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Latest revision as of 19:54, 8 October 2024
“ | HAT KID-CHAAAAAAN! You’ve grown soft! Time to bring out your fighting spirit! | „ |
~ Meowjima’s opening dialogue to his fight |
Background
Meowjima is a secret miniboss that can be encountered in A Hat in Time's Nyakuza Metro DLC. He can be found by jumping on a spring near the Snatcher Coin in Green Clean Station and then inspecting the manhole the player jumps out of.
Meowjima does not relate to the rest of Nyakuza Metro's story, and doesn't reward the player with any special item. Once the manhole is inspected, Meowjima will pop in and the fight will start after some dialogue.
In the fight, Meowjima pounces around a lot and attempts to scratch the player. He does not seem to have any other attacks than this.
After Meowjima is defeated, he explodes like when any other enemy is defeated without any dialogue. If the player uses their Ice Hat to go down the manhole, they will be sent back to the Main Station.
General Information
Name: Meowjima
Origin: A Hat in Time
Sex: Male
Age: Unknown
Classification: Secret Boss
Species: Cat
Occupation: Member of The Empress Yakuza
Status: Unknown (Defeated by Hat Kid in battle, though it's unknown if he died or not as Hat Kid will vary between killing and sparing enemies)
Alignment: Chaotic Neutral (A member of The Empress' yakuza, who loiter around the city, collect time pieces and take bounties)
Codex Statistics
Tier: 9-B
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Wall level (Potency) (Can fight Hat Kid)
Durability: Wall level (Can take multiple hits from Hat Kid)
Striking Strength: Wall Class (Potency)
Lifting Strength: Unknown: True Class
Travel Speed: Regular Human
Attack Speed: At least Supersonic (Can tag Hat Kid)
Reaction Speed: At least Supersonic (Hard for Hat Kid to hit)
Stamina: Unknown
Range: Standard Melee, Several Meters with Forcefield Creation (Can make a forcefield around the battlefield to keep Hat Kid in)
Intelligence: Average Intelligence
Powers and Techniques
Superhuman Physical Characteristics, Acrobatics (Very much agile, can easily jump around and avoid hits from Hat Kid), Forcefield Creation (Can make a forcefield around the battlefield to keep Hat Kid in), Power Nullification (Hat Kid is unable to slam through the manhole with her Ice Hat while fighting Meowjima)
Equipment
None notable
Other
Standard Tactics: He will hop around making it harder for his opponent to hit him and attack his opponent.
Weaknesses: None notable
Battle Records
None.
None.