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| '''[[Stamina]]:''' Self-explanatory (in bold) | | '''[[Stamina]]:''' Self-explanatory (in bold) |
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| '''[[Range]]:''' Standard Melee Range, Extended Melee Range with Metalshaft, Hundreds of Meters with Triggermagnum, possibly Kilometers with Cyclone Memory (Changed the direction the wind was blowing in all of Futo) | | '''[[Range]]:''' Standard Melee Range, Extended Melee Range with Metalshaft, Hundreds of Meters with Triggermagnum, possibly Kilometers with Cyclone Memory (Changed the direction the wind was blowing in all of Futo by just transforming) |
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| '''[[Intelligence]]:''' Genius (Possesses Phillip's intellect and Shotaro's detective skills, street smarts, and fighting ability | | '''[[Intelligence]]:''' Genius (Possesses Phillip's intellect and Shotaro's detective skills, street smarts, and fighting ability |
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| === [[Hax|Powers and Abilities]] === | | === [[Hax|Powers and Abilities]] === |
| A list of the character's general abilities (Please add links to the "Powers and Abilities" pages, if it is possible).
| | {{#tag:tabber| |
| ---- | | Combos = |
| | [[Superhuman Physical Characteristics]], [[Acrobatics]], [[Weapon Usage]] (Capable of using almost anything as a weapon, but perfers to use the Metalshaft when using the Metal Memory or the Triggermagnum when using the Trigger Memory), [[Martial Arts|H2H Proficiency]] (Shotaro is an expert in hand to hand combat), [[Preparation]] and [[Information Analysis]] (Phillip can access the Gaia Library to search for the weakness of the opponent), |
| | {{!}}-{{!}} |
| | Xtreme = The same abilities as CycloneJoker plus [[Light Manipulation]], [[Forcefield Creation]], [[Energy Projection]] (The Prismbicker is capable of generating beams of light that are able to do damage as well as generate a shield of light that can block most attacks), and [[Regeneration]] [[Power Nullification|Negation]] (High-Mid; The Prismbicker is capable of negating the regernation of Dopants, some of which can be reduced to shards of their body and can still regenerate such as the Claydoll Dopant) with the Prismbicker, [[Information Analysis]] (Directly linked to the Gaia Library and is able to access all of it's information without a search), |
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| | {{!}}-{{!}} |
| | With Gadgets = |
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| | }}---- |
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| === [[Standard Equipment]] === | | === [[Standard Equipment]] === |
| Things the character usually uses, or carries with him.
| | Doubledriver - transformation device |
| | Gaia Memories - transformation device |
| | Fang Memory - Autonomous Gaia Memory that can act on it's own when not being used to transform; actively tries to protect Phillip |
| | Xtreme Memory - Autonomous Gaia Memory that can act on it's own when not being used to transform; actively tries to protect Phillip; capable of flight |
| | Stag Phone - Autonomous Pseudo Memory device; Personal communication device; can attach to the Metalshaft or Triggermagnum to enhance the finisher; can be used to perform it's own finishers |
| | Spider Shock - Autonomous Pseudo Memory device; wrist mounted device that can be used as a graple hook; can attach to the Metalshaft or Triggermagnum to enhance the finisher |
| | Bat Shot - Autonomous Pseudo Memory device; camera that can emit sonic shockwaves; can attach to the Metalshaft or Triggermagnum to enhance the finisher |
| | Frog Pod - Autonomous Pseudo Memory device; acts as a voice recorder that can replicate any voice it has heard |
| | Denden Sensor - Autonomou Pseudo Memory device; goggles that allow the user to see invisible things |
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| ---- | | ---- |
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| '''Standard Tactics:''' The usual behavior exhibited by a character during battles. For example, which actions a character will first perform when fighting an unknown opponent or which abilities they will use frequently, rarely, or never. If the character's behavior is too inconsistent to identify, they fall under "wildcard". | | '''Standard Tactics:''' The usual behavior exhibited by a character during battles. For example, which actions a character will first perform when fighting an unknown opponent or which abilities they will use frequently, rarely, or never. If the character's behavior is too inconsistent to identify, they fall under "wildcard". |
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| '''Weaknesses:''' Shotaro and Phillip act independently of each other even as Double, so causing one to argue with the other causes them to have trouble functioning; When using the Fang memory, Phillip's body is used which isn't as physically fit as Shotaro's, however by the end of the main series he got over this weakness | None notable | None Notable | | '''Weaknesses:''' Shotaro and Phillip act independently of each other even as Double, so causing one to argue with the other causes them to have trouble functioning; When using the Fang memory, Phillip's body is used which isn't as physically fit as Shotaro's, however by the end of the main series he got over this weakness; to efficiently search the Gaia Library, Phillip needs Keywords to narrow down the search | None notable | None Notable |
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| '''Note:''' FangJoker, FangMetal, and FangTrigger all use Phillip as the body. CycloneJokerXtreme and CycloneJokerGoldXtreme have Phillip and Shotaro merge into one body. | | '''Note:''' FangJoker, FangMetal, and FangTrigger all use Phillip as the body. CycloneJokerXtreme and CycloneJokerGoldXtreme have Phillip and Shotaro merge into one body. |
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| == Battle Records == | | == Battle Records == |
| Put the character's versus thread results here.
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| <br /> | | <br /> |
| | | {{#tag:tabber| |
| | | Victories = |
| | {{!}}-{{!}} |
| | Losses = |
| | {{!}}-{{!}} |
| | Inconclusive = |
| | }} |
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| <br /> | | <br /> |
| |-|Kamen Rider Joker= | | |-|Kamen Rider Joker= |
| [[File:Kamen Rider Joker.png|thumb]] | | {{#tag:tabber| |
| | Shotaro= |
| | {{#tag:tabber| |
| | TV Show= |
| | {{!}}-{{!}} |
| | Fuuto PI= |
| | {{#tag:tabber| |
| | Manga= |
| | }} |
| | }} |
| | {{!}}-{{!}} |
| | Kamen Rider Joker= [[File:Kamen Rider Joker.png|thumb]] |
| | }} |
| {{Quote|"I'm the Joker"|Shotaro saying who he is as Kamen Rider Joker}} | | {{Quote|"I'm the Joker"|Shotaro saying who he is as Kamen Rider Joker}} |
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| === [[Hax|Powers and Abilities]] === | | === [[Hax|Powers and Abilities]] === |
| [[Superhuman Physical Characteristics]], [[Transformation]] (with Lost Driver and Gaia Memories/T2 Joker Memory), [[Acrobatics]] (capable of performing various flips through the air with ease), [[Weapon Usage]] (can use almost anything as a weapon if he needs to), [[Martial Arts||H2H Proficiency]] (Expert in unarmed combat and capable of fending off multiple Masquerade Dopants while untransformed; could fight off a member of NEVER in H2H combat, which are all physically enhanced and highly trained super soldiers), possible resistance to [[Power Nullification]] with T2 Joker Memory (T2 Memories are immune to the power nullification of the T2 Eternal Memory) | | [[Superhuman Physical Characteristics]], [[Transformation]] (with Lost Driver and Gaia Memories/T2 Joker Memory), [[Acrobatics]] (capable of performing various flips through the air with ease), [[Weapon Usage]] (can use almost anything as a weapon if he needs to), [[Martial Arts||H2H Proficiency]] (Expert in unarmed combat and capable of fending off multiple Masquerade Dopants while untransformed; could fight off a member of NEVER in H2H combat, which are all physically enhanced and highly trained super soldiers), limited [[Telepathy]] (linked with Phillip's mind with the Doubledriver on), possible resistance to [[Power Nullification]] with T2 Joker Memory (T2 Memories are immune to the power nullification of the T2 Eternal Memory) |
| ---- | | ---- |
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| === [[Standard Equipment]] === | | === [[Standard Equipment]] === |
| Lost Driver - Transformation Device | | Lost Driver - Transformation Device to turn into Kamen Rider Joker |
| T2 Joker Memory - Used to transform (T2 key only) | | T2 Joker Memory - Used to transform (T2 key only) |
| Gaia Memories - Used to transform and power up attacks (T1 key only) | | Gaia Memories - Used to transform and power up attacks (T1 key only) |
| | Doubledriver - Transformation device to turn into Kamen Rider Double |
| ---- | | ---- |
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| == Battle Records == | | == Battle Records == |
| | <br /> |
| | {{#tag:tabber| |
| | Victories = |
| | {{!}}-{{!}} |
| | Losses = |
| | {{!}}-{{!}} |
| | Inconclusive = |
| | }} |
| <br /> | | <br /> |
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| |-|Kamen Rider Cyclone= | | |-|Kamen Rider Cyclone= |
| [[File:Kamen Rider Cyclone.png|thumb]] | | {{#tag:tabber| |
| | Phillip= |
| | {{#tag:tabber| |
| | TV Show= |
| | {{!}}-{{!}} |
| | Fuuto PI= |
| | {{#tag:tabber| |
| | Manga= |
| | }} |
| | }} |
| | {{!}}-{{!}} |
| | Kamen Rider Cyclone= [[File:Kamen Rider Cyclone.png|thumb]] |
| | }} |
| == Background == | | == Background == |
| <br /> | | <br /> |
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| '''[[Stamina]]:''' '''Above Average''' (Phillip should've only gained more stamina with him becoming more physically active as the series went on) | | '''[[Stamina]]:''' '''Above Average''' (Phillip should've only gained more stamina with him becoming more physically active as the series went on) |
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| '''[[Range]]:''' The distance the character's attacks/abilities can cover. (in bold) | | '''[[Range]]:''' '''Standard Melee Range''', likely '''Kilometers''' with Air Manipulation (Is using the Cyclone Memory to it's full potential) |
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| '''[[Intelligence]]:''' Genius (Is compared to a super computer in his computational ability; capable of large amounts of information quickly), | | '''[[Intelligence]]:''' Genius (Is compared to a super computer in his computational ability; capable of large amounts of information quickly), |
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| === [[Hax|Powers and Abilities]] === | | === [[Hax|Powers and Abilities]] === |
| A list of the character's general abilities (Please add links to the "Powers and Abilities" pages, if it is possible).
| | [[Superhuman Physical Characteristics]], [[Transformation]] (with Cyclone Memory and Lost Driver), [[Martial Arts||H2H proficiency]] (Is capable of fighting in hand to hand combat even with little training), [[Air Manipulation]] (Capable of manipulating wind for various uses such as flight and increasing the force of his punches and kicks), [[Immortality]] (Type 1 and 8; He does not age as he is made up of entirely data from the True Gaia Memory; as long as the Xtreme Memory and True Gaia Memory are around, he is capable of reforming his body), limited [[Telepathy]] (capable of bringing those with a Live Connector into the Gaia Library with him if he can touch it; linked with Shotaro's mind when the Doubledriver is on), [[Preparation]] and [[Information Analysis]] (can access the Gaia Library to search for weaknesses of the opponent or at least a means of how to defeat them) |
| ---- | | ---- |
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| === [[Standard Equipment]] === | | === [[Standard Equipment]] === |
| Lost Driver - Transformation Device | | Lost Driver - Transformation Device to turn into Kamen Rider Cyclone |
| Gaia Memories | | Gaia Memories |
| | Fang Memory - Autonomous Gaia Memory; protects Phillip |
| | Xtreme Memory - Autonomous Gaia Memory; protects Phillip; capable of flight |
| | Doubledriver - Transformation device to turn into Kamen Rider Double |
| ---- | | ---- |
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| '''Standard Tactics:''' The usual behavior exhibited by a character during battles. For example, which actions a character will first perform when fighting an unknown opponent or which abilities they will use frequently, rarely, or never. If the character's behavior is too inconsistent to identify, they fall under "wildcard". | | '''Standard Tactics:''' The usual behavior exhibited by a character during battles. For example, which actions a character will first perform when fighting an unknown opponent or which abilities they will use frequently, rarely, or never. If the character's behavior is too inconsistent to identify, they fall under "wildcard". |
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| '''Weaknesses:''' Self-explanatory | | '''Weaknesses:''' To efficiently search the Gaia Library, Phillip needs Keywords to narrow down the search |
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| '''Note:''' Self-explanatory | | '''Note:''' Self-explanatory |
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| == Battle Records == | | == Battle Records == |
| <br /> | | <br /> |
| | {{#tag:tabber| |
| | Victories = |
| | {{!}}-{{!}} |
| | Losses = |
| | {{!}}-{{!}} |
| | Inconclusive = |
| | }} |
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| </tabber> | | </tabber> |