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[[File:Quick Draw Render.png|right|200px]]
==Background==
==Background==
The '''Quick Draw''' is the Wild West boss unit in Totally Accurate Battle Simulator. They are an intimidating gunslinger that wields a revolver and fires upon hordes of units.
 
==Powers and Stats==
==Powers and Stats==
'''[[DebatesJungle Tiering System|Tier]]:''' '''9-A'''
'''[[DebatesJungle Tiering System|Tier]]:''' '''9-B''', likely '''8-C''', '''higher''' with most weapons, '''High 8-C''' with Tornado Generator, '''High 8-C''', likely '''8-B''' with Doomsday Rocket Launcher, '''Unknown''' with Orbital power beam targeter


'''Name:''' Quick Draw
'''Name:''' Varies depending on the choice of the player


'''Origin:''' [[Totally Accurate Battle Simulator]]
'''Origin:''' [[RimWorld]]


'''Gender:''' Male
'''Gender:''' Varies


'''Age:''' Unknown
'''Age:''' Varies from 14 to 120 biologically, and from 14 to 3200 chronologically


'''Classification:''' Wild West Faction Unit
'''Classification:''' Human


'''[[Attack Potency]]:''' '''Small Building level''' (Can kill units which can tank [https://vsbattles.fandom.com/wiki/User_blog:KieranH10/Totally_Accurate_God_of_War_4_Simulator axes thrown by the Ullr])
'''[[Attack Potency]]:''' '''Wall level''', likely '''Building level''' (Can fight against those who can harm them and wittle down comparable opponents over time), '''higher''' with most weapons (Even earlygame weapons such as wooden clubs and short bows can make short work of unarmored  colonists, certain midgame and endgame weapons can one-shot them), '''Large Building level''' with Tornado Generator (Tornadoes are usually around [https://vsbattles.fandom.com/wiki/User_blog:Flashlight237/Revising_Tornadoes this level]), '''Large Building level''', likely '''City Block level''' with Doomsday Rocket Launcher, '''Unknown''' with Orbital power beam targeter


'''[[Dimensionality]]:''' '''3-D'''
'''[[Dimensionality]]:''' '''3-D'''


'''[[Speed|Travel Speed]]:''' '''Average Human'''
'''[[Speed|Travel Speed]]:''' '''Varies''', '''Superhuman''' (Colonists with the Jogger trait are able to move just as fast as [[Cougar (RimWorld)|Cougars]]; colonists with the Slowpoke trait move at about 88% of their speed and colonists without movement speed influencing traits move at 92% of their speed), '''higher''' with Bionic legs, at least '''Subsonic''' with Archotech legs (It is said in the item description of them that a pair of these can move the user as fast as a decent car, RimWorld takes place in the year 5500 and should therefore have much faster cars than the current real world has)


'''[[Speed|Combat Speed]]:''' '''Supersonic+''' (Capable of dodging gunfire from [https://www.youtube.com/watch?v=QPPouCl6R4E&t=143s flintlocks], [https://www.youtube.com/watch?v=QPPouCl6R4E&t=132s muskets], [https://www.youtube.com/watch?v=QPPouCl6R4E&t=244s other Quick Draw units] and [https://www.youtube.com/watch?v=QPPouCl6R4E&t=296s Gatling Guns] as well as tank shells, superior to the [[Painter (Totally Accurate Battle Simulator)|Painter]] who also has [https://www.youtube.com/watch?v=RQTexNsUEus&t=5m8s bullet-dodging] [https://www.youtube.com/watch?v=RQTexNsUEus&t=5m55s feats] to his name and can generally replicate the aforementioned ones on a lesser scale. Can keep up with [[Samurai (Totally Accurate Battle Simulator)|Samurai]] and [[Shogun (Totally Accurate Battle Simulator|Shoguns]] which can deflect gunfire from various firearms and [[Gatling Gun (Totally Accurate Battle Simulator|Gatling Guns]]), possibly '''Massively Hypersonic''' ([https://www.youtube.com/watch?v=RQTexNsUEus&t=5m8s Can evade lightning bolts thrown by Zeus], superior to the Painter [https://www.youtube.com/watch?v=RQTexNsUEus&t=142s who can do the same thing]. His bullets are faster than [[Zeus (Totally Accurate Battle Simulator)|Zeus]]' lightning bolts and [[Thor (Totally Accurate Battle Simulator|Thor]]'s lightning)
'''[[Speed|Combat Speed]]:''' At least '''Subsonic''', at least '''Subsonic''' to '''Supersonic+''' attack speed with firearms


'''[[Reactions|Reaction Speed]]:''' '''Supersonic+''', possibly '''Massively Hypersonic'''
'''[[Reactions|Reaction Speed]]:''' At least '''Subsonic'''


'''[[Lifting Strength]]:''' Likely '''Class 10''' (Should be comparable to [[Bank Robbers (Totally Accurate Battle Simulator)|Bank Robbers]], who can hold and throw huge safes)
'''[[Lifting Strength]]:''' At least '''Class 10''', likely '''higher''' (Can easily carry Elephants, even while being completely malnourished, not having slept for a day and only having one arm)


'''[[Striking Strength]]:''' '''Small Building Class'''
'''[[Striking Strength]]:''' '''Wall Class''', likely '''Building Class'''


'''[[Durability]]:''' '''Small Building level''' (While they are unable to tank one of the [[Ullr (Totally Accurate Battle Simulator)|Ullr]]'s axes, they can still survive attacks from units that downscale from the former)
'''[[Durability]]:''' '''Wall level''', likely '''Building level''', '''Large Building level''', likely '''City Block level''' with armor


'''[[Stamina]]:''' At least Very High (Can easily be a part of prolonged battles and keep fighting even when on the brink of death)
'''[[Stamina]]:''' Peak Human


'''[[Range]]:''' Standard melee range physically, tens of meters with revolver
'''[[Range]]:''' Standard melee range by themselves and with melee weapons, tens of meters to hundreds of meters with firearms


'''[[Hax|Powers and Abilities]]:''' [[Superhuman Physical Characteristics]], [[Weapon Usage|Weapon Mastery]] (Considerably more accurate than most other ranged units)
'''[[Hax|Powers and Abilities]]:'''  


'''[[Standard Equipment]]:''' Revolver
'''[[Standard Equipment]]:''' None notable
*'''Optional Equipment:'''


'''[[Intelligence]]:''' Likely '''Average''' (They are one of the more skilled units, showing some degree of tactical thinking by staying at a range and making use of its abilities to evade projectiles and melee attacks whenever possible. Additionally, their accuracy with their revolver is exceptionally high when compared to other units)
'''[[Intelligence]]:''' '''Varies''' from '''Average''' to '''Extraordinary Genius''' academics wise. Up to '''Genius''' combat wise


'''Standard Tactics:''' They fire all six of their bullets in quick succession and attempt to dodge incoming attacks by quickly moving to the side. They will then reload their revolver and repeat the approach until the enemy has fallen.
'''Standard Tactics:'''


'''Weaknesses:''' None notable.
'''Weaknesses:'''
 
'''Notable Attacks/Techniques:''' 


==Battle Records==
==Battle Records==
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'''Inconclusive Matches:'''
'''Inconclusive Matches:'''
[[Category:Characters
[[Category:Video Game Characters
[[Category:Game Characters
[[Category:Playable Characters
[[Category:Gun Users
[[Category:Cowboys
[[Category:Totally Accurate Battle Simulator
[[Category:Landfall
[[Category:Tier 9
[[Category:Tier 9-A
[[Category:Superhumans
[[Category:Weapon Users
[[Category:Weapon Masters

Latest revision as of 09:36, 30 October 2021

Background

Powers and Stats

Tier: 9-B, likely 8-C, higher with most weapons, High 8-C with Tornado Generator, High 8-C, likely 8-B with Doomsday Rocket Launcher, Unknown with Orbital power beam targeter

Name: Varies depending on the choice of the player

Origin: RimWorld

Gender: Varies

Age: Varies from 14 to 120 biologically, and from 14 to 3200 chronologically

Classification: Human

Attack Potency: Wall level, likely Building level (Can fight against those who can harm them and wittle down comparable opponents over time), higher with most weapons (Even earlygame weapons such as wooden clubs and short bows can make short work of unarmored colonists, certain midgame and endgame weapons can one-shot them), Large Building level with Tornado Generator (Tornadoes are usually around this level), Large Building level, likely City Block level with Doomsday Rocket Launcher, Unknown with Orbital power beam targeter

Dimensionality: 3-D

Travel Speed: Varies, Superhuman (Colonists with the Jogger trait are able to move just as fast as Cougars; colonists with the Slowpoke trait move at about 88% of their speed and colonists without movement speed influencing traits move at 92% of their speed), higher with Bionic legs, at least Subsonic with Archotech legs (It is said in the item description of them that a pair of these can move the user as fast as a decent car, RimWorld takes place in the year 5500 and should therefore have much faster cars than the current real world has)

Combat Speed: At least Subsonic, at least Subsonic to Supersonic+ attack speed with firearms

Reaction Speed: At least Subsonic

Lifting Strength: At least Class 10, likely higher (Can easily carry Elephants, even while being completely malnourished, not having slept for a day and only having one arm)

Striking Strength: Wall Class, likely Building Class

Durability: Wall level, likely Building level, Large Building level, likely City Block level with armor

Stamina: Peak Human

Range: Standard melee range by themselves and with melee weapons, tens of meters to hundreds of meters with firearms

Powers and Abilities:

Standard Equipment: None notable

  • Optional Equipment:

Intelligence: Varies from Average to Extraordinary Genius academics wise. Up to Genius combat wise

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques: 

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches: