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User:Say Abracadavre Now/Sandbox: Difference between revisions
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'''[[Standard Equipment]]:''' | '''[[Standard Equipment]]:''' | ||
*[https://callofduty.fandom.com/wiki/Nuketown_Zombies#Weapons List of weapons in Nuketown] | |||
*[https://callofduty.fandom.com/wiki/Bus_Depot#Weapons List of weapons in Bus Depot] | |||
*[https://callofduty.fandom.com/wiki/Diner#Items List of weapons in Diner] | |||
*[https://callofduty.fandom.com/wiki/Farm#Weapons List of weapons in Farm] | |||
*[https://callofduty.fandom.com/wiki/Power_Station#Items List of weapons in Power Station] | |||
*[https://callofduty.fandom.com/wiki/Town#Weapons List of weapons Town] | |||
'''[[Intelligence]]:''' '''Unknown''' | '''[[Intelligence]]:''' '''Unknown''' | ||
Line 101: | Line 107: | ||
'''[[Hax|Powers and Abilities]]:''' | '''[[Hax|Powers and Abilities]]:''' | ||
<tabber> | <tabber> | ||
|-|Standard abilities= | |-|Standard abilities=[[Superhuman Physical Characteristics]], [[Regeneration]] (Mid-Low. Can regenerate from zombies bites), [[Peak Human]], [[Superhuman Speed]], Immortality Negation (Type 6 and 7. Can kill zombies [https://cdn.discordapp.com/attachments/649464780574425130/651218404421926942/1202191819.jpg who can survive without legs] and are undead), [[Immortality]] (Type 8. They can come back alive via the paradox and the endless cycle. Cannot be used in combat), limited [[Subjective Reality]] ([https://youtu.be/_57YPOVAMa8?t=3 Can buy a weapon off a chalk drawing]), [[Weapon Usage]] | ||
|-|Weapons= | |-|Weapons= | ||
|-|Wonder Weapons= | |-|Wonder Weapons= | ||
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'''[[Standard Equipment]]:''' | '''[[Standard Equipment]]:''' | ||
*[https://callofduty.fandom.com/wiki/Nuketown_Zombies#Weapons List of weapons in Nuketown] | |||
*[https://callofduty.fandom.com/wiki/Bus_Depot#Weapons List of weapons in Bus Depot] | |||
*[https://callofduty.fandom.com/wiki/Diner#Items List of weapons in Diner] | |||
*[https://callofduty.fandom.com/wiki/Farm#Weapons List of weapons in Farm] | |||
*[https://callofduty.fandom.com/wiki/Power_Station#Items List of weapons in Power Station] | |||
*[https://callofduty.fandom.com/wiki/Town#Weapons List of weapons Town] | |||
'''[[Intelligence]]:''' '''Unknown''' | '''[[Intelligence]]:''' '''Unknown''' | ||
'''Standard Tactics:''' | '''Standard Tactics:''' Shooting at you | ||
'''Weaknesses:''' Normal Human Weaknesses | '''Weaknesses:''' Normal Human Weaknesses |
Revision as of 22:46, 9 May 2021
"Mature Content" | |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
Background
Powers and Stats
Tier: 9-B, 7-B with the Ray Gun
Name: CIA Agent
Origin: Zombies (Treyarch)
Gender: Male
Age: Unknown
Classification: Human, CIA Agent
Attack Potency: Wall level (Should be no weaker than a normal zombie, who can make a hole in a wall), City level with the Ray Gun
Dimensionality: 3-D
Travel Speed: Superhuman (Scales to normal zombies, who can move faster than a soldier can react)
Combat Speed: Superhuman, Supersonic+ to Speed of Light depending on the gun
Reaction Speed: Superhuman
Lifting Strength: Unknown
Striking Strength: Wall Class
Durability: Wall level
Stamina: Unknown
Range: Standard Melee Range physically, Extended Melee Range with Knives, Guns vary from Tens of Meters to Kilometers
- List of weapons in Nuketown
- List of weapons in Bus Depot
- List of weapons in Diner
- List of weapons in Farm
- List of weapons in Power Station
- List of weapons Town
Intelligence: Unknown
Standard Tactics: Shooting at you
Weaknesses: Normal Human Weaknesses
Others
Notable Victories:
Notable Losses:
Inconclusive Matches:
"Mature Content" | |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
Background
Powers and Stats
Tier: 9-B, 7-B with the Ray Gun
Name: CDC Agent
Origin: Zombies (Treyarch)
Gender: Male
Age: Unknown
Classification: CDC Agent
Attack Potency: Wall level (Should be no weaker than a normal zombie, who can make a hole in a wall), City level with the Ray Gun
Dimensionality: 3-D
Travel Speed: Superhuman (Scales to normal zombies, who can move faster than a soldier can react)
Combat Speed: Superhuman, Supersonic+ to Speed of Light depending on the gun
Reaction Speed: Superhuman
Lifting Strength: Unknown
Striking Strength: Wall Class
Durability: Wall level
Stamina: Unknown
Range: Standard Melee Range physically, Extended Melee Range with Knives, Guns vary from Tens of Meters to Kilometers
- List of weapons in Nuketown
- List of weapons in Bus Depot
- List of weapons in Diner
- List of weapons in Farm
- List of weapons in Power Station
- List of weapons Town
Intelligence: Unknown
Standard Tactics: Shooting at you
Weaknesses: Normal Human Weaknesses
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: