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The Protagonist (Spooky's Jumpscare Mansion)

From The Codex
"Mature Content"
Hold up soldier! This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. Scare safely!

Background

The Protagonist is a History enthusiast trying to discover the secrets of the Mansion that one day appeared. He goes down these mind warping halls, finding horrific specimens while being watched by the adorably sinister Spooky.

General Information

Name: Unknown

Origin: Spooky's Jumpscare Mansion

Company: Lag Studios

Creator: Akuma Kira and AMG Sheena

Sex: Unknown

Age: Unknown

Story Role: Protagonist

Classification: History Enthusiast, Specimen (Bad End)

Species: Human, Ghost (Good End)

State of Being:Regular

Physiology: Humanoid

Occupation: Soldier (Good End)

Status: Undead (Good End on main game, becoming a ghostly soldier for Spooky), Alive (Bad End in main game and at the end of the Dollhouse DLC)

Alignment: Neutral Good (Seemingly just wanted to explore the secrets of the Mansion), Can become Chaotic Evil (Becomes an axe wielding Specimen in the bad ending)

Codex Statistics

Grade: A (The protagonist not only got through the 1000 rooms but was able to defeat specimen 9 in combat. In the good ending, they were able to free the spirits from the house and safely escape the mansion)

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Can harm Specimen 3 who can burrow through the roof)

Durability: Wall level (Can take attacks from Specimen 03)

Striking Strength: Wall Class

Lifting Strength: Unknown

Travel Speed: Athletic Human (Can run at 9 m/s)

Attack Speed: Athletic Human

Reaction Speed: Athletic Human

Stamina: Superhuman (Can run through 1000 rooms while being thrown into constant chases in a spatial altering manor)

Range: Standard Melee, Extended Melee with axe and sword

Intelligence: Above Average Intelligence (Solved puzzle rooms such as the water control room in 910. Constantly escapes Illusionary Mazes. Is stated to be a history enthusiast)


Powers and Techniques

Superhuman Physical Characteristics, Weapon Usage and Penetration Damage (Axe Usage; Wields an Axe. Sword Usage; Wields a Sword), Non-Euclidean Physiology (Able to go inside impossible rooms such as doors having rooms while against an open stairway or doors leading to rooms that are bigger on the inside), Regeneration & Healing (Low. Regenerates slash marks from Specimens with sharp claws and Teeth. When Unable to Regenerate, they can heal themself by shaking the doll), Smoke Manipulation (Their sword produces red smoke), Non-Standard Interaction & Soul Manipulation ( Metaphysical Interaction; They are able to kill a spirit sitting in the Scare chair), Attack Reflection (Reflected attacks back at specimen 9),

Resistance to Poison Manipulation (Can Resist Infectious bites from Specimen 3), Mind Manipulation, Illusion Manipulation and Fear Manipulation (Could walk through Specimen 12 just fine, which was stated to manifest one's fear and mess with their mind)


Equipment

Axe, Sword, Doll


Notable Techniques

  • Doll Healing-When Unable to Regenerate, The Protagonist can shake the Doll to heal wounds.

Other

Standard Tactics: They will usually swing their sword or axe rapidly towards the opponent. If there's a large projectile like a ball of energy, they'll attempt to reflect it back.

Weaknesses: If the Doll is used too much or become stressed, it will cry, before covering its eyes, not allowing The Protagonist to heal anymore. Might suffer from trauma.

Note: The Scare Chair has no proof of taking The Protagonist's soul. Scare Chair's game over screen states that they aren't meant to be there in the first place, implying it was someone else entirely

Battle Records


  • Specimen 9- Fight
    • Conditions-Specimen 9 was in his 2nd key
    • Locations- inside Specimen 9's arena

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