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Monster 5: Difference between revisions

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GiverOfThePeace
GiverOfThePeace (talk | contribs) (→‎Other: clean up and re-categorisation per CFD, replaced: ===Other=== → ==Other==)
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|Hold up soldier! This {{{1|character or verse}}} has mature themes and concepts, thus those of young age are ill-advised to look through these. Scare safely!
|Hold up soldier! This {{{1|character or verse}}} has mature themes and concepts, thus those of young age are ill-advised to look through these. Scare safely!
|}
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[[File:Spooky Ghost cow.png|center]]
[[File:Spooky Ghost cow.png||300px|right]]


==Background==
==Background==

Latest revision as of 21:24, 3 July 2024

"Mature Content"
Hold up soldier! This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. Scare safely!

Background

Monster 5 Aka Ghost cow can be found inside the Karamari DLC in the mansion. It seemingly made doctors at the hospital go mad, taking over their minds and making them forget.

General Information

Name: Monster 5 Aka Ghost Cow

Origin: Spooky's Jumpscare Mansion

Company: Lag Studios

Creator: Akuma Kira and AMG Sheena

Sex: Unknown

Age: Unknown

Story Role: Chasing Enemy

Classification: Monster

Species: Ghost-cow creature

State of Being: Regular

Physiology: Unknown, possibly Bovine

Occupation: None

Status: Undead (Is an an incorporeal ghost)

Alignment: Chaotic Evil (Implied by the game over to take over peoples minds)

Codex Statistics

Key: DLC | Endless mode

Tier: 9-B | 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: 0Wall level (Should be comparable to Specimen 3, who can burrow through the roof) | Wall levle (Should be same as before)

Durability: Wall level (Can take hits from The Protagonist) Incorporeality makes them difficult to kill | Wall level (Same as before)

Striking Strength: Wall Class

Lifting Strength: Unknown

Travel Speed: Average Human (moves at 5.5 m/s) | Average Human (Same as before)

Combat Speed: Athletic Human (should be comparable to The Protogonist) | Athletic Human (Same a sbefore)

Reaction Speed: Athletic Human

Stamina: Superhuman (Should be comparable to The Protagonist)

Range: Standard Meelee Range, Tens of Meters with Creation | Standard Meelee Range, Hundreds of Meters with Creation and Perception Manipulation (can go on for many rooms)

Intelligence: Average


Powers and Techniques


Other

Standard Tactics: Will attempt to manipulate the mind of the opponent, trapping it in one of it's mazes in a chase. In Endless mode, its goal will be the same with Perception Manipulation

Weaknesses: It's mind manipulation could possibly be delayed by radiation

Battle Records

None.

None.

None.