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Revision as of 19:27, 8 October 2024
“ | So why do you wear the rabbit costume? Is it to get closer to nature in some way, while tangled up by societies expectations? Is it a symbol of anarchy, or maybe it's meant to represent the free flowing nature of early adulthood? Are you eco-friendly? How many- | „ |
~ Pepperman to Noisette |
Background
Pepperman is the first boss in Pizza Tower found in the first floor.
Pepperman is a giant red pepper with limbs wearing a pair of white gloves and sneakers of the same color. Pepperman has big, blue eyes and is frequently seen sporting a great, confident grin on his face showing his teeth.
During fights in older demos, he would change colors to orange, and then to light yellow depending on how many times he has been hit.
General Information
Name: Phil Pepperman
Origin: Pizza Tower
Sex: Male
Age: Unknown
Classification: Red Pepper, Artist, Sculpter
Status: Alive
Alignment: Chaotic Neutral (Pepperman originally attempted to stop Peppino and assist Pizzaface is having his restaurant destroyed, but has been on good terms at the end of the game)
Codex Statistics
Tier: High 4-A
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Multi-Star Cluster level (Can harm Peppino, who broke through the Pizza Tower and defeated Pizzahead. Pizzahead survived the Pizza Tower being destroyed. The Pizza Tower is a tower that contains an entire realm with various stars and planets)
Durability: Multi-Star Cluster level (Can take multiple hits from Peppino)
Striking Strength: Multi-Star Cluster Class
Lifting Strength: Class 5 (Comparable to Peppino)
Travel Speed: Supersonic (Can run faster than Peppino and create afterimages with his movement alone)
Attack Speed: Massively Hypersonic (Can hit Peppino)
Reaction Speed: Massively Hypersonic (Comparable to Peppino and Gustavo, who can parry any move in the game, including lightning attacks from enemies)
Stamina: High (Can escape the Pizza Tower in one sitting)
Range: Standard Melee Range
Intelligence: Above Average (Pepperman is a skilled artist)
Powers and Techniques
Superhuman Physical Characteristics, Cartoon Physics (Mid Potency; Should be similar to Peppino), Afterimage Creation (Can create afterimages by movement alone), Regeneration (High-Low; Can regenerate from losing teeth and eyeballs), Subjective Reality (Pepperman's drawings can come to life and help him in battle), Unrestricted Movement (Physics Defying; Can stop himself mid-air and ground pound), Acrobatics (Able to both wall jump and preform multiple flips), Healing & Rage Power (Can fully heal himself and get stronger/faster in his second phase. If he's out of health, he can momentarily shrink and run away to slightly heal himself), Size Manipulation (Decreases and increases his size if he's low on health)
Equipment
None
Notable Techniques
- Shoulder Bash: Pepperman dashes towards the player and hit the wall, giving an opportunity for the player to attack. At 8 HP after the player successfully jumps over Pepperman's Shoulder Bash attack, he turns around and starts dashing again until hitting the wall.
- Ground Pound: Pepperman jumps up in the sky and lands at exact place the player stands at. After the land, he's open for an attack. At 4 HP after landing, he bounces up towards the wall, then bouncing off it back to the ground. He's open for an attack only in the air, so the player needs to perform a precise uppercut to land a hit on him.
- Art Marbles: At 2 HP, Pepperman constantly uses his double Shoulder Bash, while not giving any direct opportunity to hit him. The player needs to attack marble blocks instead, that appear at the corners of the arena. The marble blocks have 3 HP. After finishing the artwork, the player needs to let Pepperman to Shoulder Bash towards it, then he'll stop to admire it, giving an opportunity to attack.
- Pepperman Drawings: At 8 HP, Pepperman Drawings start appearing from the corners of the arena. Once they spawn, they wait some time in the wall, then start slowly moving towards the other side of the arena, then moving away from the arena. They can be destroyed by Pepperman.
- Pepperman Statues: At 6 HP, Pepperman Statues start falling from the sky. After reaching the floor, they get destroyed.
- Knight Pepperman Statue: Knight Pepperman Statue works same way as Pepperman Drawings, except it has a bigger hitbox and it moves across the screen much faster. It also cannot be destroyed by Pepperman.
Other
Standard Tactics: Pepperman will start off with his shoulder bash, then use his ground pound with having his drawings and statues helping him out.
Weaknesses: Can be distracted by art he likes and decreases in size if he's nearly defeated.
Battle Records
None.
None.