Likely Average (can speak to Phillip)
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Swamptrogg (Space Funeral): Difference between revisions
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'''[[Speed|Travel Speed]]: Unknown''' | '''[[Speed|Travel Speed]]: Unknown''' | ||
'''[[Speed|Combat Speed]]: Transonic''' (Comparable to [[Phillip (Space Funeral)|Phillip]] | '''[[Speed|Combat Speed]]: Transonic''' (Comparable to [[Phillip (Space Funeral)|Phillip]], [https://youtu.be/M0EYpK4MMhI?t=26 Who Can dodge sound-based attacks from 20th century boy]) | ||
'''[[Reactions|Reaction Speed]]: Transonic''' | '''[[Reactions|Reaction Speed]]: Transonic''' |
Revision as of 06:28, 23 May 2024
"Mature Content" | |
Halt! This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. Be wary! |
Background
The Swamptrogg is the only optional boss and first boss Phillip can fight in the bone tunnels. It guards an entryway with treasure inside.
General Information
Name: Swamptrogg
Origin: Space Funeral
Creator: Stephen "thecatamites" Gillmurphy
Gender: Unknown
Residence: Bone tunnels
Story Role: Optional Boss
Classification: None
Species: Swamptrogg
State of Being: Regular
Physiology: Reptilia
Occupation: N/A
Status: Deceased (Slain by Phillip)
Alignment: Unknown (Not much is known about it)
Codex Statistics
Tier: 9-B
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Wall level (Is able to fight against a low level Phillip. Is larger than a large cave entryway)
Durability: Wall level (Can take attacks from Phillip, who can fight land sharks, sharks that can swim through the ground with ease )
Striking Strength: Wall Class
Lifting Strength: Unknown
Travel Speed: Unknown
Combat Speed: Transonic (Comparable to Phillip, Who Can dodge sound-based attacks from 20th century boy)
Reaction Speed: Transonic
Stamina: Unknown
Range: Extended Melee Range (Via size)
Powers and Techniques
Superhuman Physical Characteristics, Natural Weaponry (Sharp claws and teeth), Morality Manipulation (Sermon can inflict Moral,Can Inflict moral on people through various ways, which is a move that pacifies ones and keeps them from using attacking skill moves,
Notable Techniques
- Piercing Gaze- Gazes at the opponent, doing nothing
- Sermon- tells a sermon, which can inflict moral
- Riddle- tells a riddle, doing nothing
- Growl- Growls, doing nothing
- Slash- Slashes at the opponent
Other
Standard Tactics: Attack with its claws, spouting riddles and sermon
Weaknesses: Many of its skills do nothing. Magic eye pictures do hypno damage to animals, harming it more.
Battle Records
Knight- Fight
- Conditions- None
- Locations- The Bone tunnels
- Note- It happened off-screen with a knght telling us
- Conditions- Phillip's first key is used
- Locations- The Bone tunnels
None.