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User:Say Abracadavre Now/Sandbox: Difference between revisions

From The Codex
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'''[[Standard Equipment]]:'''
'''[[Standard Equipment]]:'''
*[https://callofduty.fandom.com/wiki/Nuketown_Zombies#Weapons List of weapons in Nuketown]
*[https://callofduty.fandom.com/wiki/Bus_Depot#Weapons List of weapons in Bus Depot]
*[https://callofduty.fandom.com/wiki/Diner#Items List of weapons in Diner]
*[https://callofduty.fandom.com/wiki/Farm#Weapons List of weapons in Farm]
*[https://callofduty.fandom.com/wiki/Power_Station#Items List of weapons in Power Station]
*[https://callofduty.fandom.com/wiki/Town#Weapons List of weapons Town]


'''[[Intelligence]]:''' '''Unknown'''
'''[[Intelligence]]:''' '''Unknown'''
Line 101: Line 107:
'''[[Hax|Powers and Abilities]]:'''
'''[[Hax|Powers and Abilities]]:'''
<tabber>
<tabber>
|-|Standard abilities=
|-|Standard abilities=[[Superhuman Physical Characteristics]], [[Regeneration]] (Mid-Low. Can regenerate from zombies bites), [[Peak Human]], [[Superhuman Speed]], Immortality Negation (Type 6 and 7. Can kill zombies [https://cdn.discordapp.com/attachments/649464780574425130/651218404421926942/1202191819.jpg who can survive without legs] and are undead), [[Immortality]] (Type 8. They can come back alive via the paradox and the endless cycle. Cannot be used in combat), limited [[Subjective Reality]] ([https://youtu.be/_57YPOVAMa8?t=3 Can buy a weapon off a chalk drawing]), [[Weapon Usage]]
|-|Weapons=
|-|Weapons=
|-|Wonder Weapons=
|-|Wonder Weapons=
Line 111: Line 117:


'''[[Standard Equipment]]:'''
'''[[Standard Equipment]]:'''
*[https://callofduty.fandom.com/wiki/Nuketown_Zombies#Weapons List of weapons in Nuketown]
*[https://callofduty.fandom.com/wiki/Bus_Depot#Weapons List of weapons in Bus Depot]
*[https://callofduty.fandom.com/wiki/Diner#Items List of weapons in Diner]
*[https://callofduty.fandom.com/wiki/Farm#Weapons List of weapons in Farm]
*[https://callofduty.fandom.com/wiki/Power_Station#Items List of weapons in Power Station]
*[https://callofduty.fandom.com/wiki/Town#Weapons List of weapons Town]


'''[[Intelligence]]:''' '''Unknown'''
'''[[Intelligence]]:''' '''Unknown'''


'''Standard Tactics:'''
'''Standard Tactics:''' Shooting at you


'''Weaknesses:''' Normal Human Weaknesses
'''Weaknesses:''' Normal Human Weaknesses

Revision as of 22:46, 9 May 2021

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.

Background

Powers and Stats

Tier: 9-B, 7-B with the Ray Gun

Name: CIA Agent

Origin: Zombies (Treyarch)

Gender: Male

Age: Unknown

Classification: Human, CIA Agent

Attack Potency: Wall level (Should be no weaker than a normal zombie, who can make a hole in a wall), City level with the Ray Gun

Dimensionality: 3-D

Travel Speed:  Superhuman (Scales to normal zombies, who can move faster than a soldier can react)

Combat Speed: Superhuman, Supersonic+ to Speed of Light depending on the gun

Reaction Speed: Superhuman

Lifting Strength: Unknown

Striking Strength: Wall Class

Durability: Wall level

Stamina: Unknown

Range: Standard Melee Range physically, Extended Melee Range with Knives, Guns vary from Tens of Meters to Kilometers

Powers and Abilities:

Standard Equipment:

Intelligence: Unknown

Standard Tactics: Shooting at you

Weaknesses: Normal Human Weaknesses

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.

Background

Powers and Stats

Tier: 9-B, 7-B with the Ray Gun

Name: CDC Agent

Origin: Zombies (Treyarch)

Gender: Male

Age: Unknown

Classification: CDC Agent

Attack Potency: Wall level (Should be no weaker than a normal zombie, who can make a hole in a wall), City level with the Ray Gun

Dimensionality: 3-D

Travel Speed:  Superhuman (Scales to normal zombies, who can move faster than a soldier can react)

Combat Speed: Superhuman, Supersonic+ to Speed of Light depending on the gun

Reaction Speed: Superhuman

Lifting Strength: Unknown

Striking Strength: Wall Class

Durability: Wall level

Stamina: Unknown

Range: Standard Melee Range physically, Extended Melee Range with Knives, Guns vary from Tens of Meters to Kilometers

Powers and Abilities:

Standard Equipment:

Intelligence: Unknown

Standard Tactics: Shooting at you

Weaknesses: Normal Human Weaknesses

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: