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Koops

From The Codex
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OH, PLEASE TAKE ME WITH YOU TO FIGHT HOOKTAIL! PLEASE! I'M BEGGING YOU!
~ Koops

Background

Koops is a Koopa Troopa from Petalburg who is the second Mario's partner in Paper Mario: The Thousand-Year Door. His left eyelid is half-closed, and he wears a bandage on his nose, a light-blue, short-sleeve jacket with a hoodie, blue pants, and white shoes. Very much like Kooper from the original Paper Mario, Koops can retreat into his shell and use it as a weapon against foes, and Mario can also launch him at switches or distant objects to hit them or retrieve them. However, he differs from Kooper in that Mario can hold Koops's shell in place. He has a girlfriend named Koopie Koo and a father named Koopley. His name is a portmanteau of "Koopa" and "oops", an exclamation of clumsiness (Koops being clumsy); it is also a real surname. Koops is the only party member to have a defense point without any adjustments as badges or items.

General Information

Name: Koops

Origin: Paper Mario: The Thousand-Year Door

Sex: Male

Age: Unknown

Classification: Koopa Troopa

Status: Alive

Alignment: Neutral Good (Naturally assists Mario and others to help them on their adventure)

Codex Statistics

Tier: Varies. Up to 6-C

Cardinality: Varies

Dimensionality: 3-D

Attack Potency: Varies (Mario and his friends are noted to be akin to a troupe of actors, taking on different roles depending on the game[1], with his gimmick being attributed to the same as Mickey Mouse, with their strength and skills even being shown to vary with it being shown with Mario being unable to take on Wario in his pixelated form due to the Wario using a different physiology to make him be unable to interact requiring him to turn to a similar physiology to beat him). Up to Island level (Superior to the Paper Mario cast. Capable of harming the Shadow Queen, who created the Crystal Stars. Capable of harming Mario, Bowser, and Princess Peach)

Durability: Varies. Up to Island level (Can take hits from the Shadow Queen, Mario, and Bowser), Higher with his Koopa Shell

Striking Strength: Varies. Up to Island Class

Lifting Strength: Unknown: True Class

Travel Speed: Varies. Supersonic to Faster Than Light (Comparable to Mario, Bowser, and Princess Peach)

Attack Speed: Varies. At most Relativistic+ to Faster Than Light (Comparable to Mario, Bowser, and Princess Peach)

Reaction Speed: Varies. At most Relativistic+ (Can block/parry lasers. Superior to the Paper Mario cast, who can block a flash of light) to Faster Than Light (Comparable to Mario, Bowser, and Princess Peach)

Stamina: Superhuman (Can fight dozens of battles in a sitting, and go on an adventure that took the spans of days. Able to complete the Pit of 100 Trials, which are 100 battles that includes the stronger boss, Bonetail)

Range: Standard Melee, Tens of Meters to Hundreds of Meters with items. Universal with the Crystal Stars

Intelligence: Above Average Intelligence (Koops is a good fighter who can use various weapons without prior training. He's even able to stand up against those with decades of experience)


Powers and Techniques

Superhuman Physical Characteristics, Acrobatics (Can preform acrobatic maneuvers during their attacks), Fighter's Intuition (Defeated the Glitz Pit champion Rawk Hawk in a fight), Natural Weaponry (Koops can use his shell as a weapon to hit people with), Accelerated Development (Koops became powerful enough to surpass himself when he had the Crystal Stars, which were used to weaken the Shadow Queen. In which no character was able to deal any damage to her. As shown in the Bonetail battle, Koops no longer needs them to harm someone who's above The Shadow Queen. Bonetail was stated by Goombella to be stronger than the Shadow Queen. And added with his better stats, it makes a lot of sense. Prior to that, Mario and co. couldn't harm the Armored Harriers at all, even losing the battle. Up until Mini-Yoshi came, they were able to defeat them, twice. The cast was then able to defeat the rest of the Glitz Pit fighters, each one being ranked higher than the other. They were able to defeat Bowser, who was able to one-shot Rawk Hawk, a previous boss. Shadow Peach [the Shadow Queen's weaker form], one-shots Grodus, another previous boss. Mario and co. also survives that exact attack), Pseudo-Forcefield Creation (With Shell Shield, Koops can create a large Koopa Shell to prevent damage from being taken), Durability Negation (Shell Slam deals piercing damage to enemies, which bypasses the defense stat) Social Influencing (By either using Appeal or Stylish Moves, Koops can cheer up an entire audience. Even to those who initially wanted him hurt or dead are charmed), Self-Sustenance (Respiratory Self-Sustenance; All partners can breathe on the moon), Non-Standard Interaction (All partners can harm Boos), Regeneration (Mid; All partners can come back from being squished by the stage hazards), Body Control (All partners can use the Cursed Box's curses, which allows you to become an airplane, boat, and tube), Save and Load & Time Manipulation (All partners can use Save Blocks to save their data), Perfect Guard (All partners can perform Superguard, which negates any damage and side effects dealt).


Resistance to Fire Manipulation & Electricity Manipulation (Koops' shell can hit enemies made up of fire or having an electric aura), Heat (All partners can run near fire), Cold (All partners are unaffected by snowy areas and space), Transmutation (All partners seem to be unaffected by Doopliss' ability to turn people into pigs), Cosmic Radiations (Can stay in space just fine), Sleep Manipulation (All partners can stare at a Sleepy Sheep, which makes you fall asleep from just looking at it), Absorption & Metaphysics Manipulation (Soul Manipulation; All partners resists the Shadow Queen's hands, which she can use to absorb the victims and their souls), Conceptual Manipulation/Paint Manipulation. With Guard or Superguard, he can guard/parry/negate (on a greater scale): Physical attacks, Absorption (Parries Fuzzies, Swoopers, and the Shadow Queen from absorbing health and FP), Fire Manipulation (Parries fire from Fire Bro, Bowser, Ember, Lava Bubble, Phantom Ember, Hooktail, X-Nauts, Grodus, Vivian), Poison Manipulation (Parries poison attacks from Bowser, Poison Pokey, Putrid Piranha, Poison Puffs, Gloomtail, Beldam, and the Shadow Queen), Explosion Manipulation (Parries explosions from Bob-ombs and Bobbery), Ice Manipulation (Parries ice attacks from Frost Piranha, Ice Puffs, Bonetail, Grodus, Beldam), Sound Manipulation, Sleep Manipulation (Parries sleep inducement from Crazee Dayzees and Bonetail), Electricity Manipulation (Parries lightning attacks from Dark Puffs, Dark Wizzerd, Wizzerd, Elite Wizzerd, Grodus, Marilyn, Shadow Queen), Statistics Reduction, Paralysis Inducement, Size Manipulation (Parries attacks that shrink Mario from Bonetail, X-Nauts, Beldam), Time Stop & Time Manipulation (Parries attacks that slow and freeze time from Grodus and Beldam), Power Nullification (Parries Bowser's command removal, Shadow Queen and Beldam's status effect remover), Vibration Manipulation (Parries earthquakes from Gloomtail and Magnus), Fragrance Manipulation (Parries damage inducing breath from Gloomtail and the Shadow Queen), Mind Manipulation (Parries attacks that induce confusion from Bonetail), Darkness Manipulation (Parries the Shadow Queen's Dark Wave), Magic (Parries magic from a Magikoopa and Kammy), Status Effect Inducement


Equipment

Various items and badges


Notable Techniques

Attack FP Needed Effect Action Command Attack Power Move Rank
Shell Toss 0 Attacks a single ground enemy. Tilt stick to the left until the star lights up. Initial: 1/2
Super: 2/3
Ultra: 3/5
Initial
Power Shell 3 Attacks all ground enemies. Hold stick to the left to fill the gauge and release when the star is lit. Initial: 1/2
Super: 2/3
Ultra: 3/5
Initial
Shell Shield 4 Creates a shell to protect Mario. Press A to stop the word "OK" in the gauge. N/A Super Rank
Shell Slam 6 Attacks all ground enemies and penetrates their defense. Repeatedly tilt the stick to the left to fill the gauge. The most successful way is to turn the controller sideways so that the stick is at the bottom and flick the stick down. Ultra: 0-6 Ultra Rank

Other

Standard Tactics: Koops would use his shell to attack, along with various items.

Weaknesses: Has limited FP. Koops can be flipped on his shell, leaving him temporarily immobile.

References

  1. "If you're familiar with things like Popeye and some of the old comic characters, you would oftentimes see this cast of characters that takes on different roles depending on the comic or cartoon," Miyamoto said. "They might be businessman in one [cartoon] or a pirate in another. Depending on the story that was being told, they would change roles. So, to a certain degree, I look at our characters in a similar way and feel that they can take on different roles in different games."

Battle Records