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Machinegun Kid: Difference between revisions

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'''[[Durability]]: Room Level'''
'''[[Durability]]: Room Level'''


'''[[Striking Strength]]: Room Level'''
'''[[Striking Strength]]: Room Class'''


'''[[Lifting Strength]]: Unknown'''
'''[[Lifting Strength]]: Unknown'''

Revision as of 23:31, 1 September 2022

I'm the Machinegun Kid! This is the end of the line for you!
~ Machinegun Kid

Background

Machinegun Kid is the 2nd boss in Metal Gear, a former SAS solider and Outer Heaven mercenary who is skilled with machine guns. During his time at Outer Heaven he guarded the corridors of Building 1 until he fought Solid Snake in an attempt to stop him from passing, but he was defeated and killed by Solid Snake.

Statistics

Tier: 9-A, Higher with his machine gun

Name: Machinegun Kid

Origin: Metal Gear

Sex: Male

Age: Unknown

Classification: Outer Heaven mercenary, former SAS solider

Status: Deceased (Was killed by Solid Snake)

Alignment: Lawful Neutral (Is a the under command of Big Boss and will follow his orders whether they be good or bad)

Dimensionality: 3-D

Attack Potency: Room Level (Can harm a rookie Solid Snake who survived the destruction of Metal Gear D from a distance which destroyed the room he was in), Higher with his machine gun

Durability: Room Level

Striking Strength: Room Class

Lifting Strength: Unknown

Travel Speed: Superhuman (Comparable to Solid Snake who escaped the destruction of Outer Heaven in under 30 seconds)

Combat Speed: Supersonic (Can tag Solid Snake who can dodge bullets and missiles), possibly Relativistic (Solid Snake can also avoid lasers from cameras)

Reaction Speed: Supersonic, possibly Relativistic

Stamina: Average

Range: Standard Melee, Hundreds of meters-Kilometers with his machine gun (Due to formerly being in the SAS he is likely using some type of British machine gun which can have firing range anywhere between 300-2,200 meters)

Intelligence: Gifted (Was in the SAS and is stated to be skillful with his machine gun)


Powers and Abilities

Superhuman Physical Characteristics, Martial Arts (Should have some combat training do to being in the SAS), Weapon Mastery (Stated to be skillful with his machine gun)


Standard Equipment

his machine gun


Notable Techniques

None notable.


Other

Standard Tactics: He will usually fire at the enemy with his machine gun and then run to cover and then pop out again to attack.

Weaknesses: None notable.

Gallery

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Machinegun Kid