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Hypershock: Difference between revisions
GiverBot (talk | contribs) (re-categorisation per CFD, replaced: ===Powers and Abilities=== → ==Powers and Abilities==, ===Standard Equipment=== → ==Standard Equipment==, ===Other=== → ==Other==, ==Statistics== → ==Codex Statistics==) m |
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Revision as of 04:12, 6 January 2024
Background
Hypershock was a superhero in The Incredibles. He was one of the first Supers to get sued after Mr. Incredible; in his case he accidentally destroyed a national landmark while attempting to stop a runaway bus in Municiberg. He later on died fighting Omnidroid v.X4.
Codex Statistics
Tier: At least 9-B, 7-C with Environmental Destruction, Higher with dual seismic amplification hammers
Name: Hypershock (Real name unknown)
Origin: The Incredibles
Sex: Male
Age: Unknown
Classification: Super, Superhero
Status: Deceased (Was killed by the Omnidroid v.X4.)
Alignment: Neutral Good (While not much is known about him, Hypershock was a superhero)
Dimensionality: 3-D
Attack Potency: At least Wall level (Hypershock's file has him much stronger than Elastigirl who can knock out guards which her son who is this strong was unable to do.) Town Level with Environmental Destruction (Hypershock can perform a magnitude 6,0 earthquake), Higher with dual seismic amplification hammers
Durability: At least wall level
Striking Strength: At least wall Class
Lifting Strength: At least Class 5 ((Hypershock's file has him much stronger to Elastigirl who can hold a whole RV)
Travel Speed: Superhuman (Should be comparable to Mr. Incredible who could briefly outrun the omnidroid)
Combat Speed: Faster Than Light
Reaction Speed: Faster Than Light (Should be comparable to Mr. Incredible who can react to Jack-Jack's laser vision)
Stamina: Peak Human (As a super and a trained superhero her stamina should at least be this high)
Range: Standard Melee, Higher with Earth Manipulation
Intelligence: Average
Powers and Abilities
Superhuman Physical Characteristics, Weapon Usage (Hammer User; Hypershock uses dual seismic amplification hammers), Earth Manipulation (Hypershock can perform a magnitude 6,0 earthquake), Flight (Hypershock can fly using a vector thrust, fusion rocket rucksack)
Standard Equipment
His supersuit, dual seismic amplification hammers and ector thrust, fusion rocket rucksack
Other
Standard Tactics: While Hypershock was never shown fighting, he'd likely go for his Seismic Wave Generation
Weaknesses: Hypershock has a bad temper, a fondness for drinking and his power is ineffectual on non-solid material
Battle Records
None.
None.