Toad Town Mt. Rugged Forever Forest Yoshi's Village
Four seeds given to Mario by the Bub-ulbs strewn about the Mushroom Kingdom, as well as Kolorado. They open the path to Flower Fields when planted in the Toad Town garden.
[[File:Mailbag PM.png]] Mailbag
Shy Guy's Toy Box
Stolen from the Postmaster during the events of Chapter 4. It can be returned for a Star Piece.
[[File:PM Melody.png]] Melody
Dry Dry Outpost
Involved in the quest to make Pop Diva sing again. Mario receives this item in exchange for the Lyrics and must return it to the Master Poet in Club 64.
[[File:MysteryNote.png]] Mystery Note
Shy Guy's Toy Box
A note that reveals the order to hit the four colored boxes in Shy Guy's Toy Box.
[[File:PM Mystical Key.png]] Mystical Key
Tubba Blubba's Castle
A sentient key that guards the secret to Tubba Blubba's invincibility. It unlocks Windy Mill.
[[File:OddKey PM.png]] Odd Key
Toad Town
Unlocks the house next to Tayce T.'s.
[[File:OldPhoto PM.png]] Old Photo
Boo's Mansion
Required in one of Koopa Koot's favors.
[[File:PM Package.png]] Package
Boo's Mansion
Involved in one of Koopa Koot's favors. Mario must fetch this item from one of the Boos in the mansion to complete it.
[[File:PM Palace Key.png]] Palace Key
Crystal Palace
Opens the last locked door in Crystal Palace.
[[File:OddKey PM.png]] Prison Key
Bowser's Castle
Unlocks a prison in Bowser's Castle.
[[File:PulseStone PM.png]] Pulse Stone
Dry Dry Outpost
Given to Mario by Moustafa. It is needed to enter Dry Dry Ruins.
[[File:Record PM.png]] Record
Boo's Mansion
A record for the phonograph on the mansion's second floor. It is necessary for using the phonograph to obtain the Weight.
[[File:PM Red Jar.png]] Red Jar
Dry Dry Outpost
Involved in one of Koopa Koot's favors. Mario must travel to Little Mouser's shop and buy a series of items to obtain the jar.
[[File:PM Red Key.png]] Red Key
Crystal Palace
Opens the red door in Crystal Palace.
[[File:RuinsKey PM.png]] Ruins Key
Dry Dry Ruins
Opens a door in Dry Dry Ruins.
[[File:PM Silver Credit.png]] Silver Credit
Koopa Village
Allows Mario to play the game Jump Attack in the Toad Town Playroom.
[[File:StarStone PM.png]] Star Stone
Shiver Mountain
Opens the way to Crystal Palace. Mario receives this item from Madam Merlar after meeting with her.
[[File:OddKey PM.png]] Storeroom Key
Shy Guy's Toy Box
Opens the door to the storage room in Harry's Shop.
[[File:Tape PM.png]] Tape
Goomba Village
Involved in one of Koopa Koot's favors. Mario must fetch this item from Goompa to complete it.
[[File:ToyTrain PM.png]] Toy Train
Toad Town (Harry's Shop)
Received during Chapter 4. Mario must place it into Shy Guy's Toy Box from the outside to be able to ride it.
[[File:VolcanoVase PM.png]] Volcano Vase
Jade Jungle
Originally hidden in Mt. Lavalava, it lands in Jade Jungle after the volcano erupts. If given to Kolorado, he will trade it for a Magical Seed.
[[File:OddKey PM.png]] Warehouse Key
Shiver City
Opens the door to the Shiver City warehouse.
[[File:WaterStone PM.png]] Water Stone
Flower Fields (Rosie area)
A gemstone that was once situated in Lily's pond and supplied her with water. Mario needs to retrieve it from Rosie by giving her a Crystal Berry, so he can return it to its original owner.
[[File:Weight PM.png]] Weight
Boo's Mansion
Stored inside a treasure chest on the mansion's second floor. It must be attached to the main room's chandelier to open the door to the basement.
Badge
BP Needed
Found In
Effect
Merluvlee's prediction
Type #
All or Nothing
4
Bought at Rowf's Badge Shop after Chapter 4 (100 Coins)
Raises Mario's attack power by 1 if he successfully uses the action command. If not, the attack does 0 damage.
I see...an All or Nothing Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
50
Attack FX A
0
Traded from Merlow for 1 Star Piece
Changes the sound effects from Mario's hammer and jump attacks.
I see...an Attack FX A Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
76
Attack FX B
0
Pleasant Path
Changes the sound effects from Mario's hammer and jump attacks.
I see...an Attack FX B Badge. Halfway along Pleasant Path you see three Candy Canes. You go down the path to the three brick blocks near the fence. You smash the left, then the right and then the middle, making a red Block appear. You smash the block and claim your prize.
77
Attack FX C
0
Dry Dry Desert
Changes the sound effects from Mario's hammer and jump attacks.
I see...an Attack FX C Badge. It is hidden in the desert... From the stone cactus by the path, you move three south and two west. You find a rock and jump on top of it. The Badge appears out of a hidden block.
78
Attack FX D
0
From Pop Diva in Toad Town after giving the Master Poet the Melody
Changes the sound effects from Mario's hammer and jump attacks.
I see...an Attack FX D Badge. You pay a visit to Club 64 at the Toad Town port. The Pop Diva there can sing no longer. You take her a new song that restores her ability. You are rewarded with the Badge.
79
Attack FX E
0
Shiver City
Changes the sound effects from Mario's hammer and jump attacks.
I see...an Attack FX E Badge. It rests in the house with no door, near Mayor Penguin's home in Shiver City. To enter the house, you jump from the eaves of the house next door.
80
Bump Attack
5
Third purchase from Rip Cheato in Toad Town Tunnels
Mario can defeat weak enemies (who no longer give Star Points) by walking into them.
I see...a Bump Attack Badge. I can see a shady man living in the tunnels under Toad Town. He sells many things, but you don't know what you will get until you give him the money. The price is always the same, whatever you buy. Sooner or later, he sells you the Badge you seek.
74
Chill Out
2
Traded from Merlow for 3 Star Pieces
Prevents enemies' First Strikes from counting.
I see...a Chill Out Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
69
Close Call
1
Goomba Road
When Mario has low HP and is in Danger, enemies will occasionally miss when attacking.
I see...a Close Call Badge. Near the signboard located on the path from Goomba Village to Toad Town, you see a red Block. When you smash it from below, the Badge appears.
54
D-Down Jump
2
Tubba Blubba's Castle
Allows Mario to use D-Down Jump, a jump attack that ignores enemies' Defense, for 2 FP.
I see...a D-Down Jump Badge. In Tubba Blubba's Castle in Gusty Gulch, you enter the left door in the foyer and go in the next door you see. The Badge lies on a big table in the small room. You can't reach it with the jump pad! Instead, you blast into the room above. Inside the hidden room, you smash through the floor and a Paratroopa flies you over the table.
9
D-Down Pound
2
Bought at Rowf's Badge Shop after Chapter 1 (75 Coins)
Allows Mario to use D-Down Pound, a hammer attack that ignores enemies' Defense, for 2 FP.
I see...a D-Down Pound Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
20
Damage Dodge
3
Mt. Rugged; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins)
Increases the amount of damage blocked by Mario's Guard by 1.
I see...a Damage Dodge Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
I see...a Damage Dodge Badge. It's on Mt. Rugged, in the direction opposite the desert. You can see the treasure chest but don't know how to reach it. You enter the small cave and walk to the left up a hidden, sloped path. At the top of the slope is the treasure chest you seek.
45, 46
Deep Focus
1
Peach's Castle; Shy Guy's Toy Box; Bowser's Castle
When using the "Focus" command, more Star Power is refilled than normal.
I see...a Deep Focus Badge. It is in the Toy Box, in a room with a Ferris wheel and many platforms that move up and down. You smash an invisible block between the two Blocks in front of the 3 and 4 toy blocks to find it.
I see...a Deep Focus Badge. It is outside Bowser's Castle, near the outer wall. There is a cliff you normally cannot reach, but... You somehow cool off the lava stream so you can walk there. The Badge is in the red block.
I see...a Deep Focus Badge. It's near a big, beautiful treasure chest in Peach's Castle, way up in the sky. The Badge is lying in front of a fallen chair near the chest.
31, 32, 33
Defend Plus
6
Shy Guy's Toy Box
Increases Mario's defense by 1.
I see...a Defend Plus Badge. It's in the Toy Box. You go to the right at the pink station and jump on the first jack-in-the-box. You go all the way to the left and find it tucked away inside a treasure chest.
44
Dizzy Attack
2
Pleasant Path
If player spins into an enemy before battle, that enemy (which will be the front-most enemy) will begin the battle dizzy for one turn.
I see...a Dizzy Attack Badge. On the path from Toad Town to Koopa Village, before you cross the first bridge, you see a red Block floating in the air. You jump and hit it, and the Badge falls from above.
71
Dizzy Stomp
1
Mt. Lavalava
Allows Mario to use Dizzy Stomp, a jump attack that can cause the enemy to get dizzy, for 2 FP.
I see...a Dizzy Stomp Badge. Inside a volcano, close to where a strong Hammer hides, the lava flow has been slowed. From there, you descend the stairs to find a metal block in your way. You smash the block with your new Hammer and enter the room beyond. There lies the Badge.
8
Dodge Master
2
Bought at Rowf's Badge Shop after Chapter 2 (100 Coins)
Slightly relaxes the timing requirements for action commands.
I see...a Dodge Master Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
26
Double Dip
1
Bought at Rowf's Badge Shop after Chapter 2 (100 Coins)
Allows Mario to use 2 items in one turn for 3 FP.
I see...a Double Dip Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
21
Feeling Fine
3
Traded from Merlow for 5 Star Pieces
Protects Mario from various status effects such as poisoning and dizziness.
I see...a Feeling Fine Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
60
Fire Shield
2
Mt. Lavalava
Reduces the damage caused by fire attacks by 1. Also allows Mario to jump on fire enemies without taking any damage.
I see...a Fire Shield Badge. As you ride the trapeze down inside of the volcano, you let go halfway down and jump onto a rock shelf. The Badge is yours!
58
First Attack
1
Bought at Rowf's Badge Shop after Chapter 1 (100 Coins)
If the player gets a "First Strike" on a weak enemy (who no longer gives Mario Star Points), the player will defeat it without entering a battle.
I see...a First Attack Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
73
Flower Finder
3
Traded from Merlow for 12 Star Pieces
The player will win more flowers than usual after winning battles.
I see...a Flower Finder Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
63
Flower Saver
6
Flower Fields; Traded from Merlow for 25 Star Pieces
All abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP.
I see...a Flower Saver Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
I see...a Flower Saver Badge. You throw a blue-colored berry into the deserted well in Flower Fields, and something throws the Badge to you.
40, 41
FP Plus
3
Pleasant Path; Forever Forest; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins)
Increases Mario's maximum FP by 5 as long as it's equipped.
I see...an FP Plus Badge. Deep within Forever Forest, you take the path in front of a laughing rock. A red Block is waiting in the forest clearing.
I see...an FP Plus Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
I see...an FP Plus Badge. It is outside the Koopa Bros. Fortress... ...on a high tower that's connected to another. The Badge is in a treasure chest that cannot be seen from the ground below. You reach it by blowing up a wall near the castle entrance and entering the pipe. Once you are up top, you cross the platform for the Badge.
37, 38, 39
Group Focus
2
Bought at Rowf's Badge Shop after Chapter 3 (100 Coins)
Allows Mario's partners to also use the "Focus" command.
I see...a Group Focus Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
23
Hammer Throw
2
Inside a Treasure Chest on the Toad Town gate from the Goomba Road side.
Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP.
I see...a Hammer Throw Badge. It lies in a treasure chest atop the gate you pass under when entering Toad Town from Goomba Village. You notice a jump pad hidden in the tree near the gate. You knock it down and leap on it.
19
Happy Flower
3
Traded from Merlow for 8 Star Pieces; Flower Fields
Slowly and automatically regain FP in battle.
I see...a Happy Flower Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
I see...a Happy Flower Badge. You hit the three pink trees that are standing together in Flower Fields. You first hit the middle, then the right and then the left. The Badge falls like a leaf.
29, 30
Happy Heart
3
Traded from Merlow for 8 Star Pieces; Jade Jungle
Slowly and automatically regain HP in battle.
I see...a Happy Heart Badge. In the depths of the jungle, there is a tree atop which Raphael the Raven is said to make his home. A huge vine winds around it, and when you walk to its end, you'll find the Badge.
I see...a Happy Heart Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
27, 28
Heart Finder
3
Traded from Merlow for 12 Star Pieces
The player will win more hearts than usual after winning battles.
I see...a Heart Finder Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
62
HP Drain
3
Traded from Merlow for 15 Star Pieces
Reduces Mario's attack power by 1, but he regains 1 HP every time he hits an enemy.
I see...an HP Drain Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
49
HP Plus
3
Path behind Kooper's house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins)
Increases Mario's maximum HP by 5 as long as it's equipped.
I see...an HP Plus Badge. In Forever Forest, you take the path opposite the one where the most toadstools are glowing spookily. You know you're in the right place because you see a big honeycomb. You head for a clearing in the center. A red Block is waiting for you in the darkness.
I see...an HP Plus Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
I see...an HP Plus Badge. On the path to the Fuzzies' forest from Koopa Village, you see a few stumps. The Badge lies atop one of them. You reach it by using a Koopa Troopa's skills.
34, 35, 36
I Spy
1
Given by Rowf after returning his Calculator
A noise and a Star Piece icon will alert the player when Mario enters an area with a hidden Star Piece.
I see...an I Spy Badge. I see you handing something to Rowf who cannot open his shop without the tools of his trade. You find what was stolen from him and he gives you the Badge.
68
Ice Power
2
Shy Guy's Toy Box
Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies.
I see...an Ice Power Badge. After heading to the right from the pink station in the Toy Box, you come to an impasse. You can see the treasure chest but a glass barricade prevents you from reaching it. You keep your patience and the Shy Guys show you the way.
57
Jump Charge
1
Bought from Rowf's Badge Shop after Chapter 3 (50 Coins)
Allows Mario to use Jump Charge, which takes a turn to increase the damage of Mario's next jump attack by 2, for 1 FP.
I see...a Jump Charge Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
4
Last Stand
1
Princess Peach's Castle
When Mario's HP gets low and he's in Danger, he will only receive half as much damage as normal.
I see...a Last Stand Badge. In Peach's Castle, way up in the sky, there's a room with a wardrobe. Inside it is the treasure chest with the Badge.
52
Lucky Day
7
Received from Goompapa after the letter trading sequence
Causes enemies' attacks against Mario to miss more frequently.
I see...a Lucky Day Badge. You are asked to deliver letters by many people and you receive the Badge when you complete your last delivery.
56
Mega Jump
3
Shiver Mountain
Allows Mario to use Mega Jump, a very powerful one-hit jump attack, for 6 FP. Attack power increases by 4.
I see...a Mega Jump Badge. You are ascending a frozen mountainside, climbing icy stairs to the Crystal Palace. At a flat platform, you continue forward and find a red Block floating in air. You smash it and the Badge becomes yours.
2
Mega Quake
3
Bought from Rowf's Badge Shop after Chapter 5 (200 Coins)
Allows Mario to use Mega Quake, a hammer attack that deals 6 damage to all grounded and ceiling enemies, for 7 FP.
I see...a Mega Quake Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
18
Mega Rush
1
Tubba Blubba's Castle
When Mario's HP drops to 1 and he's in [Peril, his attack power goes up by 4.
I see...a Mega Rush Badge. It's inside a hidden room on the second floor of Tubba Blubba's Castle. You push aside a large clock and go in the hole. Inside, you pull out a drawer on the right dresser. You climb up and a Paratroopa carries you to the bed. You then climb up to the top shelf. From there you find your way into the hidden room.
51
Mega Smash
3
Flower Fields
Allows Mario to use Mega Smash, a very powerful hammer attack, for 6 FP. Attack power increases by 4.
I see...a Mega Smash Badge. You see it on the road to the Sun Tower in Flower Fields. You ascend the stairs then use a friend to blast the rock. The way to the Badge opens.
12
Money Money
7
Traded from Merlow for 20 Star Pieces
Mario wins twice the amount of coins from battle as he usually does.
I see...a Money Money Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
66
Multibounce
1
Bought from Rowf's Badge Shop after Chapter 1 (75 Coins)
Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP.
I see...a Multibounce Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
3
P-Down, D-Up
2
Crystal Palace
Lowers the damage Mario takes by 1, but also lowers the damage he deals by 1.
I see...a P-down, D-up Badge. In the Crystal Palace lobby, you can see a similar room on the other side of the glass. You go in the door in that room and break the floor. You then follow the path to the right to find the treasure chest. The Badge, of course, is inside.
47
P-Up, D-Down
2
Crystal Palace
Raises the damage Mario deals by 1, but also raises the damage he takes by 1.
I see...a P-up, D-down Badge. You move a small Albino Dino statue in Crystal Palace. Underneath it you find a path leading to the right. You follow that to the back room where you find a treasure chest with the Badge inside it.
48
Pay-Off
2
Traded by Merlow for 1 Star Piece
The more damage Mario receives, the more coins he will receive if he wins the battle.
I see...a Pay-Off Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
67
Peekaboo
3
Traded by Merlow for 10 Star Pieces
Allows the player to see the enemies' HP without using Goombario's Tattle ability.
I see...a Peekaboo Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
25
Power Bounce
2
Koopa Bros. Fortress
Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the action command is missed, for 3 FP. The required timing to continue the move becomes stricter as it progresses.
I see...a Power Bounce Badge. It lies inside a cage in the Koopa Bros. Fortress. You sneak through an opening in the back to reach it.
10
Power Jump
1
Goomba Village
Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP. Attack power increases by 2.
N/A
1
Power Plus
6
Shy Guy's Toy Box; Traded by Merlow for 25 Star Pieces
Mario's attack power for both his hammer and his jump go up by 1.
I see...a Power Plus Badge. It is in the treasure chest protected by the Anti Guy in the Toy Box. He may be too strong for you to fight. He loves Lemon Candy. When you give it to him, he disappears.
I see...a Power Plus Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
42, 43
Power Quake
2
Jade Jungle
Allows Mario to use Power Quake, a hammer attack that deals 4 damage to all grounded and ceiling enemies, for 4 FP.
I see...a Power Quake Badge. You enter the jungle from Yoshi's Village and sail to the nearby island. A spear-toting enemy awaits you beneath a red Block. You defeat him. The Badge hides in the Block.
17
Power Rush
1
Princess Peach's Castle
When Mario's HP is low, and he's in Danger, his attack power will go up by 2. No effect if the Mega Rush badge is active.
I see...a Power Rush Badge. In Peach's Castle, way up in the sky, there's a room with bookshelves. The Badge is on the floor between the shelves.
53
Power Smash
1
Toad Town Tunnels
Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP. Attack power increases by 2.
I see...a Power Smash Badge. You enter the Private pipe in Toad Town and head left, smashing blocks as you go. You enter a pipe and continue left once you emerge. After breaking a block to make a jump pad fall, you leap up to the Badge's resting place.
11
Pretty Lucky
3
Traded from Merlow for 5 Star Pieces
Enemies will occasionally miss Mario when it's equipped.
I see...a Pretty Lucky Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
55
Quake Hammer
1
Mt. Rugged
Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 2 FP.
I see...a Quake Hammer Badge. You spot it on a ledge above a cliff road on Mt. Rugged. A Paratroopa gives you a lift from the ledge where you retrieved one of his letters.
16
Quick Change
4
Toad Town (Merlon's place. Spin Jump three times to get badge)
Allows Mario or his partner to switch partners in the midst of battle without using up a turn.
I see...a Quick Change Badge. It is on a house with a spinning roof, near the Palace in Toad Town. I cannot quite see how to get it down... Oh, that's my grandpa's house! If he is outside, talk to him and he'll help you further.
24
Refund
1
Koopa Bros. Fortress
If the player uses an item in battle, the player will be given coins equal to 75% of the standard sale value of the item, rounded up. Maxes out at a sale value of 150 coins, so any item worth more only gives 113 coins back (practically, this only affects Jelly Ultras, which sell for 200 coins).
I see...a Refund Badge. It's on the far side of the Koopa Bros. Fortress. Use a Bomb to blow a hole in a wall, then go outside to find a part of the castle that juts out into the water. The treasure chest rests there, and the Badge lies within it.
65
Runaway Pay
2
Dry Dry Desert
If the player runs from a battle, the player will still receive Star Points from the enemies Mario defeated.
I see...a Runaway Pay Badge. Somewhere around the center of the desert, which is to the north of the path, you see three palm trees. You jump in the middle of the trio to make a hidden block give up the Badge.
64
S. Jump Chg.
2
Cloudy Climb
Allows Mario to use S. Jump Chg., which takes a turn to increase the damage of Mario's next jump attack by 3, for 4 FP.
I see...an S. Jump Charge Badge. You climb up the Beanstalk into the Flower Fields sky and ride on a small cloud floating at the top. You jump across to a bigger cloud and find your prize.
5
S. Smash Chg.
2
Bought from Rowf's Badge Shop after Chapter 5 (100 Coins)
Allows Mario to use S. Smash Chg., which takes a turn to increase the damage of Mario's next hammer attack by 3, for 4 FP.
I see...an S. Smash Charge Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
14
Shrink Stomp
1
Toad Town Tunnels
Allows Mario to use Shrink Stomp, a jump attack that can shrink the enemy, for 2 FP.
I see...a Shrink Stomp Badge. You descend into the Private pipe in Toad Town, then head right on the underground path. You break a block and continue. You find a treasure chest containing the Badge. But beware! For I see a nasty enemy protecting the chest. You must defeat this dreaded creature to reach the Badge.
6
Sleep Stomp
1
Bought from Rowf's Badge Shop after Chapter 2 (75 Coins)
Allows Mario to use Sleep Stomp, a jump attack that can put the enemy to sleep, for 2 FP.
I see...a Sleep Stomp Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
7
Slow Go
0
Dry Dry Ruins
Prevents Mario from running, making it easier to sneak past enemies such as Clubbas.
I see...a Slow Go Badge. In the far depths of the ruins, there's a hidden room beyond where the Hammer lies. You climb up high, then land on the upper edge of the Hammer room. You walk carefully around to find the hidden chest.
75
Smash Charge
1
Koopa Bros. Fortress
Allows Mario to use Smash Charge, which takes a turn to increase the damage of Mario's next hammer attack by 2, for 1 FP.
I see...a Smash Charge Badge. It's high up in the fortress of the Koopa Bros. You climb the stairs that rise from the water and continue up the ramp. A Bob-omb will try to keep you from taking it.
13
Speedy Spin
1
Bought from Rowf's Badge Shop after Chapter 1 (50 Coins)
When Mario uses his Spin Dash, he will go further (and faster) than normal.
I see...a Speedy Spin Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
70
Spike Shield
2
Dry Dry Ruins
Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer front-pointing Spear Guys.
I see...a Spike Shield Badge. Right after you enter the ruin, you see three coffins aligned in a room. The Badge is in the middle coffin.
59
Spin Attack
3
Dry Dry Desert
Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash.
I see...a Spin Attack Badge. In the lonely desert, you are blown by a whirlwind and land on a rock platform. The whirlwind by the blue cactus will take you there. The Badge awaits.
72
Spin Smash
1
Bought from Rowf's Badge Shop after Chapter 3 (75 Coins)
Allows Mario to use Spin Smash, a hammer attack that knocks the target backward into the enemy behind them and causing damage to both, for 2 FP.
I see...a Spin Smash Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
15
Triple Dip
3
Crystal Palace
Allows Mario to use 3 items in one turn for 6 FP.
I see...a Triple Dip Badge. It lies inside Crystal Palace, beyond a puzzling blockade of White Clubba statues. You spy a treasure chest through a transparent wall. The Badge lies inside it. To reach it, you break a wall in the room that has a transparent revolving door. Blast the wall with a Bob-omb.
22
Zap Tap
4
Traded from Merlow for 10 Star Pieces
Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt.
I see...a Zap Tap Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
61
Item
Description
Location
Coconut Bomb
Throw it to attack an enemy.
Zess T.'s House
Courage Meal
Throw it to attack an enemy.
Zess T.'s House
Earthquake
Attacks all ground-bound enemies.
Souvenir Shop
Egg Bomb
Throw it to attack an enemy.
Zess T.'s House
Fire Flower
Attacks all enemies with fireballs and burns them.
Toad Bros. Bazaar
HP Drain
Simultaneously attacks foes and replenishes your own HP.
Pungent's Shop
Ice Storm
Drops shooting stars on all enemies and freezes them.
Pungent's Shop
POW Block
Attacks all ground-bound enemies.
Niff T.'s Shop
Shooting Star
Drops shooting stars on all enemies and confuses them.
Northwinds Mart
Thunder Bolt
Drops lightning on an enemy and stuns it.
Westside Goods
Thunder Rage
Drops lightning on all enemies and stuns them.
Twilight Shop
Zess Dynamite
Toss it attack all foes.
Zess T.'s House
Boo's Sheet
Makes you invisible, so attacks against you miss.
Sales Stall
Courage Shell
Gives your partner courage to boost his or her defense.
Niff T.'s Shop
Love Pudding
Makes you invisible, electrified or sleepy.
Zess T.'s House
Peach Tart
Makes you electrified, dodgy or sleepy.
Zess T.'s House
Repel Cape
Raises your evasion, making you harder to hit.
Souvenir Shop
Volt Shroom
Electrifies you to damage direct attackers.
Westside Goods
Cake Mix
An ingredient for making treats.
Pianta Parlor
Choco Cake
A cake made by Zess T. Replenishes 5 HP and 15 FP.
Zess T.'s House
Coco Candy
Candy made by Zess T. Replenishes 3 HP and 15 FP.
Zess T.'s House
Coconut
Fruit from a tropical island. To be honest, it ain't tasty.
Lavalava Island
Couple's Cake
Food that slowly refills HP. You can't eat it alone.
Zess T.'s House
Dizzy Dial
Makes all enemies dizzy, decreasing their accuracy.
Westside Goods
Dried Bouquet
Beautiful flowers made by Bub-ulber. Replenishes 1 HP.
Petalburh
Dried Shroom
A very dry Mushroom. Restores 1 HP.
Westside Goods
Electro Pop
Candy made by Zess T. Replenishes 15 FP.
Zess T.'s House
Fire Pop
Candy made by Zess T. Replenishes 20 FP.
Zess T.'s House
Fresh Juice
Juice made by Zess T. Refills 5 FP and cures poison.
Zess T.'s House
Fresh Pasta Bunch
Poshley Heights pasta. Replenishes 10 HP and 5 FP.
Poshley Heights
Fried Egg
Food made by Zess T. Replenishes 10 HP.
Zess T.'s House
Fried Shroom Plate
A tasty dish made by Zess T. Replenishes 6 HP and 2 FP.
Zess T.'s House
Fright Mask
Summons a scary spirit to chase some enemies away.
Toad Bros. Bazaar
Fruit Parfait
A dessert made by Zess T. Replenishes 10 HP and 2 FP.
Zess T.'s House
Gold Bar
A gold bar.
N/A
Gold Bar x3
Three gold bars.
N/A
Golden Leaf
A weird leaf found in Creepy Steeple. Replenishes 10 FP.
Creepy Steeple
Gradual Syrup
Makes allies recover FP gradually for a brief period.
Underground Shop
Healthy Salad
A Zess T. salad. Replenishes 15 FP and cures poisoning.
Zess T.'s House
Heartful Cake
A Zess T. cake. Replenishes 20 FP, but also softens you
Zess T.'s House
Honey Candy
Candy made by Zess T. Replenishes 20 FP.
Zess T.'s House
Honey Shroom
A dessert made by Zess T. Replenishes 5 HP and 5 FP.
Zess T.'s House
Honey Super
A dessert made by Zess T. Replenishes 10 HP and 5 FP.
Zess T.'s House
Honey Syrup
A sweet snack. Restores 5 FP.
Toad Bros. Bazaar
Honey Ultra
A dessert made by Zess T. Replenishes 50 HP and 5 FP.
Zess T.'s House
Horsetail
A plant found in Petal Meadows. Replenishes 3 HP.
Petal Meadows
Hot Dog
A meat treat. Fills 20 HP and cures poison.
Hot Dog Stand
Hot Sauce
A popular sauce with captivating spiciness.
N/A
Icicle Pop
A dessert made by Zess T. Replenishes 10 HP.
Zess T.'s House
Ink Pasta Dish
Spaghetti made by Zess T. Replenishes 10 HP and 30 FP.
Zess T.'s House
Inky Sauce
Nasty juice made by Zess T. Replenishes 30 FP.
Zess T.'s House
Inn Coupon
A free pass! Lets you stay one free night at an inn.
N/A
Jammin' Jelly
A highly nutritious snack. Restores 50 FP.
Underground Shop
Jelly Candy
Candy made by Zess T. Replenishes 64 FP.
Zess T.'s House
Jelly Shroom
A dessert made by Zess T. Replenishes 5 HP and 50 FP.
Zess T.'s House
Jelly Super
A dessert made by Zess T. Replenishes 10 HP and 50 FP.
Zess T.'s House
Jelly Ultra
A dessert made by Zess T. Replenishes 50 HP and 50 FP.
Zess T.'s House
Keel Mango
Fruit found on Keelhaul Key. Replenishes 5 HP.
Keelhaul Key
Koopa Dumpling
A dumpling made by Zess T. Replenishes 15 FP.
Zess T.'s House
Koopa Tea
Tea brewed by Zess T. Replenishes 7 FP.
Zess T.'s House
Koopasta Dish
A dinner made by Zess T. Replenishes 7 HP and 7 FP.
Zess T.'s House
Life Shroom
Restores 10 HP when Mario or his partner falls.
N/A
Love Pudding
A Zess T. cake. Makes you invisible, electrified, or sleepy.
Zess T.'s House
Mango Pudding
A dessert made by Zess T. Replenishes 10 HP and 3 FP.
Zess T.'s House
Maple Shroom
A dessert made by Zess T. Replenishes 5 HP and 10 FP.
Zess T.'s House
Maple Super
A dessert made by Zess T. Replenishes 10 HP and 10 FP.
Zess T.'s House
Maple Syrup
A deliciously sweet syrup. Replenishes 10 FP.
N/A
Maple Ultra
A dessert made by Zess T. Replenishes 50 HP and 10 FP.
Zess T.'s House
Meteor Meal
Food that refills 7 HP and gradually recovers even more.
Zess T.'s House
Mini Mr. Mini
Briefly shrinks enemies, dropping their Attack power.
Boggly Woods
Mistake
Zess T.'s failed attempt. Replenishes 1 FP and 1 HP.
Zess T.'s House
Mousse
A cake made by Zess T. Replenishes 15 FP.
Zess T.'s House
Mr. Softener
Softens up enemies for a bit, decreasing their defense.
Niff T.'s Shop
Mushroom
A feel-good mushroom. Replenishes 5 HP.
N/A
Mushroom Crepe
A treat made by Zess T. Replenishes 30 HP and 20 FP.
Zess T.'s House
Mystery Box
Who knows what this does? Take a chance and find out!
Pungent's Great Tree Shop
Mystic Egg
A weird egg that Petuni gave you. Replenishes 5 HP.
Boggly Woods
Omelette Plate
Food made by Zess T. Replenishes 5 HP and 5 FP.
Zess T.'s House
Peachy Peach
Fruit found in Twilight Town. Replenishes 1 HP and 2 FP.
Twilight Town
Point Swap
Swaps your partner's HP and FP. (Cannot exceed max.)
Glitzville
Poison Shroom
A snack made by Zess T. Eat it and it'll poison you!
Zess T.'s House
Power Punch
Boosts your partner's Attack power by adding buffness.
N/A
Roast Shroom Dish
A dish made by Zess T. Replenishes 15 HP and 5 FP.
Zess T.'s House
Ruin Powder
Confuses all enemies, hindering their attacks.
N/A
Shroom Broth
Broth brewed by Zess T. Gradually replenishes HP.
Zess T.'s House
Shroom Cake
A cake made by Zess T. Replenishes 10 HP and 10 FP.
Zess T.'s House
Shroom Steak
A tasty dish made by Zess T. Replenishes 30 HP and 10 FP.
Zess T.'s House
Sleepy Sheep
Temporarily puts all enemies to sleep, immobilizing them.
N/A
Slow Shroom
Makes allies recover HP gradually for a brief period.
N/A
Snow Bunny
A Zess T. dessert that refills 15 HP but freezes you.
Zess T.'s House
Space Food
Space food made by Zess T. Replenishes 5 HP.
Zess T.'s House
Spaghetti Plate
Spaghetti made by Zess T. Replenishes 6 HP and 4 FP.
Zess T.'s House
Spicy Pasta Dish
Spicy Pasta made by Zess T. Replenishes 10 HP and 10 FP.
Zess T.'s House
Spicy Soup
Yummy soup made by Zess T. Replenishes 4 HP and 4 FP.
Zess T.'s House
Spite Pouch
Briefly does half-damage to all foes who attack directly.
N/A
Stop Watch
Temporarily immobilizes all enemies.
N/A
Super Shroom
A feel-super mushroom. Replenishes 10 HP.
N/A
Tasty Tonic
A tasty medicine. Cures poison and other ailments.
Rougueport
Trial Stew
Amazing food made by Zess T. Yields incredible results.
Zess T.'s House
Turtley Leaf
A leaf found in Petalburg. Replenishes 3 FP.
Petalburg
Volt Shroom
Electrifies you to damage direct-attackers.
N/A
Whacka Bump
A lump of something. Replenishes 25 HP and 25 FP.
Keelhaul Key
Zess Cookie
A cookie made by Zess T. Replenishes 15 HP and 15 FP.
Zess T.'s House
Zess Deluxe
A tasty meal made by Zess T. Replenishes 40 HP and 40 FP.
Zess T.'s House
Zess Dinner
A tasty meal made by Zess T. Replenishes 10 HP and 10 FP.
Zess T.'s House
Zess Frappe
A dessert made by Zess T. Replenishes 20 HP.
Zess T.'s House
Zess Special
A tasty meal made by Zess T. Replenishes 20 HP and 20 FP.
Changes the sound effects of Mario's attacks to crickets. Used against Hooktail, it lowers her attack and defense by 1 each per cricket sound made (max 4 times).
Allows Mario to use Charge, which takes a turn to increase the damage of Mario's next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1.
Allows Mario's partner to use Charge, which takes a turn to increase the damage of their next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1.
The Great Tree (in room between Jabbi rooms, use Koops to reveal a block to jump on to reveal badge), Lovely Howz of Badges (150 coins after Chapter 5), Pirate's Grotto (sail behind waterfall)*; can be stolen from Red Chomps; drops from Bob-omb, Bulky Bob-omb
Increases the amount of damage blocked by the Guard of Mario's partner by 1.
Pit of 100 Trials (Lvl 20), Lovely Howz of Badges (100 coins after Chapter 5); drops from Koopatrol and all Embers/Bubbles
Allows Mario to use Fire Drive, a hammer attack that damages and burns all ground and low-hovering enemies, for 5 FP. The first enemy hit takes 5 damage, while each subsequent enemy takes 1 less damage. As a fire attack, it will heal fiery enemies.
If Mario gets a "First Strike" on a weak enemy (who no longer gives the player Star Points), he will defeat it without entering a battle. Does not work in the Glitz Pit and the Pit of 100 Trials.
Creepy Steeple (Under Star Statue in the main room, use Flurrie to uncover the area behind the spring.), Dazzle (10 Star Pieces); drops from Crazee Dayzee, Amazy Dayzee
All abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP.
Hooktail Castle (use Koops under bridge), Riverside Station (use tube mode to roll under first step outside), Pianta Parlor (100 Piantas after getting Special Card); can be stolen from all Gloombas, Dark Paratroopa, X-Naut; drops from Dull Bones, Dry Bones
Increases Mario's maximum HP by 5 as long as it's equipped.
Glitz Pit storage room, Fahr Outpost, Pianta Parlor (200 Piantas after getting Silver Card); can be stolen from all Gloombas, Dark Paratroopa, Magikoopa
Increases the maximum HP of all Mario's partners by 5 as long as it's equipped.
Creepy Steeple (in secret room, use Tube Mode near the opening door), Lovely Howz of Badges (75 coins after Chapter 3); drops from Parabuzzy, Frost Piranha, Ice Puff, Poison Puff
Allows Mario to use Ice Smash, a hammer attack that freezes the target, for 3 FP.
Makes it more likely to make items appear after battle. Also increases chances of Ms. Mowz stealing an item from an enemy that has had an item, be it used by them or stolen previously.
Glitz Pit hallway, Lovely Howz of Badges (50 coins); can be stolen from all Hyper Goombas, Green Fuzzy
When Mario's HP gets low and he's in Danger, he will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up.
Hooktail Castle, Lovely Howz of Badges (50 coins); can be stolen from all Hyper Goombas, Flower Fuzzy
When Mario's partner's HP gets low and he/she's in Danger, they will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up.
Every time a battle begins, Mario will be given a random beneficial status effect for 3 turns: dodginess, electrification, HP recovery (+2 per turn), or FP recovery (+2 per turn).
Pianta Parlor (234 Piantas after getting Platinum Card); drops from Dark Boos, all Bill Blasters
Mario wins many more coins from battle than he usually does. Can be stacked, but there is a limit as to how many coins can be in the field at once (based on the presence of other items and pickups).
Lowers the damage Mario's partners take by 1, but also lowers the damage they deal by 1. The effect is not a boost to Defense, and so overrides piercing attacks.
Allows Mario to see enemies' HP without using Goombella's Tattle ability. It is also capable of showing the HP of some things which cannot be Tattled (such as the HP of a Shell Shield).
Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the Action Command is missed, for 3 FP. The required timing to continue the move becomes stricter as it progresses.
Creepy Steeple (in box in room with parrot), Dazzle (15 star pieces), prize for matching 4 numbers in Happy Lucky Lottery; can be stolen from Dark Wizzerds, Elite Wizzerds
Lovely Howz of Badges (50 coins after Chapter 2), Pianta Parlor (34 Piantas after getting Gold Card); can be stolen from Paratroopa, Shady Koopa
When Mario's HP is low, and he's in Danger, his attack power will go up by 2. A popular strategy involving this badge involves buying and equipping a very large amount of them (e.g. more than 20) and using Chet Rippo to decrease Mario's maximum HP to 5, therefore giving him a permanent attack boost of huge proportions. Wearing 50 of this badge at once will cap Mario's attack power at 99.
Pianta Parlor (34 Piantas); drops from all Bandits
If the player uses an item in battle, Mario will be given some coins back. 75% of standard sale price with the first badge, and an extra 5% with each subsequent badge equipped.
Lovely Howz of Badges (50 coins, one available at start, one available after Chapter 6)
Makes Action Commands easier, but reduces the star power gained from them. Also loosens the timing required to guard or superguard. Downgrades the rank of each successful command (e.g. a "Great" becomes a "Good") once per each badge equipped; "Nice"s become smaller in size.
Lovely Howz of Badges (50 coins, one available at start, one available after Chapter 6)
Makes Action Commands harder, but increases the star power gained from them. Also restricts the timing required to guard or superguard. Upgrades the rank of each successful command (e.g. a "Great" becomes a "Wonderful") once per each badge equipped; "Excellent"s become larger in size (maybe).
Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt. Bandits cannot swipe Mario's belongings if Mario wears this badge.
62
Crystal Star
Location
Guarded By
Power & SP needed
Description
Magical Map
Rogueport in a small chest, with a merchant
No one, but locked in a magic box only the pure of heart could open.
Sweet Treat, 1
Replenishes up to 7 HP for both party members and 8 FP, as well as curing all status ailments.
Diamond Star
Hooktail Castle
Hooktail
Earth Tremor, 2
If successful, this power creates an earthquake that can do up to 6 damage against all grounded and low-hovering enemies. This special move pierces Defense Power and ignores enemies' invisibility. If done perfectly, this move will damage all enemies, no matter their positions at the battle stage.
If successful, immobilizes all enemies temporarily.
Gold Star
Glitz Pit
Macho Grubba
Power Lift, 3
Boosts Mario and his partner's Attack and Defense Power for a short period of time.
Ruby Star
Creepy Steeple
Doopliss
Art Attack, 4
Any amount of damage can be dealt, depending on how many times the player circles around the enemies using the Stick. This special move ignores enemies' invisibility.
Sapphire Star
Pirate's Grotto
Cortez
Sweet Feast, 5
Much like Sweet Treat, the player can replenish up to 24 HP and 24 FP for each party member.
Garnet Star
Poshley Sanctum
Although Pennington guards the Poshley Sanctum, Smorg must be battled to get it.
Gold Bar x3 - A trio of gold bars; worth around 300 coins.
Gold Medal - A medal worth 10,000 points.
Happy Flower - Flowers with coins attached to them will slowly rain from the sky for a limited time.
HP Plus - Raises HP by 5 permanently.
Mega Star - Makes the player huge and invincible for a short time.
Mistake (Sleepy Sheep) - Briefly puts enemies to sleep.
Mystery Box - Becomes a random item when used.
Pal Pill - Summons little buddies to surround and defend the player.
Power Plus - Raises Attack by 1 permanently.
Sleepy Sheep - Briefly puts enemies to sleep.
Slow Flower - Temporarily slows down time; triples value of coins and points.
Speed Flower - Temporarily speeds up time; triples value of coins and points.
Star Medal - A medal worth 1,000 points.
Stop Watch - Stop enemies in their tracks.
Catch Cards
Catch Cards are collectible items that can be purchased at the card shops Catch a Dream and Fondest Hopes, located on floor 1 of Flipside and Flopside respectively. For each Caught Card of an enemy, the damage the player inflicts on that enemy increases. Empty Catch Cards can also be purchased and used to trap the nearest enemy on-screen in the Catch Card, effectively turning it into a Caught Card of that enemy. Caught Cards offer information about the character on the card, such as their maximum attack and HP (health points).
Recipes
At Saffron's and Dyllis' kitchens, Sweet Smiles and Hot Fraun, located on floor 1 of Flipside and Flopside respectively, the player can give them ingredients to create special meals. Saffron cooks only one ingredient, while Dyllis mixes two ingredients. Usually, items heal more when cooked, though in some cases, their effect completely changes. The Dining Specializer shows the player different recipes, the number of which can be increased by inserting Cooking Disks into the Dining Specializer. In total, 96 different recipes can cooked by Saffron and Dyllis.
Treasure maps
Once the player can access B1 in Flopside, they can find Flamm, who sells treasure maps. They can then be viewed in the menu, and they require the player to travel to designated spots across the different accessible dimensions. Treasures are marked with a red "X" on the map, and the player needs to use the Pixl Fleep to flip the spot marked with the red "X".
#
Image
Name
In-game Description
Sticking Points
Attack Power
Attack Range
Where to Buy/Dropped By
01
Worn-Out Jump
Stomps foes with a weak jump.
A jump-and-stomp attack so weak that reputable shops are too ashamed to stock it.
★☆☆☆☆
Ground/Low Altitude/Air
Decalburg
02
Jump
Stomps a single foe but will take damage from spiked foes. Can stomp multiple times if you're good.
A jump-and-stomp attack. A word to the wise: do NOT use this attack on spiked enemies or you'll regret it.
★☆☆☆☆
Ground/Low Altitude/Air
Decalburg
03
Shiny Jump
Stomps foes with a fairly strong jump.
A pretty strong and pretty jump-and-stomp attack. Shininess aside, it's still a bad choice for spiked foes.
★★☆☆☆
Ground/Low Altitude/Air
Shaved-Ice Cave, Rumble Volcano
04
Flashy Jump
Stomps foes with a pretty strong jump.
A fairly strong and fairly fair jump-and-stomp attack. No amount of flash will make it good against spiky baddies.
★★★☆☆
Ground/Low Altitude/Air
Hither Thither Hill, Rumble Volcano
05
Big Shiny Jump
Stomps foes with a very strong jump.
A bit bigger and shinier than the standard model, this jump attack also boasts some crumpling power.
★★★★☆
Ground/Low Altitude/Air
Outlook Point, Decalburg (after World 3), Rumble Volcano
06
Megaflash Jump
Stomps foes with a superstrong jump.
A big, strong, shiny attack blessed with great power and solid crumpling ability. Tell me this thing doesn't look cool.
★★★★★
Ground/Low Altitude/Air
Bowser Jr.'s Flotilla
07
Iron Jump
Stomps even spiked foes effortlessly.
As the name implies, a battle sticker that laughs in the face of spiked foes. Feel free to laugh along with it.
★☆☆☆☆
Ground/Low Altitude/Air
Decalburg
08
Shiny Iron Jump
Stomps even spiked foes effortlessly with a fairly strong jump.
An attack that delivers a slightly stronger stomp on spiked enemies. Though made of iron, it's quite light!
★★☆☆☆
Ground/Low Altitude/Air
Shaved-Ice Cave, Rumble Volcano
09
Flashy Iron Jump
Stomps even spiked foes effortlessly with a pretty strong jump.
A compact and pretty powerful stomp that doesn't mind spiked landings. Who knew iron could be so pretty?
★★★☆☆
Ground/Low Altitude/Air
Rugged Road
10
Big Shiny Iron Jump
Stomps even spiked foes effortlessly with a very strong jump.
A strong stomp attack designed for spiked enemies. You really would think such a big iron sticker would be heavy.
★★★★☆
Ground/Low Altitude/Air
Decalburg (after World 3), Rumble Volcano
11
Megaflash Iron Jump
Stomps even spiked foes effortlessly with a superstrong jump.
An extreme stomp attack that crushes any spiked enemy. This thing is almost not fair in battle.
★★★★★
Ground/Low Altitude/Air
Rugged Road
12
Hopslipper
If you're good, stomps a single foe many times.
The slightly weak attack befitting a slipper, but capable of up to ten jumps if your timing is on.
★☆☆☆☆
Ground/Low Altitude/Air
Decalburg
13
Shiny Hopslipper
If you're good, stomps a single foe many times with a fairly strong jump.
A less-than-powerful attack that can stomp up to ten times using wonderful spring technology.
★★☆☆☆
Ground/Low Altitude/Air
Shaved-Ice Cave
14
Flashy Hopslipper
If you're good, stomps a single foe many times with a pretty strong jump.
A flashy sticker that doesn't exactly look cool, seeing as it's a slipper with a spring on it. But it can stomp ten times!
★★★☆☆
Ground/Low Altitude/Air
Yoshi Sphinx, Whitecap Beach
15
Big Shiny Hopslipper
If you're good, stomps a single foe many times with a very strong jump.
An attack whose size hides weak power. But ten jumps does mean ten attacks, so it's got that going for it.
★★★★☆
Ground/Low Altitude/Air
Decalburg (after World 3), Rumble Volcano
16
Megaflash Hopslipper
If you're good, stomps a single foe many times with a superstrong jump.
A big, shiny...slipper. Still, if you can land ten jumps, it's a MEAN slipper. So just lay off with the slipper hate.
★★★★★
Ground/Low Altitude/Air
Chomp Ruins
17
Line Jump
Stomps all foes in a line. Gets progressively weaker and faster with each jump.
An attack that lets you stomp foe after foe with decreasing power, but only if you have good jump timing.
★☆☆☆☆
Ground/Low Altitude/Air
Decalburg
18
Shiny Line Jump
Stomps all foes in a line with a fairly strong jump.
A Line Jump with a bit more oomph. Try to stomp each enemy three times, since three is better than two or one.
★★☆☆☆
Ground/Low Altitude/Air
Shaved-Ice Cave
19
Flashy Line Jump
Stomps all foes in a line with a pretty strong jump.
A flashy-looking Line Jump with flashy-feeling attack power. It's got the max power of the small Line Jump line.
★★★☆☆
Ground/Low Altitude/Air
Ice Flow
20
Big Shiny Line Jump
Stomps all foes in a line with a very strong jump.
A sticker whose jump in size mirrors a jump in jumping-attack power. Foes will line up to take their whupping!
★★★★☆
Ground/Low Altitude/Air
Decalburg (after World 3)
21
Megaflash Line Jump
Stomps all foes in a line with a superstrong jump.
The strongest sticker in the Line Jump line. Enjoy the megapower as you stomp each enemy up to three times!
★★★★★
Ground/Low Altitude/Air
Bowser's Snow Fort
22
Flashy Clone Jump
Cloned Marios stomp a single foe.
An attack that sends four Marios leaping in succession. This attack can sometimes crumple foes too.
★★★☆☆
Ground/Low Altitude/Air
Shaved-Ice Cave
23
Big Shiny Clone Jump
Cloned Marios stomp a single foe with a very strong jump.
A sparkling clone attack with power befitting the sticker's size and raw, untamed sparklability.
★★★★☆
Ground/Low Altitude/Air
Shaved-Ice Cave, Chomp Ruins
24
Megaflash Clone Jump
Cloned Marios stomp a single foe with a superstrong jump.
An attack that unleashes the four strongest Marios and delivers a strong crumpling effect. Wow.
★★★★★
Ground/Low Altitude/Air
Rumble Volcano
25
Flashy Infinijump
If you're good, stomps a single foe many times. This sticker is really strong if you can keep stomping.
An attack with weak power but unreal stamina. Go for the maximum 100 jumps. Yes, you read that right.
★★★☆☆
Ground/Low Altitude/Air
The Enigmansion, Chomp Ruins
26
Big Shiny Infinijump
If you're good, stomps a single foe many times. This sticker is very strong if you can keep stomping.
A slightly bigger sticker that still has weak power. But c'mon, 100 stomps! 100 stomps is pretty solid.
★★★★☆
Ground/Low Altitude/Air
Long Fall Falls
27
Megaflash Infinijump
If you're good, stomps a single foe many times. This sticker is megastrong if you can keep stomping.
An attack said to bring enlightenment if you make your mind blank and become one with your jump.
★★★★★
Ground/Low Altitude/Air
Long Fall Falls
28
Worn-Out Hammer
Strikes foes with a weak whack.
A battle sticker that doesn't look so hot. To be completely honest, it doesn't work so hot, either.
★☆☆☆☆
Ground/Low Altitude
Warm Fuzzy Plains
29
Hammer
Strikes foes with a swung hammer. Can damage multiple foes but won't hit flying ones.
A hammer that can pound enemies flat but it is useless against flying enemies. Use it wisely.
★☆☆☆☆
Ground/Low Altitude
Decalburg
30
Shiny Hammer
Strikes foes with a fairly strong whack.
A stronger hammer attack. It will build power as you hold your windup, but don't overdo it or the head will pop off!
★★☆☆☆
Ground/Low Altitude
Drybake Desert, Shaved-Ice Cave, Rumble Volcano
31
Flashy Hammer
Strikes foes with a pretty strong whack.
Like many others, a hammer that can damage enemies near its main target. Plan for collateral damage!
★★★☆☆
Ground/Low Altitude
Drybake Desert, Rumble Volcano
32
Big Shiny Hammer
Strikes foes with a very strong whack.
A big, shiny hammer boasting big, shiny damage. Definitely do not miss your swing, or you'll be really bummed out.
★★★★☆
Ground/Low Altitude
Outlook Point, Decalburg (after World 3), Shaved-Ice Cave
33
Megaflash Hammer
Strikes foes with a superstrong whack.
A hammer with ultimate attack power. The main target and its neighbors get seriously BONKED.
★★★★★
Ground/Low Altitude
Yoshi Sphinx
34
Slaphammer
Strikes a single foe from the side.
An attack that strikes from the side. If swung with good timing, it sends the enemies flying.
★☆☆☆☆
Ground/Low Altitude
Decalburg
35
Shiny Slaphammer
Strikes a single foe from the side with a fairly strong whack.
A side-striking hammer attack that has a chance of making an enemy dizzy, which could make its attacks miss.
★★☆☆☆
Ground/Low Altitude
Shaved-Ice Cave
36
Flashy Slaphammer
Strikes a single foe from the side with a pretty strong whack.
An attack that only hits a single target, but hits it really hard and might make it dizzy.
★★★☆☆
Ground/Low Altitude
Drybake Desert, Ice Flow, Shy Guy Jungle
37
Big Shiny Slaphammer
Strikes a single foe from the side with a very strong whack.
A big hammer attack with big damage, but like all attacks, it's totally dependent on good timing.
★★★★☆
Ground/Low Altitude
Decalburg (after World 3)
38
Megaflash Slaphammer
Strikes a single foe from the side with a superstrong whack.
An attack whose mighty swing punishes foes, launching them dramatically and often making them dizzy.
★★★★★
Ground/Low Altitude
Rugged Road
39
Eekhammer
If you're good, strikes a single foe many times.
A hammer that really looks like a toy. Land up to five strikes for five times the annoyance. Squeaksqueaksqueak!
★☆☆☆☆
Ground/Low Altitude
Decalburg
40
Shiny Eekhammer
If you're good, strikes a single foe many times with fairly strong whacks.
A shiny attack that is regrettably still toylike. Still, delivering five strikes should ease the shame of using it.
★★☆☆☆
Ground/Low Altitude
Dropped by Snifits, Shaved-Ice Cave
41
Flashy Eekhammer
If you're good, strikes a single foe many times with pretty strong whacks.
A pretty flashy hammer attack. Get in five hits so you can hear the squeaksqueaksqueaksqueaksqueak!
★★★☆☆
Ground/Low Altitude
Upgrading a Shiny Eekhammer through Paperization, Drybake Stadium
42
Big Shiny Eekhammer
If you're good, strikes a single foe many times with very strong whacks.
Like other Eekhammers, its power gets stronger with each swing for a max of five strikes. This one's bigger, though.
★★★★☆
Ground/Low Altitude
Decalburg (after World 3)
43
Megaflash Eekhammer
If you're good, strikes a single foe many times with superstrong whacks.
A megasized attack that packs a serious wallop for a toy. Get in five strikes for perfection.
★★★★★
Ground/Low Altitude
Chomp Ruins
44
Hurlhammer
Hurls a huge hammer into the air that plunges down on unwitting foes and strikes them all. Also hits flying foes.
A hurlable hammer that, with good timing, can damage all foes--even flying ones. Bad timing just ain't gonna cut it.
★☆☆☆☆
Ground/Low Altitude/Air
Decalburg
45
Shiny Hurlhammer
Hurls a huge hammer into the air that plunges down and strikes all foes with fairly strong force. Also hits flying foes.
An attack that, like other hammers, fails if held too long. If you throw it too fast, it'll hit only one foe.
★★☆☆☆
Ground/Low Altitude/Air
Whammino Mountain, Shaved-Ice Cave
46
Flashy Hurlhammer
Hurls a huge hammer into the air that plunges down and strikes all foes with pretty strong force. Also hits flying foes.
A hurlable hammer that, like others, damages enemies in front the most but can also hit subsequent targets.
★★★☆☆
Ground/Low Altitude/Air
Upgrading a Shiny Hurlhammer through Paperization, Drybake Stadium
47
Big Shiny Hurlhammer
Hurls a huge hammer into the air that plunges down and strikes all foes with very strong force. Also hits flying foes.
A decent-sized shiny hammer that falls from above as its targets gaze in awe, helplessly watching doom approach.
★★★★☆
Ground/Low Altitude/Air
Decalburg (after World 3)
48
Megaflash Hurlhammer
Hurls a huge hammer into the air that plunges down and strikes all foes with superstrong force. Also hits flying foes.
A big, pretty, very hurlable hammer. In fact, it's almost too pretty to hurl. Good thing you put it in here.
★★★★★
Ground/Low Altitude/Air
Shy Guy Jungle, Chomp Ruins
49
Baahammer
Makes all foes kind of sleepy.
A hammer that, with good timing, puts enemies to sleep. The fact that it deals damage is a bonus.
★☆☆☆☆
Ground/Low Altitude
Decalburg
50
Big Shiny Baahammer
Makes all foes very sleepy.
A hammer that can knock even the most sleep-resistant enemy out. Of course, you've got to time it well.
★★★★☆
Ground/Low Altitude
Decalburg (after World 3), Shaved-Ice Cave, Chomp Ruins, Rumble Volcano
51
Megaflash Baahammer
Makes all foes extremely sleepy with significant damage.
A hammer attack with good power that also puts foes to bed. If you mess up the timing, though, that's baaaaaaaad.
★★★★★
Ground/Low Altitude
Chomp Ruins
52
Burnhammer
Looses a giant flame on impact, burning most foes. Does not hit or affect all foes.
A hammer whose tepid flames can fry small fry. If your timing's off, though, you won't produce any flames.
★☆☆☆☆
Ground/Low Altitude
Decalburg
53
Big Shiny Burnhammer
Looses a giant flame on impact, scorching foes to a medium rare. Does not hit or affect all foes.
A hot, flaming hammer attack that's nonetheless ineffective against the Buzzy Beetle family.
★★★★☆
Ground/Low Altitude
Decalburg (after World 3), Shaved-Ice Cave, Rumble Volcano
54
Megaflash Burnhammer
Looses a giant flame on impact, charbroiling most foes well done. Does not hit or affect all foes.
A flaming hammer attack that damages all foes that it strikes equally. We just want to see you succeed, y'know?
★★★★★
Ground/Low Altitude
Rugged Road
55
Chillhammer
Releases a frigid blast, freezing most foes. Does not hit or affect all foes.
A hammer that, if timed well, sends a freezing arctic blast howling into faces of all enemies.
★☆☆☆☆
Ground/Low Altitude
Decalburg
56
Big Shiny Chillhammer
Releases a frigid blast, freezing most foes with a powerful chill. Does not hit or affect all foes.
A hammer attack that cold haters hate, but cold lovers love not hating. You know what I mean?
★★★★☆
Ground/Low Altitude
Decalburg (after World 3), Shaved-Ice Cave, Rumble Volcano
57
Megaflash Chillhammer
Releases a frigid blast, freezing most foes with an arctic chill. Does not hit or affect all foes.
An attack that launches a really nasty cold wave boasting megaflash damage. Miss, and you hit zip.
★★★★★
Ground/Low Altitude
Bowser's Snow Fort
58
Super Boot
Avoids enemy attacks with a jump. As a bonus, slightly increases attack power of subsequent jump-type stickers.
Attack-dodging boots. If you use them, the attack power of any subsequent jump-type stickers will go up.
N/A
N/A
Outlook Point
59
Shiny Super Boot
Avoids enemy attacks with a jump. As a bonus, increases attack power of subsequent jump-type stickers a fair bit.
A defensive sticker that hugely boosts the attack power of subsequent jump stickers. Definitely stick this one first!
N/A
N/A
Outlook Point
60
Tail
Counters enemy attacks with a swipe of the tail. Has no effect against attacks from above.
A tail that repels attacks that come flying right at you. You've got to swing that tail with good timing, though!
N/A
N/A
Outlook Point, Bowser Jr.'s Flotilla
61
Shiny Tail
Strongly counters enemy attacks with a tail swipe. Has no effect against attacks from above.
A shiny tail that smacks onrushing enemies and straight-flying projectiles. When you connect, it feels gooood.
N/A
N/A
Outlook Point
62
Frog Suit
Dodges enemy attacks by jumping over them. As a bonus, slightly increases attack power of subsequent stickers.
A froggy dodge maneuver that ups the attack power on subsequent stickers, too. Not bad for a frog.
N/A
N/A
Outlook Point
63
Shiny Frog Suit
Dodges enemy attacks by jumping over them. As a bonus, increases attack power of subsequent stickers a fair bit.
A shiny, froggy dodge that drastically boosts the attack power of subsequent stickers. Well done, frog.
N/A
N/A
Outlook Point
64
Spike Helmet
Protects against and counters attacks from above with the helmet's spike.
An attack that provides a spiky surprise for attackers from above when you crouch and hold it over your head.
N/A
N/A
Decalburg
65
Shiny Spike Helmet
Protects against and strongly counters attacks from above with the helmet's spike.
A stronger spiked-helmet attack, this one hurts even more if you time your poke with the foe's landing.
N/A
N/A
Shaved-Ice Cave
66
Flashy Spike Helmet
Protects against and powerfully counters attacks from above with the helmet's spike.
A flashy spike attack that counters attacks from above with authority. Time it right, and OW!
N/A
N/A
Drybake Stadium
67
Fire Flower
Throws fireballs at multiple foes. Does not hit or affect some foes.
An attack that launches one fireball per enemy but doesn't reach flying foes. Fireballs can't bounce that high.
★★☆☆☆
Ground/Low Altitude
Whammino Mountain
68
Shiny Fire Flower
Throws fairly hot fireballs at multiple foes. Does not hit or affect some foes.
An attack that fires one shiny fireball per foe. Like others, this attack is a bit stronger if timed well.
★★★☆☆
Ground/Low Altitude
Whammino Mountain
69
Flashy Fire Flower
Throws very hot fireballs at multiple foes. Does not hit or affect some foes.
An attack that greets each grounded and low altitude foes with a strong, made-to-order fireball.
★★★★☆
Ground/Low Altitude
Whammino Mountain
70
Ice Flower
Throw balls of ice at multiple foes. Does not hit or affect some foes.
A chilly attack that serves an ice ball to each nonflying enemy. These ice balls are the opposite of refreshing.
★★☆☆☆
Ground/Low Altitude
Whammino Mountain
71
Shiny Ice Flower
Throws fairly strong balls of ice at multiple foes. Does not hit or affect some foes.
A stronger ice-ball attack that strikes ground-bound and low-altitude foes with shiny chill damage.
★★★☆☆
Ground/Low Altitude
Whammino Mountain
72
Flashy Ice Flower
Throws pretty strong balls of ice at multiple foes. Does not hit or affect some foes.
A flashy ice-ball attack that boasts boosted wintry power if you time your throws correctly.
★★★★☆
Ground/Low Altitude
Whammino Mountain
73
POW Block
Deals damage to all foes when hit. Can also crumple foes. Does not damage flying enemies.
An attack that can crumple grounded foes. You get two chances at it so time it well.
★★☆☆☆
Ground
Decalburg
74
Shiny POW Block
Deals fairly serious damage to all foes when hit. Can also crumple foes. Does not damage flying enemies.
An attack that offers higher damage and an elevated crumple rate if you time it well.
★★★☆☆
Ground
Shaved-Ice Cave, Rumble Volcano
75
Flashy POW Block
Deals pretty serious damage to all foes when hit. Can also crumple foes. Does not damage flying enemies.
A two-shot crumpler. As expected, its attack power is also higher due to extreme flashiness.
★★★★☆
Ground
Upgrading a Shiny POW Block through Paperization, Bouquet Gardens
76
Shell
Hits ground-bound foes with a sliding shell.
A shell that knocks around foes when stomped and kicked. Time it well for more power.
★★☆☆☆
Ground
Decalburg
77
Shiny Shell
Hits ground-bound foes with a fairly strong sliding shell.
A powerful shell that should remind you to pre-stomp Koopas on the field. Then you can use them to scatter other foes.
★★★☆☆
Ground
Decalburg (after World 3), Snow Rise, Rugged Road
78
Flashy Shell
Hits ground-bound foes with a pretty strong sliding shell.
A flashy shell that delivers big damage. The damage on this attack nearly doubles with good timing.
★★★★☆
Ground
Chomp Ruins, The Bafflewood
79
Mushroom
Makes you feel better. Just the thing when you're tired.
An all-important HP-restoring sticker that can only be used during battle. Always, ALWAYS carry one with you!
N/A
N/A
Decalburg, Whammino Mountain
80
Shiny Mushroom
Makes you feel quite a bit better. Unknown if it tastes good or not.
An item that increases HP more than a regular mushroom. Wait until you're really flagging to use it!
N/A
N/A
Decalburg, Whammino Mountain, Outlook Point, Shaved-Ice Cave, Rumble Volcano
81
Flashy Mushroom
Makes you feel great. Useful when you're REALLY tired.
A flashy Mushroom that greatly restores HP with flashy mushroom goodness. You get bonus HP for good timing.
N/A
N/A
Decalburg (after World 4)
82
Big 1UP (American English) Big 1-Up (British English)
Become a little heartier for a short time. Useful in tiring fights.
A sticker that should teach you that big mushrooms are great for you. This one slowly restores HP over ten turns.
N/A
N/A
Drybake Desert, Ice Flow
83
Big Shiny 1UP (American English) Big Shiny 1-Up (British English)
Become fairly heartier for a short time. Useful in tiring fights.
A shiny HP restorer effective over ten turns. Time it with Mario's hands in the air for extra restorative power!
N/A
N/A
Ice Flow, Rumble Volcano
84
Poison Mushroom
Scary and poisonous, even to you.
Oh no! An item that poisons you! But hang on... What if you touch an enemy while poisoned...
N/A
N/A
Whammino Mountain
85
Leaf
Automatically makes every attack and block successful. And, if you take it to the shop, maybe something good will happen.
A helpful sticker that automatically makes every attack Excellent and every block successful.
N/A
N/A
Strike Lake
86
Shiny Leaf
Automatically makes every attack or block successful. And, if you take it to the shop, maybe something fairly good will happen.
A sticker with the exact same effects of an ordinary leaf sticker. But look! It's shiny! So it sells for more.
N/A
N/A
Rumble Volcano
87
Secret Door
A portable emergency exit that can help you escape most battles, or to find secret areas in most levels.
A door that opens the way to a secret place. This sticker can also be used to flee a battle.
N/A
N/A
Outlook Point, Ice Flow
88
Snowball
Sometimes dropped by Snow Spikes. Launches a giant snowball that snares all ground-bound foes. Doesn't reach high-flying foes.
An icy snowball yacked up by a Snow Spike that hits all grounded foes with a cold-blooded attack.
★★★☆☆
N/A
Drop by Snow Spikes.
89
Spike Ball
Sometimes dropped by Spikes. Provides a spiked ball that can be thrown at a single foe. Doesn't reach high-flying foes.
A spiky steel ball horked up by a Spike. This bad boy deals bonus damage for a well-timed throw.
★★★☆☆
N/A
Drop by Spikes.
90
Barrel
Sometimes dropped by Broozers. Provides a barrel that can be hurled at a single foe.
A wooden barrel thrown by a Broozer. This thing is heavy, so be careful when tossing it.
Cuts enemies like the other types of scissors. Action Command: Press A while scissors are cutting the screen.
These may look like tweezers, but in fact they are nifty little scissors and they're very sharp - perfect for snipping fine threads.
American English: When compressed by a team of Toads, this catapult is capable of low-orbit launches. As the bladed end is lethal, this was likely a discarded prototype. British English: When compressed by a team of Toads, this catapult is capable of low-orbit launches. As the bladed end is lethal, this is likely to only be a prototype.
Cuts enemies with slightly more power than the scissors. Action Command: Press A while scissors cut the screen.
Just like the classic "snip-snip-snip" tool, but remodelled for hairdressers!
Like other bladed things, this requires a command Toad in each circular cockpit. However, the protruding flange suggests a third operator is required for steering.
Three green scissors fly off the screen and cut up the image. Deals damage to all enemies. Required to progress. Action Command: Press A while scissors cut the screen.
Snip snip!
American English: When maneuvered by two skilled thing captains, this device cleaves anything. This discovery will surely revolutionize the Toad construction business. British English: When manoeuvered by two skilled thing captains, this device cleaves anything. This discovery will surely revolutionise the Toad construction business.
This powerful pair of scissors cuts the screen rapidly. Action Command: Press A.
Heavy-duty scissors. Not so much "snip snip" as "CHOP CHOP"!
American English: This massive, linked pair of sharpened blades was likely used for landscaping. Trained Toads can operate in tandem from the two oval command cockpits. British English: This massive, linked pair of sharpened blades was likely used for landscaping. Trained Toads can operate in tandem from the two oval cockpits.
Shy Guy Jungle [[File:SecretDoorPMSS.png|30px]]
|777
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|05
|<nowiki>[[File:BellowsPMSS.png|55px]]
Bellows
Small
Wind
Damages enemies with wind. Action Command: Mash A as the wind picks up.
Ever find yourself in a chilly medieval castle, struggling to get a fire going? Then you need some bellows!
American English: Requiring an entire platoon of Toads to operate, this primitive pinwheel motivator is a monument to inefficiency. British English: Requiring an entire platoon of Toads to operate, this primitive tool was used to rotate the sails of pinwheels and shows that not all inventions boast efficiency.
Two paper fans beat the air until the enemies are caught in the whirlwind. Attacks all enemies. Action Command: Repeatedly tap A as the wind picks up.
An environmentally-friendly way to cool yourself down.
American English: Though its gigantic size limits its use to only the largest of griddles, this ornate spatula is a sight to behold. The symbol is thought to mean "succulent pancake." British English: Though its gigantic size limits its use to only the largest of crêpe pans, this ornate spatula is a sight to behold. The symbol is thought to mean "succulent pancake."
Yoshi Sphinx [[File:SecretDoorPMSS.png|30px]]
|120
|-
|07
|<nowiki>[[File:FanPMSS.png|55px]]
Fan
Large
Wind
Blows enemies around. Does damage to all enemies. Required to progress. Action Command: Repeatedly tap A as the wind picks up.
Creates a breeze with ease.
American English: While voice modulators are not unheard of, this device is clearly the first built for crowd use. It was likely used for intimidation at sporting events. British English: A device used to drown the sound of roaring crowds at sporting events. One of its less desirable side effects is gale-force winds. Use with caution.
Bouquet Gardens
130
08
[[File:MinivacuumPMSS.png|55px]]
Mini Vacuum
Small
Suction
Sucks up all enemies on the screen (including most bosses) and spits them back out. Action Command: Press A repeatedly as the enemies are being sucked into the vacuum (unless they are anchored to the ground like Piranha Plants).
For cleaning up those pesky biscuit crumbs that get all over your desk...
American English: The smallest of what is believed to be a previously undiscovered type of suction robot, this variation is highly maneuverable and easily satiated. British English: The smallest of what is believed to be a previously undiscovered type of suction robot, this variation is highly manoeuverable and easily satiated.
Same as Mini Vacuum, but deals more damage. Action Command: Press A repeatedly as the enemies are being sucked into the vacuum.
If people come into your room and promptly leave in disgust, consider using one of these.
A member of the suction-thing family, this variation waits for prey in an upright position, disguising itself as a part of the canopy. Then it strikes.
Same as other vacuums, but more damage. Required to progress. Action Command: Press A as the enemies are being sucked into the vacuum.
You know that thing your mom's always nagging you to use? This is what it looks like.
This mechanical thing appears to exist for one purpose: to consume anything within reach. While not necessarily alive, it is most certainly hungry.
Surfshine Harbor
120
11
[[File:WateringcanPMSS.png|55px]]
Watering Can
Small
Water
Floods the battlefield, damaging all enemies. Action Command: Mash A as the screen floods.
Great for watering plants. If that's too mainstream for you, use it as a plant pot (but then you'll need another watering can to water THOSE plants).
American English: This piece of demolition equipment is only operable by highly trained Toads. Once filled, targeted water sprinkles can destabilize any paper edifice. British English: This piece of demolition equipment is only operable by highly trained Toads. Once filled, targeted water sprinkles can destabilise any paper edifice.
The Enigmansion
70
12
[[File:FaucetPMSS.png|55px]]
Faucet (American English) Tap (British English)
Medium
Water
A more powerful version of the Watering Can. Action Command: Mash A as the screen floods.
Turn the top and the fun begins!
American English: This hydroelectric-dam release valve may once have functioned well, but those days are long past. It now requires a leaping Toad to activate. British English: An apparatus that regulates water flow when its handle is turned. Its giant size makes it impractical, as powerful spin jumps are required to operate it.
Fills the stage with hot water that might leave the enemies soggy, not allowing them to move. Action Command: Press A repeatedly as the screen fills up.
A must-have item for those who enjoy a good cuppa.
American English: This ancient house alarm was designed for icy climates. Placed by the furnace, its contents would boil when burglars turned the heat on, activating a siren. British English: An ancient and demanding invention, it releases a shriek if heated for too long. When angry, it will release it steaming contents on top of its antagonists.
Chomp Ruins
300
14
[[File:TrumpetPMSS.png|55px]]
Trumpet
Small
Noise
Causes a great sound that attacks all enemies at once. Action Command: Press A repeatedly as it begins playing.
Blow air in one end, press some buttons and volia! Music!
This valve-based alarm system requires the operator to exhale as hard as possible into the apparatus. The result is a din trespassers won't soon forget.
Goomba Fortress
90
15
[[File:ViolinPMSS.png|55px]]
Violin
Medium
Noise
Bombards enemies with a terrible cacophony. Action Command: Mash A when it starts playing.
When played well, creates beautiful music. When played badly, sounds like cats screeching. No one needs that.
American English: This audio-warfare thing requires a squad of Toads to operate - one each to man the taut vibration hawsers and a pair to manipulate the friction saw. British English: This audio-warfare thing requires a squad of Toads to operate - one man for each of the taut vibration hawsers and two to manipulate the friction saw.
The Bafflewood [[File:SecretDoorPMSS.png|30px]]
|100
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|<nowiki>[[File:GuitarPMSS.png|55px]]
Guitar
Large
Noise
Same as Trumpet and Violin, but it is a little stronger. It has a Mario themed design. Action Command: Mash A as it starts playing.
One of the cooler instruments. Required for rocking and, indeed, rolling.
American English: A fairly sophisticated audio weapon, this thing utilizes electricity to minimize Toadpower. A single Toad can launch blistering assault "solos." British English: A fairly sophisticated audio weapon, this thing utilises electricity to minimise Toadpower. A single Toad can launch blistering assault "solos."
A weaker version of the bat. The headline reads, "The Mario Times." Action Command: Press A when it swings back.
Like a book but with more stories. Also more versatile: lay it out to sit on, roll it up to swat flies, or eat fish and chips out of it.
American English: A testament to the quiet strength of paper power, this triumphant rolled tube of separate sheets symbolizes how unity can bring forth might. British English: A testament to the quiet strength of paper power, this triumphant rolled tube of separate sheets is a symbol of how unity can bring forth might.
A mediocre version of the wooden bat with a picture of a mushroom on it. Action Command: Hit A as the bat is pulled back before it's swing.
Used in sports and safer for kids! Thwack!
American English: While the width of this cylinder makes swinging at targets a breeze, its accuracy is bought with a loud bonking noise sure to anger the neighbors. British English: While the width of this cylinder makes swinging at targets a breeze, the loud thwack it makes is sure to anger the neighbors.
Shy Guy Jungle
200
19
[[File:BatPMSS.png|55px]]
Bat (American English) Baseball Bat (British English)
Large
Bat
Hits every enemy, one at a time. The side says "Mario". Action Command: Press A right as the bat pulls back before it strikes.
THWACK!
American English: This piece of wood has the power to send round objects flying when swung correctly. The individual responsible for vandalizing it has yet to be identified. British English: This piece of wood has the power to send round objects flying when swung correctly. The individual responsible for vandalising it has yet to be identified.
Sandshifter Ruins
300
20
[[File:SquarecanPMSS.png|55px]]
Square Can
Small
Crush
A weak version of the Drum that only hits one foe. Action Command: Hit A as it impacts on the enemy.
It's a heavy, square metal container. Probably makes an amazing din when hit with a piece of cutlery.
American English: This metal container could have been useful for anything, but leading scholars believe it was almost certainly slept on by a cat at some point. British English: This metal container could have been used for anything, but recent research indicated that, at some point, it was almost certainly slept on by a cat.
A Medium powered smasher that targets all enemies. Action Command: Tap A as soon as it impacts with the enemies.
Back in the day, people used this kind of thing to wash every morning. Don't you just love modern plumbing?
Plated in what is almost certainly gold, this private, solar-powered hot tub was likely overpaid for by a rich Toad who forgot that he was made of paper.
Falls from above and crushes all enemies. Action Command: Press A right as it hits.
A large metal container. It's like a tin of baked beans, only rather bigger. And probably not filled with beans.
A debate rages about the contents of this huge canister, but since breaching the hull could ruin whatever's within, it stays sealed. Also, we can't open it.
Strike Lake [[File:SecretDoorPMSS.png|30px]]
|180
|-
|23
|<nowiki>[[File:LightbulbPMSS.png|55px]]
Weaker version of the Searchlight. Required to progress. Action Command: Press A repeatedly as the screen starts to brighten.
Interesting fact: This thing is bright!
This large bulb was engineered to house and protect a glowing filament, but a major design flow allows all the precious light to escape into the surroundings.
Turns on in front of the enemies, damaging them strongly. Action Command: Press A repeatedly as the screen gets brighter.
It's bright! Oh, so bright!
This compact lighthouse is designed to be mobile, but the fact that it points straight up when installed would lead to many a naval disaster.
Whiteout Valley [[File:SecretDoorPMSS.png|30px]]
|120
|-
|25
|<nowiki>[[File:SearchlightPMSS.png|55px]]
Searchlight
Large
Light
Blasts enemies with a bright light, which somehow hurts them. Action Command: Mash A when the screen starts to brighten.
It's so bright! Oh, so very bright!
American English: Our most learned academics remain stumped as to why anyone would install blinds on such a massive light source. It kind of defeats the purpose. British English: Our most learned academics remain stumped as to why anyone would install blinds on such a massive light source. It somewhat defeats the purpose.
A weak version of the Car Battery. Targets all enemies. Action Command: Press A when the lightning hits.
Because plugging your watch into the wall just wouldn't be practical.
American English: This adorable little power source should not, under any circumstances, be ingested, no matter how hungry you are and how much it looks like candy. British English: This adorable little power source should not, under any circumstances, be ingested, no matter how hungry you are or how much it looks like a sweet.
Tree Branch Trail
50
27
[[File:DcellbatteryPMSS.png|55px]]
D-Cell Battery
Medium
Electric
Blasts all enemies with lightning. The side says "Thunder". Action Command: Press A when the lightning strikes.
Big brother of the C, AA and AAA.
American English: All readings indicate that this cylinder harbors a huge amount of latent power. We have attempted to access it, but a vigorous stick-poking met with failure. British English: All readings indicate that this cylinder holds a huge amount of latent power. We attempted to access it, but our "poke-it-with-a-stick" technique failed.
Chomp Ruins
170
28
[[File:CarbatteryPMSS.png|55px]]
Car Battery
Large
Electric
Shocks every enemy with strong power. Action Command: Press A right when the electricity strikes them.
A monster used in cars. It's designed to charge WHILE you're driving! Genius!
American English: Inside this device sleeps a power no Toad could hope to control. In fact, you’d probably better step back a bit. Maybe a little farther. British English: Inside this device sleeps a power no Toad could hope to control. In fact, you’d probably better step back a bit. Maybe a little further.
Billiard Ball (American English) Pool Ball (British English)
Small
Ball
Weak version of the bowling ball. Rolls through all ground enemies. there is a number 9 printed on it. Action Command: Press A} when Mario is about to throw the Billiard Ball.
This pool ball is just as easy to pot as any other pool ball.
American English: This orb would be indistinguishable from other massive spheres if not for the inexplicable number on its side. For the love of Toad, what does it MEAN?! British English: This orb would be indistinguishable from other massive spheres if not for the inexplicable number on its side. For the love of Toad, what does it mean?!
Strike Lake
50
30
[[File:CurlingstonePMSS.png|55px]]
Curling Stone
Medium
Ball
Mario throws this to all ground enemies. Action Command: Press A when Mario is about to let it go.
Used in curling, a sport like bowls but played on ice. You often see people sweeping like bad in front of this thing to make it go further!
American English: It seems increasingly possible that this boulder spontaneously grew a handle out of its side. The wonders of nature are endless and often really weird. British English: It seems increasingly possible that this boulder spontaneously grew a handle out of its top. The wonders of nature are endless...and really weird.
Ice Flow
300
31
[[File:BowlingBallPMSS.png|55px]]
Bowling Ball
Large
Ball
Mario rolls it towards the enemies. Required to progress. Action Command: Press A right as he lets go.
Just lob it and hope for a strike!
Whether this orb was designed for battle or merely construction, one thing is clear: the engineers who piloted it from the three Toad holes were brave.
The Bafflewood (Strike Lake after it is used on the bowling pins)
150
32
[[File:TrophyPMSS.png|55px]]
Trophy
Large
Ball
The trophy throws its (explosive) ball at the enemies to damage them. The bottom says "Mario". Action Command: Time the A just before impact with the enemies.
Congratulations! By finding that trophy, you have earned yourself a trophy sticker!
American English: This extravagant chalice looks pricey but functionally, it's a disaster. It's too big for one Toad to drink out of, and what's that weird guy doing on top? British English: This extravagant chalice looks pricey but functionally, it's a disaster. It's too big for one Toad to drink from, and what's that weirdo doing on the top?
The Bafflewood (after using the Bowling Ball on the bowling pins)
270
33
[[File:CellphonePMSS.png|55px]]
Cell Phone (American English) Mobile Phone (British English)
Small
Quake
Vibrates violently, causing an earthquake that hits all non-flying enemies. The phone's logo says "Mario." Action Command: Mash A when the Cell Phone appears on screen.
It's a phone. It's a mobile. It's a mobile phone!
American English: For a device that appears to have but a single purpose--violent vibration--this thing has far too many buttons. British English For a device that appears to have but a single purpose (i.e violent vibration) this thing has far too many buttons.
Drills into the ground, causing a powerful earthquake that damages all non-flying foes. Action Command: Mash A as soon as earthquake begins.
I'M SORRY! I CAN'T HEAR YOU! WHAT DID YOU SAY YOU WANTED? "BEE TAILS"? "TEA TALES"? "HEAT RAILS"? OH, I GIVE UP!
American English: What began as a training apparatus for an aspiring pogo-stick champion clearly spiraled out of control during the development phase. British English: What began as a training apparatus for an aspiring pogo stick champion clearly spiralled out of control during the development phase.
Sandshifter Ruins
300
35
[[File:RadiatorPMSS.png|55px]]
Radiator
Small
Heat
Heats up the battlefield, damaging all the enemies. Action Command: Mash A when the screen heats up.
Friend of many a cold households. This warms you right up!
While most Toad breakfast scientists agree that this gargantuan machine is a toaster, none have had success with the bread-insertion procedure.
Blasts enemies with a stream of hot air. Action Command: Mash A when the screen starts to heat up.
Why bother with towels? This dries hair in a flash!
American English: This large-scale rewarmer was likely utilized by primitive caterers, though it proved rather ineffective in both our quiche and chili-dog tests. British English: This large-scale device was likely utilised by primitive caterers to reheat food, though it proved rather ineffective when faced with quiche.
Traps enemies in an oven that heats up the inside and the foes. Action Command: Press A repeatedly as it begins to heat up.
Makes cold food deliciously edible.
American English: For a supposedly high-end home feature, this sauna is sorely lacking in seating, fancy perfumed steam waters, and most importantly, a temperature control. British English: With no seating, no fancy perfumed steam waters, and no temperature controls on the inside, this is a rather spartan sauna.
The Enigmansion
150
38
[[File:MagnifyinglassPMSS.png|55px]]
Magnifying Glass
Small
Fire
A magnifying glass comes on screen, setting the enemy on fire with the sun's rays. Action Command: Press A repeatedly when it's focusing (moving around).
Magically makes things appear bigger.
American English: A leading Toad physicist burned basically everything in the lab before discovering this thing worked as a magnification device. British English: A leading Toad physicist set almost everything in the lab on fire before he discovered this thing was designed as a magnification device.
Sandshifter Ruins
200
39
[[File:MatchesPMSS.png|55px]]
Matches
Medium
Fire
Attacks enemies with a fireball. Action Command: Press A as the match strikes the side of the box.
Extremely hazardous in a world made of paper.
American English: Under no circumstances should these sticks be rubbed against their own packaging. You just need to trust the management on this one. British English: Under no circumstances should these sticks be rubbed against their own packaging. Otherwise harmless.
Hither Thither Hill [[File:SecretDoorPMSS.png|30px]]
|120
|-
|40
|<nowiki>[[File:LighterPMSS.png|55px]]
Lighter
Large
Fire
Attacks enemies with a flame. Action Command: Mash A as the lighter ignites.
With just a quick flick of the thumb, you can have yourself a flame. But, please! Handle with extreme care!
American English: This portable campfire works best when entrenched in cool earth. Deployment of s'mores is up to the camper, but have you ever tried adding peanut butter? British English: Plant this deep into the earth, and you have yourself a campfire! You can use it to toast marshmallows but have you ever tried adding peanut butter first?
The shaved ice appears in the background with glaciers. Attacks enemies with icy cold air. Action Command: Mash A as the screen begins to freeze.
An ice-cold, refreshing snack for those scorching summer days.
Some frozen mountains can only be scaled by the burliest of Toad explorers. Others can be scaled by any Toad with a spoon and a lust for refreshment.
Damp Oasis
60
42
[[File:AirconditionerPMSS.png|55px]]
Air Conditioner
Medium
Ice
Same animation as the Shaved Ice, but the background is replaced with the Air Conditioner. Attacks enemies with icy cold air. Action Command: Press A as the screen begins to freeze.
Just because it's hot outside doesn't mean you need to suffer inside! Chillax! Enjoy the nice indoor breeze.
American English: While researchers claim that this device has a cooling effect, skeptics abound. If anything, toting this thing around would probably make you look uncool. British English: While researchers claim that this device has a cooling effect, many remain sceptical. If anything, lugging this thing around makes you look uncool.
It has the same animation as the other cold Things. Attacks enemies with icy cold air. Action Command: Mash A as the screen starts to freeze.
Fun Fact: Fridges were invented to give people a place to keep their many, many fridge magnets. *We're still verifying our sources on this.
American English: Once thought to be a transportation pod for northern Toads, this thing has since proven to be a very effective storage unit for management’s lunch. British English: Once thought to be a transportation pod for northern Toads, this thing has since proven to be a very effective storage unit for packed lunches.
The Enigmansion
150
44
[[File:SodaPMSS.png|55px]]
Soda (American English) Fizzy Drink (British English)
Small
Shot
Sprays enemies with a blast of shaken-up soda. The can says "soda" and has a picture of a mushroom on it. Action Command: Mash A to shake the can.
Mmmm... Refreshing!
American English: Apparently, whatever mad scientist created this thing thought it would be funny to load liquid into a highly pressurized container. Ha ha. British English: Apparently, whatever mad scientist created this thing thought it would be funny to load liquid into a highly pressurised container. Ha ha.
Drybake Desert
80
45
[[File:SquirtgunPMSS.png|55px]]
Squirt Gun (American English) Water Pistol (British English)
Medium
Shot
Allows Mario to go into a First-person shooting like mode with the gun, using Stick to aim and A to fire. Action Command: Mash A to reload once the first water tank runs out.
Soak people from a distance!
In its current state, this liquid launcher is but a memory of wars long past. But load it with water, and it becomes more terrifying than you can imagine.
Water appears under the enemies, as a large and four small rubber ducks spawn to mow them down. Action Command: Press A before they contact the enemies.
The ideal bath companion!
American English: There's been some speculation that this enormous synthetic duck suggests a past when Toads rode on birds, but this theory is roundly ridiculed. British English: There's been some speculation that this enormous synthetic duck suggests a past when Toads rode on birds, but this theory has been roundly ridiculed.
Jungle Rapids
300
47
[[File:PowderpuffPMSS.png|55px]]
Powder Puff
Small
Shield
Absorbs hits from enemies for three turns. If a liquid-based attack is used against it, the attack is shot back at the enemy.
It's softness makes it ideal for applying powder to the face. More useful than, say, a brick.
American English: Luxurious, if a bit dusty, this lush body pillow was likely reclined upon by royalty. It even SMELLS like royalty. British English: Luxurious, if a bit dusty, this lush body pillow was likely reclined upon by royalty. It even smells like royalty!
Shy Guy Jungle
240
48
[[File:SpongePMSS.png|55px]]
Sponge
Medium
Shield
The Sponge stands in front of Mario and when a liquid-based attack (i.e. Gooper Blooper's poison) hits it, the attack is shot back at the enemy. Otherwise it absorbs all damage for three turns.
Soaks up liquid like nobody's business. Now get scrubbing those dishes!
The bed of choice for Toads afflicted with night sweats, this revolutionary mattress is as comfortable as it is absorbent. Treat yourself today!
Gauntlet Pond
180
49
[[File:PMSS Car Sponge sticker.png|55px]]
Car Sponge
Large
Shield
Absorbs hits from enemies for three turns. If a liquid-based attack is used against it, the attack is shot back at the enemy.
Soaks up liquid like nobody's business. Even more than ye olde regular sponge.
This liquid transporter can carry an absolutely unbelievable amount of whatever beverage your prefer, but be warned: it gets HEAVY and MESSY.
Rugged Road
260
50
[[File:PillowPMSS.png|55px]]
Pillow
Small
Sleep
Weak version of the Bed. Enemies do not stay asleep as long. Action Command: Press A repeatedly as Mario yawns to stay awake..
This helps you nap anywhere - not just in bed!
American English: This piece of emergency-response equipment helps fire brigades rescue people from high buildings. It’s also crucial for battling nap attacks. British English: This piece of emergency-response equipment helps the fire brigade rescue people from high buildings. It’s also effective in less stressful situations, like naps.
Loop Loop River [[File:SecretDoorPMSS.png|30px]]
|100
|-
|51
|<nowiki>[[File:BedPMSS.png|55px]]
Bed
Medium
Sleep
Puts enemies to sleep, but may put Mario to sleep as well. Action Command: Mash A when Mario yawns to stay awake.
ZzZzzZzZzZzzzz...
American English: While this thing resembles a common bed, it makes the typical paper bed of management's childhood look like a crumpled-up piece of used paper towel. British English: While this thing resembles a common bed, it makes the typical paper bed of years past look like a used, crumpled-up paper towel.
Water's Edge Way [[File:SecretDoorPMSS.png|30px]]
|140
|-
|52
|<nowiki>[[File:LuxuriousbedPMSS.png|55px]]
Luxurious Bed (American English) Four-Poster Bed (British English)
Large
Sleep
It puts enemies to sleep, while also inflicting damage. Action Command: Mash A as Mario yawns to stay awake.
ZzZzzZzZzZzzzz...
American English: This thing cannot be a bed, it has some bed-like characteristics, but there's no way--it's too nice. If you slept in that, you'd dream of that exact same bed. British English: This thing looks like a bed, but also displays some tent-like characteristics. Perhaps designed for sleeping out of doors in comfort?
Long Fall Falls [[File:SecretDoorPMSS.png|30px]]
|210
|-
|53
|<nowiki>[[File:TapePMSS.png|55px]]
Tape
Small
Stop
Stuns enemies by taping them to the ground. Action Command: Press A right as the tape starts to roll on screen.
For sticking stuff to other stuff. Caution: Sticky.
American English: A variation of this thing has long been used by Toad security forces to restrain ne'er-do-wells. It should not be used on your little brother. I MEAN IT! British English A variation of this thing has long been used by Toad security forces to restrain ne'er-do-wells. Absolutely not to be used on younger siblings, under any circumstances.
Tree Branch Trail [[File:SecretDoorPMSS.png|30px]]
|100
|-
|54
|<nowiki>[[File:ThumbtackPMSS.png|55px]]
Much like the Tape and the Thumbtack, staples enemies to the scenery. Action Command: Press A as the staples start to stick to the screen.
Attach one piece of paper to another with the mighty stapler!
American English: This anti-aircraft battery launches twin-pronged missiles when popped open but mangles the ordnance when fired in the prone position. British English: This anti-aircraft system launches twin-pronged missiles when propped open, but the ammunition gets mangled when fired in the prone position.
The Enigmansion
150
56
[[File:FishhookPMSS.png|55px]]
Fishhook (American English) Fish Hook (British English)
Large
Miscellaneous
Fishes out random item. Required to progress, as it is needed to defeat the Big Cheep Cheep. Action Command: Tap A as a the line starts to react.
Guaranteed to hook a fish!* *Don't hold us to this. Remember: A bad workman blames his tools.
American English: We know what this thing is: a hook. What we don't know is what terrors of the deep inspired a fisherman to make something so huge. And what of bait? British English: We know what this thing is: a hook. What we don't know is what terrors of the deep inspired a hook so huge?! And how big is the bait that goes on this thing?!
Outlook Point [[File:SecretDoorPMSS.png|30px]]
|100
|-
|57
|<nowiki>[[File:BalloonPMSS.png|55px]]
Balloon
Large
Explosion
Inflates and pops a giant balloon. Action Command: Press A repeatedly as the balloon begins to inflate.
Always a good sign that party time is near!
American English: Friction tests conducted on this flotation transportation resulted in one of the worst Toad pile-ups in memory. Every scientist was stuck to this thing. British English: A friction tests conducted on this flotation device resulted in every scientist in the room getting stuck to its surface. No further tests were conducted.
Stops time for the enemies. Action Command: Press A when the watch hand reaches the top (12).
The true gentleman's timepiece of choice! Tally-ho!
American English: While this thing can theoretically manipulate time, every effort to use it to go back and avert that unfortunate chowder incident has failed. British English: While this thing can theoretically manipulate time, every effort to use it to go back and avert that unfortunate lamb hotpot incident has failed.
Whitecap Beach
70
59
[[File:CatoluckPMSS.png|55px]]
Cat-o-Luck
Large
Crush
Crushes enemies from above with several big stomps. Action Command: Press A just before each stomp impacts.
In Japan, these ceramic cats are said to bring good luck to their owners. Their cheerful wave welcomes customers into shops!
American English: It's not uncommon to see a cat offering up a high-five-hence this sculpture. We believe the symbol may mean "Down low! You're too slow." British English: It's not uncommon to see a cat offering high-fives to passers-by - hence this sculpture. We believe the symbol may mean "Down low! You're too slow!"
Bouquet Gardens
140
60
[[File:HighHeelPMSS.png|55px]]
High Heel
Large
Crush
Two shoes appear. Each one grinds enemies with its heel. Action Command: Mash A as each heel impacts.
Want to be a few inches taller? Here's your answer! Warning: Side effects include sore feet and elevated urges to complain about them.
American English: This single-Toad sleeping chamber offers the snug fit and steep reclining angle popularized by certain celebrities. Trust us, it's really not comfortable. British English: This sleeping chamber offers a single Toad the snug fit and steep reclining angle popularised by certain celebrities. It is, however, rather uncomfortable.
Wiggler's Tree House
120
61
[[File:PMSS Goat sticker.png|55px]]
Goat
Large
Miscellaneous
Chew and Eats the enemies. Action Command: Press A just as the goat takes a bite.
Baaaa!
American English: This statue of a voracious goat seems cute at first but becomes unsettling. We're pretty sure it moved this one time. And we swear we heard a baa. British English: This statue of a goat seems charming at first, but ever since it's been here, there have been rumors of nibbled chimneys and eerie baas in the night.
Snow Rise
160
62
[[File:PMSS Turkey sticker.png|55px]]
Turkey
Medium
Miscellaneous
Dances with the enemies, kicking them all out of the stage. Action Command: Press A when the Turkey finishes the dance.
A favorite in the festive winter season!
This giant prehistoric bird was prepared for a feast. That much is quite clear. But was it brined? What kind of rub? Critical questions remain unanswered.
Rugged Road
250
63
[[File:CakePMSS.png|55px]]
Cake
Large
Miscellaneous
A techno arrangement of "Happy Birthday to You" (by Mildred J. and Patty Smith Hill) plays while the cake rises from the background. Action Command: Blow into the 3DS microphone when the song ends to perform an action command, which restores HP.
OM NOM NOM!
American English: A dessert of such magnitude comes around once in a long while, which is why this one is under surveillance. Step away from the display, sir. British English: This terrifyingly gigantic dessert makes a surprise appearance once every year. To avoid being caught again, we're keeping it under constant surveillance.
A remixed version of Space Zone (from Super Mario Land 2: 6 Golden Coins) plays, it doubles Mario's attack for 2-4 turns. Action Command: Repeatedly tap A to the beat of the music to perform the Action Command.
Do doo, doobee doo bop!
American English: This portable party machine requires two Toads to transport, but it's well worth the effort if one wishes to rock anytime and anywhere. British English: This portable party machine requires two Toads to transport, but it's well worth the effort if one wishes to "rock" and, indeed, "roll".
Three Shiny Mushrooms. Available in the Shroom City shop and from a Toad statue on Diamond Island.
[[File:Fire Flower Set PMTOK icon.png|50px]]
Fire Flower Set
Three Fire Flowers. Available in the Toad Town shop.
[[File:Ice Flower Set PMTOK icon.png|50px]]
Ice Flower Set
Three Ice Flowers. Available in the Toad Town shop.
Image
Name
Description
[[File:Baseball PMTOK icon.png|50px]]
Baseball
A baseball signed by the owner of the Shuriken Dojo. It is given to two Dry Bones in Shogun Studios in exchange for the Bone.
[[File:Earth Bibliofold PMTOK icon.png|25px]]<nowiki>[[File:Water Bibliofold PMTOK icon.png|25px]]<br><nowiki>[[File:Fire Bibliofold PMTOK icon.png|25px]]<nowiki>[[File:Ice Bibliofold PMTOK icon.png|25px]]
|Bibliofolds
|Books that Olivia reads to learn how to transform into a Vellumental and use their ability. There are four Bibliofolds in total, each one obtained after defeating its respective Vellumental.
|-
|<nowiki>[[File:Big Shell PMTOK icon.png|50px]]
Big Shell
An item collected from the Great Sea. It is cooked on a campfire at Whispering Woods, revealing a shirtless Toad.
[[File:Bone PMTOK icon.png|50px]]
Bone
A bone obtained from two Dry Bones at Shogun Studios. It is given to Princess to appease her.
[[File:Canned Heart PMTOK icon.png|50px]]
Canned Heart
An optional item found in the Great Sea. It can be brought to Autumn Mountain for the Bone Goomba to open it, releasing a MAX UP Heart.
[[File:Canned Tuna PMTOK icon.png|50px]]
Canned Tuna
One of the many cans of tuna present on Autumn Mountain. When Mario collects it, he can give it to a Bone Goomba who will open it with his mouth.
[[File:Commoner Pass PMTOK icon.png|50px]]
Commoner Pass
The cheaper, one-time pass to Shogun Studios.
[[File:PMTOK Confetti Bag.jpg|50px]]
Confetti Bag
The bag that holds Mario's confetti. It gets upgraded to hold more confetti after the destruction of each streamer.
[[File:Courage Orb PMTOK icon.png|50px]]
Courage Orb
An orb obtained from beating the Trial of Courage, placed in the Sea Tower's door.
[[File:Deep Deep Vibes PMTOK icon.png|50px]]
"Deep, Deep Vibes"
One of DJ Toad's sound discs in the Temple of Shrooms.
[[File:Diamond Jewel PMTOK icon.png|50px]]
Diamond Jewel
A green jewel found near a statue's feet in Scorching Sandpaper Desert.
[[File:Diamond Key PMTOK icon.png|50px]]
Diamond Key
The key to Diamond Island. Luigi obtains it from Full Moon Island and gives it to Mario while on Mushroom Island.
[[File:Faded Fire Flower PMTOK icon.png|50px]]
Faded Fire Flower
An item found in Whispering Woods that can be thrown into the spring to restore it into a regular Fire Flower.
[[File:Goomba Mask PMTOK icon.png|50px]]
Goomba Mask
A mask found in the Shogun Studios staff room. It is used to sneak into Big Sho' Theater and later to cheer up Olivia in Breezy Tunnel.
[[File:Groovy Panel PMTOK icon.png|50px]]
Groovy Panel
A tile in the Water Vellumental Shrine, used to complete a 2x2 sliding puzzle.
[[File:Groovier Panel PMTOK icon.png|50px]]
Groovier Panel
A tile in the Water Vellumental Shrine used to complete a 3x3 sliding puzzle.
[[File:Heartbeat Skipper PMTOK icon.png|50px]]
"Heartbeat Skipper"
One of DJ Toad's sound discs in the Temple of Shrooms.
[[File:Heavy Bag PMTOK icon.png|50px]]
Heavy Bag
An item belonging to a Shy Guy. It is found in the Great Sea, and returning it rewards Mario with 1000 coins.
[[File:Jungle King Mask PMTOK icon.png|50px]]
Jungle King Mask
A mask in the Shogun Studios staff room, shaped like Donkey Kong's head.
[[File:Key to Bowsers Castle PMTOK icon.png|50px]]
Key to Bowser's Castle
The key to Bowser's throne room, found in Bowser's Castle by Luigi.
[[File:Key to Peachs Castle PMTOK icon.png|50px]]
Key to Peach's Castle
A key that Luigi seeks for the duration of the game. It is finally found stuck in his kart's tailpipe before entering Peach's Castle.
[[File:Lever PMTOK icon.png|50px]]
Lever
A lever needed to turn on the electricity in the Princess Peach.
[[File:Manhole Hook PMTOK icon.png|50px]]
Manhole Hook
An item found in Toad Town, obtained from a Shy Guy and used to access Graffiti Underground.
[[File:M-A-X Power PMTOK icon.png|50px]]
"M-A-X Power!"
One of DJ Toad's sound discs in the Temple of Shrooms.
[[File:Mushroom Handle PMTOK icon.png|50px]]
Mushroom Handle
A doorknob needed to access the Origami Craftsman's workshop on Mushroom Island. It is found on Full Moon Island.
[[File:Opened Can of Tuna PMTOK icon.png|50px]]
Opened Can of Tuna
The can of tuna, opened by the Bone Goomba. It can be fed to the Oarsman, who has been folded into a monkey.
[[File:Power Orb PMTOK icon.png|50px]]
Power Orb
An orb obtained from beating the Trial of Power, placed in the Sea Tower's door.
[[File:Professors Room Key PMTOK icon.png|50px]]
Professor's Room Key
The key to Professor Toad's bottom-floor room at the Snif City Royal Hotel.
[[File:Red Gem PMTOK icon.png|50px]]
Red Gem
A gem used to access the second floor of the Sea Tower, obtained from a blue Sidestepper.
[[File:Round Jewel PMTOK icon.png|50px]]
Round Jewel
A jewel needed for the tower in Scorching Sandpaper Far West, found by digging near the lake in Snif City.
[[File:Royalty Pass PMTOK icon.png|50px]]
Royalty Pass
An infinite-use pass to Shogun Studios, allowing for bigger bonuses from treasure chests and being able to play the minigames for free.
[[File:Purple Shell Stone PMTOK icon.png|20px]]<nowiki>[[File:Green Shell Stone PMTOK icon.png|20px]]<br><nowiki>[[File:Yellow Shell Stone PMTOK icon.png|20px]]<nowiki>[[File:Blue Shell Stone PMTOK icon.png|20px]]<br><nowiki>[[File:Red Shell Stone PMTOK icon.png|20px]]
|Shell Stones
|Objects needed to open the Earth Vellumental Temple. They are found at Picnic Road and Overlook Mountain, appearing in five colors: purple, green, yellow, blue, and red.
|-
|<nowiki>[[File:Shogun Studios Master Key PMTOK icon.png|50px]]
Shogun Studios Master Key
A key used to open every door at Shogun Studios, given to Mario by Luigi in the Ninja Attraction .
[[File:Shriveled MAX UP Heart PMTOK icon.png|50px]]
Shriveled MAX UP Heart
A dried-up MAX UP Heart dug up by Professor Toad in the Scorching Sandpaper Desert. It can be restored at the spring in Whispering Woods.
[[File:Shriveled Mushroom PMTOK icon.png|50px]]
Shriveled Mushroom
An item in Whispering Woods that can be thrown into the spring, restoring it into a regular Mushroom.
[[File:Shriveled Seed PMTOK icon.png|50px]]
Shriveled Seed
A dried seed that can be put in the spring to restore it into the Soul Seed.
[[File:Shuriken PMTOK icon.png|50px]]
Shuriken
An item given to Mario by a Ninji in exchange for the Straw. It is used to open the Shuriken Dojo.
[[File:Soul Seed PMTOK icon.png|50px]]
Soul Seed
A seed used to revitalize Ol' Grandsappy.
[[File:Space Warrior Mask PMTOK icon.png|50px]]
Space Warrior Mask
A mask in the Shogun Studios staff room, shaped like Samus Aran's helmet.
[[File:Spring of Rainbows VIP PMTOK icon.png|50px]]
Spring of Rainbows - VIP
The VIP pass to Shangri-Spa, granting access to the Spring of Rainbows.
[[File:Square Jewel PMTOK icon.png|50px]]
Square Jewel
A jewel needed for the Scorching Sandpaper Far East tower, dug up near a fireplace in Scorching Sandpaper East.
[[File:Stamp Card empty PMTOK icon.png|25px]]<nowiki>[[File:Stamp Card full PMTOK icon.png|25px]]
|Stamp Card
|A stamp card for visiting the hot springs at Shangri-Spa.
|-
|<nowiki>[[File:Straw PMTOK icon.png|50px]]
Straw
A straw given to Mario by a Shy Guy in the Tranquil Pipes Teahouse, traded to a Ninji for the Shuriken.
[[File:Suite Key PMTOK icon.png|50px]]
Suite Key
The key to Professor Toad's updated suite, found by Luigi near a rigged carnival game.
[[File:Sun Incense PMTOK icon.png|50px]]
Sun Incense
An incense placed above the entrance to the frozen chamber in Scorching Sandpaper Desert, which summons Mega Paper Macho Pokey.
[[File:Thrills at Night PMTOK icon.png|50px]]
"Thrills at Night"
One of DJ Toad's sound discs in the Temple of Shrooms. This is the only one needed to complete the area, as Hole Punch likes it and comes out to dance.
[[File:Triangle Jewel PMTOK icon.png|50px]]
Triangle Jewel
A jewel used for the tower in Scorching Sandpaper West, dug from between two cacti.
[[File:Wisdom Orb PMTOK icon.png|50px]]
Wisdom Orb
An orb obtained from beating the Trial of Wisdom, placed in the Sea Tower's door.