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User:Schwarzweissrot/Sandbox2

From The Codex

Background

Powers and Stats

Tier: 9-B, likely 8-C, higher with most weapons, High 8-C with Tornado Generator, High 8-C, likely 8-B with Doomsday Rocket Launcher, Unknown with Orbital power beam targeter

Name: Varies depending on the choice of the player

Origin: RimWorld

Gender: Varies

Age: Varies from 14 to 120 biologically, and from 14 to 3200 chronologically

Classification: Human

Attack Potency: Wall level, likely Building level (Can fight against those who can harm them and wittle down comparable opponents over time), higher with most weapons (Even earlygame weapons such as wooden clubs and short bows can make short work of unarmored colonists, certain midgame and endgame weapons can one-shot them), Large Building level with Tornado Generator (Tornadoes are usually around this level), Large Building level, likely City Block level with Doomsday Rocket Launcher, Unknown with Orbital power beam targeter

Dimensionality: 3-D

Travel Speed: Varies, Superhuman (Colonists with the Jogger trait are able to move just as fast as Cougars; colonists with the Slowpoke trait move at about 88% of their speed and colonists without movement speed influencing traits move at 92% of their speed), higher with Bionic legs, at least Subsonic with Archotech legs (It is said in the item description of them that a pair of these can move the user as fast as a decent car, RimWorld takes place in the year 5500 and should therefore have much faster cars than the current real world has)

Combat Speed: At least Subsonic, at least Subsonic to Supersonic+ attack speed with firearms

Reaction Speed: At least Subsonic

Lifting Strength: At least Class 10, likely higher (Can easily carry Elephants, even while being completely malnourished, not having slept for a day and only having one arm)

Striking Strength: Wall Class, likely Building Class

Durability: Wall level, likely Building level, Large Building level, likely City Block level with armor

Stamina: Peak Human

Range: Standard melee range by themselves and with melee weapons, tens of meters to hundreds of meters with firearms

Powers and Abilities:

Standard Equipment: None notable

  • Optional Equipment:

Intelligence: Varies from Average to Extraordinary Genius academics wise. Up to Genius combat wise

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques: 

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches: