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Mirage (Ultrakill): Difference between revisions
GiverOfThePeace (talk | contribs) (clean up and re-categorisation per CFD, replaced: Standard Equipment → Equipment, Hax|Powers and Abilities → Powers and Techniques) m |
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Mirage appears in the secret level 2-S | Mirage appears in the secret level 2-S | ||
In this level we play as small Light-Novel game, at first glance, it may seem like a regular love story, but upon further dialogue, Mirage reveals her deeply nihilistic view on the world. It is your job to soothe the torment of her mind. | In this level we play as small Light-Novel game, at first glance, it may seem like a regular love story, but upon further dialogue, Mirage reveals her deeply nihilistic view on the world. It is your job to soothe the torment of her mind. | ||
== | ==General Information== | ||
'''Name:''' Mirage | '''Name:''' Mirage | ||
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'''Classification:''' Mirage, The prettiest girl in town | '''Classification:''' Mirage, The prettiest girl in town | ||
'''Species:''' Unknown | |||
'''[[State of Being]]:''' '''Regular''' | |||
'''Occupation:''' None | |||
'''[[Status]]:''' '''Alive''' | '''[[Status]]:''' '''Alive''' | ||
'''[[Alignment]]:''' '''True Neutral''' (Due to her strong nihilistic view on the world, Mirage does not care about anything that happens or will happen as she believes in the end, nothing matters.) | '''[[Alignment]]:''' '''True Neutral''' (Due to her strong nihilistic view on the world, Mirage does not care about anything that happens or will happen as she believes in the end, nothing matters.) | ||
==Codex Statistics== | |||
'''[[Tiering System|Tier]]:''' '''10-B''' | |||
'''[[Cardinality]]:''' '''Finite''' | |||
'''[[Dimensionality]]:''' '''3-D''' | '''[[Dimensionality]]:''' '''3-D''' | ||
'''[[Attack Potency]]:''' '''Human | '''[[Attack Potency]]:''' '''Human level''' (Mirage is portrayed as a regular high-school student) | ||
'''[[Durability]]:''' '''Human | '''[[Durability]]:''' '''Human level''' | ||
'''[[Striking Strength]]:''' '''Human Class''' | '''[[Striking Strength]]:''' '''Human Class''' | ||
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'''[[Speed|Travel Speed]]:''' '''Average Human''' | '''[[Speed|Travel Speed]]:''' '''Average Human''' | ||
'''[[Speed| | '''[[Speed|Attack Speed]]:''' '''Average Human''' | ||
'''[[Reactions|Reaction Speed]]:''' '''Average Human''' | '''[[Reactions|Reaction Speed]]:''' '''Average Human''' | ||
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'''[[Stamina]]:''' '''Limitless''' by the virtue of being a robot | '''[[Stamina]]:''' '''Limitless''' by the virtue of being a robot | ||
'''[[Range]]:''' '''Standard Melee | '''[[Range]]:''' '''Standard Melee''' | ||
'''[[Intelligence]]:''' '''Average''' (Is a high school student) | '''[[Intelligence]]:''' '''Average Intelligence''' (Is a high school student) | ||
---- | ---- | ||
==[[Powers and Techniques]]== | ==[[Powers and Techniques]]== | ||
<tabber> | <tabber> | ||
|-|Standard Abilities='''[[Inorganic Physiology]]''' ([https://steamcommunity.com/app/1229490/discussions/0/3110274289482864562/#:~:text=2021%20%C3%A0%209h20-,The%20protagonist%20is%20V1.%20Mirage%20is%20separate%2C%20and%20is%20called%20Mirage%20because%20she%20isn%27t%20real.,-%231 Is said to not be real], is [https://youtu.be/OeSX0PivlYE?t=257 "physically" shown as a robot] similar to V1), '''[[Non- | |-|Standard Abilities='''[[Inorganic Physiology]]''' ([https://steamcommunity.com/app/1229490/discussions/0/3110274289482864562/#:~:text=2021%20%C3%A0%209h20-,The%20protagonist%20is%20V1.%20Mirage%20is%20separate%2C%20and%20is%20called%20Mirage%20because%20she%20isn%27t%20real.,-%231 Is said to not be real], is [https://youtu.be/OeSX0PivlYE?t=257 "physically" shown as a robot] similar to V1), '''[[Non-Standard Interaction]]''' and '''[[Conceptual Manipulation]]''' (Every character in the game is able to interact with hell, [https://youtu.be/kaImho5JioI?t=14857 with hell being stated to be an idea and more abstract, without an actual physical space]) | ||
|-|Within the layers of Hell='''[[Perspective Manipulation]]''' ([https://www.youtube.com/watch?v=kaImho5JioI&t=14860s Hakita states that hell is a non-physical place, but rather an idea, which is why layers have skies even tho there is another layer above], Hakita also explains that because of this, [https://youtu.be/kaImho5JioI?t=14754 Hell is different for everybody] where places that [https://youtu.be/kaImho5JioI?t=14766 character such as V1 may see and interact with won't be visible to other entities], [https://youtu.be/kaImho5JioI?t=14787 Hakita states that hell continously transforms in a way where the opening to continue has to come somewhere one way or another for the player to progress], which is why [https://youtu.be/kaImho5JioI?t=14805 no matter the path one may go, it will always be the "right way"]. [https://youtu.be/kaImho5JioI?t=14830 Hakita also calls it a way of perception to interact with space]) | |-|Within the layers of Hell='''[[Perspective Manipulation]]''' ([https://www.youtube.com/watch?v=kaImho5JioI&t=14860s Hakita states that hell is a non-physical place, but rather an idea, which is why layers have skies even tho there is another layer above], Hakita also explains that because of this, [https://youtu.be/kaImho5JioI?t=14754 Hell is different for everybody] where places that [https://youtu.be/kaImho5JioI?t=14766 character such as V1 may see and interact with won't be visible to other entities], [https://youtu.be/kaImho5JioI?t=14787 Hakita states that hell continously transforms in a way where the opening to continue has to come somewhere one way or another for the player to progress], which is why [https://youtu.be/kaImho5JioI?t=14805 no matter the path one may go, it will always be the "right way"]. [https://youtu.be/kaImho5JioI?t=14830 Hakita also calls it a way of perception to interact with space]) | ||
</tabber> | </tabber> | ||
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[[Category:Perspective Users]] | [[Category:Perspective Users]] | ||
[[Category:Concept Users]] | [[Category:Concept Users]] | ||
[[Category:Non- | [[Category:Non-Standard Interaction Users]] | ||
[[Category:Inorganic Physiology Users]] | [[Category:Inorganic Physiology Users]] | ||
[[Category:10-B]] | [[Category:10-B]] | ||
[[Category:True Neutral Characters]] | [[Category:True Neutral Characters]] | ||
[[Category:Nihilistic Characters]] | [[Category:Nihilistic Characters]] |
Latest revision as of 16:23, 21 September 2024
"Mature Content" | |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
“ | The human mind, in its complete vastness, is capable of recognizing its utter helplessness and uselessness in the face of inevitable and unavoidable non-existence, but is incapable of coming to terms with it. We can only ever ignore it, hide from it or temporarily escape from it, but the fact is that we are bound to the way of all things. Death is unavoidable, not only to us, but all that exists or ever has existed. Every living being will eventually die out. Every speck of matter will eventually wither away and dissipate into entropy. It doesn't matter if you lived a good life or if you left a legacy behind. It doesn't matter if humanity survives for a thousand years or dies out tomorrow. The end result is the same: the absolute nothing. Human intelligence is far beyond that of other animals, but it would be misguided to consider that a gift. All other beings have the gift of ignorance, of not understanding what we do. Our intelligence is not a gift. It's a flaw. It's an over-extension of evolution. Intelligence, once a great feature in aeons past, continued to grow unchecked and unfiltered, and has since passed a threshold whereupon it is no longer a benefit, but an active danger to its host. Much like the Irish elk, a species of deer that, through uncountable generations of evolution, grew antlers so wide and vast that it could no longer run from predators, eventually leading to extinction. The human mind is an evolutionary maladaptation caused by going too far in one direction that was once beneficial and will, sooner or later, lead to our extinction. On an individual level, it's already happening. Existential dread is already taking hold. I'm sure you've felt it too. The pain and fear of being nothing, becoming nothing. The suffering of understanding that. We are unable to come to terms with it, so we hide from our own intelligence. We set limits. We stop ourselves from thinking deeply about what will happen when we die. We create distractions. We keep our minds busy with mundane activities and entertainment to stop ourselves from having to come face-to-face with the truth. We sublimate it. We transform our self-reflective suffering into another form, art, to keep it from consuming us. Anything to avoid the panic. But these ways are all simply temporary. They’re just there to push back the inevitable veil of helplessness and despair that would encompass and ruin us. In the end, nothing matters. There's no point in trying to find joy in life, for life in and of itself is suffering. | „ |
Background
Mirage appears in the secret level 2-S In this level we play as small Light-Novel game, at first glance, it may seem like a regular love story, but upon further dialogue, Mirage reveals her deeply nihilistic view on the world. It is your job to soothe the torment of her mind.
General Information
Name: Mirage
Origin: Ultrakill
Sex: Female
Age: Unknown
Classification: Mirage, The prettiest girl in town
Species: Unknown
State of Being: Regular
Occupation: None
Status: Alive
Alignment: True Neutral (Due to her strong nihilistic view on the world, Mirage does not care about anything that happens or will happen as she believes in the end, nothing matters.)
Codex Statistics
Tier: 10-B
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Human level (Mirage is portrayed as a regular high-school student)
Durability: Human level
Striking Strength: Human Class
Lifting Strength: Unknown
Travel Speed: Average Human
Attack Speed: Average Human
Reaction Speed: Average Human
Stamina: Limitless by the virtue of being a robot
Range: Standard Melee
Intelligence: Average Intelligence (Is a high school student)
Powers and Techniques
Equipment
None notable
Other
Weaknesses: None notable
Gallery
Gallery | |
|
Battle Records
None.
None.
None.