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Flash Man: Difference between revisions
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'''[[Reactions|Reaction Speed]]:''' '''Massively FTL''' ([https://youtu.be/CWZZUyD-nRs?t=649 Can keep up with] [[Mega Man (Classic)|Mega Man]]) | '''[[Reactions|Reaction Speed]]:''' '''Massively FTL''' ([https://youtu.be/CWZZUyD-nRs?t=649 Can keep up with] [[Mega Man (Classic)|Mega Man]]) | ||
'''[[Stamina]]:''' | '''[[Stamina]]:''' Essentially '''Limitless''' due to being a robot | ||
'''[[Range]]:''' '''Standard Melee Range''' to '''Hundreds of Meters''' | '''[[Range]]:''' '''Standard Melee Range''' to '''Hundreds of Meters''' | ||
'''[[Intelligence]]:''' '''Gifted''' (Can keep up with Mega Man in combat) | '''[[Intelligence]]:''' '''Gifted''' (Can keep up with Mega Man in combat) | ||
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===[[Hax|Powers and Abilities]]=== | |||
[[Superhuman Physical Characteristics]], [[Self-Sustenance]], [[Inorganic Physiology]] (Type 2. Flash Man is a robot), [[Energy Projection]] ([https://youtu.be/CWZZUyD-nRs?t=648 Shown here]), [[Time Stop]] (With [https://youtu.be/CWZZUyD-nRs?t=647 Time Stopper]), [[Teleportation]] ([https://youtu.be/CH8a6YzHpjE?t=145 Shown here]), [[Regeneration]] (Mid. Should scale to [https://youtu.be/_0iEGsMh-fk?t=1089 all the] [https://youtu.be/ES2aI4Fp-AU?t=1829 other] [https://youtu.be/s_hl_sZzxQo?t=482 Robot] [https://youtu.be/XiKejz9CoZc?t=537 Masters] [https://youtu.be/XiKejz9CoZc?t=144 who all regenerate after being flattened] in ''Mega Man Powered Up''), [[Resistance]] to [[Mind Manipulation]] and [[Soul Manipulation]] (As a robot, Flash Man does not have a soul or mind, and functions on AI programming), [[Time Stop]] ([https://megaman.fandom.com/wiki/Flash_Man All Robots Masters in Mega Man 2 have built in devices making them immune to time stop, however Quick Man's has an error and hurts him instead]) | |||
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===Other=== | |||
'''Standard Tactics:''' Flash Man chases his opponent to ram into them, and can stop time to shoot energy projections while the opponent cannot move | '''Standard Tactics:''' Flash Man chases his opponent to ram into them, and can stop time to shoot energy projections while the opponent cannot move | ||
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<tabber> | <tabber> | ||
|-|Victories= | |-|Victories= | ||
None. | |||
|-|Losses= | |-|Losses= | ||
None. | |||
|-|Inconclusive= | |-|Inconclusive= | ||
None. | |||
</tabber> | </tabber> | ||
{{Discussions}} | {{Discussions}} |
Revision as of 15:25, 4 February 2022
“ | Even the clever Rockman can't stand up to my Time Stopper. Sorry, but it ends here, Rockman! | „ | |
~ Flash Man |
Background
Flash Man (フラッシュマン Furasshuman) is one of the 8 Robot Masters built by Dr. Wily and is fought by Mega Man in Mega Man 2. His special weapon is able to stop time itself for short periods of time. However, his normal bullet attacks aren't that strong. Flash Man also uses his power for mischief outside of combat. He is also considered a Masterpiece by Dr. Wily since he can fully stop time while Dr. Light's Time Man can only slow down time.
Statistics
Tier: 5-B
Name: Flash Man, DWN-014
Origin: Mega Man
Sex: Male
Age: Unknown
Classification: Robot Master
Dimensionality: 3-D
Attack Potency: Planet level+ (Can harm Mega Man)
Durability: Planet level+ (Can take hits from Mega Man)
Striking Strength: Planet Class+
Lifting Strength: Class T (Several Robot Masters are made on par with or even stronger than Mega Man's lifting strength such as Guts Man)
Travel Speed: Massively FTL (Can move this fast compared to Mega Man)
Combat Speed: Massively FTL (Can keep up with Mega Man)
Reaction Speed: Massively FTL (Can keep up with Mega Man)
Stamina: Essentially Limitless due to being a robot
Range: Standard Melee Range to Hundreds of Meters
Intelligence: Gifted (Can keep up with Mega Man in combat)
Powers and Abilities
Superhuman Physical Characteristics, Self-Sustenance, Inorganic Physiology (Type 2. Flash Man is a robot), Energy Projection (Shown here), Time Stop (With Time Stopper), Teleportation (Shown here), Regeneration (Mid. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up), Resistance to Mind Manipulation and Soul Manipulation (As a robot, Flash Man does not have a soul or mind, and functions on AI programming), Time Stop (All Robots Masters in Mega Man 2 have built in devices making them immune to time stop, however Quick Man's has an error and hurts him instead)
Other
Standard Tactics: Flash Man chases his opponent to ram into them, and can stop time to shoot energy projections while the opponent cannot move
Weaknesses: Metal Blade, Ice Slasher, Crash Bomber
Battle Records
None.
None.
Discussions (Link For Mobile Users):
Discussion threads involving Flash Man |