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'''Standard Tactics:''' Akira normally leads trying to understanding how the enemy's ability works, when he completely understands how it works and the possible weakness, then he will search for a way to use his ability, to make or his enemy surrender or he will kill. Other effective methods to active his ability initially are: he will make his enemy suspicious and uncomfortable with the situation since they don't know how Akira's ability work, creating a puzzle: where the enemy will wait or will attack believing that is his ability, which will lead to a certain victory.
'''Standard Tactics:''' Akira normally leads trying to understanding how the enemy's ability works, when he completely understands how it works and the possible weakness, then he will search for a way to use his ability, to make or his enemy surrender or he will kill. Other effective methods to active his ability initially are: he will make his enemy suspicious and uncomfortable with the situation since they don't know how Akira's ability work, creating a puzzle: where the enemy will wait or will attack believing that is his ability, which will lead to a certain victory.


'''Weaknesses:''' Normal human weakness. His ability only works in another person who believes in his ability, which means that as long as someone doesn't believe in his ability it will not work.
'''Weaknesses:''' Normal human weakness. His ability only works in another person who believes in his ability, which means that as long as someone doesn't believe in his ability it will not work. In order to activate his ability somebody needs to focus on him as "target", if not, his ability will not work.


'''Notable Attacks/Techniques:'''  
'''Notable Attacks/Techniques:'''  

Revision as of 00:45, 21 June 2020

Background

Powers and Stats

Tier:

Name: Seo Joo-Heon

Origin: Tomb Raider King

Gender: Male

Age: 38 years old (Formerly), 23 years old (Currently)

Classification: Tomb Raider, Thief, Human, Pickpocketer

Attack Potency:

Dimensionality: 3-D

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Human Achievements (Has greatly excavation skills, and due to this Seo Joo-Heon was acknowledged by a company know as TKBM. Seo Joo-Heon also knows how to decipher tomb glyphs, and by deciphering the tomb glyphs, one can know how to enter and figure out what is the trap that is waiting inside of the tomb), Martial Arts (Skilled martial artist, possessing fifteen years of fighting), Stealth Mastery (Skilled thief and pickpocketer), Information Analysis (Can see a game window skill like in an RPG), Weapon Mastery (Can handle with the relics), Enhanced Memory (Has a good memory, which allows him to even remember things that someone wouldn't)

Standard Equipment:

  • Relics: In the year 2025, various tombs appeared in the whole world. These tombs caused earthquakes, but they had something special called Relics. These relics are things that hold and grant random powers to its wielder.
    • The Archaist's Relic: It is a relic that bestows knowledge about tombs and other information regarding relics.
    • Egyptian Funeral Knife: It is a relic that bestows the power to see the inner workings of a human being, and its relic has the power to possess someone, granting its owner even superhuman speed.

Intelligence:

Weaknesses:

Notable Attacks/Techniques:

  • Tomb Raider Basic Skills:
    • Spy (Rank F): Allows for you to observe 1 meter of your given surrounding.
    • Linguistic (Rank F): Allows a great understanding of all languages. You can understand, learn, and conceptualize any languages. You can hear the voice of the relics and can communicate with them. You have great control over deciphering runic glyphs.
    • Tomb Excavation (Rank F): Increased knowledge regarding tombs.

Gallery

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Background

Powers and Stats

Tier: 10-B, higher with Sophist

Name: Akira Shiroyanagi, Akira-kun

Origin: Deatte 5 Byou de Battle

Gender: Male

Age: 16 years old

Classification: Test Subject, Prisoner, World Logic Play's Player, Human, Student

Attack Potency: Human level, higher with Sophist

Dimensionality: 3-D

Travel Speed: Normal Human

Combat Speed: Normal Human, up to Supersonic (His main weapon is a cannon, which can achieve supersonic speeds, from Mach 2 to Mach 3.13) with Sophist

Reaction Speed: Normal Human

Lifting Strength: Regular Human, higher with Sophist

Striking Strength: Human Class, higher with Sophist

Durability: Human level, higher with Sophist

Stamina:

Range: Standard Melee Range. Tens of meters with Partial Transformation.

Powers and Abilities: Vehicular Mastery (In the first chapter, Akira has shown us that he can pilot a bicycle), Genius Intelligence (See the section intelligence for more information in-depth), Limited Reality Warping (Akira's ability is what other person believes your ability to be), Limited Power Nullification (Not applicable in real combat; The Handcuffs seals Akira's ability and this only works on himself), Partial Transformation/Materialization (Akira is able to transform/materialize a part of his arm in a cannon just like Mion), Telepathy (Can talk telepathically, if someone believes that it his ability)

Standard Equipment:

  • Handcuffs: These handcuffs serves to seal Akira's ability. When the red light turning in green signals, it means that the lock has been released. Five seconds after it turns green, you will regain the use of your hands as well as your abilities.

Intelligence: Genius (In the school where Akira studies, he is always the one with tops grades. Akira is the one who scores among the top even at the national level. He displays that become intelligent is no more than memorizing grammar, formulas, vocabulary, and dates. Akira is the rank 9th in the World Logic Play, an online game where the player will debate against another player making using of arguments, the game has the presence of a great number of nonnative players, like people who speak English, with even presence of intellectuals)

Standard Tactics: Akira normally leads trying to understanding how the enemy's ability works, when he completely understands how it works and the possible weakness, then he will search for a way to use his ability, to make or his enemy surrender or he will kill. Other effective methods to active his ability initially are: he will make his enemy suspicious and uncomfortable with the situation since they don't know how Akira's ability work, creating a puzzle: where the enemy will wait or will attack believing that is his ability, which will lead to a certain victory.

Weaknesses: Normal human weakness. His ability only works in another person who believes in his ability, which means that as long as someone doesn't believe in his ability it will not work. In order to activate his ability somebody needs to focus on him as "target", if not, his ability will not work.

Notable Attacks/Techniques:

  • Sophist 詭弁家 (ソフィスト), lit. Kibenka (Sophist): Akira is a participant in an ability testing experiment taking place out of reach of ordinary people. After being abducted, the participant is excluded from his previous life. Each of the participants receives a unique ability, which allows the participant to influence the real world in different ways. The ability of Akira consists in the fact that the rest believe in its existence. It works on the principle that Akira needs to say something about his ability to his enemy, and if the enemy believes in it and imagines it in its head, then it instantly materializes, giving Akira-san advantages.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: