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User:Volt12121/Sandbox: Difference between revisions

From The Codex
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{{Mature}}
[[File:Komodo-Dragon.png|right|400px]]
{|class=width="100%" style="border:4px solid #DC143C; border-radius:7.5px; clear:both; font-size:75%; font-family:verdana;" align="center""
! colspan="2" style="background:#DC143C; border-radius:3.25px;" align="center"|<div style="margin-left:55px;">''Articles About Foxy The Pirate''</div>
|-
|width="15%" style="background:black; border-radius:3.25px;"|'''Foxy The Pirate'''
|[[Foxy the Pirate|Original Model]] - [[Phantom Foxy|Phantom Variant]] - [[Nightmare Foxy|Nightmare Variant]] - [[Funtime Foxy|Funtime Model]] - [[Rockstar Foxy|Rockstar Model]] - [[Lolbit]]
|-
|width="15%" style="background:black; border-radius:3.25px;"|'''Mangle'''
|[[Mangle|Original Model]] - [[Phantom Mangle|Phantom Variant]] - [[Nightmare Mangle|Nightmare Variant]]
|-
|width="15%" style="background:black; border-radius:3.25px;"|'''FNaF World'''
|[[Foxy (FNaF World)|Foxy]] - [[Phantom Foxy (FNaF World)|Phantom Foxy]] - [[Nightmare Foxy (FNaF World)|Nightmare Foxy]] - [[Withered Foxy (FNaF World)|Withered Foxy]] - [[Funtime Foxy (FNaF World)|Funtime Foxy]] - [[Lolbit (FNaF World)|Lolbit]] - [[Mangle (FNaF World)|Mangle]] - [[Phantom Mangle (FNaF World)|Phantom Mangle]] - [[Tangle]] - [[Jangle]]
|}
[[File:NightmareMangle.png|right|350px]]
{{Quote|Buy his plush from the Prize Counter when he appears in the hallway to avoid his jumpscare. He can't be stopped by the office door.|Ultimate Custom Night Description}}
==Background==
==Background==
'''Nightmare Mangle''' is a nightmarish counterpart of Mangle who first appeared in the Halloween Edition of Five Nights at Freddy's 4 where it replaces [[Nightmare Foxy}}.
The '''red kangaroo''' (Osphranter rufus) is the largest of all kangaroos, the largest terrestrial mammal native to Australia, and the largest extant marsupial. It is found across mainland Australia, except for the more fertile areas, such as southern Western Australia, the eastern and southeastern coasts, and the rainforests along the northern coast.
 
{| class="mw-collapsible mw-collapsed wikitable"
! style="text-align:left;" |This dropdown contains the synopsis of Nightmare Bonnie’s story. Read at your own risk as you may be spoiled otherwise!
|-
|
===Physical Appearance===
Out of all the nightmare animatronics, Nightmare Mangle appears to be in the most disrepair. Overall, it appears to resemble the original Mangle, except for its endoskeleton parts, which are exposed more than any other nightmare animatronics.
 
It possesses all of the original parts from the original Mangle, such as the white plastic head, endoskeleton head, and various mechanical parts, but appears far more sinister and twisted, though not as much as Nightmare Balloon Boy. Its head shape looks similar to Nightmare Foxy's with added red cheeks and lipstick, while the second endoskeleton head closely resembles a skull. It has a single hand from its right arm.
 
Its eye-sockets, jaw, muzzle, and insides from its ears are pink-colored as well. Like the original Mangle, it wears a pink bowtie. Nightmare Mangle also has three endoskeleton legs, unlike the original Mangle, reused from Nightmare Foxy.
 
===Personality===
Nothing much is known about Nightmare Mangle's personality due to the fact that it emits garbled radio static, however based upon its appearance, Nightmare Mangle seems to be aggressive like the other nightmare animatronics.
|}
 
==Statistics==
==Statistics==
'''[[Tiering System|Tier]]:''' '''9-B'''
'''[[Tiering System|Tier]]:''' '''9-C''', '''Higher''' with piercing damage


'''Name:''' Nightmare Bonnie
'''Name:''' Red kangaroo, Osphranter rufus


'''Origin:''' [[Five Nights at Freddy's|Five Nights at Freddy's 4]]
'''Origin:''' The Real Wolrd


'''Sex:''' None. Referred to as Male and Female
'''Sex:''' Varies (Can be Male or Female)


'''Age:''' Unknown
'''Age:''' Varies (Usually live up to about 30 years)


'''Classification:''' Nightmare Animatronic
'''Classification:''' Mammal, Marsupial


'''[[Status]]:''' '''Active'''
'''[[Status]]:''' '''Active''' (Red Kangaroo are [https://www.saczoo.org/2022/02/you-asked-we-answered-red-kangaroos/ are listed as least concern]<ref>Red kangaroos are listed as least concern with a stable population on the UUNC Red List. They are abundant throughout their Australian range but are susceptible to habitat destruction and drought.</ref>)


'''[[Alignment]]:''' '''Chaotic Evil''' (Nightmare Mangle is a creation of [[Golden Freddy|The One You Shouldn't Have Killed]], who's meant to take revenge and kill [[William Afton]] for all of eternity)
'''[[Alignment]]:''' '''Unaligned''' (Animals have no real moral compass asides from very primitive ones, thus they fall under no true alignment as they're not inherently evil, good, or neutral)


'''[[Dimensionality]]:''' '''3-D'''
'''[[Dimensionality]]:''' '''3-D'''


'''[[Attack Potency]]:''' '''Wall level''' ([https://youtu.be/eRSgvDoUIq8?t=163 Can easily kill] [[William Afton]]. Should be comparable to the other animatronics, who can [https://www.youtube.com/watch?v=01MOragGW9I&t=128s crush] [https://www.youtube.com/watch?v=nAfI_Pf55_E&t=55s skulls], [https://youtu.be/joIPdasCMbI?t=895 survive] [https://youtu.be/D_kqBAHAPsY?t=54 collapsing buildings], and are unharmed by a [https://youtu.be/qJKPVBw5-cw?t=11 car crash that broke through a billboard]. [https://youtu.be/bp0JMvQari0?t=99 Can one-shot the security guard]. They should scale to their novel counterparts due to being just as canon to the games, [https://i.imgur.com/33kyctD.jpg and are noted] [https://steamcommunity.com/app/388090/discussions/0/494632506578092413/ as alternate continuities]. [https://imgur.com/a/TwtqTQ5 The animatronics in the novels can tear off bathroom doors, destroy other animatronics their size, break open hinged doors, casually snap people's necks, break open a ceiling, break through a slide, and punch holes through people])
'''[[Attack Potency]]:''' '''Peak Human level''' (Red Kangaroos can cause [https://animaltriangle.com/are-kangaroos-dangerous/ broken bones, puncture wounds, lacerations and bruises on humans]<ref>Injuries caused by kangaroos include broken bones, puncture wounds, lacerations, bruises, and scratches. There are also reports of kangaroos attacking children.</ref> and dogs<ref>Kangaroos are dangerous to dogs because they can cause serious injuries such as broken bones, punctured lungs, and internal bleeding. If you find a dog injured after being attacked by a kangaroo, call your local animal control agency immediately.</ref>), '''Higher''' with piercing damage (Red Kangaroos have a bite force of [https://a-z-animals.com/blog/jacked-kangaroo-just-how-strong-are-buff-kangaroos/ 925psi]


'''[[Durability]]:''' '''Wall level''' (Comparable to other animatronics who can survive collapsing buildings and car crashes)
'''[[Durability]]:''' '''Peak Human level'''


'''[[Striking Strength]]:''' '''Wall Class'''
'''[[Striking Strength]]:''' '''Peak Human Class'''


'''[[Lifting Strength]]:''' '''Superhuman'''(In ''The Silver Eyes'', it is stated that the animatronics are capable of lifting and tossing large arcade cabinets as if they were toys. [https://youtu.be/Xias-oW9HLU?t=192 The animatronics] [https://youtu.be/Xias-oW9HLU?t=362 can tear apart] [[William Afton]])
'''[[Lifting Strength]]:''' '''Peak Human''' (Komodo Dragons need [https://youtu.be/nqcAKcdMK1w?t=101 5 men in order to overpower them])


'''[[Speed|Travel Speed]]:''' '''Superhuman''' (Comprable to [[Freddy Fazbear]], [https://youtu.be/VXtVrNdD3YA?t=464 who can run across from the right end of Fazbear's Pizza] [https://youtu.be/VXtVrNdD3YA?t=568 to the left end in seconds]. Comparable to [[Mangle]], [https://youtu.be/Aoipyhfyd4Q?t=80 who can climb from the lower vent to the ceiling seemingly in a second])
'''[[Speed|Travel Speed]]:''' '''Average Human''' normally (Red Kangaroos normally [https://www.saczoo.org/2022/02/you-asked-we-answered-red-kangaroos/ hop at speeds of 12 mph.]), '''Superhuman''' at top speed (At top speed, Red Kangaroos [https://www.saczoo.org/2022/02/you-asked-we-answered-red-kangaroos/ can hop at 35 mph]<ref>Kangaroos are unable to run, but they are excellent hoppers, a movement called saltation. The red kangaroos that live at the Sacramento Zoo can reach speeds of 35 mph, with their average hopping speed closer to 12 mph.</ref>)


'''[[Speed|Combat Speed]]:''' '''Superhuman'''
'''[[Speed|Combat Speed]]:''' '''Superhuman'''
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'''[[Reactions|Reaction Speed]]:''' '''Superhuman'''
'''[[Reactions|Reaction Speed]]:''' '''Superhuman'''


'''[[Stamina]]:''' '''Limitless''' by the virtue of being a robot
'''[[Stamina]]:''' '''High''' (Komodo Dragons can [https://kids.britannica.com/students/article/Komodo-dragon/328523 swim long distances between islands.]<ref>Komodo dragons are quadrupeds, meaning that they stand and walk on all four legs. Although these animals are quite large and heavy, they are remarkably agile climbers and can run with a surprising amount of speed. They are also capable swimmers and sometimes swim long distances between islands. Komodo dragons are solitary by nature.</ref>)


'''[[Range]]:''' '''Standard Melee Range'''
'''[[Range]]:''' '''Extended Melee''' (Komodo Dragons are [https://kids.britannica.com/students/article/Komodo-dragon/328523#:~:text=of%20up%20to-,10%20feet,-(3%20meters)%20and 10 feet tall])


'''[[Intelligence]]:''' '''Unknown''' (While patrolling as an ordinary animatronic, Nightmare Mangle has shown to be well aware of his surroundings and even attempt to trick the night guard in question)
'''[[Intelligence]]:''' '''Animalistic'''
----
----
===[[Hax|Powers and Abilities]]===  
===[[Hax|Powers and Abilities]]===
'''[[Superhuman Physical Characteristics]]''', '''[[Immortality]]''' (Types 4 & 6; Nightmare Mangle can be killed by the Death Coin, but come back due to always being revived by [[Golden Freddy|The One You Shouldn't Have Killed]]. Animatronics are able to be dismantled, such as [https://youtu.be/rEkXQTuK7Cg?t=32 Mangle]), '''[[Enhanced Senses]]''' ([https://youtu.be/mRkzDoQBVuo?t=557 Can see and move around in the dark]), '''[[Stealth Mastery]]''' ([https://youtu.be/iOztnsBPrAA?t=434 All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them]. [https://youtu.be/7lR98pq97f8?t=81 Can quickly leave out of sight once a room goes dark]), '''[[Inorganic Physiology]]''' (Type 2), '''[[Self-Sustenance]]''' (Types 1, 2, & 3), '''[[Invisibility]]''' ([https://youtu.be/UWlLuKmVH54?t=99 Can turn invisible via cloaking]), '''[[Illusion Creation]]''' (Type 1; [https://youtu.be/sf0DnjQsIXY?t=17 The animatronics at times can make the building change]), Passive '''[[Technological Manipulation]]''' ([https://youtu.be/7lR98pq97f8?t=81 An animatronic's mere appearance causes the technology to flicker and turn off], [https://youtu.be/_1jDjx089Uw?t=114 all animatronics upon entering a room causes the camera to go static]), '''[[Intangibility]]''' (Their UCN description notes doors can't stop them, which likely means they can simply just phase through them).
'''[[Superhuman Physical Characteristics]]''', '''[[Enhanced Senses]]''' (Komodo Dragons can [https://nationalzoo.si.edu/animals/komodo-dragon#:~:text=Komodo%20dragons%20live%20about%2030,scientists%20are%20still%20studying%20this. see objects as far away as 985 feet]<ref>Monitors can see objects as far away as 985 feet (300 meters), so vision does play a role in hunting, especially as their eyes are better at picking up movement than at discerning stationary objects. Their retinas possess only cones, so they may be able to distinguish color but have poor vision in dim light.</ref> They also can [https://nationalzoo.si.edu/animals/komodo-dragon#:~:text=Komodo%20dragons%20live%20about%2030,scientists%20are%20still%20studying%20this. smell carrion, or rotting flesh, up to 2.5 miles away.] <ref>The Komodo dragon's sense of smell is its primary food detector. It uses its long, yellow, forked tongue to sample the air. It then moves the forked tip of its tongue to the roof of its mouth, where it makes contact with the Jacobson's organs. These chemical analyzers "smell" prey, such as a deer, by recognizing airborne molecules. If the concentration of molecules present on the left tip of the tongue is greater than that sample from the right, the Komodo dragon knows that the deer is approaching from the left. This system, along with an undulatory walk, in which the head swings from side to side, helps the dragon sense the existence and direction of food. At times, these reptiles can smell carrion, or rotting flesh, up to 2.5 miles (4 kilometers) away.</ref>), '''[[Natural Weaponry]]''', '''[[Poison Manipulation]]''' and '''[[Paralysis Inducement]]'''(Komodo Dragons have [https://www.discovermagazine.com/planet-earth/venomous-komodo-dragons-kill-prey-with-wound-and-poison-tactics a venomous bite which delivers toxins that stop the blood from clotting and cause muscle contractions and paralysis] <ref>The venom itself consists of over 600 toxins, a chemical arsenal that rivals those of many snakes. Many of these poisons are familiar and they greatly exacerbate the blood loss caused by the dragon's bite. They cause internal haemorrhaging from leaky blood vessels, prevent blood from clotting and cause muscle contractions and paralysis. Fry calculated that a typical adult dragon would need only 4mg of venom proteins to send a 40kg deer into toxic shock from collapsing blood pressure. A full venom gland packs at least eight times this amount.</ref>), '''[[Stealth Mastery]]''' (Komodo Dragons hunt [https://nationalzoo.si.edu/animals/komodo-dragon#:~:text=Komodo%20dragons%20live%20about%2030,scientists%20are%20still%20studying%20this. by sneaking on their prey]<ref>Although the Komodo dragon can briefly reach speeds of 10 to 13 mph (16 to 20 kph), its hunting strategy is based on stealth and power. It can spend hours in one spot along a game trail — waiting for a deer or other sizable and nutritious prey to cross its path — before launching an attack.</ref>), '''[[Observation]]''' (Type 1;  Any living being or object that is capable of making measurements using any of the five senses influence reality in subtle ways, a phenomenon known as the [https://en.wikipedia.org/wiki/Observer_effect_(physics) observer effect])


'''[[Resistance]]''' to '''[[Electricity Manipulation]]''' ([https://youtu.be/_9HZp5ORIww?t=56 Every animatronic in Pizzeria Simulator can be shocked without much damage]. [https://www.youtube.com/watch?v=xVv_gnEfqFg Sister Location animatronics can take controlled shocks])
'''[[Resistance]]''' to '''[[Poison Manipulation]]''' (Komodo Dragons are [https://nationalzoo.si.edu/animals/komodo-dragon#:~:text=Komodo%20dragons%20live%20about%2030,scientists%20are%20still%20studying%20this. immune to their venom]<ref>The Komodo's bite may be deadly, but not to another Komodo dragon. Those wounded while sparring with each other appear to be unaffected by the bacteria and venom. Scientists are searching for antibodies in Komodo dragon blood that may be responsible.</ref>)
----
----
===[[Standard Equipment]]===
===[[Standard Equipment]]===
None
Nothing Notable
----
----
===Other===
===Other===
'''Weaknesses:''' Appears to stop trying to kill once their plush is bought, but it's unknown if this only applies to Afton.
'''Standard Tactics:''' The Komodo Dragons' hunting strategy is based on stealth and power. They wll hide away from their opponent before jumping on them and biting them with their venomus fangs
 
'''Note:''' This version of Nightmare Mangle is primarily using ''Ultimate Custom Night'' as its basis due to being a creation made by Golden Freddy, being noted to be given flesh.


'''Weaknesses:''' The only areas that aren't reinforced by their chainmail-like hide are around their eyes, nostrils, pineal eye & mouth margins
==References==
<references />
==Battle Records==
==Battle Records==
<tabber>
<tabber>
|-|Victories=
|-|Victories=
None.
None.


|-|Losses=
|-|Losses=
None.
None.


|-|Inconclusive=
|-|Inconclusive=
None.
None.
</tabber>
</tabber>
[[Category:Characters]]
[[Category:Video Game Characters]]
[[Category:Game Characters]]
[[Category:Indie Game Characters]]
[[Category:Genderless Characters]]
[[Category:Game Enemies]]
[[Category:Enemies]]
[[Category:Robots]]
[[Category:Five Nights at Freddy’s]]
[[Category:Primary Antagonists]]
[[Category:Antagonists]]
[[Category:Tier 9]]
[[Category:9-B]]
[[Category:Superhumans]]
[[Category:Enhanced Senses Users]]
[[Category:Stealth Mastery Users]]
[[Category:Sound Users]]
[[Category:Immortals]]
[[Category:Inorganic Beings]]
[[Category:Self-Sustenance Users]]
[[Category:Illusion Users]]
[[Category:Technology Users]]
[[Category:Invisibility Users]]
[[Category:Illusion Users]]
{{Discussions}}
{{Discussions}}

Revision as of 23:37, 27 January 2023

Background

The red kangaroo (Osphranter rufus) is the largest of all kangaroos, the largest terrestrial mammal native to Australia, and the largest extant marsupial. It is found across mainland Australia, except for the more fertile areas, such as southern Western Australia, the eastern and southeastern coasts, and the rainforests along the northern coast.

Statistics

Tier: 9-C, Higher with piercing damage

Name: Red kangaroo, Osphranter rufus

Origin: The Real Wolrd

Sex: Varies (Can be Male or Female)

Age: Varies (Usually live up to about 30 years)

Classification: Mammal, Marsupial

Status: Active (Red Kangaroo are are listed as least concern[1])

Alignment: Unaligned (Animals have no real moral compass asides from very primitive ones, thus they fall under no true alignment as they're not inherently evil, good, or neutral)

Dimensionality: 3-D

Attack Potency: Peak Human level (Red Kangaroos can cause broken bones, puncture wounds, lacerations and bruises on humans[2] and dogs[3]), Higher with piercing damage (Red Kangaroos have a bite force of 925psi

Durability: Peak Human level

Striking Strength: Peak Human Class

Lifting Strength: Peak Human (Komodo Dragons need 5 men in order to overpower them)

Travel Speed: Average Human normally (Red Kangaroos normally hop at speeds of 12 mph.), Superhuman at top speed (At top speed, Red Kangaroos can hop at 35 mph[4])

Combat Speed: Superhuman

Reaction Speed: Superhuman

Stamina: High (Komodo Dragons can swim long distances between islands.[5])

Range: Extended Melee (Komodo Dragons are 10 feet tall)

Intelligence: Animalistic


Powers and Abilities

Superhuman Physical Characteristics, Enhanced Senses (Komodo Dragons can see objects as far away as 985 feet[6] They also can smell carrion, or rotting flesh, up to 2.5 miles away. [7]), Natural Weaponry, Poison Manipulation and Paralysis Inducement(Komodo Dragons have a venomous bite which delivers toxins that stop the blood from clotting and cause muscle contractions and paralysis [8]), Stealth Mastery (Komodo Dragons hunt by sneaking on their prey[9]), Observation (Type 1; Any living being or object that is capable of making measurements using any of the five senses influence reality in subtle ways, a phenomenon known as the observer effect)

Resistance to Poison Manipulation (Komodo Dragons are immune to their venom[10])


Standard Equipment

Nothing Notable


Other

Standard Tactics: The Komodo Dragons' hunting strategy is based on stealth and power. They wll hide away from their opponent before jumping on them and biting them with their venomus fangs

Weaknesses: The only areas that aren't reinforced by their chainmail-like hide are around their eyes, nostrils, pineal eye & mouth margins

References

  1. Red kangaroos are listed as least concern with a stable population on the UUNC Red List. They are abundant throughout their Australian range but are susceptible to habitat destruction and drought.
  2. Injuries caused by kangaroos include broken bones, puncture wounds, lacerations, bruises, and scratches. There are also reports of kangaroos attacking children.
  3. Kangaroos are dangerous to dogs because they can cause serious injuries such as broken bones, punctured lungs, and internal bleeding. If you find a dog injured after being attacked by a kangaroo, call your local animal control agency immediately.
  4. Kangaroos are unable to run, but they are excellent hoppers, a movement called saltation. The red kangaroos that live at the Sacramento Zoo can reach speeds of 35 mph, with their average hopping speed closer to 12 mph.
  5. Komodo dragons are quadrupeds, meaning that they stand and walk on all four legs. Although these animals are quite large and heavy, they are remarkably agile climbers and can run with a surprising amount of speed. They are also capable swimmers and sometimes swim long distances between islands. Komodo dragons are solitary by nature.
  6. Monitors can see objects as far away as 985 feet (300 meters), so vision does play a role in hunting, especially as their eyes are better at picking up movement than at discerning stationary objects. Their retinas possess only cones, so they may be able to distinguish color but have poor vision in dim light.
  7. The Komodo dragon's sense of smell is its primary food detector. It uses its long, yellow, forked tongue to sample the air. It then moves the forked tip of its tongue to the roof of its mouth, where it makes contact with the Jacobson's organs. These chemical analyzers "smell" prey, such as a deer, by recognizing airborne molecules. If the concentration of molecules present on the left tip of the tongue is greater than that sample from the right, the Komodo dragon knows that the deer is approaching from the left. This system, along with an undulatory walk, in which the head swings from side to side, helps the dragon sense the existence and direction of food. At times, these reptiles can smell carrion, or rotting flesh, up to 2.5 miles (4 kilometers) away.
  8. The venom itself consists of over 600 toxins, a chemical arsenal that rivals those of many snakes. Many of these poisons are familiar and they greatly exacerbate the blood loss caused by the dragon's bite. They cause internal haemorrhaging from leaky blood vessels, prevent blood from clotting and cause muscle contractions and paralysis. Fry calculated that a typical adult dragon would need only 4mg of venom proteins to send a 40kg deer into toxic shock from collapsing blood pressure. A full venom gland packs at least eight times this amount.
  9. Although the Komodo dragon can briefly reach speeds of 10 to 13 mph (16 to 20 kph), its hunting strategy is based on stealth and power. It can spend hours in one spot along a game trail — waiting for a deer or other sizable and nutritious prey to cross its path — before launching an attack.
  10. The Komodo's bite may be deadly, but not to another Komodo dragon. Those wounded while sparring with each other appear to be unaffected by the bacteria and venom. Scientists are searching for antibodies in Komodo dragon blood that may be responsible.

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Volt12121/Sandbox