash can to exchange them for money. |
| 251 | 500 Yen | 500 | --- | --- | --- | --- | 0 | --- | --- | Dropped by Dixiefrog H, Funkfrog E, Garage Wolf N, Mosh Grizzly N, Gabba Bat HU, Metal Corehog EN, House Rhino E, Carcinofolk E, Carcinosamps E, Decadraven E, Gabba Bat E, Jelly Madchester E; Evolved from 50 Yen | 5,000 Yen; BPP | Cash this in for ¥500. Drag pins to the trash can to exchange them for money. |
| 252 | 1,000 Yen | 1,000 | --- | --- | --- | --- | 0 | --- | --- | Dropped by Dixiefrog U, Bigbanfrog ENU, Garage Wolf H, Alterna Wolf H, Circle Pit Grizzly E, Death Thrash Mink E, Shrew Wave E, J Popguin H, Jelly Swechno N, Jelly Neocoustic E, Progfox E, Minimal Rhino E, Swing Shark E, Tenor Reaper E, Dissonance Grizzly E, Happycore Bat E, Mosh Grizzly H, Carcinofolk NH; Evolved from 100 Yen | 1 Yen; BPP | Cash this in for ¥1,000. Drag pins to the trash can to exchange them for money. |
| 253 | 5,000 Yen | 5,000 | --- | --- | --- | --- | 0 | --- | --- | Sold by CD shop, AMX: x6 Tektite, Music center, Towa Records: x12 Rare Metal; Dropped by Orchefrog H, Garage Wolf U, Mosh Grizzly U, Circle Pit Grizzly N, Happycore Bat U, Jelly Neocoustic H, Classi Corehog N, Metal Corehog H, Jungle Boomer H, Carcinosamps H, Swing Shark N, Pachy R & R E, Baritone Reaper E, Bass Reaper E, Uzuki Yashiro (Enemy) E, Koki Kariya (Enemy) E, Vespertilio Canor EN, Ovis Cantus E, Dissonance Rhino E, Grindcore Minks E; Evolved from 500 Yen | 10,000 Yen; BPP | Cash this in for ¥5,000. Drag pins to the trash can to exchange them for money. |
| 254 | 10,000 Yen | 10,000 | --- | --- | --- | --- | 0 | --- | --- | Sold by Avant-garde noodles, Shadow Ramen: x3 Orichalcum, Avant-garde noodles, Shadow Ramen: x2 Shadow Matter, Real life solutions, Shibu-Q Heads 1F: x6 Adamantite, Real life solutions, Shibu-Q Heads 2F: x10 Tektite, Real life solutions, Shibu-Q Heads 3F: x20 Rare Metal; Event Tin Pin Another Day (Miyashita Park); Dropped by Southerfrog E, Psychedelifox H, Neoclassical Drake N, Minimal Rhino H, Fusion Shark H, Metal Corehog U, Bebop Shark H, Fifenfrog E, Tradishfrog E, Thrash Mink U, Ambiefox U, Doom Metal Drake U, Goth Metal Drake E, Carcinometal U, Swing Shark HU, Mammoth R & B E, Woolly AOR E, Tenor Reaper H, Baritone Reaper H, Classi Corehog H, Bass Reaper N, Uzuki Yashiro (Berserk) E, Koki Kariya (Berserk) E, Vespertilio Canor U, Pteropus Canor EN, Ovis Cantus N, Dissonance Mink E, Expert Reaper E; Evolved from 5,000 Yen | Cash this in for ¥10,000. Drag pins to the trash can to exchange them for money. | |
| 255 | Scarletite | 0 | --- | --- | --- | --- | 0 | --- | --- | Sold by Real life solutions, Shibu-Q Heads 1F - 5x Tektite, 2x Orichalcum, 1x Dark Matter; A pin inlaid with a red gemstone. Certain shop quests let you trade this in for an item crucial to character growth. | --- | --- |
| 256 | Rare Metal | 0 | --- | --- | --- | --- | 0 | --- | --- | Dropped by Bigbanfrog H, Alterna Wolf H, Thrash Mink H, Jelly Madchester H, Classi Corehog E, Decadraven N, Dissonance Bat N, Brassbanfrog E, Orchefrog E, Electro Popguin U, Brit Popguin E, Eurobeat Boomer N, Easterraven N, Nefastraven N; A pin inlaid with amber gemstones. Certain shop quests let you trade this in for some kind of item. | --- | --- |
| 257 | Tektite | 0 | --- | --- | --- | --- | 0 | --- | --- | Sold by Real life solutions Shibu-Q Heads 2F: x3 Rare Metal; Event W3D1: pig @West Exit Bus Terminal, W3D1: pig @Station Underpass; Dropped by Brassbanfrog N, Death Thrash Mink H, Grindcore Minks U, J Popguin U, Hard Corehog H, Melodi Corehog H, Eurobeat Boomer H, Progfox U, Carcinofolk U, Carcinometal N, Decadraven HU, Easterraven H, Pachy R & R N, Dissonance Bat H, Emo Corehog H, Carcinosamps U; A pin inlaid with yellow gemstones. Certain shop quests let you trade this in for a decent item. | --- | --- |
| 258 | Adamantite | 0 | --- | --- | --- | --- | 0 | --- | --- | Dropped by Funkfrog U, Choirfrog H, Shrew Wave H, Shrew Gazer U, Brit Popguin U, Jelly Neocoustic U, Jelly Germanic H, Hard Corehog U, Melodi Corehog U, House Rhino U, Carcinoska U, Easterraven U, Mammoth R & B N, Jelly Swechno U; A pin inlaid with green gemstones. Certain shop quests let you trade this in for a good item. | --- | --- |
| 259 | Orichalcum | 0 | --- | --- | --- | --- | 0 | --- | --- | Sold by Real life solutions, Shibu-Q Heads 3F for x3 Adamantite; Event W1D6 (Reaper Review Wall. Only one; replaced with 500 Yen in repeated visits.); Dropped by Brassbanfrog HU, Tradishfrog U, Jelly Germanic U, 2-step Boomer U, Ragtime Drake H, Pig Samba All, Bass Reaper U, Uzuki Yashiro (Expert) H, Koki Kariya (Expert) H, Pteropus Canor H; A pin inlaid with purple gemstones. Certain shop quests let you trade this in for items needed for character growth. | --- | --- |
| 260 | Shadow Matter | 0 | --- | --- | --- | --- | 0 | --- | --- | Dropped by Bigbansprog U, Hard Corehog H, Brassbanfrog E, Alterna Wolf N, Orchefrog U, Progfox H, Death Thrash Mink U, Shrew Wave H, Vespertilio Canor E, Dissonance Rhino E, Dissonance Bat E, Swing Shark N; A pin inlaid with blue gemstones. Certain shop quests let you trade this in for items needed for character growth. | --- | --- |
| 261 | Dark Matter | 0 | --- | --- | --- | --- | 0 | --- | --- | Dropped by Uzuki Yashiro (Ultimate), Koki Kariya (Ultimate), Minamimoto (Ultimate), Konishi (Ultimate), Sota & Nao (Ultimate), Hanekoma (Ultimate), Higashizawa (Ultimate), Kitaniji (Ultimate), Sho Minamimoto (Panthera Cantus), Conductor (Dragon Cantus); A pin inlaid with a dark gemstone. Essential for obtaining rare items in shop quests. | --- | --- |
Miscellaneous
| Pin ID | Pin Name | Cost | Type | Ability | Attack | Rate | Uses | Power | Speed | Evolves From | Evolves Into | Description |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 262 | Rhyme (Pin) | 0 | --- | P Summon Rhyme T | 95 | 120% | 5 uses | 0 | 4 | --- | --- | Touch empty space to summon Rhyme's squirrel Noise to that location, where she will attack any enemies present. Event W3D7, after Tigris Cantus. Sold by Avant-garde Noodles, Shadow Ramen: x1 Shadow Matter. |
| 263 | Lucky Star | 20,000 | C | A Mother Lode | --- | --- | --- | 0 | --- | --- | --- | Concert swag sold during a show by epic rock trio Def Märch. Fetches ¥20,000 at market. Trade it in at a shop for one heck of an item. Sold by Avant-garde Noodles, Shadow Ramen: x1 Dark Matter x2 50 Yen. Event W1D3 Cough Drops Sidequest, Tin Pin Another Day (Towa Records with Rhyme in the group). |
| 264 | Lady Luck | 50,000 | C | A Mother Lode | --- | --- | --- | 0 | --- | --- | --- | Online swag from Eiji Oji's princely serial comic "Pigsty Fabulous." Fetches ¥50,000 at market. Trade it in at a shop for one heck of an item. Sold by Avant-garde Noodles, Shadow Ramen: x2 Dark Matter x2 50 Yen. Event Another Day - Beat Prince at Tin Pin in A-East. |
| 265 | Lucky Panda | 80,000 | C | A Mother Lode | --- | --- | --- | 0 | --- | --- | --- | This is Sato-chan, lovable stuffed mascot of Bella Donna's pharmacy. Fetches ¥80,000 at market. Trade it in at a shop for one heck of an item. Sold by Avant-garde Noodles, Shadow Ramen: x3 Dark Matter x2 50 Yen. Event Another Day - Beat Futoshi at Tin Pin at West Exit Bus Terminal. |
| 266 | Pyrokinesis | 0 | A | N Pyrokinesis D | 22 | 35% | 2.6s | 1.5 | 4.5 | --- | --- | Drag across empty space to create a path of flame. Inflicts damage on contact. Event W1D1, Another Day Final Time Attack. |
| 267 | Shockwave | 0 | A | P Shockwave S | 23 | 35% | 9 uses | 0 | 3 | --- | --- | Slash an enemy any distance away and Neku will move in for a horizontal swipe. Keep slashing for a finisher that knocks the enemy back. Event W1D2, Another Day Final Time Attack. |
| 268 | Cure Drink | 0 | A | Cure Drink B | --- | --- | 3 uses | 0 | --- | --- | --- | Touch the pin to restore HP. Event W1D2, Another Day Final Time Attack. |
| 269 | Force Rounds | 0 | A | N Force Rounds T | 26 | 25% | 12 uses | 0 | 5.1 | --- | --- | Touch empty space to fire a bullet in that direction. Inflicts damage on contact. Limited range. Event W1D2, Another Day. |
| 270 | Psychokinesis | 0 | C | 0 Psychokinesis S | 24 | 110% | 6 uses | 0 | 3 | --- | --- | Slash across obstacles like cars and signs to fling them in that direction. Inflicts damage on contact. Event W1D2, Another Day Final Time Attack. |
| 271 | Thunderbolt | 0 | C | N Thunderbolt T | 27 | 42% | 5 uses | 0 | 3.5 | --- | --- | Touch an enemy to strike it with lightning. Touch additional enemies while the lightning flashes for a combo. Event W1D2, Another Day Final Time Attack. |
| 272 | The Eyes Have It | 25,000 | B | N Frostbite R | 74 | 20% | 4s | 0 | 3 | --- | --- | A rare pin often seen changing hands among lady Reapers. Wear it to win another's heart. Rapidly tap an enemy to activate the pin's psych. Dropped by Uzuki Yashiro (Enemy) H. |
| 273 | I Live for Food | 25,000 | A | Cure Drink B | --- | --- | 4 uses | 0 | --- | --- | --- | A pin designed by a Reaper with a constant jones for curry 'n' rice. Wear it and you'll always have room for more. Touch the pin to restore HP. Event W2D3, Imprint "Yellow" on Ken Doi. Dropped by Reaper Beat NH. |
| 274 | Walk on, Walk off | 15,000 | C | Invisibility D | --- | --- | 1s | 0 | 1.3 | --- | --- | A pin crafted by a Reaper who loves a good stroll. Wear this and life becomes a walk in the park. Drag Neku to activate the pin's psych. Dropped by Koki Kariya (Enemy) H. |
| 275 | Me Time is Free Time | 25,000 | Reaper | Sweeper P | --- | --- | 1 use | 0 | 4 | --- | --- | "I'm not antisocial. I'm introspective," muses this pin's Reaper designer. Press empty space to activate the pin's psych. Dropped by Megumi Kitaniji (Enemy) H. |
| 276 | Fuji Yama | 6,900 | B | N Discharge R | 58 | 30% | 3s | 0 | 7 | --- | --- | A pin themed after majestic "Fuji Yama," Japan's tallest and oft-misnomered mountain. Rapidly tap empty space to activate its psych. Sold by Lifestyle selects, Edoga the Shop: x1 Orichalcum. |
| 277 | Daruma | 5,250 | B | N Apport C | 58 | 80% | 3 uses | 1.5 | 5 | --- | --- | A pin themed after the roly-poly Daruma, a traditional Japanese wish doll. Draw a circle in empty space to activate its psych. Sold by CD shop, AMX: x1 Orichalcum. |
| 278 | Sushi | 5,850 | B | P Stellar Flurry R | 58 | 30% | 6 uses | 0 | 7 | --- | --- | A pin themed after sushi, that traditional Japanese marriage of raw fish 'n' rice. Mmm! Rapidly tap an enemy to activate its psych. Sold by Music center, Towa Records: x1 Orichalcum. |
| 279 | Shinobi | 8,100 | A | N Energy Rounds S | 58 | 20% | 10 uses | 0 | 3 | --- | --- | A pin themed around the traditional Japanese character meaning "deadly ninja awesomeness." Slash across Neku to activate its psych. Sold by B-style threads, Wild Boar 104: x1 Orichalcum. |
Noise
| Pin ID | Pin Name | Cost | Type | Ability | Attack | Rate | Uses | Power | Speed | Evolves From | Evolves Into | Description |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 280 | Tigris | 35,250 | Reaper | N Piercing Pillar R | 117 | 50% | 5 uses | 0 | 17 | --- | --- | Dropped by Tigris Cantus H. Rapidly tap empty space to form three icicles. Inflicts damage on contact. |
| 281 | Corehog | 21,600 | Angel | N Burst Rounds P | 102 | 150% | 4 uses | 0 | 3 | --- | --- | Dropped by Classi Corehog U. Press empty space to launch a bullet in that direction which fragments on enemy collision. The fragments also inflict damage on contact. |
| 282 | Jelly | 16,950 | Reaper | N Discharge H | 55 | 40% | 5s | 0 | 3 | --- | --- | Dropped by Jelly Madchester U, Jelly Swechno H. Scratch empty space to generate electricity. Inflicts damage on contact. Keep scratching to extend range. |
| 283 | Shark | 14,250 | Reaper | Black Hole C | --- | --- | 1 use | 7.6 | --- | --- | --- | Dropped by Fusion Shark U. Draw a circle in empty space to form a black hole that sucks enemies in. No EXP received. (Some enemies may not be affected.) |
| 284 | Leo | 10,950 | Reaper | Teleport T | --- | --- | 7 uses | 0 | 4 | --- | --- | Dropped by Sho Minamimoto (Enemy) H, Leo Cantus H. Touch empty space and Neku will teleport to that location. |
| 285 | Ovis | 47,100 | Reaper | N Thunderbolt T | 142 | 42% | 8 uses | 0 | 3 | --- | --- | Dropped by Ovis Cantus H. Touch an enemy to strike it with lightning. Touch additional enemies while the lightning flashes for a combo. |
| 286 | Cornix | 24,150 | Angel | N Apport T | 133 | 30% | 8 uses | 4.7 | 3 | --- | --- | Dropped by Cornix Canor H. Touch empty space to drop five boulders on that position. Inflicts damage on contact. Rapidly tap to rain more stones down. |
| 287 | Popguin | 12,600 | Angel | N Force Rounds T | 93 | 25% | 10 uses | 0 | 6 | --- | --- | Dropped by Brit Popguin NH. Touch empty space to fire a penetrating bullet in that direction. Inflicts damage on contact. |
| 288 | Pteropus | 32,250 | Angel | N Patrol Rounds T | 135 | 30% | 4 uses | 0 | 3 | --- | --- | Dropped by Vespertilio Canor H, Pteropus Canor H. Touch empty space to fire a penetrating boomerang in that direction. Inflicts damage on contact. |
| 289 | Mink | 14,850 | Reaper | N Twister M | 62 | 35% | 1 use | 3 | 6 | --- | --- | Dropped by Death Thrash Mink U, Grindcore Minks H. Blow into the microphone to start a whirlwind. Inflicts damage on all enemies and always Immobilizes them. (Some enemies may be immune.) |
| 290 | Boomer | 22,500 | Angel | P Grave Marker S | 90 | 80% | 8 uses | 0 | 9 | --- | --- | Dropped by 2-step Boomer H. Slash vertically down on an enemy and Neku will teleport above it and attack with a downward stab. |
| 291 | Sprog | 17,700 | Reaper | N Freeze P | --- | --- | 6 uses | 0 | 3.2 | --- | --- | Dropped by Southerfrog H, Orchesprog U, Fifenfrog N, Tradishfrog N. Press an enemy to encase it in ice and stop it from moving. (Some enemies may not be affected.) |
| 292 | Fox | 13,650 | Angel | N Flame Core S | 104 | 45% | 5 uses | 0 | 4 | --- | --- | Dropped by Psychedelifox U, Ambiefox H. Slash across Neku to launch a small flame orb in that direction. Inflicts damage on contact. Orbs rebound off walls and enemies. |
| 293 | Bat | 18,450 | Angel | N Patrol Rounds S | 73 | 30% | 5 uses | 0 | 3 | --- | --- | Dropped by Happycore Bat H. Slash across Neku to fire a two-way penetrating boomerang in that direction. Inflicts damage on contact. |
| 294 | Rhino | 18,900 | Reaper | P Massive Hit P | 100 | 200% | 6 uses | 0 | 5.3 | --- | --- | Dropped by Trance Rhino H. Press Neku and release to unleash a vicious slicing attack. Neku will be unable to move mid-press, but longer presses yield more power. |
| 295 | Shrew | 21,150 | Reaper | N Time Bomb T | 94 | 65% | 5 uses | 0 | 8.6 | --- | --- | Dropped by Shrew Gazer H. Touch empty space to place a bomb in that location which explodes after a set amount of time. |
| 296 | Woolly | 19,650 | Reaper | P Earthquake H | 106 | 65% | 1 use | 1 | 6 | --- | --- | Dropped by Pachy R & R U, Mammoth R & B HU. Scratch empty space to cause a tremor. Inflicts damage and sometimes Immobilizes enemies. |
| 297 | Raven | 30,450 | Reaper | 0 Psychokinesis D | 88 | 110% | 8.6s | 0 | 3 | --- | --- | Dropped by Nefastraven H. Drag obstacles like cars and signs around. Inflicts damage on contact. |
| 298 | Drake | 64,200 | Angel | N Flame Blast P | 131 | 74% | 5s | 0 | 3 | --- | --- | Dropped by Ragtime Drake U. Press empty space to create a pillar of fire. Inflicts damage and sometimes HP Drain on contact. |
| 299 | Anguis | 127,200 | Reaper | N Nexus Ray P | 999 | 100% | 1 use | 0 | --- | --- | --- | Dropped by Anguis Cantus H, Draco Cantus N. Press empty space to fire a powerful, penetrating beam in that direction. Inflicts heavy damage on contact. |
| 300 | Pig | 250,000 | Reaper | A Grandmother Lode | --- | --- | --- | 0 | --- | --- | --- | Sold by Cafe, WildKat: ¥500000 (Remix only). Event Another Day, Pig (Pork City, Floor 13). Dropped by Pig Mazurka All. Greatly increases your drop rate, but in exchange you stop receiving EXP and PP. |
| 301 | Carcin | 12,150 | Reaper | P Fire Barrier P | 81 | 45% | 7s | 0 | 8 | --- | --- | Dropped by Carcinometal H. Press Neku and remain stationary to create a flame barrier that wards off enemy attacks and harms enemies on contact. |
| 302 | Grizzly | 9,600 | Reaper | N Street Jam M | 56 | 30% | 5s | 9.8 | --- | --- | --- | Dropped by Circle Pit Grizzly HU, Wall of Grizzly H. Shout into the microphone to create a shock wave. Inflicts continuous damage on all enemies and sometimes HP Drain. |
| 303 | Wolf | 23,250 | Angel | P Velocity Attack D | 97 | 38% | 5.3s | 3.3 | 3 | --- | --- | Dropped by Grunge Wolf H. Drag Neku into a dash and smash him into enemies. Inflicts damage. |
| 304 | Frog | 21,900 | Angel | N Splash Core T | 114 | 65% | 8 uses | 4.7 | 3 | --- | --- | Dropped by Southerfrog U, Tradishfrog H, Fifenfrog H. Touch empty space to create a small, stationary orb of water. Orbs inflict damage on contact and then rebound a good distance. |
Solo Remix Pins
| Pin ID | Pin Name | Cost | Type | Ability | Attack | Rate | Uses | Power | Speed | Evolves From | Evolves Into | Description |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 901 | 100,000 Yen | 100,000 | --- | --- | --- | --- | --- | 0 | --- | --- | --- | Sold by Coco's Secret Reaper Shop. Event Room of Reckoning Final Remix. Cash this in for ¥100,000. Drag pins to the trash can to exchange them for money. |
Final Remix A New Day Pins
| Pin ID | Pin Name | Cost | Type | Ability | Attack | Rate | Uses | Power | Speed | Evolves From | Evolves Into | Description | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 306 | Green Dragon | 0 | A | N Pyrokinesis D | Attack: 114 | 35% | 3.1s | 0 | 5 | --- | --- | Event A New Day. Drag empty space to ignite a wall of fire that inflicts damage on any enemies it touches. Afterward, it generates a tornado that knocks enemies into the air. | ||
| 307 | Vinyl Record | 2,750 | B | P Vortex Saber H | Attack: 110 | 100% | 5 | 3.3 | 3.6 | Sold by Music center, Towa Records: x1 Tektite x10 Morganite | --- | Scratch empty space to attack with a spinning slash and create a shock wave that damages any enemies it touches. | ||
| 308 | Downhill Buffalo | 3,150 | A | N Energy Rounds S | Attack: 85 | 35% | 6 uses | 0 | 4.9 | Sold by Punk ensembles, Tigre Punks: x1 Tektite x2 Morganite x5 Taaffeite | --- | Slash Neku to unleash three columns of fire in that direction that damage any enemies they touch. | ||
| 309 | Hermit Crab Feather | 6,100 | A | P Velocity Charge S | Attack: 99 | 45% | 2.7s | 2.5 | 2.2 | Sold by Basic & casual, Mus Rattus IV: x5 Rare Metal x3 5,000 Yen | --- | Slash Neku to hurl his body in that direction, damaging any enemies he touches. He will continue charging until the gauge is emptied (can be interrupted). | ||
| 310 | Great Physical Power | 10,000 | A | N Piercing Pillar S | Attack: 52 | 100% | 6.4s | 0 | 6.4 | Sold by Go-go gear, D+B 104: x1 Tektite x5 Morganite x5 10,000 Yen | --- | Slash vertically up on empty space to cause multiple swords to appear and damage any enemies they touch. | ||
| 311 | Dove Actually | 4,900 | A | N Force Rounds T | Attack: 102 | 40% | 10 uses | 0 | 6 | Sold by Music center, Towa Records: x3 1,000 Yen x3 Rubellite x2 Morganite | --- | Tap empty space to fire a large slow-moving projectile. Afterward, you can change the direction by tapping on empty space again. | ||
| 312 | Zipzap Zipper | 4,700 | A | N Entanglement S | --- | --- | 3 uses | 0 | 4 | Sold by Glamour selects, Bel Airplane: x10 Rubellite x7 Taaffeite | --- | Slash empty space to cause a chain to appear that freezes any enemies it touches. (Some enemies may be immune.) | ||
| 313 | Unfortune Teller | 7,000 | A | N Bullet Sword P | Attack: 118 | 40% | 1.5s | 0 | 9.4 | Sold by Basic & casual, Mus Rattus III: x6 Rare Metal x10 1,000 Yen | --- | Press Neku to conjure swords that fly outward damaging enemies. Keep pressing Neku to continue conjuring swords. | ||
| 314 | Brain Beam | 2,850 | A | N Laser Blast S | Attack: 100 | 56% | 3 uses | 0 | 7.6 | Sold by Import stylings, Dragon Couture: x3 Tektite x3 Rare Metal | --- | Slash Neku to fire a heat ray in that direction that damages any enemies it touches. | ||
| 315 | WITCHCRAFT | 6,200 | A | P Grave Marker S | Attack: 120 | 64% | 2 uses | 2.4 | 7.8 | Dropped by Uzuki Yashiro (Expert Mode) HU, Koki Kariya (Expert Mode) HU | --- | Slash vertically down on an enemy to teleport above their head and unleash a devastating fire attack. "An age when three kingdoms drowned in crimson come together..." is inscribed on this pin. | ||
| 316 | METTAZASHI | 6,200 | A | P Shockwave S | Attack: 116 | 32% | 10 uses | 0 | 5 | Dropped by Dissonance Shark HU | --- | Slash an enemy and Neku will move in to strike. The flames launched will change in shape depending on direction. An age where three kingdoms drowned in crimson come together..." is inscribed on the pin. | ||
| 317 | KATON NO JUTSU | 6,200 | A | P Vulcan Uppercut S | Attack: 65 | 40% | 2 uses | 3.3 | 5.5 | Dropped by Dissonance Tapir HU | --- | Slash vertically up on an enemy to move next to them and perform a fiery jumping slash. An age when three kingdoms drowned in crimson come together..." is inscribed on the pin. | ||
| 318 | Rakshasa the Tyrant | 4,750 | A | N Burst Sword P | Attack: 110 | 40% | 3s | 0 | 7.8 | Sold by B-style threads, Wild Boar: x5 Tektite x5 Rubellite | --- | Press empty space to send multiple swords in that direction, damaging any enemies they touch. Afterward, you can drag to change the swords' direction. | ||
| 319 | PRW-02SR | 6,300 | B | N Splash Core T | Attack: 113 | 32% | 7 uses | 0 | 6.8 | Sold by Funky fashion, Sheeply Heavenly: x3 Rubellite x2 Morganite x1 Taaffeite | --- | Tap empty space to create a stationary ball of electricity that damages any enemies it touches. It will remain in place even after enemies make contact. | ||
| 320 | Papillon Rouge | 2,850 | A | N Entanglement S | Attack: 170 | 20% | 1 use | 2 | 12.1 | Sold by Accessory heaven, KuraKura: x2 Rare Metal x5 100 Yen x3 1,000 Yen | --- | Slash empty space to cause a chain to appear that damages any enemy it touches while also restoring your HP. | ||
| 321 | Rubellite | 0 | --- | --- | --- | --- | --- | 0 | --- | --- | --- | Dropped by Dissonance Grizzly NHU, Dissonance Bat U, Uzuki Yashiro (Expert Mode) E, Koki Kariya (Expert Mode) E | --- | A pin inlaid with pink gemstones. Certain shop quests let you trade this in for a useful item. |
| 322 | Morganite | 0 | --- | --- | --- | --- | --- | 0 | --- | --- | --- | Dropped by Dissonance Mink N, Dissonance Rhino NHU, Dissonance Shark E | --- | A pin inlaid with double pink gemstones. Certain shop quests let you trade this in for a pretty good item. |
| 323 | Taaffeite | 0 | --- | --- | --- | --- | --- | 0 | --- | --- | --- | Dropped by Dissonance Mink HU, Expert Reaper NHU, Dissonance Tapir E | --- | A pin inlaid with triple pink gemstones. Certain shop quests let you trade this in for an awesome item. |
Neku Stickers
| Item No. | Name | Location | Info | Tips |
|---|---|---|---|---|
| 378 | Safe Landing | Lifestyle selects | Neku Sticker. If an enemy attack sends Neku flying, touch the screen to recover in midair and avoid getting knocked down. | You can take extra damage if a knock-backed attack sends you to the asphalt. Land safely to avoid getting kicked around! |
| 379 | Technical Experience | Edoga the Shop | Neku Sticker. Collect a technical EXP bonus when he lands 10 or more hits on an enemy in midair. | The trick to earning bonus EXP boils down to pin combinations. Mix it up and see what sorts of spiffy original combos you can create! |
| 381 | Brand Awareness | Neku Sticker. Pins get stronger or weaker based on where their brands place on the area's brand chart. The last-place brand's Attack is halved. | Wear threads or pins from your favorite brand into battle to boost that brand's popularity. Set your sights on number one! |
Miscellaneous Stickers
| Item No. | Name | Location | Info | Tips |
|---|---|---|---|---|
| 376 | Phone Menu | Chapter 1 Day 2 | Touch the phone icon in the upper-right corner of the bottom screen while in the field to open the Phone Menu and access game sub-menus | You also go to the Phone Menu when you want to adjust your level, the difficulty of combat, or your partner's behavior. |
| 377 | Extra Slot | Import styling | Adds an additional pin slot to your decks. Open the Pins Menu (available on your phone) and pick out another pin to wear! | If you wear a pin, it will grow through combat and other actions. Higher pin levels mean stronger attacks, so keep your deck filled! |
| 380 | Shutdown | Resume the game after having quit and turned off the power, and pins Neku is wearing will gain PP for the time you were away, up to 7 days. | PP only rack up for one week, max. Plus, the amount you earn decreases with each passing day. Want shutdown PP? Timing is everything! | |
| 382 | Dash | Chapter 1 Day 1 | Quickly drag Neku to dash. At the very start of his dash, Neku is untouchable, allowing him to slip past oncoming enemy attacks. | Use Neku's invulnerability at the start of a dash to your advantage. You can even dash right through enemy projectiles! |
| 383 | Game Cleared | Clear the game | This proves that you've beaten the game. Nice work! You can now access the Chapter Selection Menu from your phone. | This sticker allows you to fast-forward through cutscenes by holding down the L or R Buttons! |
| 408 | Chain 4 | Lets you chain up to 4 battles at once. Enemies grow stronger with each "reduction" (round), but also drop pins more often. | Touch multiple Noise symbols to chain battles! But beware: chaining makes enemies tougher. Sometimes it's wise to stick to a single round. | |
| 409 | Chain 16 | Real life solutions 2F after final boss | Lets you chain up to 16 battles at once. Enemies grow stronger with each "reduction" (round), but also drop pins more often. | Touch multiple Noise symbols to chain battles! But beware: chaining makes enemies tougher. Sometimes it's wise to stick to a single round. |
| 410 | Retry Battles | Lets you recover from a Game Over and retry the battle you lost. In the case of a chain battle, you will start from the first round. | Choose "Retry on Easy" to fight just that battle on Easy difficulty. After the fight, your difficulty setting to revert to how you had it. | |
| 411 | Hard | Lets you set the difficulty to Hard from the Phone Menu. Makes battles tougher, but nets you more EXP and better pins. | Choosing Hard may increase enemies' Attack and Defense, but they'll also drop hard-to-beat pins! | |
| 412 | Hollow Leg | Real life solutions 1F after final boss | Locks the number of bytes you can eat at 24. Eating food no longer causes this number to decrease. | Neku and his partners have likes and dislikes, which affect how much their sync is boosted. Listen closely to their reactions after eating! |
| 413 | Ultimate | Real life solutions 3F after final boss | Lets you set the difficulty to Ultimate from the Phone Menu. Makes battles insanely tough, but nets you more EXP and better pins. | Choosing Ultimate may send enemies' Attack and Defense through the roof, but they'll also drop the ultimate pins! |
| 414 | Easy | Lets you set the difficulty to Easy from the Phone Menu. Makes battles more manageable, but nets you fewer EXP and weaker pins. | Choosing Easy will lower enemies' Attack and Defense, but they'll only cough up half as much EXP. | |
| 415 | Noise Report | Adds the Noise Report to your phone. View info on enemies you've faced: what pins they drop, or tips on erasing them. | The same Noise will drop different pins depending on the difficulty level. Increase your drop rate for more pin drops! | |
| 416 | Tin Pin Versus | Herbal remedies | Adds the Tin Pin Slammer multiplayer mode to your phone so you can take on friends via wireless communications. | Playing Tin Pin Slammer will earn you PP, just the same as wearing your pins into battle! |
| 417 | Mingle Mode | Adds Mingle Mode and the Friends Menu to your phone. Mingle Mode lets you trade Friend Cards and earn PP! | You can mingle with any DS that's communicating wirelessly, regardless of what game the owner is playing. Try it out! |
Notable Techniques
Cross Combos
Cross combos are attacks where Neku and his partner alternate attacks between each other[325]. Cross combos cause the sync rate to rise, which once the SYNC reaches 100% the Fusion Pin can be utilized. Unleashing a powerful attack that hits all enemies at once. Cross Combos also act as a secret weapon against enemies that don't respond to normal attacks[326].
Other
Standard Tactics
- The World Ends With You: Neku will use pins that best fit the situation, along syncing up with his partner for an ultimate attack.
- NEO: The World Ends With You: Neku will employ similar strategies, being a far more experienced fighter and syncing up with his team for a massive groove attack.
Weaknesses
- Player Weaknesses
- Original Game: Players are incapable of fighting the Noise without a partner, with the games first tutorial noting how Neku is defenseless and he just needs to run away[327], where players can only beat the Noise through forging a pact with another player, and using their pins[328]. Players rely on the pins they're wearing to fight or they won't be able to attack foes in battle[329]. Players have timers on their hand for how much time they have to complete task, which if they don't complete the task in time[330], they will be erased[331], though if they complete it, the timer will vanish[332]. Players can also be[333] saved by other players completing missions[334]. Players can only visibly see Noise while scanning[335]. Players can only imprint memes they have on their phone onto the target[336]. Players that fail to win the game will face erasure and lose the thing they value most forever[337]. Players can only live for seven minutes after their partner is erased[338]. Players can not scan anyone wearing red skull pins[339]. The psych manifestations of pins are determined by one's Imagination[340].
- NEO Game: Some of the weaknesses are removed from the NEO Game, such as Player's being incapable of fighting the Noise without a partner, having timers on their hands for completing a task, and the erasure of their team members does not cause them to get erased. Though if player's points are too low, they will be erased at the end of the week[341].
- Pin Weaknesses: Pins need time to reboot after they are used, with some pins needing time to boot at the start of battle before they can be used[342]. Pins only work when players are fighting against the Noise and special exceptions[343]. Certain pins cannot be worn if the Player is not brave enough to wear it[344].
- Unique Pins Weaknesses: The Tin Pin Thirft places the wearer in mortal peril at the start of battle[345].
- Brand Weaknesses: Depending on the clothes one wears in an area in Shibuya if it matches with the popular brand chart, it will grant the player an attack bonus in combat, but on the flip side clothes matching the least popular brand will cause attack to fall[346]. These brand charts can also raisse or lower the attack of all of its pins during combat[347].
- Phone Weaknesses: The Phone can only take three pictures of the past per day[348].
- Unique Weaknesses: Neku initially believes he can do everything himself, refusing help or partnership, having him nearly kill Shiki due to being tricked by a Reaper[349]. Neku is suffering from amnesia and cannot remember anything other then his own name[350]. Though these are all non-issues by the end of The World Ends With You.
Note
- Contrary to what some fans think, the events of Another Day did happen, they just take place in a separate world from the Main Story[351].
Trivia
- Neku's name is incidentally phonetically similar to the Japanese word for cat (
猫 neko), which may relate to the name of Neku's favorite designer, CAT.- Additionally, in Kingdom Hearts: Dream Drop Distance, the Japanese name of his Dream Eater is "Necho Cat."
- Neku's bright orange hair was designed for convenience, so the player could easily identify him in a crowd of pixelated characters[352].
- In certain initial background concept artwork, he is shown with blond hair instead[353].
- In the Japanese version of the Secret Reports for Another Day and A New Day's Secret Addendum A, Neku is referred to as "The Chosen One" (選ばれし者 ebareshimono) by Hanekoma[354].
- At 5'4", 15-year-old Neku is the shortest out of all male characters with confirmed heights.
- Neku's birthday, April 21st, is the day before the North American release of TWEWY.
- It is possible the 21st was chosen instead of the 22nd due to it being the 111th day of the year. This same repeating number sequence - known as an "angel number" - is found in Joshua's birthday, 11/1, a connection which may symbolize Neku's role as his proxy.
- Jesse David Corti once said Neku's story is of him becoming more open minded and going from invulnerable to vulnerable, especially regarding his emotions and personality and allowing himself to experience hurt and weakness. This contrasts many stories where protagonists start as vulnerable and become invulnerable. While many protagonists gain strength and abilities, Neku begins the game as a psych master and loses all of his psych abilities when he returns to the RG at the end of the game.
- Neku also loses the distinction of being a psych master in NEO as any Player is capable of using any psych regardless of their psych level.
- According to Tatsuya Kando, Neku is a character who "prefers solidarity and isolates himself from the get-go", but still feels "a twinge of loneliness somewhere in his heart" and "maybe was always longing for some kind of interaction."[355].
- It is unknown whether or not Neku can utilize absolutely every pin, as some pins are not accessible to the game player, which includes the pins that Neku's Partners use.
- The fate of Neku's third entry fee (every other player in the third week) was not revealed.
- According to an interview with Tatsuya Kando, Tomohiro Hasegawa and Takeshi Arakawa in the original TWEWY Guidebook, Neku believed the city would be erased when he lost the final duel with Joshua. His realization that he was in the Realground and that Joshua tricked him is what prompted his cry of, "WHAT THE HELL!?"[356]
- In the Japanese version of the game, Neku's nickname in Another Day is "Dark Blue."
- When Neku meets Shiki, she says "call me Shiki" and Neku thinks to himself, "I call this wack." Neku says this because in Japanese culture, calling people by their first name is seen as a sign of closeness and informality, and he is annoyed by how easily Shiki is trying to befriend him.
- Neku and Shiki placed seventh on Nintendo Power's list of gaming's top couples in their February 2011 issue.
- Neku's favorite brand is Jupiter of the Monkey, and Neku is quite fond of CAT. Jupiter of the Monkey's main store happens to be located on Cat Street nearby CAT's café, which ties Neku and Hanekoma together.

- During the scene where Neku is killed, upon close inspection, the graffiti above Neku shows a skeleton dressed similarly to Neku, with what seems to be reddish hair, blue clothes and wearing blue headphones. The Neku-like skeleton is looking directly at Neku's body. Under the skeleton is an image of a bull made of bones, which may represent Shiki who is associated with the D+B brand and may also represent her death. To the left of the skeleton seems to be an abstract skull which may reference a Player Pin, and underneath, yellow art similar to the Thunderbolt pin (one of Neku's first pins) which may represent psychs. The section of the mural may foreshadow Neku's time in the Reapers' Game.
- It should be noted that the skeleton depicted is also featured on Black Jupiter while the skull is part of the design for Black Mars. The same graffiti also appears in Trail of the Judged.
- The graffiti was also created by CAT (Hanekoma), an Angel with special powers. It is mentioned in the Secret Reports that his art is "imbued" with "command codes" which can affect the subconsciousness of those who view it, suggesting that the art and Neku's situation may not be simple coincidence.
- In The Animation, Neku is left-handed[357].
- At the end of the main story, Neku discards his headphones. However, they are present again in A New Day. The headphones do not reappear on Neku's character design in NEO: The World Ends with You.
- The inclusion of his headphones in A New Day was likely so that the developers did not need to create new assets of Neku without his headphones.
- The headphones were a part of Neku's early character designs for NEO: The World Ends with You. They would have appeared around his neck.
- As of NEO: The World Ends With You, Neku's official color appears to be purple, the same color as several of his clothes and his phone. During the official TWEWY PR twitter account's character reveals, he is represented by the "headphone" (🎧) emoji.
- In NEO, one of Neku's result screen lines is a direct quote of Hanekoma in The Animation: "Teamwork makes the dream work."
- In a NEO guidebook, there were photos of Neku wearing his original outfit during battles, which does not appear in the final game. Putting the Legendary set on Neku does nothing.
- In the first DS version, Neku is still internally referred to within the game's code as "boy", since his name was not decided at the start of development.
- Neku coincidentally shares a battle quote with NEO's main protagonist Rindo that Neku says in the original game: when defeating a single Noise, Neku can say "Any last words?!" similar to Rindo, who says the same quote when doing so.
- The same line was used by Neku in the original DS release, in which he would say this line upon catching a Puck with a 5x multiplier. This is most easily observed during the Final Boss battle or by using Holy Field.
- Neku was designed by Tetsuya Nomura in both games. In the NTWEWY Artbook from 2021, Nomura commented that "it was difficult to surpass Neku's first design from the original game". In other artworks, Neku's beta design has a whiter palette to it and has a zipper in his white jacket.
Explanations
The following is an explanation of the various status effects of The World Ends With You
| Status Effects | ||||||||||||||||||||||||
| ||||||||||||||||||||||||
Battle Records
29 - 3 - 3
- Trance Rhino - Fight[366]
- Conditions: None.
- Location: Station Underpass
- Note: Neku would have lost if Joshua didn't decide to get serious.
- Phoenix Cantus - Fight[385]
- Conditions: This required the combined help of all the Wicked Twisters, and the Reapers all lending a hand, ending with a massive team Sync in order to destroy the enemy for good[386].
- Location: Scramble Crossing
- Sho - Fight[387]
- Conditions: None.
- Location: Cadoi City
- Note: Sho was too powerful for Beat and Neku, though he left after defeating them.
- Beat - Fight[390]
- Conditions: None.
- Location: Towa Records
- Note: Beat stopped the fight midway with the excuse that Neku was far too weak for him to finish off. Due to this, if Beat decided to not stop the fight, he would've easily defeated Neku.
- Beat - Fight[391]
- Conditions: None.
- Location: Shibu-Q Heads
- Note: Beat stopped the fight midway again with the excuse of Neku being far too weak for him to finish off. Due to this, if Beat decided to not stop the fight, he would've easily defeated Neku.
References
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