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Flash Man: Difference between revisions
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'''Standard Tactics:''' Flash Man chases his opponent to ram into them, and can stop time to shoot energy projections while the opponent cannot move | '''Standard Tactics:''' Flash Man chases his opponent to ram into them, and can stop time to shoot energy projections while the opponent cannot move | ||
'''Weaknesses:''' Metal Blade, Ice Slasher | '''Weaknesses:''' Metal Blade, Ice Slasher, Crash Bomber | ||
==Battle Records== | ==Battle Records== |
Revision as of 03:35, 17 November 2021
“ | Even the clever Rockman can't stand up to my Time Stopper. Sorry, but it ends here, Rockman! | „ | |
~ Flash Man |
Background
Flash Man (フラッシュマン Furasshuman) is one of the 8 Robot Masters built by Dr. Wily and is fought by Mega Man in Mega Man 2. His special weapon is able to stop time itself for short periods of time. However, his normal bullet attacks aren't that strong. Flash Man also uses his power for mischief outside of combat. He is also considered a Masterpiece by Dr. Wily since he can fully stop time while Dr. Light's Time Man can only slow down time.
Powers and Stats
Tier: High 5-B
Name: Flash Man, DWN-014
Origin: Mega Man
Sex: Male
Age: Unknown
Classification: Robot Master
Attack Potency: Large Planet level (Can harm Mega Man)
Dimensionality: 3-D
Travel Speed: FTL (Can move this fast compared to Mega Man)
Combat Speed: FTL (Can keep up with Mega Man)
Reaction Speed: FTL (Can keep up with Mega Man)
Lifting Strength: Class G (Several Robot Masters are made on par with or even stronger than Mega Man's lifting strength such as Guts Man)
Striking Strength: Large Planet Class
Durability: Large Planet level (Can take hits from Mega Man)
Stamina: Essentially limitless due to being a robot
Range: Standard Melee to Hundreds of Meters
Powers and Abilities: Superhuman Physical Characteristics, Self-Sustenance, Inorganic Physiology (Type 2. Flash Man is a robot), Energy Projection (Shown here), Time Stop (With Time Stopper), Regeneration (Mid. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up), Resistance to Mind Manipulation and Soul Manipulation (As a robot, Flash Man does not have a soul or mind, and functions on AI programming), Time Stop (All Robots Masters in Mega Man 2 have built in devices making them immune to time stop, however Quick Man's has an error and hurts him instead)
Standard Equipment: None Notable
Intelligence: Gifted (Can keep up with Mega Man in combat)
Standard Tactics: Flash Man chases his opponent to ram into them, and can stop time to shoot energy projections while the opponent cannot move
Weaknesses: Metal Blade, Ice Slasher, Crash Bomber
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches:
Discussions (Link For Mobile Users):
Discussion threads involving Flash Man |