|
|
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| <tabber> | | <tabber> |
| |-|Equipment= | | |-|Equipment= |
| '''[[Mind Manipulation]]''' (The ''Loony Tune'' is described to make your mind hurt and has a chance to inflict the strange debuff to the target. ''Magicant Guitar'' has a higher chance inflicting the strange debuff), '''[[Petrification]]''' and '''[[Transmutation]]''' (The ''Star Lullaby'' and ''Space Jam'' can diamondize the target), '''[[Electricity Manipulation]]''' and '''[[Empathic Manipulation]]''' (''Lightning Tosser'' is an electric weapon that causes crying), '''[[Inperceivable Attacks]]''', '''[[Mind Manipulation]]''', '''[[Velocity Manipulation]]''', and '''[[Undodgeable Attacks]]''' (''Borange Ray'' can inflict the Insane debuff, as well as ignoring enemy evasion, allowing the user to go first, and attacks with an inexplicable element) | | '''[[Mind Manipulation]]''' (The ''Loony Tune'' is described to make your mind hurt and has a chance to inflict the strange debuff to the target. ''Magicant Guitar'' has a higher chance inflicting the strange debuff), '''[[Petrification]]''' and '''[[Transmutation]]''' (The ''Star Lullaby'' and ''Space Jam'' can diamondize the target), '''[[Electricity Manipulation]]''' and '''[[Empathic Manipulation]]''' (''Lightning Tosser'' is an electric weapon that causes crying), '''[[Inperceivable Attacks]]''', '''[[Mind Manipulation]]''', '''[[Velocity Manipulation]]''', and '''[[Undodgeable Attacks]]''' (''Borange Ray'' can inflict the Insane debuff, as well as ignoring enemy evasion, allowing the user to go first, and attacks with an inexplicable element), '''[[Resistance]]''' to '''[[Empathic Manipulation]]''' (''Eye Coin'', ''Emblem Coin'', ''Coin of Defense'', and ''Wonder Coin'' provides resistance to crying), '''[[Status Effect Inducement]]''' (''Wonder Coin'' provides resistance to [https://cogdis.fandom.com/wiki/Status_Effects Status Effects], barring insane) |
| |-|Items= | | |-|Items= |
| '''[[Poison Manipulation]]''' (''Yellow Shroom Cap'' inflicts poison), '''[[Disease Manipulation]]''' (''Gross Purple Fungus'' inflicts Nausea), '''[[Mind Manipulation]]''' (''Magic Mushroom'' inflicts strange and dumb, ''Guardthought Pill'' inflicts dumb), '''[[Fire Manipulation]]''' (''Fire in a Jar'' is a one-use PK Fire, ''Red Gem'' acts as an infinite use PK Fire), '''[[Resistance Manipulation]]''' (''Vulnerability Spray'' reduces or outright removes resistances), '''[[Forcefield Creation]]''' (''Guardthought Pill'' provides PSI Reflect), '''[[Purification]]''' (''Guardthought Pill'' cures status effects), limited '''[[Irreversible Damage]]''' (''Guardthought Pill'' makes the target resist Lifeup), '''[[Ice Manipulation]]''' (''Blue Gem'' acts as an infinite use PK Freeze α), '''[[Healing]]''' (''Green Gem'' acts as a PK Healing α), '''[[Radiation Manipulation]]''' (''Yellow Gem'' acts as an infinite use PK Beam β) | | '''[[Poison Manipulation]]''' (''Yellow Shroom Cap'' inflicts poison), '''[[Disease Manipulation]]''' (''Gross Purple Fungus'' inflicts Nausea), '''[[Mind Manipulation]]''' (''Magic Mushroom'' inflicts strange and dumb, ''Guardthought Pill'' inflicts dumb), '''[[Fire Manipulation]]''' (''Fire in a Jar'' is a one-use PK Fire, ''Red Gem'' acts as an infinite use PK Fire), '''[[Resistance Manipulation]]''' (''Vulnerability Spray'' reduces or outright removes resistances), '''[[Forcefield Creation]]''' (''Guardthought Pill'' provides PSI Reflect), '''[[Purification]]''' (''Guardthought Pill'' cures status effects), limited '''[[Irreversible Damage]]''' (''Guardthought Pill'' makes the target resist Lifeup), '''[[Ice Manipulation]]''' (''Blue Gem'' acts as an infinite use PK Freeze α), '''[[Healing]]''' (''Green Gem'' acts as a PK Healing α), '''[[Radiation Manipulation]]''' (''Yellow Gem'' acts as an infinite use PK Beam β) |
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| *'''Bling Bling Belt''': +16 Strength, +28 Defense, +10 IQ, -1 Speed | | *'''Bling Bling Belt''': +16 Strength, +28 Defense, +10 IQ, -1 Speed |
| {{Quote|I guess this could be wrapped around tentacles.}} | | {{Quote|I guess this could be wrapped around tentacles.}} |
| | *'''Plain Coin''': +1 Defense |
| | {{Quote|It's rather boring.}} |
| | *'''Braggart's Coin''': +1 Strength, +1 Defense, +1 IQ, +1 Speed |
| | {{Quote|For those who win battles they're not supposed to.}} |
| | *'''Shiny Coin''': +3 Defense |
| | {{Quote|Plain but polished. Everyone loves shiny things.}} |
| | *'''Eye Coin''': +4 Defense, +2 IQ. Provides 100% resistance to Crying. |
| | {{Quote|It's cute and watching. Resists crying.}} |
| | *'''Emblem Coin''': +1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying. |
| | {{Quote|+1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying.}} |
| | *'''Coin of Defense''': +9 Defense. Provides 100% resistance to Crying. |
| | {{Quote|This useful item can protect almost anyone.}} |
| | *'''Coin of Everything''': +4 Strength, +4 Defense, +4 IQ, +4 Speed |
| | {{Quote|A little of everything, but not a lot.}} |
| | *'''Radiant Coin''': +20 Defense. Provides 100% resistance to instant KO and Numb. |
| | {{Quote|Enhances defense and prevents instant KO and numb.}} |
| | *'''Wonder Coin''': +3 Strength, +15 Defense, +3 IQ, +3 Speed. Provides 50% resistance to all status problems except Insane. |
| | {{Quote|Slightly resists all status problems but Insane.}} |
| | *'''Hero Shirt''': +10 Defense |
| | {{Quote|Earth clothing. One stripe adorns the middle.}} |
| </div> | | </div> |
| }} | | }} |
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| <tabber> | | <tabber> |
| |-|Equipment= | | |-|Equipment= |
| '''[[Poison Manipulation]]''' and '''[[Disease Manipulation]]''' (''Mushroom Blaster'', ''Hand Cannon'', and ''Dust Launcher'' can make targets cough or nauseous), '''[[Electricity Manipulation]]''' and '''[[Empathic Manipulation]]''' (''Needler'' has an electric element. ''Lightning Tosser'' is an electric weapon that causes crying), '''[[Velocity Manipulation]]''' (''Speedy Popper'', ''Borange Ray'', and ''Shroomshot Rifle'' makes Colonel Saturn always go first), '''[[Radiation Manipulation]]''' (''Secret Ray Gun'' and ''Mayhem Shotgun'' has the beam element), '''[[Undodgeable Attacks]]''' (''Secret Ray Gun'', ''Shroomshot Rifle'', ''Borange Ray'', and ''Mayhem Shotgun'' will always hit the target and enemies can't dodge it), '''[[Ice Manipulation]]''' (Via ''Icicle Gun''), '''[[Darkness Manipulation]]''' and '''[[Nothingness Manipulation]]''' (''Duskblaster'' is a "dark-based gun" that has a typeless attack, allowing it to '''[[Resistance Manipulation|ignore resistances]]'''), '''[[Light Manipulation]]''', '''[[Sense Manipulation]]''', and '''[[Sleep Manipulation]]''' (''Flashblaster'' is a light-based gun that can induce numb or sleep, ''Mayhem Shotgun'' can make opponents numb, ''Borange Ray'' can inflict the Insane debuff), '''[[Death Manipulation]]''' and '''[[Mind Manipulation]]''' (''Mayhem Shotgun'' can inflict KO or strange), '''[[Status Effect Inducement]]''' (''Shroomshot Rifle'' can cause several status problems), '''[[Inperceivable Attacks]]''' (''Borange Ray'' attacks with an inexplicable element) | | '''[[Poison Manipulation]]''' and '''[[Disease Manipulation]]''' (''Mushroom Blaster'', ''Hand Cannon'', and ''Dust Launcher'' can make targets cough or nauseous), '''[[Electricity Manipulation]]''' and '''[[Empathic Manipulation]]''' (''Needler'' has an electric element. ''Lightning Tosser'' is an electric weapon that causes crying), '''[[Velocity Manipulation]]''' (''Speedy Popper'', ''Borange Ray'', and ''Shroomshot Rifle'' makes Colonel Saturn always go first), '''[[Radiation Manipulation]]''' (''Secret Ray Gun'' and ''Mayhem Shotgun'' has the beam element), '''[[Undodgeable Attacks]]''' (''Secret Ray Gun'', ''Shroomshot Rifle'', ''Borange Ray'', and ''Mayhem Shotgun'' will always hit the target and enemies can't dodge it), '''[[Ice Manipulation]]''' (Via ''Icicle Gun''), '''[[Darkness Manipulation]]''' and '''[[Nothingness Manipulation]]''' (''Duskblaster'' is a "dark-based gun" that has a typeless attack, allowing it to '''[[Resistance Manipulation|ignore resistances]]'''), '''[[Light Manipulation]]''', '''[[Sense Manipulation]]''', and '''[[Sleep Manipulation]]''' (''Flashblaster'' is a light-based gun that can induce numb or sleep, ''Mayhem Shotgun'' can make opponents numb, ''Borange Ray'' can inflict the Insane debuff), '''[[Death Manipulation]]''' and '''[[Mind Manipulation]]''' (''Mayhem Shotgun'' can inflict KO or strange), '''[[Status Effect Inducement]]''' (''Shroomshot Rifle'' can cause several status problems), '''[[Inperceivable Attacks]]''' (''Borange Ray'' attacks with an inexplicable element), '''[[Resistance]]''' to '''[[Empathic Manipulation]]''' (''Eye Coin'', ''Emblem Coin'', ''Coin of Defense'', and ''Wonder Coin'' provides resistance to crying), '''[[Status Effect Inducement]]''' (''Wonder Coin'' provides resistance to [https://cogdis.fandom.com/wiki/Status_Effects Status Effects], barring insane) |
| |-|Items= | | |-|Items= |
| '''[[Poison Manipulation]]''' (''Yellow Shroom Cap'' inflicts poison), '''[[Disease Manipulation]]''' (''Gross Purple Fungus'' inflicts Nausea), '''[[Mind Manipulation]]''' (''Magic Mushroom'' inflicts strange and dumb, ''Guardthought Pill'' inflicts dumb), '''[[Fire Manipulation]]''' (''Fire in a Jar'' is a one-use PK Fire, ''Red Gem'' acts as an infinite use PK Fire), '''[[Resistance Manipulation]]''' (''Vulnerability Spray'' reduces or outright removes resistances), '''[[Forcefield Creation]]''' (''Guardthought Pill'' provides PSI Reflect), '''[[Purification]]''' (''Guardthought Pill'' cures status effects), limited '''[[Irreversible Damage]]''' (''Guardthought Pill'' makes the target resist Lifeup), '''[[Ice Manipulation]]''' (''Blue Gem'' acts as an infinite use PK Freeze α), '''[[Healing]]''' (''Green Gem'' acts as a PK Healing α), '''[[Radiation Manipulation]]''' (''Yellow Gem'' acts as an infinite use PK Beam β) | | '''[[Poison Manipulation]]''' (''Yellow Shroom Cap'' inflicts poison), '''[[Disease Manipulation]]''' (''Gross Purple Fungus'' inflicts Nausea), '''[[Mind Manipulation]]''' (''Magic Mushroom'' inflicts strange and dumb, ''Guardthought Pill'' inflicts dumb), '''[[Fire Manipulation]]''' (''Fire in a Jar'' is a one-use PK Fire, ''Red Gem'' acts as an infinite use PK Fire), '''[[Resistance Manipulation]]''' (''Vulnerability Spray'' reduces or outright removes resistances), '''[[Forcefield Creation]]''' (''Guardthought Pill'' provides PSI Reflect), '''[[Purification]]''' (''Guardthought Pill'' cures status effects), limited '''[[Irreversible Damage]]''' (''Guardthought Pill'' makes the target resist Lifeup), '''[[Ice Manipulation]]''' (''Blue Gem'' acts as an infinite use PK Freeze α), '''[[Healing]]''' (''Green Gem'' acts as a PK Healing α), '''[[Radiation Manipulation]]''' (''Yellow Gem'' acts as an infinite use PK Beam β) |
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| *'''Badges and Ribbons''': +1 Strength, +1 Defense, +1 Intelligence, +1 Speed | | *'''Badges and Ribbons''': +1 Strength, +1 Defense, +1 Intelligence, +1 Speed |
| {{Quote|Col. Saturn's war stuff. No idea what it means.}} | | {{Quote|Col. Saturn's war stuff. No idea what it means.}} |
| | *'''Hero Shirt''': +10 Defense |
| | {{Quote|Earth clothing. One stripe adorns the middle.}} |
| | *'''Plain Coin''': +1 Defense |
| | {{Quote|It's rather boring.}} |
| | *'''Braggart's Coin''': +1 Strength, +1 Defense, +1 IQ, +1 Speed |
| | {{Quote|For those who win battles they're not supposed to.}} |
| | *'''Shiny Coin''': +3 Defense |
| | {{Quote|Plain but polished. Everyone loves shiny things.}} |
| | *'''Eye Coin''': +4 Defense, +2 IQ. Provides 100% resistance to Crying. |
| | {{Quote|It's cute and watching. Resists crying.}} |
| | *'''Emblem Coin''': +1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying. |
| | {{Quote|+1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying.}} |
| | *'''Coin of Defense''': +9 Defense. Provides 100% resistance to Crying. |
| | {{Quote|This useful item can protect almost anyone.}} |
| | *'''Coin of Everything''': +4 Strength, +4 Defense, +4 IQ, +4 Speed |
| | {{Quote|A little of everything, but not a lot.}} |
| | *'''Radiant Coin''': +20 Defense. Provides 100% resistance to instant KO and Numb. |
| | {{Quote|Enhances defense and prevents instant KO and numb.}} |
| | *'''Wonder Coin''': +3 Strength, +15 Defense, +3 IQ, +3 Speed. Provides 50% resistance to all status problems except Insane. |
| | {{Quote|Slightly resists all status problems but Insane.}} |
| </div> | | </div> |
| }} | | }} |
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| <tabber> | | <tabber> |
| |-|Equipment= | | |-|Equipment= |
| '''[[Energy Projection]]''', '''[[Fire Manipulation]]''' (Via ''Flamethrower''), '''[[Ice Manipulation]]''' (Via ''Freezethrower''), '''[[Electricity Manipulation]]''' and '''[[Empathic Manipulation]]''' (Via ''Tesla Cannon'' and ''Pulse Rifle''. ''Lightning Tosser'' is an electric weapon that causes crying), '''[[Undodgeable Attacks]]''' (''Tesla Cannon'' and ''Borange Ray'' ignores enemy evasion), '''[[Sense Manipulation]]''', '''[[Radiation Manipulation]]''', and '''[[Speed]]''' '''[[Statistics Reduction|Reduction]]''' (''Chronoray'' can inflict Numb, Beamed and Slow), '''[[Velocity Manipulation]]''' and '''[[Death Manipulation]]''' (''Disintegrator'' allows Larice to go first and can instantly kill an enemy. ''Green Laser'' and ''Borange Ray'' allows the user to go first), '''[[Mind Manipulation]]''' and '''[[Inperceivable Attacks]]''' (''Borange Ray'' can inflict the Insane debuff and attacks with an inexplicable element), '''[[Healing]]''' (Nanobot Backpack will heal Larice overtime), '''[[Forcefield Creation]]''' (''Moonshield'' provides a shield), '''[[Damage Reduction]]''' (''Rock Shell'' reduces physical damage), '''[[Resistance]]''' to '''[[Radiation Manipulation]]''', '''[[Electricity Manipulation]]''', '''[[Ice Manipulation]]''', '''[[Fire Manipulation]]''', '''[[Light Manipulation]]''', '''[[Death Manipulation]]''', '''[[Sense Manipulation]]''', '''[[Mind Manipulation]]''', '''[[Empathic Manipulation]]''', and '''[[Status Effect Inducement]]''' (''PSI Blocker'' provides resistance to beam, electric, freeze and fire attacks, and provides 50% resistance to Flash. ''Moonshield'' provides resistance to beam, fire, freeze, and electric attacks. ''Dark Hero Cape'' provides resistance to beam, electric, freeze and fire attacks, and provides 25% resistance to all Flash effects except KO. ''Morph Gold Lower'' provides fire resistance. ''Morp-Star Lower'' provides resistance to Dumb) | | '''[[Energy Projection]]''', '''[[Fire Manipulation]]''' (Via ''Flamethrower''), '''[[Ice Manipulation]]''' (Via ''Freezethrower''), '''[[Electricity Manipulation]]''' and '''[[Empathic Manipulation]]''' (Via ''Tesla Cannon'' and ''Pulse Rifle''. ''Lightning Tosser'' is an electric weapon that causes crying), '''[[Undodgeable Attacks]]''' (''Tesla Cannon'' and ''Borange Ray'' ignores enemy evasion), '''[[Sense Manipulation]]''', '''[[Radiation Manipulation]]''', and '''[[Speed]]''' '''[[Statistics Reduction|Reduction]]''' (''Chronoray'' can inflict Numb, Beamed and Slow), '''[[Velocity Manipulation]]''' and '''[[Death Manipulation]]''' (''Disintegrator'' allows Larice to go first and can instantly kill an enemy. ''Green Laser'' and ''Borange Ray'' allows the user to go first), '''[[Mind Manipulation]]''' and '''[[Inperceivable Attacks]]''' (''Borange Ray'' can inflict the Insane debuff and attacks with an inexplicable element), '''[[Healing]]''' (Nanobot Backpack will heal Larice overtime), '''[[Forcefield Creation]]''' (''Moonshield'' provides a shield), '''[[Damage Reduction]]''' (''Rock Shell'' reduces physical damage), '''[[Resistance]]''' to '''[[Radiation Manipulation]]''', '''[[Electricity Manipulation]]''', '''[[Ice Manipulation]]''', '''[[Fire Manipulation]]''', '''[[Light Manipulation]]''', '''[[Death Manipulation]]''', '''[[Sense Manipulation]]''', '''[[Mind Manipulation]]''', '''[[Empathic Manipulation]]''', and '''[[Status Effect Inducement]]''' (''PSI Blocker'' provides resistance to beam, electric, freeze and fire attacks, and provides 50% resistance to Flash. ''Moonshield'' provides resistance to beam, fire, freeze, and electric attacks. ''Dark Hero Cape'' provides resistance to beam, electric, freeze and fire attacks, and provides 25% resistance to all Flash effects except KO. ''Morph Gold Lower'' provides fire resistance. ''Morp-Star Lower'' provides resistance to Dumb.''Wonder Coin'' provides resistance to [https://cogdis.fandom.com/wiki/Status_Effects Status Effects], barring insane) |
| |-|Items= | | |-|Items= |
| '''[[Poison Manipulation]]''' (''Yellow Shroom Cap'' inflicts poison), '''[[Disease Manipulation]]''' (''Gross Purple Fungus'' inflicts Nausea), '''[[Mind Manipulation]]''' (''Magic Mushroom'' inflicts strange and dumb, ''Guardthought Pill'' inflicts dumb), '''[[Fire Manipulation]]''' (''Fire in a Jar'' is a one-use PK Fire, ''Red Gem'' acts as an infinite use PK Fire), '''[[Resistance Manipulation]]''' (''Vulnerability Spray'' reduces or outright removes resistances), '''[[Forcefield Creation]]''' (''Guardthought Pill'' provides PSI Reflect), '''[[Purification]]''' (''Guardthought Pill'' cures status effects), limited '''[[Irreversible Damage]]''' (''Guardthought Pill'' makes the target resist Lifeup), '''[[Ice Manipulation]]''' (''Blue Gem'' acts as an infinite use PK Freeze α), '''[[Healing]]''' (''Green Gem'' acts as a PK Healing α), '''[[Radiation Manipulation]]''' (''Yellow Gem'' acts as an infinite use PK Beam β) | | '''[[Poison Manipulation]]''' (''Yellow Shroom Cap'' inflicts poison), '''[[Disease Manipulation]]''' (''Gross Purple Fungus'' inflicts Nausea), '''[[Mind Manipulation]]''' (''Magic Mushroom'' inflicts strange and dumb, ''Guardthought Pill'' inflicts dumb), '''[[Fire Manipulation]]''' (''Fire in a Jar'' is a one-use PK Fire, ''Red Gem'' acts as an infinite use PK Fire), '''[[Resistance Manipulation]]''' (''Vulnerability Spray'' reduces or outright removes resistances), '''[[Forcefield Creation]]''' (''Guardthought Pill'' provides PSI Reflect), '''[[Purification]]''' (''Guardthought Pill'' cures status effects), limited '''[[Irreversible Damage]]''' (''Guardthought Pill'' makes the target resist Lifeup), '''[[Ice Manipulation]]''' (''Blue Gem'' acts as an infinite use PK Freeze α), '''[[Healing]]''' (''Green Gem'' acts as a PK Healing α), '''[[Radiation Manipulation]]''' (''Yellow Gem'' acts as an infinite use PK Beam β) |
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| *'''Rock Shell''': +10 Defense, -5 Speed. Provides resistance to Physical attacks. | | *'''Rock Shell''': +10 Defense, -5 Speed. Provides resistance to Physical attacks. |
| {{Quote|Resists physical attack. For UFOs or Starmen.}} | | {{Quote|Resists physical attack. For UFOs or Starmen.}} |
| | *'''Plain Coin''': +1 Defense |
| | {{Quote|It's rather boring.}} |
| | *'''Braggart's Coin''': +1 Strength, +1 Defense, +1 IQ, +1 Speed |
| | {{Quote|For those who win battles they're not supposed to.}} |
| | *'''Shiny Coin''': +3 Defense |
| | {{Quote|Plain but polished. Everyone loves shiny things.}} |
| | *'''Eye Coin''': +4 Defense, +2 IQ. Provides 100% resistance to Crying. |
| | {{Quote|It's cute and watching. Resists crying.}} |
| | *'''Emblem Coin''': +1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying. |
| | {{Quote|+1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying.}} |
| | *'''Coin of Defense''': +9 Defense. Provides 100% resistance to Crying. |
| | {{Quote|This useful item can protect almost anyone.}} |
| | *'''Coin of Everything''': +4 Strength, +4 Defense, +4 IQ, +4 Speed |
| | {{Quote|A little of everything, but not a lot.}} |
| | *'''Radiant Coin''': +20 Defense. Provides 100% resistance to instant KO and Numb. |
| | {{Quote|Enhances defense and prevents instant KO and numb.}} |
| | *'''Wonder Coin''': +3 Strength, +15 Defense, +3 IQ, +3 Speed. Provides 50% resistance to all status problems except Insane. |
| | {{Quote|Slightly resists all status problems but Insane.}} |
| </div> | | </div> |
| }} | | }} |
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| <tabber> | | <tabber> |
| |-|Equipment= | | |-|Equipment= |
| '''[[Electricity Manipulation]]''' and '''[[Empathic Manipulation]]''' (''Needler'' has an electric element. ''Lightning Tosser'' is an electric weapon that causes crying), '''[[Mind Manipulation]]''', '''[[Death Manipulation]]''', '''[[Sense Manipulation]]''', '''[[Radiation Manipulation]]''' (''Crazy Beam'' can cause the strange debuff. ''Mayhem Beam'' can inflict instant death, numb, strange, or beamed), '''[[Velocity Manipulation]]''', '''[[Mind Manipulation]]''', '''[[Undodgeable Attacks]]''', '''[[Inperceivable Attacks]]''' (''Borange Ray'' can inflict the Insane debuff, as well as ignoring enemy evasion, allowing the user to go first, and attacks with an inexplicable element .''Green Laser'' allows the user to attack first), '''[[Forcefield Creation]]''' (''UFO Overshield'' provides the Shield effect), '''[[Damage Reduction]]''' (''Rock Shell'' reduces physical damage), '''[[Resistance]]''' to '''[[Sense Manipulation]]''', '''[[Poison Manipulation]]''', '''[[Sleep Manipulation]]''', '''[[Mind Manipulation]]''', '''[[Empathic Manipulation]]''', '''[[Status Effect Inducement]]''' (''Coral UFO Body'' resists Numb, Poison, Sleep, Strange, Crying and Dumb), '''[[Fire Manipulation|Fire]]''' and '''[[Ice Manipulation]]''' (''Permafreeze UFO Body'' resists ice and fire attacks), '''[[Radiation Manipulation]]''' (''Legend UFO Body'' resists Beamed) | | '''[[Electricity Manipulation]]''' and '''[[Empathic Manipulation]]''' (''Needler'' has an electric element. ''Lightning Tosser'' is an electric weapon that causes crying), '''[[Mind Manipulation]]''', '''[[Death Manipulation]]''', '''[[Sense Manipulation]]''', '''[[Radiation Manipulation]]''' (''Crazy Beam'' can cause the strange debuff. ''Mayhem Beam'' can inflict instant death, numb, strange, or beamed), '''[[Velocity Manipulation]]''', '''[[Mind Manipulation]]''', '''[[Undodgeable Attacks]]''', '''[[Inperceivable Attacks]]''' (''Borange Ray'' can inflict the Insane debuff, as well as ignoring enemy evasion, allowing the user to go first, and attacks with an inexplicable element .''Green Laser'' allows the user to attack first), '''[[Forcefield Creation]]''' (''UFO Overshield'' provides the Shield effect), '''[[Damage Reduction]]''' (''Rock Shell'' reduces physical damage), '''[[Resistance]]''' to '''[[Sense Manipulation]]''', '''[[Poison Manipulation]]''', '''[[Sleep Manipulation]]''', '''[[Mind Manipulation]]''', '''[[Empathic Manipulation]]''', '''[[Status Effect Inducement]]''' (''Coral UFO Body'' resists Numb, Poison, Sleep, Strange, Crying and Dumb, along with other status effects. ''Wonder Coin'' provides resistance to [https://cogdis.fandom.com/wiki/Status_Effects Status Effects], barring insane), '''[[Fire Manipulation|Fire]]''' and '''[[Ice Manipulation]]''' (''Permafreeze UFO Body'' resists ice and fire attacks), '''[[Radiation Manipulation]]''' (''Legend UFO Body'' resists Beamed) |
| |-|Items= | | |-|Items= |
| '''[[Poison Manipulation]]''' (''Yellow Shroom Cap'' inflicts poison), '''[[Disease Manipulation]]''' (''Gross Purple Fungus'' inflicts Nausea), '''[[Mind Manipulation]]''' (''Magic Mushroom'' inflicts strange and dumb, ''Guardthought Pill'' inflicts dumb), '''[[Fire Manipulation]]''' (''Fire in a Jar'' is a one-use PK Fire, ''Red Gem'' acts as an infinite use PK Fire), '''[[Resistance Manipulation]]''' (''Vulnerability Spray'' reduces or outright removes resistances), '''[[Forcefield Creation]]''' (''Guardthought Pill'' provides PSI Reflect), '''[[Purification]]''' (''Guardthought Pill'' cures status effects), limited '''[[Irreversible Damage]]''' (''Guardthought Pill'' makes the target resist Lifeup), '''[[Ice Manipulation]]''' (''Blue Gem'' acts as an infinite use PK Freeze α), '''[[Healing]]''' (''Green Gem'' acts as a PK Healing α), '''[[Radiation Manipulation]]''' (''Yellow Gem'' acts as an infinite use PK Beam β), '''[[Gas Manipulation]]''' and '''[[Status Effect Inducement]]''' (''Gas Canister'' releases different types of gas, inflicting all sorts of debuffs), '''[[Air Manipulation]]''' (''Balloon Grenade''), '''[[Explosion Manipulation]]''' (Via several different explosives), | | '''[[Poison Manipulation]]''' (''Yellow Shroom Cap'' inflicts poison), '''[[Disease Manipulation]]''' (''Gross Purple Fungus'' inflicts Nausea), '''[[Mind Manipulation]]''' (''Magic Mushroom'' inflicts strange and dumb, ''Guardthought Pill'' inflicts dumb), '''[[Fire Manipulation]]''' (''Fire in a Jar'' is a one-use PK Fire, ''Red Gem'' acts as an infinite use PK Fire), '''[[Resistance Manipulation]]''' (''Vulnerability Spray'' reduces or outright removes resistances), '''[[Forcefield Creation]]''' (''Guardthought Pill'' provides PSI Reflect), '''[[Purification]]''' (''Guardthought Pill'' cures status effects), limited '''[[Irreversible Damage]]''' (''Guardthought Pill'' makes the target resist Lifeup), '''[[Ice Manipulation]]''' (''Blue Gem'' acts as an infinite use PK Freeze α), '''[[Healing]]''' (''Green Gem'' acts as a PK Healing α), '''[[Radiation Manipulation]]''' (''Yellow Gem'' acts as an infinite use PK Beam β), '''[[Gas Manipulation]]''' and '''[[Status Effect Inducement]]''' (''Gas Canister'' releases different types of gas, inflicting all sorts of debuffs), '''[[Air Manipulation]]''' (''Balloon Grenade''), '''[[Explosion Manipulation]]''' (Via several different explosives), |
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| *'''Rock Shell''': +10 Defense, -5 Speed. Provides resistance to Physical attacks. | | *'''Rock Shell''': +10 Defense, -5 Speed. Provides resistance to Physical attacks. |
| {{Quote|Resists physical attack. For UFOs or Starmen.}} | | {{Quote|Resists physical attack. For UFOs or Starmen.}} |
| | *'''Plain Coin''': +1 Defense |
| | {{Quote|It's rather boring.}} |
| | *'''Braggart's Coin''': +1 Strength, +1 Defense, +1 IQ, +1 Speed |
| | {{Quote|For those who win battles they're not supposed to.}} |
| | *'''Shiny Coin''': +3 Defense |
| | {{Quote|Plain but polished. Everyone loves shiny things.}} |
| | *'''Eye Coin''': +4 Defense, +2 IQ. Provides 100% resistance to Crying. |
| | {{Quote|It's cute and watching. Resists crying.}} |
| | *'''Emblem Coin''': +1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying. |
| | {{Quote|+1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying.}} |
| | *'''Coin of Defense''': +9 Defense. Provides 100% resistance to Crying. |
| | {{Quote|This useful item can protect almost anyone.}} |
| | *'''Coin of Everything''': +4 Strength, +4 Defense, +4 IQ, +4 Speed |
| | {{Quote|A little of everything, but not a lot.}} |
| | *'''Radiant Coin''': +20 Defense. Provides 100% resistance to instant KO and Numb. |
| | {{Quote|Enhances defense and prevents instant KO and numb.}} |
| | *'''Wonder Coin''': +3 Strength, +15 Defense, +3 IQ, +3 Speed. Provides 50% resistance to all status problems except Insane. |
| | {{Quote|Slightly resists all status problems but Insane.}} |
| </div> | | </div> |
| }} | | }} |
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| <tabber> | | <tabber> |
| |-|Equipment= | | |-|Equipment= |
| | '''[[Resistance]]''' to '''[[Empathic Manipulation]]''' (''Eye Coin'', ''Emblem Coin'', ''Coin of Defense'', and ''Wonder Coin'' provides resistance to crying), '''[[Status Effect Inducement]]''' (''Wonder Coin'' provides resistance to [https://cogdis.fandom.com/wiki/Status_Effects Status Effects], barring insane) |
| |-|Items= | | |-|Items= |
| '''[[Poison Manipulation]]''' (''Yellow Shroom Cap'' inflicts poison), '''[[Disease Manipulation]]''' (''Gross Purple Fungus'' inflicts Nausea), '''[[Mind Manipulation]]''' (''Magic Mushroom'' inflicts strange and dumb, ''Guardthought Pill'' inflicts dumb), '''[[Fire Manipulation]]''' (''Fire in a Jar'' is a one-use PK Fire, ''Red Gem'' acts as an infinite use PK Fire), '''[[Resistance Manipulation]]''' (''Vulnerability Spray'' reduces or outright removes resistances), '''[[Forcefield Creation]]''' (''Guardthought Pill'' provides PSI Reflect), '''[[Purification]]''' (''Guardthought Pill'' cures status effects), limited '''[[Irreversible Damage]]''' (''Guardthought Pill'' makes the target resist Lifeup), '''[[Ice Manipulation]]''' (''Blue Gem'' acts as an infinite use PK Freeze α), '''[[Healing]]''' (''Green Gem'' acts as a PK Healing α), '''[[Radiation Manipulation]]''' (''Yellow Gem'' acts as an infinite use PK Beam β) | | '''[[Poison Manipulation]]''' (''Yellow Shroom Cap'' inflicts poison), '''[[Disease Manipulation]]''' (''Gross Purple Fungus'' inflicts Nausea), '''[[Mind Manipulation]]''' (''Magic Mushroom'' inflicts strange and dumb, ''Guardthought Pill'' inflicts dumb), '''[[Fire Manipulation]]''' (''Fire in a Jar'' is a one-use PK Fire, ''Red Gem'' acts as an infinite use PK Fire), '''[[Resistance Manipulation]]''' (''Vulnerability Spray'' reduces or outright removes resistances), '''[[Forcefield Creation]]''' (''Guardthought Pill'' provides PSI Reflect), '''[[Purification]]''' (''Guardthought Pill'' cures status effects), limited '''[[Irreversible Damage]]''' (''Guardthought Pill'' makes the target resist Lifeup), '''[[Ice Manipulation]]''' (''Blue Gem'' acts as an infinite use PK Freeze α), '''[[Healing]]''' (''Green Gem'' acts as a PK Healing α), '''[[Radiation Manipulation]]''' (''Yellow Gem'' acts as an infinite use PK Beam β) |
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| |-|Equipment= | | |-|Equipment= |
| <div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;"> | | <div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;"> |
| | *'''Plain Coin''': +1 Defense |
| | {{Quote|It's rather boring.}} |
| | *'''Braggart's Coin''': +1 Strength, +1 Defense, +1 IQ, +1 Speed |
| | {{Quote|For those who win battles they're not supposed to.}} |
| | *'''Shiny Coin''': +3 Defense |
| | {{Quote|Plain but polished. Everyone loves shiny things.}} |
| | *'''Eye Coin''': +4 Defense, +2 IQ. Provides 100% resistance to Crying. |
| | {{Quote|It's cute and watching. Resists crying.}} |
| | *'''Emblem Coin''': +1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying. |
| | {{Quote|+1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying.}} |
| | *'''Coin of Defense''': +9 Defense. Provides 100% resistance to Crying. |
| | {{Quote|This useful item can protect almost anyone.}} |
| | *'''Coin of Everything''': +4 Strength, +4 Defense, +4 IQ, +4 Speed |
| | {{Quote|A little of everything, but not a lot.}} |
| | *'''Radiant Coin''': +20 Defense. Provides 100% resistance to instant KO and Numb. |
| | {{Quote|Enhances defense and prevents instant KO and numb.}} |
| | *'''Wonder Coin''': +3 Strength, +15 Defense, +3 IQ, +3 Speed. Provides 50% resistance to all status problems except Insane. |
| | {{Quote|Slightly resists all status problems but Insane.}} |
| </div> | | </div> |
| |-|Items= | | |-|Items= |