Item |
Effect
|
Apple
|
Restores 5 HP.
|
Apple Pie
|
Restores 5 HP and 15 FP.
|
Big Cookie
|
Restores 20 FP.
|
Bland Meal
|
Restores 10 HP and FP.
|
Blue Berry
|
Restores 5 FP and is necessary to pass through the blue flower gate in Flower Fields.
|
Boiled Egg
|
Restores 8 HP and FP.
|
Bubble Berry
|
Restores 5 FP and is necessary to use the Bubble Plant in Flower Fields.
|
Cake
|
Restores 15 FP and is necessary to get past Gourmet Guy in Shy Guy's Toy Box.
|
Cake Mix
|
Restores 1 FP. Synergizes well with other cooking ingredients.
|
Coconut
|
Deals 3 HP of damage to a single enemy.
|
Coco Pop
|
Restores 3 HP and 15 FP.
|
Deluxe Feast
|
Restores 40 HP and FP.
|
Dizzy Dial
|
May inflict dizziness on all enemies.
|
Dried Fruit
|
Restores 15 HP.
|
Dried Pasta
|
Restores 3 HP and 2 FP.
|
Dried Shroom
|
Restores 1 HP.
|
Dusty Hammer
|
Deals 1 HP of damage to a single enemy.
|
Egg
|
Restores 5 HP.
|
Egg Missile
|
Deals 6 HP of explosion damage to a single enemy.
|
Electro Pop
|
Restores 15 HP and electrifies Mario if used in battle.
|
Fire Flower
|
Deals 3 HP of fire damage to all enemies.
|
Fire Pop
|
Restores 20 FP, but deals 1 HP of damage to Mario when used.
|
Fried Egg
|
Restores 10 HP.
|
Fried Shroom
|
Restores 6 HP and 2 FP.
|
Fright Jar
|
Targets all enemies and may make them flee.
|
Frozen Fries
|
Restores 15 HP.
|
Goomnut
|
Restores 3 FP.
|
Healthy Juice
|
Restores 40 FP.
|
Honey Candy
|
Restores 20 FP.
|
Honey Shroom
|
Restores 5 HP and 5 FP.
|
Honey Super
|
Restores 10 HP and 5 FP.
|
Honey Syrup
|
Restores 5 FP.
|
Honey Ultra
|
Restores 50 HP and 5 FP.
|
Hot Shroom
|
Restores 15 HP and 5 FP.
|
Iced Potato
|
Restores 5 HP.
|
Jammin' Jelly
|
Restores 50 FP.
|
Jelly Pop
|
Restores 64 FP.
|
Jelly Shroom
|
Restores 5 HP and 50 FP.
|
Jelly Super
|
Restores 10 HP and 50 FP.
|
Jelly Ultra
|
Restores 50 HP and FP.
|
Kooky Cookie
|
Restores 15 HP.
|
Koopa Leaf
|
Restores 3 FP.
|
Koopasta
|
Restores 7 HP and FP.
|
Koopa Tea
|
Restores 7 FP.
|
Lemon
|
Restores 1 HP and 2 FP and is necessary to get past Sheek in Dry Dry Outpost.
|
Lemon Candy
|
Restores 5 HP and 15 FP. It can be used to bribe Anti Guy and get access to his Power Plus badge without a fight.
|
Life Shroom
|
Restores 10 HP. When Mario runs out of HP with a Life Shroom in his inventory, it gets used automatically.
|
Lime
|
Restores 3 FP.
|
Lime Candy
|
Restores 20 FP.
|
Maple Shroom
|
Restores 5 HP and 10 FP.
|
Maple Super
|
Restores 10 HP and FP.
|
Maple Syrup
|
Restores 10 FP.
|
Maple Ultra
|
Restores 50 HP and 10 FP.
|
Melon
|
Restores 15 HP.
|
Mistake
|
Restores 1 HP and FP. Mistakes result from Tayce T. cooking with invalid or incompatible ingredients.
|
Mushroom
|
Restores 5 HP.
|
Mystery?
|
When used in battle, it takes on the effects of one of several items or cause 1 HP of damage to Mario.
|
Nutty Cake
|
Restores 10 FP.
|
Pebble
|
Deals 1 HP of damage to a single enemy.
|
Potato Salad
|
Restores 10 HP.
|
POW Block
|
Deals 2HP of damage to all enemies. It also causes enemies with shells to flip over.
|
Red Berry
|
Restores 5 HP and is necessary to pass through the red flower gate in Flower Fields.
|
Repel Gel
|
Makes Mario invisible for three turns.
|
Shooting Star
|
Deals 6 HP of damage to all enemies.
|
Shroom Cake
|
Restores 10 HP and FP.
|
Shroom Steak
|
Restores 30 HP and 10 FP.
|
Sleepy Sheep
|
Targets all enemies and may cause them to fall asleep.
|
Snowman Doll
|
Deals 4 HP of ice damage to all enemies.
|
Spaghetti
|
Restores 6 HP and 4 FP.
|
Special Shake]
|
Restores 20 HP.
|
Spicy Soup
|
Restores 4 HP and FP.
|
Stinky Herb
|
Restores 5 HP.
|
Stone Cap
|
Inflicts Stone status on Mario for three turns.
|
Stop Watch
|
Immobilizes all enemies.
|
Strange Cake
|
Makes Mario either Electrified, Invisible, or Sleepy.
|
Strange Leaf
|
Restores 5 HP.
|
Super Shroom
|
Restores 10 HP.
|
Super Soda
|
Restores 5 FP.
|
Sweet Shroom
|
Restores 30 HP and 20 FP.
|
Tasty Tonic
|
Removes all negative status effects from Mario.
|
Thunder Bolt
|
Deals 5 HP of electric damage to one enemy.
|
Thunder Rage
|
Deals 5 HP of electric damage to all enemies.
|
Ultra Shroom
|
Restores 50 HP.
|
Volt Shroom
|
Electrifies Mario for four turns.
|
Whacka Bump
|
Restores 25 HP and FP.
|
Yellow Berry
|
Restores 3 HP and FP and is necessary to pass through the yellow flower gate in Flower Fields.
|
Yoshi Cookie
|
Restores 15 HP and FP.
|
Yummy Meal
|
Restores 20 HP and FP.
|
Item |
Location |
Effect
|
[[File:Artifact PM.png]] Artifact
|
Dry Dry Ruins
|
Can be brought to Kolorado in exchange for a Star Piece.
|
[[File:Luigi's Autograph.png]] Autograph
|
Mario's House
|
Luigi's signature, requested by Koopa Koot as one of his favors.
|
[[File:Merluvlee's Autograph.png]] Autograph
|
Shooting Star Summit
|
Merluvlee's signature, requested by Koopa Koot as one of his favors.
|
[[File:PM BlueKey.png]] Blue Key
|
Crystal Palace
|
Opens the blue door inside Crystal Palace.
|
[[File:Boo'sPortrait PM.png]] Boo's Portrait
|
Boo's Mansion
|
A sentient painting of a Boo. Mario needs to return it to its picture frame to access the mansion's third floor.
|
[[File:Bucket PM.png]] Bucket
|
Shiver City
|
These two items are necessary to open the path to Shiver Mountain.
|
[[File:PM Scarf.png]] Scarf
|
Starborn Valley
|
[[File:Calculator PM.png]] Calculator
|
Shy Guy's Toy Box
|
Stolen from Rowf, the owner of the Badge Shop, during the events of Chapter 4. It can be returned for an I Spy Badge.
|
[[File:Tubba Blubba Castle Key.png]] Castle Key
|
Tubba Blubba's Castle
|
Opens a door in Tubba Blubba's Castle.
|
[[File:PM Peach Castle Key.png]] Castle Key
|
Peach's Castle
|
Opens a door in Princess Peach's Castle.
|
[[File:PM Bowser Castle Key.png]] Castle Key
|
Bowser's Castle
|
Opens a door in Bowser's Castle.
|
[[File:Butter PM.png]] Butter
|
Peach's Castle
|
One of the ingredients available for Princess Peach to bake a cake for Gourmet Guy during one of her interludes.
|
[[File:PMCleanser.png]] Cleanser
|
[[File:PM Cream.png]] Cream
|
[[File:PM Special Item Egg.png]] Egg
|
[[File:PM Flour.png]] Flour
|
[[File:PM Milk.png]] Milk
|
[[File:PM Salt.png]] Salt
|
[[File:Strawberry.png]] Strawberry
|
[[File:PM Sugar.png]] Sugar
|
[[File:PMWater.png]] Water
|
[[File:Cook Book Paper Mario.png]] Cookbook
|
Shy Guy's Toy Box
|
Once this book is returned to Tayce T. during Chapter 4, she will be able to cook with two ingredients at once.
|
[[File:Crystal Ball PM.png]] Crystal Ball
|
Dry Dry Outpost
|
Involved in one of Koopa Koot's favors. Mario needs to fetch this item from Merlee to get Merluvlee's autograph.
|
[[File:CrystalBerry PM.png]] Crystal Berry
|
Flower Fields (Posie area)
|
Given to Mario by Posie during Chapter 6. Mario can bring this item to Rosie and exchange it for the Water Stone.
|
[[File:DiamondStone PM.png]] Diamond Stone
|
Dry Dry Ruins
|
A set of stone carvings that act as keys to Tutankoopa's chamber.
|
[[File:LunarStone PM.png]] Lunar Stone
|
[[File:PyramidStone PM.png]] Pyramid Stone
|
[[File:UltraStone PM.png]] Ultra Stone
|
Jade Jungle
|
The Ultra Stone enables Mario to use Super Blocks to upgrade party members to Ultra Rank.
|
[[File:PM Sneaky Parasol.png]] Sneaky Parasol
|
Peach's Castle
|
With this item, Princess Peach can copy the appearance of any NPC she is facing.
|
[[File:PM Dictionary.png]] Dictionary
|
Shy Guy's Toy Box
|
Stolen from Russ T. during the events of Chapter 4. It can be returned for a Star Piece.
|
[[File:Diploma.png]] Diploma
|
Toad Town Dojo
|
Documents that certify Mario's victory over the challenges of the Toad Town Dojo.
|
[[File:Fourth-DegreeCard PM.png]] Fourth-Degree Card
|
[[File:Third-DegreeCard PM.png]] Third-Degree Card
|
[[File:Second-DegreeCard PM.png]] Second-Degree Card
|
[[File:First-DegreeCard PM.png]] First-Degree Card
|
[[File:PeachDoll PM.png]] Dolly
|
Goomba Village
|
Goombaria lost this doll before the events of the game. It can be returned to her for a Star Piece.
|
[[File:PM Empty Wallet.png]] Empty Wallet
|
Koopa Village
|
Dropped by Koopa Koot during a shopping trip. One of his favors involves returning it to him.
|
[[File:Fertilesoil.png]] Fertile Soil
|
Flower Fields (Posie area)
|
Used to grow a giant beanstalk and access Cloudy Climb, where Huff N. Puff is fought.
|
[[File:MagicBean PM.png]] Magical Bean
|
Flower Fields (Petunia area)
|
[[File:MiracleWater PM.png]] Miracle Water
|
Flower Fields (Lily area)
|
[[File:FortressKey PM.png]] Fortress Key
|
Koopa Bros. Fortress
|
Opens a door in the Koopa Bros. Fortress.
|
[[File:PM Frying Pan.png]] Frying Pan
|
Shy Guy's Toy Box
|
Stolen from Tayce T. during the events of Chapter 4. It is necessary to return it to her so she will bake a Cake for Gourmet Guy.
|
[[File:Glasses PM.png]] Glasses
|
Koopa Village
|
Appears during one of Koopa Koot's favors.
|
[[File:GoldCredit PM.png]] Gold Credit
|
Koopa Village
|
Allows Mario to play the game Smash Attack in the Toad Town Playroom.
|
[[File:JadeRaven PM.png]] Jade Raven
|
Yoshi's Village
|
Given to Mario for finding the Yoshi kids in Jade Jungle. Must be placed inside the Raven statue in Jade Jungle to meet Raphael the Raven.
|
[[File:KoopaLegends PM.png]] Koopa Legends
|
Koopa Village
|
Involved in one of Koopa Koot's favors. Mario needs to fetch this item from Kolorado's wife.
|
[[File:Kooper'sShell PM.png]] Kooper's Shell
|
Koopa Village
|
One of the shells stolen during the Fuzzy attack in Koopa Village. Kooper needs this item before he can join Mario.
|
[[File:LuckyStar PM.png]] Lucky Star
|
Shooting Star Summit
|
Allows Mario and his friends to perform action commands.
|
[[File:Lyrics PM.png]] Lyrics
|
Toad Town (Club 64)
|
Involved in the quest to make Pop Diva sing again. Mario must deliver this item to the Composer in Dry Dry Outpost to receive the Melody in return.
|
[[File:PM Magical Seed cyan.png]][[File:PM Magical Seed brown.png]][[File:PM Magical Seed pink.png]][[File:PM Magical Seed purple.png]] Magical Seed
|
Toad Town Mt. Rugged Forever Forest Yoshi's Village
|
Four seeds given to Mario by the Bub-ulbs strewn about the Mushroom Kingdom, as well as Kolorado. They open the path to Flower Fields when planted in the Toad Town garden.
|
[[File:Mailbag PM.png]] Mailbag
|
Shy Guy's Toy Box
|
Stolen from the Postmaster during the events of Chapter 4. It can be returned for a Star Piece.
|
[[File:PM Melody.png]] Melody
|
Dry Dry Outpost
|
Involved in the quest to make Pop Diva sing again. Mario receives this item in exchange for the Lyrics and must return it to the Master Poet in Club 64.
|
[[File:MysteryNote.png]] Mystery Note
|
Shy Guy's Toy Box
|
A note that reveals the order to hit the four colored boxes in Shy Guy's Toy Box.
|
[[File:PM Mystical Key.png]] Mystical Key
|
Tubba Blubba's Castle
|
A sentient key that guards the secret to Tubba Blubba's invincibility. It unlocks Windy Mill.
|
[[File:OddKey PM.png]] Odd Key
|
Toad Town
|
Unlocks the house next to Tayce T.'s.
|
[[File:OldPhoto PM.png]] Old Photo
|
Boo's Mansion
|
Required in one of Koopa Koot's favors.
|
[[File:PM Package.png]] Package
|
Boo's Mansion
|
Involved in one of Koopa Koot's favors. Mario must fetch this item from one of the Boos in the mansion to complete it.
|
[[File:PM Palace Key.png]] Palace Key
|
Crystal Palace
|
Opens the last locked door in Crystal Palace.
|
[[File:OddKey PM.png]] Prison Key
|
Bowser's Castle
|
Unlocks a prison in Bowser's Castle.
|
[[File:PulseStone PM.png]] Pulse Stone
|
Dry Dry Outpost
|
Given to Mario by Moustafa. It is needed to enter Dry Dry Ruins.
|
[[File:Record PM.png]] Record
|
Boo's Mansion
|
A record for the phonograph on the mansion's second floor. It is necessary for using the phonograph to obtain the Weight.
|
[[File:PM Red Jar.png]] Red Jar
|
Dry Dry Outpost
|
Involved in one of Koopa Koot's favors. Mario must travel to Little Mouser's shop and buy a series of items to obtain the jar.
|
[[File:PM Red Key.png]] Red Key
|
Crystal Palace
|
Opens the red door in Crystal Palace.
|
[[File:RuinsKey PM.png]] Ruins Key
|
Dry Dry Ruins
|
Opens a door in Dry Dry Ruins.
|
[[File:PM Silver Credit.png]] Silver Credit
|
Koopa Village
|
Allows Mario to play the game Jump Attack in the Toad Town Playroom.
|
[[File:StarStone PM.png]] Star Stone
|
Shiver Mountain
|
Opens the way to Crystal Palace. Mario receives this item from Madam Merlar after meeting with her.
|
[[File:OddKey PM.png]] Storeroom Key
|
Shy Guy's Toy Box
|
Opens the door to the storage room in Harry's Shop.
|
[[File:Tape PM.png]] Tape
|
Goomba Village
|
Involved in one of Koopa Koot's favors. Mario must fetch this item from Goompa to complete it.
|
[[File:ToyTrain PM.png]] Toy Train
|
Toad Town (Harry's Shop)
|
Received during Chapter 4. Mario must place it into Shy Guy's Toy Box from the outside to be able to ride it.
|
[[File:VolcanoVase PM.png]] Volcano Vase
|
Jade Jungle
|
Originally hidden in Mt. Lavalava, it lands in Jade Jungle after the volcano erupts. If given to Kolorado, he will trade it for a Magical Seed.
|
[[File:OddKey PM.png]] Warehouse Key
|
Shiver City
|
Opens the door to the Shiver City warehouse.
|
[[File:WaterStone PM.png]] Water Stone
|
Flower Fields (Rosie area)
|
A gemstone that was once situated in Lily's pond and supplied her with water. Mario needs to retrieve it from Rosie by giving her a Crystal Berry, so he can return it to its original owner.
|
[[File:Weight PM.png]] Weight
|
Boo's Mansion
|
Stored inside a treasure chest on the mansion's second floor. It must be attached to the main room's chandelier to open the door to the basement.
|
Badge |
BP Needed |
Found In |
Effect |
Merluvlee's prediction |
Type #
|
All or Nothing
|
4
|
Bought at Rowf's Badge Shop after Chapter 4 (100 Coins)
|
Raises Mario's attack power by 1 if he successfully uses the action command. If not, the attack does 0 damage.
|
- I see...an All or Nothing Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
|
50
|
Attack FX A
|
0
|
Traded from Merlow for 1 Star Piece
|
Changes the sound effects from Mario's hammer and jump attacks.
|
- I see...an Attack FX A Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
|
76
|
Attack FX B
|
0
|
Pleasant Path
|
Changes the sound effects from Mario's hammer and jump attacks.
|
- I see...an Attack FX B Badge. Halfway along Pleasant Path you see three Candy Canes. You go down the path to the three brick blocks near the fence. You smash the left, then the right and then the middle, making a red Block appear. You smash the block and claim your prize.
|
77
|
Attack FX C
|
0
|
Dry Dry Desert
|
Changes the sound effects from Mario's hammer and jump attacks.
|
- I see...an Attack FX C Badge. It is hidden in the desert... From the stone cactus by the path, you move three south and two west. You find a rock and jump on top of it. The Badge appears out of a hidden block.
|
78
|
Attack FX D
|
0
|
From Pop Diva in Toad Town after giving the Master Poet the Melody
|
Changes the sound effects from Mario's hammer and jump attacks.
|
- I see...an Attack FX D Badge. You pay a visit to Club 64 at the Toad Town port. The Pop Diva there can sing no longer. You take her a new song that restores her ability. You are rewarded with the Badge.
|
79
|
Attack FX E
|
0
|
Shiver City
|
Changes the sound effects from Mario's hammer and jump attacks.
|
- I see...an Attack FX E Badge. It rests in the house with no door, near Mayor Penguin's home in Shiver City. To enter the house, you jump from the eaves of the house next door.
|
80
|
Bump Attack
|
5
|
Third purchase from Rip Cheato in Toad Town Tunnels
|
Mario can defeat weak enemies (who no longer give Star Points) by walking into them.
|
- I see...a Bump Attack Badge. I can see a shady man living in the tunnels under Toad Town. He sells many things, but you don't know what you will get until you give him the money. The price is always the same, whatever you buy. Sooner or later, he sells you the Badge you seek.
|
74
|
Chill Out
|
2
|
Traded from Merlow for 3 Star Pieces
|
Prevents enemies' First Strikes from counting.
|
- I see...a Chill Out Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
|
69
|
Close Call
|
1
|
Goomba Road
|
When Mario has low HP and is in Danger, enemies will occasionally miss when attacking.
|
- I see...a Close Call Badge. Near the signboard located on the path from Goomba Village to Toad Town, you see a red Block. When you smash it from below, the Badge appears.
|
54
|
D-Down Jump
|
2
|
Tubba Blubba's Castle
|
Allows Mario to use D-Down Jump, a jump attack that ignores enemies' Defense, for 2 FP.
|
- I see...a D-Down Jump Badge. In Tubba Blubba's Castle in Gusty Gulch, you enter the left door in the foyer and go in the next door you see. The Badge lies on a big table in the small room. You can't reach it with the jump pad! Instead, you blast into the room above. Inside the hidden room, you smash through the floor and a Paratroopa flies you over the table.
|
9
|
D-Down Pound
|
2
|
Bought at Rowf's Badge Shop after Chapter 1 (75 Coins)
|
Allows Mario to use D-Down Pound, a hammer attack that ignores enemies' Defense, for 2 FP.
|
- I see...a D-Down Pound Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
|
20
|
Damage Dodge
|
3
|
Mt. Rugged; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins)
|
Increases the amount of damage blocked by Mario's Guard by 1.
|
- I see...a Damage Dodge Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
- I see...a Damage Dodge Badge. It's on Mt. Rugged, in the direction opposite the desert. You can see the treasure chest but don't know how to reach it. You enter the small cave and walk to the left up a hidden, sloped path. At the top of the slope is the treasure chest you seek.
|
45, 46
|
Deep Focus
|
1
|
Peach's Castle; Shy Guy's Toy Box; Bowser's Castle
|
When using the "Focus" command, more Star Power is refilled than normal.
|
- I see...a Deep Focus Badge. It is in the Toy Box, in a room with a Ferris wheel and many platforms that move up and down. You smash an invisible block between the two Blocks in front of the 3 and 4 toy blocks to find it.
- I see...a Deep Focus Badge. It is outside Bowser's Castle, near the outer wall. There is a cliff you normally cannot reach, but... You somehow cool off the lava stream so you can walk there. The Badge is in the red block.
- I see...a Deep Focus Badge. It's near a big, beautiful treasure chest in Peach's Castle, way up in the sky. The Badge is lying in front of a fallen chair near the chest.
|
31, 32, 33
|
Defend Plus
|
6
|
Shy Guy's Toy Box
|
Increases Mario's defense by 1.
|
- I see...a Defend Plus Badge. It's in the Toy Box. You go to the right at the pink station and jump on the first jack-in-the-box. You go all the way to the left and find it tucked away inside a treasure chest.
|
44
|
Dizzy Attack
|
2
|
Pleasant Path
|
If player spins into an enemy before battle, that enemy (which will be the front-most enemy) will begin the battle dizzy for one turn.
|
- I see...a Dizzy Attack Badge. On the path from Toad Town to Koopa Village, before you cross the first bridge, you see a red Block floating in the air. You jump and hit it, and the Badge falls from above.
|
71
|
Dizzy Stomp
|
1
|
Mt. Lavalava
|
Allows Mario to use Dizzy Stomp, a jump attack that can cause the enemy to get dizzy, for 2 FP.
|
- I see...a Dizzy Stomp Badge. Inside a volcano, close to where a strong Hammer hides, the lava flow has been slowed. From there, you descend the stairs to find a metal block in your way. You smash the block with your new Hammer and enter the room beyond. There lies the Badge.
|
8
|
Dodge Master
|
2
|
Bought at Rowf's Badge Shop after Chapter 2 (100 Coins)
|
Slightly relaxes the timing requirements for action commands.
|
- I see...a Dodge Master Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
|
26
|
Double Dip
|
1
|
Bought at Rowf's Badge Shop after Chapter 2 (100 Coins)
|
Allows Mario to use 2 items in one turn for 3 FP.
|
- I see...a Double Dip Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
|
21
|
Feeling Fine
|
3
|
Traded from Merlow for 5 Star Pieces
|
Protects Mario from various status effects such as poisoning and dizziness.
|
- I see...a Feeling Fine Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
|
60
|
Fire Shield
|
2
|
Mt. Lavalava
|
Reduces the damage caused by fire attacks by 1. Also allows Mario to jump on fire enemies without taking any damage.
|
- I see...a Fire Shield Badge. As you ride the trapeze down inside of the volcano, you let go halfway down and jump onto a rock shelf. The Badge is yours!
|
58
|
First Attack
|
1
|
Bought at Rowf's Badge Shop after Chapter 1 (100 Coins)
|
If the player gets a "First Strike" on a weak enemy (who no longer gives Mario Star Points), the player will defeat it without entering a battle.
|
- I see...a First Attack Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
|
73
|
Flower Finder
|
3
|
Traded from Merlow for 12 Star Pieces
|
The player will win more flowers than usual after winning battles.
|
- I see...a Flower Finder Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
|
63
|
Flower Saver
|
6
|
Flower Fields; Traded from Merlow for 25 Star Pieces
|
All abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP.
|
- I see...a Flower Saver Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
- I see...a Flower Saver Badge. You throw a blue-colored berry into the deserted well in Flower Fields, and something throws the Badge to you.
|
40, 41
|
FP Plus
|
3
|
Pleasant Path; Forever Forest; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins)
|
Increases Mario's maximum FP by 5 as long as it's equipped.
|
- I see...an FP Plus Badge. Deep within Forever Forest, you take the path in front of a laughing rock. A red Block is waiting in the forest clearing.
- I see...an FP Plus Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
- I see...an FP Plus Badge. It is outside the Koopa Bros. Fortress... ...on a high tower that's connected to another. The Badge is in a treasure chest that cannot be seen from the ground below. You reach it by blowing up a wall near the castle entrance and entering the pipe. Once you are up top, you cross the platform for the Badge.
|
37, 38, 39
|
Group Focus
|
2
|
Bought at Rowf's Badge Shop after Chapter 3 (100 Coins)
|
Allows Mario's partners to also use the "Focus" command.
|
- I see...a Group Focus Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
|
23
|
Hammer Throw
|
2
|
Inside a Treasure Chest on the Toad Town gate from the Goomba Road side.
|
Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP.
|
- I see...a Hammer Throw Badge. It lies in a treasure chest atop the gate you pass under when entering Toad Town from Goomba Village. You notice a jump pad hidden in the tree near the gate. You knock it down and leap on it.
|
19
|
Happy Flower
|
3
|
Traded from Merlow for 8 Star Pieces; Flower Fields
|
Slowly and automatically regain FP in battle.
|
- I see...a Happy Flower Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
- I see...a Happy Flower Badge. You hit the three pink trees that are standing together in Flower Fields. You first hit the middle, then the right and then the left. The Badge falls like a leaf.
|
29, 30
|
Happy Heart
|
3
|
Traded from Merlow for 8 Star Pieces; Jade Jungle
|
Slowly and automatically regain HP in battle.
|
- I see...a Happy Heart Badge. In the depths of the jungle, there is a tree atop which Raphael the Raven is said to make his home. A huge vine winds around it, and when you walk to its end, you'll find the Badge.
- I see...a Happy Heart Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
|
27, 28
|
Heart Finder
|
3
|
Traded from Merlow for 12 Star Pieces
|
The player will win more hearts than usual after winning battles.
|
- I see...a Heart Finder Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
|
62
|
HP Drain
|
3
|
Traded from Merlow for 15 Star Pieces
|
Reduces Mario's attack power by 1, but he regains 1 HP every time he hits an enemy.
|
- I see...an HP Drain Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
|
49
|
HP Plus
|
3
|
Path behind Kooper's house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins)
|
Increases Mario's maximum HP by 5 as long as it's equipped.
|
- I see...an HP Plus Badge. In Forever Forest, you take the path opposite the one where the most toadstools are glowing spookily. You know you're in the right place because you see a big honeycomb. You head for a clearing in the center. A red Block is waiting for you in the darkness.
- I see...an HP Plus Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
- I see...an HP Plus Badge. On the path to the Fuzzies' forest from Koopa Village, you see a few stumps. The Badge lies atop one of them. You reach it by using a Koopa Troopa's skills.
|
34, 35, 36
|
I Spy
|
1
|
Given by Rowf after returning his Calculator
|
A noise and a Star Piece icon will alert the player when Mario enters an area with a hidden Star Piece.
|
- I see...an I Spy Badge. I see you handing something to Rowf who cannot open his shop without the tools of his trade. You find what was stolen from him and he gives you the Badge.
|
68
|
Ice Power
|
2
|
Shy Guy's Toy Box
|
Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies.
|
- I see...an Ice Power Badge. After heading to the right from the pink station in the Toy Box, you come to an impasse. You can see the treasure chest but a glass barricade prevents you from reaching it. You keep your patience and the Shy Guys show you the way.
|
57
|
Jump Charge
|
1
|
Bought from Rowf's Badge Shop after Chapter 3 (50 Coins)
|
Allows Mario to use Jump Charge, which takes a turn to increase the damage of Mario's next jump attack by 2, for 1 FP.
|
- I see...a Jump Charge Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
|
4
|
Last Stand
|
1
|
Princess Peach's Castle
|
When Mario's HP gets low and he's in Danger, he will only receive half as much damage as normal.
|
- I see...a Last Stand Badge. In Peach's Castle, way up in the sky, there's a room with a wardrobe. Inside it is the treasure chest with the Badge.
|
52
|
Lucky Day
|
7
|
Received from Goompapa after the letter trading sequence
|
Causes enemies' attacks against Mario to miss more frequently.
|
- I see...a Lucky Day Badge. You are asked to deliver letters by many people and you receive the Badge when you complete your last delivery.
|
56
|
Mega Jump
|
3
|
Shiver Mountain
|
Allows Mario to use Mega Jump, a very powerful one-hit jump attack, for 6 FP. Attack power increases by 4.
|
- I see...a Mega Jump Badge. You are ascending a frozen mountainside, climbing icy stairs to the Crystal Palace. At a flat platform, you continue forward and find a red Block floating in air. You smash it and the Badge becomes yours.
|
2
|
Mega Quake
|
3
|
Bought from Rowf's Badge Shop after Chapter 5 (200 Coins)
|
Allows Mario to use Mega Quake, a hammer attack that deals 6 damage to all grounded and ceiling enemies, for 7 FP.
|
- I see...a Mega Quake Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
|
18
|
Mega Rush
|
1
|
Tubba Blubba's Castle
|
When Mario's HP drops to 1 and he's in [Peril, his attack power goes up by 4.
|
- I see...a Mega Rush Badge. It's inside a hidden room on the second floor of Tubba Blubba's Castle. You push aside a large clock and go in the hole. Inside, you pull out a drawer on the right dresser. You climb up and a Paratroopa carries you to the bed. You then climb up to the top shelf. From there you find your way into the hidden room.
|
51
|
Mega Smash
|
3
|
Flower Fields
|
Allows Mario to use Mega Smash, a very powerful hammer attack, for 6 FP. Attack power increases by 4.
|
- I see...a Mega Smash Badge. You see it on the road to the Sun Tower in Flower Fields. You ascend the stairs then use a friend to blast the rock. The way to the Badge opens.
|
12
|
Money Money
|
7
|
Traded from Merlow for 20 Star Pieces
|
Mario wins twice the amount of coins from battle as he usually does.
|
- I see...a Money Money Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
|
66
|
Multibounce
|
1
|
Bought from Rowf's Badge Shop after Chapter 1 (75 Coins)
|
Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP.
|
- I see...a Multibounce Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
|
3
|
P-Down, D-Up
|
2
|
Crystal Palace
|
Lowers the damage Mario takes by 1, but also lowers the damage he deals by 1.
|
- I see...a P-down, D-up Badge. In the Crystal Palace lobby, you can see a similar room on the other side of the glass. You go in the door in that room and break the floor. You then follow the path to the right to find the treasure chest. The Badge, of course, is inside.
|
47
|
P-Up, D-Down
|
2
|
Crystal Palace
|
Raises the damage Mario deals by 1, but also raises the damage he takes by 1.
|
- I see...a P-up, D-down Badge. You move a small Albino Dino statue in Crystal Palace. Underneath it you find a path leading to the right. You follow that to the back room where you find a treasure chest with the Badge inside it.
|
48
|
Pay-Off
|
2
|
Traded by Merlow for 1 Star Piece
|
The more damage Mario receives, the more coins he will receive if he wins the battle.
|
- I see...a Pay-Off Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
|
67
|
Peekaboo
|
3
|
Traded by Merlow for 10 Star Pieces
|
Allows the player to see the enemies' HP without using Goombario's Tattle ability.
|
- I see...a Peekaboo Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
|
25
|
Power Bounce
|
2
|
Koopa Bros. Fortress
|
Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the action command is missed, for 3 FP. The required timing to continue the move becomes stricter as it progresses.
|
- I see...a Power Bounce Badge. It lies inside a cage in the Koopa Bros. Fortress. You sneak through an opening in the back to reach it.
|
10
|
Power Jump
|
1
|
Goomba Village
|
Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP. Attack power increases by 2.
|
N/A
|
1
|
Power Plus
|
6
|
Shy Guy's Toy Box; Traded by Merlow for 25 Star Pieces
|
Mario's attack power for both his hammer and his jump go up by 1.
|
- I see...a Power Plus Badge. It is in the treasure chest protected by the Anti Guy in the Toy Box. He may be too strong for you to fight. He loves Lemon Candy. When you give it to him, he disappears.
- I see...a Power Plus Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
|
42, 43
|
Power Quake
|
2
|
Jade Jungle
|
Allows Mario to use Power Quake, a hammer attack that deals 4 damage to all grounded and ceiling enemies, for 4 FP.
|
- I see...a Power Quake Badge. You enter the jungle from Yoshi's Village and sail to the nearby island. A spear-toting enemy awaits you beneath a red Block. You defeat him. The Badge hides in the Block.
|
17
|
Power Rush
|
1
|
Princess Peach's Castle
|
When Mario's HP is low, and he's in Danger, his attack power will go up by 2. No effect if the Mega Rush badge is active.
|
- I see...a Power Rush Badge. In Peach's Castle, way up in the sky, there's a room with bookshelves. The Badge is on the floor between the shelves.
|
53
|
Power Smash
|
1
|
Toad Town Tunnels
|
Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP. Attack power increases by 2.
|
- I see...a Power Smash Badge. You enter the Private pipe in Toad Town and head left, smashing blocks as you go. You enter a pipe and continue left once you emerge. After breaking a block to make a jump pad fall, you leap up to the Badge's resting place.
|
11
|
Pretty Lucky
|
3
|
Traded from Merlow for 5 Star Pieces
|
Enemies will occasionally miss Mario when it's equipped.
|
- I see...a Pretty Lucky Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
|
55
|
Quake Hammer
|
1
|
Mt. Rugged
|
Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 2 FP.
|
- I see...a Quake Hammer Badge. You spot it on a ledge above a cliff road on Mt. Rugged. A Paratroopa gives you a lift from the ledge where you retrieved one of his letters.
|
16
|
Quick Change
|
4
|
Toad Town (Merlon's place. Spin Jump three times to get badge)
|
Allows Mario or his partner to switch partners in the midst of battle without using up a turn.
|
- I see...a Quick Change Badge. It is on a house with a spinning roof, near the Palace in Toad Town. I cannot quite see how to get it down... Oh, that's my grandpa's house! If he is outside, talk to him and he'll help you further.
|
24
|
Refund
|
1
|
Koopa Bros. Fortress
|
If the player uses an item in battle, the player will be given coins equal to 75% of the standard sale value of the item, rounded up. Maxes out at a sale value of 150 coins, so any item worth more only gives 113 coins back (practically, this only affects Jelly Ultras, which sell for 200 coins).
|
- I see...a Refund Badge. It's on the far side of the Koopa Bros. Fortress. Use a Bomb to blow a hole in a wall, then go outside to find a part of the castle that juts out into the water. The treasure chest rests there, and the Badge lies within it.
|
65
|
Runaway Pay
|
2
|
Dry Dry Desert
|
If the player runs from a battle, the player will still receive Star Points from the enemies Mario defeated.
|
- I see...a Runaway Pay Badge. Somewhere around the center of the desert, which is to the north of the path, you see three palm trees. You jump in the middle of the trio to make a hidden block give up the Badge.
|
64
|
S. Jump Chg.
|
2
|
Cloudy Climb
|
Allows Mario to use S. Jump Chg., which takes a turn to increase the damage of Mario's next jump attack by 3, for 4 FP.
|
- I see...an S. Jump Charge Badge. You climb up the Beanstalk into the Flower Fields sky and ride on a small cloud floating at the top. You jump across to a bigger cloud and find your prize.
|
5
|
S. Smash Chg.
|
2
|
Bought from Rowf's Badge Shop after Chapter 5 (100 Coins)
|
Allows Mario to use S. Smash Chg., which takes a turn to increase the damage of Mario's next hammer attack by 3, for 4 FP.
|
- I see...an S. Smash Charge Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
|
14
|
Shrink Stomp
|
1
|
Toad Town Tunnels
|
Allows Mario to use Shrink Stomp, a jump attack that can shrink the enemy, for 2 FP.
|
- I see...a Shrink Stomp Badge. You descend into the Private pipe in Toad Town, then head right on the underground path. You break a block and continue. You find a treasure chest containing the Badge. But beware! For I see a nasty enemy protecting the chest. You must defeat this dreaded creature to reach the Badge.
|
6
|
Sleep Stomp
|
1
|
Bought from Rowf's Badge Shop after Chapter 2 (75 Coins)
|
Allows Mario to use Sleep Stomp, a jump attack that can put the enemy to sleep, for 2 FP.
|
- I see...a Sleep Stomp Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
|
7
|
Slow Go
|
0
|
Dry Dry Ruins
|
Prevents Mario from running, making it easier to sneak past enemies such as Clubbas.
|
- I see...a Slow Go Badge. In the far depths of the ruins, there's a hidden room beyond where the Hammer lies. You climb up high, then land on the upper edge of the Hammer room. You walk carefully around to find the hidden chest.
|
75
|
Smash Charge
|
1
|
Koopa Bros. Fortress
|
Allows Mario to use Smash Charge, which takes a turn to increase the damage of Mario's next hammer attack by 2, for 1 FP.
|
- I see...a Smash Charge Badge. It's high up in the fortress of the Koopa Bros. You climb the stairs that rise from the water and continue up the ramp. A Bob-omb will try to keep you from taking it.
|
13
|
Speedy Spin
|
1
|
Bought from Rowf's Badge Shop after Chapter 1 (50 Coins)
|
When Mario uses his Spin Dash, he will go further (and faster) than normal.
|
- I see...a Speedy Spin Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
|
70
|
Spike Shield
|
2
|
Dry Dry Ruins
|
Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer front-pointing Spear Guys.
|
- I see...a Spike Shield Badge. Right after you enter the ruin, you see three coffins aligned in a room. The Badge is in the middle coffin.
|
59
|
Spin Attack
|
3
|
Dry Dry Desert
|
Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash.
|
- I see...a Spin Attack Badge. In the lonely desert, you are blown by a whirlwind and land on a rock platform. The whirlwind by the blue cactus will take you there. The Badge awaits.
|
72
|
Spin Smash
|
1
|
Bought from Rowf's Badge Shop after Chapter 3 (75 Coins)
|
Allows Mario to use Spin Smash, a hammer attack that knocks the target backward into the enemy behind them and causing damage to both, for 2 FP.
|
- I see...a Spin Smash Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
|
15
|
Triple Dip
|
3
|
Crystal Palace
|
Allows Mario to use 3 items in one turn for 6 FP.
|
- I see...a Triple Dip Badge. It lies inside Crystal Palace, beyond a puzzling blockade of White Clubba statues. You spy a treasure chest through a transparent wall. The Badge lies inside it. To reach it, you break a wall in the room that has a transparent revolving door. Blast the wall with a Bob-omb.
|
22
|
Zap Tap
|
4
|
Traded from Merlow for 10 Star Pieces
|
Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt.
|
- I see...a Zap Tap Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
|
61
|
Item |
Description |
Location
|
Coconut Bomb
|
Throw it to attack an enemy.
|
Zess T.'s House
|
Courage Meal
|
Throw it to attack an enemy.
|
Zess T.'s House
|
Earthquake
|
Attacks all ground-bound enemies.
|
Souvenir Shop
|
Egg Bomb
|
Throw it to attack an enemy.
|
Zess T.'s House
|
Fire Flower
|
Attacks all enemies with fireballs and burns them.
|
Toad Bros. Bazaar
|
HP Drain
|
Simultaneously attacks foes and replenishes your own HP.
|
Pungent's Shop
|
Ice Storm
|
Drops shooting stars on all enemies and freezes them.
|
Pungent's Shop
|
POW Block
|
Attacks all ground-bound enemies.
|
Niff T.'s Shop
|
Shooting Star
|
Drops shooting stars on all enemies and confuses them.
|
Northwinds Mart
|
Thunder Bolt
|
Drops lightning on an enemy and stuns it.
|
Westside Goods
|
Thunder Rage
|
Drops lightning on all enemies and stuns them.
|
Twilight Shop
|
Zess Dynamite
|
Toss it attack all foes.
|
Zess T.'s House
|
Boo's Sheet
|
Makes you invisible, so attacks against you miss.
|
Sales Stall
|
Courage Shell
|
Gives your partner courage to boost his or her defense.
|
Niff T.'s Shop
|
Love Pudding
|
Makes you invisible, electrified or sleepy.
|
Zess T.'s House
|
Peach Tart
|
Makes you electrified, dodgy or sleepy.
|
Zess T.'s House
|
Repel Cape
|
Raises your evasion, making you harder to hit.
|
Souvenir Shop
|
Volt Shroom
|
Electrifies you to damage direct attackers.
|
Westside Goods
|
Cake Mix
|
An ingredient for making treats.
|
Pianta Parlor
|
Choco Cake
|
A cake made by Zess T. Replenishes 5 HP and 15 FP.
|
Zess T.'s House
|
Coco Candy
|
Candy made by Zess T. Replenishes 3 HP and 15 FP.
|
Zess T.'s House
|
Coconut
|
Fruit from a tropical island. To be honest, it ain't tasty.
|
Lavalava Island
|
Couple's Cake
|
Food that slowly refills HP. You can't eat it alone.
|
Zess T.'s House
|
Dizzy Dial
|
Makes all enemies dizzy, decreasing their accuracy.
|
Westside Goods
|
Dried Bouquet
|
Beautiful flowers made by Bub-ulber. Replenishes 1 HP.
|
Petalburh
|
Dried Shroom
|
A very dry Mushroom. Restores 1 HP.
|
Westside Goods
|
Electro Pop
|
Candy made by Zess T. Replenishes 15 FP.
|
Zess T.'s House
|
Fire Pop
|
Candy made by Zess T. Replenishes 20 FP.
|
Zess T.'s House
|
Fresh Juice
|
Juice made by Zess T. Refills 5 FP and cures poison.
|
Zess T.'s House
|
Fresh Pasta Bunch
|
Poshley Heights pasta. Replenishes 10 HP and 5 FP.
|
Poshley Heights
|
Fried Egg
|
Food made by Zess T. Replenishes 10 HP.
|
Zess T.'s House
|
Fried Shroom Plate
|
A tasty dish made by Zess T. Replenishes 6 HP and 2 FP.
|
Zess T.'s House
|
Fright Mask
|
Summons a scary spirit to chase some enemies away.
|
Toad Bros. Bazaar
|
Fruit Parfait
|
A dessert made by Zess T. Replenishes 10 HP and 2 FP.
|
Zess T.'s House
|
Gold Bar
|
A gold bar.
|
N/A
|
Gold Bar x3
|
Three gold bars.
|
N/A
|
Golden Leaf
|
A weird leaf found in Creepy Steeple. Replenishes 10 FP.
|
Creepy Steeple
|
Gradual Syrup
|
Makes allies recover FP gradually for a brief period.
|
Underground Shop
|
Healthy Salad
|
A Zess T. salad. Replenishes 15 FP and cures poisoning.
|
Zess T.'s House
|
Heartful Cake
|
A Zess T. cake. Replenishes 20 FP, but also softens you
|
Zess T.'s House
|
Honey Candy
|
Candy made by Zess T. Replenishes 20 FP.
|
Zess T.'s House
|
Honey Shroom
|
A dessert made by Zess T. Replenishes 5 HP and 5 FP.
|
Zess T.'s House
|
Honey Super
|
A dessert made by Zess T. Replenishes 10 HP and 5 FP.
|
Zess T.'s House
|
Honey Syrup
|
A sweet snack. Restores 5 FP.
|
Toad Bros. Bazaar
|
Honey Ultra
|
A dessert made by Zess T. Replenishes 50 HP and 5 FP.
|
Zess T.'s House
|
Horsetail
|
A plant found in Petal Meadows. Replenishes 3 HP.
|
Petal Meadows
|
Hot Dog
|
A meat treat. Fills 20 HP and cures poison.
|
Hot Dog Stand
|
Hot Sauce
|
A popular sauce with captivating spiciness.
|
N/A
|
Icicle Pop
|
A dessert made by Zess T. Replenishes 10 HP.
|
Zess T.'s House
|
Ink Pasta Dish
|
Spaghetti made by Zess T. Replenishes 10 HP and 30 FP.
|
Zess T.'s House
|
Inky Sauce
|
Nasty juice made by Zess T. Replenishes 30 FP.
|
Zess T.'s House
|
Inn Coupon
|
A free pass! Lets you stay one free night at an inn.
|
N/A
|
Jammin' Jelly
|
A highly nutritious snack. Restores 50 FP.
|
Underground Shop
|
Jelly Candy
|
Candy made by Zess T. Replenishes 64 FP.
|
Zess T.'s House
|
Jelly Shroom
|
A dessert made by Zess T. Replenishes 5 HP and 50 FP.
|
Zess T.'s House
|
Jelly Super
|
A dessert made by Zess T. Replenishes 10 HP and 50 FP.
|
Zess T.'s House
|
Jelly Ultra
|
A dessert made by Zess T. Replenishes 50 HP and 50 FP.
|
Zess T.'s House
|
Keel Mango
|
Fruit found on Keelhaul Key. Replenishes 5 HP.
|
Keelhaul Key
|
Koopa Dumpling
|
A dumpling made by Zess T. Replenishes 15 FP.
|
Zess T.'s House
|
Koopa Tea
|
Tea brewed by Zess T. Replenishes 7 FP.
|
Zess T.'s House
|
Koopasta Dish
|
A dinner made by Zess T. Replenishes 7 HP and 7 FP.
|
Zess T.'s House
|
Life Shroom
|
Restores 10 HP when Mario or his partner falls.
|
N/A
|
Love Pudding
|
A Zess T. cake. Makes you invisible, electrified, or sleepy.
|
Zess T.'s House
|
Mango Pudding
|
A dessert made by Zess T. Replenishes 10 HP and 3 FP.
|
Zess T.'s House
|
Maple Shroom
|
A dessert made by Zess T. Replenishes 5 HP and 10 FP.
|
Zess T.'s House
|
Maple Super
|
A dessert made by Zess T. Replenishes 10 HP and 10 FP.
|
Zess T.'s House
|
Maple Syrup
|
A deliciously sweet syrup. Replenishes 10 FP.
|
N/A
|
Maple Ultra
|
A dessert made by Zess T. Replenishes 50 HP and 10 FP.
|
Zess T.'s House
|
Meteor Meal
|
Food that refills 7 HP and gradually recovers even more.
|
Zess T.'s House
|
Mini Mr. Mini
|
Briefly shrinks enemies, dropping their Attack power.
|
Boggly Woods
|
Mistake
|
Zess T.'s failed attempt. Replenishes 1 FP and 1 HP.
|
Zess T.'s House
|
Mousse
|
A cake made by Zess T. Replenishes 15 FP.
|
Zess T.'s House
|
Mr. Softener
|
Softens up enemies for a bit, decreasing their defense.
|
Niff T.'s Shop
|
Mushroom
|
A feel-good mushroom. Replenishes 5 HP.
|
N/A
|
Mushroom Crepe
|
A treat made by Zess T. Replenishes 30 HP and 20 FP.
|
Zess T.'s House
|
Mystery Box
|
Who knows what this does? Take a chance and find out!
|
Pungent's Great Tree Shop
|
Mystic Egg
|
A weird egg that Petuni gave you. Replenishes 5 HP.
|
Boggly Woods
|
Omelette Plate
|
Food made by Zess T. Replenishes 5 HP and 5 FP.
|
Zess T.'s House
|
Peachy Peach
|
Fruit found in Twilight Town. Replenishes 1 HP and 2 FP.
|
Twilight Town
|
Point Swap
|
Swaps your partner's HP and FP. (Cannot exceed max.)
|
Glitzville
|
Poison Shroom
|
A snack made by Zess T. Eat it and it'll poison you!
|
Zess T.'s House
|
Power Punch
|
Boosts your partner's Attack power by adding buffness.
|
N/A
|
Roast Shroom Dish
|
A dish made by Zess T. Replenishes 15 HP and 5 FP.
|
Zess T.'s House
|
Ruin Powder
|
Confuses all enemies, hindering their attacks.
|
N/A
|
Shroom Broth
|
Broth brewed by Zess T. Gradually replenishes HP.
|
Zess T.'s House
|
Shroom Cake
|
A cake made by Zess T. Replenishes 10 HP and 10 FP.
|
Zess T.'s House
|
Shroom Steak
|
A tasty dish made by Zess T. Replenishes 30 HP and 10 FP.
|
Zess T.'s House
|
Sleepy Sheep
|
Temporarily puts all enemies to sleep, immobilizing them.
|
N/A
|
Slow Shroom
|
Makes allies recover HP gradually for a brief period.
|
N/A
|
Snow Bunny
|
A Zess T. dessert that refills 15 HP but freezes you.
|
Zess T.'s House
|
Space Food
|
Space food made by Zess T. Replenishes 5 HP.
|
Zess T.'s House
|
Spaghetti Plate
|
Spaghetti made by Zess T. Replenishes 6 HP and 4 FP.
|
Zess T.'s House
|
Spicy Pasta Dish
|
Spicy Pasta made by Zess T. Replenishes 10 HP and 10 FP.
|
Zess T.'s House
|
Spicy Soup
|
Yummy soup made by Zess T. Replenishes 4 HP and 4 FP.
|
Zess T.'s House
|
Spite Pouch
|
Briefly does half-damage to all foes who attack directly.
|
N/A
|
Stop Watch
|
Temporarily immobilizes all enemies.
|
N/A
|
Super Shroom
|
A feel-super mushroom. Replenishes 10 HP.
|
N/A
|
Tasty Tonic
|
A tasty medicine. Cures poison and other ailments.
|
Rougueport
|
Trial Stew
|
Amazing food made by Zess T. Yields incredible results.
|
Zess T.'s House
|
Turtley Leaf
|
A leaf found in Petalburg. Replenishes 3 FP.
|
Petalburg
|
Volt Shroom
|
Electrifies you to damage direct-attackers.
|
N/A
|
Whacka Bump
|
A lump of something. Replenishes 25 HP and 25 FP.
|
Keelhaul Key
|
Zess Cookie
|
A cookie made by Zess T. Replenishes 15 HP and 15 FP.
|
Zess T.'s House
|
Zess Deluxe
|
A tasty meal made by Zess T. Replenishes 40 HP and 40 FP.
|
Zess T.'s House
|
Zess Dinner
|
A tasty meal made by Zess T. Replenishes 10 HP and 10 FP.
|
Zess T.'s House
|
Zess Frappe
|
A dessert made by Zess T. Replenishes 20 HP.
|
Zess T.'s House
|
Zess Special
|
A tasty meal made by Zess T. Replenishes 20 HP and 20 FP.
|
Zess T.'s House
|
Zess Tea
|
Tea brewed by Zess T. Replenishes 20 FP.
|
Zess T.'s House
|
Badge
|
BP Needed
|
Found In
|
Effect
|
Type #
|
All or Nothing
|
4
|
Palace of Shadow; drops from Dark Craw, Arantula
|
Mario's jump and hammer attack power will go up by 1 if he successfully executes the Action Command. If not, the attack will do nothing.
|
24
|
Attack FX B
|
0
|
Hidden chest in Hooktail's room (use Flurrie) after selecting ???/Elusive Badge trouble. Not treated as a badge until it is taken to Ms. Mowz
|
Changes the sound effects of Mario's attacks to a mouse squeak.
|
80
|
Attack FX G
|
0
|
Charlieton (120 coins)
|
Changes the sound effects of Mario's attacks to a giggle.
|
81
|
Attack FX P
|
0
|
Lovely Howz of Badges (100 coins after Chapter 6)
|
Changes the sound effects of Mario's attacks to Bowser roaring.
|
82
|
Attack FX R
|
0
|
Hooktail Castle
|
Changes the sound effects of Mario's attacks to crickets. Used against Hooktail, it lowers her attack and defense by 1 each per cricket sound made (max 4 times).
|
78
|
Attack FX Y
|
0
|
Dazzle (1 Star Piece)
|
Changes the sound effects of Mario's attacks to a dull bell.
|
79
|
Bump Attack
|
5
|
Pit of 100 Trials (Lvl 80)
|
Mario can defeat weak enemies (who no longer give Star Points) by walking into them. Does not work in the Glitz Pit and the Pit of 100 Trials.
|
77
|
Charge
|
1
|
The Great Tree; drops from Hyper Goomba, Hyper Paragoomba, Hyper Cleft
|
Allows Mario to use Charge, which takes a turn to increase the damage of Mario's next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1.
|
15
|
Charge P
|
1
|
Glitz Pit storage room; drops from Hyper Spiky Goomba, Hyper Cleft
|
Allows Mario's partner to use Charge, which takes a turn to increase the damage of their next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1.
|
16
|
Chill Out
|
1
|
Dazzle (2 Star Pieces)
|
Prevents enemies from making First Strikes.
|
75
|
Close Call
|
1
|
Petal Meadows, Lovely Howz of Badges (100 coins after Chapter 1), steal from all Goomba types and Koopatrols
|
When Mario is in Danger (5 or less HP), enemies will occasionally miss when attacking.
|
42
|
Close Call P
|
1
|
Riverside Station, Lovely Howz of Badges (100 coins after Chapter 1)); can be stolen from all Goomba types and Koopatrols
|
When Mario's partner has low HP and is in Danger, enemies will occasionally miss when attacking.
|
43
|
Damage Dodge
|
2
|
Rogueport Sewers, Lovely Howz of Badges (150 coins after Chapter 4); can be stolen from Red Chomps; drops from Bob-omb, Bulky Bob-omb
|
Increases the amount of damage blocked by Mario's Guard by 1.
|
31
|
Damage Dodge P
|
2
|
The Great Tree (in room between Jabbi rooms, use Koops to reveal a block to jump on to reveal badge), Lovely Howz of Badges (150 coins after Chapter 5), Pirate's Grotto (sail behind waterfall)*; can be stolen from Red Chomps; drops from Bob-omb, Bulky Bob-omb
|
Increases the amount of damage blocked by the Guard of Mario's partner by 1.
|
32
|
Defend Plus
|
5
|
Twilight Town, Rogueport Sewers; can be stolen from Chain Chomps, Bob-ulks.
|
Increases Mario's defense by 1.
|
33
|
Defend Plus P
|
5
|
Rogueport Sewers, Pirate's Grotto (sail behind waterfall)*; can be stolen from Chain Chomps, Bob-ulks.
|
Increases the defense of Mario's partner by 1.
|
34
|
Double Dip
|
3
|
Rogueport (use boat panel behind Trouble Center), Pit of 100 Trials (Lvl 60)
|
Allows Mario to use Double Dip for 4 FP to use two items in one turn. Note: Wearing both Double Dip badges allows Mario to use Triple Dip for 8 FP.
|
17
|
Double Dip P
|
3
|
Fahr Outpost (invisible block in first area), Pit of 100 Trials (Lvl 70)
|
Allows Mario's partner to use 2 items in one turn for 4 FP.
|
18
|
Double Pain
|
0
|
Charlieton (36 coins)
|
Doubles the damage Mario takes.
|
35
|
Feeling Fine
|
4
|
X-Naut Fortress (find Cog and use crane)
|
Protects Mario from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).
|
64
|
Feeling Fine P
|
4
|
X-Naut Fortress (find Cog and use crane)
|
Protects Mario's partner from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).
|
65
|
Fire Drive
|
3
|
Pit of 100 Trials (Lvl 20), Lovely Howz of Badges (100 coins after Chapter 5); drops from Koopatrol and all Embers/Bubbles
|
Allows Mario to use Fire Drive, a hammer attack that damages and burns all ground and low-hovering enemies, for 5 FP. The first enemy hit takes 5 damage, while each subsequent enemy takes 1 less damage. As a fire attack, it will heal fiery enemies.
|
14
|
First Attack
|
1
|
Lovely Howz of Badges (100 coins after Chapter 2)
|
If Mario gets a "First Strike" on a weak enemy (who no longer gives the player Star Points), he will defeat it without entering a battle. Does not work in the Glitz Pit and the Pit of 100 Trials.
|
76
|
Flower Finder
|
3
|
Dazzle (6 Star Pieces); drops from X-Naut PhD
|
The player will win more flowers than usual after winning battles.
|
58
|
Flower Saver
|
4
|
Creepy Steeple (Under Star Statue in the main room, use Flurrie to uncover the area behind the spring.), Dazzle (10 Star Pieces); drops from Crazee Dayzee, Amazy Dayzee
|
All abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP.
|
51
|
Flower Saver P
|
4
|
Rogueport Sewers, Dazzle (10 Star Pieces); drops from Crazee Dayzee, Amazy Dayzee
|
All of Mario's partners' abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP.
|
52
|
FP Drain
|
1
|
Lovely Howz of Badges (100 coins); drops from Flower Fuzzy, Dark Puff
|
Reduces Mario's attack power by 1, but he regains 1 FP every time he hits an enemy.
|
56
|
FP Plus
|
3
|
Outside Great Tree, Rogueport Sewers, Pianta Parlor (100 Piantas after getting Special Card); drops from Poison Pokey, Pale Piranha, Putrid Piranha, X-Naut
|
Increases Mario's maximum FP by 5 as long as it's equipped.
|
21
|
Hammer Throw
|
1
|
Twilight Trail, Pianta Parlor (50 Piantas after getting Gold Card); drops from Hammer Bro, all Swoopers
|
Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP.
|
10
|
Hammerman
|
2
|
Charlieton (180 coins); drops from Dark Bristle, Wizzerd
|
Boosts the power of all Mario's hammer attacks by 1, but disables Mario's ability to jump in battle.
|
26
|
Happy Flower
|
2
|
Lovely Howz of Badges (150 coins), Dazzle (4 Star Pieces); drops from Koopa Troopa, Paratroopa, all Dayzees
|
Slowly and automatically regain FP in battle.
|
50
|
Happy Heart
|
2
|
Petal Meadows, Dazzle (4 Star Pieces); can be stolen from Koopa Troopa, Shady Koopa, Dark Koopa
|
Slowly and automatically regains Mario's HP in battle.
|
48
|
Happy Heart P
|
2
|
Rogueport Sewers, Dazzle (4 star pieces); can be stolen from Paratroopa, Shady Paratroopa
|
Slowly and automatically regains Mario's partner's HP in battle.
|
49
|
Head Rattle
|
1
|
Keelhaul Key, Lovely Howz of Badges (100 coins after Chapter 4); drops from Fuzzy, Ruff Puff, Bob-omb
|
Allows Mario to use Head Rattle, a hammer attack that confuses the target, for 2 FP.
|
11
|
Heart Finder
|
3
|
Dazzle (6 Star Pieces); drops from Shady Koopa, Elite X-Naut
|
The player will win more hearts than usual after winning battles.
|
57
|
HP Drain
|
1
|
Rogueport (use boat panel in harbor); drops from Fuzzy, Green Fuzzy, Swooper
|
Reduces Mario's attack power by 1, but he regains 1 HP every time he hits an enemy.
|
54
|
HP Drain P
|
1
|
Poshley Heights (in Goldbob's house in secret area accessed using Paper mode.); drops from Swooper, Swoopula
|
Reduces Mario's partner's attack power by 1, but they regain 1 HP every time they hit an enemy.
|
55
|
HP Plus
|
3
|
Hooktail Castle (use Koops under bridge), Riverside Station (use tube mode to roll under first step outside), Pianta Parlor (100 Piantas after getting Special Card); can be stolen from all Gloombas, Dark Paratroopa, X-Naut; drops from Dull Bones, Dry Bones
|
Increases Mario's maximum HP by 5 as long as it's equipped.
|
19
|
HP Plus P
|
6
|
Glitz Pit storage room, Fahr Outpost, Pianta Parlor (200 Piantas after getting Silver Card); can be stolen from all Gloombas, Dark Paratroopa, Magikoopa
|
Increases the maximum HP of all Mario's partners by 5 as long as it's equipped.
|
20
|
Ice Power
|
1
|
Keelhaul Key (use Paper Mode on bridge)
|
Allows Mario to safely jump on fire enemies. Also increases Mario's attack and defense versus fire enemies and fire attacks respectively by 1.
|
60
|
Ice Smash
|
1
|
Creepy Steeple (in secret room, use Tube Mode near the opening door), Lovely Howz of Badges (75 coins after Chapter 3); drops from Parabuzzy, Frost Piranha, Ice Puff, Poison Puff
|
Allows Mario to use Ice Smash, a hammer attack that freezes the target, for 3 FP.
|
12
|
Item Hog
|
3
|
Dazzle (5 star pieces); drops from Dark Koopatrol, Dull Bones, Dry Bones
|
Makes it more likely to make items appear after battle. Also increases chances of Ms. Mowz stealing an item from an enemy that has had an item, be it used by them or stolen previously.
|
59
|
Jumpman
|
2
|
Charlieton (180 coins); drops from Poison Puff, Wizzerd
|
Boosts the power of all Mario's jump attacks by 1, but disables Mario's ability to hammer in battle.
|
25
|
L Emblem
|
0
|
Poshley Sanctum (left of Garnet Star, use Spring Jump)
|
Changes Mario's clothes into Luigi's clothes. If combined with the W Emblem, it will change Mario's clothes to Waluigi's clothes.
|
83
|
Last Stand
|
1
|
Glitz Pit hallway, Lovely Howz of Badges (50 coins); can be stolen from all Hyper Goombas, Green Fuzzy
|
When Mario's HP gets low and he's in Danger, he will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up.
|
38
|
Last Stand P
|
1
|
Hooktail Castle, Lovely Howz of Badges (50 coins); can be stolen from all Hyper Goombas, Flower Fuzzy
|
When Mario's partner's HP gets low and he/she's in Danger, they will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up.
|
39
|
Lucky Day
|
7
|
Pit of 100 Trials (Lvl 90); drops from Swampire, third prize in Happy Lucky Lottery
|
Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky.
|
46
|
Lucky Start
|
4
|
Creepy Steeple (defeat Atomic Boo)
|
Every time a battle begins, Mario will be given a random beneficial status effect for 3 turns: dodginess, electrification, HP recovery (+2 per turn), or FP recovery (+2 per turn).
|
47
|
Mega Rush
|
1
|
Charlieton (60 coins); can be stolen from Hammer Bros., Red Magikoopa
|
When Mario's HP drops to 1 and he's in Peril, his attack power goes up by 5.
|
40
|
Mega Rush P
|
1
|
Petalburg (use Paper Mode to reach Mayor Kroop's sideyard); can be stolen from Hammer Bros., Red Magikoopa
|
When Mario's partner's HP drops to 1 and they're in Peril, their attack power goes up by 5.
|
41
|
Money Money
|
5
|
Pianta Parlor (234 Piantas after getting Platinum Card); drops from Dark Boos, all Bill Blasters
|
Mario wins many more coins from battle than he usually does. Can be stacked, but there is a limit as to how many coins can be in the field at once (based on the presence of other items and pickups).
|
67
|
Multibounce
|
1
|
Shhwonk Fortress, Pianta Parlor (50 Piantas after getting Silver Card); drops from Paragoomba, Paragloomba, Dark Paratroopa, Parabuzzy, Swoopula, Swampire
|
Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP.
|
2
|
P-Down, D-Up
|
2
|
Pirate's Grotto (behind Black Chest); can be stolen from Dark Craws and X-Naut PhDs
|
Lowers the damage Mario takes by 1, but also lowers the damage he deals by 1. The effect is not a boost to Defense, and so overrides piercing attacks.
|
29
|
P-Down, D-Up P
|
2
|
Boggly Woods (invisible block in plane panel area); can be stolen from Dark Craws and X-Naut PhDs
|
Lowers the damage Mario's partners take by 1, but also lowers the damage they deal by 1. The effect is not a boost to Defense, and so overrides piercing attacks.
|
30
|
P-Up, D-Down
|
2
|
Riverside Station; can be stolen from Dark Koopatrols, Elite X-Nauts
|
Raises the damage Mario deals by 1, but also raises the damage he takes by 1.
|
27
|
P-Up, D-Down P
|
2
|
Palace of Shadow; can be stolen from Dark Koopatrols, Elite X-Nauts
|
Raises the damage Mario's partners deal by 1, but also raises the damage they take by 1.
|
28
|
Peekaboo
|
2
|
Dazzle (7 Star Pieces)
|
Allows Mario to see enemies' HP without using Goombella's Tattle ability. It is also capable of showing the HP of some things which cannot be Tattled (such as the HP of a Shell Shield).
|
70
|
Piercing Blow
|
1
|
Lovely Howz of Badges (75 coins); drops from Spiky Parabuzzy (but is not stackable!)
|
Allows Mario to use Piercing Blow, a hammer attack that ignores enemies' defense, for 2 FP.
|
9
|
Pity Flower
|
3
|
Pit of 100 Trials (Lvl 40); drops from Piranha Plant, Arantula
|
When Mario takes damage, he occasionally recovers 1 FP. The probability is approximately 33% and is determined for each hit of an attack.
|
53
|
Power Bounce
|
3
|
Hooktail Castle
|
Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the Action Command is missed, for 3 FP. The required timing to continue the move becomes stricter as it progresses.
|
7
|
Power Jump
|
1
|
Lovely Howz of Badges (50 coins), Pianta Parlor (34 piantas after getting Special Card); drops from Goomba, Gloomba, Buzzy Beetle, Spike Top
|
Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP.
|
1
|
Power Plus
|
6
|
Creepy Steeple (in box in room with parrot), Dazzle (15 star pieces), prize for matching 4 numbers in Happy Lucky Lottery; can be stolen from Dark Wizzerds, Elite Wizzerds
|
Increases Mario's attack power by 1.
|
22
|
Power Plus P
|
6
|
Glitzville (on top of juice bar in chest), Dazzle (15 star pieces); can be stolen from Dark Wizzerds, Elite Wizzerds
|
Increases Mario's partner's attack power by 1.
|
23
|
Power Rush
|
1
|
Lovely Howz of Badges (50 coins after Chapter 2), Pianta Parlor (34 Piantas after getting Gold Card); can be stolen from Paratroopa, Shady Koopa
|
When Mario's HP is low, and he's in Danger, his attack power will go up by 2. A popular strategy involving this badge involves buying and equipping a very large amount of them (e.g. more than 20) and using Chet Rippo to decrease Mario's maximum HP to 5, therefore giving him a permanent attack boost of huge proportions. Wearing 50 of this badge at once will cap Mario's attack power at 99.
|
36
|
Power Rush P
|
1
|
Lovely Howz of Badges (50 coins after Chapter 3) Pianta Parlor (34 Piantas after getting Gold Card); can be stolen from Koopa Troopa, Shady Paratroopa
|
When Mario's partner's HP is low, and they're in Danger, their attack power will go up by 2.
|
37
|
Power Smash
|
1
|
Given by Professor Frankly, Pianta Parlor (34 piantas after getting Silver Card); drops from Buzzy Beetle, Spike Top, all Spinias
|
Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP.
|
8
|
Pretty Lucky
|
2
|
Rogueport Sewers (hidden block against south wall opposite Puni hole), Dazzle (3 Star Pieces); can be stolen from all Spinias, all Bandits
|
Enemies will occasionally miss Mario when it's equipped.
|
44
|
Pretty Lucky P
|
2
|
Lovely Howz of Badges (150 coins after Chapter 2); can be stolen from all Spinias, all Bandits
|
Enemies will occasionally miss Mario's Partner when it's equipped.
|
45
|
Quake Hammer
|
2
|
Boggly Woods, Pianta Parlor (67 piantas after getting Platinum Card; drops from Parabuzzy, Spiky Parabuzzy, Cleft, Moon Cleft
|
Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 3 FP.
|
13
|
Quick Change
|
7
|
Dazzle (8 Star Pieces)
|
Allows Mario or his partner to switch partners in the midst of battle without using up a turn.
|
71
|
Refund
|
1
|
Pianta Parlor (34 Piantas); drops from all Bandits
|
If the player uses an item in battle, Mario will be given some coins back. 75% of standard sale price with the first badge, and an extra 5% with each subsequent badge equipped.
|
66
|
Return Postage
|
7
|
Pit of 100 Trials (Lvl 100, obtained by defeating Bonetail)
|
Permanently gives Mario the counterattack status, forcing contact attackers to take 1/2 the damage they do to Mario (rounded down).
|
63
|
Shrink Stomp
|
1
|
Lovely Howz of Badges, (75 coins after Chapter 3), Great Tree; drops from Buzzy Beetle, Spike Top, X-Naut
|
Allows Mario to use Shrink Stomp, a jump attack that can shrink the enemy, for 2 FP.
|
3
|
Simplifier
|
1
|
Lovely Howz of Badges (50 coins, one available at start, one available after Chapter 6)
|
Makes Action Commands easier, but reduces the star power gained from them. Also loosens the timing required to guard or superguard. Downgrades the rank of each successful command (e.g. a "Great" becomes a "Good") once per each badge equipped; "Nice"s become smaller in size.
|
73
|
Sleepy Stomp
|
1
|
Lovely Howz of Badges (75 coins after Chapter 1), Pit of 100 Trials (Lvl 10); drops from Fuzzy, Dark Puff, Boo
|
Allows Mario to use Sleepy Stomp, a jump attack that can put the enemy to sleep, for 2 FP.
|
4
|
Slow Go
|
0
|
Charlieton (12 coins)
|
Prevents Mario from moving quickly.
|
85
|
Soft Stomp
|
1
|
Rogueport Sewers, Lovely Howz of Badges (75 coins after Chapter 4); drops from Spiky Goomba, Spiky Gloomba, Ice Puff
|
Allows Mario to use Soft Stomp, a jump attack that reduces the enemy's defense by 3, for 2 FP.
|
5
|
Spike Shield
|
3
|
Rogueport Sewers (need Vivian to hide when spikes jump out in the room)
|
Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer Bristles.
|
61
|
Super Appeal
|
1
|
Lovely Howz of Badges (50 coins), Pianta Parlor (34 Piantas); drops from all Lakitus, Magikoopa, all Boos
|
Gets more star power from the audience when Mario appeals.
|
68
|
Super Appeal P
|
1
|
Lovely Howz of Badges (50 coins after Chapter 5), Flurrie's bedroom; drops from all Lakitus, Magikoopa, all Boos
|
Gets more star power from the audience when Mario's partner appeals.
|
69
|
Timing Tutor
|
1
|
Charlieton (120 coins)
|
Teaches the timing for Stylish moves. An exclamation mark will appear over the character's head when the player should press the a button.
|
72
|
Tornado Jump
|
2
|
Creepy Steeple, Pianta Parlor (67 Piantas after getting Gold Card); drops from all Lakitus, Ruff Puff
|
Allows Mario to use Tornado Jump, a jump attack that jumps on one enemy and then damages all midair enemies, for 3 FP.
|
6
|
Unsimplifier
|
1
|
Lovely Howz of Badges (50 coins, one available at start, one available after Chapter 6)
|
Makes Action Commands harder, but increases the star power gained from them. Also restricts the timing required to guard or superguard. Upgrades the rank of each successful command (e.g. a "Great" becomes a "Wonderful") once per each badge equipped; "Excellent"s become larger in size (maybe).
|
74
|
W Emblem
|
0
|
Charlieton (360 coins)
|
Changes Mario's clothes into Wario's clothes. If combined with the L emblem, it will change Mario's clothes to Waluigi's clothes.
|
84
|
Zap Tap
|
3
|
Pit of 100 Trials (Lvl 30)
|
Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt. Bandits cannot swipe Mario's belongings if Mario wears this badge.
|
62
|
Crystal Star |
Location |
Guarded By |
Power & SP needed |
Description
|
Magical Map
|
Rogueport in a small chest, with a merchant
|
No one, but locked in a magic box only the pure of heart could open.
|
Sweet Treat, 1
|
Replenishes up to 7 HP for both party members and 8 FP, as well as curing all status ailments.
|
Diamond Star
|
Hooktail Castle
|
Hooktail
|
Earth Tremor, 2
|
If successful, this power creates an earthquake that can do up to 6 damage against all grounded and low-hovering enemies. This special move pierces Defense Power and ignores enemies' invisibility. If done perfectly, this move will damage all enemies, no matter their positions at the battle stage.
|
Emerald Star
|
The Great Tree
|
Originally no one, Magnus von Grapple
|
Clock Out, 2
|
If successful, immobilizes all enemies temporarily.
|
Gold Star
|
Glitz Pit
|
Macho Grubba
|
Power Lift, 3
|
Boosts Mario and his partner's Attack and Defense Power for a short period of time.
|
Ruby Star
|
Creepy Steeple
|
Doopliss
|
Art Attack, 4
|
Any amount of damage can be dealt, depending on how many times the player circles around the enemies using the Stick. This special move ignores enemies' invisibility.
|
Sapphire Star
|
Pirate's Grotto
|
Cortez
|
Sweet Feast, 5
|
Much like Sweet Treat, the player can replenish up to 24 HP and 24 FP for each party member.
|
Garnet Star
|
Poshley Sanctum
|
Although Pennington guards the Poshley Sanctum, Smorg must be battled to get it.
|
Showstopper, 2
|
If successful, defeats all enemies in a single blow. Does not work on enemies with more than 12 HP, mini-bosses, and bosses.
|
Crystal Star
|
X-Naut Fortress, originally in Rogueport
|
Possibly originally no one, Magnus von Grapple 2.0
|
Supernova, 6
|
Does up to 15 damage to all enemies. The damage increases by 3 each time the player fills the gauge. This special move ignores enemies' invisibility.
|
Attacking items- Fire Burst - Broils enemies with searing flames.
- Ghost Shroom - Summons a Ghost Shroom to damage enemies.
- Ice Storm - Pelts enemies with frigid shards of ice and freezes them.
- POW Block - Rattles enemies on the ground and ceiling.
- Shell Shock - Rams into enemies when the player kicks the shell.
Shooting Star - Showers enemies with a flurry of shooting stars.
- Thunder Rage - Strikes enemies with lightning.
- Volt Shroom - Briefly paralyzes enemies the player touches.
Self-harming items- Poison Shroom - Poisons the player and makes them lose HP, so the item should be sold rather than used.
- Dangerous Delight - Blocks the player's abilities, including jumping, reverses the controls and makes the characters move slowly.
Supportive items- Bone-In Cut - Temporarily doubles the player's Attack.
- Block Block - Makes the player invincible temporarily.
- Courage Shell - Temporarily reduces the damage the player takes by half.
- Hot Sauce - Temporarily doubles the player's Attack.
- Mighty Tonic - Briefly doubles the player's attack.
- Turtley Leaf - Reduces all damage by half.
Important Things- Ancient Clue - Serves as toilet paper for Fleep in Chapter 4-2.
- Autograph - In the Piccolo side quest, Paper transforms into this item once Merlumina signs it.
- Blue Orb - Needed to create a bridge in Chapter 7-4.
- Card Key - Opens the door to the Processing Center in Chapter 5-4.
- Cooking Disk - Each of the six in-game disks unlocks a page of the Dining Specializer.
- Crystal Ball - The player needs to deliver this item to Merlee in the Piccolo side quest.
- Diet Book - The player would return this to Hagra in Chapter 7-2.
- Floro Sprout - A disguise the player will get from O'Chunks in Chapter 5-4.
- Elemental tablets - Needed to obtain Cudge in Chapter 5-2; there are three Tablets-Stone, Fire, and Water.
- Golden Card - Unlocks the Hammer Whacker arcade game.
- Goldfish Bowl - The player can get this from Pook in Flipside; it becomes the Helmet.
- Helmet - A breathing apparatus the player needs in Chapter 4-1; the Goldfish Bowl becomes this item.
- Keys - Opens doors in various areas; keys come in several varieties.
- Paper - The player receive this item from Old Man Watchitt in the Piccolo side quest.
- Red Orb - Needed to create a bridge in Chapter 7-4.
- Return Pipe - Returns the player to Flipside from most chapters.
- Training Machine - An exercise machine that the player must deliver to Merluvlee in the Piccolo side quest.
- Yellow Orb - Needed to create a bridge in Chapter 7-4.
- You-Know-What - A mysterious item that the player must deliver to Bestovius in the Piccolo side quest.
Recovery items
- Big Egg - Restores 12 HP and cures poison.
- Black Apple - Restores 1 HP and cures poison.
- Blue Apple - Restores 5 HP and cures poison.
- Cake Mix - Restores 5 HP and cures poison.
- Dayzee Tear - Restores 3 HP and cures poison.
- Dried Shroom - Restores 1 HP and cures poison.
- Fresh Pasta Bunch - Restores 5 HP and cures poison.
- Fresh Veggie - Restores 10 HP and cures poison.
- Golden Leaf - Restores 1 HP and cures poison.
- Honey Jar - Restores 10 HP and cures poison.
- Horsetail - Restores 7 HP and cures poison.
- Inky Sauce - Restores 3 HP and cures poison.
- Keel Mango - Restores 7 HP and cures poison.
- Life Shroom - Automatically restores 5 HP if the player falls in battle.
- Long-Last Shake - Regenerates the player's HP over time.
- Mild Cocoa Bean - Restores 5 HP and cures poison.
- Mistake - Restores 1 HP and cures poison.
- Mushroom - Restores 10 HP when touched.
- Peachy Peach - Restores 10 HP and cures poison.
- Pink Apple - Restores 5 HP and cures poison.
- Power Steak - Restores 15 HP and cures poison.
- Primordial Fruit - Restores 10 HP and cures poison.
- Red Apple - Restores 5 HP and cures poison. Give to Cyrrus to get to Door O.
- Sap Soup - Restores 3 HP and cures poison.
- Shroom Shake - Restores 10 HP and cures poison.
- Slimy Shroom - Restores 10 HP and cures poison.
- Smelly Herb - Restores 5 HP and cures poison.
- Super Shroom - Restores 20 HP when touched.
- Super Shroom Shake - Restores 20 HP and cures poison.
- Ultra Shroom - Restores 50 HP when touched.
- Ultra Shroom Shake - Restores 50 HP and cures poison.
- Whacka Bump - Restores 30 HP and cures poison.
- Yellow Apple - Restores 5 HP and cures poison.
Miscellaneous items
- Catch Card - Catches an enemy's soul (if it works).
- Catch Card SP - Catches an enemy's soul (almost always works).
- Gold Bar - A bar worth around 100 coins.
- Gold Bar x3 - A trio of gold bars; worth around 300 coins.
- Gold Medal - A medal worth 10,000 points.
- Happy Flower - Flowers with coins attached to them will slowly rain from the sky for a limited time.
- HP Plus - Raises HP by 5 permanently.
- Mega Star - Makes the player huge and invincible for a short time.
- Mistake (Sleepy Sheep) - Briefly puts enemies to sleep.
- Mystery Box - Becomes a random item when used.
- Pal Pill - Summons little buddies to surround and defend the player.
- Power Plus - Raises Attack by 1 permanently.
- Sleepy Sheep - Briefly puts enemies to sleep.
- Slow Flower - Temporarily slows down time; triples value of coins and points.
- Speed Flower - Temporarily speeds up time; triples value of coins and points.
- Star Medal - A medal worth 1,000 points.
- Stop Watch - Stop enemies in their tracks.
|
Catch Cards
Catch Cards are collectible items that can be purchased at the card shops Catch a Dream and Fondest Hopes, located on floor 1 of Flipside and Flopside respectively. For each Caught Card of an enemy, the damage the player inflicts on that enemy increases. Empty Catch Cards can also be purchased and used to trap the nearest enemy on-screen in the Catch Card, effectively turning it into a Caught Card of that enemy. Caught Cards offer information about the character on the card, such as their maximum attack and HP (health points).
Recipes
At Saffron's and Dyllis' kitchens, Sweet Smiles and Hot Fraun, located on floor 1 of Flipside and Flopside respectively, the player can give them ingredients to create special meals. Saffron cooks only one ingredient, while Dyllis mixes two ingredients. Usually, items heal more when cooked, though in some cases, their effect completely changes. The Dining Specializer shows the player different recipes, the number of which can be increased by inserting Cooking Disks into the Dining Specializer. In total, 96 different recipes can cooked by Saffron and Dyllis.
Treasure maps
Once the player can access B1 in Flopside, they can find Flamm, who sells treasure maps. They can then be viewed in the menu, and they require the player to travel to designated spots across the different accessible dimensions. Treasures are marked with a red "X" on the map, and the player needs to use the Pixl Fleep to flip the spot marked with the red "X".
# |
Image |
Name |
In-game Description |
Sticking Points |
Attack Power |
Attack Range |
Where to Buy/Dropped By
|
01
|
|
Worn-Out Jump
|
Stomps foes with a weak jump.
|
A jump-and-stomp attack so weak that reputable shops are too ashamed to stock it.
|
★☆☆☆☆
|
Ground/Low Altitude/Air
|
Decalburg
|
02
|
|
Jump
|
Stomps a single foe but will take damage from spiked foes. Can stomp multiple times if you're good.
|
A jump-and-stomp attack. A word to the wise: do NOT use this attack on spiked enemies or you'll regret it.
|
★☆☆☆☆
|
Ground/Low Altitude/Air
|
Decalburg
|
03
|
|
Shiny Jump
|
Stomps foes with a fairly strong jump.
|
A pretty strong and pretty jump-and-stomp attack. Shininess aside, it's still a bad choice for spiked foes.
|
★★☆☆☆
|
Ground/Low Altitude/Air
|
Shaved-Ice Cave, Rumble Volcano
|
04
|
|
Flashy Jump
|
Stomps foes with a pretty strong jump.
|
A fairly strong and fairly fair jump-and-stomp attack. No amount of flash will make it good against spiky baddies.
|
★★★☆☆
|
Ground/Low Altitude/Air
|
Hither Thither Hill, Rumble Volcano
|
05
|
|
Big Shiny Jump
|
Stomps foes with a very strong jump.
|
A bit bigger and shinier than the standard model, this jump attack also boasts some crumpling power.
|
★★★★☆
|
Ground/Low Altitude/Air
|
Outlook Point, Decalburg (after World 3), Rumble Volcano
|
06
|
|
Megaflash Jump
|
Stomps foes with a superstrong jump.
|
A big, strong, shiny attack blessed with great power and solid crumpling ability. Tell me this thing doesn't look cool.
|
★★★★★
|
Ground/Low Altitude/Air
|
Bowser Jr.'s Flotilla
|
07
|
|
Iron Jump
|
Stomps even spiked foes effortlessly.
|
As the name implies, a battle sticker that laughs in the face of spiked foes. Feel free to laugh along with it.
|
★☆☆☆☆
|
Ground/Low Altitude/Air
|
Decalburg
|
08
|
|
Shiny Iron Jump
|
Stomps even spiked foes effortlessly with a fairly strong jump.
|
An attack that delivers a slightly stronger stomp on spiked enemies. Though made of iron, it's quite light!
|
★★☆☆☆
|
Ground/Low Altitude/Air
|
Shaved-Ice Cave, Rumble Volcano
|
09
|
|
Flashy Iron Jump
|
Stomps even spiked foes effortlessly with a pretty strong jump.
|
A compact and pretty powerful stomp that doesn't mind spiked landings. Who knew iron could be so pretty?
|
★★★☆☆
|
Ground/Low Altitude/Air
|
Rugged Road
|
10
|
|
Big Shiny Iron Jump
|
Stomps even spiked foes effortlessly with a very strong jump.
|
A strong stomp attack designed for spiked enemies. You really would think such a big iron sticker would be heavy.
|
★★★★☆
|
Ground/Low Altitude/Air
|
Decalburg (after World 3), Rumble Volcano
|
11
|
|
Megaflash Iron Jump
|
Stomps even spiked foes effortlessly with a superstrong jump.
|
An extreme stomp attack that crushes any spiked enemy. This thing is almost not fair in battle.
|
★★★★★
|
Ground/Low Altitude/Air
|
Rugged Road
|
12
|
|
Hopslipper
|
If you're good, stomps a single foe many times.
|
The slightly weak attack befitting a slipper, but capable of up to ten jumps if your timing is on.
|
★☆☆☆☆
|
Ground/Low Altitude/Air
|
Decalburg
|
13
|
|
Shiny Hopslipper
|
If you're good, stomps a single foe many times with a fairly strong jump.
|
A less-than-powerful attack that can stomp up to ten times using wonderful spring technology.
|
★★☆☆☆
|
Ground/Low Altitude/Air
|
Shaved-Ice Cave
|
14
|
|
Flashy Hopslipper
|
If you're good, stomps a single foe many times with a pretty strong jump.
|
A flashy sticker that doesn't exactly look cool, seeing as it's a slipper with a spring on it. But it can stomp ten times!
|
★★★☆☆
|
Ground/Low Altitude/Air
|
Yoshi Sphinx, Whitecap Beach
|
15
|
|
Big Shiny Hopslipper
|
If you're good, stomps a single foe many times with a very strong jump.
|
An attack whose size hides weak power. But ten jumps does mean ten attacks, so it's got that going for it.
|
★★★★☆
|
Ground/Low Altitude/Air
|
Decalburg (after World 3), Rumble Volcano
|
16
|
|
Megaflash Hopslipper
|
If you're good, stomps a single foe many times with a superstrong jump.
|
A big, shiny...slipper. Still, if you can land ten jumps, it's a MEAN slipper. So just lay off with the slipper hate.
|
★★★★★
|
Ground/Low Altitude/Air
|
Chomp Ruins
|
17
|
|
Line Jump
|
Stomps all foes in a line. Gets progressively weaker and faster with each jump.
|
An attack that lets you stomp foe after foe with decreasing power, but only if you have good jump timing.
|
★☆☆☆☆
|
Ground/Low Altitude/Air
|
Decalburg
|
18
|
|
Shiny Line Jump
|
Stomps all foes in a line with a fairly strong jump.
|
A Line Jump with a bit more oomph. Try to stomp each enemy three times, since three is better than two or one.
|
★★☆☆☆
|
Ground/Low Altitude/Air
|
Shaved-Ice Cave
|
19
|
|
Flashy Line Jump
|
Stomps all foes in a line with a pretty strong jump.
|
A flashy-looking Line Jump with flashy-feeling attack power. It's got the max power of the small Line Jump line.
|
★★★☆☆
|
Ground/Low Altitude/Air
|
Ice Flow
|
20
|
|
Big Shiny Line Jump
|
Stomps all foes in a line with a very strong jump.
|
A sticker whose jump in size mirrors a jump in jumping-attack power. Foes will line up to take their whupping!
|
★★★★☆
|
Ground/Low Altitude/Air
|
Decalburg (after World 3)
|
21
|
|
Megaflash Line Jump
|
Stomps all foes in a line with a superstrong jump.
|
The strongest sticker in the Line Jump line. Enjoy the megapower as you stomp each enemy up to three times!
|
★★★★★
|
Ground/Low Altitude/Air
|
Bowser's Snow Fort
|
22
|
|
Flashy Clone Jump
|
Cloned Marios stomp a single foe.
|
An attack that sends four Marios leaping in succession. This attack can sometimes crumple foes too.
|
★★★☆☆
|
Ground/Low Altitude/Air
|
Shaved-Ice Cave
|
23
|
|
Big Shiny Clone Jump
|
Cloned Marios stomp a single foe with a very strong jump.
|
A sparkling clone attack with power befitting the sticker's size and raw, untamed sparklability.
|
★★★★☆
|
Ground/Low Altitude/Air
|
Shaved-Ice Cave, Chomp Ruins
|
24
|
|
Megaflash Clone Jump
|
Cloned Marios stomp a single foe with a superstrong jump.
|
An attack that unleashes the four strongest Marios and delivers a strong crumpling effect. Wow.
|
★★★★★
|
Ground/Low Altitude/Air
|
Rumble Volcano
|
25
|
|
Flashy Infinijump
|
If you're good, stomps a single foe many times. This sticker is really strong if you can keep stomping.
|
An attack with weak power but unreal stamina. Go for the maximum 100 jumps. Yes, you read that right.
|
★★★☆☆
|
Ground/Low Altitude/Air
|
The Enigmansion, Chomp Ruins
|
26
|
|
Big Shiny Infinijump
|
If you're good, stomps a single foe many times. This sticker is very strong if you can keep stomping.
|
A slightly bigger sticker that still has weak power. But c'mon, 100 stomps! 100 stomps is pretty solid.
|
★★★★☆
|
Ground/Low Altitude/Air
|
Long Fall Falls
|
27
|
|
Megaflash Infinijump
|
If you're good, stomps a single foe many times. This sticker is megastrong if you can keep stomping.
|
An attack said to bring enlightenment if you make your mind blank and become one with your jump.
|
★★★★★
|
Ground/Low Altitude/Air
|
Long Fall Falls
|
28
|
|
Worn-Out Hammer
|
Strikes foes with a weak whack.
|
A battle sticker that doesn't look so hot. To be completely honest, it doesn't work so hot, either.
|
★☆☆☆☆
|
Ground/Low Altitude
|
Warm Fuzzy Plains
|
29
|
|
Hammer
|
Strikes foes with a swung hammer. Can damage multiple foes but won't hit flying ones.
|
A hammer that can pound enemies flat but it is useless against flying enemies. Use it wisely.
|
★☆☆☆☆
|
Ground/Low Altitude
|
Decalburg
|
30
|
|
Shiny Hammer
|
Strikes foes with a fairly strong whack.
|
A stronger hammer attack. It will build power as you hold your windup, but don't overdo it or the head will pop off!
|
★★☆☆☆
|
Ground/Low Altitude
|
Drybake Desert, Shaved-Ice Cave, Rumble Volcano
|
31
|
|
Flashy Hammer
|
Strikes foes with a pretty strong whack.
|
Like many others, a hammer that can damage enemies near its main target. Plan for collateral damage!
|
★★★☆☆
|
Ground/Low Altitude
|
Drybake Desert, Rumble Volcano
|
32
|
|
Big Shiny Hammer
|
Strikes foes with a very strong whack.
|
A big, shiny hammer boasting big, shiny damage. Definitely do not miss your swing, or you'll be really bummed out.
|
★★★★☆
|
Ground/Low Altitude
|
Outlook Point, Decalburg (after World 3), Shaved-Ice Cave
|
33
|
|
Megaflash Hammer
|
Strikes foes with a superstrong whack.
|
A hammer with ultimate attack power. The main target and its neighbors get seriously BONKED.
|
★★★★★
|
Ground/Low Altitude
|
Yoshi Sphinx
|
34
|
|
Slaphammer
|
Strikes a single foe from the side.
|
An attack that strikes from the side. If swung with good timing, it sends the enemies flying.
|
★☆☆☆☆
|
Ground/Low Altitude
|
Decalburg
|
35
|
|
Shiny Slaphammer
|
Strikes a single foe from the side with a fairly strong whack.
|
A side-striking hammer attack that has a chance of making an enemy dizzy, which could make its attacks miss.
|
★★☆☆☆
|
Ground/Low Altitude
|
Shaved-Ice Cave
|
36
|
|
Flashy Slaphammer
|
Strikes a single foe from the side with a pretty strong whack.
|
An attack that only hits a single target, but hits it really hard and might make it dizzy.
|
★★★☆☆
|
Ground/Low Altitude
|
Drybake Desert, Ice Flow, Shy Guy Jungle
|
37
|
|
Big Shiny Slaphammer
|
Strikes a single foe from the side with a very strong whack.
|
A big hammer attack with big damage, but like all attacks, it's totally dependent on good timing.
|
★★★★☆
|
Ground/Low Altitude
|
Decalburg (after World 3)
|
38
|
|
Megaflash Slaphammer
|
Strikes a single foe from the side with a superstrong whack.
|
An attack whose mighty swing punishes foes, launching them dramatically and often making them dizzy.
|
★★★★★
|
Ground/Low Altitude
|
Rugged Road
|
39
|
|
Eekhammer
|
If you're good, strikes a single foe many times.
|
A hammer that really looks like a toy. Land up to five strikes for five times the annoyance. Squeaksqueaksqueak!
|
★☆☆☆☆
|
Ground/Low Altitude
|
Decalburg
|
40
|
|
Shiny Eekhammer
|
If you're good, strikes a single foe many times with fairly strong whacks.
|
A shiny attack that is regrettably still toylike. Still, delivering five strikes should ease the shame of using it.
|
★★☆☆☆
|
Ground/Low Altitude
|
Dropped by Snifits, Shaved-Ice Cave
|
41
|
|
Flashy Eekhammer
|
If you're good, strikes a single foe many times with pretty strong whacks.
|
A pretty flashy hammer attack. Get in five hits so you can hear the squeaksqueaksqueaksqueaksqueak!
|
★★★☆☆
|
Ground/Low Altitude
|
Upgrading a Shiny Eekhammer through Paperization, Drybake Stadium
|
42
|
|
Big Shiny Eekhammer
|
If you're good, strikes a single foe many times with very strong whacks.
|
Like other Eekhammers, its power gets stronger with each swing for a max of five strikes. This one's bigger, though.
|
★★★★☆
|
Ground/Low Altitude
|
Decalburg (after World 3)
|
43
|
|
Megaflash Eekhammer
|
If you're good, strikes a single foe many times with superstrong whacks.
|
A megasized attack that packs a serious wallop for a toy. Get in five strikes for perfection.
|
★★★★★
|
Ground/Low Altitude
|
Chomp Ruins
|
44
|
|
Hurlhammer
|
Hurls a huge hammer into the air that plunges down on unwitting foes and strikes them all. Also hits flying foes.
|
A hurlable hammer that, with good timing, can damage all foes--even flying ones. Bad timing just ain't gonna cut it.
|
★☆☆☆☆
|
Ground/Low Altitude/Air
|
Decalburg
|
45
|
|
Shiny Hurlhammer
|
Hurls a huge hammer into the air that plunges down and strikes all foes with fairly strong force. Also hits flying foes.
|
An attack that, like other hammers, fails if held too long. If you throw it too fast, it'll hit only one foe.
|
★★☆☆☆
|
Ground/Low Altitude/Air
|
Whammino Mountain, Shaved-Ice Cave
|
46
|
|
Flashy Hurlhammer
|
Hurls a huge hammer into the air that plunges down and strikes all foes with pretty strong force. Also hits flying foes.
|
A hurlable hammer that, like others, damages enemies in front the most but can also hit subsequent targets.
|
★★★☆☆
|
Ground/Low Altitude/Air
|
Upgrading a Shiny Hurlhammer through Paperization, Drybake Stadium
|
47
|
|
Big Shiny Hurlhammer
|
Hurls a huge hammer into the air that plunges down and strikes all foes with very strong force. Also hits flying foes.
|
A decent-sized shiny hammer that falls from above as its targets gaze in awe, helplessly watching doom approach.
|
★★★★☆
|
Ground/Low Altitude/Air
|
Decalburg (after World 3)
|
48
|
|
Megaflash Hurlhammer
|
Hurls a huge hammer into the air that plunges down and strikes all foes with superstrong force. Also hits flying foes.
|
A big, pretty, very hurlable hammer. In fact, it's almost too pretty to hurl. Good thing you put it in here.
|
★★★★★
|
Ground/Low Altitude/Air
|
Shy Guy Jungle, Chomp Ruins
|
49
|
|
Baahammer
|
Makes all foes kind of sleepy.
|
A hammer that, with good timing, puts enemies to sleep. The fact that it deals damage is a bonus.
|
★☆☆☆☆
|
Ground/Low Altitude
|
Decalburg
|
50
|
|
Big Shiny Baahammer
|
Makes all foes very sleepy.
|
A hammer that can knock even the most sleep-resistant enemy out. Of course, you've got to time it well.
|
★★★★☆
|
Ground/Low Altitude
|
Decalburg (after World 3), Shaved-Ice Cave, Chomp Ruins, Rumble Volcano
|
51
|
|
Megaflash Baahammer
|
Makes all foes extremely sleepy with significant damage.
|
A hammer attack with good power that also puts foes to bed. If you mess up the timing, though, that's baaaaaaaad.
|
★★★★★
|
Ground/Low Altitude
|
Chomp Ruins
|
52
|
|
Burnhammer
|
Looses a giant flame on impact, burning most foes. Does not hit or affect all foes.
|
A hammer whose tepid flames can fry small fry. If your timing's off, though, you won't produce any flames.
|
★☆☆☆☆
|
Ground/Low Altitude
|
Decalburg
|
53
|
|
Big Shiny Burnhammer
|
Looses a giant flame on impact, scorching foes to a medium rare. Does not hit or affect all foes.
|
A hot, flaming hammer attack that's nonetheless ineffective against the Buzzy Beetle family.
|
★★★★☆
|
Ground/Low Altitude
|
Decalburg (after World 3), Shaved-Ice Cave, Rumble Volcano
|
54
|
|
Megaflash Burnhammer
|
Looses a giant flame on impact, charbroiling most foes well done. Does not hit or affect all foes.
|
A flaming hammer attack that damages all foes that it strikes equally. We just want to see you succeed, y'know?
|
★★★★★
|
Ground/Low Altitude
|
Rugged Road
|
55
|
|
Chillhammer
|
Releases a frigid blast, freezing most foes. Does not hit or affect all foes.
|
A hammer that, if timed well, sends a freezing arctic blast howling into faces of all enemies.
|
★☆☆☆☆
|
Ground/Low Altitude
|
Decalburg
|
56
|
|
Big Shiny Chillhammer
|
Releases a frigid blast, freezing most foes with a powerful chill. Does not hit or affect all foes.
|
A hammer attack that cold haters hate, but cold lovers love not hating. You know what I mean?
|
★★★★☆
|
Ground/Low Altitude
|
Decalburg (after World 3), Shaved-Ice Cave, Rumble Volcano
|
57
|
|
Megaflash Chillhammer
|
Releases a frigid blast, freezing most foes with an arctic chill. Does not hit or affect all foes.
|
An attack that launches a really nasty cold wave boasting megaflash damage. Miss, and you hit zip.
|
★★★★★
|
Ground/Low Altitude
|
Bowser's Snow Fort
|
58
|
|
Super Boot
|
Avoids enemy attacks with a jump. As a bonus, slightly increases attack power of subsequent jump-type stickers.
|
Attack-dodging boots. If you use them, the attack power of any subsequent jump-type stickers will go up.
|
N/A
|
N/A
|
Outlook Point
|
59
|
|
Shiny Super Boot
|
Avoids enemy attacks with a jump. As a bonus, increases attack power of subsequent jump-type stickers a fair bit.
|
A defensive sticker that hugely boosts the attack power of subsequent jump stickers. Definitely stick this one first!
|
N/A
|
N/A
|
Outlook Point
|
60
|
|
Tail
|
Counters enemy attacks with a swipe of the tail. Has no effect against attacks from above.
|
A tail that repels attacks that come flying right at you. You've got to swing that tail with good timing, though!
|
N/A
|
N/A
|
Outlook Point, Bowser Jr.'s Flotilla
|
61
|
|
Shiny Tail
|
Strongly counters enemy attacks with a tail swipe. Has no effect against attacks from above.
|
A shiny tail that smacks onrushing enemies and straight-flying projectiles. When you connect, it feels gooood.
|
N/A
|
N/A
|
Outlook Point
|
62
|
|
Frog Suit
|
Dodges enemy attacks by jumping over them. As a bonus, slightly increases attack power of subsequent stickers.
|
A froggy dodge maneuver that ups the attack power on subsequent stickers, too. Not bad for a frog.
|
N/A
|
N/A
|
Outlook Point
|
63
|
|
Shiny Frog Suit
|
Dodges enemy attacks by jumping over them. As a bonus, increases attack power of subsequent stickers a fair bit.
|
A shiny, froggy dodge that drastically boosts the attack power of subsequent stickers. Well done, frog.
|
N/A
|
N/A
|
Outlook Point
|
64
|
|
Spike Helmet
|
Protects against and counters attacks from above with the helmet's spike.
|
An attack that provides a spiky surprise for attackers from above when you crouch and hold it over your head.
|
N/A
|
N/A
|
Decalburg
|
65
|
|
Shiny Spike Helmet
|
Protects against and strongly counters attacks from above with the helmet's spike.
|
A stronger spiked-helmet attack, this one hurts even more if you time your poke with the foe's landing.
|
N/A
|
N/A
|
Shaved-Ice Cave
|
66
|
|
Flashy Spike Helmet
|
Protects against and powerfully counters attacks from above with the helmet's spike.
|
A flashy spike attack that counters attacks from above with authority. Time it right, and OW!
|
N/A
|
N/A
|
Drybake Stadium
|
67
|
|
Fire Flower
|
Throws fireballs at multiple foes. Does not hit or affect some foes.
|
An attack that launches one fireball per enemy but doesn't reach flying foes. Fireballs can't bounce that high.
|
★★☆☆☆
|
Ground/Low Altitude
|
Whammino Mountain
|
68
|
|
Shiny Fire Flower
|
Throws fairly hot fireballs at multiple foes. Does not hit or affect some foes.
|
An attack that fires one shiny fireball per foe. Like others, this attack is a bit stronger if timed well.
|
★★★☆☆
|
Ground/Low Altitude
|
Whammino Mountain
|
69
|
|
Flashy Fire Flower
|
Throws very hot fireballs at multiple foes. Does not hit or affect some foes.
|
An attack that greets each grounded and low altitude foes with a strong, made-to-order fireball.
|
★★★★☆
|
Ground/Low Altitude
|
Whammino Mountain
|
70
|
|
Ice Flower
|
Throw balls of ice at multiple foes. Does not hit or affect some foes.
|
A chilly attack that serves an ice ball to each nonflying enemy. These ice balls are the opposite of refreshing.
|
★★☆☆☆
|
Ground/Low Altitude
|
Whammino Mountain
|
71
|
|
Shiny Ice Flower
|
Throws fairly strong balls of ice at multiple foes. Does not hit or affect some foes.
|
A stronger ice-ball attack that strikes ground-bound and low-altitude foes with shiny chill damage.
|
★★★☆☆
|
Ground/Low Altitude
|
Whammino Mountain
|
72
|
|
Flashy Ice Flower
|
Throws pretty strong balls of ice at multiple foes. Does not hit or affect some foes.
|
A flashy ice-ball attack that boasts boosted wintry power if you time your throws correctly.
|
★★★★☆
|
Ground/Low Altitude
|
Whammino Mountain
|
73
|
|
POW Block
|
Deals damage to all foes when hit. Can also crumple foes. Does not damage flying enemies.
|
An attack that can crumple grounded foes. You get two chances at it so time it well.
|
★★☆☆☆
|
Ground
|
Decalburg
|
74
|
|
Shiny POW Block
|
Deals fairly serious damage to all foes when hit. Can also crumple foes. Does not damage flying enemies.
|
An attack that offers higher damage and an elevated crumple rate if you time it well.
|
★★★☆☆
|
Ground
|
Shaved-Ice Cave, Rumble Volcano
|
75
|
|
Flashy POW Block
|
Deals pretty serious damage to all foes when hit. Can also crumple foes. Does not damage flying enemies.
|
A two-shot crumpler. As expected, its attack power is also higher due to extreme flashiness.
|
★★★★☆
|
Ground
|
Upgrading a Shiny POW Block through Paperization, Bouquet Gardens
|
76
|
|
Shell
|
Hits ground-bound foes with a sliding shell.
|
A shell that knocks around foes when stomped and kicked. Time it well for more power.
|
★★☆☆☆
|
Ground
|
Decalburg
|
77
|
|
Shiny Shell
|
Hits ground-bound foes with a fairly strong sliding shell.
|
A powerful shell that should remind you to pre-stomp Koopas on the field. Then you can use them to scatter other foes.
|
★★★☆☆
|
Ground
|
Decalburg (after World 3), Snow Rise, Rugged Road
|
78
|
|
Flashy Shell
|
Hits ground-bound foes with a pretty strong sliding shell.
|
A flashy shell that delivers big damage. The damage on this attack nearly doubles with good timing.
|
★★★★☆
|
Ground
|
Chomp Ruins, The Bafflewood
|
79
|
|
Mushroom
|
Makes you feel better. Just the thing when you're tired.
|
An all-important HP-restoring sticker that can only be used during battle. Always, ALWAYS carry one with you!
|
N/A
|
N/A
|
Decalburg, Whammino Mountain
|
80
|
|
Shiny Mushroom
|
Makes you feel quite a bit better. Unknown if it tastes good or not.
|
An item that increases HP more than a regular mushroom. Wait until you're really flagging to use it!
|
N/A
|
N/A
|
Decalburg, Whammino Mountain, Outlook Point, Shaved-Ice Cave, Rumble Volcano
|
81
|
|
Flashy Mushroom
|
Makes you feel great. Useful when you're REALLY tired.
|
A flashy Mushroom that greatly restores HP with flashy mushroom goodness. You get bonus HP for good timing.
|
N/A
|
N/A
|
Decalburg (after World 4)
|
82
|
|
Big 1UP (American English) Big 1-Up (British English)
|
Become a little heartier for a short time. Useful in tiring fights.
|
A sticker that should teach you that big mushrooms are great for you. This one slowly restores HP over ten turns.
|
N/A
|
N/A
|
Drybake Desert, Ice Flow
|
83
|
|
Big Shiny 1UP (American English) Big Shiny 1-Up (British English)
|
Become fairly heartier for a short time. Useful in tiring fights.
|
A shiny HP restorer effective over ten turns. Time it with Mario's hands in the air for extra restorative power!
|
N/A
|
N/A
|
Ice Flow, Rumble Volcano
|
84
|
|
Poison Mushroom
|
Scary and poisonous, even to you.
|
Oh no! An item that poisons you! But hang on... What if you touch an enemy while poisoned...
|
N/A
|
N/A
|
Whammino Mountain
|
85
|
|
Leaf
|
Automatically makes every attack and block successful. And, if you take it to the shop, maybe something good will happen.
|
A helpful sticker that automatically makes every attack Excellent and every block successful.
|
N/A
|
N/A
|
Strike Lake
|
86
|
|
Shiny Leaf
|
Automatically makes every attack or block successful. And, if you take it to the shop, maybe something fairly good will happen.
|
A sticker with the exact same effects of an ordinary leaf sticker. But look! It's shiny! So it sells for more.
|
N/A
|
N/A
|
Rumble Volcano
|
87
|
|
Secret Door
|
A portable emergency exit that can help you escape most battles, or to find secret areas in most levels.
|
A door that opens the way to a secret place. This sticker can also be used to flee a battle.
|
N/A
|
N/A
|
Outlook Point, Ice Flow
|
88
|
|
Snowball
|
Sometimes dropped by Snow Spikes. Launches a giant snowball that snares all ground-bound foes. Doesn't reach high-flying foes.
|
An icy snowball yacked up by a Snow Spike that hits all grounded foes with a cold-blooded attack.
|
★★★☆☆
|
N/A
|
Drop by Snow Spikes.
|
89
|
|
Spike Ball
|
Sometimes dropped by Spikes. Provides a spiked ball that can be thrown at a single foe. Doesn't reach high-flying foes.
|
A spiky steel ball horked up by a Spike. This bad boy deals bonus damage for a well-timed throw.
|
★★★☆☆
|
N/A
|
Drop by Spikes.
|
90
|
|
Barrel
|
Sometimes dropped by Broozers. Provides a barrel that can be hurled at a single foe.
|
A wooden barrel thrown by a Broozer. This thing is heavy, so be careful when tossing it.
|
★★★☆☆
|
N/A
|
Drop by Broozers.
|
91
|
|
Wrench (American English) Spanner (British English)
|
Sometimes dropped by Rocky Wrenches. Provides a wrench that can be chucked at a single foe.
|
A repair wrench tossed by Rocky Wrenches. Time your toss well, because it'll affect the power of the spin!
|
★★★☆☆
|
N/A
|
Drop by Rocky Wrenches.
|
92
|
|
Bone
|
Sometimes dropped by Dry Bones. Provides some kind of throwable bone that can hit a single foe.
|
Part of a Dry Bones? Some kind of bone, anyway. It hits with a satisfying BONK if thrown with enough force.
|
★★★☆☆
|
N/A
|
Drop by Dry Bones.
|
93
|
|
Boomerang
|
Sometimes dropped by Boomerang Bros. Provides a boomerang that hits all foes in its flight path.
|
A boomerang beloved by the Boomerang Bros. Put your elbow into it to get some force into your throw!
|
★★★☆☆
|
N/A
|
Drop by Boomerang Bro.
|
94
|
|
Bomb
|
Sometimes dropped by Bob-ombs. Calls forth a tossable bomb that can explode and hit multiple grounded foes.
|
An unused bomb dropped by a Bob-omb. This explosive has a dramatic effect if tossed properly.
|
★★★☆☆
|
N/A
|
Drop by Bob-ombs.
|
95
|
|
Sombrero
|
Sometimes dropped by Sombrero Guys. Provides a throwable hat that can hit a single foe.
|
A sombrero worn by Sombrero Guys. The angle of the throw affects how cool the attack turns out!
|
★★★☆☆
|
N/A
|
Drop by Sombrero Guys.
|
96
|
|
Throwing Star
|
Sometimes dropped by Ninjis. Provides a throwing star that can hit a single foe.
|
A Throwing star favored by Ninjis. It's easy to time this attack if you concentrate.
|
★★★☆☆
|
N/A
|
Drop by Ninjis.
|
# |
Image |
Name |
Sticker Size |
Type |
Effect |
In-game Description |
Sticky Wiki Entry |
Location(s) |
Coins Needed to Buy
|
01
|
[[File:SewingscissorsPMSS.png|55px]]
|
Sewing Scissors (American English) Sewing Clippers (British English)
|
Small
|
Cut
|
Cuts enemies like the other types of scissors. Action Command: Press A while scissors are cutting the screen.
|
These may look like tweezers, but in fact they are nifty little scissors and they're very sharp - perfect for snipping fine threads.
|
American English: When compressed by a team of Toads, this catapult is capable of low-orbit launches. As the bladed end is lethal, this was likely a discarded prototype. British English: When compressed by a team of Toads, this catapult is capable of low-orbit launches. As the bladed end is lethal, this is likely to only be a prototype.
|
Bowser's Snow Fort
|
90
|
02
|
[[File:HairshearsPMSS.png|55px]]
|
Hair Shears (American English) Barber's Scissors (British English)
|
Medium
|
Cut
|
Cuts enemies with slightly more power than the scissors. Action Command: Press A while scissors cut the screen.
|
Just like the classic "snip-snip-snip" tool, but remodelled for hairdressers!
|
Like other bladed things, this requires a command Toad in each circular cockpit. However, the protruding flange suggests a third operator is required for steering.
|
Damp Oasis [[File:SecretDoorPMSS.png|30px]]
|120
|-
|03
|<nowiki>[[File:ScissorsPMSS.png|55px]]
|
Scissors
|
Medium
|
Cut
|
Three green scissors fly off the screen and cut up the image. Deals damage to all enemies. Required to progress. Action Command: Press A while scissors cut the screen.
|
Snip snip!
|
American English: When maneuvered by two skilled thing captains, this device cleaves anything. This discovery will surely revolutionize the Toad construction business. British English: When manoeuvered by two skilled thing captains, this device cleaves anything. This discovery will surely revolutionise the Toad construction business.
|
Warm Fuzzy Plains
|
90
|
04
|
[[File:TailorshearsPMSS.png|55px]]
|
Tailor Shears (American English) Tailor's Shears (British English)
|
Large
|
Cut
|
This powerful pair of scissors cuts the screen rapidly. Action Command: Press A.
|
Heavy-duty scissors. Not so much "snip snip" as "CHOP CHOP"!
|
American English: This massive, linked pair of sharpened blades was likely used for landscaping. Trained Toads can operate in tandem from the two oval command cockpits. British English: This massive, linked pair of sharpened blades was likely used for landscaping. Trained Toads can operate in tandem from the two oval cockpits.
|
Shy Guy Jungle [[File:SecretDoorPMSS.png|30px]]
|777
|-
|05
|<nowiki>[[File:BellowsPMSS.png|55px]]
|
Bellows
|
Small
|
Wind
|
Damages enemies with wind. Action Command: Mash A as the wind picks up.
|
Ever find yourself in a chilly medieval castle, struggling to get a fire going? Then you need some bellows!
|
American English: Requiring an entire platoon of Toads to operate, this primitive pinwheel motivator is a monument to inefficiency. British English: Requiring an entire platoon of Toads to operate, this primitive tool was used to rotate the sails of pinwheels and shows that not all inventions boast efficiency.
|
Whammino Mountain [[File:SecretDoorPMSS.png|30px]]
|80
|-
|06
|<nowiki>[[File:PaperfanPMSS.png|55px]]
|
Paper Fan
|
Medium
|
Wind
|
Two paper fans beat the air until the enemies are caught in the whirlwind. Attacks all enemies. Action Command: Repeatedly tap A as the wind picks up.
|
An environmentally-friendly way to cool yourself down.
|
American English: Though its gigantic size limits its use to only the largest of griddles, this ornate spatula is a sight to behold. The symbol is thought to mean "succulent pancake." British English: Though its gigantic size limits its use to only the largest of crêpe pans, this ornate spatula is a sight to behold. The symbol is thought to mean "succulent pancake."
|
Yoshi Sphinx [[File:SecretDoorPMSS.png|30px]]
|120
|-
|07
|<nowiki>[[File:FanPMSS.png|55px]]
|
Fan
|
Large
|
Wind
|
Blows enemies around. Does damage to all enemies. Required to progress. Action Command: Repeatedly tap A as the wind picks up.
|
Creates a breeze with ease.
|
American English: While voice modulators are not unheard of, this device is clearly the first built for crowd use. It was likely used for intimidation at sporting events. British English: A device used to drown the sound of roaring crowds at sporting events. One of its less desirable side effects is gale-force winds. Use with caution.
|
Bouquet Gardens
|
130
|
08
|
[[File:MinivacuumPMSS.png|55px]]
|
Mini Vacuum
|
Small
|
Suction
|
Sucks up all enemies on the screen (including most bosses) and spits them back out. Action Command: Press A repeatedly as the enemies are being sucked into the vacuum (unless they are anchored to the ground like Piranha Plants).
|
For cleaning up those pesky biscuit crumbs that get all over your desk...
|
American English: The smallest of what is believed to be a previously undiscovered type of suction robot, this variation is highly maneuverable and easily satiated. British English: The smallest of what is believed to be a previously undiscovered type of suction robot, this variation is highly manoeuverable and easily satiated.
|
Jungle Rapids [[File:SecretDoorPMSS.png|30px]]
|100
|-
|09
|<nowiki>[[File:UprightvacuumPMSS.png|55px]]
|
Upright Vacuum
|
Medium
|
Suction
|
Same as Mini Vacuum, but deals more damage. Action Command: Press A repeatedly as the enemies are being sucked into the vacuum.
|
If people come into your room and promptly leave in disgust, consider using one of these.
|
A member of the suction-thing family, this variation waits for prey in an upright position, disguising itself as a part of the canopy. Then it strikes.
|
Rustle Burrow [[File:SecretDoorPMSS.png|30px]]
|160
|-
|10
|<nowiki>[[File:VacuumPMSS.png|55px]]
|
Vacuum
|
Large
|
Suction
|
Same as other vacuums, but more damage. Required to progress. Action Command: Press A as the enemies are being sucked into the vacuum.
|
You know that thing your mom's always nagging you to use? This is what it looks like.
|
This mechanical thing appears to exist for one purpose: to consume anything within reach. While not necessarily alive, it is most certainly hungry.
|
Surfshine Harbor
|
120
|
11
|
[[File:WateringcanPMSS.png|55px]]
|
Watering Can
|
Small
|
Water
|
Floods the battlefield, damaging all enemies. Action Command: Mash A as the screen floods.
|
Great for watering plants. If that's too mainstream for you, use it as a plant pot (but then you'll need another watering can to water THOSE plants).
|
American English: This piece of demolition equipment is only operable by highly trained Toads. Once filled, targeted water sprinkles can destabilize any paper edifice. British English: This piece of demolition equipment is only operable by highly trained Toads. Once filled, targeted water sprinkles can destabilise any paper edifice.
|
The Enigmansion
|
70
|
12
|
[[File:FaucetPMSS.png|55px]]
|
Faucet (American English) Tap (British English)
|
Medium
|
Water
|
A more powerful version of the Watering Can. Action Command: Mash A as the screen floods.
|
Turn the top and the fun begins!
|
American English: This hydroelectric-dam release valve may once have functioned well, but those days are long past. It now requires a leaping Toad to activate. British English: An apparatus that regulates water flow when its handle is turned. Its giant size makes it impractical, as powerful spin jumps are required to operate it.
|
Water's Edge Way
|
120
|
13
|
[[File:TeapotPMSS.png|55px]]
|
Teapot (American English) Kettle (British English)
|
Large
|
Water
|
Fills the stage with hot water that might leave the enemies soggy, not allowing them to move. Action Command: Press A repeatedly as the screen fills up.
|
A must-have item for those who enjoy a good cuppa.
|
American English: This ancient house alarm was designed for icy climates. Placed by the furnace, its contents would boil when burglars turned the heat on, activating a siren. British English: An ancient and demanding invention, it releases a shriek if heated for too long. When angry, it will release it steaming contents on top of its antagonists.
|
Chomp Ruins
|
300
|
14
|
[[File:TrumpetPMSS.png|55px]]
|
Trumpet
|
Small
|
Noise
|
Causes a great sound that attacks all enemies at once. Action Command: Press A repeatedly as it begins playing.
|
Blow air in one end, press some buttons and volia! Music!
|
This valve-based alarm system requires the operator to exhale as hard as possible into the apparatus. The result is a din trespassers won't soon forget.
|
Goomba Fortress
|
90
|
15
|
[[File:ViolinPMSS.png|55px]]
|
Violin
|
Medium
|
Noise
|
Bombards enemies with a terrible cacophony. Action Command: Mash A when it starts playing.
|
When played well, creates beautiful music. When played badly, sounds like cats screeching. No one needs that.
|
American English: This audio-warfare thing requires a squad of Toads to operate - one each to man the taut vibration hawsers and a pair to manipulate the friction saw. British English: This audio-warfare thing requires a squad of Toads to operate - one man for each of the taut vibration hawsers and two to manipulate the friction saw.
|
The Bafflewood [[File:SecretDoorPMSS.png|30px]]
|100
|-
|16
|<nowiki>[[File:GuitarPMSS.png|55px]]
|
Guitar
|
Large
|
Noise
|
Same as Trumpet and Violin, but it is a little stronger. It has a Mario themed design. Action Command: Mash A as it starts playing.
|
One of the cooler instruments. Required for rocking and, indeed, rolling.
|
American English: A fairly sophisticated audio weapon, this thing utilizes electricity to minimize Toadpower. A single Toad can launch blistering assault "solos." British English: A fairly sophisticated audio weapon, this thing utilises electricity to minimise Toadpower. A single Toad can launch blistering assault "solos."
|
Rumble Volcano [[File:SecretDoorPMSS.png|30px]]
|270
|-
|17
|<nowiki>[[File:NewspaperPMSS.png|55px]]
|
Newspaper
|
Small
|
Bat
|
A weaker version of the bat. The headline reads, "The Mario Times." Action Command: Press A when it swings back.
|
Like a book but with more stories. Also more versatile: lay it out to sit on, roll it up to swat flies, or eat fish and chips out of it.
|
American English: A testament to the quiet strength of paper power, this triumphant rolled tube of separate sheets symbolizes how unity can bring forth might. British English: A testament to the quiet strength of paper power, this triumphant rolled tube of separate sheets is a symbol of how unity can bring forth might.
|
Whitecap Beach [[File:SecretDoorPMSS.png|30px]]
|100
|-
|18
|<nowiki>[[File:ToybatPMSS.png|55px]]
|
Toy Bat
|
Medium
|
Bat
|
A mediocre version of the wooden bat with a picture of a mushroom on it. Action Command: Hit A as the bat is pulled back before it's swing.
|
Used in sports and safer for kids! Thwack!
|
American English: While the width of this cylinder makes swinging at targets a breeze, its accuracy is bought with a loud bonking noise sure to anger the neighbors. British English: While the width of this cylinder makes swinging at targets a breeze, the loud thwack it makes is sure to anger the neighbors.
|
Shy Guy Jungle
|
200
|
19
|
[[File:BatPMSS.png|55px]]
|
Bat (American English) Baseball Bat (British English)
|
Large
|
Bat
|
Hits every enemy, one at a time. The side says "Mario". Action Command: Press A right as the bat pulls back before it strikes.
|
THWACK!
|
American English: This piece of wood has the power to send round objects flying when swung correctly. The individual responsible for vandalizing it has yet to be identified. British English: This piece of wood has the power to send round objects flying when swung correctly. The individual responsible for vandalising it has yet to be identified.
|
Sandshifter Ruins
|
300
|
20
|
[[File:SquarecanPMSS.png|55px]]
|
Square Can
|
Small
|
Crush
|
A weak version of the Drum that only hits one foe. Action Command: Hit A as it impacts on the enemy.
|
It's a heavy, square metal container. Probably makes an amazing din when hit with a piece of cutlery.
|
American English: This metal container could have been useful for anything, but leading scholars believe it was almost certainly slept on by a cat at some point. British English: This metal container could have been used for anything, but recent research indicated that, at some point, it was almost certainly slept on by a cat.
|
Stump Glade [[File:SecretDoorPMSS.png|30px]]
|170
|-
|21
|<nowiki>[[File:BasinPMSS.png|55px]]
|
Basin
|
Medium
|
Crush
|
A Medium powered smasher that targets all enemies. Action Command: Tap A as soon as it impacts with the enemies.
|
Back in the day, people used this kind of thing to wash every morning. Don't you just love modern plumbing?
|
Plated in what is almost certainly gold, this private, solar-powered hot tub was likely overpaid for by a rich Toad who forgot that he was made of paper.
|
Rugged Road [[File:SecretDoorPMSS.png|30px]]
|150
|-
|22
|<nowiki>[[File:DrumPMSS.png|55px]]
|
Drum
|
Large
|
Crush
|
Falls from above and crushes all enemies. Action Command: Press A right as it hits.
|
A large metal container. It's like a tin of baked beans, only rather bigger. And probably not filled with beans.
|
A debate rages about the contents of this huge canister, but since breaching the hull could ruin whatever's within, it stays sealed. Also, we can't open it.
|
Strike Lake [[File:SecretDoorPMSS.png|30px]]
|180
|-
|23
|<nowiki>[[File:LightbulbPMSS.png|55px]]
|
Lightbulb (American English) Light Bulb (British English)
|
Small
|
Light
|
Weaker version of the Searchlight. Required to progress. Action Command: Press A repeatedly as the screen starts to brighten.
|
Interesting fact: This thing is bright!
|
This large bulb was engineered to house and protect a glowing filament, but a major design flow allows all the precious light to escape into the surroundings.
|
Yoshi Sphinx
|
80
|
24
|
[[File:FlashlightPMSS.png|55px]]
|
Flashlight (American English) Torch (British English)
|
Medium
|
Light
|
Turns on in front of the enemies, damaging them strongly. Action Command: Press A repeatedly as the screen gets brighter.
|
It's bright! Oh, so bright!
|
This compact lighthouse is designed to be mobile, but the fact that it points straight up when installed would lead to many a naval disaster.
|
Whiteout Valley [[File:SecretDoorPMSS.png|30px]]
|120
|-
|25
|<nowiki>[[File:SearchlightPMSS.png|55px]]
|
Searchlight
|
Large
|
Light
|
Blasts enemies with a bright light, which somehow hurts them. Action Command: Mash A when the screen starts to brighten.
|
It's so bright! Oh, so very bright!
|
American English: Our most learned academics remain stumped as to why anyone would install blinds on such a massive light source. It kind of defeats the purpose. British English: Our most learned academics remain stumped as to why anyone would install blinds on such a massive light source. It somewhat defeats the purpose.
|
Leaflitter Path [[File:SecretDoorPMSS.png|30px]]
|200
|-
|26
|<nowiki>[[File:WatchbatteryPMSS.png|55px]]
|
Watch Battery
|
Small
|
Electric
|
A weak version of the Car Battery. Targets all enemies. Action Command: Press A when the lightning hits.
|
Because plugging your watch into the wall just wouldn't be practical.
|
American English: This adorable little power source should not, under any circumstances, be ingested, no matter how hungry you are and how much it looks like candy. British English: This adorable little power source should not, under any circumstances, be ingested, no matter how hungry you are or how much it looks like a sweet.
|
Tree Branch Trail
|
50
|
27
|
[[File:DcellbatteryPMSS.png|55px]]
|
D-Cell Battery
|
Medium
|
Electric
|
Blasts all enemies with lightning. The side says "Thunder". Action Command: Press A when the lightning strikes.
|
Big brother of the C, AA and AAA.
|
American English: All readings indicate that this cylinder harbors a huge amount of latent power. We have attempted to access it, but a vigorous stick-poking met with failure. British English: All readings indicate that this cylinder holds a huge amount of latent power. We attempted to access it, but our "poke-it-with-a-stick" technique failed.
|
Chomp Ruins
|
170
|
28
|
[[File:CarbatteryPMSS.png|55px]]
|
Car Battery
|
Large
|
Electric
|
Shocks every enemy with strong power. Action Command: Press A right when the electricity strikes them.
|
A monster used in cars. It's designed to charge WHILE you're driving! Genius!
|
American English: Inside this device sleeps a power no Toad could hope to control. In fact, you’d probably better step back a bit. Maybe a little farther. British English: Inside this device sleeps a power no Toad could hope to control. In fact, you’d probably better step back a bit. Maybe a little further.
|
Drybake Desert [[File:SecretDoorPMSS.png|30px]]
|200
|-
|29
|<nowiki>[[File:BillardballsPMSS.png|55px]]
|
Billiard Ball (American English) Pool Ball (British English)
|
Small
|
Ball
|
Weak version of the bowling ball. Rolls through all ground enemies. there is a number 9 printed on it. Action Command: Press A} when Mario is about to throw the Billiard Ball.
|
This pool ball is just as easy to pot as any other pool ball.
|
American English: This orb would be indistinguishable from other massive spheres if not for the inexplicable number on its side. For the love of Toad, what does it MEAN?! British English: This orb would be indistinguishable from other massive spheres if not for the inexplicable number on its side. For the love of Toad, what does it mean?!
|
Strike Lake
|
50
|
30
|
[[File:CurlingstonePMSS.png|55px]]
|
Curling Stone
|
Medium
|
Ball
|
Mario throws this to all ground enemies. Action Command: Press A when Mario is about to let it go.
|
Used in curling, a sport like bowls but played on ice. You often see people sweeping like bad in front of this thing to make it go further!
|
American English: It seems increasingly possible that this boulder spontaneously grew a handle out of its side. The wonders of nature are endless and often really weird. British English: It seems increasingly possible that this boulder spontaneously grew a handle out of its top. The wonders of nature are endless...and really weird.
|
Ice Flow
|
300
|
31
|
[[File:BowlingBallPMSS.png|55px]]
|
Bowling Ball
|
Large
|
Ball
|
Mario rolls it towards the enemies. Required to progress. Action Command: Press A right as he lets go.
|
Just lob it and hope for a strike!
|
Whether this orb was designed for battle or merely construction, one thing is clear: the engineers who piloted it from the three Toad holes were brave.
|
The Bafflewood (Strike Lake after it is used on the bowling pins)
|
150
|
32
|
[[File:TrophyPMSS.png|55px]]
|
Trophy
|
Large
|
Ball
|
The trophy throws its (explosive) ball at the enemies to damage them. The bottom says "Mario". Action Command: Time the A just before impact with the enemies.
|
Congratulations! By finding that trophy, you have earned yourself a trophy sticker!
|
American English: This extravagant chalice looks pricey but functionally, it's a disaster. It's too big for one Toad to drink out of, and what's that weird guy doing on top? British English: This extravagant chalice looks pricey but functionally, it's a disaster. It's too big for one Toad to drink from, and what's that weirdo doing on the top?
|
The Bafflewood (after using the Bowling Ball on the bowling pins)
|
270
|
33
|
[[File:CellphonePMSS.png|55px]]
|
Cell Phone (American English) Mobile Phone (British English)
|
Small
|
Quake
|
Vibrates violently, causing an earthquake that hits all non-flying enemies. The phone's logo says "Mario." Action Command: Mash A when the Cell Phone appears on screen.
|
It's a phone. It's a mobile. It's a mobile phone!
|
American English: For a device that appears to have but a single purpose--violent vibration--this thing has far too many buttons. British English For a device that appears to have but a single purpose (i.e violent vibration) this thing has far too many buttons.
|
Snow Rise [[File:SecretDoorPMSS.png|30px]]
|100
|-
|34
|<nowiki>[[File:JackhammerPMSS.png|55px]]
|
Jackhammer (American English) Pneumatic Drill (British English)
|
Large
|
Quake
|
Drills into the ground, causing a powerful earthquake that damages all non-flying foes. Action Command: Mash A as soon as earthquake begins.
|
I'M SORRY! I CAN'T HEAR YOU! WHAT DID YOU SAY YOU WANTED? "BEE TAILS"? "TEA TALES"? "HEAT RAILS"? OH, I GIVE UP!
|
American English: What began as a training apparatus for an aspiring pogo-stick champion clearly spiraled out of control during the development phase. British English: What began as a training apparatus for an aspiring pogo stick champion clearly spiralled out of control during the development phase.
|
Sandshifter Ruins
|
300
|
35
|
[[File:RadiatorPMSS.png|55px]]
|
Radiator
|
Small
|
Heat
|
Heats up the battlefield, damaging all the enemies. Action Command: Mash A when the screen heats up.
|
Friend of many a cold households. This warms you right up!
|
While most Toad breakfast scientists agree that this gargantuan machine is a toaster, none have had success with the bread-insertion procedure.
|
Stump Glade (after Snifit or Whiffit)
|
250
|
36
|
[[File:HairdryerPMSS.png|55px]]
|
Hair Dryer (American English) Hairdryer (British English)
|
Medium
|
Heat
|
Blasts enemies with a stream of hot air. Action Command: Mash A when the screen starts to heat up.
|
Why bother with towels? This dries hair in a flash!
|
American English: This large-scale rewarmer was likely utilized by primitive caterers, though it proved rather ineffective in both our quiche and chili-dog tests. British English: This large-scale device was likely utilised by primitive caterers to reheat food, though it proved rather ineffective when faced with quiche.
|
Ice Flow [[File:SecretDoorPMSS.png|30px]]
|150
|-
|37
|<nowiki>[[File:OvenPMSS.png|55px]]
|
Oven
|
Large
|
Heat
|
Traps enemies in an oven that heats up the inside and the foes. Action Command: Press A repeatedly as it begins to heat up.
|
Makes cold food deliciously edible.
|
American English: For a supposedly high-end home feature, this sauna is sorely lacking in seating, fancy perfumed steam waters, and most importantly, a temperature control. British English: With no seating, no fancy perfumed steam waters, and no temperature controls on the inside, this is a rather spartan sauna.
|
The Enigmansion
|
150
|
38
|
[[File:MagnifyinglassPMSS.png|55px]]
|
Magnifying Glass
|
Small
|
Fire
|
A magnifying glass comes on screen, setting the enemy on fire with the sun's rays. Action Command: Press A repeatedly when it's focusing (moving around).
|
Magically makes things appear bigger.
|
American English: A leading Toad physicist burned basically everything in the lab before discovering this thing worked as a magnification device. British English: A leading Toad physicist set almost everything in the lab on fire before he discovered this thing was designed as a magnification device.
|
Sandshifter Ruins
|
200
|
39
|
[[File:MatchesPMSS.png|55px]]
|
Matches
|
Medium
|
Fire
|
Attacks enemies with a fireball. Action Command: Press A as the match strikes the side of the box.
|
Extremely hazardous in a world made of paper.
|
American English: Under no circumstances should these sticks be rubbed against their own packaging. You just need to trust the management on this one. British English: Under no circumstances should these sticks be rubbed against their own packaging. Otherwise harmless.
|
Hither Thither Hill [[File:SecretDoorPMSS.png|30px]]
|120
|-
|40
|<nowiki>[[File:LighterPMSS.png|55px]]
|
Lighter
|
Large
|
Fire
|
Attacks enemies with a flame. Action Command: Mash A as the lighter ignites.
|
With just a quick flick of the thumb, you can have yourself a flame. But, please! Handle with extreme care!
|
American English: This portable campfire works best when entrenched in cool earth. Deployment of s'mores is up to the camper, but have you ever tried adding peanut butter? British English: Plant this deep into the earth, and you have yourself a campfire! You can use it to toast marshmallows but have you ever tried adding peanut butter first?
|
Sandshifter Ruins [[File:SecretDoorPMSS.png|30px]]
|200
|-
|41
|<nowiki>[[File:ShavedicePMSS.png|55px]]
|
Shaved Ice
|
Small
|
Ice
|
The shaved ice appears in the background with glaciers. Attacks enemies with icy cold air. Action Command: Mash A as the screen begins to freeze.
|
An ice-cold, refreshing snack for those scorching summer days.
|
Some frozen mountains can only be scaled by the burliest of Toad explorers. Others can be scaled by any Toad with a spoon and a lust for refreshment.
|
Damp Oasis
|
60
|
42
|
[[File:AirconditionerPMSS.png|55px]]
|
Air Conditioner
|
Medium
|
Ice
|
Same animation as the Shaved Ice, but the background is replaced with the Air Conditioner. Attacks enemies with icy cold air. Action Command: Press A as the screen begins to freeze.
|
Just because it's hot outside doesn't mean you need to suffer inside! Chillax! Enjoy the nice indoor breeze.
|
American English: While researchers claim that this device has a cooling effect, skeptics abound. If anything, toting this thing around would probably make you look uncool. British English: While researchers claim that this device has a cooling effect, many remain sceptical. If anything, lugging this thing around makes you look uncool.
|
Chomp Ruins [[File:SecretDoorPMSS.png|30px]]
|200
|-
|43
|<nowiki>[[File:RefrigeratorPMSS.png|55px]]
|
Refrigerator (American English) Fridge (British English)
|
Large
|
Ice
|
It has the same animation as the other cold Things. Attacks enemies with icy cold air. Action Command: Mash A as the screen starts to freeze.
|
Fun Fact: Fridges were invented to give people a place to keep their many, many fridge magnets. *We're still verifying our sources on this.
|
American English: Once thought to be a transportation pod for northern Toads, this thing has since proven to be a very effective storage unit for management’s lunch. British English: Once thought to be a transportation pod for northern Toads, this thing has since proven to be a very effective storage unit for packed lunches.
|
The Enigmansion
|
150
|
44
|
[[File:SodaPMSS.png|55px]]
|
Soda (American English) Fizzy Drink (British English)
|
Small
|
Shot
|
Sprays enemies with a blast of shaken-up soda. The can says "soda" and has a picture of a mushroom on it. Action Command: Mash A to shake the can.
|
Mmmm... Refreshing!
|
American English: Apparently, whatever mad scientist created this thing thought it would be funny to load liquid into a highly pressurized container. Ha ha. British English: Apparently, whatever mad scientist created this thing thought it would be funny to load liquid into a highly pressurised container. Ha ha.
|
Drybake Desert
|
80
|
45
|
[[File:SquirtgunPMSS.png|55px]]
|
Squirt Gun (American English) Water Pistol (British English)
|
Medium
|
Shot
|
Allows Mario to go into a First-person shooting like mode with the gun, using Stick to aim and A to fire. Action Command: Mash A to reload once the first water tank runs out.
|
Soak people from a distance!
|
In its current state, this liquid launcher is but a memory of wars long past. But load it with water, and it becomes more terrifying than you can imagine.
|
Goomba Fortress [[File:SecretDoorPMSS.png|30px|link=Secret Door]]
|130
|-
|46
|<nowiki>[[File:RubberduckyPMSS.png|55px]]
|
Rubber Ducky
|
Large
|
Normal
|
Water appears under the enemies, as a large and four small rubber ducks spawn to mow them down. Action Command: Press A before they contact the enemies.
|
The ideal bath companion!
|
American English: There's been some speculation that this enormous synthetic duck suggests a past when Toads rode on birds, but this theory is roundly ridiculed. British English: There's been some speculation that this enormous synthetic duck suggests a past when Toads rode on birds, but this theory has been roundly ridiculed.
|
Jungle Rapids
|
300
|
47
|
[[File:PowderpuffPMSS.png|55px]]
|
Powder Puff
|
Small
|
Shield
|
Absorbs hits from enemies for three turns. If a liquid-based attack is used against it, the attack is shot back at the enemy.
|
It's softness makes it ideal for applying powder to the face. More useful than, say, a brick.
|
American English: Luxurious, if a bit dusty, this lush body pillow was likely reclined upon by royalty. It even SMELLS like royalty. British English: Luxurious, if a bit dusty, this lush body pillow was likely reclined upon by royalty. It even smells like royalty!
|
Shy Guy Jungle
|
240
|
48
|
[[File:SpongePMSS.png|55px]]
|
Sponge
|
Medium
|
Shield
|
The Sponge stands in front of Mario and when a liquid-based attack (i.e. Gooper Blooper's poison) hits it, the attack is shot back at the enemy. Otherwise it absorbs all damage for three turns.
|
Soaks up liquid like nobody's business. Now get scrubbing those dishes!
|
The bed of choice for Toads afflicted with night sweats, this revolutionary mattress is as comfortable as it is absorbent. Treat yourself today!
|
Gauntlet Pond
|
180
|
49
|
[[File:PMSS Car Sponge sticker.png|55px]]
|
Car Sponge
|
Large
|
Shield
|
Absorbs hits from enemies for three turns. If a liquid-based attack is used against it, the attack is shot back at the enemy.
|
Soaks up liquid like nobody's business. Even more than ye olde regular sponge.
|
This liquid transporter can carry an absolutely unbelievable amount of whatever beverage your prefer, but be warned: it gets HEAVY and MESSY.
|
Rugged Road
|
260
|
50
|
[[File:PillowPMSS.png|55px]]
|
Pillow
|
Small
|
Sleep
|
Weak version of the Bed. Enemies do not stay asleep as long. Action Command: Press A repeatedly as Mario yawns to stay awake..
|
This helps you nap anywhere - not just in bed!
|
American English: This piece of emergency-response equipment helps fire brigades rescue people from high buildings. It’s also crucial for battling nap attacks. British English: This piece of emergency-response equipment helps the fire brigade rescue people from high buildings. It’s also effective in less stressful situations, like naps.
|
Loop Loop River [[File:SecretDoorPMSS.png|30px]]
|100
|-
|51
|<nowiki>[[File:BedPMSS.png|55px]]
|
Bed
|
Medium
|
Sleep
|
Puts enemies to sleep, but may put Mario to sleep as well. Action Command: Mash A when Mario yawns to stay awake.
|
ZzZzzZzZzZzzzz...
|
American English: While this thing resembles a common bed, it makes the typical paper bed of management's childhood look like a crumpled-up piece of used paper towel. British English: While this thing resembles a common bed, it makes the typical paper bed of years past look like a used, crumpled-up paper towel.
|
Water's Edge Way [[File:SecretDoorPMSS.png|30px]]
|140
|-
|52
|<nowiki>[[File:LuxuriousbedPMSS.png|55px]]
|
Luxurious Bed (American English) Four-Poster Bed (British English)
|
Large
|
Sleep
|
It puts enemies to sleep, while also inflicting damage. Action Command: Mash A as Mario yawns to stay awake.
|
ZzZzzZzZzZzzzz...
|
American English: This thing cannot be a bed, it has some bed-like characteristics, but there's no way--it's too nice. If you slept in that, you'd dream of that exact same bed. British English: This thing looks like a bed, but also displays some tent-like characteristics. Perhaps designed for sleeping out of doors in comfort?
|
Long Fall Falls [[File:SecretDoorPMSS.png|30px]]
|210
|-
|53
|<nowiki>[[File:TapePMSS.png|55px]]
|
Tape
|
Small
|
Stop
|
Stuns enemies by taping them to the ground. Action Command: Press A right as the tape starts to roll on screen.
|
For sticking stuff to other stuff. Caution: Sticky.
|
American English: A variation of this thing has long been used by Toad security forces to restrain ne'er-do-wells. It should not be used on your little brother. I MEAN IT! British English A variation of this thing has long been used by Toad security forces to restrain ne'er-do-wells. Absolutely not to be used on younger siblings, under any circumstances.
|
Tree Branch Trail [[File:SecretDoorPMSS.png|30px]]
|100
|-
|54
|<nowiki>[[File:ThumbtackPMSS.png|55px]]
|
Thumbtack (American English) Drawing Pin (British English)
|
Medium
|
Stop
|
Pins enemies to the ground. Action Command: Press A as they fall on screen.
|
For pinning stuff to walls and stuff.
|
It's not uncommon for the younger generation of Toads to get paper piercings, but in general, they don't use something that affixes them to a wall.
|
Warm Fuzzy Plains [[File:SecretDoorPMSS.png|30px]]
|130
|-
|55
|<nowiki>[[File:StaplePMSS.png|55px]]
|
Stapler
|
Large
|
Stop
|
Much like the Tape and the Thumbtack, staples enemies to the scenery. Action Command: Press A as the staples start to stick to the screen.
|
Attach one piece of paper to another with the mighty stapler!
|
American English: This anti-aircraft battery launches twin-pronged missiles when popped open but mangles the ordnance when fired in the prone position. British English: This anti-aircraft system launches twin-pronged missiles when propped open, but the ammunition gets mangled when fired in the prone position.
|
The Enigmansion
|
150
|
56
|
[[File:FishhookPMSS.png|55px]]
|
Fishhook (American English) Fish Hook (British English)
|
Large
|
Miscellaneous
|
Fishes out random item. Required to progress, as it is needed to defeat the Big Cheep Cheep. Action Command: Tap A as a the line starts to react.
|
Guaranteed to hook a fish!* *Don't hold us to this. Remember: A bad workman blames his tools.
|
American English: We know what this thing is: a hook. What we don't know is what terrors of the deep inspired a fisherman to make something so huge. And what of bait? British English: We know what this thing is: a hook. What we don't know is what terrors of the deep inspired a hook so huge?! And how big is the bait that goes on this thing?!
|
Outlook Point [[File:SecretDoorPMSS.png|30px]]
|100
|-
|57
|<nowiki>[[File:BalloonPMSS.png|55px]]
|
Balloon
|
Large
|
Explosion
|
Inflates and pops a giant balloon. Action Command: Press A repeatedly as the balloon begins to inflate.
|
Always a good sign that party time is near!
|
American English: Friction tests conducted on this flotation transportation resulted in one of the worst Toad pile-ups in memory. Every scientist was stuck to this thing. British English: A friction tests conducted on this flotation device resulted in every scientist in the room getting stuck to its surface. No further tests were conducted.
|
Holey Thicket [[File:SecretDoorPMSS.png]]
|200
|-
|58
|<nowiki>[[File:StopwatchPMSS.png|55px]]
|
Pocket Watch
|
Large
|
Stop
|
Stops time for the enemies. Action Command: Press A when the watch hand reaches the top (12).
|
The true gentleman's timepiece of choice! Tally-ho!
|
American English: While this thing can theoretically manipulate time, every effort to use it to go back and avert that unfortunate chowder incident has failed. British English: While this thing can theoretically manipulate time, every effort to use it to go back and avert that unfortunate lamb hotpot incident has failed.
|
Whitecap Beach
|
70
|
59
|
[[File:CatoluckPMSS.png|55px]]
|
Cat-o-Luck
|
Large
|
Crush
|
Crushes enemies from above with several big stomps. Action Command: Press A just before each stomp impacts.
|
In Japan, these ceramic cats are said to bring good luck to their owners. Their cheerful wave welcomes customers into shops!
|
American English: It's not uncommon to see a cat offering up a high-five-hence this sculpture. We believe the symbol may mean "Down low! You're too slow." British English: It's not uncommon to see a cat offering high-fives to passers-by - hence this sculpture. We believe the symbol may mean "Down low! You're too slow!"
|
Bouquet Gardens
|
140
|
60
|
[[File:HighHeelPMSS.png|55px]]
|
High Heel
|
Large
|
Crush
|
Two shoes appear. Each one grinds enemies with its heel. Action Command: Mash A as each heel impacts.
|
Want to be a few inches taller? Here's your answer! Warning: Side effects include sore feet and elevated urges to complain about them.
|
American English: This single-Toad sleeping chamber offers the snug fit and steep reclining angle popularized by certain celebrities. Trust us, it's really not comfortable. British English: This sleeping chamber offers a single Toad the snug fit and steep reclining angle popularised by certain celebrities. It is, however, rather uncomfortable.
|
Wiggler's Tree House
|
120
|
61
|
[[File:PMSS Goat sticker.png|55px]]
|
Goat
|
Large
|
Miscellaneous
|
Chew and Eats the enemies. Action Command: Press A just as the goat takes a bite.
|
Baaaa!
|
American English: This statue of a voracious goat seems cute at first but becomes unsettling. We're pretty sure it moved this one time. And we swear we heard a baa. British English: This statue of a goat seems charming at first, but ever since it's been here, there have been rumors of nibbled chimneys and eerie baas in the night.
|
Snow Rise
|
160
|
62
|
[[File:PMSS Turkey sticker.png|55px]]
|
Turkey
|
Medium
|
Miscellaneous
|
Dances with the enemies, kicking them all out of the stage. Action Command: Press A when the Turkey finishes the dance.
|
A favorite in the festive winter season!
|
This giant prehistoric bird was prepared for a feast. That much is quite clear. But was it brined? What kind of rub? Critical questions remain unanswered.
|
Rugged Road
|
250
|
63
|
[[File:CakePMSS.png|55px]]
|
Cake
|
Large
|
Miscellaneous
|
A techno arrangement of "Happy Birthday to You" (by Mildred J. and Patty Smith Hill) plays while the cake rises from the background. Action Command: Blow into the 3DS microphone when the song ends to perform an action command, which restores HP.
|
OM NOM NOM!
|
American English: A dessert of such magnitude comes around once in a long while, which is why this one is under surveillance. Step away from the display, sir. British English: This terrifyingly gigantic dessert makes a surprise appearance once every year. To avoid being caught again, we're keeping it under constant surveillance.
|
The Enigmansion
|
100
|
64
|
[[File:BoomboxPMSS.png|55px]]
|
Boom Box (American English) Stereo (British English)
|
Medium
|
Miscellaneous
|
A remixed version of Space Zone (from Super Mario Land 2: 6 Golden Coins) plays, it doubles Mario's attack for 2-4 turns. Action Command: Repeatedly tap A to the beat of the music to perform the Action Command.
|
Do doo, doobee doo bop!
|
American English: This portable party machine requires two Toads to transport, but it's well worth the effort if one wishes to rock anytime and anywhere. British English: This portable party machine requires two Toads to transport, but it's well worth the effort if one wishes to "rock" and, indeed, "roll".
|
Wiggler's Tree House
|
80
|
# |
Image |
Unpainted |
Name |
Details |
Price |
Found In
|
01
|
[[File:WOJumpCard.png|55px]]
|
[[File:PMCS_Worn-Out_Jump_card_unpainted.png|55px]]
|
Worn-Out Jump
|
Stomps a single enemy with a weak jump.
|
N/A
|
Ruddy Road
|
02
|
[[File:WOJump3Card.png|55px]]
|
[[File:PMCS_Worn-Out_Jump_x3_card_unpainted.png|55px]]
|
Worn-Out Jump x3
|
Stomps a single enemy with a weak jump. Repeats three times.
|
N/A
|
Ruddy Road
|
03
|
[[File:WOJump5Card.png|55px]]
|
[[File:PMCS_Worn-Out_Jump_x5_card_unpainted.png|55px]]
|
Worn-Out Jump x5
|
Stomps a single enemy with a weak jump. Repeats five times.
|
N/A
|
Sacred Forest
|
04
|
[[File:JumpCard.png|55px]]
|
[[File:PMCS_Jump_card_unpainted.png|55px]]
|
Jump
|
Stomps a single enemy with a regular jump.
|
[[File:GUICoinPMCS.png|10px]]5 [[File:GUICoinPMCS.png|10px]]20
|
Port Prisma
|
05
|
[[File:Jump2Card.png|55px]]
|
[[File:PMCS_Jump_x2_card_unpainted.png|55px]]
|
Jump x2
|
Stomps a single enemy with a regular jump. Repeats twice.
|
[[File:GUICoinPMCS.png|10px]]15
|
The Crimson Tower
|
06
|
[[File:Jump3Card.png|55px]]
|
[[File:PMCS_Jump_x3_card_unpainted.png|55px]]
|
Jump x3
|
Stomps a single enemy with a regular jump. Repeats three times.
|
N/A
|
Fortune Island
|
07
|
[[File:BigJumpCard.png|55px]]
|
[[File:PMCS_Big_Jump_card_unpainted.png|55px]]
|
Big Jump
|
Stomps a single enemy with a strong jump.
|
[[File:GUICoinPMCS.png|10px]]15 [[File:GUICoinPMCS.png|10px]]60
|
Mondo Woods
|
08
|
[[File:BigJump2Card.png|55px]]
|
[[File:PMCS_Big_Jump_x2_card_unpainted.png|55px]]
|
Big Jump x2
|
Stomps a single enemy with a strong jump. Repeats twice.
|
[[File:GUICoinPMCS.png|10px]]40
|
Redpepper Volcano
|
09
|
[[File:HugeJumpCard.png|55px]]
|
[[File:PMCS_Huge_Jump_card_unpainted.png|55px]]
|
Huge Jump
|
Stomps a single enemy with a super-strong jump.
|
[[File:GUICoinPMCS.png|10px]]36 [[File:GUICoinPMCS.png|10px]]170
|
Green Energy Plant
|
10
|
[[File:LineJumpCard.png|55px]]
|
[[File:PMCS_Line_Jump_card_unpainted.png|55px]]
|
Line Jump
|
Stomps all enemies in order with a jump—forward and backward with perfect execution.
|
[[File:GUICoinPMCS.png|10px]]20 [[File:GUICoinPMCS.png|10px]]90
|
Bloo Bay Beach
|
11
|
[[File:BigLineJumpCard.png|55px]]
|
[[File:PMCS_Big_Line_Jump_card_unpainted.png|55px]]
|
Big Line Jump
|
Stomps all enemies in order with a strong jump—forward and backward with perfect execution.
|
[[File:GUICoinPMCS.png|10px]]50 [[File:GUICoinPMCS.png|10px]]250
|
Plum Park
|
12
|
[[File:HugeLineJumpCard.png|55px]]
|
[[File:PMCS_Huge_Line_Jump_card_unpainted.png|55px]]
|
Huge Line Jump
|
Stomps all enemies in order with a super-strong jump—forward and backward with perfect execution.
|
N/A
|
Green Energy Plant
|
13
|
[[File:HopslipperCard.png|55px]]
|
[[File:PMCS_Hopslipper_card_unpainted.png|55px]]
|
Hopslipper
|
Quickly stomps a single enemy up to 10 times.
|
[[File:GUICoinPMCS.png|10px]]5 [[File:GUICoinPMCS.png|10px]]15
|
Ruddy Road
|
14
|
[[File:Hopslipper2Card.png|55px]]
|
[[File:PMCS_Hopslipper_x2_card_unpainted.png|55px]]
|
Hopslipper x2
|
Quickly stomps a single enemy up to 10 times. Repeats twice.
|
[[File:GUICoinPMCS.png|10px]]12
|
Plum Park
|
15
|
[[File:Hopslipper3Card.png|55px]]
|
[[File:PMCS_Hopslipper_x3_card_unpainted.png|55px]]
|
Hopslipper x3
|
Quickly stomps a single enemy up to 10 times. Repeats three times.
|
N/A
|
Redpepper Volcano
|
16
|
[[File:BigHopslipperCard.png|55px]]
|
[[File:PMCS_Big_Hopslipper_card_unpainted.png|55px]]
|
Big Hopslipper
|
Quickly stomps a single enemy with extra power, up to 10 times.
|
[[File:GUICoinPMCS.png|10px]]20 [[File:GUICoinPMCS.png|10px]]60
|
Mondo Woods
|
17
|
[[File:HugeHopslipperCard.png|55px]]
|
[[File:PMCS_Huge_Hopslipper_card_unpainted.png|55px]]
|
Huge Hopslipper
|
Quickly stomps a single enemy with super power, up to 10 times.
|
N/A
|
Green Energy Plant
|
18
|
[[File:IronJumpCard.png|55px]]
|
[[File:PMCS_Iron_Jump_card_unpainted.png|55px]]
|
Iron Jump
|
Stomps even spiked enemies with a regular jump.
|
[[File:GUICoinPMCS.png|10px]]6 [[File:GUICoinPMCS.png|10px]]22
|
Sunglow Ridge
|
19
|
[[File:IronJump2Card.png|55px]]
|
[[File:PMCS_Iron_Jump_x2_card_unpainted.png|55px]]
|
Iron Jump x2
|
Stomps even spiked enemies with two regular jumps.
|
[[File:GUICoinPMCS.png|10px]]20
|
Plum Park
|
20
|
[[File:IronJump3Card.png|55px]]
|
[[File:PMCS_Iron_Jump_x3_card_unpainted.png|55px]]
|
Iron Jump x3
|
Stomps even spiked enemies with three regular jumps.
|
N/A
|
Redpepper Crater
|
21
|
[[File:BigIronJumpCard.png|55px]]
|
[[File:PMCS_Big_Iron_Jump_card_unpainted.png|55px]]
|
Big Iron Jump
|
Stomps even spiked enemies with a strong jump.
|
[[File:GUICoinPMCS.png|10px]]20 [[File:GUICoinPMCS.png|10px]]70
|
Plum Park
|
22
|
[[File:HugeIronJumpCard.png|55px]]
|
[[File:PMCS_Huge_Iron_Jump_card_unpainted.png|55px]]
|
Huge Iron Jump
|
Stomps even spiked enemies with a super-strong jump.
|
N/A
|
Mossrock Theater
|
23
|
[[File:SpinJumpCard.png|55px]]
|
[[File:PMCS_Spin_Jump_card_unpainted.png|55px]]
|
Spin Jump
|
Stomps a single enemy—spiked or not—with a metal drill. Damages multiple enemies if executed well.
|
[[File:GUICoinPMCS.png|10px]]10 [[File:GUICoinPMCS.png|10px]]30
|
Sunglow Ridge
|
24
|
[[File:BigSpinJumpCard.png|55px]]
|
[[File:PMCS_Big_Spin_Jump_card_unpainted.png|55px]]
|
Big Spin Jump
|
Stomps a single enemy—spiked or not—with a strong metal drill. Damages many enemies if executed well.
|
[[File:GUICoinPMCS.png|10px]]20 [[File:GUICoinPMCS.png|10px]]80
|
Toad Trainworks
|
25
|
[[File:WOHammerCard.png|55px]]
|
[[File:PMCS_Worn-Out_Hammer_card_unpainted.png|55px]]
|
Worn-Out Hammer
|
Whacks one enemy with a weak hammer. Damages multiple enemies if executed well.
|
N/A
|
Ruddy Road
|
26
|
[[File:WOHammer3Card.png|55px]]
|
[[File:PMCS_Worn-Out_Hammer_x3_card_unpainted.png|55px]]
|
Worn-Out Hammer x3
|
Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. Repeats three times.
|
N/A
|
Ruddy Road
|
27
|
[[File:WOHammer5Card.png|55px]]
|
[[File:PMCS_Worn-Out_Hammer_x5_card_unpainted.png|55px]]
|
Worn-Out Hammer x5
|
Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. Repeats five times.
|
N/A
|
The Crimson Tower
|
28
|
[[File:HammerCard.png|55px]]
|
[[File:PMCS_Hammer_card_unpainted.png|55px]]
|
Hammer
|
Whacks one enemy with a regular hammer. Damages multiple enemies if executed well.
|
[[File:GUICoinPMCS.png|10px]]5 [[File:GUICoinPMCS.png|10px]]20
|
Port Prisma
|
29
|
[[File:Hammer2Card.png|55px]]
|
[[File:PMCS_Hammer_x2_card_unpainted.png|55px]]
|
Hammer x2
|
Whacks one enemy with a regular hammer. Damages multiple enemies if executed well. Repeats twice.
|
[[File:GUICoinPMCS.png|10px]]16
|
The Crimson Tower
|
30
|
[[File:Hammer3Card.png|55px]]
|
[[File:PMCS_Hammer_x3_card_unpainted.png|55px]]
|
Hammer x3
|
Whacks one enemy with a regular hammer. Damages multiple enemies if executed well. Repeats three times.
|
N/A
|
Redpepper Crater
|
31
|
[[File:BigHammerCard.png|55px]]
|
[[File:PMCS_Big_Hammer_card_unpainted.png|55px]]
|
Big Hammer
|
Whacks one enemy with a strong hammer. Damages multiple enemies if executed well.
|
[[File:GUICoinPMCS.png|10px]]18 [[File:GUICoinPMCS.png|10px]]75
|
Mondo Woods
|
32
|
[[File:BigHammer2Card.png|55px]]
|
[[File:PMCS_Big_Hammer_x2_card_unpainted.png|55px]]
|
Big Hammer x2
|
Whacks one enemy with a strong hammer. Damages multiple enemies if executed well. Repeats twice.
|
[[File:GUICoinPMCS.png|10px]]50
|
Redpepper Crater
|
33
|
[[File:HugeHammerCard.png|55px]]
|
[[File:PMCS_Huge_Hammer_card_unpainted.png|55px]]
|
Huge Hammer
|
Whacks one enemy with a super-strong hammer. Damages multiple enemies if executed well.
|
[[File:GUICoinPMCS.png|10px]]52 [[File:GUICoinPMCS.png|10px]]250
|
Cobalt Base or Black Bowser's Castle after beating the game
|
34
|
[[File:KOHammerCard.png|55px]]
|
[[File:PMCS_KO_Hammer_card_unpainted.png|55px]]
|
KO Hammer
|
Whacks a single enemy from the side with a hammer. Damages multiple enemies if executed well.
|
[[File:GUICoinPMCS.png|10px]]7 [[File:GUICoinPMCS.png|10px]]28
|
Bloo Bay Beach
|
35
|
[[File:BigKOHammerCard.png|55px]]
|
[[File:PMCS_Big_KO_Hammer_card_unpainted.png|55px]]
|
Big KO Hammer
|
Whacks a single enemy from the side with a strong hammer. Damages multiple enemies if executed well.
|
[[File:GUICoinPMCS.png|10px]]16 [[File:GUICoinPMCS.png|10px]]70
|
Plum Park
|
36
|
[[File:HugeKOHammerCard.png|55px]]
|
[[File:PMCS_Huge_KO_Hammer_card_unpainted.png|55px]]
|
Huge KO Hammer
|
Whacks a single enemy from the side with a super-strong hammer. Damages multiple enemies if executed well.
|
N/A
|
Cobalt Base or Green Energy Plant
|
37
|
[[File:EekhammerCard.png|55px]]
|
[[File:PMCS_Eekhammer_card_unpainted.png|55px]]
|
Eekhammer
|
Quickly whacks a single enemy with a hammer up to five times.
|
[[File:GUICoinPMCS.png|10px]]5 [[File:GUICoinPMCS.png|10px]]20
|
Fortune Island
|
38
|
[[File:Eekhammer2Card.png|55px]]
|
[[File:PMCS_Eekhammer_x2_card_unpainted.png|55px]]
|
Eekhammer x2
|
Quickly whacks a single enemy with a hammer up to five times. Repeats twice.
|
[[File:GUICoinPMCS.png|10px]]15
|
Plum Park
|
39
|
[[File:Eekhammer3Card.png|55px]]
|
[[File:PMCS_Eekhammer_x3_card_unpainted.png|55px]]
|
Eekhammer x3
|
Quickly whacks a single enemy with a hammer up to five times. Repeats three times.
|
N/A
|
Fortune Island
|
40
|
[[File:BigEekhammerCard.png|55px]]
|
[[File:PMCS_Big_Eekhammer_card_unpainted.png|55px]]
|
Big Eekhammer
|
Quickly whacks a single enemy with a strong hammer up to five times.
|
[[File:GUICoinPMCS.png|10px]]15 [[File:GUICoinPMCS.png|10px]]60
|
Mondo Woods
|
41
|
[[File:BigEekhammer2Card.png|55px]]
|
[[File:PMCS_Big_Eekhammer_x2_card_unpainted.png|55px]]
|
Big Eekhammer x2
|
Quickly whacks a single enemy with a strong hammer up to five times. Repeats twice.
|
[[File:GUICoinPMCS.png|10px]]40
|
Redpepper Volcano
|
42
|
[[File:HugeEekhammerCard.png|55px]]
|
[[File:PMCS_Huge_Eekhammer_card_unpainted.png|55px]]
|
Huge Eekhammer
|
Quickly whacks a single enemy with a super-strong hammer up to five times.
|
N/A
|
Cobalt Base or Green Energy Plant
|
43
|
[[File:HurlhammerCard.png|55px]]
|
[[File:PMCS_Hurlhammer_card_unpainted.png|55px]]
|
Hurlhammer
|
Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well.
|
[[File:GUICoinPMCS.png|10px]]15 [[File:GUICoinPMCS.png|10px]]65
|
Marmalade Valley
|
44
|
[[File:Hurlhammer2Card.png|55px]]
|
[[File:PMCS_Hurlhammer_x2_card_unpainted.png|55px]]
|
Hurlhammer x2
|
Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well. Repeats twice.
|
[[File:GUICoinPMCS.png|10px]]50
|
Fortune Island
|
45
|
[[File:Hurlhammer3Card.png|55px]]
|
[[File:PMCS_Hurlhammer_x3_card_unpainted.png|55px]]
|
Hurlhammer x3
|
Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well. Repeats three times.
|
N/A
|
Mossrock Theater
|
46
|
[[File:BigHurlhammerCard.png|55px]]
|
[[File:PMCS_Big_Hurlhammer_card_unpainted.png|55px]]
|
Big Hurlhammer
|
Whacks enemies with a strong thrown hammer. Can damage multiple enemies if executed well.
|
[[File:GUICoinPMCS.png|10px]]50 [[File:GUICoinPMCS.png|10px]]250
|
Sunset Express
|
47
|
[[File:HugeHurlhammerCard.png|55px]]
|
[[File:PMCS_Huge_Hurlhammer_card_unpainted.png|55px]]
|
Huge Hurlhammer
|
Whacks enemies with a super-strong thrown hammer. Can damage multiple enemies if executed well.
|
N/A
|
Cobalt Base or Black Bowser's Castle after beating the game
|
48
|
[[File:BlazehammerCard.png|55px]]
|
[[File:PMCS_Blazehammer_card_unpainted.png|55px]]
|
Blazehammer
|
Looses a giant flame on impact, burning all enemies if executed well.
|
N/A
|
Daffodil Peak
|
49
|
[[File:FireFlowerCard.png|55px]]
|
[[File:PMCS_Fire_Flower_card_unpainted.png|55px]]
|
Fire Flower
|
Throws up to four fireballs at multiple enemies in order if executed well.
|
[[File:GUICoinPMCS.png|10px]]40 [[File:GUICoinPMCS.png|10px]]200
|
Ruddy Road
|
50
|
[[File:BigFireFlowerCard.png|55px]]
|
[[File:PMCS_Big_Fire_Flower_card_unpainted.png|55px]]
|
Big Fire Flower
|
Throws up to four super-hot fireballs at multiple enemies in order if executed well.
|
[[File:GUICoinPMCS.png|10px]]80 [[File:GUICoinPMCS.png|10px]]300
|
Vortex Island
|
51
|
[[File:IceFlowerCard.png|55px]]
|
[[File:PMCS_Ice_Flower_card_unpainted.png|55px]]
|
Ice Flower
|
Throws up to four iceballs at multiple enemies in order if executed well.
|
[[File:GUICoinPMCS.png|10px]]40 [[File:GUICoinPMCS.png|10px]]200
|
Ruddy Road
|
52
|
[[File:BigIceFlowerCard.png|55px]]
|
[[File:PMCS_Big_Ice_Flower_card_unpainted.png|55px]]
|
Big Ice Flower
|
Throws up to four freezing cold iceballs at multiple enemies in order if executed well.
|
[[File:GUICoinPMCS.png|10px]]80 [[File:GUICoinPMCS.png|10px]]300
|
Vortex Island
|
53
|
[[File:POWBlockCard.png|55px]]
|
[[File:PMCS_POW_Block_card_unpainted.png|55px]]
|
POW Block
|
Shakes the ground to deal damage. Can crumple enemies and deliver higher damage if executed well.
|
[[File:GUICoinPMCS.png|10px]]100
|
Kiwano Temple
|
54
|
[[File:MushroomCard.png|55px]]
|
[[File:PMCS_Mushroom_card_unpainted.png|55px]]
|
Mushroom
|
Makes you feel better. Just the thing when you're tired.
|
[[File:GUICoinPMCS.png|10px]]20
|
Ruddy Road
|
55
|
[[File:BigMushroomCard.png|55px]]
|
[[File:PMCS_Big_Mushroom_card_unpainted.png|55px]]
|
Big Mushroom
|
Makes you feel quite a bit better. Unknown if it tastes good or not.
|
[[File:GUICoinPMCS.png|10px]]70
|
Plum Park
|
56
|
[[File:MegaMushroomCard.png|55px]]
|
[[File:PMCS_Mega_Mushroom_card_unpainted.png|55px]]
|
Mega Mushroom
|
Makes you feel GREAT! It also tastes delicious.
|
[[File:GUICoinPMCS.png|10px]]150
|
Redpepper Volcano
|
57
|
[[File:1UpMushroomCard.png|55px]]
|
[[File:PMCS_1-Up_Mushroom_card_unpainted.png|55px]]
|
1-Up Mushroom
|
Refills your paint reserves. Plus it's just fun to look at.
|
[[File:GUICoinPMCS.png|10px]]300
|
The Emerald Circus
|
58
|
[[File:TailCard.png|55px]]
|
[[File:PMCS_Tail_card_unpainted.png|55px]]
|
Tail
|
Counters enemy attacks with a swipe of the tail. Lasts until you take damage.
|
[[File:GUICoinPMCS.png|10px]]80
|
Fort Cobalt
|
59
|
[[File:SpikeHelmetCard.png|55px]]
|
[[File:PMCS_Spike_Helmet_card_unpainted.png|55px]]
|
Spike Helmet
|
Counters attacks from above. Deals more damage if executed well. Lasts until you take damage.
|
[[File:GUICoinPMCS.png|10px]]80
|
Indigo Underground
|
60
|
[[File:FrogSuitCard.png|55px]]
|
[[File:PMCS_Frog_Suit_card_unpainted.png|55px]]
|
Frog Suit
|
Allows you to jump over enemy attacks completely if executed well. Lasts until you take damage.
|
[[File:GUICoinPMCS.png|10px]]80
|
Sunglow Ridge
|
# |
Image |
Unpainted |
Name |
Details |
Action Command |
Origin |
Use |
The Wringer Prices
|
01
|
[[File:FireExtinguisherCard.png|55px]]
|
[[File:PMCS_Fire_Extinguisher_card_unpainted.png|55px]]
|
Fire Extinguisher
|
Exhales a torrent of CO2 that can quell any flame.
|
Press A as soon as the safety pin gets pulled.
|
On top of the cliff in Ruddy Road
|
To extinguish Morton's hammer in The Crimson Tower
|
[[File:GUICoinPMCS.png|10px]]300
|
02
|
[[File:FanCard.png|55px]]
|
[[File:PMCS_Fan_card_unpainted.png|55px]]
|
Fan
|
The blades inside rotate at high speed to create a nice breeze.
|
Press a repeatedly while the wind picks up.
|
Scenic spot in Cherry Lake
|
To blow Surfing Kinopio's boat in Bloo Bay Beach, and to give wind to the captain's ship in Violet Passage
|
[[File:GUICoinPMCS.png|10px]]300
|
03
|
[[File:PlungerCard.png|55px]]
|
[[File:PMCS_Plunger_card_unpainted.png|55px]]
|
Plunger
|
The plumber's weapon of choice. Push down on the shaft to unclog even the cloggiest of pipes.
|
Press a as soon as it releases from each enemy.
|
Prisma Harbor in Port Prisma
|
To free Rescue Green from the pipe in Indigo Underground.
|
[[File:GUICoinPMCS.png|10px]]150
|
04
|
[[File:LemonCard.png|55px]]
|
[[File:PMCS_Lemon_card_unpainted.png|55px]]
|
Lemon
|
Adds a little zest to any meal.
|
Press a as soon as it gets sliced into wedges.
|
A hill in Indigo Underground
|
Part of cooking the Steak in Tangerino Grill
|
[[File:GUICoinPMCS.png|10px]]150
|
05
|
[[File:CatOLuckCard.png|55px]]
|
[[File:PMCS_Cat-o-Luck_card_unpainted.png|55px]]
|
Cat-o-Luck
|
A feline statue that purrs with good-luck vibes. Enshrined at the top of a dark-red tower.
|
Press a repeatedly while it is crushing on the enemies.
|
Top floor of The Crimson Tower
|
N/A
|
[[File:GUICoinPMCS.png|10px]]300
|
06
|
[[File:PiggyBankCard.png|55px]]
|
[[File:PMCS_Piggy_Bank_card_unpainted.png|55px]]
|
Piggy Bank
|
There's only one way to get the coins out of this bad boy: BREAK IT!
|
Press a as soon as it explodes.
|
Shed in Château Chanterelle
|
N/A
|
[[File:GUICoinPMCS.png|10px]]150
|
07
|
[[File:BoneCard.png|55px]]
|
[[File:PMCS_Bone_card_unpainted.png|55px]]
|
Bone
|
A favorite snack of round pets with sharp teeth! High in calcium!
|
Press a repeatedly while Princess is rolling.
|
The highest boardwalk in Marmalade Valley Dressing room in The Golden Coliseum
|
To bait Princess into coming to the professor in Château Chanterelle, and to destroy Iggy's chariots in The Golden Coliseum
|
[[File:GUICoinPMCS.png|10px]]300
|
08
|
[[File:BottleOpenerCard.png|55px]]
|
[[File:PMCS_Bottle_Opener_card_unpainted.png|55px]]
|
Bottle Opener
|
Harnesses the principle of leverage to pry off bottle caps.
|
Press a as soon as it "opens" each enemy.
|
Storage in The Golden Coliseum
|
To open a bottle in Redpepper Volcano
|
[[File:GUICoinPMCS.png|10px]]250
|
09
|
[[File:IcePickCard.png|55px]]
|
[[File:PMCS_Ice_Pick_card_unpainted.png|55px]]
|
Ice Pick
|
Its pointy tip can chip ice into perfectly portioned pieces for any size glass.
|
Press a as soon as it stabs on each enemy.
|
Storage in The Golden Coliseum
|
To pop Lemmy's Wonder Ball in the Emerald Circus
|
[[File:GUICoinPMCS.png|10px]]250
|
10
|
[[File:BallonsCard.png|55px]]
|
[[File:PMCS_Balloons_card_unpainted.png|55px]]
|
Balloons
|
Makes things float into the sky, and raises voices by an octave or two.
|
N/A
|
Performance stage in Plum Park
|
To lift Ludwig's Super Ludsub out of the water in Fort Cobalt
|
[[File:GUICoinPMCS.png|10px]]300
|
11
|
[[File:TeapotCard.png|55px]]
|
[[File:PMCS_Teapot_card_unpainted.png|55px]]
|
Teapot
|
Used to steep and pour tea at fancy tea parties.
|
Press a as soon as it pours the tea on each enemy.
|
Serenity Fountain in Plum Park
|
Start the Ghost's tea party in Dark Bloo Inn
|
[[File:GUICoinPMCS.png|10px]]250
|
12
|
[[File:TurnipCard.png|55px]]
|
[[File:PMCS_Turnip_card_unpainted.png|55px]]
|
Turnip
|
This turnip is so big that you can't pull it out without 26 hands and a big "Heave ho!"
|
Press a repeatedly while it's cutting the screen.
|
Sacred Forest Entrance
|
N/A
|
[[File:GUICoinPMCS.png|10px]]200
|
13
|
[[File:InstantCameraCard.png|55px]]
|
[[File:PMCS_Instant_Camera_card_unpainted.png|55px]]
|
Instant Camera
|
The future of personal photography. Selfies so real, you'll begin to question reality itself.
|
Press a as soon as it takes the photo.
|
Snifit or Whiffit prize; Cobalt Base
|
To stop Wendy's golden ring in Fortune Island
|
[[File:GUICoinPMCS.png|10px]]150
|
14
|
[[File:BasinCard.png|55px]]
|
[[File:PMCS_Basin_card_unpainted.png|55px]]
|
Basin
|
An extremely heavy bathing aid. Dropping this on an enemy's head might just knock it out.
|
Press a as soon as it lands on the enemies.
|
Fences in Fort Cobalt
|
To stun Draggadon in Redpepper Volcano
|
[[File:GUICoinPMCS.png|10px]]300
|
15
|
[[File:BatteryCard.png|55px]]
|
[[File:PMCS_Battery_card_unpainted.png|55px]]
|
Battery
|
Contains enough energy to power household items and such.
|
Press a as soon as the lightning strikes each enemy.
|
Cabin in Violet Passage
|
To power the house in Green Energy Plant
|
[[File:GUICoinPMCS.png|10px]]300
|
16
|
[[File:CompassCard.png|55px]]
|
[[File:PMCS_Compass_card_unpainted.png|55px]]
|
Compass
|
Directs lost travelers to their destination.
|
N/A
|
Cabin in Violet Passage
|
To clear the fog in the fifth area of the Lost Sea
|
[[File:GUICoinPMCS.png|10px]]150
|
17
|
[[File:CorkCard.png|55px]]
|
[[File:PMCS_Cork_card_unpainted.png|55px]]
|
Cork
|
A stopper used to keep troublesome things from coming out of dangerous holes.
|
Press a repeatedly while the corks are firing.
|
Pipe in Vortex Island
|
To clog the smokestack during Larry's battle in the Sunset Express
|
[[File:GUICoinPMCS.png|10px]]200
|
18
|
[[File:WashingMachineCard.png|55px]] [[File:PALWashingMachineCard.png|55px]]
|
[[File:PMCS_Washing_Machine_US_card_unpainted.png|55px]] [[File:PMCS_Washing_Machine_EU_card_unpainted.png|55px]]
|
3
|
Swishes water and agitate clothing in order to remove stubborn stains.
|
Press a repeatedly while the screen is being washed.
|
Parallel vortex in Vortex Island
|
To clear the black paint during Roy's battle in Black Bowser's Castle
|
[[File:GUICoinPMCS.png|10px]]300
|
19
|
[[File:LightblulbCard.png|55px]]
|
[[File:PMCS_Lightbulb_card_unpainted.png|55px]]
|
Lightbulb
|
Harnesses electricity to illuminate darkness. Sunglasses recommended when handling.
|
Press a repeatedly while the light shines.
|
Top floor in Lighthouse Island
|
To light up the lighthouse in Lighthouse Island
|
[[File:GUICoinPMCS.png|10px]]150
|
20
|
[[File:SaltandPepperCard.png|55px]]
|
[[File:PMCS_Salt_and_Pepper_card_unpainted.png|55px]]
|
Salt and Pepper
|
Seasons even the blandest of meals.
|
Press a repeatedly while they shake their condiments.
|
Smoky room in Fortune Island
|
Part of cooking the Steak in Tangerino Grill
|
[[File:GUICoinPMCS.png|10px]]150
|
21
|
[[File:CharcoalGrillCard.png|55px]]
|
[[File:PMCS_Charcoal_Grill_card_unpainted.png|55px]]
|
Charcoal Grill
|
Grills food to perfection.
|
Press a repeatedly while it's grilling the enemies.
|
Volcano on Fortune Island
|
Part of cooking the Steak in Tangerino Grill
|
[[File:GUICoinPMCS.png|10px]]300
|
22
|
[[File:MegaphoneCard.png|55px]]
|
[[File:PMCS_Megaphone_card_unpainted.png|55px]]
|
Megaphone
|
Amplifies the sound put into the mic, turning a whisper into a shout... and a shout into an explosion of noise.
|
Blow into the Wii U GamePad microphone while it's playing a distorted guitar sound.
|
Room in Toad Trainworks
|
To awaken the Thwomp in the Sunset Express
|
[[File:GUICoinPMCS.png|10px]]150
|
23
|
[[File:HairDryerCard.png|55px]]
|
[[File:PMCS_Hair_Dryer_card_unpainted.png|55px]]
|
Hair Dryer
|
Blows searing-hot air that can dry out or melt practically anything!
|
Press a repeatedly while it's on.
|
Spa in Redpepper Crater
|
To melt the ice in Tangerino Grill
|
[[File:GUICoinPMCS.png|10px]]250
|
24
|
[[File:MagnifyingGlassCard.png|55px]]
|
[[File:PMCS_Magnifying_Glass_card_unpainted.png|55px]]
|
Magnifying Glass
|
Makes things appear larger than they are. Can also fry ants and other various creatures.
|
Press a repeatedly while it's enlarging Mario.
|
Tangerino Grill freezer
|
To enlarge the pipe in Sacred Forest, and to enlarge the small Toad in Port Prisma
|
[[File:GUICoinPMCS.png|10px]]200
|
25
|
[[File:ClawHammerCard.png|55px]]
|
[[File:PMCS_Claw_Hammer_card_unpainted.png|55px]]
|
Claw Hammer
|
This steel-headed hammer is harder than the one Mario usually uses. It can even break huge rocks that might be blocking your path.
|
Press a as soon as it hits the enemies.
|
Pipe room in Green Energy Plant
|
N/A
|
[[File:GUICoinPMCS.png|10px]]200
|
26
|
[[File:RecorderCard.png|55px]]
|
[[File:PMCS_Recorder_card_unpainted.png|55px]]
|
Recorder
|
The pleasant, nostalgic melody makes you feel like you're being whirled up into the sky.
|
Press a repeatedly while it's playing its initial melody.
|
Goal in Green Energy Plant
|
N/A
|
[[File:GUICoinPMCS.png|10px]]300
|
27
|
[[File:DiscoBallCard.png|55px]]
|
[[File:PMCS_Disco_Ball_card_unpainted.png|55px]]
|
Disco Ball
|
This relic from years past is making a comeback. None can resist its call to hit the dance floor.
|
N/A
|
Backstage in the Emerald Circus
|
To distract Lemmy from his Wonder Ball in the Emerald Circus
|
[[File:GUICoinPMCS.png|10px]]200
|
28
|
[[File:PMCS Huey Card.png|55px]]
|
[[File:PMCS_Huey_card_unpainted.png|55px]]
|
Huey+
|
A sentient paint can who came from Prisma Fountain Emergency Recovery Unit.
|
Press a just before Mario gets hit by a black paint attack.
|
Black Bowser Boss Battle
|
To suck the black paint from Black Bowser
|
N/A
|
Name |
Image |
Max Damage |
Description |
Coins
|
Boots
|
[[File:Boots PMTOK icon.png|50px]]
|
17
|
Standard boots. Great for jumping on basic enemies.
|
N/A
|
Iron Boots
|
[[File:Iron Boots PMTOK icon.png|50px]]
|
19
|
Stronger than regular boots - and they can stomp spiked enemies!
|
150
|
Shiny Boots
|
[[File:Shiny Boots PMTOK icon.png|50px]]
|
21
|
Stronger than Iron Boots, but can't stomp spiked enemies.
|
250
|
Gold Boots
|
[[File:Gold Boots PMTOK icon.png|50px]]
|
24
|
Wear these to stomp a few coins out of your enemies!
|
N/A
|
Shiny Iron Boots
|
[[File:Shiny Iron Boots PMTOK icon.png|50px]]
|
24
|
Stronger and shinier than your regular Iron Boots.
|
600
|
Flashy Boots
|
[[File:Flashy Boots PMTOK icon.png|50px]]
|
27
|
Stronger than Shiny Boots, but can't stomp spiked enemies.
|
1,000
|
Flashy Iron Boots
|
[[File:Flashy Iron Boots PMTOK icon.png|50px]]
|
30
|
Stronger and fancier than regular Iron Boots. They can deal huge damage!
|
1,100
|
Legendary Boots
|
[[File:Legendary Boots PMTOK icon.png|50px]]
|
34
|
The strongest boots of all. Still cannot stomp spiked enemies.
|
2,100
|
Legendary Iron Boots
|
[[File:Legendary Iron Boots PMTOK icon.png|50px]]
|
34
|
The strongest type of Iron Boots. Crush your spiked foes!
|
2,200
|
Name |
Image |
Max Damage |
Description |
Coins
|
Hammer
|
[[File:Hammer PMTOK icon.png|50px]]
|
20
|
A classic. Mario's trusty hammer, great for hitting basic foes.
|
Hurlhammer
|
[[File:Hurlhammer PMTOK icon.png|50px]]
|
22
|
A hammer that you can throw for long-ranged attacks.
|
Shiny Hammer
|
[[File:Shiny Hammer PMTOK icon.png|50px]]
|
24
|
Stronger and shinier than your regular, everyday hammer.
|
Gold Hammer
|
[[File:Gold Hammer PMTOK icon.png|50px]]
|
26
|
Use this to knock coins out of your enemies' pockets.
|
Ice Hammer
|
[[File:Ice Hammer PMTOK icon.png|50px]]
|
27
|
A hammer that crackles with ice when whacking foes.
|
Fire Hammer
|
[[File:Fire Hammer PMTOK icon.png|50px]]
|
27
|
A hammer that blazes with flames when whacking an enemy.
|
Flashy Hammer
|
[[File:Flashy Hammer PMTOK icon.png|50px]]
|
30
|
An extremely strong and fancy hammer. Deals big damage!
|
Legendary Hammer
|
[[File:Legendary Hammer PMTOK icon.png|50px]]
|
37
|
The strongest and fanciest hammer in the game.
|
Shiny Hurlhammer
|
[[File:Shiny Hurlhammer PMTOK icon.png|50px]]
|
37
|
A stronger option for long-range hammer attacks.
|
Image |
Name |
Description
|
[[File:Boot Whistle PMTOK icon.png|50px]]
|
Boot Whistle
|
Calls out the Boot Car when used (only works in areas where the car can be driven).
|
[[File:Toad Radar PMTOK icon.png|50px]]
|
Toad Radar
|
A battery-powered radar used to detect hidden Toads.
|
[[File:Lamination Suit PMTOK icon.png|50px]]
|
Lamination Suit
|
A battery-powered suit that makes Mario invisible to enemies while standing still.
|
[[File:Hidden Block Unhider PMTOK icon.png|50px]]
|
Hidden Block Unhider
|
A battery-powered radar used to detect invisible ? Blocks.
|
Image |
Name |
Description
|
[[File:Heart Plus PMTOK icon.png|50px]] [[File:Silver Heart Plus PMTOK icon.png|50px]] [[File:Gold Heart Plus PMTOK icon.png|50px]]
|
Heart Plus
|
Increases Mario's max HP in battles.
|
[[File:Guard Plus PMTOK icon.png|50px]] [[File:Silver Guard Plus PMTOK icon.png|50px]] [[File:Gold Guard Plus PMTOK icon.png|50px]]
|
Guard Plus
|
Mario takes less damage while blocking.
|
[[File:Time Plus PMTOK icon.png|50px]] [[File:Silver Time Plus PMTOK icon.png|50px]] [[File:Gold Time Plus PMTOK icon.png|50px]]
|
Time Plus
|
Mario is given more time to arrange rings in battle.
|
[[File:Toad Alert PMTOK icon.png|50px]]
|
Toad Alert
|
Sounds a chime when Mario is near a Toad.
|
[[File:Treasure Alert PMTOK icon.png|50px]]
|
Treasure Alert
|
Sounds a chime when Mario is near a Collectible Treasure.
|
[[File:Hidden Block Alert PMTOK icon.png|50px]]
|
Hidden Block Alert
|
Sounds a chime when Mario is near a ? Block.
|
[[File:Membership Card PMTOK icon.png|50px]] [[File:Silver Membership Card PMTOK icon.png|50px]] [[File:Gold Membership Card PMTOK icon.png|50px]]
|
Membership Card
|
When equipped, Mario gets discounted prices at stores.
|
[[File:Confetti Vacuum PMTOK icon.png|50px]]
|
Confetti Vacuum
|
Confetti can be collected from further away.
|
[[File:Petal Bag PMTOK icon.png|50px]]
|
Petal Bag
|
Mario's confetti is changed to flower petals.
|
[[File:Ally Tambourine PMTOK icon.png|50px]]
|
Ally Tambourine
|
Increases the power of allies in battle.
|
[[File:Coin Step Counter PMTOK icon.png|50px]]
|
Coin Step Counter
|
Counts Mario's steps while equipped, giving him 10,000 coins when he reaches 10,000.
|
[[File:Retro Soundbox PMTOK icon.png|50px]]
|
Retro Soundbox
|
A purely cosmetic accessory that changes Mario's sound effects.
|
Image |
Name |
Description
|
[[File:Mushroom 3-Pack PMTOK icon.png|50px]]
|
Mushroom 3-Pack
|
Three Mushrooms. Available in the Toad Town shop, Overlook Tower, and Big Sho' Theater.
|
[[File:Mushroom 6-Pack PMTOK icon.png|50px]]
|
Mushroom 6-Pack
|
Six Mushrooms. Available in the Toad Town shop.
|
[[File:Shiny Mushroom 3-Pack PMTOK icon.png|50px]]
|
Shiny Mushroom 3-Pack
|
Three Shiny Mushrooms. Available in the Shroom City shop and from a Toad statue on Diamond Island.
|
[[File:Fire Flower Set PMTOK icon.png|50px]]
|
Fire Flower Set
|
Three Fire Flowers. Available in the Toad Town shop.
|
[[File:Ice Flower Set PMTOK icon.png|50px]]
|
Ice Flower Set
|
Three Ice Flowers. Available in the Toad Town shop.
|
Image |
Name |
Description
|
[[File:Baseball PMTOK icon.png|50px]]
|
Baseball
|
A baseball signed by the owner of the Shuriken Dojo. It is given to two Dry Bones in Shogun Studios in exchange for the Bone.
|
[[File:Earth Bibliofold PMTOK icon.png|25px]]<nowiki>[[File:Water Bibliofold PMTOK icon.png|25px]]<br><nowiki>[[File:Fire Bibliofold PMTOK icon.png|25px]]<nowiki>[[File:Ice Bibliofold PMTOK icon.png|25px]]
|Bibliofolds
|Books that Olivia reads to learn how to transform into a Vellumental and use their ability. There are four Bibliofolds in total, each one obtained after defeating its respective Vellumental.
|-
|<nowiki>[[File:Big Shell PMTOK icon.png|50px]]
|
Big Shell
|
An item collected from the Great Sea. It is cooked on a campfire at Whispering Woods, revealing a shirtless Toad.
|
[[File:Bone PMTOK icon.png|50px]]
|
Bone
|
A bone obtained from two Dry Bones at Shogun Studios. It is given to Princess to appease her.
|
[[File:Canned Heart PMTOK icon.png|50px]]
|
Canned Heart
|
An optional item found in the Great Sea. It can be brought to Autumn Mountain for the Bone Goomba to open it, releasing a MAX UP Heart.
|
[[File:Canned Tuna PMTOK icon.png|50px]]
|
Canned Tuna
|
One of the many cans of tuna present on Autumn Mountain. When Mario collects it, he can give it to a Bone Goomba who will open it with his mouth.
|
[[File:Commoner Pass PMTOK icon.png|50px]]
|
Commoner Pass
|
The cheaper, one-time pass to Shogun Studios.
|
[[File:PMTOK Confetti Bag.jpg|50px]]
|
Confetti Bag
|
The bag that holds Mario's confetti. It gets upgraded to hold more confetti after the destruction of each streamer.
|
[[File:Courage Orb PMTOK icon.png|50px]]
|
Courage Orb
|
An orb obtained from beating the Trial of Courage, placed in the Sea Tower's door.
|
[[File:Deep Deep Vibes PMTOK icon.png|50px]]
|
"Deep, Deep Vibes"
|
One of DJ Toad's sound discs in the Temple of Shrooms.
|
[[File:Diamond Jewel PMTOK icon.png|50px]]
|
Diamond Jewel
|
A green jewel found near a statue's feet in Scorching Sandpaper Desert.
|
[[File:Diamond Key PMTOK icon.png|50px]]
|
Diamond Key
|
The key to Diamond Island. Luigi obtains it from Full Moon Island and gives it to Mario while on Mushroom Island.
|
[[File:Faded Fire Flower PMTOK icon.png|50px]]
|
Faded Fire Flower
|
An item found in Whispering Woods that can be thrown into the spring to restore it into a regular Fire Flower.
|
[[File:Goomba Mask PMTOK icon.png|50px]]
|
Goomba Mask
|
A mask found in the Shogun Studios staff room. It is used to sneak into Big Sho' Theater and later to cheer up Olivia in Breezy Tunnel.
|
[[File:Groovy Panel PMTOK icon.png|50px]]
|
Groovy Panel
|
A tile in the Water Vellumental Shrine, used to complete a 2x2 sliding puzzle.
|
[[File:Groovier Panel PMTOK icon.png|50px]]
|
Groovier Panel
|
A tile in the Water Vellumental Shrine used to complete a 3x3 sliding puzzle.
|
[[File:Heartbeat Skipper PMTOK icon.png|50px]]
|
"Heartbeat Skipper"
|
One of DJ Toad's sound discs in the Temple of Shrooms.
|
[[File:Heavy Bag PMTOK icon.png|50px]]
|
Heavy Bag
|
An item belonging to a Shy Guy. It is found in the Great Sea, and returning it rewards Mario with 1000 coins.
|
[[File:Jungle King Mask PMTOK icon.png|50px]]
|
Jungle King Mask
|
A mask in the Shogun Studios staff room, shaped like Donkey Kong's head.
|
[[File:Key to Bowsers Castle PMTOK icon.png|50px]]
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Key to Bowser's Castle
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The key to Bowser's throne room, found in Bowser's Castle by Luigi.
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[[File:Key to Peachs Castle PMTOK icon.png|50px]]
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Key to Peach's Castle
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A key that Luigi seeks for the duration of the game. It is finally found stuck in his kart's tailpipe before entering Peach's Castle.
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[[File:Lever PMTOK icon.png|50px]]
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Lever
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A lever needed to turn on the electricity in the Princess Peach.
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[[File:Manhole Hook PMTOK icon.png|50px]]
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Manhole Hook
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An item found in Toad Town, obtained from a Shy Guy and used to access Graffiti Underground.
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[[File:M-A-X Power PMTOK icon.png|50px]]
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"M-A-X Power!"
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One of DJ Toad's sound discs in the Temple of Shrooms.
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[[File:Mushroom Handle PMTOK icon.png|50px]]
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Mushroom Handle
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A doorknob needed to access the Origami Craftsman's workshop on Mushroom Island. It is found on Full Moon Island.
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[[File:Opened Can of Tuna PMTOK icon.png|50px]]
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Opened Can of Tuna
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The can of tuna, opened by the Bone Goomba. It can be fed to the Oarsman, who has been folded into a monkey.
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[[File:Power Orb PMTOK icon.png|50px]]
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Power Orb
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An orb obtained from beating the Trial of Power, placed in the Sea Tower's door.
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[[File:Professors Room Key PMTOK icon.png|50px]]
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Professor's Room Key
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The key to Professor Toad's bottom-floor room at the Snif City Royal Hotel.
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[[File:Red Gem PMTOK icon.png|50px]]
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Red Gem
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A gem used to access the second floor of the Sea Tower, obtained from a blue Sidestepper.
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[[File:Round Jewel PMTOK icon.png|50px]]
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Round Jewel
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A jewel needed for the tower in Scorching Sandpaper Far West, found by digging near the lake in Snif City.
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[[File:Royalty Pass PMTOK icon.png|50px]]
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Royalty Pass
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An infinite-use pass to Shogun Studios, allowing for bigger bonuses from treasure chests and being able to play the minigames for free.
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[[File:Purple Shell Stone PMTOK icon.png|20px]]<nowiki>[[File:Green Shell Stone PMTOK icon.png|20px]]<br><nowiki>[[File:Yellow Shell Stone PMTOK icon.png|20px]]<nowiki>[[File:Blue Shell Stone PMTOK icon.png|20px]]<br><nowiki>[[File:Red Shell Stone PMTOK icon.png|20px]]
|Shell Stones
|Objects needed to open the Earth Vellumental Temple. They are found at Picnic Road and Overlook Mountain, appearing in five colors: purple, green, yellow, blue, and red.
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|<nowiki>[[File:Shogun Studios Master Key PMTOK icon.png|50px]]
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Shogun Studios Master Key
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A key used to open every door at Shogun Studios, given to Mario by Luigi in the Ninja Attraction .
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[[File:Shriveled MAX UP Heart PMTOK icon.png|50px]]
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Shriveled MAX UP Heart
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A dried-up MAX UP Heart dug up by Professor Toad in the Scorching Sandpaper Desert. It can be restored at the spring in Whispering Woods.
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[[File:Shriveled Mushroom PMTOK icon.png|50px]]
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Shriveled Mushroom
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An item in Whispering Woods that can be thrown into the spring, restoring it into a regular Mushroom.
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[[File:Shriveled Seed PMTOK icon.png|50px]]
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Shriveled Seed
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A dried seed that can be put in the spring to restore it into the Soul Seed.
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[[File:Shuriken PMTOK icon.png|50px]]
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Shuriken
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An item given to Mario by a Ninji in exchange for the Straw. It is used to open the Shuriken Dojo.
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[[File:Soul Seed PMTOK icon.png|50px]]
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Soul Seed
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A seed used to revitalize Ol' Grandsappy.
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[[File:Space Warrior Mask PMTOK icon.png|50px]]
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Space Warrior Mask
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A mask in the Shogun Studios staff room, shaped like Samus Aran's helmet.
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[[File:Spring of Rainbows VIP PMTOK icon.png|50px]]
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Spring of Rainbows - VIP
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The VIP pass to Shangri-Spa, granting access to the Spring of Rainbows.
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[[File:Square Jewel PMTOK icon.png|50px]]
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Square Jewel
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A jewel needed for the Scorching Sandpaper Far East tower, dug up near a fireplace in Scorching Sandpaper East.
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[[File:Stamp Card empty PMTOK icon.png|25px]]<nowiki>[[File:Stamp Card full PMTOK icon.png|25px]]
|Stamp Card
|A stamp card for visiting the hot springs at Shangri-Spa.
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|<nowiki>[[File:Straw PMTOK icon.png|50px]]
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Straw
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A straw given to Mario by a Shy Guy in the Tranquil Pipes Teahouse, traded to a Ninji for the Shuriken.
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[[File:Suite Key PMTOK icon.png|50px]]
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Suite Key
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The key to Professor Toad's updated suite, found by Luigi near a rigged carnival game.
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[[File:Sun Incense PMTOK icon.png|50px]]
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Sun Incense
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An incense placed above the entrance to the frozen chamber in Scorching Sandpaper Desert, which summons Mega Paper Macho Pokey.
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[[File:Thrills at Night PMTOK icon.png|50px]]
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"Thrills at Night"
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One of DJ Toad's sound discs in the Temple of Shrooms. This is the only one needed to complete the area, as Hole Punch likes it and comes out to dance.
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[[File:Triangle Jewel PMTOK icon.png|50px]]
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Triangle Jewel
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A jewel used for the tower in Scorching Sandpaper West, dug from between two cacti.
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[[File:Wisdom Orb PMTOK icon.png|50px]]
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Wisdom Orb
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An orb obtained from beating the Trial of Wisdom, placed in the Sea Tower's door.
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