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{{Quote|Grass grows, birds fly, sun shines, and brother, I hurt people. I'm a force of nature.|Scout}}
[[File:Scout.png|right|400px]]
==Background==
==Background==


==Powers and Stats==
==Powers and Stats==
'''[[DebatesJungle Tiering System|Tier]]:''' At least '''8-C''', likely '''8-B'''
'''[[DebatesJungle Tiering System|Tier]]:''' '''9-B''', likely '''8-C''', '''higher''' with most weapons, '''High 8-C''' with Tornado Generator, '''High 8-C''', likely '''8-B''' with Doomsday Rocket Launcher, '''Unknown''' with Orbital power beam targeter


'''Name:''' Jeremy
'''Name:''' Varies depending on the choice of the player


'''Origin:''' Team Fortress 2
'''Origin:''' [[RimWorld]]


'''Gender:''' Male
'''Gender:''' Varies


'''Age:''' 27 years old
'''Age:''' Varies from 14 to 120 biologically, and from 14 to 3200 chronologically


'''Classification:''' Human, Mercenary
'''Classification:''' Human


'''[[Attack Potency]]:''' At least '''Building level''' ([[User blog:GiverOfThePeace/TF2 Re-Calc|He sports several weapons which are capable of vaporizing giant MvM robots]]. There are statements that indicate some of the weapons of the mercenaries to be capable of atomiziation; see note. [https://www.youtube.com/watch?t=2m45s&v=36lSzUMBJnc&feature=youtu.be He knocked out a Soldier in one blow with a bat], [https://www.teamfortress.com/tf06_thenakedandthedead/#f=122 he can use the same pistol that TFC Heavy used to kill Medic with two shots]. His Scattergun and other primary weapons are comparable to the Shotgun used by several other mercenaries, [https://www.youtube.com/watch?v=h42d0WHRSck&t=34s whereas Soldier was able to one-shot a Demoman at midrange]) to '''Building level+''' ([[User blog:Soupywolf5/Cow go zap|Soldier's Cow Mangler is stated to be able to atomize sheep]]; other weapons would generally be comparable to this due to outputting similar values of damage), likely '''City Block level''' ([[User blog:Soupywolf5/Cow go zap|The Cow Mangler is also stated to be able to atomize cows]])
'''[[Attack Potency]]:''' '''Wall level''', likely '''Building level''' (Can fight against those who can harm them and wittle down comparable opponents over time), '''higher''' with most weapons (Even earlygame weapons such as wooden clubs and short bows can make short work of unarmored  colonists, certain midgame and endgame weapons can one-shot them), '''Large Building level''' with Tornado Generator (Tornadoes are usually around [https://vsbattles.fandom.com/wiki/User_blog:Flashlight237/Revising_Tornadoes this level]), '''Large Building level''', likely '''City Block level''' with Doomsday Rocket Launcher, '''Unknown''' with Orbital power beam targeter


'''[[Dimensionality]]:''' '''3-D'''
'''[[Dimensionality]]:''' '''3-D'''


'''[[Speed|Travel Speed]]:''' '''Relativistic''' ([[User blog:Soupywolf5/TF2 Speed: Righteous Bison Edition|Moves at a third of the speed of the projectiles from the Righteous Bison, which is referred to as indivisible particle smasher]])
'''[[Speed|Travel Speed]]:''' '''Varies''', '''Superhuman''' (Colonists with the Jogger trait are able to move just as fast as [[Cougar (RimWorld)|Cougars]]; colonists with the Slowpoke trait move at about 88% of their speed and colonists without movement speed influencing traits move at 92% of their speed), '''higher''' with Bionic legs, at least '''Subsonic''' with Archotech legs (It is said in the item description of them that a pair of these can move the user as fast as a decent car, RimWorld takes place in the year 5500 and should therefore have much faster cars than the current real world has)
 
'''[[Speed|Combat Speed]]:''' '''Relativistic+''' (Regularly fights with and against his fellow mercenaries, all of which can react to the projectiles from the Righteous Bison. After the events of Mann vs Machine, [https://www.teamfortress.com/tf06_thenakedandthedead/#f=157 he was able to defeat multiple MvM robots by himself], [https://www.youtube.com/watch?v=fbOBcHGwWDg&t=16s whereas pre-MvM Sniper was blitzed by a common Sniper Bot]), '''FTL''' when launching baseballs with the Sandman or when throwing the Flying Guillotine, '''higher''' with gunfire, '''FTL+''' with Bonk! (Capable of casually evading the Righteous Bison's projectiles at point-blank range)
 
'''[[Reactions|Reaction Speed]]:''' '''Relativistic+''' (Capable of easily reacting to the projectiles from the Righteous Bison), '''FTL+''' with Bonk!
 
'''[[Lifting Strength]]:''' At least '''Superhuman''', likely '''Class 1''' (Signficantly downscales from [[Soldier (Team Fortress)|Soldier]]. Implied to be capable of tearing off the arm of an enemy spy and utilizing it as a bat afterwards)
 
'''[[Striking Strength]]:''' At least '''Building Class''' to '''Building Class+''', likely '''City Block Class'''
 
'''[[Durability]]:''' At least '''Building level''' to '''Building level+''', likely '''City Block level'''
 
'''[[Stamina]]:''' Superhuman ([//www.teamfortress.com/scoutupdate/energydrink.htm Bonk! causes feelings of lethargy to regular drinkers and Scout is more than capable of drinking multiple cans of Bonk within a battle.] [//www.teamfortress.com/tf03_cold_day_in_hell/#f=27 He managed to keep fighting after a bear slashed his stomach open], [//www.teamfortress.com/tf03_cold_day_in_hell/#f=38 which caused many of his organs to fall out and his heart to stop.] [https://www.teamfortress.com/meetthedirector/?p=5 When interviewed by the Director, he boasted about himself until his film camera ran out of film and then for five more hours, stating that he "had tons more ta say"])
 
'''[[Range]]:''' Standard Melee Range by himself and with melee weapons, Tens of Meters with Shotguns, Hundreds of Meters with Pistols
 
'''[[Hax|Powers and Abilities]]:'''
 
<tabber>
|-|By himself=
[[Superhuman Physical Characteristics]], [[Acrobatics]], [[Weapon Mastery]], Limited [[Flight]] (Can jump once in mid-air), [[Resistance|Immunity]] to [[Soul Manipulation]] (Due to Medic [https://www.teamfortress.com/tf06_thenakedandthedead/#f=216 surgically implanting himself with] [https://www.teamfortress.com/tf06_thenakedandthedead/#f=255 the soul of every other mercenary]), [[Resistance]] to [[Heat Manipulation]] (Capable of tanking several shots from weapons that can vaporize human beings and even MvM robots), [[Ice Manipulation|Extreme Cold]] ([https://www.teamfortress.com/tf03_cold_day_in_hell/#f=5 Managed to survive in freezing russian mountains,] [https://www.teamfortress.com/tf03_cold_day_in_hell/#f=6 despite the fact that he was not wearing weather compatible clothing])
 
|-|With Weapons=
Same as base, [[Statistics Amplification]] (via various weapons), [[Status Effect Inducement]] with Fan O'War and Sandman, [[Afterimage Creation]] with BONK!, [[Energy Projection]] with C.A.P.P.E.R, Self-[[Healing]] when hitting targets with the Pretty Boy's Pocket Pistol or those drenched in the Mad Milk
 
|-|With Magic Spells=
Same as the first two keys, [[Magic]], [[Electricity Manipulation]] (via [https://wiki.tf2.com/wiki/Magic_spells#Rare_Magic_Spells Ball O' Lightning]), [[Necromancy]] and [[Summoning]] (via [https://wiki.tf2.com/wiki/Magic_spells#Rare_Magic_Spells Skeletons Horde]), [[Summoning]] (via [https://wiki.tf2.com/wiki/Magic_spells#Rare_Magic_Spells Summon MONOCULUS]), [[Invisibility]] (Via [https://wiki.tf2.com/wiki/Magic_spells#Regular_Magic_Spells Stealth]), [[Teleportation]] and [[Healing]] (via [https://wiki.tf2.com/wiki/Magic_spells#Regular_Magic_Spells Shadow Leap]), [[Fire Manipulation]] (via [https://wiki.tf2.com/wiki/Magic_spells#Regular_Magic_Spells Fireball]), [[Healing]], [[Statistics Amplification]] and [[Size Manipulation]] (via [https://wiki.tf2.com/wiki/Magic_spells#Rare_Magic_Spells Power Up]), [[Status Effect Inducement]] and [[Animal Manipulation]] (via [https://wiki.tf2.com/wiki/Magic_spells#Regular_Magic_Spells Swarm of Bats]), [[Healing]] and [[Invincibility]] (via [https://wiki.tf2.com/wiki/Magic_spells#Regular_Magic_Spells Overheal]), [[Explosion Manipulation]] (via [https://wiki.tf2.com/wiki/Magic_spells#Regular_Magic_Spells Pumpkin MIRV] and [https://wiki.tf2.com/wiki/Magic_spells#Regular_Magic_Spells Meteor Shower]]), Blast Jumping and [[Healing]] (via [https://wiki.tf2.com/wiki/Magic_spells#Regular_Magic_Spells Blast Jump]), [[Soul Manipulation]] (via [https://wiki.teamfortress.com/wiki/Soul_Gargoyle Soul Gargoyle]; [https://i.imgur.com/gjvjap5.png which collects the soul of those who are killed by its wielders])
 
|-|With MvM upgrades=
Same as the first two keys, [[Regeneration]] (Mid-low), [[Healing|Self-Healing]] with Health on Kill, [[Statistics Reduction]] (Mad Milk can be upgraded to slow down enemies drenched in it), [[Statistics Amplification]] (with Crits on Kill), [[Resistance]] to [[Fire Manipulation]] and [[Explosion Manipulation]] [[Teleportation]] and [[Statistics Amplification]] with Teleport to Spawn Canteen (Teleports the user to spawn and gives a 5 second speed boost), [[Invulnerability]] with Become Ubercharged Canteen, [[Statistics Amplification]] with Become Crit Boosted Canteen
</tabber>
'''[[Standard Equipment]]:'''
<tabber>
|-|Primary Weapons=
*Scattergun
**Standard primary. Ammo loaded per clip: 6. Ammo carried in total: 36.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Scattergun.png|'''Scattergun'''
</gallery>
|}
 
*Force-A-Nature
**+50% faster firing speed, knockback on the target and shooter, +20% bullets per shot, -10% damage penalty, -66% clip size. Ammo loaded per clip: 2. Ammo carried in total: 32.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Force-A-Nature.png|'''Force-A-Nature'''
</gallery>
|}
 
*Shortstop
**When weapon is active: increase in push force taken from damage and airblast. Holds a 4-shot clip and reloads its entire clip at once. Ammo carried in total: 36.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Shortstop.png|'''Shortstop'''
</gallery>
|}
 
*Soda Propper
**+50% faster firing speed, 25% faster reload time, On Hit: Builds Hype, -66% clip size. When the hype meter is filled, Scout gains the ability to jump up to five times in mid-air. Ammo loaded per clip: 2. Ammo carried in total: 32.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Soda Propper.png|'''Soda Propper'''
</gallery>
|}
 
*Baby Face's Blaster
**On hit: builds boost, run speed increased with boost, -34% clip size, 10% slower move speed on wearer, boost reduced on air jumps, boost reduced when hit. Ammo loaded per clip: 4. Ammo carried in total: 32.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Baby Face's Blaster.png|'''Baby Face's Blaster'''
</gallery>
|}
 
*Back Scatter
**Mini-crits targets when fired at their back from close range, -34% clip size, no random critical hits, 20% less accurate. Ammo loaded per clip: 4. Ammo carried in total: 32.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Back Scatter.png|'''Back Scatter'''
</gallery>
|}
 
|-|Secondary Weapons=
*Pistol
**Standard secondary. Ammo loaded per clip: 12. Ammo carried in total: 36.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Pistol.png|'''Pistol'''
</gallery>
|}
 
*Lugermorph, C.A.P.P.E.R
**Reskins of the Pistol; function identically to it.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Lugermorph.png|'''Lugermorph'''
TF2 CAPPER.png|'''C.A.P.P.E.R'''
</gallery>
|}
 
*Bonk! Atomic Punch
**Upon drinking a can of Bonk, Scout gets a massive speed amp which results in him dodging any attack in-game at point-blank range for eight seconds. He cannot attack during this time period. Afterwards, he is unable to drink more Bonk for the next 22 seconds.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Bonk.png|'''Bonk! Atomic Punch'''
</gallery>
|}
 
*Crit-a-Cola
**Upon drinking a can of Crit-a-Cola, each of Scout's attack mini-crits for eight seconds. Afterwards, he is unable to drink more Cola for the next 22 seconds. Attacking marks him for death for five seconds after the effect expires, which results in him being considerably more vulnerable afterwards.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Crit-a-Cola.png|'''Crit-a-Cola'''
</gallery>
|}
 
*Mad Milk
**Extinguishing teammates reduces cooldown by -20%, players heal 60% of the damage done to an enemy covered with milk, can be used to extinguish fires. Enemies drenched in it are covered in its contents for ten seconds. After using it, Scout has to wait for 20 seconds until he can do so again.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Mad Milk.png|'''Mad Milk'''
</gallery>
|}
 
*Mutated Milk
**Reskin of the Mad Milk; functions identically to it.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Mutated Milk.png|'''Mutated Milk'''
</gallery>
|}
 
*Winger
**+15% damage bonus, +25% greater jump height when active, -60% clip size. Ammo loaded per clip: 5. Ammo carried in total: 36.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Winger.png|'''Winger'''
</gallery>
|}
 
*Pretty Boy's Pocket Pistol
*+15% faster firing speed, on hit: gain up to +3 health (approximately 2.4% of Scout's total health), -25% clip size
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Pretty Boy's Pocket Pistol.png|'''Pretty Boy's Pocket Pistol'''
</gallery>
|}
 
*Flying Guillotine
*Throw it at his enemies makes them bleed. Long distance hits reduce recharge time, no random critical hits. Under normal circumstances, it takes 5.1 seconds for it to recharge and if he has managed to hit an enemy at long range with it, it only takes 3.6 seconds.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Flying Guillotine.png|'''Flying Guillotine'''
</gallery>
|}
 
|-|Melee Weapons=
 
*Bat
*Default melee weapon.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Bat.png|'''Bat'''
</gallery>
|}
 
*Reskins of the default bat #1
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Frying Pan.png|'''Frying Pan'''
TF2 Conscientious Objector.png ‎|'''Conscientious Objector'''
TF2 Freedom Staff.png|'''Freedom Staff'''
TF2 Bat Outta Hell.png|'''Bat Outta Hell'''
TF2 Memory Maker.png|'''Memory Maker'''
TF2 Ham Shank.png|'''Ham Shank'''
TF2 Necro Smasher.png|'''Necro Smasher'''
</gallery>
|}
 
*Reskins of the default bat #2
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Crossing Guard.png|'''Crossing Guard'''
TF2 Prinny Machete.png|'''Prinny Machete'''
TF2 Holy Mackerel.png|'''Holy Mackerel'''
TF2 Unarmed Combat.png|'''Unarmed Combat'''
TF2 Batsaber.png|'''Batsaber'''
TF2 Saxxy.png|'''Saxxy'''
TF2 Golden Frying Pan.png|'''Golden Frying Pan'''
</gallery>
|}
 
*Sandman
**Scout gains the ability to launch a baseball towards his enemy. Successfully hitting a target with the baseball will not only damage, but also slow them down significantly. The longer the victim will be slowed, ranging from 1 to 7 seconds. Scout can do this once every ten seconds. He loses about 12% of his health if he chooses to wield this weapon.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Sandman.png|'''Sandman'''
</gallery>
|}


*Candy Cane
'''[[Speed|Combat Speed]]:''' At least '''Subsonic''', at least '''Subsonic''' to '''Supersonic+''' attack speed with firearms
**On kill: a small health pack is dropped, +25% explosive damage vulnerability on wearer
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Candy Cane.png|'''Candy Cane'''
</gallery>
|}


*Boston Basher
'''[[Reactions|Reaction Speed]]:''' At least '''Subsonic'''
**On hit: Bleed for 5 seconds. On miss: hit yourself. Idiot.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Boston Basher.png|'''Boston Basher'''
</gallery>
|}


*Three-Rune-Blade
'''[[Lifting Strength]]:''' At least '''Class 10''', likely '''higher''' (Can easily carry Elephants, even while being completely malnourished, not having slept for a day and only having one arm)
**Reskin of the Boston Basher; functions identically to it.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Three-Rune-Blade.png|'''Three-Rune-Blade'''
</gallery>
|}


*Sun-on-a-Stick
'''[[Striking Strength]]:''' '''Wall Class''', likely '''Building Class'''
**100% critical hit vs burning players, +25% fire damage resistance while deployed, -25% damage penalty
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Sun-on-a-Stick.png|'''Sun-on-a-Stick'''
</gallery>
|}


*Fan O'War
'''[[Durability]]:''' '''Wall level''', likely '''Building level''', '''Large Building level''', likely '''City Block level''' with armor
**Crits whenever it would normally mini-crit, on hit: one target at a time is marked-for-death, causing all damage taken to be mini-crits, -75% damage penalty
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Fan O'War.png|'''Fan O'War'''
</gallery>
|}


*Atomizer
'''[[Stamina]]:''' Peak Human
**Grants triple jump while deployed, melee attacks mini-crit while airborne. -15% damage vs players, this weapon deploys 50% slower
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Atomizer.png|'''Atomizer'''
</gallery>
|}


*Wrap Assassin
'''[[Range]]:''' Standard melee range by themselves and with melee weapons, tens of meters to hundreds of meters with firearms
**+25% increase in recharge rate, alt-fire: launches a festive ornament that shatters causing bleed, -65% damage penalty. Scout can launch one ornament at the target every 7.5 seconds
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Wrap Assassin.png|'''Wrap Assassin'''
</gallery>
|}


'''[[Hax|Powers and Abilities]]:'''


|-|Halloween=
'''[[Standard Equipment]]:''' None notable
{{#tag:tabber|
*'''Optional Equipment:'''
{{!}}-{{!}}Regular Spells=
[[File:Spellbook Shadow Leap.png|200px|Shadow Leap]]
*Regular Magic Spell No. 1 - Shadow Leap
**Fires a dark smoke-like ball that teleports the spell-caster to wherever it lands when it comes in contact with a surface. Also heals the user for 30 health on use (in Scout's case, it would heal him for 24% of his total health). The projectile arcs under gravity. Hitting an enemy player will deal 10 damage (in Scout's case 8%). Scout can utilize this spell twice and, when doing so, will say "ipsum instantarium."
[[File:Spellbook Fireball.png|200px|Fireball]]
*Regular Magic Spell No. 2 - Fireball
**Shoots a ball of fire that sets enemies on fire in a large radius. Not affected by gravity, similar to rockets except they cannot be reflected by a compression blast. The attack deals 100 damage and aditionally sets the target on fire for 5 seconds. If the target does not find a way to put the fire out, and is as durable as Scout is, it would die from the afterburn effect. Scout can utilize this spell twice and, when doing so, will say "caputus crepitus."
[[File:Spellbook Blast Jump.png|200px|Blast Jump]]
*Regular Spell No. 3 - Blast Jump
**Propels the spell-caster into the air, high enough that falling damage will result. Can be used in the air. Will also heal the user for 25 health and deal 4-12 damage to nearby opponents in a small radius on use. Scout can utilize this spell twice and, when doing so, will say "amplus tripudio."
[[File:Spellbook Healing Aura.png|200px|Overheal]]
*Regular Magic Spell No. 4 - Overheal
**Übercharges the spell-caster and all allies within 275 hammerunits (equal to 5.236 meters) and quickly refills their health up to an overhealed amount of up to twice their maximum health. The uber lasts for 1 second and healing lasts for 3 seconds. Also pushes back enemies from the user. Scout can utilize this spell once and, when doing so, will say "barpo kabalto."
[[File:Spellbook Ball O' Bats.png|200px|Swarm of Bats]]
*Regular Magic Spell No. 5 - Swarm of Bats
**Shoots a glowing ball that quickly falls in a steep arch, exploding in a small radius upon impact. Enemies hit will be assaulted by bats, causing them to fly into the air and bleed. The attack deals 40 damage and targets bleed for 3 seconds. Scout can utilize this spell twice and, when doing so, will say "deus invictus."
[[File:Spellbook Pumpkin MIRV.png|200px|Pumpkin MIRV]]
*Regular Magic Spell No. 6
**Throws a bomb that produces a ring of small team-colored pumpkin bombs once it hits something; if it hits a player, it immediately explodes. The pumpkin bombs produced will only explode and deal damage when shot by the spell-caster's team; if they are shot by the other team, they simply disappear. Note that these pumpkins can also cause damage to the spell-caster or any teammate that detonates them. Pumpkins bombs that did not explode disappear after 40 seconds. Scout can utilize this spell once and, when doing so, will say "pactum diabolus."
[[File:Spellbook Stealth.png|200px|Stealth]]
*Regular Magic Spell No. 7 - Stealth
**Temporarily cloaks the spell-caster for 8 seconds. The spell-caster is unable to push the cart, capture, or block capture while under the effects of the spell. The caster is fully able to attack, but attacking immediately breaks the spell. The spell also heals the user for 40 health on use. Scout can utilize this spell once and, when doing so, will say "barpo invisum."
{{!}}-{{!}}Rare Spells=
[[File:Spellbook Summon MONOCULUS.png|200px|Summon Monoculus]]
*Rare Magic Spell No. 1 - Summon MONOCULUS
**Fires a skull at the area. Upon impact, summons a ghostly team-colored MONOCULUS (smaller than the normal MONOCULUS) that floats upwards a fixed height and attacks enemies. Should both teams summon a MONOCULUS, they will attack each other when there are no players of the opposite team to attack. Unlike the real MONOCULUS, the one created by this spell will not move. When utilizing this spell, Scout will say "invokum MONOCULUS."
[[File:Spellbook Summon Skeletons|200px|Summon Skeletons]]
*Rare Magic Spell No. 2 - Summon Skeletons
**Fires a skull at the area. Upon impact, explodes into several team-colored Skeletons which begin to attack enemies. If not destroyed, skeletons suicide after 30 seconds have passed. When utilizing this spell, Scout will say "mortis animataris."
[[File:Spellbook Ball O' Lightning|200px|Ball O' Lightning]]
*Rare Magic Spell No. 3 - Ball O' Lightning
**Fires a wave of electricity that continuously deals 20 damage to enemies it touches and sucks them in. It will vanish after a certain amount of time or if it directly hits a large obstacle. When utilizing this spell, Scout will say "imputum fulumenus."
[[File:Spellbook Meteor Shower|200px|Meteor Shower]]
*Rare Magic Spell No. 4 - Meteor Shower
**Fires a fire ball. Upon impact, summons several meteors above the targeted area, which does 100 damage continuously to enemies in a range about 1.5 times the size of a capture point. When utilizing this spell, Scout will say "seismela tremoro."
[[File:Spellbook Power Up|200px|Power Up]]
*Rare Magic Spell No. 5 - Power Up
**Causes the spell-caster to shrink and gain a big head. Results in the spell-caster becoming more difficult to hit, gaining a significant boost to their movement, attack, and reload speed, taking greatly increased knockback, and having unlimited jumping capacity. Also heals the user for 100 health on use. If the caster is on a slope or near a structure or prop when this spell runs out, they can suffer a crush death. When utilizing this spell, Scout will say "paidum celeris."
{{!}}-{{!}}Other Objects=
[[File:Backpack Soul Gargoyle.png|200px|Soul Gargoyle]]
*Collects the souls of those who die at the hands of its user.
}}
</tabber>


'''[[Intelligence]]:''' '''Below Average''' academics wise (It has consistently been shown that Scout is academically inept), '''Genius''' combat wise (Alongside the rest of RED Team, he is considered to be one of the nine most dangerous mercenaries in the world. Despite his cocky and arrogant appearance, he stops boasting when he gets into a serious situation and concentrates solely on the fight, utilizing his honed evasiveness to outperform physically superior foes on a daily basis), '''Above Average''' street smarts (He managed to trick Spy by taking advantage of his feelings for his mother)
'''[[Intelligence]]:''' '''Varies''' from '''Average''' to '''Extraordinary Genius''' academics wise. Up to '''Genius''' combat wise


'''Standard Tactics:''' He uses his speed to engage his opponent with "hit-and-run" tactics, making use of his ability to get in, do damage, and dash away before even being noticed. He utilizes the skills he has honed since his early childhood like his evasiveness to not get tagged by his enemies.
'''Standard Tactics:'''


'''Weaknesses:''' Scout is insecure about his feelings for Miss Pauling and his (unsuccessful) attempts to impress her can distract him from time to time. His insecurities about himself lead to him wanting others to think that he is the best, which is prone to annoy both his allies and enemies.
'''Weaknesses:'''


'''Notable Attacks/Techniques''':
'''Notable Attacks/Techniques:''' 
*'''Home Run:''' The Scout points to the sky, winds up, and swings the bat, instantly killing any enemy too slow, unaware, or simply unfortunate enough to be in range.


==Gallery==
<gallery>
Meet the Scout
</gallery>
==Battle Records==
==Battle Records==
'''Notable Victories:'''
'''Notable Victories:'''

Latest revision as of 09:36, 30 October 2021

Background

Powers and Stats

Tier: 9-B, likely 8-C, higher with most weapons, High 8-C with Tornado Generator, High 8-C, likely 8-B with Doomsday Rocket Launcher, Unknown with Orbital power beam targeter

Name: Varies depending on the choice of the player

Origin: RimWorld

Gender: Varies

Age: Varies from 14 to 120 biologically, and from 14 to 3200 chronologically

Classification: Human

Attack Potency: Wall level, likely Building level (Can fight against those who can harm them and wittle down comparable opponents over time), higher with most weapons (Even earlygame weapons such as wooden clubs and short bows can make short work of unarmored colonists, certain midgame and endgame weapons can one-shot them), Large Building level with Tornado Generator (Tornadoes are usually around this level), Large Building level, likely City Block level with Doomsday Rocket Launcher, Unknown with Orbital power beam targeter

Dimensionality: 3-D

Travel Speed: Varies, Superhuman (Colonists with the Jogger trait are able to move just as fast as Cougars; colonists with the Slowpoke trait move at about 88% of their speed and colonists without movement speed influencing traits move at 92% of their speed), higher with Bionic legs, at least Subsonic with Archotech legs (It is said in the item description of them that a pair of these can move the user as fast as a decent car, RimWorld takes place in the year 5500 and should therefore have much faster cars than the current real world has)

Combat Speed: At least Subsonic, at least Subsonic to Supersonic+ attack speed with firearms

Reaction Speed: At least Subsonic

Lifting Strength: At least Class 10, likely higher (Can easily carry Elephants, even while being completely malnourished, not having slept for a day and only having one arm)

Striking Strength: Wall Class, likely Building Class

Durability: Wall level, likely Building level, Large Building level, likely City Block level with armor

Stamina: Peak Human

Range: Standard melee range by themselves and with melee weapons, tens of meters to hundreds of meters with firearms

Powers and Abilities:

Standard Equipment: None notable

  • Optional Equipment:

Intelligence: Varies from Average to Extraordinary Genius academics wise. Up to Genius combat wise

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques: 

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches: